RaGe started a poll Sega 32X - Virtua Racing Deluxe - NTSC - Big Forest - Fastest Lap - Formula - 37.468 - Terence O'Neill in
JJT_Defender replied to a thread Post Verdict Dispute Discussion:Dispute: Angela Stefanski - NES / FAMICOM / DISK - The Legend of Zelda - NTSC - Fastest Completion [1st Quest] - Player: Rodrigo Lopes - Score: 31:37.0 in
JJT_Defender replied to a poll Dispute: Simon Leitch - iOS - Candy Crush Saga - World 1: Episode 1: Candy Town: Level 6 - Player: Rodrigo Lopes - Score: 71,320 in
EVN replied to a poll Arcade - Giga Wing Generations - Highest Score - Single Player - 11,428,519,449,718,962,750 - Eric O'Brien in
JJT_Defender replied to a poll Arcade - Giga Wing Generations - Highest Score - Single Player - 11,428,519,449,718,962,750 - Eric O'Brien in
JJT_Defender created a blog entry Question to you Robert RTM and Barthax in JJT_Defender
<p><span style=\"background-color: initial;\">1. What do you think his punishment should be if he is found to guilty of cheating? </span></p><p>2. How many years should Rodrigo Lopes BAN be?</p><p>3. How many Rodrigo Lopes Records should be deleted, only Referee records or all or what?</p><p>4....
JJT_Defender replied to a poll Arcade - Giga Wing Generations - Highest Score - Single Player - 11,428,519,449,718,962,750 - Eric O'Brien in
JJT_Defender created a blog entry Twin Galaxy members should Rodrigo get a lifetime Ban & all records deleted if he cheated? in JJT_Defender
<p>1. How long should Rodrigo Lopes Ban be and how many records should be deleted just all of the referee era video game records or more?</p>
RaGe started a poll Sega 32X - Virtua Racing Deluxe - NTSC - Big Forest Mirrored - Fastest Race - Stock - 03:31.936 - Terence O'Neill in
RaGe started a poll Sega 32X - Virtua Racing Deluxe - NTSC - Big Forest - Fastest Lap - Formula - 37.583 - Terence O'Neill in
RaGe replied to a poll Sega 32X - Virtua Racing Deluxe - PAL - Big Forest - Fastest Lap - Formula - 37.436 - Blair Weston in
JJT_Defender created a blog entry Jace will be easy on Rodrigo give 2yrs ban & remove 1,500 all Ref Wr's,if found he cheated. in JJT_Defender
<p><span style=\"background-color: initial;\">He thinking how to keep Rodrigo, avoid conflict with Twin Galaxy members & keep Rodrigo happy. Their is the outside World & Online Gaming Community as well as the Gaming Media who have been following this, awaiting Jace Hall major...
JJT_Defender created a blog entry From the past: Twin Galaxies Arcade and eSports Center is HERE! in JJT_Defender
<p><a href=\"https://www.youtube.com/watch?v=JybT7wBS0fg\">https://www.youtube.com/watch?v=JybT7wBS0fg</a></p>
RaGe replied to a poll Sega Saturn - Sega Touring Car Championship - NTSC - Country Circuit - Fastest Lap - 23.175 - Ben Ben in
RaGe replied to a poll Sega 32X - Virtua Racing Deluxe - PAL - Big Forest - Fastest Lap - Formula - 37.436 - Blair Weston in
JJT_Defender commented on blog entry You contradict about changing tracks,rules etc, yourself Mrs Franny Here below: in JJT_Defender
Your letting power get to you Mrs.Franny how will long will TG be?Jace Hall & Rick Fox will sell it in a year or 2,, on the business side,are going build it up, to make more attractive to to buy and then sell for a profit. Acquisitions, Getting money by selling thought out merchandise, Online game,
EVN commented on blog entry Tightening up the dispute system? in Barthax: Nothing to see here... move along.
