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JJT_Defender
06-30-2020 at 05:56 AM
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What is wrong with the Fast and Furious Super Cars-SC Rules? Same as in TG

Here are the minor changes.

1. Rule I added Normal short cuts are ok. at he end of rule 1

2. Rule 4 I added Emulators , PC home version, put a comma between cheats & codes and at the end, I put in the word Prohibited.

3. Rule 6 I added in the words arcade game to cabinet, also,

Rule 6 I took out the sentence->Showing of any internal components of the machine and left the words game settings

I want these Track Rules, they are almost indentical and this one is shorter

Rules

1. 1 Player only

2. Any car, modifications, transmission, difficulty and any start or check point bonus time is allowed. Normal short cuts are ok.

3. 4 Turbo boost, 1 at the start and 3 in reserve

4. Glitches, car simulators, use of PC home version, emulators, wall-riding, cheats, codes, clipping of the track, illegal short-cuts or hacking of the original game programming is Prohibited.

5. Conversion kits are allowed but must be in an arcade game cabinet.

6. Player must show enough of the arcade game cabinet to confirm that the correct peripherals like a steering wheel, pedal and gear stick are being used. Game settings is not required to be seen.

Some of the glitches are listed below for reference:

- Creating a Turbo boost off objects like buildings, bridges, roads, trees, etc. can get a player unrealistic speeds from 500 to 995 mph

-Getting stuck in any object in mid-air during a jump is prohibited. A player's vehicle must remain in motion while executing jumps.

-Creating a flip sequence which extends beyond the normal bounds of the game's programming.

-Utilizing prohibited illegal shortcuts or clipping of the track were a player can skip huge parts of the track to get race times under 1 minute & under 10 seconds

Here is the link https://www.twingalaxies.com/showthread.php/218192-Arcade-Fast-and-Furious-Super-Cars-Super-Cars-To-finish-with-the-fastest-race-time this has been deleted already.


Comments
  1. JJT_Defender's Avatar

    https://www.twingalaxies.com/game/fast-and-furious-super-cars/arcade/page/9/

    TRACK RULES

    1. 1 Player only
    2. Any car, modifications, transmission, difficulty and any start or check point bonus time is allowed.
    3. 4 Turbo boost, 1 at the start and 3 in reserve
    4. Glitches, car simulators, wall-riding, cheat codes, clipping of the track, illegal short-cuts or hacking of the original game programming is not allowed.
    5. Conversion kits are allowed but must be in an arcade game cabinet.
    6. Player must show enough cabinet to confirm that the correct peripherals like a steering wheel, pedal and gear stick are being used. Showing of any internal components of the machine and game settings is not mandatory


    ADDITIONAL INFO

    Some of the glitches are listed below for reference:
    - Creating a Turbo boost off objects like buildings, bridges, roads, trees, etcetera, can get a player unrealistic speeds from 500 to 995 mph
    -Getting stuck in any object in mid-air during a jump is prohibited. A player's vehicle must remain in motion while executing jumps.
    -Creating a flip sequence which extends beyond the normal bounds of the game's programming.
    -Utilizing prohibited shortcuts or clipping of the track were a player can skip huge parts of the track

  2. JJT_Defender's Avatar

    https://www.twingalaxies.com/game/fast-and-furious-super-cars/arcade/page/9/

    TRACK RULES

    1. 1 Player only
    2. Any car, modifications, transmission, difficulty and any start or check point bonus time is allowed.
    3. 4 Turbo boost, 1 at the start and 3 in reserve
    4. Glitches, car simulators, wall-riding, cheat codes, clipping of the track, illegal short-cuts or hacking of the original game programming is not allowed.
    5. Conversion kits are allowed but must be in an arcade game cabinet.
    6. Player must show enough cabinet to confirm that the correct peripherals like a steering wheel, pedal and gear stick are being used. Showing of any internal components of the machine and game settings is not mandatory


    ADDITIONAL INFO

    Some of the glitches are listed below for reference:
    - Creating a Turbo boost off objects like buildings, bridges, roads, trees, etcetera, can get a player unrealistic speeds from 500 to 995 mph
    -Getting stuck in any object in mid-air during a jump is prohibited. A player's vehicle must remain in motion while executing jumps.
    -Creating a flip sequence which extends beyond the normal bounds of the game's programming.
    -Utilizing prohibited shortcuts or clipping of the track were a player can skip huge parts of the track

    Here are the minor changes.

    1. Rule I added Normal short cuts are ok. at he end of rule 1

    2. Rule 4 I added Emulators , PC home version, put a comma between cheats & codes and at the end, I put in the word Prohibited.

    3. Rule 6 I added in the words arcade game to cabinet, also,

    Rule 6 I took out the sentence->Showing of any internal components of the machine and left the words game settings

    I want these Track Rules, they are almost indentical and this one is shorter

  3. JJT_Defender's Avatar

    Wall-riding was in the rules, check the link hello! All i did was add and delete to make it look better.

