F I N A L R E S U L T S ! !

  1. F I N A L R E S U L T S ! !

    02-07-2005, 04:16 PM
    Hello fellow gamers:

    For six long months, several players had been battling for the top rankings of the 2004 Twin Galaxies Advanced MAME decathlon. The format started in 2003 as a harder, more challenging version of the traditional annual MAME decathlon, offering players a chance to show just how well they could parlay their overall gaming skills towards a series of ten (10) varied and definitely difficult challenges.

    January 2005 was the last month of the challenge in which each player had an opportunity for one more attempt at each of the ten titles, which were contested at a pace of two titles per month. The players themselves voted on the titles that made up the competition, while the staff of Twin Galaxies determined the specific settings and rules per title.

    After some last minute posturing...literally, as submissions kept coming in until the closing minutes...a winner emerged. It was a close call, so I double checked my own data and then triple checked against that of my fellow contest adminsitrators. After the fact-checking phase was completed, it was safe to announce the winner.

    There was a 100% maximum possible per title for all ten titles. Although points per title determined the percentage, total points for the ten titles did not. In other words, if you scores 10 million points on a title and was number one on that title, that earned you 100%. Suppose you scored poorly on the other 9 titles, none of which even came close to 10 million points. Then it is quite possible that although your cumulative point total was far in excess of 10 million points, you still might have lost the competition. That being said, onto announcing the winners.

    Martin Bedard, who hails from Canada, was the overall winner, achieving a tally of 705.64% out of a maximum of 1,000%. This was a close finish. Donald Hayes, who hails from the USA, came in a close second with 694.63%. Between the two players, they controlled all ten of the top scores from this event, splitting it evenly at 5 and 5.

    Their pace was blistering...most, if not all, of their performances were either world records for full-game performances, or newly established world records at these extreme settings and parameters. They blazed forth a tough act to follow.

    Coming in 3rd place was Anders Svensson, who hails from Sweden, with 332.75%, followed by David Nelson from the USA with 240.64% and Robert Macauley from Australia with 237.54%.

    The competition selection was a mix of classic titles from the 1980's era plus a few colourful titles from the era that followed. It also included some of the toughest titles of all time (\"Super Zaxxon\", \"Millipede\", \"Elevator Action\") and a variety of skillsets. It provided a competetive and interesting blend of action and entertainment for all participants.

    Here are the final results...

    *******************************

    FINAL RANKINGS (PERCENTAGES)

    705.64% - Martin Bedard
    694.63% - Donald Hayes
    332.75% - Anders Svensson
    248.93% - Robert T Mruczek (*1)
    240.64% - David Nelson
    237.54% - Robert Macauley
    198.99% - Greg Erway
    143.26% - Phil Younger
    110.61% - Jonathan Dunne
    88.48% - Kelly Flewin
    61.11% - Rafal Politanski (Did Not Qualify) (*2)
    54.59% - A. Peter Mee (DNQ)
    20.33% - Brien King (DNQ)

    (*1) - as competition administrator I was competiting for fun, not rankings or prizes)

    (*2) - competitors had to submit results for each of the ten selections at each leg of the competition or were disqualified)

    *******************************

    HIGHLIGHTS BY TITLE

    BALCUBE

    Martin took control of this event as the only player to pull off a score in excess of a million points. He nearly hit two million on his first life. Some players have since prodded him to now try for the world mark which is slightly over two million.

    BERZERK

    Donald Hayes hit 106K on his first life at the \"fast bullets/slow Otto\" ROMset which was selected for the competition. His final score ended at 109K. Once he died it was extremely difficult to get back into sequence. Phil (\"Robot Killer\") Younger gave him competition with 70,740 but no one else came close.

    CAMEL TRY

    The only fixed-duration title this competition that players had a realistic chance of completing. Played at maximum difficulty and settings, There were two close scores for the top spot. Martin Bedard hit 304,760 while Anders Svensson hit 288,070. No one else broke the 200K barrier.

    DIG DUG

    Contested at maximum difficulty and on one life only, \"winging it\" would only get you so far in this title. Donald Hayes, the arcade world champion, took his default difficulty skills to the next level and lasted to 948,330 points on his first life. Martin gave it a go reaching 178,180 but no one else even came close.

    ELEVATOR ACTION

    One of the toughest and most unpredictable titles this competition, it was contested at maximum difficulty for one life only. The top two scores were nearly a tie, with Donald edging out Martin by a mere 350 points (43,500 vs 43,150). Anders Svensson came in a close 3rd with 41,150.

    MILLIPEDE

    When contested at maximum difficulty AND one shooter only, the playfield became quite even. Granted, one player happened to be one of the world's best at the title, and he came through with a whopping 171,362 on his first shooter, but everyone else tried equally hard, and most players all came within the same range of so, albeit a fraction of Donald's score.