So disputes seem to have a voting threshold before there's enough merit that Jace acknowledges them. It would be cool to have a separate status for that. Basically make a dispute like a submission that can be voted accepted or rejected. Rejected disputes should not leave an asterisk on a person's
JJT_Defender created a blog entry You contradict about changing tracks,rules etc, yourself Mrs Franny Here below: in JJT_Defender
<p>You contradict yourself Mrs Franny Here below:</p><p>\\SincerelyFranny - 11-27-2019 01:08 AM Report Comment | Reply Reply Quote Originally Posted by RaGe The following 4 tracks need these rules added to them: • Virtua Racing Mode (Fastest Race), Normal Level, Any Transmission, Any Car, and...
JJT_Defender commented on blog entry Question to you Jace Hall Why I cannot add tracks edit my reply's on this site 1 yr has passed? in JJT_Defender
Question was address to Owner chief Custodian Jace Hall not you Mrs Franny . Do you understand?I have enough Submission Points to Re Create,Sponsor and fully fund all easy. And written out Rules and Tracks the is already done. They are 330 tracks less with easy to understand rules.If they H2Overdrive
Platform | Game | Version | Variation | Scores/Time | Verification Method | Rank | |
---|---|---|---|---|---|---|---|
![]() |
Street Fighter Alpha: Warriors' Dreams | points | 561,000 | TGSAP | 1 | view | |
![]() |
Street Fighter II': Champion Edition | Points [Tournament Settings] | 1,670,300 | TGSAP | 1 | view | |
![]() |
Street Fighter II': Hyper Fighting | Points [Tournament Settings] | 1,649,300 | TGSAP | 1 | view | |
![]() |
Super Street Fighter II: The New Challengers | Points [Tournament Settings] | 1,748,800 | TGSAP | 1 | view | |
![]() |
Dungeons & Dragons: Shadow Over Mystara [Euro 960619] | Most Experience [1 Player Only] | 307,670 | TGSAP | 1 | view | |
![]() |
Neo Turf Masters / Big Tournament Golf | Lowest Par [Australia Course] | TGSAP | 1 | view | ||
![]() |
Street Fighter EX 2 Plus [USA 990611] | Points [Tournament Settings] | 559,100 | TGSAP | 1 | view | |
![]() |
Street Fighter II': Champion Edition [World 920313] | Points [Tournament Settings] | 1,653,100 | TGSAP | 1 | view | |
![]() |
Super Street Fighter II: The New Challengers [World 930911] | Points [Tournament Settings] | 1,578,800 | TGSAP | 1 | view | |
![]() |
Rush 2: Extreme Racing USA | NTSC - Las Vegas (Non-Mirrored, Forward) - Fastest Lap | 01:38.73 | TGSAP | 1 | view | |
![]() |
Rush 2: Extreme Racing USA | NTSC - Las Vegas (Non-Mirrored, Forward) - Fastest Race | 05:05.01 | TGSAP | 1 | view | |
![]() |
Ultra Street Fighter II: The Final Challengers | Arcade Mode | 994,800 | TGSAP | 1 | view | |
![]() |
Fighting Street | TurboGrafx-16 - Points | 283,600 | TGSAP | 1 | view | |
![]() |
Neo Turf Masters | Neo Geo - Australia Course [Least Amount Of Strokes] | IN PROCESS | 1 | view | ||
![]() |
Neo Turf Masters | Neo Geo - Germany Course [Least Amount Of Strokes] | IN PROCESS | 1 | view | ||
![]() |
Neo Turf Masters | Neo Geo - Japan Course [Least Amount Of Strokes] | IN PROCESS | 1 | view | ||
![]() |
Neo Turf Masters | Neo Geo - U.S.A. Course [Least Amount Of Strokes] | IN PROCESS | 1 | view | ||
![]() |
Street Fighter Alpha 2 | SNES - Points [Tournament Settings] | 1,110,800 | TGSAP | 1 | view | |
