Deca2K11 - Space Panic [Official Discussion Thread]

  1. Deca2K11 - Space Panic [Official Discussion Thread]

    02-01-2011, 03:45 PM
    They say in Space, no one can hear you scream.. but they can hear you here just fine :) No need for the Panic when you can talk it out amongst friends here. :)


    Mr. Kelly R. Flewin
  2. Re: Deca2K11 - Space Panic [Official Discussion Thread]

    02-01-2011, 06:23 PM
    This is essentially a crummy version of Mr. Do's castle.
    Please join: International Classic Gaming Federation and GU

    Paul's Gamer Zone Arcade/Game room in Canton Ohio. Worth a visit...or 100.

    "I say, I say, figures every time I add 2 and 2 I get a four legged smart aleck machine"

    Max At Once WR's: 30 2/5/09

    Zelda E2Q Progress: 75%
  3. Re: Deca2K11 - Space Panic [Official Discussion Thread]

    02-01-2011, 06:32 PM
    Nah, it's more like an early version of Lode Runner ;)
  4. Re: Deca2K11 - Space Panic [Official Discussion Thread]

    02-02-2011, 02:27 PM
    Ok, after making one serious attempt at this game so far, I finished with a score of 0. What am I missing!?
  5. Re: Deca2K11 - Space Panic [Official Discussion Thread]

    02-02-2011, 02:45 PM
    You dig a hole with one button, then when the alien gets caught in it, you fill the hole back up using the other button. If you can make them fall more than one level, you get more points.
  6. Re: Deca2K11 - Space Panic [Official Discussion Thread]

    02-02-2011, 03:15 PM
    which I strongly advise agaisnt trying. Too easy to get trapped.


    Also, if you're standing to close to the edge of your hole, the enemies will grab you over the hole.
    Please join: International Classic Gaming Federation and GU

    Paul's Gamer Zone Arcade/Game room in Canton Ohio. Worth a visit...or 100.

    "I say, I say, figures every time I add 2 and 2 I get a four legged smart aleck machine"

    Max At Once WR's: 30 2/5/09

    Zelda E2Q Progress: 75%
  7. Re: Deca2K11 - Space Panic [Official Discussion Thread]

    02-02-2011, 03:27 PM
    Quote Originally Posted by Zeo
    which I strongly advise agaisnt trying. Too easy to get trapped.
    I believe some of them have to fall more than one level to kill them (the green and white ones)
  8. Re: Deca2K11 - Space Panic [Official Discussion Thread]

    02-05-2011, 10:27 PM
    this game is in the running for one of the most unpleasant games I've ever played.

    the little buggers are just too *** fast
    Please join: International Classic Gaming Federation and GU

    Paul's Gamer Zone Arcade/Game room in Canton Ohio. Worth a visit...or 100.

    "I say, I say, figures every time I add 2 and 2 I get a four legged smart aleck machine"

    Max At Once WR's: 30 2/5/09

    Zelda E2Q Progress: 75%
  9. Re: Deca2K11 - Space Panic [Official Discussion Thread]

    02-05-2011, 11:13 PM
    Can this game be substituted with something else? The coordinators did well actually 9/10 good games.
  10. Re: Deca2K11 - Space Panic [Official Discussion Thread]

    02-06-2011, 09:07 AM
    Wow, I find it funny how much hate this game's getting. :) Oddly, there was only a few Universal titles left and Mr. Do's Castle... well I figured I knew EXACTLY how that one would go with the way discoveries were made last year. So I went with something a touch less obvious.

    Universal didn't make many titles, surprisingly enough.. but the few they did, for the most part, were really good ones.

    Thanks for the positive feedback though. It was a bit hard to figure out some of these to make an alright balance and 9/10 is good enough for me. ^_^


    Mr. Kelly R. Flewin
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