    SMASH TV

    To my knowledge, Twin Galaxies has never contested this classic title before, and for good reason. Two-way controller titles are difficult to play via keyboard, but players gave it their all. Martin Bedard lead the pack as the only player to reach level 2, defeating the \"Mutoid Man\" and earning the big bonus points that followed, finishing with a whopping 5,779,620 point score. No one else broke a million.

    SUPER ZAXXON

    Long deemed to be one of the toughest titles of all time, it showed as most players could not last beyond 60 seconds on their first life. World champion Donald Hayes pulled off an astounding 273,800 on his first life. Only one player had the skillset to even come close. Martin Bedard achieved 90,300 points, which is great score on this title, but Donald's 273K was just too awesome to catch. Some players could only muster a single digit percentage of his final result (myself included)

    VANGUARD

    This one was a close call. Two players cracked the 100K barrier on this old and unpredictable 4-way shooting, 8-way movement title. Martin Bedard lead the way with 172,460 on his first shooter. Donald Hayes gave chase with 144,960. Only Dave Nelson passed 40K out of everyone else, and his game ended at 63,310. This is one of those titles where no matter how good you are, anything can happen.

    WONDERBOY

    This was the surprise ending of the competition, as it single handedly put Martin Bedard into first place, although he did improve some other titles towards the end.

    Martin submitted a score of 2,122,630 points on \"Wonderboy\" in which he completed the game, with the perfect ending, all on his first life. This has NEVER been done before...arcade or MAME...and as such, ranks as one of the highlights of this competition.

    *******************************

    RANKED RESULTS BY TITLE

    Now it's time to see how we all did !!

    BALCUBE - 1st life only

    1st - 1,929,810 - Martin Bedard
    2nd - 756,100 - Anders Svensson
    3rd - 671,160 - Robert T Mruczek
    4th - 465,000 - Donald Hayes
    5th - 310,580 - Dave Nelson
    6th - 275,390 - Greg Erway
    7th - 265,030 - Robert Macauley
    8th - 191,240 - Jonathan Dunne
    9th - 140,870 - A. Peter Mee (DNQ)
    10th - 104,460 - Rafal Politanski (DNQ)
    11th - 57,920 - Phil Younger
    12th - 37,330 - Kelly Flewin
    13th - 26,000 - Brien King (DNQ)

    BERZERK - 1st life only

    1st Place - 106,030 - Donald Hayes
    2nd Place - 70,740 - Phil Younger
    3rd Place - 19,670 - Martin Bedard
    4th Place - 10,530 - Greg Erway
    5th Place - 9,600 - Robert T Mruczek
    6th Place - 8,870 - Robert Macauley
    7th Place - 8,260 - David Nelson
    8th Place - 8,050 - Jonathan Dunne
    9th Place - 3,330 - Anders Svensson
    10th Place - 1,500 - Kelly Flewin

    CAMEL TRY - Beginner Full Game

    1st Place - 304,760 - Martin Bedard
    2nd Place - 288,070 - Anders Svensson
    3rd Place - 192,270 - Robert Macauley
    4th Place - 177,890 - David Nelson
    5th Place - 160,490 - Robert T Mruczek
    6th Place - 148,910 - Donald Hayes
    7th Place - 91,590 - Greg Erway
    8th Place - 88,730 - Phil Younger
    9th Place - 68,620 - Jonathan Dunne
    10th Place - 14,160 - Kelly Flewin

    DIG DUG - 1st life only

    1st Place - 948,330 - Donald Hayes
    2nd Place - 178,180 - Martin Bedard
    3rd Place - 91,800 - David Nelson
    4th Place - 80,070 - Jonathan Dunne
    5th Place - 59,160 - Greg Erway
    6th Place - 57,940 - Robert Macauley
    7th Place - 41,140 - Robert Mruczek
    8th Place - 37,370 - Phil Younger
    9th Place - 12,600 - Kelly Flewin
    10th Place -2,150 - Anders Svensson

    ELEVATOR ACTION - 1st life only

    1st - 43,500 - Donald Hayes
    2nd - 43,150 - Martin Bedard
    3rd - 41,450 - Anders Svensson
    4th - 28,400 - Robert T Mruczek
    5th - 28,050 - Robert Macauley
    6th - 26,200 - Dave Nelson
    7th - 22,750 - Greg Erway
    8th - 14,750 - Kelly Flewin
    9th - 12,300 - A. Peter Mee (DNQ)
    10th - 11,550 - Rafal Politanski (DNQ)
    11th - 5,550 - Phil Younger
    12th - 4,550 - Brien King (DNQ)
    13th - 1,750 - Jonathan Dunne

