[WiiVC] The Huge Trackable List ^_^ as of December 31, 2010

  1. [WiiVC] The Huge Trackable List ^_^ as of December 31, 2010

    01-09-2010, 12:27 PM
    Only a few things missing, but for the most part, this is virtually every VC title currently being tracked across both N.A. and Europe. :)

    Out of tons of games, most are going to be in and golden at this date. :) This thread will continue to be updated as new titles are released.

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    Part 1 #-C
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    #
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    1080 Snowboarding - N64 - Contest - [Points]

    Contest Mode, Any Snowboarder & Board [Including Secret], Any Footing Style
    Special Rules: Pausing at any time during the run will immediately disqualify your attempt.


    1080 Snowboarding - N64 - Time Attack - Crystal Lake [Fastest Completion]

    Any Snowboarder & Board [Including Secret], Any Footing Style
    Special Rules: You MUST complete the course for your completion time to count. Pausing at any time during the run will immediately disqualify your attempt.


    1080 Snowboarding - N64 - Time Attack - Crystal Peak [Fastest Completion]

    Any Snowboarder & Board [Including Secret], Any Footing Style
    Special Rules: You MUST complete the course for your completion time to count. Pausing at any time during the run will immediately disqualify your attempt.

    1080 Snowboarding - N64 - Time Attack - Deadly Fall [Fastest Completion]

    Any Snowboarder & Board [Including Secret], Any Footing Style
    Special Rules: You MUST complete the course for your completion time to count. Pausing at any time during the run will immediately disqualify your attempt.


    1080 Snowboarding - N64 - Time Attack - Dragon Cave [Fastest Completion]

    Any Snowboarder & Board [Including Secret], Any Footing Style
    Special Rules: You MUST complete the course for your completion time to count. Pausing at any time during the run will immediately disqualify your attempt.


    1080 Snowboarding - N64 - Time Attack - Golden Forest [Fastest Completion]

    Any Snowboarder & Board [Including Secret], Any Footing Style
    Special Rules: You MUST complete the course for your completion time to count. Pausing at any time during the run will immediately disqualify your attempt.


    1080 Snowboarding - N64 - Time Attack - Mountain Village [Fastest Completion]

    Any Snowboarder & Board [Including Secret], Any Footing Style
    Special Rules: You MUST complete the course for your completion time to count. Pausing at any time during the run will immediately disqualify your attempt.


    1080 Snowboarding - N64 - Trick Attack - Air Make [Points]

    Any Snowboarder & Board [Including Secret], Any Footing Style
    Special Rules: Pausing at any time during the run will immediately disqualify your attempt.


    1080 Snowboarding - N64 - Trick Attack - Crystal Lake [Points]

    Any Snowboarder & Board [Including Secret], Any Footing Style
    Special Rules: Pausing at any time during the run will immediately disqualify your attempt.


    1080 Snowboarding - N64 - Trick Attack - Crystal Peak [Points]

    Any Snowboarder & Board [Including Secret], Any Footing Style
    Special Rules: Pausing at any time during the run will immediately disqualify your attempt.


    1080 Snowboarding - N64 - Trick Attack - Deadly Fall [Points]

    Any Snowboarder & Board [Including Secret], Any Footing Style
    Special Rules: Pausing at any time during the run will immediately disqualify your attempt.


    1080 Snowboarding - N64 - Trick Attack - Dragon Cave [Points]

    Any Snowboarder & Board [Including Secret], Any Footing Style
    Special Rules: Pausing at any time during the run will immediately disqualify your attempt.


    1080 Snowboarding - N64 - Trick Attack - Golden Forest [Points]

    Any Snowboarder & Board [Including Secret], Any Footing Style
    Special Rules: Pausing at any time during the run will immediately disqualify your attempt.


    1080 Snowboarding - N64 - Trick Attack - Halfpipe [Points]

    Any Snowboarder & Board [Including Secret], Any Footing Style
    Special Rules: Pausing at any time during the run will immediately disqualify your attempt.


    1080 Snowboarding - N64 - Trick Attack - Mountain Village [Points]

    Any Snowboarder & Board [Including Secret], Any Footing Style
    Special Rules: Pausing at any time during the run will immediately disqualify your attempt.



    A
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    A Boy & His Blob - Trouble On Blobonia - NES - [Fastest Completion]

    Factory Default
    Special Rules: Warping is NOT Permitted! You may NOT use the Honey Jellybean 50 times or more! The timer begins when you hit
    Start on the title screen and ends after you defeat the evil King and the screen comes up declaring him dead. You must
    complete the game or your record/attempt will be disqualified.

    [Warping is achieved by going to where the spiderweb is, having your Blob turn into a hole, and as you fall in, whistle to
    make him turn back, but you get stuck in the floor and then move Right to be warped to the other side of the Subway.]


    A Boy & His Blob - Trouble On Blobonia - NES - [Points]

    Factory Default
    Special Rules: Warping is NOT Permitted! You may NOT use the Honey Jellybean 50 times or more! Completing the game is
    optional.

    [Warping is achieved by going to where the spiderweb is, having your Blob turn into a hole, and as you fall in, whistle to
    make him turn back, but you get stuck in the floor and then move Right to be warped to the other side of the Subway.]


    Actraiser - SNES - [Normal Mode] [Fastest Completion]

    TGTS Settings [3 Lives to Start, 5 Lives Maximum] [No Continues Allowed!]
    Special Rules: The Timer begins when select your character and ends when you lay the final blow on Tanzra's Second form. You
    MUST Complete the game or your record/attempt WILL be disqualified!


    Actraiser - SNES - [Normal Mode] [Points]

    TGTS Settings [3 Lives to Start, 5 Lives Maximum] [No Continues Allowed!]
    Special Rules: None


    Actraiser - SNES - [Professional! Mode] [Fastest Completion]

    5 Lives Only [No Continues Allowed!]
    Special Rules: To access Professional! Mode, you must already have beaten the game prior. Highlight New Game and either hit
    Down or the Select button Twice to access the Mode. The Timer begins when select your character and ends when you lay the
    final blow on Tanzra's Second form. You MUST Complete the game or your record/attempt WILL be disqualified!


    Actraiser - SNES - [Professional! Mode] [Points]

    5 Lives Only [No Continues Allowed!]
    Special Rules: To access Professional! Mode, you must already have beaten the game prior. Highlight New Game and either hit
    Down or the Select button Twice to access the Mode.


    Adventure Island - NES - [Points]

    Factory Default
    Special Rules: You may NOT use any codes or your run will be disqualified.


    Adventures of Lolo - NES - [Fastest Completion]

    Factory Default [5 Life Game]
    Special Rules: Timer begins when you hit Start on the Start/Password screen and Ends the instant you walk through the
    door/complete Floor 10, Room 5. Passwords are NOT allowed! You MUST complete the game, or your record/attempt will
    disqualified.


    Adventures of Lolo 2 - NES - [Fastest Completion]

    Factory Default [5 Life Game]
    Special Rules: Timer begins when you hit Start on the Start/Password screen and Ends the instant you climb the stairs
    after defeating the Evil King. Passwords are NOT allowed! You MUST complete the game, or your record/attempt will
    disqualified.


    Air Zonk - Turbografx-16 - [Points]

    Any Difficulty [No Codes or Continues Allowed]
    Special Rules: You may freely choose Auto, Manual or Alone for when choosing for Helper


    Alex Kidd in Miracle World - Sega Master System [Fastest Completion]

    No Continues Allowed!
    Special Rules: The Timer begins when you hit Start on the title screen and ends when you touch the Crown in Cragg Lake. You MUST
    complete the game or your record/attempt WILL be disqualified!


    Alex Kidd in Miracle World - Sega Master System - [Points]

    No Continues Allowed!
    Special Rules: None


    Alex Kidd in Shinobi World - Sega Master System - [Fastest Completion]

    No Continues Allowed!
    Special Rules: The Timer begins when you hit Start on the Title Screen and ends when you deliver the final blow to Ninja Hanzo. You must complete the game or
    your record/attempt will be disqualified.


    Alex Kidd in Shinobi World - Sega Master System - [Points]

    No Continues Allowed!
    Special Rules: If you get to the end of the game, you must allow yourself to be killed by the final boss as your score will not be visible if you beat it.


    Alex Kidd in the Enchanted Castle - Sega Genesis / Megadrive - [Fastest Completion]

    Normal Difficulty, Normal Or Reverse Controls [No Continues]
    Special Rules: The Timer begins when you select Start on the Second Menu and ends when you lay the final blow on Ashra & enter the
    Throne Room. You MUST Complete the game or your record/attempt WILL be disqualified!


    Alex Kidd: The Lost Stars - Sega Master System - [Points]

    Factory Default [No Continues Allowed!]
    Special Rules: None


    Alien Crush - TurboGrafx-16 - [Points]

    Fast Ball Speed, Any Music [No Codes Allowed]
    Special Rules: When you lose your final ball, you may take advantage of the score match option to earn an Extra Ball.


    Alien Soldier - Sega Genesis / Megadrive - [Points]

    Super Hard Difficulty, Any Weapons Configuration [Continues are NOT allowed!]
    Special Rules: None


    Alien Soldier - Sega Genesis / Megadrive - [Fastest Total Completion Time]

    Super Hard Difficulty, Any Weapons Configuration
    Special Rules: You must complete the game for your attempt to qualify. The Total Clear Time shown after the credits will be your time.
    Continues are NOT allowed!


    Alien Storm - Sega Genesis / Megadrive - [Points]

    Arcade Mode, Single Player, Normal Difficulty, Normal Energy Level, Rapid Fire Off, Any Controller Configuration [No Continues Allowed!]
    Special Rules: You may freely choose from any available character.


    Altered Beast - Arcade - [Points]

    Lives: 3
    Difficulty: N
    Power: 3
    Demo Sound: Optional
    Free Play: Off
    Any Controller Configuration
    Rapid Shot Speed: 10

    Special Rules: You MUST show the game settings before starting or you risk your score being disqualified. Continues are NOT allowed!


