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JJT_Defender
09-26-2018 at 01:39 PM
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Please Can a Twin Galaxy Admin Staff or Members know How do you ADD 27 RACE TRACKS & 6 Challenges to my Founded Arcade Game Fast & Furious Super Cars?

1. How do you ADD 27 RACE TRACKS & 6 Challenges to my Founded Arcade Game Fast and Furious Super Cars?

I am a track founder and I would like to add derivative tracks under my established tracks at no submission point cost.

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  1. TWIN GALAXIES's Avatar

    Hello Juan,


    The track you created is incorrect. We can help you edit it and get you on the right track for creating your derivatives.

    Please help us to understand your request so we can better assist you...


    If these are the tracks and challenges within the tracks you would like to create:

    Race Courses:

    1. Mojave

    2. Times Square

    3. Hawaii

    4. China Town

    5. Shinjuku

    6. Sturgis

    7. Baja

    8. Florida

    9. Switzerland

    10. Monaco

    11. New England

    12. Malibu

    13. Shibuya

    14. Kyoto

    15. Chicago

    16. Sado

    17. L.A. Ghetto

    18. Shanghai

    19. Central Park

    20. Detroit

    21. Takayama

    22. Nagano

    23. San Francisco

    24. Hollywood

    25. S.F. Tour

    26. China Town EX

    27. Mulholland DR



    The 6 Record Challenges:

    1. Most Tricks

    2. Most Air Time

    3. Most Drift Time

    4. Biggest Drift Chain

    5. Biggest Jump

    6. Biggest Drift




    QUESTION: Are you trying to make 6 challenge tracks for each race course? 162 total tracks?


    QUESTION: Does each challenge have a different rule sets?



    For example:

    Fast & Furious Super Cars - Arcade - Mojave (Most Tricks)

    Would have a different rule set than

    Fast & Furious Super Cars - Arcade - Mojave (Most Air Time)



    If so, you would need to make 6 different tracks for the challenges and then you would be able to create derivatives for the different courses.


    A derivative track is a track that can be made for free by the original founder of the track. The rule set of a derivative track can not be altered. You may only change the description of the track.


    Please let us know so we can help you.



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  2. JJT_Defender's Avatar

    The 6 Record Challenges:


    1. Most Tricks the Game Only Registers Flips,


    2. Most Air Time Can Be Seen at the Final Results of the Race


    3. Most Drift Time Can Be Seen at the Final Results of the Race


    4. Biggest Drift Chain Can Be Seen at the Final Results of the Race


    4 x 27 = 108


    5. Biggest Jump You Cannot do it for All Tracks Unless you Make it in the TOP 10 Biggest Jumps


    6. Biggest Drift You Cannot do it for All Tracks Unless you Make it in the TOP 10 Biggest Drift





    QUESTION: Are you trying to make 6 challenge tracks for each race course? 162 total tracks?


    NO the Most you can Get is 4 Challenge Tracks

    4 X 27 = 108



    QUESTION: Does each challenge have a different rule sets?


    NO they would be the Same

    Player Must Record & Race Track Mojave Before Attempting Records on Most Tricks,Most Air Time,Most Drift Time,Biggest Drift Chain,Biggest Jump,Biggest Drift

    Reason Because it Will Show Me what the Difficulty is.If their are Car Trailers then I know that the GAME DIFFICULTY SETTING HAS BEEN Changed to a Harder Difficulty also, their are More Vehicles and that Player is Cheating so he can get More AIR TIME & MORE TRICKS then he would on Game Difficulty Setting 4.

    Then On for Biggest Drift, Most Drift or Biggest Drift Chain that the START TIME BONUS is at 80 Seconds Nothing Higher alsoThe CHECK POINT TIME BONUS IS AT 30 SECONDS no More




    For example:


    Fast & Furious Super Cars - Arcade - Mojave (Most Tricks)


    Would have a different rule set than


    Fast & Furious Super Cars - Arcade - Mojave (Most Air Time)




    If so, you would need to make 6 different tracks for the challenges and then you would be able to create derivatives for the different courses.




    A derivative track is a track that can be made for free by the original founder of the track. The rule set of a derivative track can not be altered. You may only change the description of the track.




    Please let us know so we can help you.



    Quote Originally Posted by TWIN GALAXIES

    Hello Juan,


    The track you created is incorrect. We can help you edit it and get you on the right track for creating your derivatives.

    Please help us to understand your request so we can better assist you...


    If these are the tracks and challenges within the tracks you would like to create:

    Race Courses:

    1. Mojave

    2. Times Square

    3. Hawaii

    4. China Town

    5. Shinjuku

    6. Sturgis

    7. Baja

    8. Florida

    9. Switzerland

    10. Monaco

    11. New England

    12. Malibu

    13. Shibuya

    14. Kyoto

    15. Chicago

    16. Sado

    17. L.A. Ghetto

    18. Shanghai

    19. Central Park

    20. Detroit

    21. Takayama

    22. Nagano

    23. San Francisco

    24. Hollywood

    25. S.F. Tour

    26. China Town EX

    27. Mulholland DR



    The 6 Record Challenges:

    1. Most Tricks

    2. Most Air Time

    3. Most Drift Time

    4. Biggest Drift Chain

    5. Biggest Jump

    6. Biggest Drift




    QUESTION: Are you trying to make 6 challenge tracks for each race course? 162 total tracks?


    QUESTION: Does each challenge have a different rule sets?



    For example:

    Fast & Furious Super Cars - Arcade - Mojave (Most Tricks)

    Would have a different rule set than

    Fast & Furious Super Cars - Arcade - Mojave (Most Air Time)



    If so, you would need to make 6 different tracks for the challenges and then you would be able to create derivatives for the different courses.


    A derivative track is a track that can be made for free by the original founder of the track. The rule set of a derivative track can not be altered. You may only change the description of the track.


    Please let us know so we can help you.



  3. TWIN GALAXIES's Avatar

    After reviewing the rule set that you submitted for:

    https://www.twingalaxies.com/game/fast-and-furious-super-cars/arcade/description-of-new-track-fast-and-furious-super-cars/page/1?ref=fbshare


    You state:


    6. Their will be 2 Separate Records one for AUTOMATIC & One for MANUAL for Either Fast and Furious Super Cars or Super Cars Arcade Racing Games


    So does this mean there would have to be 216 tracks for everything you would like to create?


