Only a few things missing, but for the most part, this is virtually every VC title currently being tracked across both N.A. and Europe. :)
Out of tons of games, most are going to be in and golden at this date. :) This thread will continue to be updated as new titles are released.
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Part 1 #-C
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1080 Snowboarding - N64 - Contest - [Points]
Contest Mode, Any Snowboarder & Board [Including Secret], Any Footing Style
Special Rules: Pausing at any time during the run will immediately disqualify your attempt.
1080 Snowboarding - N64 - Time Attack - Crystal Lake [Fastest Completion]
Any Snowboarder & Board [Including Secret], Any Footing Style
Special Rules: You MUST complete the course for your completion time to count. Pausing at any time during the run will immediately disqualify your attempt.
1080 Snowboarding - N64 - Time Attack - Crystal Peak [Fastest Completion]
Any Snowboarder & Board [Including Secret], Any Footing Style
Special Rules: You MUST complete the course for your completion time to count. Pausing at any time during the run will immediately disqualify your attempt.
1080 Snowboarding - N64 - Time Attack - Deadly Fall [Fastest Completion]
Any Snowboarder & Board [Including Secret], Any Footing Style
Special Rules: You MUST complete the course for your completion time to count. Pausing at any time during the run will immediately disqualify your attempt.
1080 Snowboarding - N64 - Time Attack - Dragon Cave [Fastest Completion]
Any Snowboarder & Board [Including Secret], Any Footing Style
Special Rules: You MUST complete the course for your completion time to count. Pausing at any time during the run will immediately disqualify your attempt.
1080 Snowboarding - N64 - Time Attack - Golden Forest [Fastest Completion]
Any Snowboarder & Board [Including Secret], Any Footing Style
Special Rules: You MUST complete the course for your completion time to count. Pausing at any time during the run will immediately disqualify your attempt.
1080 Snowboarding - N64 - Time Attack - Mountain Village [Fastest Completion]
Any Snowboarder & Board [Including Secret], Any Footing Style
Special Rules: You MUST complete the course for your completion time to count. Pausing at any time during the run will immediately disqualify your attempt.
1080 Snowboarding - N64 - Trick Attack - Air Make [Points]
Any Snowboarder & Board [Including Secret], Any Footing Style
Special Rules: Pausing at any time during the run will immediately disqualify your attempt.
1080 Snowboarding - N64 - Trick Attack - Crystal Lake [Points]
Any Snowboarder & Board [Including Secret], Any Footing Style
Special Rules: Pausing at any time during the run will immediately disqualify your attempt.
1080 Snowboarding - N64 - Trick Attack - Crystal Peak [Points]
Any Snowboarder & Board [Including Secret], Any Footing Style
Special Rules: Pausing at any time during the run will immediately disqualify your attempt.
1080 Snowboarding - N64 - Trick Attack - Deadly Fall [Points]
Any Snowboarder & Board [Including Secret], Any Footing Style
Special Rules: Pausing at any time during the run will immediately disqualify your attempt.
1080 Snowboarding - N64 - Trick Attack - Dragon Cave [Points]
Any Snowboarder & Board [Including Secret], Any Footing Style
Special Rules: Pausing at any time during the run will immediately disqualify your attempt.
1080 Snowboarding - N64 - Trick Attack - Golden Forest [Points]
Any Snowboarder & Board [Including Secret], Any Footing Style
Special Rules: Pausing at any time during the run will immediately disqualify your attempt.
1080 Snowboarding - N64 - Trick Attack - Halfpipe [Points]
Any Snowboarder & Board [Including Secret], Any Footing Style
Special Rules: Pausing at any time during the run will immediately disqualify your attempt.
1080 Snowboarding - N64 - Trick Attack - Mountain Village [Points]
Any Snowboarder & Board [Including Secret], Any Footing Style
Special Rules: Pausing at any time during the run will immediately disqualify your attempt.
A
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A Boy & His Blob - Trouble On Blobonia - NES - [Fastest Completion]
Factory Default
Special Rules: Warping is NOT Permitted! You may NOT use the Honey Jellybean 50 times or more! The timer begins when you hit
Start on the title screen and ends after you defeat the evil King and the screen comes up declaring him dead. You must
complete the game or your record/attempt will be disqualified.
[Warping is achieved by going to where the spiderweb is, having your Blob turn into a hole, and as you fall in, whistle to
make him turn back, but you get stuck in the floor and then move Right to be warped to the other side of the Subway.]