    Altered Beast - Sega Genesis / Megadrive - [Points]

    Factory Default [No Codes Allowed!]
    Special Rules: None


    Art of Fighting 2 - Neo Geo - [Points - Tournament Settings]

    Single Player Only, Hard Difficulty, Player vs Com Mode
    Special Rules: You may freely select any character available as well as your starting opponent.


    Axelay - SNES - [Points]

    Normal Difficulty [No Codes or Continues Allowed!]
    Special Rules: You may change the Trigger Speed and Brightness to any level you desire.



    B
    =


    Balloon Fight - NES - Points [Game A]

    Game A - 1 Player
    Special Rules: When your score over 1 Million points, your score rolls over before continuing on, so feel free to continue on as long as you're able to.


    Balloon Fight - NES - Points [Game C]

    Game C - 1 Player
    Special Rules: When your score over 1 Million points, your score rolls over before continuing on, so feel free to continue on as long as you're able to.


    Baseball - NES - [Biggest Blowout]

    1 Player Only
    Special Rules: You MUST play the ENTIRE 9 Innings, unless at any given time the computer offers a forfeit. [IE. They give up]
    This game will use The Special Blowout Rules for final score, where it is tabulated by how many runs you have won the game
    by. [Ex. If you beat the computer 16-4, your final score will then be 12, which is how many runs you won by.]


    Baseball Stars 2 - Neo Geo - [Biggest Blowout]

    You may freely choose from any available team and league
    Special Rules: This game will use the Special Blowout Rules for final score, where it is tabulated by how many runs you have won the game by.
    [Ex. If you beat the computer 16-4, your final score will then be 12, which is how many runs you won by.]


    Bases Loaded - NES - [Biggest Blowout]

    Pennant Mode, May Freely Choose Any Available Team, No Passwords Allowed!
    Special Rules: You MUST play the ENTIRE 9 Innings, unless at any given time the computer offers a forfeit. [IE. They give up]
    This game will use The Special Blowout Rules for final score, where it is tabulated by how many runs you have won the game
    by. [Ex. If you beat the computer 16-4, your final score will then be 12, which is how many runs you won by.]


    Battle Lode Runner - Turbografx-16 - Puzzle Mode [Points]

    Puzzle Mode, New Game Only [Continues and Saves are NOT allowed!]
    Special Rules: Stage Select, Password and File Select and Pausing for ANY reason will immediately disqualify your attempt.


    Beyond Oasis / The Story of Thor - Sega Genesis / Megadrive - [Fastest Completion]

    Must Start A New File, May Freely Choose Your Name
    Special Rules: The Timer begins when you select your name after starting a New File and ends when Ali gets pushed through the portal after defeating the
    final bosses, the dialogue finishes and the ending cutscenes start playing. You MUST complete the game or your record/attempt will be disqualified!


    Bio Miracle Bokutte Upa - NES - [Fastest Completion]

    Normal Difficulty, TGTS Settings [3 Lives to Start, 5 Lives Maximum] [Continues are NOT allowed!]
    Special Rules: The Timer begins when you hit Start on the Normal Difficulty option and ends when you lay the final blow on the Final Boss at the end of
    World 7-3 [The one with the 3 enemies circling it]. You MUST complete the game or your record/attempt will be disqualified!


    Bio Miracle Bokutte Upa - NES - [Points]

    Normal Difficulty, TGTS Settings [3 Lives to Start, 5 Lives Maximum] [Continues are NOT allowed!]
    Special Rules: Your scoring attempts ends when either you die for a 3rd, 4th or 5th time [depending on if you earn any extra lives], or you complete the
    game.


    Blades of Steel - NES [Biggest Blowout]

    Exhibition Mode, Junior Skill Level, May Select Any Team Available
    Special Rules: You must play all 3 Periods and WIN the game by at least one point. This game will use Special Blowout
    Rules for final score, where it is tabulated by how many goals you have won the game by. [Ex. If you beat the computer
    16-4, your final score will then be 12, which is how many goals you won by.]


    Blaster Master - NES - [Fastest Completion]

    Factory Default [3 Lives Only! No Continues allowed!]
    Special Rules: If you enter a boss room and automatically leave to get have the 2 rooms merge and the boss stuck in the wall,
    your recording shall be disqualified! Using Pause in ANY boss room after tossing a Grenade at the boss will result in your
    recording being disqualified. The Timer begins when you hit Start on the title screen and ends when you hit the Shadow Lord
    for the final time. You must complete the game or your record/attempt will be disqualified.


    Bio-Hazard Battle - Sega Genesis / Megadrive - [Points]

    Normal Difficulty, 3 Lives [No Codes Allowed or Continues!]
    Special Rules: You may freely choose from any of the Four available ships.


    Blazing Lazers - Turbografx-16 - [Points]

    Factory Default [No Codes or Continues Allowed!]
    Special Rules: None


    Bloody Wolf - Turbografx-16 - [Fastest Completion]

    Any Character, Must Enter Initials as Codename [No Codes or Continues Allowed!]
    Special Rules: The Timer begins when you select your character and enter your codename and ends when you destroy the final boss and successfully make it to
    the top of the area where the game takes over. You MUST complete the game or your record/attempt WILL be disqualified!


    Bloody Wolf - Turbografx-16 - [Points]

    Any Character, Must Enter Initials as Codename [No Codes or Continues Allowed!]
    Special Rules: None


    Bomberman '93 - Turbografx-16 - [Points]

    1P Start [No Continues, Passwords or Saves Allowed!]
    Special Rules: None


    Bomberman '94 - Turbografx-16 - [Points]

    Normal Game [No Continues or Passwords Allowed!]
    Special Rules: None


    Bonanza Bros. - Sega Genesis / Megadrive - [Points]

    3 Lives, Normal difficulty [No Continues Allowed!]
    Special Rules: None


    Bonk's Adventure - Turbografx-16 - [Fastest Completion]

    Factory Default [No Codes or Continues Allowed!]
    Special Rules: The Timer begins when you hit Run on the Title Screen and ends when you lay the final blow on King Drool. You MUST complete the game or your
    record/attempt WILL be disqualified!


    Bonk's Adventure - Turbografx-16 - [Points]

    Factory Default [No Codes or Continues Allowed!]
    Special Rules: None


    Bonk 2: Bonk's Revenge - Turbografx-16 - [Fastest Completion]

    Expert Difficulty [No Codes or Continues Allowed!]
    Special Rules: The Timer begins when you hit Run on the Title Screen and ends when you lay the final blow on King Drool. You MUST complete the game or your
    record/attempt WILL be disqualified!


    Bonk 2: Bonk's Revenge - Turbografx-16 - [Points]

    Expert Difficulty [No Codes or Continues Allowed!]
    Special Rules: None


    Bonk 3: Bonk's Big Adventure - Turbografx-16 - [Fastest Completion]

    Expert Difficulty [No Codes or Continues Allowed!]
    Special Rules: The Timer begins when you hit Run on the Title Screen and ends when you lay the final blow on King Drool. You MUST complete the game or your
    record/attempt WILL be disqualified!


    Bonk 3: Bonk's Big Adventure - Turbografx-16 - [Points]

    Expert Difficulty [No Codes or Continues Allowed!]
    Special Rules: None


    Boogerman - A Pick and Flick Adventure - Sega Genesis / Megadrive - [Fastest Completion]

    Factory Default [No Codes, Passwords or Continues Permitted]
    Special Rules: The Timer starts when you press Start on the Title Screen and ends when you lay the final blow on Booger
    Meister. You MUST Complete the game or your record/attempt WILL be disqualified!


    Boogerman - A Pick and Flick Adventure - Sega Genesis / Megadrive - [Points]

    Factory Default [No Codes, Passwords or Continues Permitted]
    Special Rules: None


    Boulder Dash - Commodore 64 - [Points - 5 Life Limit]

    Your scoring attempt ends after the loss of your 5th life.
    A life lost on a Mini Bonus screen doesn't count towards the 5 Life Limit.
    After the loss of your 5th life, you may choose to play onward for a Marathon score. If you choose to end the game after the loss of your 5th life,
    there's no need to kill off all your remaining lives.


    Boulder Dash - Commodore 64 - [Points - Marathon]

    Purposely dying on Level M, is NOT allowed! Since it may be hard to tell if a death is legitimate, any more than 3 lives lost [and regained] will be
    grounds for disqualification.


    Bravoman - Turbografx-16 - [Fastest Completion]

    Factory Default [No Codes or Continues Allowed!]
    Special Rules: The Timer begins when you hit Run on the Title Screen and ends when you lay the final blow on Dr. Bomb. You MUST Complete the game or
    your record/attempt WILL be disqualified!


    Bravoman - Turbografx-16 - [Points]

    Factory Default [No Codes or Continues Allowed!]
    Special Rules: None


    Breath of Fire II - SNES - [Fastest Completion]

    Must Begin A New Game, Save 1-3 [Depending on if you have a saved game on one of the files], May Freely Choose Name,
    Message Speed & are Optional
    Special Rules: The Timer begins when you select Game Start and select the Newly created File and ends when you defeat the
    Final Boss, Deathevn, [Ensuring you've keept Garner [Ryu's Father] alive and made the Town Ship Fly, and exit the last room
    of Infinity and the last party member leaves. You must do this in one entire run under these conditions. You MUST complete
    the game with these 2 major tasks completed before beating the game or your record/attempt WILL be disqualified!


