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MyOwnWorstEnemy
01-30-2021 at 01:28 PM
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Soliciting Feedback on a Propose Track Leaderboard Rule


Dear Community Members,

I'm preparing rules for a Nintendo Will game called 'World Championship Athletics'. It's a collection of Summer athletic events that mirrors the real life competition of a similar name. The rules for the initial leaderboard and its derivatives are being written to cover both individual events and a collection of events in a competition, like a decathlon. I'm opting to use the point scoring system that converts time, distance, or height so that I can make derivative leaderboards for all events and competitions.

Global rules state no pauses are allowed unless otherwise stated in the leaderboard track rules. However in this game an input is required from the player to start their next attempt or move forward to the next event. Given the physical activity of using a Wii Motion and Balance Board controllers and the athletic nature of the game, I want to include a time limit in the rules between attempts within a single event and one for moving on to the next event. The time limit should be specific and measurable to avoid subjective but valid multi-interpretation from competitors and adjudicators. Words like 'reasonable time' or 'excessive delay' will not be used.

Below is the language I've come up with and wanted to seek comments before I invest time and submission points for this leaderboard. Game load times between attempts and events is about 7-10 seconds and 25-35 seconds.

- The player has 60 seconds to attempt their next try after completing their previous attempt in a single event (diving, pole vault, triple jump, high jump, shot put, discuss, hammer throw, javelin, archery, and skeet shooting)

- The player has 120 seconds to begin the next event once the attempt from the previous event ends (examples include crossing the finish line, 3rd consecutive fault in the high jump, last shot put lands, etc...)

- FAILURE TO ADHERE TO THE TIME LIMITS WILL RESULT IN A DISQUALIFICATION!


I welcome your feedback!



Comments
  1. Intellivision Master's Avatar

    Agree 100% with your rules and 60 seconds and 120 seconds are reasonable.

    I competed on the Intellivision Decathlon and I had those thoughts while I was competing. Endurance and the ability to continuously perform is part of the challenge. We can all do better given no time limits to start the next event.

    Accepted !!!

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  2. bensweeneyonbass's Avatar

    I would tack this onto the front end of that: "For multiple event competitions like Decathlon etc" just to be sure people don't think that if they're making attempts on a single event that they have to restart within that time frame as well. Unless it's your intention to require that even for single event competitions.

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  3. Almighty Dreadlock's Avatar

    I assume most players would understand what you mean by "attempt their next try", but it's not a turn of phrase I'd recommend. My suggested alternatives:-

    "No more than a 60 second delay is permitted between heats."
    "No more than a 60 second delay is permitted between turns taken at one event."

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  4. Almighty Dreadlock's Avatar

    Also:-

    "No more than a 120 second delay is permitted between finishing one event and starting another."

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  5. bensweeneyonbass's Avatar

    Ok I understand now. Some events would just be one take and that's it like running events or perhaps swimming and such. Field events would be three attempts or so as well as maybe archery and other sports. Then Decathlons would be a series of events both track and field. That went past me the first time.

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  6. MyOwnWorstEnemy's Avatar

    That's correct. Using decathlon as an example, the rules would limit the amount of time/delay allowed between attempts for a field event (e.g. shot put attempts #1-3) and the time delay between ending an event and starting the next event.

    The leaderboards for single events will only be impacted by the 60 second rule while the multi-event competitions will be governed by both the 60 second and 120 second time limits. I think these limits are necessary otherwise the player can take as long as they want to between attempts/heats within an event and starting the next event. The game will continue to wait for the players input before it progresses.

    Quote Originally Posted by bensweeneyonbass

    Ok I understand now. Some events would just be one take and that's it like running events or perhaps swimming and such. Field events would be three attempts or so as well as maybe archery and other sports. Then Decathlons would be a series of events both track and field. That went past me the first time.

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  7. MyOwnWorstEnemy's Avatar

    Quote Originally Posted by Almighty Dreadlock

    I assume most players would understand what you mean by "attempt their next try", but it's not a turn of phrase I'd recommend. My suggested alternatives:-

    "No more than a 60 second delay is permitted between heats."
    "No more than a 60 second delay is permitted between turns taken at one event."

    Thanks AD for the suggestions.

    I was contemplating if "attempt their next try" was clear and broad enough to cover all the terms used for those type of events were multiple distinct stop and start actions occur. These terms range from jumps, attempts, puts, throws, ends, and so forth. While the term 'heat' is a fine suggestion, it commonly used for qualifying in timed events like 100m heat 1 and heat 2 qualifiers.

    Your second suggestion is clear and concise... I like it!

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  8. Almighty Dreadlock's Avatar

    Quote Originally Posted by MyOwnWorstEnemy
    I was contemplating if "attempt their next try" was clear and broad enough to cover all the terms used for those type of events were multiple distinct stop and start actions occur. These terms range from jumps, attempts, puts, throws, ends, and so forth. While the term 'heat' is a fine suggestion, it commonly used for qualifying in timed events like 100m heat 1 and heat 2 qualifiers.
    .
    Yeh, am not 100% conversant with all the sporting jargon, but I figured 'heats' would be a familiar term to anyone who's watched a bit of track & field. Anyway, the 'taking turns' phrase is sure to be clear to everybody, so you can't go wrong with that. Personally, I dislike the use of 'attempt' to refer to game playing efforts. With that in mind, I have a suggestion for the 'warning' part of your rules:-

    "Players are advised to stay well within the delay limits, and not to push those limits, as they will be strictly enforced. Just one violation could disqualify an entire effort, or series of efforts."

    As with all my suggestions, feel free to pick out which parts you like, and discard the rest.
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