Quote:
0.03 [Nicola Salmoria, Gary Shepherdson, Brad Thomas, Edward Massey]
Artwork available
Bugs:
- Video rendering is not cycle accurate or accounting for all bus factors. Misc Reporters (ID 06868)
- dkong, dkongo: Switching to TKG-02 (Radarscope Conversion) is no longer creating the proper color palette. trebor (ID 05052)
WIP:
- 0.195: smf and SpinDaddy added clones Donkey Kong/DK (Japan) (hack,V1.1 IKE), Donkey Kong/JR (combo) (hack,V1.2) and Donkey Kong High Score Kit (hack,V1.2). Hooked up undocumented service switch and undumped diagnostic rom to Donkey Kong [smf].
- 2nd July 2017: Mr. Do - As it is now in base MAME, the artwork for Donkey Kong: Pauline Edition has been added to In-Game Artwork.
- 0.177: Stiletto added notes about the Donkey Kong Speed-up Kit #2.
- 0.167: Robbbert added clone Donkey Kong: Pauline Edition Rev 5 (2013-04-22).
- 0.155: Changed description of clones (V1.1) (hack) to 'Donkey Kong II: Jumpman Returns (hack, V1.1)' and (V1.2) (hack) to 'Donkey Kong II: Jumpman Returns (hack, V1.2)'.
- 0.153: Matt Ziolkowski and Rob Rings added clone Donkey Kong (hard kit). Note: Donkey Kong "Hard" Kit is a yet "unconfirmed original" rom replacement kit which is a replacement for TKG-03 and -04 boards and greatly increases the speed and amount of fireballs showing on all levels. Such behavior can be seen easily on the Rivet Board, where most of the fireballs have appeared even before removing the first rivet.
- 12th August 2013: Smitdogg - Andrew Welburn dumped a bootleg of Donkey Kong.
- 21st October 2012: 3D ARCADE - New Nintendo 3D cabinet models for Donkey Kong and clone 'Donkey Kong II - Jumpman Returns' from Jibmums.
- 0.147u1: Miodrag Milanovic removed device_memory_interface from driver_device, fixes issues with Donkey Kong clones and various others.
- 0.146u2: No need for custom EEPROM intf in the Donkey Kong II clones [hap].
- 0.141u2: Couriersud fixed a bug in palette_normalize_range which caused color distortion. The luminance normalization now converts r,g,b to y,u,v and normalizes y prior to converting back to r,g,b. This affects e.g. Radar Scope, Donkey Kong and Mario Bros.
- 6th September 2010: Mr. Do - Donkey Kong II was recently added to official MAME, so that's been removed from the "Other Artwork" page, and added in to the dkong artwork set.
- 0.139u2: Added clones 'Donkey Kong II - Jumpman Returns (V1.1) (hack)' and (V1.2) (hack). This is a DKong/Hack combo using a Braze Technologies High Score Save PCB. This PCB will be placed in the CPU socket and the Z80 together with an additional 64K rom, a 74LS245, an EEPROM and a PAL/GAL. It looks like the "encryption" was a coincidence resulting from an easy PCB layout. The PAL is also used to switch A15 on and off. This is done in locations 6800 and E800.
- 0.133u5: Removed 2nd Discrete sound in Donkey Kong.
- 0.133u4: Added 2nd Discrete sound to Donkey Kong.
- 0.133u1: Renamed (dkongjp) to (dkongj).
- 0.129u3: Fabio Priuli added 'Free_Play' dipswitch to clone Donkey Kong Foundry (hack) and changed year to 2004.
- 0.129: Added clone Donkey Kong Foundry (hack) (1981).
- 0.128u2: More Discrete module optimizations [Derrick Renaud]: Added optimized custom mixer to Donkey Kong. The custom mixer just optimizes the code that creates the voltage on the 555s. It is also a test case for the new DISCRETE_CUSTOM module. This speeds up Donkey Kong 17%.
- 0.127u8: Aaron Giles fixed Donkey Kong crashes after quiting and artwork/gameplay area are getting squished/distorted.
- 0.127u5: Couriersud moved dkong memory_region calls into initialization routines.