A Boy & His Blob - Trouble On Blobonia - NES - [Points]
Factory Default
Special Rules: Warping is NOT Permitted! You may NOT use the Honey Jellybean 50 times or more! Completing the game is
optional.
[Warping is achieved by going to where the spiderweb is, having your Blob turn into a hole, and as you fall in, whistle to
make him turn back, but you get stuck in the floor and then move Right to be warped to the other side of the Subway.]
Actraiser - SNES - [Normal Mode] [Fastest Completion]
TGTS Settings [3 Lives to Start, 5 Lives Maximum] [No Continues Allowed!]
Special Rules: The Timer begins when select your character and ends when you lay the final blow on Tanzra's Second form. You
MUST Complete the game or your record/attempt WILL be disqualified!
Actraiser - SNES - [Normal Mode] [Points]
TGTS Settings [3 Lives to Start, 5 Lives Maximum] [No Continues Allowed!]
Special Rules: None
Actraiser - SNES - [Professional! Mode] [Fastest Completion]
5 Lives Only [No Continues Allowed!]
Special Rules: To access Professional! Mode, you must already have beaten the game prior. Highlight New Game and either hit
Down or the Select button Twice to access the Mode. The Timer begins when select your character and ends when you lay the
final blow on Tanzra's Second form. You MUST Complete the game or your record/attempt WILL be disqualified!
Actraiser - SNES - [Professional! Mode] [Points]
5 Lives Only [No Continues Allowed!]
Special Rules: To access Professional! Mode, you must already have beaten the game prior. Highlight New Game and either hit
Down or the Select button Twice to access the Mode.
Adventure Island - NES - [Points]
Factory Default
Special Rules: You may NOT use any codes or your run will be disqualified.
Adventures of Lolo - NES - [Fastest Completion]
Factory Default [5 Life Game]
Special Rules: Timer begins when you hit Start on the Start/Password screen and Ends the instant you walk through the
door/complete Floor 10, Room 5. Passwords are NOT allowed! You MUST complete the game, or your record/attempt will
disqualified.
Adventures of Lolo 2 - NES - [Fastest Completion]
Factory Default [5 Life Game]
Special Rules: Timer begins when you hit Start on the Start/Password screen and Ends the instant you climb the stairs
after defeating the Evil King. Passwords are NOT allowed! You MUST complete the game, or your record/attempt will
disqualified.
Air Zonk - Turbografx-16 - [Points]
Any Difficulty [No Codes or Continues Allowed]
Special Rules: You may freely choose Auto, Manual or Alone for when choosing for Helper
Alex Kidd in Miracle World - Sega Master System [Fastest Completion]
No Continues Allowed!
Special Rules: The Timer begins when you hit Start on the title screen and ends when you touch the Crown in Cragg Lake. You MUST
complete the game or your record/attempt WILL be disqualified!
Alex Kidd in Miracle World - Sega Master System - [Points]
No Continues Allowed!
Special Rules: None
Alex Kidd in Shinobi World - Sega Master System - [Fastest Completion]
No Continues Allowed!
Special Rules: The Timer begins when you hit Start on the Title Screen and ends when you deliver the final blow to Ninja Hanzo. You must complete the game or
your record/attempt will be disqualified.
Alex Kidd in Shinobi World - Sega Master System - [Points]
No Continues Allowed!
Special Rules: If you get to the end of the game, you must allow yourself to be killed by the final boss as your score will not be visible if you beat it.
Alex Kidd in the Enchanted Castle - Sega Genesis / Megadrive - [Fastest Completion]
Normal Difficulty, Normal Or Reverse Controls [No Continues]
Special Rules: The Timer begins when you select Start on the Second Menu and ends when you lay the final blow on Ashra & enter the
Throne Room. You MUST Complete the game or your record/attempt WILL be disqualified!
Alex Kidd: The Lost Stars - Sega Master System - [Points]
Factory Default [No Continues Allowed!]
Special Rules: None
Alien Crush - TurboGrafx-16 - [Points]
Fast Ball Speed, Any Music [No Codes Allowed]
Special Rules: When you lose your final ball, you may take advantage of the score match option to earn an Extra Ball.
Alien Soldier - Sega Genesis / Megadrive - [Points]
Super Hard Difficulty, Any Weapons Configuration [Continues are NOT allowed!]
Special Rules: None
Alien Soldier - Sega Genesis / Megadrive - [Fastest Total Completion Time]
Super Hard Difficulty, Any Weapons Configuration
Special Rules: You must complete the game for your attempt to qualify. The Total Clear Time shown after the credits will be your time.