    For us to completely understand/help you, can you please post or confirm that the rule set below are the rules you plan to use for these challenges:


    1. Most Tricks

    2. Most Air Time

    3. Most Drift Time

    4. Biggest Drift Chain


    GENERAL RULES


    1. START TIME BONUS: 80.00 Seconds

    2. CHECK POINT TIME BONUS: 30.00 Seconds

    3. GAME DIFFICULTY: 4

    4. Player Is Allowed 3 TURBO BOOST By Selecting NITRO in Car Modification

    5. Player is Allowed a TURBO START by By Correctly Anticipating The the START of the Race

    6. NO Glitch Turbo Boost Off Vehicles,Buildings,Corners,Bridges, Objects or anything etc. The Effect is a Turbo Boost or a Sling Shot Effect

    7. Only the Start Turbo Boost and the 3 Turbo Boost for the Race are allowed.

    8. MANDATORY that ALL Submitting Players Video Tape the Whole Physical Arcade Racing Game Fast and Furious Super Cars or Super Cars from The Monitor,Cockpit,Steering Wheel, Pedals & 4 Gear Stick

    ADDITIONAL INFORMATION


    1. Only DEDICATED ARCADE GAME FAST AND FURIOUS SUPER CARS &DEDICATED ARCADE SUPER CARS will be ACCEPTED.

    2. CONVERSION KIT Fast and Furious Super Cars Will Not Be Allowed Player Will Be Disqualified Twin Galaxy Members are Welcome to Create a Separate Track for Conversion Kit Arcade Fast and Furious or Super Cars

    This LCD conversion kit can convert Cruis’n USA, Cruis’n World, Cruis’n Exotica,Off Road Challenge, California Speed
    http://rawthrills.com/games/games-archive/ff-supercars/

    3. NO Glitch Short Cuts on Detroit,Malibu were a Player Can Get Under 1 Minute Will be DISQUALIFIED

    4.Player Must Record Track Mojave when Attempting Records on Most Tricks,Most Air Time,Most Drift Time,Biggest Drift Chain,Biggest Jump,Biggest Drift

    5.Attempts from (4.) that get Stuck in Anything will be Disqualified

  4. JJT_Defender's Avatar

    Twin Galaxy Custodian Dave Hawksett and Admin Staff Can you Please At Least Put in the 27 Race Tracks for Both AUTOMATIC and MANUAL

    #1 -> 3. GAME DIFFICULTY: 4

    I will Be Trying to get the it Changed to Factory Difficulty Game Setting 5 by Asking Corporate and the General Manager by Email No Word Yet

    rather I JJT like it at Difficulty 10


    Information Changes for Arcade Racing Game Fast and Furious Super Cars Twin Galaxy Admin Staff

    1. YES, All Race Tracks will have the Same Rule Set


    2. YES, I want 27 AUTOMATIC and 27 MANUAL Plus the 6 Challlenges which is Part of the Game Itself


    3. YES for the Change in the Description

    "TO GET FASTEST TIMES ON 27 RACE TRACKS & a Minor Change here to "6 RECORD CHALLENGES "


    4. Please Modify-> Player Can Race on either DEDICATED ARCADE GAME FAST AND FURIOUS SUPER CARS & DEDICATED ARCADE SUPER CARS will be ACCEPTED.NO on CONVERSION KITS


    5. Please Add-> NO, Wall Riding


    6. Please Modify-> 4. Player Must Record Track Mojave when Attempting Records on Most Tricks,Most Air Time


    7. You Can Use any Car with Fully Loaded or Nothing


    8. YES Please Add All 27 Race Tracks Below for Both AUTOMATIC and MANUAL


    9. Please Add Rails & Side of the Road NO Glitch Turbo Boost Off Vehicles,Buildings,Corners,Bridges,Rail's Side of the Road or anything etc. The Effect is a Turbo Boost or a Sling Shot Effect


    10. Please Add a Player A Player Must Race the Mojave Track first Before Attempting Most Tricks & Most Air Time on any other Track to Insure the Game Settings are Right their Should Not be Any Car Trailer Ramps on the Mojave Track their will be More Vehicles to Jump Off which Increase Both their Air Time & Tricks.


    Here are the List of names of the 27 Race Tracks and the 6 Challenges below:

    MANUAL & AUTOMATIC


    1. Mojave- AUTOMATIC - SOLO - FASTEST RACE

    2. Times Square- AUTOMATIC - SOLO - FASTEST RACE

    3. Hawaii- AUTOMATIC - SOLO - FASTEST RACE

    4. China Town- AUTOMATIC - SOLO - FASTEST RACE

    5. Shinjuku- AUTOMATIC - SOLO - FASTEST RACE

    6. Sturgis- AUTOMATIC - SOLO - FASTEST RACE

    7. Baja- AUTOMATIC - SOLO - FASTEST RACE

    8. Florida- AUTOMATIC - SOLO - FASTEST RACE

    9. Switzerland - AUTOMATIC - SOLO - FASTEST RACE

    10. Monaco- AUTOMATIC - SOLO - FASTEST RACE

    11. New England - AUTOMATIC - SOLO - FASTEST RACE

    12. Malibu - AUTOMATIC - SOLO - FASTEST RACE

    13. Shibuya- AUTOMATIC - SOLO - FASTEST RACE

    14. Kyoto- AUTOMATIC - SOLO - FASTEST RACE

    15. Chicago- AUTOMATIC - SOLO - FASTEST RACE

    16. Sado- AUTOMATIC - SOLO - FASTEST RACE

    17. L.A. Ghetto- AUTOMATIC - SOLO - FASTEST RACE

    18. Shanghai- AUTOMATIC - SOLO - FASTEST RACE

    19. Central Park- AUTOMATIC - SOLO - FASTEST RACE

    20. Detroit- AUTOMATIC - SOLO - FASTEST RACE

    21. Takayama- AUTOMATIC - SOLO - FASTEST RACE

    22. Nagano- AUTOMATIC - SOLO - FASTEST RACE

    23. San Francisco- AUTOMATIC - SOLO - FASTEST RACE

    24. Hollywood- AUTOMATIC - SOLO - FASTEST RACE

    25. S.F. Tour- AUTOMATIC - SOLO - FASTEST RACE

    26. China Town EX - AUTOMATIC - SOLO - FASTEST RACE

    27. Mulholland DR- AUTOMATIC - SOLO - FASTEST RACE



    The 6 Record Challenges:

    U Must Race the Mojave Track first Before Attempting Most Tricks & Most Air Time on any other Track to Insure the Game Settings are Right their Should Not be Any Car Trailer Ramps on the Mojave Track their will be More Vehicles to Jump Off which Increase Both their Air Time & Tricks.