- 0.127u2: Replaced I8035 CPU2 with MB8884, verified on schematics [Couriersud]. Optimized DISCRETE_RCDISC_MODULATED. Added X_TALs to circus. Optimized DISCRETE_RCINTEGRATE and DISCRETE_555_ASTABLE. Optimized DISCRETE_555_ASTABLE_CV and DISCRETE_MIXER. Optimized DISCRETE_555_CC. The 555 and mixer changes also speed up just about every current discrete game [Derrick Renaud].
- 0.126u4: Scanline exact rendering for Donkey Kong and clones [Couriersud]: Sprite limit of 16 sprites per scanline implemented from schematics. Proper wrap around from bottom to top. Added some notes about sprite limits and hardware to DKong driver (thanks to R. Belmont).
- 0.123u4: Updated DKong driver to use two discrete structs which were previously not being used [Couriersud]: Donkey Kong walk using a jump struct.
- 0.122: Fixed cpu2 rom address to $1000.
- 30th September 2007: Mr. Do - I brought home a Donkey Kong bezel, as that game has always bugged me a little. Once I had it sitting at home, I could see the difference between the old version and the real thing: Richer browns, both the light and dark. The brown on Jumpman's shirt in three of the four spots should be dark brown, not the light brown that matches the circle background. Oddly enough, which looks like a Nintendo printing error, the brown on the Jumpman in the upper-right corner actually is light brown. The alignment on a few of the characters was slightly off. It looks a lot nicer now.
- 0.116: Couriersud implemented discrete sound from schematics in Donkey Kong. Color generation from schematics (resistor mixer). Replaced DAC/Samples sound with Discrete. Removed all samples. Changed VSync to 60.606061 Hz.
- 6th May 2007: Mr. Do - Added the "under bezel" instruction card for Donkey Kong, plus the cocktail instructions, thanks to MikesArcade.
- 0.86u3: Donkey Kong sample improvements [Peter Rittwage, Derrick Renaud]. Added samples (run01, run02, run03, jump and dkstomp.wav).
- 18th July 2004: Andrea Mazzoleni fixed an invalid GfxLayout in Donkey Kong.
- 12th July 2004: 3D ARCADE - New 3D cabinet model for Donkey Kong from Baraka.
- 21st January 2003: Derrick Renaud modifyed the Donkey Kong sounds a little.
- 0.62: Added clone Donkey Kong (US set 2). Changed parent description to 'Donkey Kong (US set 1)'.
- 17th June 2002: Mike Haaland added the original US ROM set of Donkey Kong which includes the ladder trick.
- 0.53: Added clone Donkey Kong (Japan set 2). Added color proms ($0, 100, 200) from (Japan set 2) to (Japan set 1/3). Fixed rom names. Changed description of clone (Japan set 2) to 'Donkey Kong (Japan set 3) (bad dump?)'. Renamed (dkongjpo) to (dkongjo1).
- 0.37b14: Replaced 8-way Joystick with 4-way.
- 17th April 2000: Zsolt Vasvari fixed a Donkey Kong graphics bug.
- 0.36b13: Added clone Donkey Kong (Japan set 2). Changed description of clone (Japan) to 'Donkey Kong (Japan set 1)'.
- 23rd August 1999: Mike Coates fixed Donkey Kong sounds.
- 0.35b6: Replaced I8039 CPU2 with I8035.
- 0.34b6: Andrew Scott added sound decay to Donkey Kong.
- 0.34b4: Mirko Buffoni fixed sound pitch and tempo in Donkey Kong.
- 0.34b1: Added color proms ($0, 100, 200 - palette low, palette high 4 bits (inverted) and character color codes on a per-column basis).
- 0.33b7: Changed description to 'Donkey Kong (US)' and clone (Japanese version) to 'Donkey Kong (Japan)'.
- 0.31: Howie Cohen and Brad Oliver fixed sound pitch and Mario jump in Donkey Kong. Wiebo de Wit fixed scores over 100000 in Donkey Kong/Donkey Kong Jr.
