2004 Bounties Rules

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  1. 2004 Bounties Rules

    01-19-2004, 10:26 AM
    Hello fellow gamers:

    I am going to start year 2004 off with a wave of home console and arcade \"bounties\".

    As with my 2003 bounties (Crazy Taxi and Freedom Fighter), these will be personally paid by me to any gamer that can meet or beat the indicated thresholds per challenge. And as these bounties are paid for out of my own pocket, I will understandably be choosing challenges on titles that have great meaning to me.

    One of my favourite expressions is 'I am not Bill Gates'...after all, who is (besides Billionaire Bill himself !!) Therefore, please understand that as I am sponsoring these bounties on my own, as a private individual, the attributed values are based on what is within my anticipated continuing financial means to do so.

    However, modest though these 'bounties' are, there is a potential cumulative payout of nearly $3,000.00 which is no small commitment on my part. The various 'bounties' range from $25.00 up to four (4) that are $200.00 apiece (challenges 11, 25, 34 and 37). It is conveivable that an industrious and skilled gamer can make out quite nicely between now and the end of the challenge deadlines !!

    That being said, these 'bounties' all have an expiration date of December 31st, 2004, to coincide with my 'Crazy Taxi crazy bounties', and also my Magnavox Odyssey 2 'Freedom Fighter' bounty. Some prizes are awarded ninety (90) days from the date that a successful challenge has been both submitted and verified, while other prizes are awarded based on the highest score received by December 31st, 2004. Read the contest guidelines carefully, I implore you.

    Listed below in sequence are the following?

    1st - I thought it best to start with the exciting synopsis of what each of the bounties are, inclusive of the specific rules and settings that govern each challenge.

    2nd - The general rules of the competition, including the indemnification clauses which are unfortunately necessary, as this is money coming out of my own pocket, so I have to prepare for every contingency.

    3rd - A list of approved emulators for selected vintage console and arcade challenges.

    4th - And finally, my closing thoughts on these 'bounty' challenges.

    Read them carefully, I implore you, so that there are no bad feelings if a 'bounty' challenge is partially met under the competition parameters.

    I will shortly have a main section in the Twin Galaxies forum created which is entitled 'Roberts 2004 Bounty Challenges'. All correspondence relating to the 'bounty' challenges should ideally be sent to me via a forum message there, although it is equally permissible to send me a private message (PM) via the same forum. However, so that everyone benefits from the wisdom gained from each reply, I ask that you please consider the public forum category your first and foremost way to contact me with questions regarding these 'bounty' challenges.

    And so, I welcome you to my year 2004 Bounty Challenges. I wish all participating gamers the best of luck, and most of all, have fun !! Here goes...and for fun, I have added what I think is the Challenge Difficulty Rating, a personal opinion, of course. From (1-5) where (1) is easiest and (5) is hardest.

    The 'bounties' are grouped by platform for sake of ease. The platforms involved, in order with the related 'bounty' challenge numbers, are as follows?SNES (1-3), NES (4-7), N64 (8-11), Odyssey 2 (12-13), Sega DC (14-18 ), Sony PS1 (19), Sony PS2 (20), Atari 2600 (21-25), ColecoVision (26), Microsoft Xbox (27) and finally arcade (28-38 ).

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    THE 'BOUNTY' CHALLENGES

    Bounty (1) - 'Super Smash TV' for the SNES
    Challenge Difficulty Rating - 1 (easiest)
    Challenge - What is the most points you can make in just the opening board on your 1st life only ?
    Special Rules and Settings - difficulty set to 'Normal'
    Bounty Prize - $25.00
    Bounty Payable Date - Jan 31st, 2005
    Bounty Status - CLAIMED !!