    1. Most Tricks Can Be Done on any Track

    Note: For Tricks The Arcade Racing Game Fast and Furious Super Cars only Registers Only Flips,Rolls & Helicopters only But has to be done Off Vehicles


    2. Most Air Time Can Be Done on any Track

    3. Most Drift Time Can Be Done on any Track

    4. Biggest Drift Chain Can Be Done on any Track

    5. Biggest Jump Can Be Done on any Track

    6. Biggest Drift Can Be Done on any Track


    TRACK RULES

    Player Must Video Tape Game Settings


    1. START TIME BONUS: 80.00 Seconds


    2. CHECK POINT TIME BONUS: 30.00 Seconds


    3. GAME DIFFICULTY: 4


    4. Player Is Allowed 3 TURBO BOOST By Selecting NITRO in Car Modification


    5. Player is Allowed a TURBO START by By Correctly Anticipating The the START of the Race


    6. Their will be 2 Separate Records one for AUTOMATIC & One for MANUAL for Either Fast and Furious Super Cars or Super Cars Arcade Racing Games


    7. NO Glitch Turbo Boost Off Vehicles,Buildings,Corners,Bridges,Objects Rail's Side of Road or anything etc. The Effect is a Turbo Boost or a Sling Shot Effect


    8. Only the Start Turbo Boost and the 3 Turbo Boost for the Race are allowed.


    9. MANDATORY that ALL Submitting Players Video Tape the Whole Physical Arcade Racing Game Fast and Furious Super Cars or Super Cars from The Monitor,Cockpit,Steering Wheel, Pedals & 4 Gear Stick


    ADD 10. NO Wall Riding


    11.


    ADDITIONAL INFO


    1. Only DEDICATED ARCADE GAME FAST AND FURIOUS SUPER CARS & DEDICATED ARCADE SUPER CARS will be ACCEPTED.


    2. CONVERSION KIT Fast and Furious Super Cars Will Not Be Allowed Player Will Be Disqualified Twin Galaxy Members are Welcome to Create a Separate Track for Conversion Kit Arcade Fast and Furious or Super Cars


    This LCD conversion kit can convert Cruis’n USA, Cruis’n World, Cruis’n Exotica,Off Road Challenge, California Speed

    http://rawthrills.com/games/games-archive/ff-supercars/


    3. NO Glitch Short Cuts on Detroit,Malibu were a Player Can Get Under 1 Minute Will be DISQUALIFIED


    Please Modify-> 4.Player Must Record Track Mojave when Attempting Records on Most Tricks,Most Air Time


    5.Attempts from (4.) that get Stuck in Anything will be Disqualified




    Quote Originally Posted by TWIN GALAXIES

    After reviewing the rule set that you submitted for:

    https://www.twingalaxies.com/game/fast-and-furious-super-cars/arcade/description-of-new-track-fast-and-furious-super-cars/page/1?ref=fbshare


    You state:




    So does this mean there would have to be 216 tracks for everything you would like to create?


    For us to completely understand/help you, can you please post or confirm that the rule set below are the rules you plan to use for these challenges:


    1. Most Tricks

    2. Most Air Time

    3. Most Drift Time

    4. Biggest Drift Chain



    Updated 10-10-2018 at 05:30 PM by JJT_Defender
  5. TWIN GALAXIES's Avatar

    @JJT_Defender We will help you fix your original track, but you will be responsible for creating the derivatives for any additional tracks you wish to create.


    "TO GET FASTEST TIMES ON 27 RACE TRACKS & a Minor Change here to "6 RECORD CHALLENGES "

    This is not what a description is meant to be. The description is meant to describe a SINGULAR track. What you are trying to do is create 54 total INDIVIDUAL tracks.


    For the 54 tracks they should all look like this EXCEPT WITH THE ALTERATION OF THE DESCRIPTION. The description can be changed when you create a derivative FREE OF SUBMISSION POINT COST.




  6. TWIN GALAXIES's Avatar

    For your challenge tracks, we would suggest creating a 2 different rule set.


    Here is what we suggest for 'Most Tricks'....


    The description would just say "Most Tricks"

    The score would be "Point Integer" and "Highest is best"


    Here is what we suggest for 'Most Air Time'....


    The description would just say "Most Air Time"

    The score would be "Elapsed Time" and "Highest is best"


    EDIT: Both of these would have the same rule set, but you would have to fun 2 different tracks because the scoring is different


    Here are our suggested rules:


    GENERAL RULES

    Player Must Video Tape Game Settings

    You Must Race the Mojave Track first Before Attempting to Insure the Game Settings are Right their Should Not be Any Car Trailer Ramps on the Mojave Track their will be More Vehicles to Jump Off which Increase Both their Air Time & Tricks. MUST BE RECORDED

    Challenge run can be done on any track


    1. START TIME BONUS: 80.00 Seconds

    2. CHECK POINT TIME BONUS: 30.00 Seconds

    3. GAME DIFFICULTY: 4

    4. Player Is Allowed 3 TURBO BOOST By Selecting NITRO in Car Modification

    5. Player is Allowed a TURBO START by By Correctly Anticipating The the START of the Race

    6. NO Glitch Turbo Boost Off Vehicles,Buildings,Corners,Bridges,Objects Rail's Side of Road or anything etc. The Effect is a Turbo Boost or a Sling Shot Effect

    7. Only the Start Turbo Boost and the 3 Turbo Boost for the Race are allowed.

    8. MANDATORY that ALL Submitting Players Video Tape the Whole Physical Arcade Racing Game Fast and Furious Super Cars or Super Cars from The Monitor,Cockpit,Steering Wheel, Pedals & 4 Gear Stick

    9. NO Wall Riding


    ADDITIONAL INFO


    1. Only DEDICATED ARCADE GAME FAST AND FURIOUS SUPER CARS & DEDICATED ARCADE SUPER CARS will be ACCEPTED.

    2. CONVERSION KIT Fast and Furious Super Cars Will Not Be Allowed Player Will Be Disqualified

    3. NO Glitch Short Cuts on Detroit,Malibu were a Player Can Get Under 1 Minute Will be DISQUALIFIED

    4.Player Must Record Track Mojave when Attempting

    5.Attempts from (4.) that get Stuck in Anything will be Disqualified



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    Updated 10-09-2018 at 11:58 AM by TWIN GALAXIES
  7. JJT_Defender's Avatar

    Ok Twin Galaxy Admin Staff OK I JJT Have No Problem


    Twin Galaxy Admin Staff Please ADD to General Rules


    #4 Twin Galaxy Members are Welcome to Create a Separate Track for Conversion Kit Arcade Fast and Furious Super Cars or Super Cars.


    #5 NO Road Rail or Side of Road Flips player will be Disqualified


    #6 SOLO RACE TIMES ONLY



    1. I Been Having Problems Every time I Tried to do a Derivative Track it Goes to NEW GAME TRACK MARKETPLACE for 25 Submissions Points Each.


    This area is where new game track proposals are reviewed and sponsored by the community to become an official Twin Galaxies Database Record Templates.


    1a. Why Does It do that Please Explain?


    2. Do I have to put another 25 Submission Points for Each of the 27 Race Tracks for Automatic and Manual a Grand Total of 54 X 25 SP = 1,350 More Submission Points Wow!!!


    Question

    3. Will This Cost me Submission Points?


    Twin Galaxy Admin Staff Said: "This is not what a Description is meant to be.