- 0.30: 8039 emulator, and emulated sound in Donkey Kong, Donkey Kong Jr. and Mario Bros. Since the boards also use discrete circuits to generate sound, some samples are still needed to get complete sound support. Also partial sound in Radarscope [Ron Fries, Dan Boris, Mirko Buffoni].
- 0.29: Minor fix to Donkey Kong colors (black was dark blue). Added Gamma correction controls. Use Shift + Numeric pad +/- to change it. There are some games which are too dark on the default setting, instead of using the monitor settings use these controls to brighten the picture. Gamma correction also affects colors, like the girders in Donkey Kong [Nicola Salmoria].
- 0.28: Colors in Donkey Kong are now 100% accurate [Nicola Salmoria]: Several people complained that girders should be pink instead of red, but to the best of my knowledge the current colors are an accurate conversion of the color PROMs, and this has been confirmed by some people. There might be two different versions of Donkey Kong, with slightly different colors. If someone has a "pink" board and wants to read the PROMs from there, I'll be happy to include them.
- 0.27: Donkey Kong has better colors [Nicola Salmoria]. Are they entirely accurate?
- 0.24: Changed parent description to 'Donkey Kong (US version)'.
- 0.21: Added clone Donkey Kong (Japanese version). This version has the bug that barrels do not come down when at the top of a ladder, but the levels play in the order barrels-pies-elevators-girders instead of barrels-girders-barrels-elevators-girders.
- 11th May 1997: Dumped Donkey Kong (Japan set 1).
- 0.20: Paul Berberich fixed some colors of Donkey Kong that is now quite close to original arcade. Ron Fries created a new set of Donkey Kong samples, using Mike Cuddy's 8039 emulator. The new samples no longer have static, they are aliased and louder. All names are now generic, so the same name can be used across Nintendo line (DK, DKjr, DK3, Mario).
- 0.14: Ron Fries added preliminary sound support to Donkey Kong! It uses some very bad samples for now. The samples are distributed in a separate archive - put them in the dkong subdirectory.
- 0.13: Nicola Salmoria added high score saving to Donkey Kong.
- 0.08: Maybe I understood how the character colors are selected in Donkey Kong, at least in part, but I'm not sure [Nicola Salmoria]. Anyway, I started fixing them. Colors for Donkey Kong derived from Kong emulator by Gary Shepherdson.
- 0.05: Special thanks to Brad Thomas and Gary Shepherdson (Kong emulator) for the extensive information on Donkey Kong.
- 0.03: Nicola Salmoria added 'Donkey Kong' (Nintendo 1981). Game is playable with wrong colors and no sound. Known issues: I can't find the color RAM! Some information on Donkey Kong gathered from MageX by Edward Massey.
- 17th January 1996: Dumped Donkey Kong (US set 1).
LEVELS: 4
Romset: 32.8 kb / 15 files / 21.5 zip
Quote:
0.03 [Nicola Salmoria, Gary Shepherdson, Brad Thomas, Edward Massey]
WIP:
- 0.246: Changed driver to nintendo\dkong.cpp/h, nintendo\dkong_a.cpp and nintendo\dkong_v.cpp.
- 0.239: Got rid of uses of UNUSED_FUNCTION and switched to [ [maybe_unused]] attribute [Vas Crabb].
- 0.236: Reduced overdriven audio volumes [Aaron Giles]. Fixed 8257 DMA so TC can work with multiple devices [Carl].
- 0.233: Clean up machine\latch8.cpp a little: Making the bit read functions honour the XOR mask is easy in theory, but dkong.cpp is doing scary things with the XOR mask and bit read handlers on one of its latches, so it could end up breaking something. Honouring the read callbacks would add two tests to each of the bit read functions, which could hurt performance. The whole design of this device seems somewhat incoherent [Vas Crabb].
- 0.230: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso].
- 0.222: Use mirror() instead of trampolines in s2650_map [hap]. READ/WRITE macros removal [Osso].
- 0.220: Eliminated now-unnecessary bus_r and bus_w handlers [AJR].
- 0.217: Removed diag.bin rom (NO_DUMP), it did not ship with the boards [O. Galibert]. Documented empty rom sockets [Couriersud].