    Bounty (2) - 'Zombies Ate My Neighbors' for the SNES
    Challenge Difficulty Rating - 5 (hardest)
    Challenge - Starting from level 1, what is the most victims you can save on 'LEVEL 48: CURSE OF THE TONGUE' when the final bonus points are added.
    Special Rules and Settings - Unlocking bonus levels is optional. Player must fully defeat the final boss without exploiting flaws in the final level's design.
    Bounty Prize - Special...$25.00 total for saving 1-3 victims, or $50.00 total for saving 4-6 victims, and saving 7 or more victims awards the maximum 'bounty' payout total of $150.00 !!
    Bounty Payable Date - Jan 31st, 2005
    SPECIAL - thanks to gamer \"Krayd\" for helping to clarify my rules governing this challenge !!
    Bounty Status - CLAIMED !! - by two (2) gamers splitting the prize

    Bounty (3) - 'Road Runner Death Valley Rally' for the SNES
    Challenge Difficulty Rating - 4 (hard)
    Challenge - highest score completing the game by December 31st, 2004
    Special Rules and Settings - you must also get all the flags
    Bounty Prize - $100.00
    Bounty Payable Date - Jan 31st, 2005
    Bounty Status - CLAIMED !!

    Bounty (4) - 'Blaster Master' for the NES
    Challenge Difficulty Rating - 1 (easiest)
    Challenge - fastest completion of entire game
    Bounty Prize - $25.00
    Bounty Payable Date - Jan 31st, 2005
    Bounty Status - CLAIMED !!

    Bounty (5) - 'Metal Gear' for the NES
    Challenge Difficulty Rating - 1 (easiest)
    Challenge - fastest completion of entire game
    Bounty Prize - $25.00
    Bounty Payable Date - Jan 31st, 2005

    Bounty (6) - 'Festers Quest' for the NES
    Challenge Difficulty Rating - 1 (easiest)
    Challenge - fastest completion of entire game
    Bounty Prize - $25.00
    Bounty Payable Date - Jan 31st, 2005
    Bounty Status - CLAIMED !!

    Bounty (7) - 'Who Framed Roger Rabbit' for the NES
    Challenge Difficulty Rating - 1 (easiest)
    Challenge - fastest completion of entire game
    Bounty Prize - $25.00
    Bounty Payable Date - Jan 31st, 2005
    Bounty Status - CLAIMED !!

    Bounty (8 ) - 'Cruisin the USA' for the Nintendo 64
    Challenge Difficulty Rating - 3 (medium)
    Challenge - fastest continuous completion of game with traffic difficulty on maximum (5) while always coming in 1st place in every race (i.e. a complete run without a loss from start to finish)
    Special Rules and Settings - use of the turbo-boost maneuver is not allowed for this challenge; use of the three hidden vehicles is permitted; vehicle may be upgraded to maximum prior to attempting this challenge
    Bounty Prize - $75.00
    Bounty Payable Date - Jan 31st, 2005
    Bounty Status - CLAIMED !!

    Bounty (9) - 'Mario 64' for the Nintendo 64
    Challenge Difficulty Rating - 1 (easiest)
    Challenge - fastest completion of 120 stars in the same continuous game
    Special Rules and Settings - player must start from a new file; player may acquire stars in any order they choose
    Bounty Prize - $25.00
    Bounty Payable Date - Jan 31st, 2005

    Bounty (10) - 'Diddy Kong Racing' for the Nintendo 64
    Challenge Difficulty Rating - 4 (hard)
    Challenge - beat 55.00 seconds on 'Whale Bay' for a 3-lap race
    Special Rules and Settings - any driver may be used
    Bounty Prize - $100.00
    Bounty Payable Date - ninety (90) days after mailing postmark of successful accomplishment
    Bounty Status - CLAIMED !!