Continues are NOT allowed!
Alien Storm - Sega Genesis / Megadrive - [Points]
Arcade Mode, Single Player, Normal Difficulty, Normal Energy Level, Rapid Fire Off, Any Controller Configuration [No Continues Allowed!]
Special Rules: You may freely choose from any available character.
Altered Beast - Arcade - [Points]
Lives: 3
Difficulty: N
Power: 3
Demo Sound: Optional
Free Play: Off
Any Controller Configuration
Rapid Shot Speed: 10
Special Rules: You MUST show the game settings before starting or you risk your score being disqualified. Continues are NOT allowed!
Altered Beast - Sega Genesis / Megadrive - [Points]
Factory Default [No Codes Allowed!]
Special Rules: None
Art of Fighting 2 - Neo Geo - [Points - Tournament Settings]
Single Player Only, Hard Difficulty, Player vs Com Mode
Special Rules: You may freely select any character available as well as your starting opponent.
Axelay - SNES - [Points]
Normal Difficulty [No Codes or Continues Allowed!]
Special Rules: You may change the Trigger Speed and Brightness to any level you desire.
B
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Balloon Fight - NES - Points [Game A]
Game A - 1 Player
Special Rules: When your score over 1 Million points, your score rolls over before continuing on, so feel free to continue on as long as you're able to.
Balloon Fight - NES - Points [Game C]
Game C - 1 Player
Special Rules: When your score over 1 Million points, your score rolls over before continuing on, so feel free to continue on as long as you're able to.
Baseball - NES - [Biggest Blowout]
1 Player Only
Special Rules: You MUST play the ENTIRE 9 Innings, unless at any given time the computer offers a forfeit. [IE. They give up]
This game will use The Special Blowout Rules for final score, where it is tabulated by how many runs you have won the game
by. [Ex. If you beat the computer 16-4, your final score will then be 12, which is how many runs you won by.]
Baseball Stars 2 - Neo Geo - [Biggest Blowout]
You may freely choose from any available team and league
Special Rules: This game will use the Special Blowout Rules for final score, where it is tabulated by how many runs you have won the game by.
[Ex. If you beat the computer 16-4, your final score will then be 12, which is how many runs you won by.]
Bases Loaded - NES - [Biggest Blowout]
Pennant Mode, May Freely Choose Any Available Team, No Passwords Allowed!
Special Rules: You MUST play the ENTIRE 9 Innings, unless at any given time the computer offers a forfeit. [IE. They give up]
This game will use The Special Blowout Rules for final score, where it is tabulated by how many runs you have won the game
by. [Ex. If you beat the computer 16-4, your final score will then be 12, which is how many runs you won by.]
Battle Lode Runner - Turbografx-16 - Puzzle Mode [Points]
Puzzle Mode, New Game Only [Continues and Saves are NOT allowed!]
Special Rules: Stage Select, Password and File Select and Pausing for ANY reason will immediately disqualify your attempt.
Beyond Oasis / The Story of Thor - Sega Genesis / Megadrive - [Fastest Completion]
Must Start A New File, May Freely Choose Your Name
Special Rules: The Timer begins when you select your name after starting a New File and ends when Ali gets pushed through the portal after defeating the
final bosses, the dialogue finishes and the ending cutscenes start playing. You MUST complete the game or your record/attempt will be disqualified!
Bio Miracle Bokutte Upa - NES - [Fastest Completion]
Normal Difficulty, TGTS Settings [3 Lives to Start, 5 Lives Maximum] [Continues are NOT allowed!]
Special Rules: The Timer begins when you hit Start on the Normal Difficulty option and ends when you lay the final blow on the Final Boss at the end of
World 7-3 [The one with the 3 enemies circling it]. You MUST complete the game or your record/attempt will be disqualified!
Bio Miracle Bokutte Upa - NES - [Points]
Normal Difficulty, TGTS Settings [3 Lives to Start, 5 Lives Maximum] [Continues are NOT allowed!]
Special Rules: Your scoring attempts ends when either you die for a 3rd, 4th or 5th time [depending on if you earn any extra lives], or you complete the
game.
Blades of Steel - NES [Biggest Blowout]
Exhibition Mode, Junior Skill Level, May Select Any Team Available
Special Rules: You must play all 3 Periods and WIN the game by at least one point. This game will use Special Blowout
Rules for final score, where it is tabulated by how many goals you have won the game by. [Ex. If you beat the computer
16-4, your final score will then be 12, which is how many goals you won by.]
