OOO created a blog entry MGLXLII - Game 3 ~ Roc'n Rope (closes 22-Dec) in OOO
<p>Dinosaurs are not extinct …<br><br>MGLXLII – Game 3 ~ Roc’n Rope<br><br>Nominated by gamer: BandontheRun<br><br>ROMSet: rocnrope<br><br>*** Please note the difficulty settings were relabeled at MAME version 0.144u7 - if using this or later versions, please select "Difficulty:...
Barthax commented on blog entry A Little Something to Consider in Almighty Dreadlock
Barthax commented on blog entry A Little Something to Consider in Almighty Dreadlock
There are multiple resolution videos available on the YouTube version but the highest is 360p & still doesn't contain defined pixels. The pic in question contains defined pixels for the yellow chars but not the others. Filters do exist to enhance specific colours but you'd likely see bleed
Jace Hall replied to a thread Post Verdict Dispute Discussion:Dispute: Angela Stefanski - NES / FAMICOM / DISK - The Legend of Zelda - NTSC - Fastest Completion [1st Quest] - Player: Rodrigo Lopes - Score: 31:37.0 in
Barthax created a blog entry Another Steam giveaway scam in Barthax: Nothing to see here... move along.
This one is distributed through Steam comments, apparently. The scam pretends to giveaway a skin but instead steals your credentials. Details over at https://www.bleepingcomputer.com/news/security/fake-steam-skin-giveaway-site-steals-your-login-credentials/ .
Snowflake commented on blog entry Intellivison voice b-17 bomber in Snowflake
i thought mine didnt work, then i bought a second, then learned they can take like an hour to warm up the first time. its weird, i dont know if its a capactior or something else. i've seen atari games like this. if they're idle for years, or maybe decades, it can take like an hour to "warm
Snowflake commented on blog entry Intellivison voice b-17 bomber in Snowflake
also you're property, youre call, but it hurts me to imagine that. i got mine loose in a group of 20 games for $10. now while i realize that was a great deal, the point is you should be able to find another loose one cheap. you dont have to destroy your masterpiece
Snowflake commented on blog entry Intellivison voice b-17 bomber in Snowflake
do you have the voice module? it absoultely requires voice. whats awkward is, you only see one screen at a time, which kinda makes sense. gauges, ground (for bombing), and all 4 sides, as well as things like map and point screen. when you're on one of the screens the voice tells you which side you're
thegamer1185 replied to a thread Post Verdict Dispute Discussion:Dispute: Angela Stefanski - NES / FAMICOM / DISK - The Legend of Zelda - NTSC - Fastest Completion [1st Quest] - Player: Rodrigo Lopes - Score: 31:37.0 in
Snowflake commented on blog entry Intellivison voice b-17 bomber in Snowflake
i can already see my 100 hr talk is nonsense (as i admitted i had no idea, just new the score would take long). i'm now pretty sure it can be done in under 12 hours if you just leech bandits. presumbaly going for goals will net points quicker (if you dont lose the game, or lose points in the process).
Snowflake created a blog entry Intellivison voice b-17 bomber in Snowflake
<p> Garrett Holland Intellivision Master glenncase moving the discussion here as it would just be clutter in the dispute. i wanna talk about the dispute but also the game.<br><br>So i've played a few rounds, man, i think it sucks, but maybe i just think it sucks cause i'm bad at it. So only...
