Player(s) may begin the game with previously saved characters. Players may save the game at any allowed time but the players must progress through the game sequentially from the point of character selection to the defeat of the seventh sorrow as the game intended. Records are tracked for the number of players beginning the game and not the number of characters ending the game. Only players surviving the game may be attributed the time.
Timing is performed from the moment the last player's character is selected to the moment the fourth catapult is fired at the final Sorrow.
All players completing the run will be credited with the completion time. If a player achieves a better time with a different partner, he/she will have their score updated to reflect their best time regardless of partner. Timing will be performed by the referree to a resolution of whole seconds.
Player(s) must begin the game with new characters. Players may save the game at any allowed time but the players must progress through the game sequentially from the point of character selection to the defeat of the seventh sorrow as the game intended. Players may die only 3 times per stage, tracked by the referee: this replaces the limits imposed by the game (infinite). Records are tracked for the number of players beginning the game and not the number of characters ending the game. Only players surviving the game may be attributed the time.
Timing is performed from the moment the last player's character is selected to the moment the fourth catapult is fired at the seventh Sorrow.
Timing will be performed by the referree to a resolution of whole seconds.
Player(s) must begin the game with new characters. Players may save the game at any allowed time but the players must progress through the game sequentially from the point of character selection to the defeat of the seventh sorrow as the game intended. Players may die only 3 times per stage, tracked by the referee: this replaces the limits imposed by the game (infinite). Records are tracked for the number of players beginning the game and not the number of characters ending the game. Only players surviving the game may be attributed the time.
Timing is performed from the moment the last player's character is selected to the moment the fourth catapult is fired at the seventh Sorrow.
All players completing the run will be credited with the completion time. If a player achieves a better time with a different partner, he/she will have their score updated to reflect their best time regardless of partner. Timing will be performed by the referree to a resolution of whole seconds.
Player(s) must begin the game with new characters. Players may save the game at any allowed time but the players must progress through the game sequentially from the point of character selection to the defeat of the seventh sorrow as the game intended. Players may die only 3 times per stage, tracked by the referee: this replaces the limits imposed by the game (infinite). Records are tracked for the number of players beginning the game and not the number of characters ending the game. Only players surviving the game may be attributed the time.
Timing is performed from the moment the last player's character is selected to the moment the fourth catapult is fired at the seventh Sorrow.
All players completing the run will be credited with the completion time. If a player achieves a better time with different partners, he/she will have their score updated to reflect their best time regardless of partners. Timing will be performed by the referree to a resolution of whole seconds.
Player(s) must begin the game with new characters. Players may save the game at any allowed time but the players must progress through the game sequentially from the point of character selection to the defeat of the seventh sorrow as the game intended. Players may die only 3 times per stage, tracked by the referee: this replaces the limits imposed by the game (infinite). Records are tracked for the number of players beginning the game and not the number of characters ending the game. Only players surviving the game may be attributed the time.
Timing is performed from the moment the last player's character is selected to the moment the fourth catapult is fired at the seventh Sorrow.
All players completing the run will be credited with the completion time. If a player achieves a better time with different partners, he/she will have their score updated to reflect their best time regardless of partners. Timing will be performed by the referree to a resolution of whole seconds.
Player(s) may begin the game with previously saved characters. Players may save the game at any allowed time but the players must progress through the game sequentially from the point of character selection to the defeat of the seventh sorrow as the game intended. Records are tracked for the number of players beginning the game and not the number of characters ending the game. Only players surviving the game may be attributed the time.
Timing is performed from the moment the last player's character is selected to the moment the fourth catapult is fired at the final Sorrow.
Timing will be performed by the referree to a resolution of whole seconds.
Player(s) may begin the game with previously saved characters. Players may save the game at any allowed time but the players must progress through the game sequentially from the point of character selection to the defeat of the seventh sorrow as the game intended. Records are tracked for the number of players beginning the game and not the number of characters ending the game. Only players surviving the game may be attributed the time.
Timing is performed from the moment the last player's character is selected to the moment the fourth catapult is fired at the final Sorrow.
All players completing the run will be credited with the completion time. If a player achieves a better time with a different partner, he/she will have their score updated to reflect their best time regardless of partner. Timing will be performed by the referree to a resolution of whole seconds.
Player(s) may begin the game with previously saved characters. Players may save the game at any allowed time but the players must progress through the game sequentially from the point of character selection to the defeat of the seventh sorrow as the game intended. Records are tracked for the number of players beginning the game and not the number of characters ending the game. Only players surviving the game may be attributed the time.
Timing is performed from the moment the last player's character is selected to the moment the fourth catapult is fired at the final Sorrow.
All players completing the run will be credited with the completion time. If a player achieves a better time with different partners, he/she will have their score updated to reflect their best time regardless of partners. Timing will be performed by the referree to a resolution of whole seconds.
Player(s) may begin the game with previously saved characters. Players may save the game at any allowed time but the players must progress through the game sequentially from the point of character selection to the defeat of the seventh sorrow as the game intended. Records are tracked for the number of players beginning the game and not the number of characters ending the game. Only players surviving the game may be attributed the time.
Timing is performed from the moment the last player's character is selected to the moment the fourth catapult is fired at the final Sorrow.
All players completing the run will be credited with the completion time. If a player achieves a better time with different partners, he/she will have their score updated to reflect their best time regardless of partners. Timing will be performed by the referree to a resolution of whole seconds.
Player(s) must begin the game with new characters. Players may save the game at any allowed time but the players must progress through the game sequentially from the point of character selection to the defeat of the seventh sorrow as the game intended. Players may die only 3 times per stage, tracked by the referee: this replaces the limits imposed by the game (infinite). Records are tracked for the number of players beginning the game and not the number of characters ending the game. Only players surviving the game may be attributed the time.
Timing is performed from the moment the last player's character is selected to the moment the fourth catapult is fired at the seventh Sorrow.
Timing will be performed by the referree to a resolution of whole seconds.