    Bubble Bobble - NES - [Normal Mode - Points]

    Factory Default [Must start a NEW game. No Saves or continues allowed!]
    Special Rules: You may freely use Umbrellas to warp ahead. Though this IS a 1 Player Game only, IF, and ONLY IF you reach the
    final boss and encase him in a bubble, you may hit Start on the 2nd Player Controller [If you have 1 life in reserve] to
    bring in the 2nd Player and enable the Happy Ending. [Due to the fact it's impossible to get the happy ending with 1 Player]


    Bubble Bobble - NES - [Super Bubble Bobble Mode - Points]

    Factory Default [Must use the password BBAJI, THEN Start a NEW Game]
    Special Rules: You may freely use Umbrellas to warp ahead. Though this IS a 1 Player Game only, IF, and ONLY IF you reach the
    final boss and encase him in a bubble, you may hit Start on the 2nd Player Controller [If you have 1 life in reserve] to
    bring in the 2nd Player and enable the Happy Ending. [Due to the fact it's impossible to get the happy ending with 1 Player]



    C
    =


    California Games - Commodore 64 - BMX [Points]

    Practice Mode
    Special Rules: None


    California Games - Commodore 64 - Flying Disk [Points]

    Practice Mode
    Special Rules: None


    California Games - Commodore 64 - Footbag [Points]

    Practice Mode
    Special Rules: None


    California Games - Commodore 64 - Half Pipe [Points]

    Practice Mode
    Special Rules: None


    California Games - Commodore 64 - Skating [Points]

    Practice Mode
    Special Rules: None


    California Games - Commodore 64 - Surfing [Points]

    Practice Mode
    Special Rules: None


    Castlevania - NES - [Fastest Completion]

    TGTS Settings [3 Lives to Start, 5 Lives Maximum]
    Special Rules: Timer begins when you hit the Start Button on the Title Screen and ends when you register the final blow
    on Count Dracula in his final form. You may NOT walk through walls or on the top of ceilings at any time! You must complete
    the game or your record/attempt will be disqualified.


    Castlevania - NES - [Points]

    TGTS Settings [3 Lives to Start, 5 Lives Maximum]
    Special Rules: You may NOT walk through walls or on the top of ceilings at any time! You may continue playing the game after
    the game's ending screen if you have not exceeded 5 lives.


    Castlevania 2: Simon's Quest - NES - [Fastest Completion]

    Factory Default [3 Lives ONLY, No Continues or Passwords Allowed]
    Special Rules: Timer begins the second the you hit Start and the screen changes to text screen indicating number of lives,
    and game's beginning and ends when you lay the final blow on Dracula. You must clear ALL the mansions! [IE. Getting all of
    Dracula's Body parts.] The falling through floors glitch is banned! Warping from the Cemetary where you gain the Silk Bag
    to Joma Marsh is NOT allowed. [This is done by going beyond the wall where you get the silk bag] You may use the Start
    button to access your weapons/items menu. You must complete the game or your record/attempt will be disqualified.


    [Falling through floors glitch is defined as standing on a platform 2 blocks higher then the one next to it, falling off
    the higher platform and cracking your whip in mid-air. If the timing is perfect, you fall through the floor.]


    Castlevania 3: Dracula's Curse - NES - [Fastest Completion - No Partner]

    TGTS Settings [3 Lives to Start, 5 Lives Maximum]
    Special Rules: Use of Secret Names and ANY/ALL Passwords are BANNED! [This is due to being able to start the game with one
    of the 3 Spirit Partners without having to meet/find them] Timer starts the instant you First gain movement after the
    prayer/alter screen after the Name Entry Screen and ends once you lay the final blow to Dracula's 3rd and final form. The 4
    seperate endings are tracked and their ending requirements are listed below. These requirements are in addition to these
    rules proposed.

    Ending #1: Must finish without teaming up with any "spirit" partners.


    Castlevania 3: Dracula's Curse - NES - [Fastest Completion - With Alucard as Spirit Partner]

    TGTS Settings [3 Lives to Start, 5 Lives Maximum]
    Special Rules: Use of Secret Names and ANY/ALL Passwords are BANNED! [This is due to being able to start the game with one
    of the 3 Spirit Partners without having to meet/find them] Timer starts the instant you First gain movement after the
    prayer/alter screen after the Name Entry Screen and ends once you lay the final blow to Dracula's 3rd and final form. The 4
    seperate endings are tracked and their ending requirements are listed below. These requirements are in addition to these
    rules proposed.

    Ending #4: Must find and finish the game with Alucard as your "spirit" partner.


    Castlevania 3: Dracula's Curse - NES - [Fastest Completion - With Grant as Spirit Partner]

    TGTS Settings [3 Lives to Start, 5 Lives Maximum]
    Special Rules: Use of Secret Names and ANY/ALL Passwords are BANNED! [This is due to being able to start the game with one
    of the 3 Spirit Partners without having to meet/find them] Timer starts the instant you First gain movement after the
    prayer/alter screen after the Name Entry Screen and ends once you lay the final blow to Dracula's 3rd and final form. The 4
    seperate endings are tracked and their ending requirements are listed below. These requirements are in addition to these
    rules proposed.

    Ending #2: Must find and finish the game with Grant as your "spirit" partner.


    Castlevania 3: Dracula's Curse - NES - [Fastest Completion - With Syfa as Spirit Partner]

    TGTS Settings [3 Lives to Start, 5 Lives Maximum]
    Special Rules: Use of Secret Names and ANY/ALL Passwords are BANNED! [This is due to being able to start the game with one
    of the 3 Spirit Partners without having to meet/find them] Timer starts the instant you First gain movement after the
    prayer/alter screen after the Name Entry Screen and ends once you lay the final blow to Dracula's 3rd and final form. The 4
    seperate endings are tracked and their ending requirements are listed below. These requirements are in addition to these
    rules proposed.

    Ending #3: Must find and finish the game with Syfa as your "spirit" partner.


    Castlevania 3: Dracula's Curse - NES - [Points]

    TGTS Settings [3 Lives to Start, 5 Lives Maximum]
    Special Rules: Names and Passwords are BANNED! [This is due to being able to start the game with one of the 3 Spirit Partners
    without having to meet/find them] Leeching money bags/hearts is BANNED!! [This is done by going offscreen via stairs up or
    down, and then going back to that previous screen so that all of the candles and moneybags within are replenished.] You may
    freely choose any Spirit Partner you meet, to join you. You may continue playing the game after the game's ending screen if
    you have not exceeded 5 lives.


    Chase H.Q. - Turbografx-16 - [Points]

    Factory Default [No Codes or Continues Allowed!]
    Special Rules: None


    Chew Man Fu - Turbografx-16 - [Points, Single Player Only]

    1 Player Only [No Passwords or Continues Allowed!]
    Special Rules: This is a Single Player ONLY variation!


    Chew Man Fu - Turbografx-16 - [Points, Two Player Only]

    2 Players Only [No Passwords or Continues Allowed!]
    Special Rules: This is a 2 Player Only Variation. Both Players must start at the same time!


    China Warriors - Turbografx-16 - [Points]

    Factory Default [No Codes Allowed!]
    Special Rules: None


    Cho Aniki - Turbografx-16 - [Points]

    Normal Or Higher Difficulty, Any Character [No Codes or Continues Allowed!]
    Special Rules: You may freely choose your ship speed in game.


    City Connection - NES - [Points]

    1 Player Only
    Special Rules: The game DOES rollover after 999,900 Points and also rolls over the miles after 9,999 Miles, so you may freely
    continue on your escape. You may stay on a stage as long as you're capable of doing so.




    ClayFighter - Sega Genesis / Megadrive - [Points - Tournament Settings]

    Difficulty: Hard
    Speed: 4
    Timer: On

    Special Rules: You may Freely Choose ANY available characters. Continues are NOT allowed!


    Clu Clu Land - NES - [Points]

    Factory Default [5 Life Game]
    Special Rules: Players may gain additional lives ONLY through getting a White Flag. Use of Controller 2 for ANY reason
    is BANNED!


    Columns - Sega Genesis / Megadrive - [Points]

    Arcade Mode, Normal Difficulty [Via the Options Menu]
    Special Rules: You may freely choose your Starting Level. Continues are NOT allowed!


    Columns III: Revenge of Columns - Sega Genesis / Megadrive - [Fastest Completion]

    1P Only, Hard Difficulty [No Continues Allowed!]
    Special Rules: You may freely use any items earned during gameplay. This is a Single Player ONLY variation! This game will be timed with the INTERNAL game
    clock! YOU MUST defeat every Opponent, including the Sphinx for your record to count. The times required to defeat each opponent will be added up after
    defeating The Sphinx and the final total will be your Completion time! PLEASE NOTE! If you lose a round to an opponent, the time beaten at will be added to
    your overall time. [Example, if you Beat the first Opponent in 1:00, they beat you in 0:52 seconds in the Second Round and you beat them in 1:08 in the Third
    Round, your current time would be 3:00 or 1:00 + 0:52 + 1:08.] Remember, you MUST defeat the Sphinx and go to the Treasure Room or your Record/Attempt will
    be disqualified.


    Comix Zone - Sega Genesis / Megadrive - [Fastest Completion]

    Any Button Configuration
    Special Rules: The Timer begins when press Start on the title screen and ends when the screen fades away after defeating Mortus. You do NOT have to save
    Alissa. You MUST Complete the game or your record/attempt WILL be disqualified!


    Comix Zone - Sega Genesis / Megadrive - [Points]

    Any Button Configuration
    Special Rules: None


    Contra III: The Alien Wars / Super Probotector: Alien Rebels - SNES - [Fastest Completion]

    Normal Difficulty, Default Stock of Lives, May Use Any Controller Configuration [No Continues or Codes Permitted!]
    Special Rules: Timer begins when you press Start to begin the game on the title screen and stops when you deliver the final blow to the Red Falcon's final
    form (the one where you're flying in the helicopter while it attacks from below). You MUST Complete the game or your record/attempt WILL be disqualified!


    Contra III: The Alien Wars / Super Probotector: Alien Rebels - SNES - [Points]

    Normal Difficulty [No Continues or Codes Permitted!]
    Special Rules: Excessive leeching will result in your score being disqualified.


    Crack Down - Sega Genesis / Megadrive - [Points]

    Normal Difficulty
    Credits: 0
    M.Gun: 20
    Canon: 0
    Super Bomb: 2
    Any Button Configuration

    Special Rules: None


    Crash n The Boys - Street Challenge - NES - [400 Meter Hurdles] [Fastest Time]

    Practice Mode [May Select Any Team Available]
    Special Rules: You MUST WIN the Race for your attempt to count. Failure to do so will result in that attempt being
    disqualified! The In Game timer will be used to track your time. Please inform the referee how many attempts you made before
    you got your fastest time recorded for easier viewing/verification.