thegamer1185 replied to a thread Post Verdict Dispute Discussion:Dispute: Angela Stefanski - NES / FAMICOM / DISK - The Legend of Zelda - NTSC - Fastest Completion [1st Quest] - Player: Rodrigo Lopes - Score: 31:37.0 in
Snowflake commented on blog entry A Little Something to Consider in Almighty Dreadlock
you know what man, i'm trying to ignore the insults "but talk less use your brain more" when i'm asking questions? heated arguments are unavoidable. some things cant possibly be said nicely. some people are gonna be offended even politely hearing they're wrong. but when you have
Almighty Dreadlock commented on blog entry A Little Something to Consider in Almighty Dreadlock
Almighty Dreadlock commented on blog entry A Little Something to Consider in Almighty Dreadlock
Jace Hall replied to a thread Post Verdict Dispute Discussion:Dispute: Angela Stefanski - NES / FAMICOM / DISK - The Legend of Zelda - NTSC - Fastest Completion [1st Quest] - Player: Rodrigo Lopes - Score: 31:37.0 in
Snowflake commented on blog entry A Little Something to Consider in Almighty Dreadlock
well i assume your'e calling me the sidekick and insulting despite the fact i think i tried to express without insulting. its true i didnt feel your observation made sense, but if you read my words i wasnt attacking you i was saying i didnt see why rodrigo would do such a thing, it makes no sense
Snowflake replied to a poll Dispute: Simon Leitch - iOS - Candy Crush Saga - World 1: Episode 1: Candy Town: Level 6 - Player: Rodrigo Lopes - Score: 71,320 in
JJT_Defender replied to a poll Dispute: Simon Leitch - iOS - Candy Crush Saga - World 1: Episode 1: Candy Town: Level 6 - Player: Rodrigo Lopes - Score: 71,320 in
Snowflake replied to a thread Post Verdict Dispute Discussion:Dispute: Angela Stefanski - NES / FAMICOM / DISK - The Legend of Zelda - NTSC - Fastest Completion [1st Quest] - Player: Rodrigo Lopes - Score: 31:37.0 in
Jace Hall replied to a thread Post Verdict Dispute Discussion:Dispute: Angela Stefanski - NES / FAMICOM / DISK - The Legend of Zelda - NTSC - Fastest Completion [1st Quest] - Player: Rodrigo Lopes - Score: 31:37.0 in
Almighty Dreadlock created a blog entry A Little Something to Consider in Almighty Dreadlock
<p>Some time ago, I had a minor confrontation with Rodrigo Lopes, documented in <a href=\"https://www.twingalaxies.com/showthread.php/178633-Xbox-Big-Mutha-Truckers-NTSC-Mission-Mode-20-Ring-Road-Chaos-38-38-Rodrigo-Lopes\" rel=\"noopener noreferrer\" target=\"_blank\">this thread</a>. Due to the...
Platform | Game | Version | Variation | Scores/Time | Verification Method | Rank | |
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Dragster | 1980 | NTSC - Game 1, Difficulty B - Blindfold Challenge | 05.67 | TGSAP | 2 | view |
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Dragster | 1980 | EMU - Game 1, Difficulty B [Fastest Time] - | 05.61 | TGSAP | 4 | view |
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Dragster | 1980 | NTSC - Game 1, Difficulty B [Fastest Time] | 05.61 | TGSAP | 6 | view |
Look what came in the mail today. I been wanting this book since I was 12!!! And look it came with software!!! A 68000 simulator. I haven't had a computer with a floppy drive in over 20 years.
Remember How I Said I Once Built My Own Social Network...
EnigmaV is back online, the successor Enigma6 was incomplete and unstable, but I was able to uses parts from it to restore the previous version which was also damaged.Here it is the prototype social network I created years ago! I hope to rebuild it as Enigma7! In fact I decided I'm going to toss
Final Version Of My Game Engine Before I Scrapped It.
I been going through files yesterday in an attempt to organize and back up everything crucial in my life. During that process I decided to start making small videos demonstrating the different versions of my game engine that I scrapped.
This was one of two versions of the final version of my
Huge Progress Reverse Engineering Dragster, But Need A Break.
I got 98% of the main algorithm of Dragster decoded, 95% of the entire code documented, but still got 60% of the game to decode which is mostly the graphics. I could develop my own spreadsheet at this point but I haven't decided if I want to go that route or not, as I have other options besides
Updated the Dragster Memory Map Guide.
Updated the Dragster Memory Map. It's almost complete except for a few memory locations I haven't figured out yet. I also added graphics to it just so people can get a general idea of what these memory locations do. It's still far from complete and it's possible I