    MILLIPEDE - 1st shooter only

    1st Place - 171,362 - Donald Hayes
    2nd Place - 62,331 - Greg Erway
    3rd Place - 61,905 - Martin Bedard
    4th Place - 58,880 - Dave Nelson
    5th Place - 56,550 - Robert T Mruczek
    6th Place - 47,444 - Rafal Politanski (DNQ)
    7th Place - 39.427 - Jonathan Dunne
    8th Place - 38,883 - Anders Svensson
    9th Place - 36,050 - Robert Macauley
    10th Place - 30,222 - Phil Younger
    11th Place - 28,956 - Kelly Flewin
    12th Place - 16,923 - A. Peter Mee (DNQ)
    13th Place - 13,751 - Brien King (DNQ)

    SMASH TV REV 8.00 - Full Game

    1st Place - 5,779,620 - Martin Bedard
    2nd Place - 804,350 - Robert T Mruczek
    3rd Place - 786,020 - Jonathan Dunne
    4th Place - 748,930 - Robert Macauley
    5th Place - 691,460 - Greg Erway
    6th Place - 645,680 - Anders Svensson
    7th Place - 588,930 - Kelly Flewin
    8th Place - 564,800 - Donald Hayes
    9th Place - 463,650 - Dave Nelson
    10th Place - 314,480 - A. Peter Mee (DNQ)
    11th Place - 306,650 - Phil Younger

    SUPER ZAXXON - 1st life only

    1st Place - 273,800 - Donald Hayes
    2nd Place - 90,300 - Martin Bedard
    3rd Place - 24,200 - Greg Erway
    4th Place - 12,100 - Robert Macauley
    5th Place - 9,100 - Robert Mruczek
    6th Place - 7,300 - David Nelson
    7th Place - 3,900 - Jonathan Dunne
    8th Place - 3,500 - Phil Younger
    9th Place - 3,400 - Kelly Flewin
    10th Place - 1,600 - Anders Svensson

    VANGUARD - 1st life only

    1st Place - 172,460 - Martin Bedard
    2nd Place - 144,960 - Donald Hayes
    3rd Place - 63,310 - Dave Nelson
    4th Place - 40,270 - Greg Erway
    5th Place - 39,230 - Robert Macauley
    6th Place - 37,930 - Robert T Mruczek
    7th Place - 37,320 - Anders Svensson
    8th Place - 32,920 - Jonathan Dunne
    9th Place - 6,640 - Kelly Flewin
    10th Place - 6,150 - A. Peter Mee (DNQ)
    11th Place - 5,210 - Phil Younger

    WONDERBOY - 1st life only

    1st Place - 2,122,630 - Martin Bedard
    2nd Place - 940,340 - Anders Svensson
    3rd Place - 590,990 - Donald Hayes (FINAL)
    4th Place - 437,240 - Robert Macauley
    5th Place - 277,300 - Kelly Flewin
    6th Place - 224,410 - Robert T Mruczek
    7th Place - 142,540 - Dave Nelson
    8th Place - 120,420 - Greg Erway
    9th Place - 30,970 - Rafal Politanski (DNQ)
    10h Place - 21,280 - Jonathan Dunne
    11th Place - 10,510 - Brien King (DNQ)
    12th Place - 10,250 - Phil Younger
    13th Place - 2,830 - A. Peter Mee (DNQ)

    *******************************

    POINTS

    As I stated earlier, the cumulative point total was not the final factor in determining who came in first place. However, it is definitely fun to see who scored the most points, so let's do that...

    10,702,485 - Martin Bedard (1st place in percentages)
    3,457,682 - Donald Hayes (2nd)
    2,754,923 - Anders Svensson (3rd)
    2,043,130 - Robert T Mruczek (n/a)
    1,825,710 - Robert Macauley (5th)
    1,398,101 - Greg Erway (6th)
    1,350,410 - David Nelson (4th)
    1,233,277 - Jonathan Dunne (8th)
    985,566 - Kelly Flewin (9th)
    616,142 - Phil Younger (7th)
    493,553 - A. Peter Mee (DNQ)
    194,424 - Rafal POlitanski (DNQ)
    54,811 - Brien King (DNQ)

    So, in a competition for this format, it certainly does pay to have the highest scores possible, but in terms of percentages, sometimes it can make for a huge difference.

    *******************************

    AFTERMATH

    Twin Galaxies certificates of achievement will be sent to each of the top five finishers, as well as a cash prize that I have personally committed to for this competition.

    Congratulations to each participating gamer. I look forward to seeing each of you in the 2005 Advanced MAME decathlon later this year, and thank you each for competing in a most memorable tournament.