    Bounty (11) - 'Rampage World Tour' for the Nintendo 64
    Challenge Difficulty Rating - 5 (hardest)
    Challenge - complete the game without a continue, regardless of score
    Special Rules and Settings ? any monster may be used
    Bounty Prize - $200.00
    Bounty Payable Date - ninety (90) days after mailing postmark of successful accomplishment

    Bounty (12) - 'UFO' for the Magnavox Odyssey 2
    Challenge Difficulty Rating - 2 (easy)
    Challenge - reach 2,500 points or more
    Bounty Prize - $50.00
    Bounty Payable Date - ninety (90) days after mailing postmark of successful accomplishment

    Bounty (13) - 'KC Munchkin' for the Magnavox Odyssey 2
    Challenge Difficulty Rating - 5 (hardest)
    Challenge - meet or beat 9,999 points on default maze
    Bounty Prize - $175.00
    Bounty Payable Date - ninety (90) days after mailing postmark of successful accomplishment

    Bounty (14) - '18 Wheeler' for the Sega Dreamcast
    Challenge Difficulty Rating - 2 (easy)
    Challenge - achieve $70,000 or more on any one of the four score attack challenges
    Special Rules and Settings - any driver and cargo may be used
    Bounty Prize - $50.00 (for any of the four, and NOT each of the four). In other words, a maximum payout of one prize of $50.00 will be awarded this challenge
    Bounty Payable Date - ninety (90) days after mailing postmark of successful accomplishment

    Bounty (15) - 'Crazy Taxi 2' for the Sega Dreamcast?Challenge Difficulty Rating - 4 (hard)
    Challenge - achieve $250,000 or more in 'Around Apple'
    Special Rules and Settings - player cannot employ the 'continuous backdrift' or 'wall trick' maneuvers; any driver and vehicle combination may be selected
    Bounty Prize - $100.00
    Bounty Payable Date - ninety (90) days after mailing postmark of successful accomplishment

    Bounty (16) - 'Crazy Taxi 2' for the Sega Dreamcast
    Challenge Difficulty Rating - 2 (easy)
    Challenge - complete stage (4-2) 'Crazy Road' in under 20.00 seconds
    Special Rules and Settings - any driver and vehicle combination may be selected
    Bounty Prize - $50.00
    Bounty Payable Date - ninety (90) days after mailing postmark of successful accomplishment

    Bounty (17) - 'Crazy Taxi 2' for the Sega Dreamcast
    Challenge Difficulty Rating - 2 (easy)
    Challenge - complete stage (1-1) 'Crazy Tour' in under 4:15.00 (4 min/15 sec)
    Special Rules and Settings - any driver and vehicle combination may be selected
    Bounty Prize - $50.00
    Bounty Payable Date - ninety (90) days after mailing postmark of successful accomplishment

    Bounty (18 ) - 'Crazy Taxi' for the Sega Dreamcast
    Challenge Difficulty Rating - 3 (medium)
    Challenge - achieve 250 or more 'Crazy Thru' maneuvers in mini-game (S-1)
    Special Rules and Settings - any driver and vehicle combination may be selected
    Bounty Prize - $75.00
    Bounty Payable Date - ninety (90) days after mailing postmark of successful accomplishment

    Bounty (19) - 'Resident Evil' for the Sony Playstation
    Challenge Difficulty Rating - 3 (medium)
    Challenge - beat 59:00 minutes on the NTSC version
    Special Rule - rocket launcher file may be used in accordance with previously established TG rules governing this variation; either Chris or Jill may be selected
    Bounty Prize - $75.00
    Bounty Payable Date - ninety (90) days after mailing postmark of successful accomplishment

    Bounty (20) - 'Grand Theft Auto III' for Sony Playstation 2
    Challenge Difficulty Rating - 3 (medium)
    Challenge - finish the game with a new world record completion time of less than 1:43.44 (1 hour, 43 min, 44 secs), the currently verified world record according to Twin Galaxies GTA consultant, Mike Morrow.
    Special Rules and Settings ? completion of non-essential challenges is not required
    Bounty Prize - $75.00
    Bounty Payable Date - ninety (90) days after mailing postmark of successful accomplishment

