Street Fighter II': Hyper Fighting [US 921209]

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  • Rank

    1

    YesAffinity
    Date Submitted: 2021-03-07
    Percent: 100.00%
    ESI: 6.94
    Verification Method: TGSAP 106
    Status: Undisputed
    WolfMame Version
    Points

    1,467,600

  • Rank

    2

    Thomas Foster
    Date Submitted: 2012-04-02
    Percent: 98.21%
    ESI: 5.53
    Verification Method: INP 106
    Status: Undisputed
    WolfMame Version
    Points

    1,441,400

  • Rank

    3

    Paulo Valmir
    Date Submitted: 2012-01-27
    Percent: 93.00%
    ESI: 4.08
    Verification Method: INP 106
    Status: Undisputed
    WolfMame Version
    Points

    1,364,800

  • Rank

    4

    saulo bastos
    Date Submitted: 2011-07-28
    Percent: 74.67%
    ESI: 2.58
    Verification Method: INP 106
    Status: Undisputed
    WolfMame Version
    Points

    1,095,900

  • Rank

    5

    Anthony Murphy
    Date Submitted: 2008-12-23
    Percent: 27.13%
    ESI: 1.11
    Verification Method: INP 106
    Status: Undisputed
    WolfMame Version
    Points

    398,100

  • Rank

    6

    Cody Lehman
    Date Submitted: 2008-12-22
    Percent: 12.65%
    ESI: 0
    Verification Method: INP 106
    Status: Undisputed
    WolfMame Version
    Points

    185,700

Discussion
terencew -

Required ROMset has been renamed!
Please take care to use the correct set for your chosen version of WolfMAME.

0.106-0.138: sf2t - "Street Fighter II' - Hyper Fighting (US 921209)"
0.138u2+ : sf2hfu - "Street Fighter II': Hyper Fighting (USA 921209)"

terencew -

From MAMEINFO.DAT [cps1.c]:
- 0.148u5: Andrew Gardner added QSound internal DSP ROM to the device. Added DSP16 (4MHz) CPU3. Sonikos fixed 'Difficulty' dipswitch which has in the tab menu values from 1 (easiest) to 8 (hardest) but in the game's menu it's from 0 to 7.

For track compatibility:
- please use Difficulty "8 (Hardest)" if using 0.148 or ealier
- please use Difficulty "7 (Hardest)" if using 0.149 or later

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