Atari 2600 / VCS - Berzerk - NTSC - Game 6 (Points) - 419,650 - Steve Germershausen
NTSC - Game 6 (Points)
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Score Track
| https://www.twingalaxies.com/scores.php?scores=2306
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Rules
| Difficulty switches are not used in this game and can therefore be set to either A or B position.
Any other settings should remain default upon boot-up.
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Submission Message
| Hello, humanoids. Back on April 28th, 2019, Garrett H was the first TG gamer to discover the kill screen glitch on Berzerk game 6. This glitch is very prominent on game 1, causing most runs to die out at around 150K. On game 6 we see scores go well into the 300K before the glitch takes hold. I'm not sure what causes it on game 6, but here's an observation: Garrett's run, and my 2 runs seem to have a certain robot "reset" around 79K and every 79K thereafter. (Or this can be calculated as to how many screens or levels have passed) - the robots revert back to their old level 1 shooting speeds, gradually increasing the bullet speeds until maximum is reattained.
My 1st game 6 run in October 2018 was stopped on purpose at 333K, not knowing there was a kill screen coming. D'oh! I found the Garrett kill screen on this current run, but only when well into 400K. I don't remember doing anything differently in this run, like continually moving the human.
Score: 419,650
Starts at: :22 + :43
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1 Attachment(s)
Lack of foresight on the programmer's part
I'm pretty sure the issue is here >>Attachment 88542