    4. Glitches, car simulators,

    wall-riding,

    cheat codes, clipping of the track, illegal short-cuts or hacking of the original game programming is not allowed.

    https://www.twingalaxies.com/game/fast-and-furious-super-cars/arcade/page/9/

    Updated 06-30-2020 at 06:51 AM by JJT_Defender
  4. sdwyer138's Avatar

    In the comment you deleted, Pete is saying wall riding needs to be defined, not just stated.

    As an example: "Wall Riding is the act of using a wall to maneuver around a corner instead of attempting the corner normally." From the track https://www.twingalaxies.com/scores.php?scores=195809

  5. JJT_Defender's Avatar

    You are nick picking. This was accepted by Mrs Franny and Daniel Ocampo and TG members for the Fast and Furious Super Cars it is in the they are in Rules

    Here is the link Sean see and read for yourself.

    https://www.twingalaxies.com/game/fast-and-furious-super-cars/arcade/page/9/

    for 3 tracks Central Park, Mojave and New England

    Link https://gaming.stackexchange.com/questions/814/what-is-wall-riding Wall riding is when you take advantage of non-realistic physics in driving games and rub up against walls when cornering and passing.

    As an extreme example, in some of the older Gran Turismo games you could do the endurance races on the high speed (nearly circular) track by using a very fast car and pinning it to the outside wall. You could literally use rubber bands on the controller to hold the car to the wall and let the game play itself.

    More modern racing games have become more realistic, and this technique no longer works as well (or at all).

    Quote Originally Posted by sdwyer138

    In the comment you deleted, Pete is saying wall riding needs to be defined, not just stated.

    As an example: "Wall Riding is the act of using a wall to maneuver around a corner instead of attempting the corner normally." From the track https://www.twingalaxies.com/scores.php?scores=195809

  6. sdwyer138's Avatar

    No I'm not nitpicking.


    Pete stated his opinion, you deleted it and said wall riding was already included. I'm pointing out you didn't actually address his opinion of wall riding needing to be defined.


    A lot of what was accepted in the rule is still ridiculous but because everybody was sick of you not listening, they published the best they could get from you.


    Personally I don't think wall riding needs to be defined, also I think in lots of games it is actually disadvantageous to do so.

    LikesBlackflag82 liked this post
  7. Blackflag82's Avatar

    Quote Originally Posted by JJT_Defender

    You are nick picking. This was accepted by Mrs Franny and Daniel Ocampo and TG members for the Fast and Furious Super Cars it is in the they are in Rules


    I seem to recall people asking for a definition of wall riding in some of the earlier discussions. Your rule that did not define it was the result of you throwing a tantrum for 2 months while everyone tried to help you create a better rule set. The end result was everyone became fatigued with helping you and the rule set that is up was what was finalized...if I recall correctly, multiple people stated those rules weren't great, but were passable.

    Regardless, the existence of a less than optimal rule set does not mean the subpar set should be recreated over and over, and this is a chance to improve an in process set. This is a good thing Juan.


    And before you ask: Yes, I play video games, yes I've played F&F, yes I've played modern games, no, I can't provide you a full list, no I won't meet you somewhere to play against you, and yes, I'm better than you at post-modern games.

    LikesSnowflake, Marcade, starcrytas, fredb999 liked this post
  8. JJT_Defender's Avatar

    Answer to your question Wall-Riding. What other questions do you have, this one has been answered.

    You and any Twin Galaxies members who made these comment on my thread do not care to play or submit to the arcade racing game track Fast and Furious Super Cars in the first place.

    Certain TG members are just entaining themselves by having fun harrassing me and trying to provoke me.

    I just want to submit all 27 racing times for the arcade racing game Fast and Furious Super Cars.

    Wall riding is when you take advantage of non-realistic physics in driving games and rub up against walls when cornering and passing.

    As an extreme example, in some of the older Gran Turismo games you could do the endurance races on the high speed (nearly circular) track by using a very fast car and pinning it to the outside wall. You could literally use rubber bands on the controller to hold the car to the wall and let the game play itself.

    More modern racing games have become more realistic, and this technique no longer works as well (or at all).

    share improve this answer follow
    answered Jul 8 '10 at 13:49
    user113
    5
    The basic idea is that you enter the corner at such a high speed so that normally you would lose control and wreck, but since your car is against the outside wall it basically slingshots you around the corner at high speed while maintaining control. – GalacticCowboy Jul 8 '10 at 14:01
    wall riding like it is in the games is exaggerated. But it works see (i don't think that it would with a car :P ): – meo Jul 19 '10 at 21:05
    add a comment

    3

    If what you heard was in relation to TrackMania, the term means something completely different. In TrackMania, cars can literally ride on their sides on walls if they have sufficient speed/momentum. Special track parts (called blocks in TrackMania) can allow cars to ride vertical walls that can even loop overhead.



    Quote Originally Posted by Blackflag82



    I seem to recall people asking for a definition of wall riding in some of the earlier discussions. Your rule that did not define it was the result of you throwing a tantrum for 2 months while everyone tried to help you create a better rule set. The end result was everyone became fatigued with helping you and the rule set that is up was what was finalized...if I recall correctly, multiple people stated those rules weren't great, but were passable.

