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RTM
08-05-2019 at 08:36 AM
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Wall Entry at 08-05-2019 11:33 AM

Once again US elected officials are blaming video games as the cause behind mass-shootings. Anything to divert from the fact that time and time again when these unfortunate situations happen a never-ending cycle occurs...and the real sources behind these senseless shootings are never addressed.

https://www.cnn.com/2019/08/05/politics/kevin-mccarthy-mass-shootings-video-games/index.html

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  1. GibGirl's Avatar

    I'm only stopping in to say that there's absolutely no way this thread isn't going to devolve into a nasty argument. I'd encourage considering removing it, or at least very actively moderating it to keep that from happening.


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  2. Kelly Kerr's Avatar

    RTM, lets keeps this kind of stuff off here. This is where i come to get away from all that stuff. I get it, but this is a place for fun not political stuff.

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  3. RTM's Avatar

    For those who think the subjects should be avoided, historically TG has always addressed such matters whether posted by staff or non-staff. If the site is not mature enough to handle heavy subject matter considering everyone is "over 18" then that's a real shame. The "Social" page is meant to be just that, social.

    The very subject of politicians blaming social maladies on video games has been discussed within the TG forum on at least two separate occasions that I am aware of and possibly more over the years. The subject is nothing new...unfortunately the news media event itself is.

  4. datagod's Avatar

    In hindsight, I think this post should be removed @RTM

    We have all been touched by gun violence in one way or another. Some forum members likely have first hand experience of these mass murder tragedies.

    On that note, I am out.


  5. Lauren Tyler's Avatar

    I really think you should remove this. This looks like a fight waiting to happen.


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  6. SincerelyFranny's Avatar

    This thread will be monitored, but not deleted.


    This topic is continuously being discussed by people over multiple other social media networks without issues. It IS heavy, but does that mean it should be ignored or restricted? We are not trying to censor anyone's thoughts or opinions as long as it's not personally attacking one another.

    I have faith that we can all use our best judgement with our comments. It's okay to disagree, it's not okay to be display hostility during a disagreement.

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  7. BRaG's Avatar

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  8. Rogerpoco's Avatar

    Well, let me be the first to be controversial, I really don't mind.

    :)


    The current trend of ultra realistic games where people walk around and shoot at each other in military fashion isn't good, to try to say it isn't a violent bad influence on impressionable young people is just too "metro" for my taste, tbh, I try to maintain innocent obliviousness to the World, but even I'm smart enough to see that it is just an ignorant way to make money, and most definitely influences the current trend towards propensity for violence.


    You might disagree-"I know what's going on, I can separate the difference from fact and fantasy".

    Can your 14 year old Nephew? Seriously?


    Shooting at aliens is one thing, even Commando is another, but some of the stuff being produced these days is useless poison.




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  9. RTM's Avatar

    Dating way back to the 1940's-1950's when the never-ending cartoonish battles between "Tom and Jerry" took place, both parents and kids were smart enough to see these cartoons for what they were...cartoons. Kids did not suddenly start banging their friends with pots, pans, bricks and other cartoon-typical fodder...they knew better.

    Most players of AD&D and other RPG games do not let it go to their heads when it comes to enacting out battles and so forth even though a 1982 made-for-TV film called "Mazes and Monsters" starring then-26 year old Tom Hanks as such a gamer who DID let it go to his head. That was the minute exception, not the norm -

    The arcade "Street Fighter", "Mortal Kombat" and "Killer Instinct" era also did not result in kids suddenly trying to perform "fatalities" on their friends. Nor did it result in thousands of kids running into the streets screaming "Mortal Kombat" as the now-classic console release commercial would suggest -

    "Beavis and Butthead" did not turn a nation of children into pyromaniacs as the early banned episodes from that show featured the lead characters doing.

    However no matter what the era, no matter what the catalyst, there will always be one or more players, viewers, etc, who take a form of entertainment way too far and let its content overwhelm their basic sense of reason, ethics and morality. And it does not even have to be from a source of perceived or obvious violence either...some wackadoo who watched one too many "Yogi Bear" cartoons might develop a penchant for visiting local parks and trying to steal patrons' picnic baskets !!

    The reality is that if all forms of entertainment were kept to the extreme conservative ranges...non-violence, non-adversarial content, etc...life would be pretty boring indeed.

    Remember the Robin Williams film "Good Morning, Vietnam" from 1987 ? When William's character Adrian Cronauer started to spin records featuring someone other that Lawrence Welk and other humdrum musicians going back to the "Big Band" era, the local commanding officer nearly blew a gasket in the process, fearful that such was not befitting to the war effort and that it would have an adverse impact on troop morale and behaviour. Yet that is decidedly not what happened as a result.

    Same concept with video gaming...and same reasonable results. Arcade "Berzerk" did not create any rampaging teenagers back-in-the-day as far as my recollection of reported gaming incidents from that era, nor did titles even as gruesome as "Chiller" result in a single incident of publicized aggression in newspaper reports from that era...again as far as what I read back-in-the-day.

    I have to imagine that modern-era competitive warfare titles whether team-based or single-player "last man standing" titles like "H1Z1" resulted in thousands, or even simply hundreds, of crazed teens committing horrific acts. But, sadly, there will always be a few.

    Think about it objectively and practically....there are more than a hundred million gamers worldwide...that's more than the entire population of entire countries , and in fact more than all but the top 11 or so most-populated countries as of 2019 - http://worldpopulationreview.com/countries/

    That said, it is inconceivable that with such a vast array of gamers that 100% of them will not allow the game theme to overwhelm themselves. Even if 99.999% (3 decimal places) did not allow the game to dictate changes in their social behaviour, the 0.001% remaining...or 1,000 out of 100 million...might still be wackadoo enough to cause tomorrow's next unfortunate headline in the city in which they reside. That is a staggering number.