    The Description is meant to Describe a SINGULAR track. What you are trying to do is create 54 total INDIVIDUAL tracks."


    JJT Johnny: Ok Thank you for the Explanation I Appreciate it.


    4. But Does these Tracks Counts as Derivative Tracks that Cost No Submission Points?



    DESCRIPTION:REQUIRED

    5. So All 27 of the Derivative Race Tracks that I Create will be Looking Like This

    Description: MOJAVE - SOLO RACE - AUTOMATIC - FASTEST RACE


    6. Is this Correct?



    Twin Galaxy Admin Staff said:

    The description can be changed when you create a derivative FREE OF SUBMISSION POINT COST.





    Quote Originally Posted by TWIN GALAXIES

    @JJT_Defender We will help you fix your original track, but you will be responsible for creating the derivatives for any additional tracks you wish to create.




    This is not what a description is meant to be. The description is meant to describe a SINGULAR track. What you are trying to do is create 54 total INDIVIDUAL tracks.


    For the 54 tracks they should all look like this EXCEPT WITH THE ALTERATION OF THE DESCRIPTION. The description can be changed when you create a derivative FREE OF SUBMISSION POINT COST.




    Updated 10-09-2018 at 09:19 PM by JJT_Defender
  8. TWIN GALAXIES's Avatar

    For the remaining challenges, you will need to fund 2 additional tracks.


    One for "Most Drift Time"


    Description: "Most Drift time"

    Scoring: "Elapsed Time" and "Highest is best"


    Suggested Rule Set:


    GENERAL RULES

    Player Must Video Tape Game Settings

    Challenge run can be done on any track


    1. START TIME BONUS: 80.00 Seconds

    2. CHECK POINT TIME BONUS: 30.00 Seconds

    3. GAME DIFFICULTY: 4

    4. Player Is Allowed 3 TURBO BOOST By Selecting NITRO in Car Modification

    5. Player is Allowed a TURBO START by By Correctly Anticipating The the START of the Race

    6. NO Glitch Turbo Boost Off Vehicles,Buildings,Corners,Bridges,Objects Rail's Side of Road or anything etc. The Effect is a Turbo Boost or a Sling Shot Effect

    7. Only the Start Turbo Boost and the 3 Turbo Boost for the Race are allowed.

    8. MANDATORY that ALL Submitting Players Video Tape the Whole Physical Arcade Racing Game Fast and Furious Super Cars or Super Cars from The Monitor,Cockpit,Steering Wheel, Pedals & 4 Gear Stick

    9. NO Wall Riding


    ADDITIONAL INFO


    1. Only DEDICATED ARCADE GAME FAST AND FURIOUS SUPER CARS & DEDICATED ARCADE SUPER CARS will be ACCEPTED.

    2. CONVERSION KIT Fast and Furious Super Cars Will Not Be Allowed Player Will Be Disqualified

    3. NO Glitch Short Cuts on Detroit,Malibu were a Player Can Get Under 1 Minute Will be DISQUALIFIED


    And another for:

    Biggest Drift Chain

    Description: Biggest Drift Chain

    Score Type: Point Integer - Highest is best


    With 2 derivates:

    Biggest Jump

    Biggest Drift

    You would use the same rule set:


    GENERAL RULES

    Player Must Video Tape Game Settings

    Challenge run can be done on any track


    1. START TIME BONUS: 80.00 Seconds

    2. CHECK POINT TIME BONUS: 30.00 Seconds

    3. GAME DIFFICULTY: 4

    4. Player Is Allowed 3 TURBO BOOST By Selecting NITRO in Car Modification

    5. Player is Allowed a TURBO START by By Correctly Anticipating The the START of the Race

    6. NO Glitch Turbo Boost Off Vehicles,Buildings,Corners,Bridges,Objects Rail's Side of Road or anything etc. The Effect is a Turbo Boost or a Sling Shot Effect

    7. Only the Start Turbo Boost and the 3 Turbo Boost for the Race are allowed.

    8. MANDATORY that ALL Submitting Players Video Tape the Whole Physical Arcade Racing Game Fast and Furious Super Cars or Super Cars from The Monitor,Cockpit,Steering Wheel, Pedals & 4 Gear Stick

    9. NO Wall Riding


    ADDITIONAL INFO


    1. Only DEDICATED ARCADE GAME FAST AND FURIOUS SUPER CARS & DEDICATED ARCADE SUPER CARS will be ACCEPTED.

    2. CONVERSION KIT Fast and Furious Super Cars Will Not Be Allowed Player Will Be Disqualified

    3. NO Glitch Short Cuts on Detroit,Malibu were a Player Can Get Under 1 Minute Will be DISQUALIFIED

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  9. JJT_Defender's Avatar


    1. Twin Galaxy Admin Staff Said:

    For your challenge tracks, we would suggest Creating a 2 Different Rule Sets.


    1a.JJT Johnny Response: Ok, Sounds Great thank You for Helping Me.

    2. Here is what we suggest for 'Most Tricks'....

    The description would just say "Most Tricks"


    2a. JJT Johnny Response it is Part of the Record Keeping on the Arcade Racing Game Fast Furious Super Cars already

    3. The score Type would be "Point Integer" and "Highest is best"


    3a. JJT Johnny Response Perfect A OK Score-> for Most Tricks-> SCORE TYPE: POINT INTEGER and RANKING METHOD: Highest is Best


    4. Here is what we suggest for 'Most Air Time'....

    The description would just say "Most Air Time"


    4a. JJT Johnny Response it is Part of the Record Keeping on the Arcade Racing Game Fast Furious Super Cars already

    5. The Score Type would be "Elapsed Time" and "Highest is best"


    5a. JJT Johnny Response for Most Air Time: SCORE TYPE: ELAPSED TIME and RANKING METHOD: HIGHEST is BEST


    6. Twin Galaxy Admin Staff Please ADD to General Rules for Both the Race and Challenge Tracks:


    #10 A Player Can use Any Car whether Fully Loaded or Not


    #11 Solo Race Times Only



    1. Most Tricks


    2. Most Air Time


    3. Most Drift Time


    4. Biggest Drift Chain

    Explanation:-> Which a Player Drift Side to Side without Interruption meaning Avoid Being Hit by Vehicles or Anything then it Stop then you Start over Note The Drift Chain is Counted Internally by the Arcade Racing Game Fast and Furious Super Cars on the Screen.


