Dispute: John McAllister - M.A.M.E. - Berzerk - Slow Bullets - Random Play (No Pattern Allowed) - Player: Paolo Colman - Score: 156,390
Additional Video Evidence:
|M.A.M.E. - Berzerk - Slow Bullets - Random Play (No Pattern Allowed)|
|Rules||ROM Set = berzerk1|
Starting lives = 3
1st extra at 5K, 2nd at 10K
Sound must be turned OFF for proper INP playback
1. This variation is for a rom set that has the RC-28 Logic Program installed. This is what makes the bullets long and slow. This also makes OTTO twice as fast as the Fast Bullet OTTO after a score of 5000 points. If there is no RC-28 Logic Program installed, all scores on this rom set will be logged under the Fast Bullets variation.
2. This section is for RANDOM METHOD of play where no pattern is used even once during a game to gain advanced knowledge of upcoming rooms during any one LIFE. Any loop, box or pattern performed where rooms repeat even once during any one LIFE will classify play under the PATTERN METHOD of play.
3. A pattern exists whether the ?loop? is elaborate and takes many minutes to complete or if a loop occurs just once during any one LIFE where all four exits are used to make rooms repeat even once. FOREKNOWLEDGE of one loop and its rooms therein ? OR ? FOREKNOWLEDGE of hours of loops and its rooms therein constitute the definition of a PATTERN. In random play rooms can repeat, rarely, but NEVER during the same LIFE and never will multiple rooms repeat in the same order repeatedly where a PATTERN is not being used.
4. NEVER is a Saved State allowed. Entire game must be recorded and continuously played. Regular TG POINTS Settings for this game applies.
|Player Name||Paolo Colman|
|Disputed Score||156,390 (Rank 1)|
|Dispute Evidence / Rationale||I see a pattern|
>v<^ >v<^ >v<^
Player already has a higher score on the correct track so this score should just be removed.