Blaster Master - NES - [Fastest Completion]
Factory Default [3 Lives Only! No Continues allowed!]
Special Rules: If you enter a boss room and automatically leave to get have the 2 rooms merge and the boss stuck in the wall,
your recording shall be disqualified! Using Pause in ANY boss room after tossing a Grenade at the boss will result in your
recording being disqualified. The Timer begins when you hit Start on the title screen and ends when you hit the Shadow Lord
for the final time. You must complete the game or your record/attempt will be disqualified.
Bio-Hazard Battle - Sega Genesis / Megadrive - [Points]
Normal Difficulty, 3 Lives [No Codes Allowed or Continues!]
Special Rules: You may freely choose from any of the Four available ships.
Blazing Lazers - Turbografx-16 - [Points]
Factory Default [No Codes or Continues Allowed!]
Special Rules: None
Bloody Wolf - Turbografx-16 - [Fastest Completion]
Any Character, Must Enter Initials as Codename [No Codes or Continues Allowed!]
Special Rules: The Timer begins when you select your character and enter your codename and ends when you destroy the final boss and successfully make it to
the top of the area where the game takes over. You MUST complete the game or your record/attempt WILL be disqualified!
Bloody Wolf - Turbografx-16 - [Points]
Any Character, Must Enter Initials as Codename [No Codes or Continues Allowed!]
Special Rules: None
Bomberman '93 - Turbografx-16 - [Points]
1P Start [No Continues, Passwords or Saves Allowed!]
Special Rules: None
Bomberman '94 - Turbografx-16 - [Points]
Normal Game [No Continues or Passwords Allowed!]
Special Rules: None
Bonanza Bros. - Sega Genesis / Megadrive - [Points]
3 Lives, Normal difficulty [No Continues Allowed!]
Special Rules: None
Bonk's Adventure - Turbografx-16 - [Fastest Completion]
Factory Default [No Codes or Continues Allowed!]
Special Rules: The Timer begins when you hit Run on the Title Screen and ends when you lay the final blow on King Drool. You MUST complete the game or your
record/attempt WILL be disqualified!
Bonk's Adventure - Turbografx-16 - [Points]
Factory Default [No Codes or Continues Allowed!]
Special Rules: None
Bonk 2: Bonk's Revenge - Turbografx-16 - [Fastest Completion]
Expert Difficulty [No Codes or Continues Allowed!]
Special Rules: The Timer begins when you hit Run on the Title Screen and ends when you lay the final blow on King Drool. You MUST complete the game or your
record/attempt WILL be disqualified!
Bonk 2: Bonk's Revenge - Turbografx-16 - [Points]
Expert Difficulty [No Codes or Continues Allowed!]
Special Rules: None
Bonk 3: Bonk's Big Adventure - Turbografx-16 - [Fastest Completion]
Expert Difficulty [No Codes or Continues Allowed!]
Special Rules: The Timer begins when you hit Run on the Title Screen and ends when you lay the final blow on King Drool. You MUST complete the game or your
record/attempt WILL be disqualified!
Bonk 3: Bonk's Big Adventure - Turbografx-16 - [Points]
Expert Difficulty [No Codes or Continues Allowed!]
Special Rules: None
Boogerman - A Pick and Flick Adventure - Sega Genesis / Megadrive - [Fastest Completion]
Factory Default [No Codes, Passwords or Continues Permitted]
Special Rules: The Timer starts when you press Start on the Title Screen and ends when you lay the final blow on Booger
Meister. You MUST Complete the game or your record/attempt WILL be disqualified!
Boogerman - A Pick and Flick Adventure - Sega Genesis / Megadrive - [Points]
Factory Default [No Codes, Passwords or Continues Permitted]
Special Rules: None
Boulder Dash - Commodore 64 - [Points - 5 Life Limit]
Your scoring attempt ends after the loss of your 5th life.
A life lost on a Mini Bonus screen doesn't count towards the 5 Life Limit.
After the loss of your 5th life, you may choose to play onward for a Marathon score. If you choose to end the game after the loss of your 5th life,
there's no need to kill off all your remaining lives.
Boulder Dash - Commodore 64 - [Points - Marathon]
Purposely dying on Level M, is NOT allowed! Since it may be hard to tell if a death is legitimate, any more than 3 lives lost [and regained] will be
grounds for disqualification.
Bravoman - Turbografx-16 - [Fastest Completion]
Factory Default [No Codes or Continues Allowed!]
