HectorTelloc
ESI 31.47
Senior Member

"We are what we believe we are."

84 Following 54 Followers
TG User Info
User ID: 44024
Status: Verified
Expert Skill Index: 31.47
Credibility: 1,360
Submission Points: 126
TG World Records: 0
Other Records: 3
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Activity

126 Submission points
(Total Right Votes -((Submissions Queued +Submissions Accepted + Submissions Rejected-1)*3) -Donated SP Tracks - Certificates = Submission Points)
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About HectorTelloc

about

Platform Game Version Variation Scores/Time Verification Method Rank
Atari 2600 / VCS
Dragster 1980 NTSC - Game 1, Difficulty B - Blindfold Challenge 05.67 TGSAP 2 view
Atari 2600 / VCS
Dragster 1980 EMU - Game 1, Difficulty B [Fastest Time] - 05.61 TGSAP 4 view
Atari 2600 / VCS
Dragster 1980 NTSC - Game 1, Difficulty B [Fastest Time] 05.61 TGSAP 6 view

Recent Entries

HectorTelloc
Posted At : 09-06-2019 at 05:12 PM.

Remember How I Said I Once Built My Own Social Network...

EnigmaV is back online, the successor Enigma6 was incomplete and unstable, but I was able to uses parts from it to restore the previous version which was also damaged.Here it is the prototype social network I created years ago! I hope to rebuild it as Enigma7! In fact I decided I'm going to toss

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HectorTelloc
Posted At : 09-05-2019 at 05:57 PM.

Final Version Of My Game Engine Before I Scrapped It.

I been going through files yesterday in an attempt to organize and back up everything crucial in my life. During that process I decided to start making small videos demonstrating the different versions of my game engine that I scrapped.

This was one of two versions of the final version of my

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HectorTelloc
Posted At : 09-03-2019 at 07:00 PM.

Huge Progress Reverse Engineering Dragster, But Need A Break.


I got 98% of the main algorithm of Dragster decoded, 95% of the entire code documented, but still got 60% of the game to decode which is mostly the graphics. I could develop my own spreadsheet at this point but I haven't decided if I want to go that route or not, as I have other options besides

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HectorTelloc
Posted At : 09-03-2019 at 02:34 PM.

Updated the Dragster Memory Map Guide.






Updated the Dragster Memory Map. It's almost complete except for a few memory locations I haven't figured out yet. I also added graphics to it just so people can get a general idea of what these memory locations do. It's still far from complete and it's possible I

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HectorTelloc
Posted At : 08-31-2019 at 10:03 PM.

Cracking the code.



Making progress, I almost have the main algorithm of Dragster decoded, but I still got alot of work ahead of me! I think I may have found something of interest, but I won't know if it is anything until I fully understand how the code works.

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