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Luigi Ruffolo
01-21-2021 at 01:01 AM
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Unusual graphical solutions in C64 games

"Another unusual graphical solution in a C64 game (Omni-Play Horse Racing): using hi-res graphics (!) mode for sprite overlays. The horses are bigger than normal sprites, but the extra parts all come from the overlay, so no sprite multiplexing is needed to get this look. This approach is necessary to allow all horses to simultaneously appear on the same line without flashing or other glitches".

"Looks very nice. But unfortunately also very slow".

"Yeah, there's way too much data to process for each frame. In this case it's not a bad choice though, because this is not an action game. You're just watching the race, so looking nice is more important".

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