    5. Biggest Jump Meaning 1 Jump No getting Stuck in Mid Air Will Disqualify a Player


    6. Biggest Drift

    Explanation The Drift has to Be in One Continuous Direction without Interruption it Can Start form the Either Right or Left the Time is Calculated until you Crash


    Here are our suggested rules:


    GENERAL RULES

    Player Must Video Tape Game Settings

    You Must Race the Mojave Track first Before Attempting to Insure the Game Settings are Right their Should Not be Any Car Trailer Ramps on the Mojave Track their will be More Vehicles to Jump Off which Increase Both their Air Time & Tricks. MUST BE RECORDED

    Challenge Run can be done on Any Track


    1. START TIME BONUS: 80.00 Seconds

    2. CHECK POINT TIME BONUS: 30.00 Seconds

    3. GAME DIFFICULTY: 4

    4. Player Is Allowed 3 TURBO BOOST By Selecting NITRO in Car Modification

    5. Player is Allowed a TURBO START by By Correctly Anticipating The the START of the Race

    6. NO Glitch Turbo Boost Off Vehicles,Buildings,Corners,Bridges,Objects Rail's Side of Road or anything etc. The Effect is a Turbo Boost or a Sling Shot Effect

    7. Only the Start Turbo Boost and the 3 Turbo Boost for the Race are allowed.

    8. MANDATORY that ALL Submitting Players Video Tape the Whole Physical Arcade Racing Game Fast and Furious Super Cars or Super Cars from The Monitor,Cockpit,Steering Wheel, Pedals & 4 Gear Stick

    9. NO Wall Riding

    ADDITIONAL INFO

    1. Only DEDICATED ARCADE GAME FAST AND FURIOUS SUPER CARS & DEDICATED ARCADE SUPER CARS will be ACCEPTED.

    2. CONVERSION KIT Fast and Furious Super Cars Will Not Be Allowed Player Will Be Disqualified

    3. NO Glitch Short Cuts on Detroit,Malibu were a Player Can Get Under 1 Minute Will be DISQUALIFIED

    4.Player Must Record Track Mojave when Attempting

    5.Attempts from (4.) that get Stuck in Anything will be Disqualified


    Quote Originally Posted by TWIN GALAXIES

    For your challenge tracks, we would suggest creating a 2 different rule set.


    Here is what we suggest for 'Most Tricks'....


    The description would just say "Most Tricks"

    The score would be "Point Integer" and "Highest is best"


    Here is what we suggest for 'Most Air Time'....


    The description would just say "Most Air Time"

    The score would be "Elapsed Time" and "Highest is best"

    Here are our suggested rules:





  10. JJT_Defender's Avatar

    Attempting Records on

    1. Most Tricks is How many you do before the Race Ends

    2. Most Air Time is Measured by Total Time In the Air by the End of a Race

    3. Most Drift Time Is Measured by Time by Drifting Till the End of the Racr

    4. Biggest Drift Chain is Measured by How many Complete before Faltering.

    5. Biggest Jump Is Measured Time from a Single Jump.

    6. Biggest Drift is Measured by Time for a Single Drift in one Direction.

  11. JJT_Defender's Avatar

    GENERAL RULES

    Player Must Video Tape Game Settings


    1. START TIME BONUS: 80.00 Seconds

    2. CHECK POINT TIME BONUS: 30.00 Seconds

    3. GAME DIFFICULTY: 4

    4. Player Is Allowed 3 TURBO BOOST By Selecting NITRO in Car Modification

    5. Player is Allowed a TURBO START by By Correctly Anticipating The the START of the Race

    6. NO Glitch Turbo Boost Off Vehicles,Buildings,Corners,Bridges,Objects Rail's Side of Road or anything etc. The Effect is a Turbo Boost or a Sling Shot Effect

    7. Only the Start Turbo Boost and the 3 Turbo Boost for the Race are allowed.

    8. MANDATORY that ALL Submitting Players Video Tape the Whole Physical Arcade Racing Game Fast and Furious Super Cars or Super Cars from The Monitor,Cockpit,Steering Wheel, Pedals & 4 Gear Stick

    9. NO Wall Riding

    10. Challenge run can be done on any track

    11. Player Can use Any Car whether Fully Loaded or Not

    12. Solo Race Times Only

    ADDITIONAL INFO


    1. Only DEDICATED ARCADE GAME FAST AND FURIOUS SUPER CARS & DEDICATED ARCADE SUPER CARS will be ACCEPTED.

    2. CONVERSION KIT Fast and Furious Super Cars Will Not Be Allowed Player Will Be Disqualified

    3. NO Glitch Short Cuts on Detroit,Malibu or a any Track were a Player Can Get Under 1 Minute Will be DISQUALIFIED


    4.Trick Flips cannot be done off Road Rails or Side of the Road.


    Updated 10-10-2018 at 05:48 PM by JJT_Defender
  12. TWIN GALAXIES's Avatar

    Quoting your message from the new thread you created


    Need Help on Making 54 Derivative Race Tracks Automatic & Manual for Arcade Fast and Furious Super Cars

    Question to Twin Galaxy Custodian Dave Hawksett & Admin Staff & TG Members


    1. Do I have to Pay 25 Submission Points for all 54 Derivative Race Tracks? 54 X 25 = 1,354 Submission Points?


    THE FAST AND THE FURIOUS ARCADE 12 Race Tracks


    1. Guitar Hero/III Legends/World Tour Nintendo Wii 3,000

    2. Angry Bird Season/Space/RIO Android 3,000

    3. Hyrule Legends Nintendo 3DS 500

    4. Candy Crush Saga IOS 500

    5. Hill Climbing Racing Android 500

    6. Grand Turismo Playstation 300

    7. In the Groove Arcade 300

    8. HYDRO THUNDER Arcade 30 est.


    This what it Shows on ADD TRACK

    Track Details
    I am a track founder and I would like to add derivative tracks under my established tracks at no submission point cost.
    USER NAME:
    JJT_DEFENDER
    CREATED TRACK: Mojave - Automatic - Fastest Race

    I JJT Johnny want it to be Mojave - Solo - Automatic - Fastest Race and the Rest of the Remainder 53 Race Tracks for 27 for Automatic & 27 for Manual


    PLATFORM: Arcade

    GAME NAME: Fast and Furious Super Cars

    SCORE TYPE: Elapsed Time

    RANKING METHOD: Lowest is Best

    DESCRIPTION: Mojave - Solo - Automatic - Fastest Race


    Arcade Racing Game Fast and Furious Super Cars RULES SOLO RACES AND 6 CHALLENGES:

    Game Specific Rules:

    1. Player Must Video Tape Game Settings

    2. START TIME BONUS: 80.00 Seconds

    3. CHECK POINT TIME BONUS: 30.00 Seconds

    4. GAME DIFFICULTY: 4

    5. Player Is Allowed 3 TURBO BOOST By Selecting NITRO in Car Modification

    6. Player is Allowed a TURBO START by By Correctly Anticipating The the START of the Race

    7. NO Glitch Turbo Boost Off Vehicles,Buildings,Corners,Bridges,Objects, Rail's Side of Road or anything etc. The Effect is a Turbo Boost or a Sling Shot Effect