![]() |
Street Fighter II Turbo: Hyper Fighting | SNES - Points [Hyper Fighting Mode - Tournament Settings] | 286,300 | TGSAP | 1 | view | |
![]() |
Street Fighter II Turbo: Hyper Fighting | SNES - Points [Normal Mode - Tournament Settings] | 893,400 | TGSAP | 1 | view | |
![]() |
Street Fighter II': Champion Edition | TurboGrafx-16 - Points [Tournament Settings] | 920,000 | TGSAP | 1 | view | |
![]() |
Street Fighter II: The World Warrior | 1992 | SNES - Points [Tournament Settings] | 1,244,500 | TGSAP | 1 | view |
![]() |
Super Street Fighter II: The New Challengers | SNES - Points [Tournament Settings] | 1,072,200 | TGSAP | 1 | view | |
![]() |
Street Fighter II Champion Edition | Highest Score | 971,200 | TGSAP | 1 | view | |
![]() |
San Francisco Rush: Extreme Racing | NTSC - Track 1 [Fastest Race] | 02:48.75 | TGSAP | 1 | view | |
![]() |
San Francisco Rush: Extreme Racing | NTSC - Track 2 [Fastest Race] | 03:54.89 | TGSAP | 1 | view | |
![]() |
Street Fighter Alpha 2 | NTSC - Tournament Settings [Points] | 1,523,900 | TGSAP | 1 | view | |
![]() |
Street Fighter Collection 2 | 1998 | NTSC - Champion Edition - Arcade Mode - Maximum Difficulty [Points] | 1,092,800 | TGSAP | 1 | view |
![]() |
Street Fighter Collection 2 | 1998 | NTSC - Hyper Fighting - Arcade Mode - Maximum Difficulty [Points] | 1,267,400 | TGSAP | 1 | view |
![]() |
Street Fighter Collection 2 | 1998 | NTSC - World Warrior - Arcade Mode - Maximum Difficulty [Points] | 676,800 | TGSAP | 1 | view |
![]() |
Capcom Classics Collection (Volume 1) | NTSC - Street Fighter II': Champion Edition - Hardcore Difficulty [Points] | 948,300 | TGSAP | 1 | view | |
![]() |
Capcom Classics Collection (Volume 1) | NTSC - Street Fighter II': Hyper Fighting - Hardcore Difficulty [Points] | 921,500 | TGSAP | 1 | view | |
![]() |
Capcom Classics Collection (Volume 1) | NTSC - Street Fighter II: World Warrior - Hardcore Difficulty [Points] | 1,364,400 | TGSAP | 1 | view | |
![]() |
OutRun 2006: Coast 2 Coast | NTSC - OutRun2SP: Outrun Mode (5 stages) | 840,825 | TGSAP | 1 | view | |
![]() |
OutRun 2006: Coast 2 Coast | NTSC - Single Player: OutRun - OutRun2 (15 stage continuous) | 2,325,570 | TGSAP | 1 | view | |
![]() |
OutRun 2006: Coast 2 Coast | NTSC - Single Player: OutRun - OutRun2 (5 stage course) | 903,410 | TGSAP | 1 | view | |
![]() |
OutRun 2006: Coast 2 Coast | NTSC - Single Player: OutRun - OutRun2SP (15 stage continuous) | 2,301,985 | TGSAP | 1 | view | |
![]() |
OutRun 2006: Coast 2 Coast | NTSC - Single Player: OutRun - OutRun2SP (5 stage course) | 925,165 | TGSAP | 1 | view | |
![]() |
Street Fighter II: 15th Anniversary Collection | NTSC - Street Fighter II Championship Edition Mode [Points] | 90,400 | TGSAP | 1 | view | |
![]() |
Street Fighter II: 15th Anniversary Collection | NTSC - Street Fighter II Mode [Points] | 425,500 | TGSAP | 1 | view | |
![]() |
Street Fighter II: 15th Anniversary Collection | NTSC - Street Fighter II': Hyper Fighting Mode [Points] | 263,100 | TGSAP | 1 | view | |
![]() |
Street Fighter II: 15th Anniversary Collection | NTSC - Super Street Fighter II: The New Challengers Mode [Points] | 167,000 | TGSAP | 1 | view | |
![]() |
Street Fighter II: 15th Anniversary Collection | NTSC - Super Street Fighter II: Turbo Mode [Points] | 178,900 | TGSAP | 1 | view | |
