Track Rules
The player has two minutes to reach the Enemy Documents. The two-minute counter starts/restarts:
- Upon hitting the reset game switch, the moment the player has the ability to move their first Agent.
- After each death, the moment the player has the ability to move their new Agent.
- After each retrieval of the Enemy Documents, the moment the player touches the Enemy Documents.
The final score is the players score after all lives have been extinguished *or* the score as displayed on the first occurrence of the two-minute time limit expiring, whichever occurs first.
Game 1 = One-Player; Level 1 for assassin speed and intelligence; no invisible assassins.
Difficulty switch must be set to B position. In this mode, the range of shots fired by enemy assassins will be shorter (easier difficulty).
The original two Infiltrate tracks are alleged to have been created with the intent to allow the exception of some leeching and/or exclusive leeching, and given the ambiguity and subjective nature of the term, this track eliminates any concerns about allowing or disallowing leeching. On this track, the player may accumulate points in any manner, provided they touch the Enemy Documents within exactly 2 minutes (120.00 seconds, inclusive) after start and each subsequent restart of the timer. Use of an external/3rd party timer is not required, however, it should be expected that adjudicators may conduct a frame-by-frame analysis of the evidence and vote to reject the submission upon the discovery of too much time elapsing.
Previously accepted performances submitted under other tracks may also be submitted to this track, provided such performance conforms to these rules.
Additional Info