    8. Only the Start Turbo Boost and the 3 Turbo Boost for the Race are allowed.

    9. MANDATORY that ALL Submitting Players Video Tape the Whole Physical Arcade Racing Game Fast and Furious Super Cars or Super Cars from The Monitor,Cockpit,Steering Wheel, Pedals & 4 Gear Stick

    11. NO Wall Riding

    12. Trick Flips cannot be done off Road Rails or Side of the Road.

    13. Player CAN USE ANY CAR WHETHER FULLY LOADED NOT

    14. SOLO RACE TIMES AND 6 CHALLENGES ONLY


    GENERAL RULES / ADDITIONAL INFO:

    1. Only DEDICATED ARCADE GAME FAST AND FURIOUS SUPER CARS & DEDICATED ARCADE SUPER CARS will be ACCEPTED.

    2. CONVERSION KIT Fast and Furious Super Cars Will Not Be Allowed Player Will Be Disqualified

    3. NO Glitch Short Cuts on Detroit,Malibu or a any Track were a Player Can Get Under 1 Minute Will be DISQUALIFIED

    4. Challenges Can be Done on Any track


    Attempting the 6 CHALLENGES on

    1. Most Tricks is Done by Flipping, Helicopter,Roll off Cars and Ramps How many you do before the Race Ends

    2. Most Air Time is Measured by Total Time In the Air by the End of a Race

    3. Most Drift Time Is Measured by Time by Drifting Till the End of the Race

    4. Biggest Drift Chain is Measured by How many Complete before Faltering.

    5. Biggest Jump Is Measured Time from a Single Jump.

    6. Biggest Drift is Measured by Time for a Single Drift in one Direction.


    NO - you do NOT have to pay for derivative tracks.

    Derivative tracks are defined as tracks to maintain the SAME RULE SET and SAME SCORING TYPE with ONLY the TITLE changing.


    The 54 race tracks you wish you create will cost you 25 submission point. After the creation of the parent track, you will have to manually add all 53 other derivatives.


    Your challenge tracks are different, because the scoring and rules change with most of them.

    Each challenge track will be a different track, whether or not they are derivatives depends on the rule sets.

    ThanksJJT_Defender thanked this post
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  13. JJT_Defender's Avatar

    PLEASE Add these Modified & Added Rules to the

    Arcade Racing Game Fast and Furious Super Cars RULES SOLO RACES AND 6 CHALLENGES:

    Game Specific Rules:

    1. Player Must Video Tape Game Settings

    2. START TIME BONUS: 80.00 Seconds

    3. CHECK POINT TIME BONUS: 30.00 Seconds

    4. GAME DIFFICULTY: 4

    5. Player Is Allowed 3 TURBO BOOST By Selecting NITRO in Car Modification

    6. Player is Allowed a TURBO START by By Correctly Anticipating The the START of the Race

    7. NO Glitch Turbo Boost Off Vehicles,Buildings,Corners,Bridges,Objects, Rail's Side of Road or anything etc. The Effect is a Turbo Boost or a Sling Shot Effect

    8. Only the Start Turbo Boost and the 3 Turbo Boost for the Race are allowed.

    9. MANDATORY that ALL Submitting Players Video Tape the Whole Physical Arcade Racing Game Fast and Furious Super Cars or Super Cars from The Monitor,Cockpit,Steering Wheel, Pedals & 4 Gear Stick

    11. NO Wall Riding

    12. Trick Flips cannot be done off Road Rails or Side of the Road.

    13. Player CAN USE ANY CAR WHETHER FULLY LOADED NOT

    14. SOLO RACE TIMES AND 6 CHALLENGES ONLY


    GENERAL RULES / ADDITIONAL INFO:

    1. Only DEDICATED ARCADE GAME FAST AND FURIOUS SUPER CARS & DEDICATED ARCADE SUPER CARS will be ACCEPTED.

    2. CONVERSION KIT Fast and Furious Super Cars Will Not Be Allowed Player Will Be Disqualified

    3. NO Glitch Short Cuts on Detroit,Malibu or a any Track were a Player Can Get Under 1 Minute Will be DISQUALIFIED

    4. Challenges Can be Done on Any track


    Attempting the 6 CHALLENGES on

    1. Most Tricks is Done by Flipping, Helicopter,Roll off Cars and Ramps How many you do before the Race Ends

    2. Most Air Time is Measured by Total Time In the Air by the End of a Race

    3. Most Drift Time Is Measured by Time by Drifting Till the End of the Race

    4. Biggest Drift Chain is Measured by How many Complete before Faltering.

    5. Biggest Jump Is Measured Time from a Single Jump.

    6. Biggest Drift is Measured by Time for a Single Drift in one Direction.


    Here are the List of names of the 27 Race Tracks and the 6 Challenges below:


    For MANUAL & AUTOMATIC 54 Total Race Tracks


    1. Mojave- AUTOMATIC - SOLO - FASTEST RACE

    2. Times Square- AUTOMATIC - SOLO - FASTEST RACE

    3. Hawaii- AUTOMATIC - SOLO - FASTEST RACE

    4. China Town- AUTOMATIC - SOLO - FASTEST RACE

    5. Shinjuku- AUTOMATIC - SOLO - FASTEST RACE

    6. Sturgis- AUTOMATIC - SOLO - FASTEST RACE

    7. Baja- AUTOMATIC - SOLO - FASTEST RACE

    8. Florida- AUTOMATIC - SOLO - FASTEST RACE

    9. Switzerland - AUTOMATIC - SOLO - FASTEST RACE

    10. Monaco- AUTOMATIC - SOLO - FASTEST RACE

    11. New England - AUTOMATIC - SOLO - FASTEST RACE

    12. Malibu - AUTOMATIC - SOLO - FASTEST RACE

    13. Shibuya- AUTOMATIC - SOLO - FASTEST RACE

    14. Kyoto- AUTOMATIC - SOLO - FASTEST RACE

    15. Chicago- AUTOMATIC - SOLO - FASTEST RACE

    16. Sado- AUTOMATIC - SOLO - FASTEST RACE

    17. L.A. Ghetto- AUTOMATIC - SOLO - FASTEST RACE

    18. Shanghai- AUTOMATIC - SOLO - FASTEST RACE

    19. Central Park- AUTOMATIC - SOLO - FASTEST RACE

    20. Detroit- AUTOMATIC - SOLO - FASTEST RACE

    21. Takayama- AUTOMATIC - SOLO - FASTEST RACE

    22. Nagano- AUTOMATIC - SOLO - FASTEST RACE

    23. San Francisco- AUTOMATIC - SOLO - FASTEST RACE

    24. Hollywood- AUTOMATIC - SOLO - FASTEST RACE

    25. S.F. Tour- AUTOMATIC - SOLO - FASTEST RACE

    26. China Town EX - AUTOMATIC - SOLO - FASTEST RACE

    27. Mulholland DR- AUTOMATIC - SOLO - FASTEST RACE




  14. TWIN GALAXIES's Avatar

    Quote Originally Posted by JJT_Defender

    PLEASE Add these Modified & Added Rules to the

    Arcade Racing Game Fast and Furious Super Cars RULES SOLO RACES AND 6 CHALLENGES:

    Game Specific Rules:

    1. Player Must Video Tape Game Settings

    2. START TIME BONUS: 80.00 Seconds

    3. CHECK POINT TIME BONUS: 30.00 Seconds

    4. GAME DIFFICULTY: 4

    5. Player Is Allowed 3 TURBO BOOST By Selecting NITRO in Car Modification

    6. Player is Allowed a TURBO START by By Correctly Anticipating The the START of the Race

    7. NO Glitch Turbo Boost Off Vehicles,Buildings,Corners,Bridges,Objects, Rail's Side of Road or anything etc. The Effect is a Turbo Boost or a Sling Shot Effect

    8. Only the Start Turbo Boost and the 3 Turbo Boost for the Race are allowed.

    9. MANDATORY that ALL Submitting Players Video Tape the Whole Physical Arcade Racing Game Fast and Furious Super Cars or Super Cars from The Monitor,Cockpit,Steering Wheel, Pedals & 4 Gear Stick

    11. NO Wall Riding

    12. Trick Flips cannot be done off Road Rails or Side of the Road.

    13. Player CAN USE ANY CAR WHETHER FULLY LOADED NOT

    14. SOLO RACE TIMES AND 6 CHALLENGES ONLY


    GENERAL RULES / ADDITIONAL INFO:

    1. Only DEDICATED ARCADE GAME FAST AND FURIOUS SUPER CARS & DEDICATED ARCADE SUPER CARS will be ACCEPTED.

    2. CONVERSION KIT Fast and Furious Super Cars Will Not Be Allowed Player Will Be Disqualified

    3. NO Glitch Short Cuts on Detroit,Malibu or a any Track were a Player Can Get Under 1 Minute Will be DISQUALIFIED

    4. Challenges Can be Done on Any track


    Attempting the 6 CHALLENGES on

    1. Most Tricks is Done by Flipping, Helicopter,Roll off Cars and Ramps How many you do before the Race Ends

    2. Most Air Time is Measured by Total Time In the Air by the End of a Race

    3. Most Drift Time Is Measured by Time by Drifting Till the End of the Race

    4. Biggest Drift Chain is Measured by How many Complete before Faltering.

    5. Biggest Jump Is Measured Time from a Single Jump.

    6. Biggest Drift is Measured by Time for a Single Drift in one Direction.


    Here are the List of names of the 27 Race Tracks and the 6 Challenges below:


    For MANUAL & AUTOMATIC 54 Total Race Tracks


    1. Mojave- AUTOMATIC - SOLO - FASTEST RACE

    2. Times Square- AUTOMATIC - SOLO - FASTEST RACE

    3. Hawaii- AUTOMATIC - SOLO - FASTEST RACE

    4. China Town- AUTOMATIC - SOLO - FASTEST RACE

    5. Shinjuku- AUTOMATIC - SOLO - FASTEST RACE

    6. Sturgis- AUTOMATIC - SOLO - FASTEST RACE

    7. Baja- AUTOMATIC - SOLO - FASTEST RACE

    8. Florida- AUTOMATIC - SOLO - FASTEST RACE

    9. Switzerland - AUTOMATIC - SOLO - FASTEST RACE

    10. Monaco- AUTOMATIC - SOLO - FASTEST RACE

    11. New England - AUTOMATIC - SOLO - FASTEST RACE

    12. Malibu - AUTOMATIC - SOLO - FASTEST RACE

    13. Shibuya- AUTOMATIC - SOLO - FASTEST RACE

    14. Kyoto- AUTOMATIC - SOLO - FASTEST RACE

    15. Chicago- AUTOMATIC - SOLO - FASTEST RACE

    16. Sado- AUTOMATIC - SOLO - FASTEST RACE

    17. L.A. Ghetto- AUTOMATIC - SOLO - FASTEST RACE

    18. Shanghai- AUTOMATIC - SOLO - FASTEST RACE

    19. Central Park- AUTOMATIC - SOLO - FASTEST RACE

    20. Detroit- AUTOMATIC - SOLO - FASTEST RACE

    21. Takayama- AUTOMATIC - SOLO - FASTEST RACE

    22. Nagano- AUTOMATIC - SOLO - FASTEST RACE

    23. San Francisco- AUTOMATIC - SOLO - FASTEST RACE

    24. Hollywood- AUTOMATIC - SOLO - FASTEST RACE

    25. S.F. Tour- AUTOMATIC - SOLO - FASTEST RACE

    26. China Town EX - AUTOMATIC - SOLO - FASTEST RACE

    27. Mulholland DR- AUTOMATIC - SOLO - FASTEST RACE







    This sections does NOT need to be in every rule set. You challenge tracks and race tracks are SEPARATE.


    14. SOLO RACE TIMES AND 6 CHALLENGES ONLY


    This also does not need to be in every rule set. You need to put the relating info into the specific tracks.


    Attempting the 6 CHALLENGES on

    1. Most Tricks is Done by Flipping, Helicopter,Roll off Cars and Ramps How many you do before the Race Ends

    2. Most Air Time is Measured by Total Time In the Air by the End of a Race

    3. Most Drift Time Is Measured by Time by Drifting Till the End of the Race

    4. Biggest Drift Chain is Measured by How many Complete before Faltering.

    5. Biggest Jump Is Measured Time from a Single Jump.

    6. Biggest Drift is Measured by Time for a Single Drift in one Direction.

    Thanksbensweeneyonbass thanked this post
  15. JJT_Defender's Avatar

    Twin Galaxy Admin Staff: This sections does NOT need to be in every rule set. You challenge tracks and race tracks are SEPARATE.


    Ok, is this Good. Also, when you get the Chance Can You put in SOLO in MOJAVE - AUTOMATIC - - FASTEST RACE