![]() |
Street Fighter IV | NTSC - Arcade Mode - Points [Tournament Settings] | 977,500 | TGSAP | 1 | view | |
![]() |
Super Street Fighter IV: Arcade Edition | NTSC - Arcade Mode - Points [Tournament Settings] [TGTS] | 1,295,400 | TGSAP | 1 | view | |
![]() |
Ultra Street Fighter 4 | Points | 752,200 | TGSAP | 1 | view | |
![]() |
Capcom vs SNK 2: Millionaire Fighting 2001 | NTSC/J - Points [Tournament Settings] | 1294.47000 | TGSAP | 1 | view | |
![]() |
Street Fighter Alpha 3: Saikyo Dojo | NTSC - Arcade Mode [Points, Tournament Settings] | 1,074,600 | TGSAP | 1 | view | |
![]() |
Street Fighter Alpha 3: Saikyo Dojo | NTSC - Dramatic Battle Mode [Points, Tournament Settings] | 873,900 | TGSAP | 1 | view | |
![]() |
Burning Force | NTSC - Points | 266,640 | TGSAP | 1 | view | |
![]() |
Soldiers Of Fortune | NTSC - Points | 3,260 | TGSAP | 1 | view | |
![]() |
Street Fighter II: Special Champion Edition | NTSC - Points - Champion Mode [Tournament Settings] | 1,109,900 | TGSAP | 1 | view | |
![]() |
Street Fighter II: Special Champion Edition | NTSC - Points - Hyper Mode | 1,057,800 | TGSAP | 1 | view | |
![]() |
Super Street Fighter II: The New Challengers | NTSC - Points - Tournament Settings | 1,281,800 | TGSAP | 1 | view | |
![]() |
Street Fighter Alpha 2 | NTSC - Points | 2,042,500 | TGSAP | 1 | view | |
![]() |
Street Fighter Collection | NTSC - Super Street Fighter II: The New Challengers - Points | 1,752,900 | TGSAP | 1 | view | |
![]() |
Street Fighter Alpha 2 | NTSC - Points [Tournament Settings] | 1,595,500 | TGSAP | 1 | view | |
![]() |
Street Fighter II': Hyper Fighting | NTSC - Points [Hyper Fighting Mode] | 1,138,700 | TGSAP | 1 | view | |
![]() |
Street Fighter II': Hyper Fighting | NTSC - Points [Normal Mode] | 1,304,100 | TGSAP | 1 | view | |
![]() |
Street Fighter II: The World Warrior | 1992 | NTSC - Points [Tournament Settings] | 1,316,900 | TGSAP | 1 | view |
![]() |
Super Street Fighter II: The New Challengers | NTSC - Points [Tournament Settings] | 1,253,800 | TGSAP | 1 | view | |
![]() |
Super Street Fighter II: The New Challengers | NTSC - Time Challenge [Fastest KO] | 08.119 | TGSAP | 1 | view | |
![]() |
Capcom Classics Collection (Volume 1) | NTSC - Street Fighter II': Champion Edition - Hardcore Difficulty [Points] | 801,300 | TGSAP | 1 | view | |
![]() |
Capcom Classics Collection (Volume 1) | NTSC - Street Fighter II': Hyper Fighting - Hardcore Difficulty [Points] | 283,100 | TGSAP | 1 | view | |
![]() |
Capcom Classics Collection (Volume 1) | NTSC - Street Fighter II: The World Warrior - Hardcore Difficulty [Points] | 908,400 | TGSAP | 1 | view | |
![]() |
Super Street Fighter IV: Arcade Edition | NTSC - Arcade Mode - Points [Tournament Settings] [TGTS] | 1,273,000 | TGSAP | 1 | view | |
![]() |
Ultra Street Fighter 4 | Points | 1,234,800 | TGSAP | 1 | view | |
![]() |
Donkey Kong | 1982 | [Points [Level 1-1]] | 11,400 | TGSAP | 2 | view |
![]() |
Mario Kart 8 Deluxe | GCN Yoshi Circuit - Fastest Lap - 150cc | 39.029 | TGSAP | 2 | view | |
![]() |
Mario Kart 8 Deluxe | GCN Yoshi Circuit - Fastest Race - 150cc | 02:02.207 | TGSAP | 2 | view | |
![]() |
Mario Kart 8 Deluxe | SNES Donut Plains 3 - Fastest Lap - 150cc | 28.657 | TGSAP | 2 | view | |
![]() |