- 0.208: Removed MACHINE_CONFIG macros [Osso].
- 0.205: Removed S2650 MCFG macros [Ryan Holtz].
- 0.204: Eliminated unnecessary address space argument from handlers (audio\dkong.cpp) [AJR].
- 0.203: Removed M58819 MCFG macro (audio\dkong.cpp) [Osso].
- 0.202: Removed Z80DMA and WATCHDOG MCFG macros [Osso]. Removed I8257 and LATCH8 MCFG macros [Ryan Holtz].
- 0.201: Removed EEPROM MCFG macros [Ryan Holtz].
- 0.199: Removed machine().device usage [Ryan Holtz].
- 0.197: Replaced MCFG_CPU_VBLANK_INT with MCFG_SCREEN_VBLANK_CALLBACK [AJR].
- 0.196: Cleanup 8257 DMA [AJR]. Removed first_screen usage from audio\dkong.cpp [Ryan Holtz]. Changed orientation so that -norotate matches direct feed recordings [smf].
- 0.195: Don't clear DRQ on tc (machine\i8257.cpp). Simplified banking [Carl].
- 0.184: Major latch8 and discrete device cleanup: Eliminate the AM_LATCH8_XXX address map macros. The normal DEVREAD/DEVWRITE ought to be good enough. Eliminate the "offset" specifications from latch8_device. This was used mostly to funnel outputs to discrete_device, which now has a templated write_line handler. (Inputs can use MCFG_DEVCB_RSHIFT instead.). Organize latch8_device's callbacks as arrays of devcb_readline/devcb_writeline, helping simplifying code greatly. Change latch8_device::bit[0-7]_(q_)?r to be proper line read handlers. This requires two extra READ8 handlers in audio/dkong.cpp, but memory-mapping for the MCS-48 T0 and T1 lines is totally artificial anyway. Comment out an assert that now tends to fail due to buggy AM_MIRROR behavior.
- 0.170: Rewrote TMS6100 command handling [hap].
- 0.169: Added 4bit read support to TMS6100 (memory controller). (MESS) Mr. Challenger expects reads from TMS6100 to be valid after setting indirect address [hap].
- 0.167: Fixed horizontal partial updates in DKong driver [David Haywood].
- 0.158: Tafoid added some documentation and confirmations on upgrade kits.
- 0.154: Removed machine\8257dma.c/h. Added machine\i8257.c/h. Replaced machine\8257dma with i8257 in dkong and kill it [Carl]. Include missing members in save state in DKong driver [Couriersud].
- 0.153: Converted machine\latch8.c (8 bit latch interface) to modern and DEVCB2 [Miodrag Milanovic].
- 0.152: Lop sided gamelist as always [hap].
- 0.151: Changed two devices (n2a03 and latch8) in DKong driver to be optional devices [Couriersud].
- 0.150: Small PALETTE_INIT cleanup in video\dkong.c [Oliver Stoeneberg].
- 0.149: Modernized the TMS6100 and M58819 devices (audio\dkong.c) [Osso].
- 0.148u5: Started to modernise TMS5110 (audio\dkong and includes\dkong.h) [smf].
- 0.147u3: Rewrite M6502 to modern device, cycle-exact and interruptible (audio\dkong.c) [O. Galibert].
- 0.147u1: Fixed DKong driver (space.read_byte -> prog_space->read_byte) [Miodrag Milanovic].
- 0.146: hap fixed DKong driver ioport regression.
- 0.145: hap added sprites wraparound to Donkey Kong HW (eg. Donkey Kong 3 when clearing stage 1).
- 0.142u1: Curt Coder fixed the I/O address in Intel 8257 DMA operations.
- 0.139u3: Fixed all games doesn't start in DKong driver (debug build).
- 0.139u2: Harmony updated the i8257 DMA device to no longer be legacy.
- 0.135u1: Curt Coder refactored i8257 DMA to use DEVCB.
- 0.134u2: Couriersud removed capacitor aging code and assumed range input is gnd for all 74LS624.
- 0.134u1: Couriersud made some progress with protection emulation for herbiedk and 8ballact. No more game specific program counter checks.