Special Rules: The Timer begins when you hit Run on the Title Screen and ends when you lay the final blow on Dr. Bomb. You MUST Complete the game or
your record/attempt WILL be disqualified!
Bravoman - Turbografx-16 - [Points]
Factory Default [No Codes or Continues Allowed!]
Special Rules: None
Breath of Fire II - SNES - [Fastest Completion]
Must Begin A New Game, Save 1-3 [Depending on if you have a saved game on one of the files], May Freely Choose Name,
Message Speed & are Optional
Special Rules: The Timer begins when you select Game Start and select the Newly created File and ends when you defeat the
Final Boss, Deathevn, [Ensuring you've keept Garner [Ryu's Father] alive and made the Town Ship Fly, and exit the last room
of Infinity and the last party member leaves. You must do this in one entire run under these conditions. You MUST complete
the game with these 2 major tasks completed before beating the game or your record/attempt WILL be disqualified!
Bubble Bobble - NES - [Normal Mode - Points]
Factory Default [Must start a NEW game. No Saves or continues allowed!]
Special Rules: You may freely use Umbrellas to warp ahead. Though this IS a 1 Player Game only, IF, and ONLY IF you reach the
final boss and encase him in a bubble, you may hit Start on the 2nd Player Controller [If you have 1 life in reserve] to
bring in the 2nd Player and enable the Happy Ending. [Due to the fact it's impossible to get the happy ending with 1 Player]
Bubble Bobble - NES - [Super Bubble Bobble Mode - Points]
Factory Default [Must use the password BBAJI, THEN Start a NEW Game]
Special Rules: You may freely use Umbrellas to warp ahead. Though this IS a 1 Player Game only, IF, and ONLY IF you reach the
final boss and encase him in a bubble, you may hit Start on the 2nd Player Controller [If you have 1 life in reserve] to
bring in the 2nd Player and enable the Happy Ending. [Due to the fact it's impossible to get the happy ending with 1 Player]
C
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California Games - Commodore 64 - BMX [Points]
Practice Mode
Special Rules: None
California Games - Commodore 64 - Flying Disk [Points]
Practice Mode
Special Rules: None
California Games - Commodore 64 - Footbag [Points]
Practice Mode
Special Rules: None
California Games - Commodore 64 - Half Pipe [Points]
Practice Mode
Special Rules: None
California Games - Commodore 64 - Skating [Points]
Practice Mode
Special Rules: None
California Games - Commodore 64 - Surfing [Points]
Practice Mode
Special Rules: None
Castlevania - NES - [Fastest Completion]
TGTS Settings [3 Lives to Start, 5 Lives Maximum]
Special Rules: Timer begins when you hit the Start Button on the Title Screen and ends when you register the final blow
on Count Dracula in his final form. You may NOT walk through walls or on the top of ceilings at any time! You must complete
the game or your record/attempt will be disqualified.
Castlevania - NES - [Points]
TGTS Settings [3 Lives to Start, 5 Lives Maximum]
Special Rules: You may NOT walk through walls or on the top of ceilings at any time! You may continue playing the game after
the game's ending screen if you have not exceeded 5 lives.
Castlevania 2: Simon's Quest - NES - [Fastest Completion]
Factory Default [3 Lives ONLY, No Continues or Passwords Allowed]
Special Rules: Timer begins the second the you hit Start and the screen changes to text screen indicating number of lives,
and game's beginning and ends when you lay the final blow on Dracula. You must clear ALL the mansions! [IE. Getting all of
Dracula's Body parts.] The falling through floors glitch is banned! Warping from the Cemetary where you gain the Silk Bag
to Joma Marsh is NOT allowed. [This is done by going beyond the wall where you get the silk bag] You may use the Start
button to access your weapons/items menu. You must complete the game or your record/attempt will be disqualified.
[Falling through floors glitch is defined as standing on a platform 2 blocks higher then the one next to it, falling off
the higher platform and cracking your whip in mid-air. If the timing is perfect, you fall through the floor.]
Castlevania 3: Dracula's Curse - NES - [Fastest Completion - No Partner]
TGTS Settings [3 Lives to Start, 5 Lives Maximum]
Special Rules: Use of Secret Names and ANY/ALL Passwords are BANNED! [This is due to being able to start the game with one
of the 3 Spirit Partners without having to meet/find them] Timer starts the instant you First gain movement after the
prayer/alter screen after the Name Entry Screen and ends once you lay the final blow to Dracula's 3rd and final form. The 4
seperate endings are tracked and their ending requirements are listed below. These requirements are in addition to these
rules proposed.
