Introduce yourself...

  1. 03-03-2021, 06:49 PM
    Quote Originally Posted by Pixe Sukola View Post
    It is very entertaining to review other's performances and in my case it has expanded my knowledge and taste for many games that I would have never played otherwise.

    All console scores are fairly easy to adjudicate, just be more cautious when it comes to MAME submissions tho', these need an .inp file analysis before getting accepted so make sure to vote only on the ones that have said analysis in the comments section. The analysis is fairly difficult to do and only a handful of members in the entire site know how to do it so they usually take more time to pass.

    The minimum ammount of time that a pending score can be accepted on is 24 hours, provided they reached the neccesary ammount of votes. What's the ammount of votes needed? we the community don't know for sure, only admin staff does, but if your submission presents a good evidence, it ill pass in 1-4 days.

    Make sure you show the boot up of the console, settings and all the failed attempts leading to the submitted score, don't edit or cut your video or anything like that. You can use a handheld camera or a direct capture device. Here's a few of my accepted submissions using both methods.

    Handheld camera https://www.twingalaxies.com/showthread.php/196780

    Direct capture https://www.twingalaxies.com/showthread.php/227467

    Both https://www.twingalaxies.com/showthread.php/226527
    Nice! Thanks for all the resources guys, I really appreciate it. I have a submission of GQ2 I may submit...although I really want a better time first (it'd be 12th on sr.com); but it doesn't show my NES booting up. It does have a few failed runs before the actual run on the video tho and shows me using the powermappers software to reset the game cart:
    if you want to see what I mean.
    Likes Barthax liked this post
  2. 03-08-2021, 01:33 AM
    Quote Originally Posted by Brakshow View Post
    It does have a few failed runs before the actual run on the video tho and shows me using the powermappers software to reset the game cart:
    if you want to see what I mean.
    Two brief points from the TG perspective:
    - How would the view confirm from your footage that this is an original NES and not an FPGA third-party device or even emulator?
    - When the main scoreboard* lists something ambiguously as NTSC it tends to mean the US release and not include Japanese releases. Some NES releases like Ice Climber are mixed, however.

    * "Main scoreboard" is anything outside the --GWR & --Speedrun sections. Your run may actually be applicable to the --Speedun section but I have little interest there to confirm.
    Lots of 1sts to be surpassed: what are you waiting for? Play the game, submit the score...
    Thanks Brakshow thanked this post
    Likes nads liked this post
  3. 03-08-2021, 03:03 AM
    Welcome Jenny_Swift88 to Twin Galaxies
    JJTJohnnyLightning World #1 Racer on Arcade Game Fast & Furious Super Cars 1,872 Match Wins 52Cities
  4. 03-08-2021, 11:27 AM
    Quote Originally Posted by Barthax View Post
    Two brief points from the TG perspective:
    - How would the view confirm from your footage that this is an original NES and not an FPGA third-party device or even emulator?
    - When the main scoreboard* lists something ambiguously as NTSC it tends to mean the US release and not include Japanese releases. Some NES releases like Ice Climber are mixed, however.

    * "Main scoreboard" is anything outside the --GWR & --Speedrun sections. Your run may actually be applicable to the --Speedun section but I have little interest there to confirm.
    I appreciate the feedback m8, truly do! How would I prove original hardware without an external camera; in which case I'd have to upload boot-up footage in parallel with game captured footage? Otherwise the captured video would be of much worse quality. What are the rules specifically in regards to NTSC-U and NTSC-J? Both run at the same rate as far as I know, the NTSC-J just has quicker dialogue sequences due to Japanese characters taking up less space to convey more context. I had to learn the NTSC-U first obviously (since I wanted to understand the story) so I'm comfortable with either, as all of the menuing is the same no matter which version you use (selected items are always in the same position of the menu when you select them in both versions).

    Would definitely like to hear what other people who run NES games do in lieu of an external cam...or maybe thats just not acceptable for this database; yet I would find the lack of actual game capture software disturbing for analyzing iffy runs. Thanks!

    Edit: Wanted to add this PS: I have a wife and 4 little children in a small 1400 sq ft open concept home, so external cam capturing all of the audio going on in my home during my runs is not something I want to do for obvious reasons. I bet 75% of my runs fail because 3 of my girls are screaming at the top of their lungs fighting over a toy and I have to stop to break it up.
    Last edited by Brakshow; 03-08-2021 at 11:34 AM. Reason: Added PS
    Likes Barthax liked this post
  5. 03-08-2021, 12:31 PM
    Quote Originally Posted by Brakshow View Post
    I appreciate the feedback m8, truly do! How would I prove original hardware without an external camera; in which case I'd have to upload boot-up footage in parallel with game captured footage? Otherwise the captured video would be of much worse quality. What are the rules specifically in regards to NTSC-U and NTSC-J? Both run at the same rate as far as I know, the NTSC-J just has quicker dialogue sequences due to Japanese characters taking up less space to convey more context. I had to learn the NTSC-U first obviously (since I wanted to understand the story) so I'm comfortable with either, as all of the menuing is the same no matter which version you use (selected items are always in the same position of the menu when you select them in both versions).

    Would definitely like to hear what other people who run NES games do in lieu of an external cam...or maybe thats just not acceptable for this database; yet I would find the lack of actual game capture software disturbing for analyzing iffy runs. Thanks!