    Crash n The Boys - Street Challenge - NES - [Fighting Scene] [Fastest Time]

    Practice Mode [May Select Any Team Available]
    Special Rules: You MUST WIN the fight for your attempt to count. Failure to do so will result in that attempt being
    disqualified! The In Game Timer will be used to track your time. Please inform the referee how many attempts you made before
    you got your fastest time recorded for easier viewing/verification.


    Crash n The Boys - Street Challenge - NES - [Rooftop Jumping] [Fastest Time]

    Practice Mode [May Select Any Team Available]
    Special Rules: You have 3 attempts to clear all 18 buildings. Failure to reach the goal will result in your attempt being
    disqualified! The In Game Timer will be used to track your time. Please inform the referee how many attempts you made before
    you got your fastest time recorded for easier viewing/verification.


    Crash n The Boys - Street Challenge - NES - [Swimming] [Fastest Time]

    Practice Mode [May Select Any Team Available]
    Special Rules: You MUST WIN the fight for your attempt to count. Failure to do so will result in that attempt being
    disqualified! The In Game Timer will be used to track your time. Please inform the referee how many attempts you made before
    you got your fastest time recorded for easier viewing/verification.


    Cratermaze - Turbografx-16 - [Points]

    Difficult Mode, MUST Start From Round 01 [No Passwords Allowed!]
    Special Rules: None


    Cruis'n USA - N64 - Arizona [Fastest Completion - Difficulty 5]

    Arizona [Tournament Settings]
    Difficulty: 5 [Maximum]
    Traffic: ON
    Any vehicle may be used
    Useage of the checkpoint turbo boost is permitted


    Cruis'n USA - N64 - Beverly Hills [Fastest Completion - Difficulty 5]

    Beverly Hills [Tournament Settings]
    Difficulty: 5 [Maximum]
    Traffic: ON
    Any vehicle may be used
    Useage of the checkpoint turbo boost is permitted


    Cruis'n USA - N64 - Chicago [Fastest Completion - Difficulty 5]

    Chicago [Tournament Settings]
    Difficulty: 5 [Maximum]
    Traffic: ON
    Any vehicle may be used
    Useage of the checkpoint turbo boost is permitted


    Cruis'n USA - N64 - Coast-to-Coast [Fastest Completion - Difficulty 2]

    Coast-to-Coast completion
    Difficulty: 5 [Maximum]
    Traffic: ON
    Continuation is NOT allowed - you must complete the entire game without losing a race
    Any vehicle may be used
    Useage of the checkpoint turbo boost is permitted


    Cruis'n USA - N64 - Coast-to-Coast [Fastest Completion - Difficulty 3]

    Coast-to-Coast completion
    Difficulty: 5 [Maximum]
    Traffic: ON
    Continuation is NOT allowed - you must complete the entire game without losing a race
    Any vehicle may be used
    Useage of the checkpoint turbo boost is permitted


    Cruis'n USA - N64 - Coast-to-Coast [Fastest Completion - Difficulty 4]

    Coast-to-Coast completion
    Difficulty: 5 [Maximum]
    Traffic: ON
    Continuation is NOT allowed - you must complete the entire game without losing a race
    Any vehicle may be used
    Useage of the checkpoint turbo boost is permitted


    Cruis'n USA - N64 - Coast-to-Coast [Fastest Completion - Difficulty 5]

    Coast-to-Coast completion [Tournament Settings]
    Difficulty: 5 [Maximum]
    Traffic: ON
    Continuation is NOT allowed - you must complete the entire game without losing a race
    Any vehicle may be used
    Useage of the checkpoint turbo boost is permitted


    Cruis'n USA - N64 - Death Valley [Fastest Completion - Difficulty 5]

    Death Valley [Tournament Settings]
    Difficulty: 5 [Maximum]
    Traffic: ON
    Any vehicle may be used
    Useage of the checkpoint turbo boost is permitted


    Cruis'n USA - N64 - Golden Gate [Fastest Completion - Difficulty 5]

    Golden Gate [Tournament Settings]
    Difficulty: 5 [Maximum]
    Traffic: ON
    Any vehicle may be used
    Useage of the checkpoint turbo boost is permitted


    Cruis'n USA - N64 - Grand Canyon [Fastest Completion - Difficulty 5]

    Grand Canyon [Tournament Settings]
    Difficulty: 5 [Maximum]
    Traffic: ON
    Any vehicle may be used
    Useage of the checkpoint turbo boost is permitted


    Cruis'n USA - N64 - Indiana [Fastest Completion - Difficulty 5]

    Indiana [Tournament Settings]
    Difficulty: 5 [Maximum]
    Traffic: ON
    Any vehicle may be used
    Useage of the checkpoint turbo boost is permitted


    Cruis'n USA - N64 - Iowa [Fastest Completion - Difficulty 5]

    Iowa [Tournament Settings]
    Difficulty: 5 [Maximum]
    Traffic: ON
    Any vehicle may be used
    Useage of the checkpoint turbo boost is permitted


    Cruis'n USA - N64 - L.A. Freeway [Fastest Completion - Difficulty 5]

    L.A. Freeway [Tournament Settings]
    Difficulty: 5 [Maximum]
    Traffic: ON
    Any vehicle may be used
    Useage of the checkpoint turbo boost is permitted


    Cruis'n USA - N64 - Redwood Forest [Fastest Completion - Difficulty 5]

    Redwood Forest [Tournament Settings]
    Difficulty: 5 [Maximum]
    Traffic: ON
    Any vehicle may be used
    Useage of the checkpoint turbo boost is permitted


    Cruis'n USA - N64 - San Francisco [Fastest Completion - Difficulty 5]

    San Francisco [Tournament Settings]
    Difficulty: 5 [Maximum]
    Traffic: ON
    Any vehicle may be used
    Useage of the checkpoint turbo boost is permitted


    Cruis'n USA - N64 - US 101 [Fastest Completion - Difficulty 5]

    US 101 [Tournament Settings]
    Difficulty: 5 [Maximum]
    Traffic: ON
    Any vehicle may be used
    Useage of the checkpoint turbo boost is permitted


    Cruis'n USA - N64 - Washington DC [Fastest Completion - Difficulty 5]

    Washington DC [Tournament Settings]
    Difficulty: 5 [Maximum]
    Traffic: ON
    Any vehicle may be used
    Useage of the checkpoint turbo boost is permitted


    Cybernator - SNES - [Points]

    Factory Default [No Continued Allowed!]
    Special Rules: None


    Cybernoid: The Fighting Machine - Commodore 64 - [Points]

    4 Lives to Start, Any Button Configuration, Music Optional
    Special Rules: None

    --

    Mr. Kelly R. Flewin
  2. Re: [WiiVC] The Huge Trackable List ^_^ as of Jan. 9th, 2010

    01-09-2010, 12:30 PM
    Part 2 - D-J
    -------------


    D
    =

    Dead Moon - Turbografx-16 - [Points]

    Factory Default [No Codes or Continues Allowed!]
    Special Rules: None


    Detana!! Twinbee - Turbografx-16 - [Points]

    Normal Rank, 3 Player, 1 Credit [No Codes or Continues allowed!]
    Special Rules: None


    Devil World - NES - [Points]

    1 Player Only
    Special Rules: None


    Devil's Crush - Turbografx-16 - [Points]

    1 Player Only, Fast Ball Speed, New Game [No Codes or Passwords Allowed]
    Special Rules: You may NOT load up Data.


    Dig Dug - NES - [Points]

    1 Player Only [No Codes Allowed!]
    Special Rules: None


    Donkey Kong - NES - [Points]

    Difficulty A [3 Lives to start & 1 Bonus Life at 20,000]
    Special Rules: Accidental use of the Glitches where you jump a barrel going down a ladder gaining more then 100 points,
    and being chased by a barrel and jumping at the last second ARE allowed. Intentional use of these glitches will result
    in Disqualifcation.


    Donkey Kong Jr. / Donkey Kong Junior - NES - [Points]

    Difficulty A [3 Lives to Start & 1 Bonus Life at 20,000]
    Special Rules: None


    Donkey Kong 3 - NES - [Points]

    Difficulty A [3 Lives to Start & 1 Bonus Life at 50,000]
    Special Rules: None


    Donkey Kong Country - SNES - [Fastest 101% Completion (No Saves)]

    Must Start from a NEW Save file! 5 lives, No life limit [Codes & Continues are NOT allowed!]
    Special Rules: The game's internal clock will be used to determine your time. No saves/quits permitted. Usage of Start /
    Select to exit a completed stage IS allowed. NO glitches may be used, including (but NOT limited to) entering a stage
    with an animal friend from another level and "warping" from one stage to another (warps from within a stage to another
    place in the SAME stage are ok). You MUST get a 101% completion rate via Game Completion!


    Donkey Kong Country - SNES - [Minimalist Speed Run (No Saves)]

    Must Start from a NEW Save file! 5 lives, No life limit [Codes & Continues are NOT allowed!]
    Special Rules: The game's internal clock will be used to determine your time. No saves/quits permitted. Usage of Start /
    Select to exit a completed stage IS allowed. NO glitches may be used, including (but NOT limited to) entering a stage
    with an animal friend from another level and "warping" from one stage to another (warps from within a stage to another
    place in the SAME stage are ok). Bonus Stages are entirely optional as you only need to complete every stage. You MUST
    Complete the game or your record/attempt WILL be disqualified!


    Donkey Kong Country 2: Diddy's Kong Quest - SNES - [Fastest 102% Completion]

    Must Start from a NEW Save file! 5 lives, No life limit [Codes & Continues are NOT allowed!]
    Special Rules: No saves/quits permitted [EXCEPTION: The game automatically saves your game when you rescue Donkey Kong,
    which triggers the first ending. There is no way to avoid this, so just re-enter your save file after watching the
    credits]. Usage of Start/Select to exit a completed stage IS allowed. NO glitches/secret codes may be used, ESPECIALLY
    the 75 Kremcoins trick. Game ends when you defeat K. Rool in the Lost World [Final ending]. The game's internal clock
    will be used to determine your time. You MUST get a 102% completion rate!