    Bounty (21) - 'Frankensteins Monster' for Atari 2600
    Challenge Difficulty Rating - 3 (medium)
    Challenge - achieve a final score of 5,000 or more points
    Special Rules and Settings - game 'B' and only the final score after completion of the game is considered for this challenge, as it is possible to finish stage 6 with less points than when you started
    Bounty Prize - $75.00
    Bounty Payable Date ? ninety (90) days after mailing postmark of successful accomplishment

    Bounty (22) - 'Entombed' for Atari 2600
    Challenge Difficulty Rating - 2 (easy)
    Challenge - achieve a final score of 250 or more points
    Special Rules and Settings - game 'B'
    Bounty Prize - $50.00
    Bounty Payable Date - ninety (90) days after mailing postmark of successful accomplishment

    Bounty (23) - 'Coconuts' for Atari 2600
    Challenge Difficulty Rating - 2 (easy)
    Challenge - achieve a final score of 5,000 or more points
    Special Rules and Settings - game 'B'
    Bounty Prize - $50.00
    Bounty Payable Date -ninety (90) days after mailing postmark of successful accomplishment
    Bounty Status - CLAIMED !!

    Bounty (24) -'Tuttankham' for Atari 2600
    Challenge Difficulty Rating - 2 (easy)
    Challenge - achieve a final score of 4,500 or more points
    Special Rules and Settings - game 'B'
    Bounty Prize - $50.00
    Bounty Payable Date - ninety (90) days after mailing postmark of successful accomplishment

    Bounty (25) - 'River Raid' for Atari 2600
    Challenge Difficulty Rating - 5 (hardest)
    Challenge - reach 999,999 points on your 1st life
    Special Rules and Settings ? game ?B?; you MUST play on either the original \"River Raid\" Activision cartridge or the original \"River Raid\" Activision Romset
    Bounty Prize - $200.00
    Bounty Payable Date - ninety (90) days after mailing postmark of successful accomplishment

    Bounty (26) - 'Miner 2049er for ColecoVision
    Challenge Difficulty Rating - 3 (medium)
    Challenge - beat my world record !!
    Special Rules and Settings - game '1'
    Bounty Prize - $75.00
    Bounty Payable Date - ninety (90) days after mailing postmark of successful accomplishment

    Bounty (27) - 'Simpsons Road Rage' for Microsoft Xbox
    Challenge Difficulty Rating - 2 (easy)
    Challenge - meet or exceed $25,000 on any of the six (6) course-based events; prize awarded once to only the first player to accomplish this challenge. To be perfectly clear, as with the '18 Wheeler' challenge (14), only one (1) bounty prize of $50.00 is potentially payable here
    Special Rules and Settings - any driver/vehicle may be selected
    Bounty Prize - $50.00
    Bounty Payable Date - ninety (90) days after mailing postmark of successful accomplishment

    Bounty (28 ) - 'Galaxian Part 4' for Arcade
    Challenge Difficulty Rating - 2 (easy)
    Challenge - beat my world record !!
    Special Rules and Settings - three (3) ships to start, one (1) extra ship awarded, service mode='OFF', unknown='OFF'
    Bounty Prize - $50.00
    Bounty Payable Date - ninety (90) days after mailing postmark of successful accomplishment
    Bounty Status - CLAIMED !!

    Bounty (29) - 'Crazy Balloon' for Arcade
    Challenge Difficulty Rating - 4 (hard)
    Challenge - meet or exceed 100,000 points
    Special Rules and Settings - three (3) balloons to start, one (1) extra balloon awarded, all unknowns='OFF'
    Bounty Prize - $100.00
    Bounty Payable Date - ninety (90) days after mailing postmark of successful accomplishment
    Bounty Status - CLAIMED !!

    Bounty (30) - 'Leprechaun' for Arcade
    Challenge Difficulty Rating - 1 (easiest)
    Challenge - meet or exceed 1,500,000 points
    Special Rules and Settings - three (3) lives to start, one (1) extra life awarded, all unknowns='OFF'
    Bounty Prize - increased from $25.00 to $100.00 effective 6/03/04 !!
    Bounty Payable Date - ninety (90) days after mailing postmark of successful accomplishment
    Bounty Status - CLAIMED !!