Super Street Fighter IV | NTSC - Arcade Mode - Points [Tournament Settings] [TGTS] | 1,188,100 | TGSAP | 2 | view | |
![]() |
Frogger | 1982 | NTSC - Points | 84,640 | TGSAP | 2 | view |
![]() |
Super Street Fighter IV | NTSC - Arcade Mode - Points [Tournament Settings] [TGTS] | 1,089,300 | TGSAP | 2 | view | |
![]() |
Street Fighter II: The World Warrior | 1992 | Points [Tournament Settings] | 1,373,800 | TGSAP | 3 | view |
![]() |
Super Street Fighter II Turbo | Points [Tournament Settings] | 1,070,100 | TGSAP | 3 | view | |
![]() |
Atari Anniversary Edition Redux | NTSC - Centipede [Points] | 37,070 | TGSAP | 3 | view | |
![]() |
Sonic the Hedgehog 2 | 1992 | Points | 21,600 | TGSAP | 3 | view |
![]() |
Chase H.Q. II | NTSC - Points | 141,160 | TGSAP | 3 | view | |
![]() |
Mat Mania | Points | 1,134,350 | TGSAP | 4 | view | |
![]() |
Super Street Fighter II Turbo [World 940223] | Points [Tournament Settings] | 926,400 | TGSAP | 4 | view | |
![]() |
Street Fighter II: The World Warrior [World 910522] | Points [Tournament Settings] | 1,317,100 | TGSAP | 5 | view | |
![]() |
Street Fighter [World] | Points [Tournament Settings] | 275,800 | TGSAP | 6 | view | |
![]() |
Mario Kart 8 Deluxe | SNES Donut Plains 3 - Fastest Race - 150cc | 01:36.741 | TGSAP | 6 | view | |
![]() |
Yie Ar Kung-Fu [set 1] | Points | 417,200 | INP | 8 | view | |
![]() |
Donkey Kong | 1982 | Points [Hammer Allowed] | 970,200 | TGSAP | 23 | view |
![]() |
Donkey Kong [US Set 1] | 1981 | Points [Level 1-1] | 10,300 | TGSAP | 30 | view |
![]() |
Track & Field | 1984 | Points | 82,850 | TGSAP | 40 | view |
![]() |
Donkey Kong [US Set 1] | 1981 | Points | 391,900 | TGSAP | 52 | view |
What a great time to be alive!
Well, I didn't want to hijack datagod's thread, but did want to piggy-back off of the "what a great time to be alive". I'm sorry but Elon Musk has nothing on marqs...at least as far as most of us on this web site are concerned. First the OSSC, then some smaller but no less
Xbox 360 Dungeons & Dragons Daggerdale
I know there's plenty of us D&D enthusiasts out there among the TG ranks. I have a long love relationship with PC D&D games, dating back to Pool of Radiance. The games I have vivid recollection of and know I can claim as notches on my belt for completed games are:Pool of RadianceCurse
Virtua Racer on Nintendo Switch
Not sure if this has hit any of your radars yet, but thought you all might be interested in it. A remake of Virtua Racer has been released on the Nintendo Switch. Rebuilt from original code for the Switch by M2, not simply a port. So far only available on the Japan e-shop, but it is possible to
I thought I'd post a potentially helpful tip for those of you trying to squeeze everything you can out of your MAME submissions. I utilized this technique for my recent SF2 Champion Edition submission (https://www.twingalaxies.com/showthread.php/198439-M-A-M-E-Street-Fighter-II-Champion-Edition-World-920313-Points-Tournament-Settings-1-653-100-Chris-Gleed),
Street Fighter 2 - 10mhz vs. 12mhz
So, I figured I'd start something of a blog on this subject. I didn't want this information to get lost with the associated score submissions, and I want to be able to add information as time goes on, should there be things to add.
That said, where the discussion currently stands:
1) 10mhz