    Donkey Kong Country 2: Diddy's Kong Quest - SNES - [Minimalist Speed Run]

    Must Start from a NEW Save file! 5 lives, No life limit [Codes & Continues are NOT allowed!]
    Special Rules: No saves/quits permitted! Bonus stages are optional! Game ends when you rescue Donkey Kong [First ending].
    The remaining tasks in the game ["Lost World" levels, final ending] are not possible to complete without clearing all
    bonus stages, so they are NOT required. The game's internal clock will be used to determine your time. Usage of Start
    / Select to exit a completed stage IS allowed. NO glitches/secret codes may be used, ESPECIALLY the 75 Kremcoins trick.


    Donkey Kong Country 3: Dixie Kong's Double Trouble - SNES - [Fastest 103% Completion]

    Must Start from a NEW Save file! 5 lives, No life limit [Codes & Continues are NOT allowed!]
    Special Rules: No saves/quits permitted [EXCEPTION: The game automatically saves your game when you rescue Donkey/Diddy
    Kong, which triggers the first ending. There is no way to avoid this, so just re-enter your save file after watching
    the credits]. Game ends when you free the Mama Bird [Final ending]. The game's internal clock will be used to determine
    your time. Usage of Start/Select to exit a completed stage IS allowed. NO glitches/secret codes may be used, ESPECIALLY
    the 85 Bonus Coins trick. You MUST get a 103% completion rate.


    Donkey Kong Country 3: Dixie Kong's Double Trouble - SNES - [Minimalist Speed Run]

    Must Start from a NEW Save file! 5 lives, No life limit [Codes & Continues are NOT allowed!]
    Special Rules: No saves/quits permitted! Bonus stages are optional! Game ends when you rescue Donkey/Diddy Kong [First
    ending]. The remaining tasks in the game ["Lost World" levels, "Banana Bird" levels, Final Ending] are not possible to
    complete without clearing all bonus stages, so they are NOT required. The game's internal clock will be used to determine
    your time. Usage of Start / Select to exit a completed stage IS allowed. NO glitches/secret codes may be used, ESPECIALLY
    the 85 Kremcoins trick.


    DoReMi Fantasy: Milon's DokiDoki Adventure - SNES - [Fastest Completion]

    Factory Default [No Codes or Continues Allowed!]
    Special Rules: The Timer begins when you select the New Game option on the title screen and ends when you lay the final blow on the Succubi like boss at the
    end of World 7. You MUST complete the game or your record/attempt WILL be disqualified!


    Double Dragon - NES - [Fastest Completion]

    1 Player - Game A
    Special Rules: This is to be a 1 Player only game! The Timer starts when you hit Start on the Title Screen and ends when you
    lay the final blow on Jimmy. Punching/Kicking an invisible enemy to gain Experience Points & Hearts is BANNED and will result
    in immediate disqualification. Please also note there is a weapons glitch that can be done Accidentally as it can be done
    deliberately. This involves picking up a weapon as the enemy dies and the hand pops up telling you to move on. If you manage
    to pick up a weapon as this occurs and are holding a pixellated bat shaped object, you MUST allow yourself to be disarmed and
    NOT pick it back up again! Failure to do this will result in disqualification of your run. You must complete the game or your
    record/attempt will be disqualified!


    Double Dragon - NES - [Points]

    1 Player - Game A
    Special Rules: You don't have to beat the game. Punching/Kicking an invisible enemy to gain Experience Points & Hearts is
    BANNED and will result in immediate disqualification. Please also note there is a weapons glitch that can be done
    Accidentally as it can be done deliberately. This involves picking up a weapon as the enemy dies and the hand pops up telling
    you to move on. If you manage to pick up a weapon as this occurs and are holding a pixellated bat shaped object, you MUST
    allow yourself to be disarmed and NOT pick it back up again! Failure to do this will result in disqualification of your
    score. On any stage with a 2 way door, you may NOT go back through a door once you've gone through. [Example would be on
    Mission 3 after defeating the 2 Abobo's. The second you enter the cave, you MAY NOT exit.] Doing this will also result in a
    disqualification of your score.


    Double Dribble - NES - [Biggest Blowout]

    1 Player, 10 Minute Time, May Freely Select Any Available Team, Level 2
    Special Rules: You MUST play the ENTIRE 4 Quarters. This game will use The Special Blowout Rules for final score, where it is
    tabulated by how many points you have won the game by. [Ex. If you beat the computer 21-3, your final score will then be 18,
    which is how many points you've won by.]


    Double Dungeons - Turbografx-16 - [Fastest Completion]

    1 Player, Start New Game, Dungeon 01, Must Enter Name
    Special Rules: The Timer begins when you select enter your name after choosing Dungeon 01 and ends when you lay the final blow on Vandress at the end of
    Dungeon 22. You MUST complete the game or your record/attempt WILL be disqualified!


    Dr. Robotnik's Mean Bean Machine - Sega Genesis / Megadrive - [Exercise Mode - Points]

    Single Player Only
    Special Rules: You may freely choose your starting level.


    Dr. Robotnik's Mean Bean Machine - Sega Genesis / Megadrive - [Scenario Mode - Points]

    VS. COM Level - Normal
    Special Rules: You must go to the options menu to show the VS. Com level. Continues are NOT allowed.


    Dragon Spirit: The New Legend - Turbografx-16 - [Points]

    Factory Default [No Codes or Continues Allowed!]
    Special Rules: None


    Dragon's Curse - Turbografx-16 - [Fastest Completion]

    New Game Only [No Passwords Allowed!]
    Special Rules: The Timer begins when you select New Game on the Title Screen and ends when you lay the final blow on the Vampire Dragon and touch grab the
    Salamander Cross. You MUST complete the game or your record/attempt WILL be disqualified!


    Drop Off - Turbografx-16 - [Points]

    Factory Default [No Codes or Continues Allowed!]
    Special Rules: None


    Dungeon Explorer - Turbografx-16 - [Fastest Completion, Single Player Only]

    Single Player, 1 Life Only! [No Passwords Allowed]
    Special Rules: The Timer begins when you select One Player and choose your Member and ends when you lay the final blow on Natas and touch the ORA Stone. You
    MUST complete the game or your record/attempt WILL be disqualified!



    E
    =


    Earthworm Jim - Sega Genesis / Megadrive - [Fastest Completion]

    Normal Difficulty [Codes & Continues are NOT allowed!]
    Special Rules: The Timer starts when you hit Start on the Title Screen and ends when you deliver the final blow on The
    Evil Queen Pulsating, Bloated, Festering, Sweaty, Pus-filled, Malformed, Slug For A Butt. You MUST Complete the game or
    your record/attempt WILL be disqualified!


    Earthworm Jim 2 - Sega Genesis / Megadrive - [Fastest Completion]

    Normal Difficulty [Codes & Continues are NOT allowed!]
    Special Rules: The Timer starts when you hit Start on the Title Screen and ends when you reach Princess What's Her Name
    before Psycrow does and have him shipped off in a cab. [This triggers the ending sequence] You MUST Complete the game or your
    record/attempt WILL be disqualified!


    Elevator Action - NES - [Points]

    3 Lives to Start and a Bonus Life at 10,000
    Special Rules: Players MAY leech, but be forewarned, it won't last for.. this is being allowed because soon enough the
    AI gets INCREDIBLY Smart and the bullets resemble a machine gun spray making it EXTREMELY difficult to advance. This is
    especially true on later levels where the enemies start out smarter off the bat and their shooting speed increases big
    time!


    Enduro Racer - Sega Master System - [Fastest Completion]

    Factory Default
    Special Rules: The usage of any Effects Codes, Super Jump or Track Select are NOT allowed. You MUST complete all the tracks or your record/attempt will
    be disqualified.


    ESWAT: City Under Siege - Sega Genesis / Megadrive - [Points]

    Normal Difficulty, 3 Lives, Any Button Configuration [No Codes or Continues Allowed!]
    Special Rules: Limited leeching is permitted at the referee's discretion.


    Eternal Champions [Fastest Completion]

    Single Player Only, 3 or 6 Button Controller, Any Button Configuration, Normal Game Speed, Enter Contest Mode [No Continues Allowed!]
    Special Rules: You may freely choose from any available Character. The Timer begins when you select your Character and ends when you lay the final blow
    on the "Eternal Champion." You MUST complete the game or your record/attempt WILL be disqualified!


    Excitebike - NES - [Fastest Time - Track #1]

    Selection A [May Freely Choose Starting Track]
    Special Rules: Only the FIRST race on each Track will count. You MUST complete the race for the record to qualify. You may of
    course freely choose which track you want to race, and do them individually, or you can play the game normally as well and
    have all your First Race times count. [Ie. You play from Track 1 and give up on the Second race of Track 4. Your times you
    got for the First race of Tracks 1-4 will count as your record.]


    Excitebike - NES - [Fastest Time - Track #2]

    Selection A [May Freely Choose Starting Track]
    Special Rules: Only the FIRST race on each Track will count. You MUST complete the race for the record to qualify. You may of
    course freely choose which track you want to race, and do them individually, or you can play the game normally as well and
    have all your First Race times count. [Ie. You play from Track 1 and give up on the Second race of Track 4. Your times you
    got for the First race of Tracks 1-4 will count as your record.]


    Excitebike - NES - [Fastest Time - Track #3]

    Selection A [May Freely Choose Starting Track]
    Special Rules: Only the FIRST race on each Track will count. You MUST complete the race for the record to qualify. You may of
    course freely choose which track you want to race, and do them individually, or you can play the game normally as well and
    have all your First Race times count. [Ie. You play from Track 1 and give up on the Second race of Track 4. Your times you
    got for the First race of Tracks 1-4 will count as your record.]