    Bounty (31) - 'Rip Off' for Arcade
    Challenge Difficulty Rating - 3 (medium)
    Challenge - meet or exceed 20,000 points in single player mode
    Special Rules and Settings - starting fuel pods='16', service mode='OFF'
    Bounty Prize - $75.00
    Bounty Payable Date - ninety (90) days after mailing postmark of successful accomplishment

    Bounty (32) - 'Barrier' for Arcade
    Challenge Difficulty Rating - 2 (easy)
    Challenge - meet or exceed 999 points
    Special Rules and Settings - three (3) innings to start
    Bounty Prize - $50.00
    Bounty Payable Date - ninety (90) days after mailing postmark of successful accomplishment

    Bounty (33) - 'Canyon Bomber' for Arcade
    Challenge Difficulty Rating - 3 (medium)
    Challenge - meet or exceed 2,000 points
    Special Rules and Settings - three (3) misses allowed
    Bounty Prize - $75.00
    Bounty Payable Date - ninety (90) days after mailing postmark of successful accomplishment

    Bounty (34) - 'Spectar' for Arcade
    Challenge Difficulty Rating - 5 (hardest)
    Challenge - meet or exceed 100,000 points
    Special Rules and Settings - three (3) lives to start, no extra life awarded (top score awards extra credit, not extended play)
    Bounty Prize - $200.00
    Bounty Payable Date - ninety (90) days after mailing postmark of successful accomplishment
    Bounty Status - CLAIMED !!

    Bounty (35) - 'Chicken Shift' for Arcade
    Challenge Difficulty Rating - 3 (medium)
    Challenge - meet or exceed 150,000 points
    Special Rules and Settings - starting lives='3', service mode='OFF'
    Bounty Prize - $75.00
    Bounty Payable Date - ninety (90) days after mailing postmark of successful accomplishment
    Bounty Status - CLAIMED !!

    Bounty (36) - 'Mr Dos Wild Ride' for Arcade
    Challenge Difficulty Rating - 3 (medium)
    Challenge - meet or exceed 150,000 points
    Special Rules and Settings - starting lives='3', difficulty='Easy', extra='Easy', special='Given'
    Bounty Prize - $75.00
    Bounty Payable Date - ninety (90) days after mailing postmark of successful accomplishment

    Bounty (37) - 'Super Cobra' for Arcade
    Challenge Difficulty Rating - 5 (hardest)
    Challenge - meet or exceed 200,000 points
    Special Rules and Settings - starting ships='5', one (1) extra ship awarded, additional extra ships may be earned upon completing ?booty? stage; version is Stern/Sega which allows start of five (5) ships
    Bounty Prize - $200.00
    Bounty Payable Date - ninety (90) days after mailing postmark of successful accomplishment

    Bounty (38 ) - 'Super Missile Attack' for Arcade
    Challenge Difficulty Rating - 2 (easy)
    Challenge - meet or exceed 100,000 points
    Special Rules and Settings - starting cities='6', extra cities every 8,000 points, difficulty='Easy Super Missile Attack'
    Bounty Prize - $50.00
    Bounty Payable Date - ninety (90) days after mailing postmark of successful accomplishment
    Bounty Status - CLAIMED !!

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    GENERAL 'BOUNTY' RULES, PROCEDURES AND INDEMNIFICATIONS

    Now for the general rules governing the challenges?

    1st - It is the intent of the challenge sponsor (myself) that only one (1) 'bounty' is to be paid per challenge. In the unlikely event of a tie, the bounty shall be split evenly between the number of successful claimants achieving the same resultant score.

    2nd - All home console challenges must be fully recorded. This means you start recording before turning the game console on, and continue recording until after the gameplay is completed and any high-score initials are input.

