1) In the submissions message, the list of games must be supplied.
2) The list must be exact. If for example someone submits 10 max-outs, and provides a list of 11 games, that's an automatic DQ.
3) The scores of all listed games must have been authenticated at Twin Galaxies prior to the submission on this track. (A player can't claim 10 max-outs, provide proof for nine, and then earn the 10 one mid-adjudication.)
4) The player must provide a solid explanation as to why their submission is a max-out. Accepted proofs are the game freezes/ends when max points are reached (consider Atari VCS Kaboom! as an example), or all further actions that would normally affect score do not (consider Bonk's Adventure on the NEC TurboGrafx-16 or Battletoads for the Genesis for example). Claiming every point available has been grabbed is unfortunately too difficult to prove and cannot be counted as a max-out unless there is absolute proof – this would involve finding a way to prove there are no hidden points left anywhere in the game. Outside of the simplest of games, this is likely impossible to prove without reading the actual ROM, so simply being too difficult to prove is unfortunately no excuse.
5) All the max-outs must've been achieved on Twin Galaxies. Providing a link to another scoreboard where the max-outs were earned is not sufficient. This tracks how many TG max-outs the player has.
6) A max-out need not be the highest possible score, only best possible score. With racing games or golf games for example the "max-out" would actually be the minimum not the maximum. These semantics are no reason for a reject – a "min-out" is to be treated the same as a "max-out" and can be counted here. However, be aware that most min-outs fall under situations mentioned in rule 4, which are very difficult if not impossible to prove.*
*The word "proven" is in the title because this does not track how many max-outs a player has but rather how many max-outs the player has that are provably max-outs. Proof is difficult, and as a result there are many max-outs that are true max-outs but lack sufficient proof and so sadly wont make the cut. Due to the nature of this track covering so many games, the possibility of error is multiplied by the number of games listed. This forces a far greater level of caution than normal. It is with a sadness that many max-outs cannot be proven since it is unknown what hidden points may occur in the game. Because of this, a "Probable Max-Out track" may be included in the future. In the meantime, when adjudicating please do so in accordance with the rules listed here.