- 0.133u4: Discrete work [Couriersud]: Changed the way custom modules are handled. Updated drivers mario and dkong accordingly. Minor change to stream input handling. No more linear lists for nodes. All node processing switched to linked lists. Module step and reset now only get a node pointer passed. Added discrete_info * pointer to node. Only nodes with a step routine actually get processed. Fixed discrete logs did not work since some time bug. Preliminary parallel task constants; depending on results these may vanish again. Overall slight performance increase. dkong 940% to 960% and galaxian 740% to 790%.
- 0.133u2: More NES work [Robert Bohms]: Fixed bug in nes_apu that caused errors reading $4015. Added length counter status bits to $4015. Fixed 4-screen mirroring (PPU regression). Improved sprite overflow emulation of NES PPU (this fixes the first of Blargg's Sprite Overflow tests). This fixes Chameleon 24 doesn't start correctly.
- 0.132u1: Kef Schecter adjusted sound command descriptions for DKong to be closer to the other drivers and added a missing command description.
- 0.127u5: Couriersud moved dkong memory_region calls (video\dkong.c) into initialization routines.
- 0.127u2: Donkey Kong/Donkey Kong Junior use MB8884 as sound CPU / verified on schematics [Couriersud]. S2650 based games: Consolidated memory maps for S2650 based games. Renamed handlers to s2650_*. Joined protection handlers.
- 0.127u1: Added machine\latch8.c/h. dkong & friends use new latch device [Couriersud]: Added new latch device where appropriate. Increased accuracy since now all main/sound cpu communications are properly latched. Removed quite some code as a consequence. Minor cosmetic edits. Couriersud added a new generic latch device. Generic emulation of 74LS174/175, 74LS259 and other latches. Apart from providing synched latch operation, these latches can be configured to read their input bitwise from other devices as well and individual bits can be connected to discrete nodes. Please see audio\dkong.c for examples.
- 0.126u4: 8257DMA device now require device callback handlers instead of machine handlers. Updated affected drivers accordingly [Couriersud].
- 0.126u2: Miodrag Milanovic fixed 8257 DMA terminal count stop for autoload mode and added callback function existence check.
- 0.125u7: Removed machine\drakton.c and machine\strtheat.c. Merged driver init code for drakton and strtheat [Couriersud]: Made decryption for drakton and strtheat more compact. Moved decryption and driver init code into dkong.c. Implemented 8257 DMA controller as proper device [Couriersud]: Rewrote 8257dma.c/h. Updated dkong.c accordingly.
- 0.125u3: Couriersud fixed duplicate input port bits in DKong driver. Implemented autoload mode in 8257 DMA [Miodrag Milanovic]: Added support for autoload mode. Fixed bug in calculating count.
- 0.123u4: Updated DKong driver to use two discrete structs which were previously not being used [Couriersud]: dkong walk using a jump struct. radarscp using a dkong 555 struct. Changed Z80DMA to new device interface, updated dkong.c to use new interface. Illustrates how to keep existing memory read/write handlers. This is slower than caching the device interface, but does not have an impact on devices accessed at a low frequency like in this case [Couriersud].
- 0.123u1: Fixed dkong audio over-modulation issue with DAC sound (audio\dkong.c). Surround the fix with a DK_REVIEW define for later review [Couriersud].
- 0.122u7: DKong updates [Couriersud]: Fixed dkong sound following Clock Divider update. Updated to use XTAL_*. Revert a change after sound regression in dkong. Couriersud added all known variants of the TMS5110 as proper chips. Updated the DKong driver to use the new chips. Changed I8035 CPU2 clock speed to 6MHz.
- 0.122u6: DKong changes [Couriersud]: Added equivalence circuit for Sanyo EZV audio amplifier. Set DK_C159 = 0 to avoid over-aggressive high-pass filter. Solely based on observations. Added comment on above to source. Added define DK_NO_FILTERS to turn of DAC filters and post-mixer filters for debugging.
- 0.122u5: Couriersud fixed LS123 constant to match TI datasheet diode circuit constant (audio\dkong.c).