    For vintage titles, approved emulators are accepted for submission purposes, but the gameplay must be fully recorded from beginning to end via VHS video camera without exception.

    3rd - Under no circumstances will photographs be accepted as the sole proof of submission. However, they may be submitted along with your videotape as a supplemental form of proof of accomplishment.

    4th - No useage of turbo controllers, cheat codes, Game Genie/Shark devices, or game enhancement devices of any kind are permitted.

    5th - All challenges are intended for single player performances only, and under no circumstances are 'continues' allowed after you have exhausted your supply of lives (initial and extra earned).

    6th - For competitions payable based on the highest score achieved as of December 31st, all VHS videotape submissions must be received with a postmark no later than December 31st, 2004 without exception.

    Further, it is the responsibility of the gamer to ensure that I receive the videotape. That being said, it is recommended that submissions are sent via insured mail at the expense of the gamer.

    7th - All submission materials become the property of the Twin Galaxies Intergalactic Scoreboard and will not be returned to the gamer.

    8th - All 'bounty' prizes shall be honoured by, and awarded by, Twin Galaxies chief referee Robert T. Mruczek in accordance with the payable terms described per event.

    9th - Each 'bounty' expires promptly on midnight, December 31st, 2004, without exception. It is not the intent of the sponsor (myself) to extend the expiration date of unclaimed bounties after December 31st, 2004.

    10th - As these bounties are awarded by a private individual (myself), anyone over the age of 13 is eligible to submit a successfully achieved 'bounty', inclusive of staff members of the Twin Galaxies Intergalactic Scoreboard, except for myself for reasons of integrity.

    11th - All submissions must be recorded onto VHS videocassette. Although I can accept both PAL and NTSC submissions, all PAL submissions MUST be recorded in 2-hour mode, otherwise known as 'SP' mode, or it will be impossible for me to verify the submission.

    In the event that only BETA cassette format is available to you, we do have the capacity to view in this format. Unfortunately, however, I cannot accept submissions in SECAM format.

    12th ' All submissions must be accompanies by a completed and signed Twin Galaxies Player Agreement and Submission Form, which may be downloaded from the Twin Galaxies website at the following link - https://www.twingalaxies.com/forums/viewtopic.php?t=996

    13th - It is the responsibility of the gamer to fully read all challenge guidelines before attempting a submission.

    14th - Specifically with regards to challenges that are payable to the first successful submitter prior to Dec31/04 rather than for the highest score achieved by Dec31/04, in the unlikely event that multiple submitters provide materials for the same challenge, the ?bounty? shall be awarded to the submitter whose parcel bears the earlier postmark. In the event that the postmarks are identical for each submitter, then the related 'bounty' shall be evenly split between the two submitters.

    15th - All 'bounty' prizes shall be payable by myself, via my own personal check, in US$ dollar funds with the sole exception of submissions from Canada which shall be paid via US International Postal Money Order. Unfortunately, due to the number of potentially issued 'bounties', and as this is a privately funded 'bounty' challenge, I cannot invest the additional funds in arranging for alternate means of disbursement.

    16th - All VHS videotape submissions must be sent to my at-home personal address which is as follows...

    Robert T Mruczek
    179 North 7th Street
    Brooklyn, New York 11211-2905
    USA

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    EMULATION RULES - SECTION ONE

    Submissions for the following platforms MUST utilize the original, dedicated console system and CANNOT be accomplished via an emulator program?

    NES - Nintendo 8-bit system
    Super Nintendo SNES
    N64 - Nintendo 64
    Sega Dreamcast
    Sony PS1 - Sony Playstation
    Sony PS2 - Sony Playstation 2
    Microsoft Xbox

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    EMULATION RULES - SECTION TWO

    Submissions for the following platforms can be accomplished via either the original dedicated platform or via the following approved emulators. We will host them locally on the Snipercade site for your convenience.

    Use of the original consoles, however, are preferred.