    Edit: Wanted to add this PS: I have a wife and 4 little children in a small 1400 sq ft open concept home, so external cam capturing all of the audio going on in my home during my runs is not something I want to do for obvious reasons. I bet 75% of my runs fail because 3 of my girls are screaming at the top of their lungs fighting over a toy and I have to stop to break it up.
    In terms of confirming the hardware, have a look around at the Accepted forum (Archive menu > Submission Archive and then the Accepted forum): there's a drop-down list there for limited the activity by Platform. Lots of NES history & various different ways people have done so but almost all have an external camera. I absolutely understand the issue of family - I've been since the early 2000s, through my kids' lives and now have grandkids too. You can certainly modify the footage afterward on your own equipment to mute large sections of the footage: I turn off the microphone capture (separate microphone input) at times. Your privacy, your perception, your footage & if the only method your conscience permits is direct capture then all power to you. :) However, here, the scoreboard segregates by original console & FPGAs are not original - if you can come up with a sure-fire method of proving that via direct capture, my hat's off to you... then you've just got to convince a bunch of others here.

    As far as NTSC-U vs. NTSC-J is concerned: you've hit the nail on the head. Text differences in manually-timed runs (a.k.a speed runs) are considered segregated (unless excepted by the rules of the track). As the scoreboard is American and most such tracks on the scoreboard history don't accept NTSC-J, it'd be an uphill struggle to get a NTSC-J speed run accepted to one of them. Different website, different culture... but The --Speedrun "platform"'s existence is there to accept any & all - much like speedrun.com, mixing in.
    Thanks Brakshow thanked this post
  6. 03-10-2021, 03:23 PM
    Quote Originally Posted by Barthax View Post
    In terms of confirming the hardware, have a look around at the Accepted forum (Archive menu > Submission Archive and then the Accepted forum): there's a drop-down list there for limited the activity by Platform. Lots of NES history & various different ways people have done so but almost all have an external camera. I absolutely understand the issue of family - I've been since the early 2000s, through my kids' lives and now have grandkids too. You can certainly modify the footage afterward on your own equipment to mute large sections of the footage: I turn off the microphone capture (separate microphone input) at times. Your privacy, your perception, your footage & if the only method your conscience permits is direct capture then all power to you. :) However, here, the scoreboard segregates by original console & FPGAs are not original - if you can come up with a sure-fire method of proving that via direct capture, my hat's off to you... then you've just got to convince a bunch of others here.

    As far as NTSC-U vs. NTSC-J is concerned: you've hit the nail on the head. Text differences in manually-timed runs (a.k.a speed runs) are considered segregated (unless excepted by the rules of the track). As the scoreboard is American and most such tracks on the scoreboard history don't accept NTSC-J, it'd be an uphill struggle to get a NTSC-J speed run accepted to one of them. Different website, different culture... but The --Speedrun "platform"'s existence is there to accept any & all - much like speedrun.com, mixing in.
    Barthax, thank you so much for all of this info. I'll start diving into those archives to see what other people do for their own runs. To the NTSC-U vs NTSC-J to be perfectly honest: I prefer the NTSC-U. The only reason I have the J rom is because thats what the other leaders of other sites are using in their runs, so I figure to have a chance vs them it's just: 'When in Rome' to me; but certainly not my preference.

    So with that said, cool; I'll see what others are doing, dump the powerpak for these runs (considering main reason I'm using it other than save state practice was for the J rom) and have to come up with some creative way of externally capturing my setup without bringing in too much background noise (directional mic; or like you said, just mute it or turn it way down during play). Lots to absorb and research. Thanks again!
    Thanks Barthax thanked this post
    Likes Pixe Sukola, Barthax liked this post
  7. 03-19-2021, 03:21 PM
    Hello everyone,

    My name is Shino (my handle is TheTrueDonnieG). I've been playing video games since the Atari 2600 and have no plans to stop. I've been a member here for a little bit but have never posted (1st post!). I'm from MO #FFFFFF https://speedtest.vet/ https://vidmate.bid/ .
    Last edited by Shino; 03-20-2021 at 10:54 PM.
  8. 03-24-2021, 03:06 AM
    Name: Nathaniel Wilburn
    Username: nthnlwilbourn
    Position: marketing specialist
    Age (at time of post): 25
    Location: Amsterdam, Netherlands
    Gamer since: I was 17
    Thanks wwdkong, The Evener thanked this post
    Likes wwdkong, Barthax, Garrett Holland liked this post
  9. 03-31-2021, 02:09 PM
    Hi there! My name is Rafa, I'm 38 and I'm from Spain. I started playing games back in the '88 on a MSX, specifically Pac-Man and Yie-Ar Kung Fu. Then came the ZX Spectrum, Game Boy, Megadrive, and PC.

    I recently joined the community and, at the moment, I'm tinkering with Wolfmame and its options because I will try playing Pac-Man and some other games. Let's see how good it goes!

    Cheers! :)
    Thanks Pixe Sukola thanked this post
  10. 04-05-2021, 12:51 AM
    Hello everyone I am newbie here and I am glad to be part of this community and I think there is lot of things to learn and gain some knowledge.
Page 41 of 42 FirstFirst ... 31 39 40 41 42 LastLast
Results 401 to 410 of 411
Page 41 of 42 FirstFirst ... 31 39 40 41 42 LastLast
Join us