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Jlemory1
04-26-2018 at 07:09 AM
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Wall Entry at 04-26-2018 10:01 AM

I did a Food Fight arcade run last night with the following settings:

8 SWITCH DIP On PCB (At SW1)
1-8 = OFF
Lives Per Game: 3
Difficulty: 1
First Bonus Stage: 25,000
Second Bonus Stage: 25,000
Level Select Bonus: On
Level Select Mode: Constant
Attract Sounds: Off/On
Cocktail Mode: Off/On
Special Rules: You may only choose from Levels 1-9! Use of the 255 Lives Glitch will disqualify your scoring attempt.

I got my score up to 40,518,200, which took about four and a half hours with breaks and all. I quit the game with about 500 extra lives.Name:  vlcsnap-2018-04-27-09h21m36s457.png
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I am training on slightly easier settings and I am going to increase the difficulty as I learn to play long hours. I think I could do a billion on the easier settings.
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  1. redelf's Avatar
    I remember when it first came out and at the arcade. A couple of weeks after that we played it to about the same score and about as many men left on the same settings you have them. That's how I always remember this game. I thought that the marathon score was on this setting but according to Perry Rodgers it was done on the correct settings. Good luck on your playing and hope to see a big score put up soon.
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  2. JJT_Defender's Avatar
    So 100 Million with Those Settings is Easily Doable for You

    I did a Food Fight arcade run last night with the following settings:

    Justin PLEASE TRY These Settings
    8 SWITCH DIP On PCB (At SW1)
    1-8 = OFF
    Lives Per Game: 3
    Difficulty: 2
    First Bonus Stage: 25,000
    Second Bonus Stage: 25,000 then try 50,000 then 75,000
    Level Select Bonus: On
    Level Select Mode: Constant
    Attract Sounds: Off/On
    Cocktail Mode: Off/On

    1 103,103,100 100.00% Ken Okumura 1984-01-03 Referee [Undisputed]

    TRACK RULES
    8 SWITCH DIP On PCB (At SW1)
    1-8 = OFF
    Note: The above Dip Switches, are the Factory Coin Settings.
    Lives Per Game: 3
    Difficulty: 2
    First Bonus Stage: 25,000
    Second Bonus Stage: 100,000
    Level Select Bonus: On
    Level Select Mode: Constant
    Attract Sounds: On
    Cocktail Mode: Off/On
    Special Rules: You may only choose from Levels 1-9! Use of the 255 Lives Glitch will disqualify your scoring attempt.
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  3. Jlemory1's Avatar
    [QUOTE=redelf;bt21737]I remember when it first came out and at the arcade. A couple of weeks after that we played it to about the same score and about as many men left on the same settings you have them. That's how I always remember this game. I thought that the marathon score was on this setting but according to Perry Rodgers it was done on the correct settings. Good luck on your playing and hope to see a big score put up soon.[/QUOTE
    Thanks. Yea I'm going to keep at it. I would like to know who the referee was for the #1 marathon score. Probably happened so long ago the info is lost.
  4. Supergwario's Avatar
    Nice score! I’d like to know more about 100 million point score myself. I wonder what Ken Okumura is up to these days?
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  5. redelf's Avatar
    @PERodgers2003

    Wonder if you cold chime in on this.
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  6. PERodgers2003's Avatar
    Ken Okumura, Greg Jew, and I were all students at Cal Poly in San Luis Obispo, CA in the early 80's and often played Food Fight at the arcade off campus. I'm sure we played with the settings first bonus at 25000, then each 100,000 as I distinctly recall thinking it takes three or four levels to score a bonus life when the cone is at its max value of 25,000. At that time though, there was not a TG rule that you had to start from levels 1-9! I'm not sure when that was put in place, but I recall bringing it up at some point thinking the rule might make it somewhat more difficult for future players. We would instead at first use continues to work the game up to where you could start a game at a higher, faster level with the maximum 15 lives. Your score would still start at 0 though.