    Excitebike - NES - [Fastest Time - Track #4]

    Selection A [May Freely Choose Starting Track]
    Special Rules: Only the FIRST race on each Track will count. You MUST complete the race for the record to qualify. You may of
    course freely choose which track you want to race, and do them individually, or you can play the game normally as well and
    have all your First Race times count. [Ie. You play from Track 1 and give up on the Second race of Track 4. Your times you
    got for the First race of Tracks 1-4 will count as your record.]


    Excitebike - NES - [Fastest Time - Track #5]

    Selection A [May Freely Choose Starting Track]
    Special Rules: Only the FIRST race on each Track will count. You MUST complete the race for the record to qualify. You may of
    course freely choose which track you want to race, and do them individually, or you can play the game normally as well and
    have all your First Race times count. [Ie. You play from Track 1 and give up on the Second race of Track 4. Your times you
    got for the First race of Tracks 1-4 will count as your record.]



    F
    =


    F-Zero - SNES - [Big Blue - Fastest Lap]

    Grand Prix Mode or Practice Mode
    Special Rules: You may use EITHER mode for official timing. When using Grand Prix Mode, you must use the Standard difficulty.
    When using Practice Mode, Rivals are optional. Getting bumped by Rivals for extra speed IS allowed. Boosts may be stockpiled.
    For this variation, you don't need to win or complete the race for your lap time to count.


    F-Zero - SNES - [Big Blue - Fastest Race]

    Grand Prix Mode or Practice Mode
    Special Rules: You may use EITHER mode for official timing. When using Grand Prix Mode, you must use the Standard difficulty.
    When using Practice Mode, Rivals are optional. Getting bumped by Rivals for extra speed IS allowed. Boosts may be stockpiled.
    For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as well.


    F-Zero - SNES - [Death Wind 1 - Fastest Lap]

    Grand Prix Mode or Practice Mode
    Special Rules: You may use EITHER mode for official timing. When using Grand Prix Mode, you must use the Standard difficulty.
    When using Practice Mode, Rivals are optional. Getting bumped by Rivals for extra speed IS allowed. Boosts may be stockpiled.
    For this variation, you don't need to win or complete the race for your lap time to count.


    F-Zero - SNES - [Death Wind 1 - Fastest Race]

    Grand Prix Mode or Practice Mode
    Special Rules: You may use EITHER mode for official timing. When using Grand Prix Mode, you must use the Standard difficulty.
    When using Practice Mode, Rivals are optional. Getting bumped by Rivals for extra speed IS allowed. Boosts may be stockpiled.
    For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as well.


    F-Zero - SNES - [Death Wind 2 - Fastest Lap]

    Grand Prix Mode or Practice Mode
    Special Rules: You may use EITHER mode for official timing. When using Grand Prix Mode, you must use the Standard difficulty.
    When using Practice Mode, Rivals are optional. Getting bumped by Rivals for extra speed IS allowed. Boosts may be stockpiled.
    For this variation, you don't need to win or complete the race for your lap time to count.


    F-Zero - SNES - [Death Wind 2 - Fastest Race]

    Grand Prix Mode or Practice Mode
    Special Rules: You may use EITHER mode for official timing. When using Grand Prix Mode, you must use the Standard difficulty.
    When using Practice Mode, Rivals are optional. Getting bumped by Rivals for extra speed IS allowed. Boosts may be stockpiled.
    For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as well.


    F-Zero - SNES - [Fire Field - Fastest Lap]

    Grand Prix Mode or Practice Mode
    Special Rules: You may use EITHER mode for official timing. When using Grand Prix Mode, you must use the Standard difficulty.
    When using Practice Mode, Rivals are optional. Getting bumped by Rivals for extra speed IS allowed. Boosts may be stockpiled.
    For this variation, you don't need to win or complete the race for your lap time to count.


    F-Zero - SNES - [Fire Field - Fastest Race]

    Grand Prix Mode or Practice Mode
    Special Rules: You may use EITHER mode for official timing. When using Grand Prix Mode, you must use the Standard difficulty.
    When using Practice Mode, Rivals are optional. Getting bumped by Rivals for extra speed IS allowed. Boosts may be stockpiled.
    For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as well.


    F-Zero - SNES - [Mute City 1Big Blue - Fastest Lap]

    Grand Prix Mode or Practice Mode
    Special Rules: You may use EITHER mode for official timing. When using Grand Prix Mode, you must use the Standard difficulty.
    When using Practice Mode, Rivals are optional. Getting bumped by Rivals for extra speed IS allowed. Boosts may be stockpiled.
    For this variation, you don't need to win or complete the race for your lap time to count.


    F-Zero - SNES - [Mute City 1 - Fastest Race]

    Grand Prix Mode or Practice Mode
    Special Rules: You may use EITHER mode for official timing. When using Grand Prix Mode, you must use the Standard difficulty.
    When using Practice Mode, Rivals are optional. Getting bumped by Rivals for extra speed IS allowed. Boosts may be stockpiled.
    For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as well.


    F-Zero - SNES - [Mute City 2 - Fastest Lap]

    Grand Prix Mode or Practice Mode
    Special Rules: You may use EITHER mode for official timing. When using Grand Prix Mode, you must use the Standard difficulty.
    When using Practice Mode, Rivals are optional. Getting bumped by Rivals for extra speed IS allowed. Boosts may be stockpiled.
    For this variation, you don't need to win or complete the race for your lap time to count.


    F-Zero - SNES - [Mute City 2 - Fastest Race]

    Grand Prix Mode or Practice Mode
    Special Rules: You may use EITHER mode for official timing. When using Grand Prix Mode, you must use the Standard difficulty.
    When using Practice Mode, Rivals are optional. Getting bumped by Rivals for extra speed IS allowed. Boosts may be stockpiled.
    For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as well.


    F-Zero - SNES - [Mute City 3 - Fastest Lap]

    Grand Prix Mode or Practice Mode
    Special Rules: You may use EITHER mode for official timing. When using Grand Prix Mode, you must use the Standard difficulty.
    When using Practice Mode, Rivals are optional. Getting bumped by Rivals for extra speed IS allowed. Boosts may be stockpiled.
    For this variation, you don't need to win or complete the race for your lap time to count.


    F-Zero - SNES - [Mute City 3 - Fastest Race]

    Grand Prix Mode or Practice Mode
    Special Rules: You may use EITHER mode for official timing. When using Grand Prix Mode, you must use the Standard difficulty.
    When using Practice Mode, Rivals are optional. Getting bumped by Rivals for extra speed IS allowed. Boosts may be stockpiled.
    For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as well.


    F-Zero - SNES - [Port Town 1 - Fastest Lap]

    Grand Prix Mode or Practice Mode
    Special Rules: You may use EITHER mode for official timing. When using Grand Prix Mode, you must use the Standard difficulty.
    When using Practice Mode, Rivals are optional. Getting bumped by Rivals for extra speed IS allowed. Boosts may be stockpiled.
    For this variation, you don't need to win or complete the race for your lap time to count.


    F-Zero - SNES - [Port Town 1 - Fastest Race]

    Grand Prix Mode or Practice Mode
    Special Rules: You may use EITHER mode for official timing. When using Grand Prix Mode, you must use the Standard difficulty.
    When using Practice Mode, Rivals are optional. Getting bumped by Rivals for extra speed IS allowed. Boosts may be stockpiled.
    For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as well.


    F-Zero - SNES - [Port Town 2 - Fastest Lap]

    Grand Prix Mode or Practice Mode
    Special Rules: You may use EITHER mode for official timing. When using Grand Prix Mode, you must use the Standard difficulty.
    When using Practice Mode, Rivals are optional. Getting bumped by Rivals for extra speed IS allowed. Boosts may be stockpiled.
    For this variation, you don't need to win or complete the race for your lap time to count.


    F-Zero - SNES - [Port Town 2 - Fastest Race]

    Grand Prix Mode or Practice Mode
    Special Rules: You may use EITHER mode for official timing. When using Grand Prix Mode, you must use the Standard difficulty.
    When using Practice Mode, Rivals are optional. Getting bumped by Rivals for extra speed IS allowed. Boosts may be stockpiled.
    For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as well.


    F-Zero - SNES - [Red Canyon 1 - Fastest Lap]

    Grand Prix Mode or Practice Mode
    Special Rules: You may use EITHER mode for official timing. When using Grand Prix Mode, you must use the Standard difficulty.
    When using Practice Mode, Rivals are optional. Getting bumped by Rivals for extra speed IS allowed. Boosts may be stockpiled.
    For this variation, you don't need to win or complete the race for your lap time to count.


    F-Zero - SNES - [Red Canyon 1 - Fastest Race]

    Grand Prix Mode or Practice Mode
    Special Rules: You may use EITHER mode for official timing. When using Grand Prix Mode, you must use the Standard difficulty.
    When using Practice Mode, Rivals are optional. Getting bumped by Rivals for extra speed IS allowed. Boosts may be stockpiled.
    For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as well.


    F-Zero - SNES - [Red Canyon 2 - Fastest Lap]

    Grand Prix Mode or Practice Mode
    Special Rules: You may use EITHER mode for official timing. When using Grand Prix Mode, you must use the Standard difficulty.
    When using Practice Mode, Rivals are optional. Getting bumped by Rivals for extra speed IS allowed. Boosts may be stockpiled.
    For this variation, you don't need to win or complete the race for your lap time to count.


    F-Zero - SNES - [Red Canyon 2 - Fastest Race]

    Grand Prix Mode or Practice Mode
    Special Rules: You may use EITHER mode for official timing. When using Grand Prix Mode, you must use the Standard difficulty.
    When using Practice Mode, Rivals are optional. Getting bumped by Rivals for extra speed IS allowed. Boosts may be stockpiled.
    For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as well.