    Here is the List of names of the 27 Race Tracks for MANUAL 27 & AUTOMATIC 27

    Total- 54 Race Tracks these are the Derivative Tracks I Will Be Creating

    1. Mojave- AUTOMATIC - SOLO - FASTEST RACE

    2. Times Square- AUTOMATIC - SOLO - FASTEST RACE

    3. Hawaii- AUTOMATIC - SOLO - FASTEST RACE

    4. China Town- AUTOMATIC - SOLO - FASTEST RACE

    5. Shinjuku- AUTOMATIC - SOLO - FASTEST RACE

    6. Sturgis- AUTOMATIC - SOLO - FASTEST RACE

    7. Baja- AUTOMATIC - SOLO - FASTEST RACE

    8. Florida- AUTOMATIC - SOLO - FASTEST RACE

    9. Switzerland - AUTOMATIC - SOLO - FASTEST RACE

    10. Monaco- AUTOMATIC - SOLO - FASTEST RACE

    11. New England - AUTOMATIC - SOLO - FASTEST RACE

    12. Malibu - AUTOMATIC - SOLO - FASTEST RACE

    13. Shibuya- AUTOMATIC - SOLO - FASTEST RACE

    14. Kyoto- AUTOMATIC - SOLO - FASTEST RACE

    15. Chicago- AUTOMATIC - SOLO - FASTEST RACE

    16. Sado- AUTOMATIC - SOLO - FASTEST RACE

    17. L.A. Ghetto- AUTOMATIC - SOLO - FASTEST RACE

    18. Shanghai- AUTOMATIC - SOLO - FASTEST RACE

    19. Central Park- AUTOMATIC - SOLO - FASTEST RACE

    20. Detroit- AUTOMATIC - SOLO - FASTEST RACE

    21. Takayama- AUTOMATIC - SOLO - FASTEST RACE

    22. Nagano- AUTOMATIC - SOLO - FASTEST RACE

    23. San Francisco- AUTOMATIC - SOLO - FASTEST RACE

    24. Hollywood- AUTOMATIC - SOLO - FASTEST RACE

    25. S.F. Tour- AUTOMATIC - SOLO - FASTEST RACE

    26. China Town EX - AUTOMATIC - SOLO - FASTEST RACE

    27. Mulholland DR- AUTOMATIC - SOLO - FASTEST RACE

  16. RaGe's Avatar

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  17. JJT_Defender's Avatar

    Twin Galaxy @SincerelyFranny .

    1. Can you Please put these Final Updated/ Modified/ Added Rulas for Arcade Racing Game Fast and Furious Super Cars when you get the Chance?


    Then I will be Glad to Put in the 54 Derivative Race Tracks for the Arcade Racing Game Fast and Furious Super Cars for 27 for AUTOMATIC and 27 for MANUAL


    Twin Galaxy Admin Staff PLEASE when you Can Get the Chance Can you Add these Modified & Added Rules

    to the

    Arcade Racing Game Fast and Furious Super Cars RULES - SOLO RACES for 54 Race Tracks AUTOMATIC and MANUAL :


    Game Specific Rules:

    1. SOLO RACE TIMES

    2. Player Must Video Tape Game Settings

    3. Player Can Use any Car whether Fully Loaded or Not.

    4. START TIME BONUS: 80.00 Seconds

    5. CHECK POINT TIME BONUS: 30.00 Seconds

    6. GAME DIFFICULTY: 4

    7. Player Is Allowed 3 TURBO BOOST By Selecting NITRO in Car Modification

    8. Player is Allowed a TURBO START by By Correctly Anticipating The the START of the Race

    9. NO Glitch Turbo Boost Off Vehicles,Buildings,Corners,Bridges,Objects, Rail's or Side of Road or anything etc. The Effect is a Turbo Boost or a Sling Shot Effect

    10. Only the Start Turbo Boost and the 3 Turbo Boost for the Race are allowed.

    11. MANDATORY that ALL Submitting Players Video Tape the Whole Physical Arcade Racing Game Fast and Furious Super Cars or Super Cars from The Monitor,Cockpit,Steering Wheel, Pedals & 4 Gear Stick

    12. NO Wall Riding

    13. Trick Flips cannot be done off Road Rails or Side of the Road.


    GENERAL RULES / ADDITIONAL INFO:

    1. Only DEDICATED ARCADE GAME FAST AND FURIOUS SUPER CARS & DEDICATED ARCADE SUPER CARS will be ACCEPTED.

    2. CONVERSION KIT Fast and Furious Super Cars. or Super Cars Will Not Be Allowed Player Will Be Disqualified.

    3. NO Glitch Short Cuts on Detroit,Malibu or a any Track were a Player Can Get Under 1 Minute Will be DISQUALIFIED



    Updated 10-12-2018 at 03:10 AM by JJT_Defender
  18. stella_blue's Avatar


    Hey Juan,

    Once you have successfully created these tracks for "Fast and Furious Super Cars", many members of the TG community eagerly anticipate your debut submissions.

    I no longer adjudicate, but I look forward to viewing your submitted performances.

    Good luck!



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  19. sdwyer138's Avatar

    I hope TG normalizes the capitalization in the rule set

  20. TWIN GALAXIES's Avatar

    Quote Originally Posted by JJT_Defender

    Twin Galaxy @SincerelyFranny .

    1. Can you Please put these Final Updated/ Modified/ Added Rulas for Arcade Racing Game Fast and Furious Super Cars when you get the Chance?


    Then I will be Glad to Put in the 54 Derivative Race Tracks for the Arcade Racing Game Fast and Furious Super Cars for 27 for AUTOMATIC and 27 for MANUAL


    Twin Galaxy Admin Staff PLEASE when you Can Get the Chance Can you Add these Modified & Added Rules

    to the

    Arcade Racing Game Fast and Furious Super Cars RULES - SOLO RACES for 54 Race Tracks AUTOMATIC and MANUAL :


    Game Specific Rules:

    1. SOLO RACE TIMES

    2. Player Must Video Tape Game Settings

    3. Player Can Use any Car whether Fully Loaded or Not.

    4. START TIME BONUS: 80.00 Seconds

    5. CHECK POINT TIME BONUS: 30.00 Seconds

    6. GAME DIFFICULTY: 4

    7. Player Is Allowed 3 TURBO BOOST By Selecting NITRO in Car Modification

    8. Player is Allowed a TURBO START by By Correctly Anticipating The the START of the Race

    9. NO Glitch Turbo Boost Off Vehicles,Buildings,Corners,Bridges,Objects, Rail's or Side of Road or anything etc. The Effect is a Turbo Boost or a Sling Shot Effect

    10. Only the Start Turbo Boost and the 3 Turbo Boost for the Race are allowed.

    11. MANDATORY that ALL Submitting Players Video Tape the Whole Physical Arcade Racing Game Fast and Furious Super Cars or Super Cars from The Monitor,Cockpit,Steering Wheel, Pedals & 4 Gear Stick

    12. NO Wall Riding

    13. Trick Flips cannot be done off Road Rails or Side of the Road.


    GENERAL RULES / ADDITIONAL INFO:

    1. Only DEDICATED ARCADE GAME FAST AND FURIOUS SUPER CARS & DEDICATED ARCADE SUPER CARS will be ACCEPTED.

    2. CONVERSION KIT Fast and Furious Super Cars. or Super Cars Will Not Be Allowed Player Will Be Disqualified.

    3. NO Glitch Short Cuts on Detroit,Malibu or a any Track were a Player Can Get Under 1 Minute Will be DISQUALIFIED




    Your track has been edited:

    https://www.twingalaxies.com/game/fast-and-furious-super-cars/arcade/mojave-automatic-fastest-race/page/1?ref=fbshare

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