Ending #1: Must finish without teaming up with any "spirit" partners.
Castlevania 3: Dracula's Curse - NES - [Fastest Completion - With Alucard as Spirit Partner]
TGTS Settings [3 Lives to Start, 5 Lives Maximum]
Special Rules: Use of Secret Names and ANY/ALL Passwords are BANNED! [This is due to being able to start the game with one
of the 3 Spirit Partners without having to meet/find them] Timer starts the instant you First gain movement after the
prayer/alter screen after the Name Entry Screen and ends once you lay the final blow to Dracula's 3rd and final form. The 4
seperate endings are tracked and their ending requirements are listed below. These requirements are in addition to these
rules proposed.
Ending #4: Must find and finish the game with Alucard as your "spirit" partner.
Castlevania 3: Dracula's Curse - NES - [Fastest Completion - With Grant as Spirit Partner]
TGTS Settings [3 Lives to Start, 5 Lives Maximum]
Special Rules: Use of Secret Names and ANY/ALL Passwords are BANNED! [This is due to being able to start the game with one
of the 3 Spirit Partners without having to meet/find them] Timer starts the instant you First gain movement after the
prayer/alter screen after the Name Entry Screen and ends once you lay the final blow to Dracula's 3rd and final form. The 4
seperate endings are tracked and their ending requirements are listed below. These requirements are in addition to these
rules proposed.
Ending #2: Must find and finish the game with Grant as your "spirit" partner.
Castlevania 3: Dracula's Curse - NES - [Fastest Completion - With Syfa as Spirit Partner]
TGTS Settings [3 Lives to Start, 5 Lives Maximum]
Special Rules: Use of Secret Names and ANY/ALL Passwords are BANNED! [This is due to being able to start the game with one
of the 3 Spirit Partners without having to meet/find them] Timer starts the instant you First gain movement after the
prayer/alter screen after the Name Entry Screen and ends once you lay the final blow to Dracula's 3rd and final form. The 4
seperate endings are tracked and their ending requirements are listed below. These requirements are in addition to these
rules proposed.
Ending #3: Must find and finish the game with Syfa as your "spirit" partner.
Castlevania 3: Dracula's Curse - NES - [Points]
TGTS Settings [3 Lives to Start, 5 Lives Maximum]
Special Rules: Names and Passwords are BANNED! [This is due to being able to start the game with one of the 3 Spirit Partners
without having to meet/find them] Leeching money bags/hearts is BANNED!! [This is done by going offscreen via stairs up or
down, and then going back to that previous screen so that all of the candles and moneybags within are replenished.] You may
freely choose any Spirit Partner you meet, to join you. You may continue playing the game after the game's ending screen if
you have not exceeded 5 lives.
Chase H.Q. - Turbografx-16 - [Points]
Factory Default [No Codes or Continues Allowed!]
Special Rules: None
Chew Man Fu - Turbografx-16 - [Points, Single Player Only]
1 Player Only [No Passwords or Continues Allowed!]
Special Rules: This is a Single Player ONLY variation!
Chew Man Fu - Turbografx-16 - [Points, Two Player Only]
2 Players Only [No Passwords or Continues Allowed!]
Special Rules: This is a 2 Player Only Variation. Both Players must start at the same time!
China Warriors - Turbografx-16 - [Points]
Factory Default [No Codes Allowed!]
Special Rules: None
Cho Aniki - Turbografx-16 - [Points]
Normal Or Higher Difficulty, Any Character [No Codes or Continues Allowed!]
Special Rules: You may freely choose your ship speed in game.
City Connection - NES - [Points]
1 Player Only
Special Rules: The game DOES rollover after 999,900 Points and also rolls over the miles after 9,999 Miles, so you may freely
continue on your escape. You may stay on a stage as long as you're capable of doing so.
ClayFighter - Sega Genesis / Megadrive - [Points - Tournament Settings]
Difficulty: Hard
Speed: 4
Timer: On
Special Rules: You may Freely Choose ANY available characters. Continues are NOT allowed!
Clu Clu Land - NES - [Points]
Factory Default [5 Life Game]
Special Rules: Players may gain additional lives ONLY through getting a White Flag. Use of Controller 2 for ANY reason
is BANNED!
Columns - Sega Genesis / Megadrive - [Points]
Arcade Mode, Normal Difficulty [Via the Options Menu]
Special Rules: You may freely choose your Starting Level. Continues are NOT allowed!