    F-Zero - SNES - [Sand Ocean - Fastest Lap]

    Grand Prix Mode or Practice Mode
    Special Rules: You may use EITHER mode for official timing. When using Grand Prix Mode, you must use the Standard difficulty.
    When using Practice Mode, Rivals are optional. Getting bumped by Rivals for extra speed IS allowed. Boosts may be stockpiled.
    For this variation, you don't need to win or complete the race for your lap time to count.


    F-Zero - SNES - [Sand Ocean - Fastest Race]

    Grand Prix Mode or Practice Mode
    Special Rules: You may use EITHER mode for official timing. When using Grand Prix Mode, you must use the Standard difficulty.
    When using Practice Mode, Rivals are optional. Getting bumped by Rivals for extra speed IS allowed. Boosts may be stockpiled.
    For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as well.


    F-Zero - SNES - [Silence - Fastest Lap]

    Grand Prix Mode or Practice Mode
    Special Rules: You may use EITHER mode for official timing. When using Grand Prix Mode, you must use the Standard difficulty.
    When using Practice Mode, Rivals are optional. Getting bumped by Rivals for extra speed IS allowed. Boosts may be stockpiled.
    For this variation, you don't need to win or complete the race for your lap time to count.


    F-Zero - SNES - [Silence - Fastest Race]

    Grand Prix Mode or Practice Mode
    Special Rules: You may use EITHER mode for official timing. When using Grand Prix Mode, you must use the Standard difficulty.
    When using Practice Mode, Rivals are optional. Getting bumped by Rivals for extra speed IS allowed. Boosts may be stockpiled.
    For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as well.


    F-Zero - SNES - [White Land 1 - Fastest Lap]

    Grand Prix Mode or Practice Mode
    Special Rules: You may use EITHER mode for official timing. When using Grand Prix Mode, you must use the Standard difficulty.
    When using Practice Mode, Rivals are optional. Getting bumped by Rivals for extra speed IS allowed. Boosts may be stockpiled.
    For this variation, you don't need to win or complete the race for your lap time to count.


    F-Zero - SNES - [White Land 1 - Fastest Race]

    Grand Prix Mode or Practice Mode
    Special Rules: You may use EITHER mode for official timing. When using Grand Prix Mode, you must use the Standard difficulty.
    When using Practice Mode, Rivals are optional. Getting bumped by Rivals for extra speed IS allowed. Boosts may be stockpiled.
    For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as well.


    F-Zero - SNES - [White Land 2 - Fastest Lap]

    Grand Prix Mode or Practice Mode
    Special Rules: You may use EITHER mode for official timing. When using Grand Prix Mode, you must use the Standard difficulty.
    When using Practice Mode, Rivals are optional. Getting bumped by Rivals for extra speed IS allowed. Boosts may be stockpiled.
    For this variation, you don't need to win or complete the race for your lap time to count.


    F-Zero - SNES - [White Land 2 - Fastest Race]

    Grand Prix Mode or Practice Mode
    Special Rules: You may use EITHER mode for official timing. When using Grand Prix Mode, you must use the Standard difficulty.
    When using Practice Mode, Rivals are optional. Getting bumped by Rivals for extra speed IS allowed. Boosts may be stockpiled.
    For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as well.


    F-Zero X - N64 - [Big Blue - Fastest Lap]

    Time Attack Mode, Any Vehicle, With or Without Ghost, May Freely Tweak The Engine For Speed or Acceleration Preference [No Codes Allowed!]
    Special Rules: For this variation, you don't need to win or complete the race for your lap time to count.


    F-Zero X - N64 - [Big Blue - Fastest Race]

    Time Attack Mode, Any Vehicle, With or Without Ghost, May Freely Tweak The Engine For Speed or Acceleration Preference [No Codes Allowed!]
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as well.


    F-Zero X - N64 - [Big Blue 2 - Fastest Lap]

    Time Attack Mode, Any Vehicle, With or Without Ghost, May Freely Tweak The Engine For Speed or Acceleration Preference [No Codes Allowed!]
    Special Rules: For this variation, you don't need to win or complete the race for your lap time to count.


    F-Zero X - N64 - [Big Blue 2 - Fastest Race]

    Time Attack Mode, Any Vehicle, With or Without Ghost, May Freely Tweak The Engine For Speed or Acceleration Preference [No Codes Allowed!]
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as well.


    F-Zero X - N64 - [Big Hand - Fastest Lap]

    Time Attack Mode, Any Vehicle, With or Without Ghost, May Freely Tweak The Engine For Speed or Acceleration Preference [No Codes Allowed!]
    Special Rules: For this variation, you don't need to win or complete the race for your lap time to count.


    F-Zero X - N64 - [Big Hand - Fastest Race]

    Time Attack Mode, Any Vehicle, With or Without Ghost, May Freely Tweak The Engine For Speed or Acceleration Preference [No Codes Allowed!]
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as well.


    F-Zero X - N64 - [Devil's Forest - Fastest Lap]

    Time Attack Mode, Any Vehicle, With or Without Ghost, May Freely Tweak The Engine For Speed or Acceleration Preference [No Codes Allowed!]
    Special Rules: For this variation, you don't need to win or complete the race for your lap time to count.


    F-Zero X - N64 - [Devil's Forest - Fastest Race]

    Time Attack Mode, Any Vehicle, With or Without Ghost, May Freely Tweak The Engine For Speed or Acceleration Preference [No Codes Allowed!]
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as well.


    F-Zero X - N64 - [Devil's Forest 2 - Fastest Lap]

    Time Attack Mode, Any Vehicle, With or Without Ghost, May Freely Tweak The Engine For Speed or Acceleration Preference [No Codes Allowed!]
    Special Rules: For this variation, you don't need to win or complete the race for your lap time to count.


    F-Zero X - N64 - [Devil's Forest 2 - Fastest Race]

    Time Attack Mode, Any Vehicle, With or Without Ghost, May Freely Tweak The Engine For Speed or Acceleration Preference [No Codes Allowed!]
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as well.


    F-Zero X - N64 - [Devil's Forest 3 - Fastest Lap]

    Time Attack Mode, Any Vehicle, With or Without Ghost, May Freely Tweak The Engine For Speed or Acceleration Preference [No Codes Allowed!]
    Special Rules: For this variation, you don't need to win or complete the race for your lap time to count.


    F-Zero X - N64 - [Devil's Forest 3 - Fastest Race]

    Time Attack Mode, Any Vehicle, With or Without Ghost, May Freely Tweak The Engine For Speed or Acceleration Preference [No Codes Allowed!]
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as well.


    F-Zero X - N64 - [Fire Field - Fastest Lap]

    Time Attack Mode, Any Vehicle, With or Without Ghost, May Freely Tweak The Engine For Speed or Acceleration Preference [No Codes Allowed!]
    Special Rules: For this variation, you don't need to win or complete the race for your lap time to count.


    F-Zero X - N64 - [Fire Field - Fastest Race]

    Time Attack Mode, Any Vehicle, With or Without Ghost, May Freely Tweak The Engine For Speed or Acceleration Preference [No Codes Allowed!]
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as well.


    F-Zero X - N64 - [Mute City - Fastest Lap]

    Time Attack Mode, Any Vehicle, With or Without Ghost, May Freely Tweak The Engine For Speed or Acceleration Preference [No Codes Allowed!]
    Special Rules: For this variation, you don't need to win or complete the race for your lap time to count.


    F-Zero X - N64 - [Mute City - Fastest Race]

    Time Attack Mode, Any Vehicle, With or Without Ghost, May Freely Tweak The Engine For Speed or Acceleration Preference [No Codes Allowed!]
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as well.


    F-Zero X - N64 - [Mute City 2 - Fastest Lap]

    Time Attack Mode, Any Vehicle, With or Without Ghost, May Freely Tweak The Engine For Speed or Acceleration Preference [No Codes Allowed!]
    Special Rules: For this variation, you don't need to win or complete the race for your lap time to count.


    F-Zero X - N64 - [Mute City 2 - Fastest Race]

    Time Attack Mode, Any Vehicle, With or Without Ghost, May Freely Tweak The Engine For Speed or Acceleration Preference [No Codes Allowed!]
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as well.


    F-Zero X - N64 - [Mute City 3 - Fastest Lap]

    Time Attack Mode, Any Vehicle, With or Without Ghost, May Freely Tweak The Engine For Speed or Acceleration Preference [No Codes Allowed!]
    Special Rules: For this variation, you don't need to win or complete the race for your lap time to count.


    F-Zero X - N64 - [Mute City 3 - Fastest Race]

    Time Attack Mode, Any Vehicle, With or Without Ghost, May Freely Tweak The Engine For Speed or Acceleration Preference [No Codes Allowed!]
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as well.


    F-Zero X - N64 - [Port Town - Fastest Lap]

    Time Attack Mode, Any Vehicle, With or Without Ghost, May Freely Tweak The Engine For Speed or Acceleration Preference [No Codes Allowed!]
    Special Rules: For this variation, you don't need to win or complete the race for your lap time to count.


    F-Zero X - N64 - [Port Town - Fastest Race]

    Time Attack Mode, Any Vehicle, With or Without Ghost, May Freely Tweak The Engine For Speed or Acceleration Preference [No Codes Allowed!]
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as well.


    F-Zero X - N64 - [Port Town 2 - Fastest Lap]

    Time Attack Mode, Any Vehicle, With or Without Ghost, May Freely Tweak The Engine For Speed or Acceleration Preference [No Codes Allowed!]
    Special Rules: For this variation, you don't need to win or complete the race for your lap time to count.


    F-Zero X - N64 - [Port Town 2 - Fastest Race]

    Time Attack Mode, Any Vehicle, With or Without Ghost, May Freely Tweak The Engine For Speed or Acceleration Preference [No Codes Allowed!]
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as well.


    F-Zero X - N64 - [Rainbow Road - Fastest Lap]

    Time Attack Mode, Any Vehicle, With or Without Ghost, May Freely Tweak The Engine For Speed or Acceleration Preference [No Codes Allowed!]
    Special Rules: For this variation, you don't need to win or complete the race for your lap time to count.


