Track Rules
5 Life Game. Recording ends either when you lose your fifth life or when the game is completed in accordance with the rules outlined below.
Special Rules
Your scoring attempts ends when either you lose your fifth life or when you enter the Final Chamber after Bowser's defeat.
• Going through walls you normally can't go through (such as in Bowser's castle) and the Wall-Jumping tactic is not allowed!
• You are allowed to use Whistles to warp ahead, but you're not allowed to use them to warp Backwards or to the same world! This is due to the fact that when you warp backwards, the game treats any prior completed world as if it's your first attempt even if you just finished clearing it, but you keep your score. (This only works for Worlds 5-7.)
• Re-Entering the Spiral Palace of World 5 after it has been completed (this done by using the pipe you come out of in the Sky half of World 5) for any reason will result in an automatic disqualification with the exception being if you lose a life on the Air Ship and it goes down to the bottom part of the level.
• All point-pressing techniques are limited to two attempts per location per life. This includes anything that deals with regenerating enemies and power-ups. Exception: You may collect a power-up more than twice only if you cannot otherwise complete the level on your current life. However, you must make every possible effort to avoid this scenario. (Please note that Air Ship levels are exempt from this as enemies constantly respawn but the screen is almost always scrolling forwards and hence that would be more considered as Point Maximization. An example of two times per area would be on 1-1 where you can hop off the turtles with some luck to 8000 points and 1-ups. You can maximize this potential offer no more then twice. Areas such as 1-2 refer to each spawning Goomba pipe may be point pressed twice.
Additional Info
Wall-Jumping is defined as jumping against a wall (or pipe) in such a manner that a pixel or two of Mario is stuck in the wall (or Pipe) and is able to use that to jump again, far higher then can be done normally.
Further definition
Mario cannot be made to jump off of a surface that is 90 degrees perpendicular to the ground. Please note this can be further used to also go through solid objects not normally passable as is disallowed.