Columns III: Revenge of Columns - Sega Genesis / Megadrive - [Fastest Completion]
1P Only, Hard Difficulty [No Continues Allowed!]
Special Rules: You may freely use any items earned during gameplay. This is a Single Player ONLY variation! This game will be timed with the INTERNAL game
clock! YOU MUST defeat every Opponent, including the Sphinx for your record to count. The times required to defeat each opponent will be added up after
defeating The Sphinx and the final total will be your Completion time! PLEASE NOTE! If you lose a round to an opponent, the time beaten at will be added to
your overall time. [Example, if you Beat the first Opponent in 1:00, they beat you in 0:52 seconds in the Second Round and you beat them in 1:08 in the Third
Round, your current time would be 3:00 or 1:00 + 0:52 + 1:08.] Remember, you MUST defeat the Sphinx and go to the Treasure Room or your Record/Attempt will
be disqualified.
Comix Zone - Sega Genesis / Megadrive - [Fastest Completion]
Any Button Configuration
Special Rules: The Timer begins when press Start on the title screen and ends when the screen fades away after defeating Mortus. You do NOT have to save
Alissa. You MUST Complete the game or your record/attempt WILL be disqualified!
Comix Zone - Sega Genesis / Megadrive - [Points]
Any Button Configuration
Special Rules: None
Contra III: The Alien Wars / Super Probotector: Alien Rebels - SNES - [Fastest Completion]
Normal Difficulty, Default Stock of Lives, May Use Any Controller Configuration [No Continues or Codes Permitted!]
Special Rules: Timer begins when you press Start to begin the game on the title screen and stops when you deliver the final blow to the Red Falcon's final
form (the one where you're flying in the helicopter while it attacks from below). You MUST Complete the game or your record/attempt WILL be disqualified!
Contra III: The Alien Wars / Super Probotector: Alien Rebels - SNES - [Points]
Normal Difficulty [No Continues or Codes Permitted!]
Special Rules: Excessive leeching will result in your score being disqualified.
Crack Down - Sega Genesis / Megadrive - [Points]
Normal Difficulty
Credits: 0
M.Gun: 20
Canon: 0
Super Bomb: 2
Any Button Configuration
Special Rules: None
Crash n The Boys - Street Challenge - NES - [400 Meter Hurdles] [Fastest Time]
Practice Mode [May Select Any Team Available]
Special Rules: You MUST WIN the Race for your attempt to count. Failure to do so will result in that attempt being
disqualified! The In Game timer will be used to track your time. Please inform the referee how many attempts you made before
you got your fastest time recorded for easier viewing/verification.
Crash n The Boys - Street Challenge - NES - [Fighting Scene] [Fastest Time]
Practice Mode [May Select Any Team Available]
Special Rules: You MUST WIN the fight for your attempt to count. Failure to do so will result in that attempt being
disqualified! The In Game Timer will be used to track your time. Please inform the referee how many attempts you made before
you got your fastest time recorded for easier viewing/verification.
Crash n The Boys - Street Challenge - NES - [Rooftop Jumping] [Fastest Time]
Practice Mode [May Select Any Team Available]
Special Rules: You have 3 attempts to clear all 18 buildings. Failure to reach the goal will result in your attempt being
disqualified! The In Game Timer will be used to track your time. Please inform the referee how many attempts you made before
you got your fastest time recorded for easier viewing/verification.
Crash n The Boys - Street Challenge - NES - [Swimming] [Fastest Time]
Practice Mode [May Select Any Team Available]
Special Rules: You MUST WIN the fight for your attempt to count. Failure to do so will result in that attempt being
disqualified! The In Game Timer will be used to track your time. Please inform the referee how many attempts you made before
you got your fastest time recorded for easier viewing/verification.
Cratermaze - Turbografx-16 - [Points]
Difficult Mode, MUST Start From Round 01 [No Passwords Allowed!]