    There was an arcade about 45 minutes south of San Luis Obispo in Santa Maria that also had a Food Fight. This is where Ken set his record. I don't recall exactly how long it took, but as best I can recall, he did it within normal arcade hours, so within 12 hours or so I would guess based on Justin's pace. I was there and witnessed the end of it. I'm certain it too was on the correct first life at 25,000, then each 100,000. I don't know for certain, but my guess is that he started at a higher level with 15 lives as well. A good number of people looked on as he approached 100M, wondering if the game would display the 100M digit, and sure enough it does!

    Good luck Justin!
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  7. Supergwario's Avatar
    Perry Thanks for responding. The only thing is the original score looks like it was achieved using less restrictions than the current rules and difficulty settings. I just don't think it's truly comparing apples to apples here. With the use of continues you are able to start with 15 lives instead of 3 and at a much higher level with higher bonuses. I’m Not saying the record isn’t valid at all but it just doesn’t meet the stricter requirements that all new challengers must comply with.
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  8. Jlemory1's Avatar
    Awesome. Thanks Perry for the insight. Also, thanks for being up front and honest. I have been curious on how it went down, where, etc. Assuming the difficulty was set to 2, starting at level 125 with 15 lives would be a fairly big advantage over the current rules. Maybe the rules could be amended to reflect how the original records were set, or the track split into two score tracks, starting with 15 lives or 3 lives? Does anyone have any thoughts on this? All input is welcomed.
  9. PERodgers2003's Avatar
    Ideally, we would just have one marathon track / champion. My vote is to amend the rule, albeit consideration needs to be given that perhaps some of the existing scores, all from 1983 / 1984 actually did start on levels 1-9, in which case it’s unfair to them to make the setting easier.

    If the restriction was in the rules back in 1983, it was not known or published as far as I can tell. The earliest reference I could find to the level 1-9 restriction is in the 1986 Video Game Masters Tournament booklet for tournament officials.

    Walters Book of Records, first edition, (c) 1999?, notes Bonus - Unlimited. It’s unclear what that means, but arguably it could suggest that there was no such restriction early on prior to 1986.

    The third edition of the book, (c) 2009, does explicitly state Level Select Bonus -On, and Level Select Mode - Constant, which alllows the player to start at a minimum of levels 1-9, or the last level achieved on the previous game. It also notes the level 1-9 restriction.

    If the rule is amended, then it needs to be decided if the player needs to show themself working the game up to the level with continues. Alternatively, there is a Demo setting that allows starting the game at any level up to 125 without having to work the game up to that level.
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  10. Jlemory1's Avatar
    I would be happy with a rule change. Not sure how exactly to set that into motion?
  11. JJT_Defender's Avatar
    There was NO VIDEO RECORDING of the Arcade Food Fight Game that 1 103,103,100 100.00% Ken Okumura 1984-01-03 Referee [Undisputed]

    or GAME SETTINGS QUESTIONS Shown NOONE Know's for Sure
    ????????????????? Not Event Newspaper or Picture Just Witnesses

    Play 5 Games Each at Difficulty 1 and 2 25 K 100 K 3 Lives No Continues Video Tape Them & Put your Results on a Different WALL Post for Twin Galaxy Members to See and Verify Themselves then Contact @Dave Haweksett

    1. Justin you Have Mastered and Valid Expert on the Arcade Game Food Fight

    2.Try Difficulty 1 1st Bonus 25K 2nd Bonus 100K Video Record your Game Play So Twin Galaxy Members Can Watch and See for themselves

    3. Then Try Difficulty 2 1st Bonus 25K 2nd Bonus 100K Video Record your Game Play So Twin Galaxy Members Can Watch and See for themselves

    4. Have Them Side By Side On a Seperate WALL THREAD Explaining to Twin Galaxy Members that it is Possible or IMPOSSIBLE Score 100 Million Points to ACHIEVE By 1 103,103,100 100.00% Ken Okumura 1984-01-03 Referee [Undisputed]
    on Arcade Game Food Fight om Twin Galaxy Tournament Settings of 3 Lives to Start game
    Difficulty 2 1st Bonus 25K 2nd Bonus 100K

    Do a Comparison Side By Side Analogy and with your Expert Opinion on the Food Fight were you are a Expert.

