Posted for public record and transparency:
Your post was helpful, thank you.
One thing I would like to specifically understand in the finest detail is the notion regarding the enemy positions.
Is this assertion an absolute fact?
So far, what I have been able to discern is the statement that says, "The only other time we've seen this configuration so far is in a spliced run."
Now just because it has only been seen in a "spliced run," that does not definitively prove that there is absolutely no other possibility of the configuration occurrence.
So what I am trying to understand is how is it absolutely known that there is no way possible for the configuration to take place? Have all possible permutations and outcomes been vetted? If so, who did that and where can I see that information?
Also, regarding the historic "spliced run" - is there any documentation about how the splice was determined and definitively proven? Did the person admit to it being spliced? If it is being used as an absolute reference, I want to make sure that the determination on that run was in fact absolute as well.
If it is 100% definitively proven that there is absolutely no programmatic way for the enemy configuration to be as Rodrigo's was without splicing or other unfair manipulation, then the case can easily be closed - so any clarity you can provide on this in terms of hard evidence would be helpful.
This isn't a judiciary system at all. If it was, the jury would have made a ruling and that definitely ain't us.
How about instead of us "flapping our lips" we just start waving our middle fingers. This **** is as much of a farce as Triforce's career.
I've made many videos that show you have to waste time or take an unoptimized route to get Rodrigo's spawns
Here is TSA's spliced speedrun:
Here is where it was determined TSA spliced his speedrun:
mikwuyma - "Zelda 1: This chart: http://img162.imageshack.us/img162/3...emdropsnr2.png details what enemies can drop what items, depending on the kill order. Around 1:05ish in TSA's run A blue octorok (I think that's what it is) drops an item that shouldn't drop."
As you can see, TSA and Rodrigo have the same initial enemy spawn in Level 9, room 3. Note the hourglass shape of the pattern.Attachment 100015
The path from Level 8 to Level 9 cannot create those spawns based on the videos I made.
At 28:01, TSA starts going to Level 9 following the same path that every world record speedrun took.
The blue steps at screen transition at 28:32 into TSA's video always sets the same pattern no matter what path you take. You would have to do any of the methods I show in the first four Youtube links to match TSA and Rodrigo's spawns, which results in a time loss that isn't worth any minor time save you'd probably get from manipulating the spawns.
Which means if Rodrigo did take about a minute to manipulate spawns, he must have been around 30:37 pace or similar, which maybe requires glitches to get.
Definitely sub 30 would require glitches to get, which Rodrigo claims he could have gotten.
"Legend of Zelda - 1st Quest - (0:31:37) - This is a excelent record, but my objective is improve under 30 minutes, my Level-8 and mainly Level-9 is worst, I can improve large seconds, but is very hard the enemies drop bombs in the right moments, bombs is the key in this Zelda game."
people who are passionately taking part in this dispute process? I am disappointed.
If expert opinions mean so little to this process why did you ask the speed running community for signed statements?
I'm done. Leave his score up. Too many lips flapping and people sticking their fingers in their ears.
My heart goes out to you Datagod.
Expert opinions are just that, opinions. The request you reference was to invite further outside verification of the objective and definitive assertions that have been made in the dispute claim thread. This kind of outreach and invitation has been present in other disputes and has resulted in voluntary 3rd party technical testing of the dispute claim assertions. It is important within this specific dispute thread that Twin Galaxies expressly be able to demonstrate that it made the dispute claim itself available to outside associated communities and invited that conformational input from those communities to be part of the public record.
This record is not related to the dispute. I don't see how its relevant?
Perhaps my question was not understood. I will try again.
An assertion is being made that Rodrigo's run must be spliced because that is the only way the enemy configuration seen could occur.
A run performed by someone else of this same exact quest completion was reportedly found to be spliced. In that spliced run, the configuration seen in Rodrigo's video is also found there.
My question is in regard to that specific spliced run. How was that splice determined? Where is the information I can find regarding it. If the suggestion is that Rodrigo's run must be spliced because it has similarities to another run that was spliced, it is helpful to know how the other run was determined to be spliced.
I hope that clarifies.