    Note - the entire game file MUST be recorded. 'Snapshot' images by themselves will not be accepted. As only 'PCAEWIN version 2.6' for the Atari 2600, and the two approved arcade emulators, can produce an 'AVI' or 'INP' capture of the entire performance, other emulators below can be used, however the entire performance must be captured via video camera.

    Magnavox Odyssey 2 - emulator 'O2EM'

    Atari 2600 - emulator 'PCAEWIN version 2.6'
    Atari 2600 - emulator 'CYBERSTELLA'
    Atari 2600 - emulator 'Z26'

    ColecoVision - emulator 'TGVCOLECO'

    Arcade - (PC) emulator 'WOLFMAME 78' (WIN/DOS)
    Arcade - (unix) emulator 'XALPHAMAME' version 76 or 77

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    FINAL THOUGHTS

    The 'bounty' challenges that I have selected are, again, based on titles that have great personal significance to me. A few are somewhat obscure. This is not to ensure that I minimize the chance of a 'bounty' payout, but rather is my attempt to generate interest in a title that I believe has great gaming values, enjoyment, and of course challenge.

    Some systems do not have an associated challenge. The answer for that is quite simple?I do not own those systems., thus have not developed an affinity with any particular titles for those systems. And the reason I do not own those systems is equally simple - 'I am not Bill Gates' !! Well, that plus I do not have the available space to house them.

    According to my calculations, of the total potential 'bounty' payout of exactly $3,000.00, only $175.00 is definitely payable o January 31st, 2005?this covers ?bounty? challenges (1, 2, 4, 5, 6, 7, 9) which award a small sum based on merely completing the event by Dec31/04. In effect, if only one (1) gamer successfully submits for each of these challenges, then by default they would be the sole recipient of the combined 'bounty' payouts for these seven challenges !! So for these, it pays to be in it to win it. But of course, as these seven (7) challenges are based on the highest score or fastest time by Dec31/04, it could be anyones opportunity to claim these 'bounties' when the time comes.

    Another $450.00 in 'bounties' is possibly payable on Jan31st, 2005, assuming someone manages to achieve the pre-determined threshold for each 'bounty' challenge described earlier. Only five (5) challenges fall into this category (2, 3, 8, 19 and 20). For example, challenge (3) is based on the highest score as of Dec31/04, but only providing the gamer has accumulated all the flags in 'Road Runner Death Valley Rally'. And you are probably wondering why 'bounty' challenge (2) is mentioned a second time, when I had just before said that it is definitely payable on Jan31/05. That is because it is the only variable payout 'bounty' of the entire group. It may be easy to finish 'Zombies Ate My Neighbors' with saving 1 or 2 'victims', but a higher payout is awarded based on how many 'victims' you ultimately save.

    That leaves the other 'bounty' challenges. Some of them are much harder than others, thus the higher related 'bounty' prize. All of which are, I believe, within the realm of do-ability. Take, for example, 'bounty' challenge (38 ), arcade 'Super Cobra', in which the threshold is not even 2,000 points above the current world record. Or 'bounty' challenges (26 & 28 ) in which I am literally daring you to beat my own current world record on each. All you have to do is beat the record, even if by a mere 10 points. But because I am well aware of the mechanics of the game, and the likelihood that I, myself, can re-achieve the same score or higher, those 'bounty' awards, although for setting a new world record, are not as much as for example 'bounty' challenge (35) which is based on setting a new world record on 'Spectar' of 100,000 points or more. That target thresholds is MUCH harder than beating either of my own previously established records.

    I am hoping that the opportunity for gamers to try these games that I have found so many years of personal enjoyment on will provide for both fun and excitement throughout 2004, as well as potentially rewarding industrious and skilled gamers accordingly for their dedication and prowess at the related titles.

    Well that's about all I can say about these 'bounty' challenges, other that may I wish you all the best of luck, and hope that you find some of the same level of interest that I have in these selected titles.

    Robert
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