    Explaining and Given Valid Reason Why or Why Not that the 100 Million Point Score Could Not Be Done on Those Setting and

    That it was done on a
    1A. LOWER DIFFICULTY 1

    2A. Maybe Started at a More Lives

    3A. The Player May Have Continued were as you Say Justin The you Start with 15 Lives

    By TESTING Difficulty 1 and Difficulty 2 25 K 100 K 3 Lives No Continues
    it Out you Leave No Doubt




    Lives Per Game: 3
    Difficulty: 1
    First Bonus Stage: 25,000
    Second Bonus Stage: 100,000


    Points [Tournament Settings]
    Records(29)

    FOUNDED BY: TWIN GALAXIES ;
    Scores
    Rank Points Percent Player Date Verified Verification Method Status
    1 1,424,400 100.00% Justin Emory 2018-04-09 TGSAP [Undisputed]
    2 1,234,100 86.64% Jon Dworkin 2001-06-08 Referee [Undisputed]

    3 714,400 50.15% Perry Rodgers 2016-07-22 TGSAP [Undisputed]

    4 294,100 20.65% Mark Alpiger 2007-06-03 Referee [Undisputed]
    5 178,000 12.50% Bryan Wagner 2004-06-07 Referee [Undisputed]

    Points [Marathon]
    Records(9)

    FOUNDED BY: TWIN GALAXIES ;
    Scores
    Rank Points Percent Player Date Verified Verification Method Status
    1 103,103,100 100.00% Ken Okumura 1984-01-03 Referee [Undisputed]
    2 25,335,200 24.57% Gregory Jew 1983-08-10 Referee [Undisputed]
    3 12,231,500 11.86% Scott Shrewsbury 1983-05-10 Referee [Undisputed]
    4 8,506,300 8.25% Len Martin 1983-07-15 Referee [Undisputed]
    5 6,358,400 6.17% Perry Rodgers 1983-12-21 Referee [Undisputed]


    TRACK RULES
    8 SWITCH DIP On PCB (At SW1)
    1-8 = OFF
    Note: The above Dip Switches, are the Factory Coin Settings.
    Lives Per Game: 3
    Difficulty: 2
    First Bonus Stage: 25,000
    Second Bonus Stage: 100,000
    Level Select Bonus: On
    Level Select Mode: Constant
    Attract Sounds: On
    Cocktail Mode: Off/On
    Special Rules: You may only choose from Levels 1-9! Use of the 255 Lives Glitch will disqualify your scoring attempt.
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    Updated 04-30-2018 at 12:07 PM by JJT_Defender
  12. Dave Hawksett's Avatar
    I would like to create a new track for this, allowing the player to use demo mode or continues to reach level 125 and begin from there. Any scores needing to be moved there should go through a dispute first in order to preserve the history of why they were moved.
    @PERodgers2003 thanks for your input here - could you please take a look at the proposed rules for the new track and point out anything else that needs changing?

    Points (Marathon) Starting at level 125

    8 SWITCH DIP On PCB (At SW1)
    1-8 = OFF
    Note: The above Dip Switches, are the Factory Coin Settings.
    Lives Per Game: 3
    Difficulty: 2
    First Bonus Stage: 25,000
    Second Bonus Stage: 100,000
    Level Select Bonus: On
    Level Select Mode: Constant
    Attract Sounds: On
    Cocktail Mode: Off/On
    Special Rules: You may use continues or the demo mode to reach level 125 and begin your attempt from there. Your score will start at zero from level 125. Use of the 255 Lives Glitch will disqualify your scoring attempt.
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  13. PERodgers2003's Avatar
    Dave, thank you for asking for my input. I would support creating the new track you proposed, so long, as you noted, that scores only be moved to that track through a thorough and fair dispute process. I would hope we could find some of these players and ask what they recall and get their blessing so to speak before moving their scores. I for one can say for certain that I started my 6M game at level 125, so that's fine to move it to the new track if it is approved.