    This is why titles are rated...some gamers are not mature enough to separate the game from reality, while others simply are not ready (or willing) to deal with the violence aspects and to successfully compartmentalize their feelings of gaming accomplishment from getting riled up and impacted by the action. Parents can monitor what their children play, but once you are 18 that's all she wrote. Hopefully the child was raised with knowing right-from-wrong by that point and developed a good conscience to go along with it.

    The only activity that I must admit DID have a widespread and publicized negative impact on impressionable young minds was the advent of "backyard wrestling" which resulted in a LOT of serious injuries and even deaths by kids too dumb to separate fact from fiction as they tried to emulate what the "pro" wrestlers did in the ring though without the formal training and protection necessary. I cannot to this day understand why that one form of entertainment had such a widespread impact many times more so than modern-era combat games did...go figure. Thankfully the same percentage of gamers who play modern-era combat titles did not get as crazy otherwise I'd likely be on the same side of the argument as the politicians right now !!




  10. Lauren Tyler's Avatar

    I agree about the backyard wrestling bit. Kids don't realize how much training those athletes do as well as the reality about what's going on there. Not to mention, even the best of the best sometimes get injured for real during matches.

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  11. Ninglendo's Avatar



    Penn & Teller did a full episode on video game violence and covered it pretty well.

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  12. datagod's Avatar

    There is no single cause, no single solution. Mass murder has always existed. We now hear more about it thanks to the sensationalist main stream media, social media, etc.

    Broken homes, violent video games, violent sports, violent movies and music, outcasts, bullies, people being ostracized for being different, told they are losers, told they will never amount to anything, no place in this world for them. Hopeless despair, depression, mental illness. Over prescription, under prescription. No faith in God or humanity.

    So many variables. If you point a finger at one single item and say "Aha! THAT is the cause!" then you really don't know what you are talking about.

    We need to be kinder to the outcasts, the downtrodden. Don't let them lose hope in all humanity. If we know somebody struggling, reach out to them. It is hard, I have been on both sides. But we have to try.

    Also if we know somebody who is already headed towards destruction and is making kill lists, we have to report them for their own safety, and the safety of others.


  13. Barthax's Avatar

    America certainly makes the most media noise about these events - possibly so much that it drowns out any such activity in other countries. I would suggest that while the UK does have extreme violence , the extreme violence here is typically reported as gang-on-gang (stabbings particularly due to gun control & readiness of kitchen knives) or due to mental health of the individual (as well as religious extremism but that's a different conversation).

    I would like to hear about other countries' media streams in such circumstances. Is there any media stream elsewhere which mirrors America?

  14. RTM's Avatar

    I can't be sure of all the incidents where online MMORPG or FPS gamers in an "internet cafe" and suddenly in a fit of rage actually ventured into a different cafe where a competing gamer was who ticked them off and then real-life violence was committed, but more than such incidents did occur over the years. Clearly these were not "mass-casualty" incidents, but equally clear is that they were driven by in this case unbalanced individuals who let the gaming get the best of them.

    Gaming is in some cases not the primary catalyst as it takes more than just that to cause someone to go loco like that, but some people have such short fuses that the slightest provocation is all that it takes. And then it is unfortunate that this results in "experts" extolling on the negatives in gaming.

    No one "cause" exists. Gaming is likely one of several for these people, but then again in terms of quantification it is likely not the primary catalyst by far, more likely it is number 10 or 12 on the accumulated list per person, and it varies by person to be sure.

    Politicians seek out the "lightning rod" to use as their personal platforms to combat violence as they run for office, and video games are a convenient selection, just as years back music videos were, Howard Stern, certain types of non-traditional music, pro-wrestling, and so forth. Plus it looks good on their campaign placards.

    As time marches on, the next generation of parents will be all the wiser when it comes to catalysts as they themselves were likely among the "gaming crowd" so they experienced first-hand what we all know to be true. The elder generation which grew up on black and white TV's and listening to radio shows likely have an unwavering fear and dislike of gaming, but as that generation passes on, public sentiment will largely shift and the same-old firebrand rhetoric from politicians blaming video gaming will be largely dismissed.

    Truth be told you read about more catalysts for violence in your average daily local newspaper than you do in a video game.

    The gun control debate (guns kill or people kill) will also never end...I don't think politicians will ever have the guts to do what is right. But the common sense approach, limiting access to automatic weaponry, high-capacity magazines, high-velocity weapons and more, that won't entirely stop gun violence...but common sense dictates that when the fire-rate/capacity is severely whittled down then should such a "mass casualty event" start to commence then the culprit will lack the capacity to fire off 200 rounds a minute, for example. Doesn't solve the problem but it "mitigates" some of the potential losses. That's the cold reality of it...if someone is fully intent on doing something, their very first shot will always happen whether it is from a pistol or from an automatic weapon. What happens after that can be at least "minimized" to the best extent possible.

    Back to video gaming. I believe that it is the "cause" that politicians will forever look to as a modern era crutch to explain their stance. It is an easy one to take as there is no solid proof one way or another as to the veracity of such a claim so they can pretty much say what they want. But I think...hope...that as time marches on players will see it as the false-explanation that it truly is, not unlike how "Howard Stern" is not the cause for people to run amuck and cause violence, or watching a show like "Game of Thrones" or "The Sopranos". All convenient crutch-explanations but all entirely false ones.

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