- 0.122u4: DKong driver improvements [Couriersud]: Hooked up Z80 DMA. Removed 2nd player inputs from sbdk input_ports. Fixed some dump "copy/paste" bugs in DIP locations.
- 0.122u2: DKong updates [Couriersud]: Added dkongjr discrete sound. Proper interface Z80 - I8035 for dkongjr. Changed discrete sound output factors. Removed samples support for dkongjr. Cosmetic changes. Fixed regression in radarscp sound. Added DIP locations to dkong3b. Added discrete 74LS624(56789) implementation [Couriersud]: DISCRETE_74LS624 is a VCO needed for dkongjr. Supports Logic, Energy and Count outputs.
- 0.122: Another big DKong driver update [Couriersud]: Wrote M58817 sound driver and hooked it up. Uses TMS5110 speech synthesis. LPC format is identical, however coefficients seem to be different. Until coefficients are known, samples are used. Changed dkong/radarscp based games to use hardware-conformant I8035 memory maps. Added drakton clone drktnjr on dkongjr hardware. Moved address remapping proms to REGION_USER1 (hunchbkd & co). Service now adds credit. Hooked up coin_counters. Remove GAME_NOT_WORKING GAME_WRONG_COLORS from hunchbkd. Mapped more interface lines between sound and cpu boards in dkongjr. Tagged all inputs, all reads use tag names. Moved more static vars into dkong_state.
- 0.121u3: DKong driver updates [Couriersud]: Added configuration switch to change palette between TKG02 (radarscp conversion) and TKG04 (dkong 2board). Added speech support (samples) to radarsc1. Fixed sound for drakton and strtheat. Hooked up and written 8257 DMA controller. All dkong and dkongjr based games now use the 8257. All epos and 2650 based games now use the 8257. Fixed 2650 games to use dkong audio as well - only cpu replaced by addon board... Updated game flags and added missing rom entries. Straightened memory maps. Fixed bug in dkong3b memory map. Externalized sound drivers to MACHINE_START in audio\dkong.c. DAC Filter now uses lowpass sallen key filter. Reorganized INPUT_PORTS. Added DIP locations to 8ballact. Fixed 8ballact according to conversion manual. Reorganized code. Changed palettesize to 521 colors.
- 0.120u4: Vas Crabb added DIP locations for the Nintendo Donkey Kong series.
- 0.116u3: DKong driver update [Couriersud]: Added sprite ram bank switching from schematics. Combined memory maps. First attempts on decoding m58815. radarsc1 driver for radarscope trs01 hardware. All drivers use VIDEO_RAW now. Fixed cocktail issues. Combined I/O and sound memory maps. Implemented background handling (disable prom /CS line) in all DKong sets. Created a new resistor network interface for computing palettes from color PROMs and component values on the PCB. Fixed several issues with the previous implementation.
- 0.104u4: Aaron Giles fixed missing save state data in the DKong driver.
- 0.104u3: Aaron Giles added save state support to the DKong driver.
- 0.111u5: Added includes\dkong.h.
- 0.89u6: Changed clock speed of all games with a S2650 CPU to 1536000 Hz.
- 0.86u1: Added machine\drakton.c.
- 0.84u5: Andrea Mazzoleni fixed incorrect graphics decode in the DKong driver.
- 0.72u1: Added machine\strtheat.c.
- 19th August 1999: Mike Coates fixed a bug in S2650 which made Hunchback miscalculate things, and sent in a driver for Hunchback running on Donkey Kong hardware.
- 0.31: Added sndhrdw\nes.c/h and nesintf.c/h.
- 0.28: Merged dkong3.c with dkong.c driver [Nicola Salmoria]. Removed vidhrdw\dkong3.c.
- 0.14: Added sndhrdw\dkong.c.
- 0.12: Added vidhrdw\generic.c/h.
- 0.11: Added dkong3.c driver and vidhrdw\dkong3.c.
- 0.06: Changed dkong\driver.c and dkong\vidhrdw.c to drivers\dkong.c and vidhrdw\dkong.c.
- 0.03: Added dkong\driver.c and dkong\vidhrdw.c.