saw this quote above so figured I'd take the time to respond:
" Interestingly, they are both by one individual:
They are Robotron & Jr. Pac-Man. Both are dominated by Abdner Ashman. I cannot ever see anyone beating Abdner at either game. Ever."
I try to call Abdner on his cell phone once or twice a year, he is such a gentleman and cool. We have never met but I give him invites and include him on any robo stuff going on.
He says he hasn't played a game of Robotron in several years now and he is impressed about some of the skill level achieved by the current players.
True sign of a champion. It has ZERO to do with being at the top of an arbitrary score list...he is a class act, makes him "unbeatable" on a humanity level even after getting topped on a score list. :)
I did a check on all of the games mentioned in this thread thus far and also added "Mappy" (Greg Bond).
Quite a few have been beaten since the original "nomination".
Original Nominations - 28
Additional Nominations - 1
Since Beaten (that I am sure of) - 6
Possibly Beaten (that I am aware of) - 1
Still Unbeaten (of 29) - 22 or 23
Of these, how many have very serious contenders - 6
Thus leaving - 16 or 17 that are still undisputed IF the definition includes no other contender in striking distance
Head On - Fred Pastore can take this one down
Jungle Hunt - Steve Wagner has a very good shot at beating this
Missile Command - Jeff Blair is a great player at the "other settings"
Satan's Hollow - I am not 100% sure if this one has unofficially been beaten
Star Wars - Brandon Erickson, if given the time, can beat David's TGTS score
Tron - Don Hayes can definitely pull this off
Tutankham - Greg Bond is definitely capable of beating this one
Now for some little known legend lore...
Some might argue the choice for "Galaga" citing a recent TGTS performance by another player. But be advised that Steve once lasted 4.5 million on his 1st ship !!
Also, on "Tapper", while Greg Erway's marathon score was beaten, his TGTS performance includes 1.9 million on his 1st life !!
On "Timber", Martin Bedard cranked out a 2.5M score years back for the Advanced MAME Deca which was at 5 man settings...and I am not sure if he did this using just 1, 2 or 3 lives.
On "Food Fight", Jon Dworkin's 1.2M at 5-man settings is unbeaten since 2002 or 2001 at ACAM. Jon never tried playing marathon seriously beyond a few million years back but has the skills to pull off 100M easily. And as a second FYI about Jon, his 5M "Pandora" score was achieved after he intentionally killed off around 65 extra lives in storage. I ought to know as I verified that one as well :)
Even though a lot of these scores look impossible to get, I still say they can mostly all be beaten IF enough people get interested in that certain game. DK is a prime example of how so many people have now passed Steve and Billy's scores on the game. It just takes people to have a interest to make it happen.
When I think of who is the best at Joust I don't think of marathon settings. Much like Robotron. Tournament settings is what I think.
I'm pretty sure Lonnie has topped 2 mil on TGTS.
Surprised this score lasted this long to be honest.
Originally Posted by RTM
It won't last another 10 years, thats for sure. There are a few players around now who could take it down if they really wanted to.
Actually, the current Robotron players would suggest the true mark of skill is when played at maximum difficulty.
Originally Posted by Fly
Every score track features a various element of the skill required at the game.
Marathon- proves an ability to have the game internalized well enough that you can go on autopilot...and have enough spare time to stay up for extended periods without family responsibilities keeping one busy.
TGTS- requires cautious patient precision and precise understand of the enemy dynamics, at average difficulty of 5 on a scale of 0-10.
Robotron Quotient (RQ) - average score per wave over any range of waves. Defines exactly how well you can dominate the enemies and maximize the bonus pick-ups. The Vid Kidz used this when observing players back in 82 range when the game was on test and earning heavily.
Extreme Marathon - Difficulty 10 at 25k bonus, this separates the men from the boyz. only a few have proven themselves capable of reaching 10 mill by holding this pace for 2 hrs.
VKE- Vid Kidz Extreme - Difficulty 10 at 50k bonus. this is the ghost pepper challenge, less than 5 have ever proven they could surpass 1 million or 40 waves of this hellish gauntlet. Actually, 2 proven and another who is rumored to have done it.
Without that whole 3D perspective on player skillset, you can't crown a top champion. Just like any sport such as marksmen on the shooting range. There is a diverse facet involved. and granted some golden age games are too minimal in their enemy dynamics or difficulty settings to allow the player to showcase a variety of skillsets.....
I agree. But given the settings available here at TG marathon settings are easy for hundreds of players currently and probably thousands BITD. And TGTS is just too short for a true measure of talent but I think it's a slightly better barometer.
Originally Posted by 1500points
true dat. I would assume that the score tracks around here are going to morph into what is relevant for the players.
Originally Posted by Fly
the concept of TGTS has come up around the Devs before, playing on limited men removes one of the original design intentions of the game which was sweaty knuckle battle of redemption, where you have to gauge your risk/reward and scrape out just 25 more points to hit that precious bonus life. The casino gambling mentality is what makes it so addictive, if Robo had been released as a 5 man game it'd be a whole different legacy we'd not even be thinking about. :)
But TGTS...those 2 redelf sessions (johnny mac) on YT for arcade and mame, both are quite the advertisement for bringing players back to the game. those 2 are masterpieces and have single-handedly rekindled a joy of the game for many youtubers out there. a gateway drug!
The reason that I included marathon "Joust" should be obvious...I compiled exactly what was reflected in this initial thread, save for my personal addition of Greg Bond and "Mappy". The original post specifically referred to Abdner who only played TGTS "Robotron" so I mentioned the new champion on that, but the original mention of "Joust" cited James Vollandt" and not the TGTS performance. Otherwise I agree...the harder settings reflect the better player in general.