    Regardless, the existence of a less than optimal rule set does not mean the subpar set should be recreated over and over, and this is a chance to improve an in process set. This is a good thing Juan.


    And before you ask: Yes, I play video games, yes I've played F&F, yes I've played modern games, no, I can't provide you a full list, no I won't meet you somewhere to play against you, and yes, I'm better than you at post-modern games.

    Updated 06-30-2020 at 08:08 AM by JJT_Defender
  9. Blackflag82's Avatar

    Quote Originally Posted by JJT_Defender

    Certain TG members are just entaining themselves by having fun harrassing me and trying to provoke me.


    Juan, stop trying to make yourself a martyr, no one is harassing you...making better rules is not harassment or provocation.

    Likessdwyer138, Marcade, starcrytas liked this post
  10. JJT_Defender's Avatar

    These are good rules, Nothing like Zelda or Super Mario bros. rules you have a book to read.

    Here are the minor changes. Did not read at the start of the thread here they are again. did you forget.

    1. Rule I added Normal short cuts are ok. at he end of rule 1

    2. Rule 4 I added Emulators , PC home version, put a comma between cheats & codes and at the end, I put in the word Prohibited.

    3. Rule 6 I added in the words arcade game to cabinet, also,

    Rule 6 I took out the sentence->Showing of any internal components of the machine and left the words game settings

    I want these Track Rules, they are almost indentical and this one is shorter

    Rules for Fast and Furious Super Cars

    1. 1 Player only

    2. Any car, modifications, transmission, difficulty and any start or check point bonus time is allowed. Normal short cuts are ok.

    3. 4 Turbo boost, 1 at the start and 3 in reserve

    4. Glitches, car simulators, use of PC home version, emulators, wall-riding, cheats, codes, clipping of the track, illegal short-cuts or hacking of the original game programming is Prohibited.

    5. Conversion kits are allowed but must be in an arcade game cabinet.

    6. Player must show enough of the arcade game cabinet to confirm that the correct peripherals like a steering wheel, pedal and gear stick are being used. Game settings is not required to be seen.



    And here are the rules that are in the Twin Galaxies for Fast and Furious Super Cars again did forget to read it.

    https://www.twingalaxies.com/game/fast-and-furious-super-cars/arcade/page/9/

    This is TG
    TRACK RULES
    1. 1 Player only

    2. Any car, modifications, transmission, difficulty and any start or check point bonus time is allowed.

    3. 4 Turbo boost, 1 at the start and 3 in reserve

    4. Glitches, car simulators, wall-riding, cheat codes, clipping of the track, illegal short-cuts or hacking of the original game programming is not allowed.

    5. Conversion kits are allowed but must be in an arcade game cabinet.

    6. Player must show enough cabinet to confirm that the correct peripherals like a steering wheel, pedal and gear stick are being used. Showing of any internal components of the machine and game settings is not mandatory

    [QUOTE=Blackflag82;bt59350]




    Updated 06-30-2020 at 08:48 AM by JJT_Defender
  11. Snowflake's Avatar

    gotta love how the guy who actuallly does harass mrs franny, jace, and admin staff 30 times a day considers any criticim, argument, and yes some mockery as "harassment" despite publicly making posts looking for responses

    Jtt if you go in public and hold up a big sign with something stupid written on it, and people yell back "thats stupid", thats not harassment. You purposely publicly went looking for a response and got one, just not the one you wanted.

    if however you repeatedly insult, attack, provke, unsolicited like you do to poor mrs franny then you are truly harassing

    you're the harasser here buddy, so the old tg argument winner of "i'll provoke everyone that disagrees with me until they get angry, then i can use their anger as proof their biased and dismiss any valid criticism they have" may have worked in older tg, but it doesnt work in real life, it doesnt work in new tg, honestly it only works with the few remaining dinosaurs

    LikesMarcade, Blackflag82 liked this post
  12. SincerelyFranny's Avatar

    JUAN,

    This time my issue has nothing to do with your rules. For someone who is CONSTANTLY "liking" and "thanking" post for numbers you sure did forget to "like" and "thank" my replies in the other thread. This to me makes a statement that you are intentionally ignoring the points that I am making.

    If you read them, (or my emails) you would know it is about numerous errors that occur when you create leaderboards, the track descriptions you are assigning to them as well as the placement of them. (You creating a new game title to house them under)

    At this point, your rules can be excessively convoluted, but I've come to terms with the fact that you will most likely be the only one playing the game and I'm at my wits end with this mess so there are some compromises that need to be made. IT WOULD BE SUUUUUUUUUPERRRRR FANTASTIC if you took feedback from other users who are veterans in the track writing space, but I'm pretty sure at this point everyone would rather never hear about Fast and Furious Super Cars ever again.

    And me personally? I've given you all the warnings I can give you. You know the price of a mistake, so I will leave it there.

  13. Marcade's Avatar

    Quote Originally Posted by Snowflake



    Jtt if you go in public and hold up a big sign with something stupid written on it, and people yell back "thats stupid", thats not harassment.


    Was that a "smart" comment?

    <Delete post ASAP! >

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