Jace Hall's Feed
Jace HallAn interesting issue has come up in this adjudication, and I wanted to bring it to the community’s attention and share my thoughts:
https://www.twingalaxies.com/showthread.php?p=1237100#post1237100
The core issue is this: traditionally, when a game error or disconnect occurs in solo play, the rules often suggest invalidating the round, match, or even the entire game. However, in the Multiversus challenge, we’re dealing with a Player vs. Player (PvP) environment, not Player vs. CPU.
In a PvP context, if one player disconnects, it’s typically considered a loss for that player and a win for the opponent who remained in the game. However, the current submission has received rejections based on the traditional rule interpretation, without accounting for the PvP nature of this specific situation.
I’d like the community to reconsider the stance that an opposing player's disconnect shouldn’t count as a win for the remaining player. If I could vote, I’d argue that a disconnect by one player should indeed be viewed as a forfeit, effectively granting a win to the other player in a PvP scenario.
If we set a precedent that quitting players don’t face consequences while their opponents are penalized, it could encourage more quitting in 1v1 competitive games. Players who don’t quit shouldn’t be disadvantaged by the rage-quitting behavior of others.
As we continue to refine the adjudication process for unique cases like this one in Multiversus, I believe it’s essential to establish fair and consistent policies that reflect the dynamics of PvP gameplay.
I’d love to hear everyone’s thoughts on this!
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