Special Rules: None
Cruis'n USA - N64 - Arizona [Fastest Completion - Difficulty 5]
Arizona [Tournament Settings]
Difficulty: 5 [Maximum]
Traffic: ON
Any vehicle may be used
Useage of the checkpoint turbo boost is permitted
Cruis'n USA - N64 - Beverly Hills [Fastest Completion - Difficulty 5]
Beverly Hills [Tournament Settings]
Difficulty: 5 [Maximum]
Traffic: ON
Any vehicle may be used
Useage of the checkpoint turbo boost is permitted
Cruis'n USA - N64 - Chicago [Fastest Completion - Difficulty 5]
Chicago [Tournament Settings]
Difficulty: 5 [Maximum]
Traffic: ON
Any vehicle may be used
Useage of the checkpoint turbo boost is permitted
Cruis'n USA - N64 - Coast-to-Coast [Fastest Completion - Difficulty 2]
Coast-to-Coast completion
Difficulty: 5 [Maximum]
Traffic: ON
Continuation is NOT allowed - you must complete the entire game without losing a race
Any vehicle may be used
Useage of the checkpoint turbo boost is permitted
Cruis'n USA - N64 - Coast-to-Coast [Fastest Completion - Difficulty 3]
Coast-to-Coast completion
Difficulty: 5 [Maximum]
Traffic: ON
Continuation is NOT allowed - you must complete the entire game without losing a race
Any vehicle may be used
Useage of the checkpoint turbo boost is permitted
Cruis'n USA - N64 - Coast-to-Coast [Fastest Completion - Difficulty 4]
Coast-to-Coast completion
Difficulty: 5 [Maximum]
Traffic: ON
Continuation is NOT allowed - you must complete the entire game without losing a race
Any vehicle may be used
Useage of the checkpoint turbo boost is permitted
Cruis'n USA - N64 - Coast-to-Coast [Fastest Completion - Difficulty 5]
Coast-to-Coast completion [Tournament Settings]
Difficulty: 5 [Maximum]
Traffic: ON
Continuation is NOT allowed - you must complete the entire game without losing a race
Any vehicle may be used
Useage of the checkpoint turbo boost is permitted
Cruis'n USA - N64 - Death Valley [Fastest Completion - Difficulty 5]
Death Valley [Tournament Settings]
Difficulty: 5 [Maximum]
Traffic: ON
Any vehicle may be used
Useage of the checkpoint turbo boost is permitted
Cruis'n USA - N64 - Golden Gate [Fastest Completion - Difficulty 5]
Golden Gate [Tournament Settings]
Difficulty: 5 [Maximum]
Traffic: ON
Any vehicle may be used
Useage of the checkpoint turbo boost is permitted
Cruis'n USA - N64 - Grand Canyon [Fastest Completion - Difficulty 5]
Grand Canyon [Tournament Settings]
Difficulty: 5 [Maximum]
Traffic: ON
Any vehicle may be used
Useage of the checkpoint turbo boost is permitted
Cruis'n USA - N64 - Indiana [Fastest Completion - Difficulty 5]
Indiana [Tournament Settings]
Difficulty: 5 [Maximum]
Traffic: ON
Any vehicle may be used
Useage of the checkpoint turbo boost is permitted
Cruis'n USA - N64 - Iowa [Fastest Completion - Difficulty 5]
Iowa [Tournament Settings]
Difficulty: 5 [Maximum]
Traffic: ON
Any vehicle may be used
Useage of the checkpoint turbo boost is permitted
Cruis'n USA - N64 - L.A. Freeway [Fastest Completion - Difficulty 5]
L.A. Freeway [Tournament Settings]
Difficulty: 5 [Maximum]
Traffic: ON
Any vehicle may be used
Useage of the checkpoint turbo boost is permitted
Cruis'n USA - N64 - Redwood Forest [Fastest Completion - Difficulty 5]
Redwood Forest [Tournament Settings]
Difficulty: 5 [Maximum]
Traffic: ON
Any vehicle may be used
Useage of the checkpoint turbo boost is permitted
Cruis'n USA - N64 - San Francisco [Fastest Completion - Difficulty 5]
San Francisco [Tournament Settings]
Difficulty: 5 [Maximum]
Traffic: ON
Any vehicle may be used
Useage of the checkpoint turbo boost is permitted
Cruis'n USA - N64 - US 101 [Fastest Completion - Difficulty 5]
US 101 [Tournament Settings]
Difficulty: 5 [Maximum]
Traffic: ON
Any vehicle may be used
Useage of the checkpoint turbo boost is permitted
Cruis'n USA - N64 - Washington DC [Fastest Completion - Difficulty 5]
Washington DC [Tournament Settings]
Difficulty: 5 [Maximum]
Traffic: ON
Any vehicle may be used
Useage of the checkpoint turbo boost is permitted
Cybernator - SNES - [Points]
Factory Default [No Continued Allowed!]
Special Rules: None
Cybernoid: The Fighting Machine - Commodore 64 - [Points]
4 Lives to Start, Any Button Configuration, Music Optional
Special Rules: None
--
Mr. Kelly R. Flewin