    Ok, as for the track settings, I see just a few changes to be made...

    First, the 8 SWITCH DIP On PCB, 1-8 OFF. These dips are just for coin drop settings, so I don't think the settings would at all affect the game play. I'm fine with leaving it in as a setting, but would hope that those adjudicating would not reject a submission if they weren't all set to OFF.

    Level Select Mode: Constant. This should be changes to Level Select Mode: Normal / Demo. Constant only allows the player to select levels 1-9. Normal allows the player to start from any level up to the maximum level achieved in the previous game. Demo allows the player to start from any level up to 125 without having to work the game up to that level.

    Attract Sounds = On. While we're making the settings, may as well change this to Attract Sounds = On / Off, as I do not believe this affects game play.


    And last, I'd edit the Special Rules as follows, to allow the player to start from ANY level, not necessarily 125. A player for example, might want to start at 100.

    Special Rules: You may use continues or the demo mode to start your game at any level up to and including 125. Your game will start with up to a total of 16 lives (depending on the starting level) and a score of 0. Use of the 255 Lives Glitch will disqualify your scoring attempt.

    ~Perry
  14. Jlemory1's Avatar

    Took the family up to Funspot. That place is awesome. I was wanting to put up a Food Fight score but the joystick wasnt having it. I did beat Crystal Castles which ive wanted to do for a while. The score was 737,943. I think I may submit a crystal castles score from home soon. I would be happy with a top 10 score.

  15. Dave Hawksett's Avatar

    The new track is now live: https://www.twingalaxies.com/game/food-fight/arcade/points-marathon-starting-at-up-to-level-125/page/1?ref=fbshare


    @PERodgers2003 & @Jlemory1 could you please confirm the new track looks good? I left the attract sounds on as this rule has not caused any problems. Scores will only be moved to the new track after they have gone through the dispute system. This is for the sake of transparency.

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  16. PERodgers2003's Avatar

    After '8 SWITCH DIP On PCB (At SW1)', I don't see the dip switch settings noted, '1-8 OFF'. Again, though, they are only used for coin drop settings, so would not affect game play if they were set incorrectly.


    Otherwise, looks good!


    So, I heard from Ken Okumura!! We exchanged a few emails and he let me know all of his recollections about playing the game and his world record run. I've posted excerpts here. In summary, I believe he did play on the correct difficulty setting of '2', since it was the default setting and it would be highly unlikely that the arcade owners set it to an easier setting, imo. I was especially pleased to hear he started his games from Level 1! All to say that I think he did play by the established rules and that his score should not be moved to the new track.


    "What I can recall is that we always played those games at the default settings. As a matter of fact, the arcade owner at Family Fun Fair, Mr. Martini, in SLO very likely bumped up the difficulty levels after losing money when you, Greg and I played at his place."


    "I always started at Level 1 because I was a bit of a purist and it would take too long if I had to restart games. That 100M game took 8 hours and I didn't take any breaks. After I discovered that the machine could hit 100M I tried to kill of the extra men and tried to get a score with a pattern. I came really close. I actually broke the record several times before the 100M score because I received a few trophies in commemoration of breaking the records. They also published a couple of the scores in Joystik magazine. I was actually going to compete in a marathon competition to try to win $10k but it never happened."


    "I don't know if you know this but Greg actually decided to beat my score and did so. For some reason, he never got his score recorded. I think he actually scored 150 M and took 12 hours to do it. He actually competed at a competition that recognized one of his scores in the Guinness Book of World records."


    ~Perry





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    Updated 08-02-2018 at 03:33 PM by PERodgers2003
  17. PERodgers2003's Avatar

    Yes, I've had that same experience with the joystick there when there years ago.


    Jon Dworkin scored his 1.2M former world record on that machine! Did you notice if its still displayed as the top score on the machine? In fact, I think he had all of the top three.

  18. Jlemory1's Avatar

    Yea it still had Jons score. I played that machine in the tournament at funspot in 2011 and it played great but unfortunately the original Atari joystick has since been replaced with an aftermarket joystick.

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