    Robert
  2. 02-07-2005, 05:00 PM
    Congrats to Martin and Donald for your performance!! 2mil and an 8-4 finish on one man Martin?!??! or was it 7-4? If it is 8-4 then I bow down for the ultimate Wonderboy champ :) If not you are \"only\" extremly good j/k
  3. 02-07-2005, 05:47 PM
    Nah it was a 7-4 finish, I intentionally missed the 6-4 doll, since I felt it was better not to chance the 8-x levels. I did get all the letters though, and I discovered every single stupid way to die ;). Incidently, is there any difference between these settings and default besides the snakes popping up at the last second?

    Congrats to Don for a great ADeca, he really pushed me at the end.
    Martin Bedard

    Arcade Finder - Find the coin-op games you want to play!
  4. 02-08-2005, 10:13 AM
    Congrats to Martin and all the other competitors, and many thanks to Robert and the other referees for making the ADeca a reality!
  5. Now that it's Over...

    02-08-2005, 05:06 PM
    Hey guys:

    Okay, this is the time to say what you liked and disliked about this year's ADeca dormat. Let me get the ball rolling...

    1st - Timeliness of Updates

    This is all a Robert-issue...I apologize for not being to update daily. Might need some data-entry help for the next one, but I did try my best.

    2nd - The Voting Process

    Was it fair ? I know we have that moratorium-thing in place and all, but still I'd like to believe that it was overall a fair vote.

    3rd - Two Per Month and the Final Month

    How did this format work for everyone ? Specfically, did the caveat that you must qualify monthly roll well with you, so that you at least have something each month coming into the final month ?

    Also, was the format too length (6 months) ? If yes, do you have a suggestion.

    4th - Settings and Such

    Following in the tradition set forth by Ron in the first \"Advanced\" MAME deca, tougher settings were adopted. I'm hoping that this tourney none were made too difficult.

    I decided to cover both bases by allowing \"1-life\" submitters to also, at their own decision, to continue their INP and submit for a full-game. I'm hoping that this decision went over well with the participants.

    5th - The Final INPs

    Still have to discuss with Brien the posting of the final INPs...especially throughout the competition for the next one.

    Okay, that's all I can think of for now. The results are being uploaded by Walter tonight, so should be posted I trust by tomorrow morning. I'll give it a quick peek tomorrow just to make sure.

    That being said, next up on deck is the standard MAME deca. I'm guessing that this should start in the April timeframe...have to check where it started last year...I forget.

    Robert
  6. 02-08-2005, 05:30 PM
    The only sugestions I would make in regard to the Deca/ADeca is to reduce the length. I know that some people often don't have much time to play so 6 months gives them plenty of time. However, having such a long competition sometimes makes people lose interest since things only happen every couple weeks. The excitement of the competition can feel diluted over such a long period. Also, if someone doesn't like the games for a certain month and they send in some token scores just to qualify, it's a whole month to wait for the next round. I wouldn't mind if the Deca's were 3-4 months instead. I don't know, maybe it's just me.
    Martin Bedard

    Arcade Finder - Find the coin-op games you want to play!
  7. Less is Better, I think

    02-08-2005, 06:33 PM
    Hi Martin:

    I agree...less months is a plus. I would not mind either 5 per month and then the final month, or 3/3/4 and then the final month. Either would work fine.

    We have about 9 months to discuss, so there's plenty of time.

    Robert
  8. 02-08-2005, 07:15 PM
    I agree with making the ADeca shorter in length, and I would probably also suggest that the regular Deca be shortened as well. I would suggest trying to keep each to a maximum of 3 months in length. As Martin said, it can be hard to keep one's interest through an entire 6-month contest.

    One idea I had for the format (borrowing from Weehawk's GEGOTW), was to have one week for each game to start followed by a two-week last submission period for a total of 12 weeks. Submission rules for each week and the final two weeks would have to be modified of course.
  9. This Can Work, Too

    02-09-2005, 11:05 AM
    Donald:

    Three (3) months per contest works well...gives players a chance to rest inbetween and enjoy themselves. Next deca, bot hregular MAME and advanced MAME, will be 3 months each, details to be determined.

    Robert
  10. Re: This Can Work, Too

    02-09-2005, 04:27 PM
    Quote Originally Posted by RMRUCZEK
    Donald:

    Three (3) months per contest works well...gives players a chance to rest inbetween and enjoy themselves. Next deca, bot hregular MAME and advanced MAME, will be 3 months each, details to be determined.

    Robert
    Is that already decided? I really prefer the standard deca as it is... 6 months etc. Make changes in the Advanced deca instead! :)
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