Help Twin Galaxies Set Up for PlayStation Vita
Over the next few weeks, Twin Galaxies refs will be rolling out fresh new tracks for Sony's newly released PlayStation Vita, but before we get started, we want your advice. Nearly 30 games were released worldwide for the PS Vita on launch, and many more are expected to land in the coming months. In order to make sure we're tracking the hottest titles, we need to hear from you!
The following is a list of released North American PS Vita games that are already out and on our radar. Let us know what titles you're already playing, which you're looking to dominate, and what's coming out that you don't want us to miss.
Army Corps of Hell (Enterphere)
Asphalt Injection (Gameloft)
BlazBlue: Continuum Shift Extend (Arc System Works)
Dungeon Hunter: Alliance (Ubisoft)
Dynasty Warriors Next (Tecmo Koei)
Escape Plan (Fun Bits)
Everybody's Golf (SCE Japan)
FIFA Football (EA Sports)
F1 2011 (Codemasters)
Hustle Kings (VooFoo Studio)
Little Deviants (Bigbig Studios)
Lumines Electronic Symphony (Ubisoft)
Michael Jackson: The Experience (Ubisoft)
ModNation Racers: Road Trip (SCE San Diego)
Ninja Gaiden Sigma Plus (Team Ninja)
Plants vs Zombies (PopCap Games)
Rayman Origins (Ubisoft)
Shinobido 2: Tales of the Ninja (Acquire)
Super Stardust Delta (Housemarque)
Tales from Space: Mutant Blobs Attack (Drinkbox Studios)
Touch My Katamari (Namco Bandai Games)
Ultimate Marvel vs. Capcom (Capcom)
Uncharted: Golden Abyss (SCE Bend Studio)
Virtua Tennis 4 (Sega)
Wipeout 2048 (SCE Studio Liverpool)
Look for PS Vita tracking coming soon!
Re: Help Twin Galaxies Set Up for PlayStation Vita
Don't have a Vita.
Did they do something like this for the 3DS?
Re: Help Twin Galaxies Set Up for PlayStation Vita
I think Grace mentioned once that the 3DS will be set up at some point down the road. Unfortunately, it's not been setup yet.
Re: Help Twin Galaxies Set Up for PlayStation Vita
Oooh...this would actually be a reason to get a Vita.
I'd compete in Dungeon Hunter: Alliance, Dynasty Warriors Next, and Plants vs Zombies if so.
Re: Help Twin Galaxies Set Up for PlayStation Vita
Anything Dynasty Warriors is worth a look. :D
Re: Help Twin Galaxies Set Up for PlayStation Vita
Quote:
Originally Posted by Mewtwo879
I think Grace mentioned once that the 3DS will be set up at some point down the road. Unfortunately, it's not been setup yet.
Yup. The 3DS is on the list of things. Part of the problem with the 3DS, if I understand correctly, is the 3D part making things look funny in video recordings which is why it's taking time.
Re: Help Twin Galaxies Set Up for PlayStation Vita
OK I got a PS Vita at launch and so far have:
Hot Shots Golf: World Invitational
ModNation Racers: Roadtrip
Super Stardust: Delta
Uncharted: Golden Abyss
I'd be most interested in tracks for Hot Shots Golf, and Super Stardust. I'm definitely planning to submit scores, once I know what the guidelines are.
Also I'd like to offer my services as a PS Vita ref, if any are needed. Thanks.
Re: Help Twin Galaxies Set Up for PlayStation Vita
Tim McVey for Vita ref :-)
Re: Help Twin Galaxies Set Up for PlayStation Vita
Quote:
Originally Posted by Kayhynn
Quote:
Originally Posted by Mewtwo879
I think Grace mentioned once that the 3DS will be set up at some point down the road. Unfortunately, it's not been setup yet.
Yup. The 3DS is on the list of things. Part of the problem with the 3DS, if I understand correctly, is the 3D part making things look funny in video recordings which is why it's taking time.
When I was thinking of possible settings for a few games last year, I had thought about that too. Worse comes to worse, we could always recommend/require the 3D to be off...until we hit a game that requires it.
Re: Help Twin Galaxies Set Up for PlayStation Vita
Quote:
Originally Posted by Mewtwo879
Quote:
Originally Posted by Kayhynn
Quote:
Originally Posted by Mewtwo879
I think Grace mentioned once that the 3DS will be set up at some point down the road. Unfortunately, it's not been setup yet.
Yup. The 3DS is on the list of things. Part of the problem with the 3DS, if I understand correctly, is the 3D part making things look funny in video recordings which is why it's taking time.
When I was thinking of possible settings for a few games last year, I had thought about that too. Worse comes to worse, we could always recommend/require the 3D to be off...until we hit a game that requires it.
There's really no need to worry about the filming. The optical illusion is only for us humans - the camera sees the graphics quite happily.