    F-Zero X - N64 - [Rainbow Road - Fastest Race]

    Time Attack Mode, Any Vehicle, With or Without Ghost, May Freely Tweak The Engine For Speed or Acceleration Preference [No Codes Allowed!]
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as well.


    F-Zero X - N64 - [Red Canyon - Fastest Lap]

    Time Attack Mode, Any Vehicle, With or Without Ghost, May Freely Tweak The Engine For Speed or Acceleration Preference [No Codes Allowed!]
    Special Rules: For this variation, you don't need to win or complete the race for your lap time to count.


    F-Zero X - N64 - [Red Canyon - Fastest Race]

    Time Attack Mode, Any Vehicle, With or Without Ghost, May Freely Tweak The Engine For Speed or Acceleration Preference [No Codes Allowed!]
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as well.


    F-Zero X - N64 - [Red Canyon 2 - Fastest Lap]

    Time Attack Mode, Any Vehicle, With or Without Ghost, May Freely Tweak The Engine For Speed or Acceleration Preference [No Codes Allowed!]
    Special Rules: For this variation, you don't need to win or complete the race for your lap time to count.


    F-Zero X - N64 - [Red Canyon 2 - Fastest Race]

    Time Attack Mode, Any Vehicle, With or Without Ghost, May Freely Tweak The Engine For Speed or Acceleration Preference [No Codes Allowed!]
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as well.


    F-Zero X - N64 - [Sand Ocean - Fastest Lap]

    Time Attack Mode, Any Vehicle, With or Without Ghost, May Freely Tweak The Engine For Speed or Acceleration Preference [No Codes Allowed!]
    Special Rules: For this variation, you don't need to win or complete the race for your lap time to count.


    F-Zero X - N64 - [Sand Ocean - Fastest Race]

    Time Attack Mode, Any Vehicle, With or Without Ghost, May Freely Tweak The Engine For Speed or Acceleration Preference [No Codes Allowed!]
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as well.


    F-Zero X - N64 - [Sand Ocean 2 - Fastest Lap]

    Time Attack Mode, Any Vehicle, With or Without Ghost, May Freely Tweak The Engine For Speed or Acceleration Preference [No Codes Allowed!]
    Special Rules: For this variation, you don't need to win or complete the race for your lap time to count.


    F-Zero X - N64 - [Sand Ocean 2 - Fastest Race]

    Time Attack Mode, Any Vehicle, With or Without Ghost, May Freely Tweak The Engine For Speed or Acceleration Preference [No Codes Allowed!]
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as well.


    F-Zero X - N64 - [Sector Alpha - Fastest Lap]

    Time Attack Mode, Any Vehicle, With or Without Ghost, May Freely Tweak The Engine For Speed or Acceleration Preference [No Codes Allowed!]
    Special Rules: For this variation, you don't need to win or complete the race for your lap time to count.


    F-Zero X - N64 - [Sector Alpha - Fastest Race]

    Time Attack Mode, Any Vehicle, With or Without Ghost, May Freely Tweak The Engine For Speed or Acceleration Preference [No Codes Allowed!]
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as well.


    F-Zero X - N64 - [Sector Beta - Fastest Lap]

    Time Attack Mode, Any Vehicle, With or Without Ghost, May Freely Tweak The Engine For Speed or Acceleration Preference [No Codes Allowed!]
    Special Rules: For this variation, you don't need to win or complete the race for your lap time to count.


    F-Zero X - N64 - [Sector Beta - Fastest Race]

    Time Attack Mode, Any Vehicle, With or Without Ghost, May Freely Tweak The Engine For Speed or Acceleration Preference [No Codes Allowed!]
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as well.


    F-Zero X - N64 - [Silence - Fastest Lap]

    Time Attack Mode, Any Vehicle, With or Without Ghost, May Freely Tweak The Engine For Speed or Acceleration Preference [No Codes Allowed!]
    Special Rules: For this variation, you don't need to win or complete the race for your lap time to count.


    F-Zero X - N64 - [Silence - Fastest Race]

    Time Attack Mode, Any Vehicle, With or Without Ghost, May Freely Tweak The Engine For Speed or Acceleration Preference [No Codes Allowed!]
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as well.


    F-Zero X - N64 - [Silence 2 - Fastest Lap]

    Time Attack Mode, Any Vehicle, With or Without Ghost, May Freely Tweak The Engine For Speed or Acceleration Preference [No Codes Allowed!]
    Special Rules: For this variation, you don't need to win or complete the race for your lap time to count.


    F-Zero X - N64 - [Silence 2 - Fastest Race]

    Time Attack Mode, Any Vehicle, With or Without Ghost, May Freely Tweak The Engine For Speed or Acceleration Preference [No Codes Allowed!]
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as well.


    F-Zero X - N64 - [Space Plant - Fastest Lap]

    Time Attack Mode, Any Vehicle, With or Without Ghost, May Freely Tweak The Engine For Speed or Acceleration Preference [No Codes Allowed!]
    Special Rules: For this variation, you don't need to win or complete the race for your lap time to count.


    F-Zero X - N64 - [Space Plant - Fastest Race]

    Time Attack Mode, Any Vehicle, With or Without Ghost, May Freely Tweak The Engine For Speed or Acceleration Preference [No Codes Allowed!]
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as well.


    F-Zero X - N64 - [White Land - Fastest Lap]

    Time Attack Mode, Any Vehicle, With or Without Ghost, May Freely Tweak The Engine For Speed or Acceleration Preference [No Codes Allowed!]
    Special Rules: For this variation, you don't need to win or complete the race for your lap time to count.


    F-Zero X - N64 - [White Land - Fastest Race]

    Time Attack Mode, Any Vehicle, With or Without Ghost, May Freely Tweak The Engine For Speed or Acceleration Preference [No Codes Allowed!]
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as well.


    F-Zero X - N64 - [White Land 2 - Fastest Lap]

    Time Attack Mode, Any Vehicle, With or Without Ghost, May Freely Tweak The Engine For Speed or Acceleration Preference [No Codes Allowed!]
    Special Rules: For this variation, you don't need to win or complete the race for your lap time to count.


    F-Zero X - N64 - [White Land 2 - Fastest Race]

    Time Attack Mode, Any Vehicle, With or Without Ghost, May Freely Tweak The Engine For Speed or Acceleration Preference [No Codes Allowed!]
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as well.


    Fantasy Zone - Sega Master System - [Points]

    1 Player Only [No Codes Allowed!]
    Special Rules: The usage of Unlimited Weapon Time trick is NOT allowed.


    Fantasy Zone II: The Tears of Opa-Opa - Sega Master System - [Points]

    1 Player Only [No Codes Allowed!]
    Special Rules: None


    Fatal Fury - Neo Geo - [Points, Tournament Settings]

    MVS Difficulty [No Continues or Codes Allowed!]
    Special Rules: You may freely choose any one of the Three available characters.


    Fatal Fury 2 - Neo Geo - [Points, Tournament Settings]

    MVS Difficulty [No Continues or Codes Allowed!]
    Special Rules: You may freely select any character available as well as your starting opponent.


    Fighting Street - Turbografx-16 - [Points]

    Single Player Only [Continues are NOT allowed!]
    Special Rules: You may freely choose your Starting Country.


    Final Fantasy - NES - [Fastest Completion]

    New Game Only! Continues are Permitted if you die!
    Special Rules: You may choose any message speed and any team of characters you desire. The timer begins when you select
    New Game and hit Start and ends when you lay the final blow on Chaos and thus "Terminate" him. If all 4 party members die,
    your record is disqualified! Please note, it doesn't matter what level your party members are at when you "Terminate"
    Chaos... only the time matters. You must complete the game or your record/attempt will be disqualified!


    Final Fight - SNES - [Points]

    1 Player Only, Extra Life Every 200000, [No Continues or Codes Allowed!]
    Special Rules: You may freely choose your character. You may submit on either a Final Fight or Final Fight Guy cartridge as
    the only difference is chooseable characters.


    Final Fight 2 - SNES - [Points]

    1 Player Only, Normal Difficulty, [No Continues or Codes Allowed!]
    Special Rules: You may freely choose any available character.


    Final Fight 3 - SNES - [Points]

    Normal Difficulty, Normal Partner Level [No Continues or Codes Allowed!]
    Special Rules: You may freely choose any available character.


    Final Soldier - Turbografx-16 - [Points, Normal Game]

    Normal Game Level, Any Weapon Setup [No Codes or Continues Allowed!]
    Special Rules: None


    Final Soldier - Turbografx-16 - [Points, 2 Minute Mode]

    2 Minute Game Mode, Normal Game Level, Any Weapon Setup
    Special Rules: None


    Final Soldier - Turbografx-16 - [Points, 5 Minute Mode]

    5 Minute Game Mode, Normal Game Level, Any Weapon Setup
    Special Rules: None


    Forgotten Worlds - Sega Genesis / Megadrive - [Points]

    1 Player Only, Auto-Fire Off, Normal Satellite Speed, Normal Difficulty [No Codes Allowed!]
    Special Rules: None



    G
    =

    Gain Ground - Sega Genesis / Megadrive - [Points]

    Single Player Only, Normal or Higher Difficulty [No Continues or Codes Allowed!]
    Special Rules: You may freely choose any character


    Galaga - NES - [Points/Marathon]

    3 Lives to Start, Bonus Lives @ 30k, 70k and every 70k thereafter.
    Special Rules: You MAY freely give up a ship to gain dual shooting ships. The No Enemy Fire trick is BANNED! [This apparently
    doesn't work in the Nes version, but in case someone DOES figure a way to make it work, it IS banned.]


    Galaga - NES - [Points/Tournament]

    TGTS Settings [3 Lives to Start, 5 Maximum]
    Special Rules: Your scoring attempt ends when you lose your 3rd, 4th or 5th life, depending on if you succeed in getting
    Extra Lives. Please note, that when you allow your ship to be captured, that counts as 1 LIFE! As you're sacrificing One of
    your own lives for the added fire power. If your ship gets captured on its 5th life, your score ends there, as you're
    technically using a 6th life to continue on and gain the added fire power.


    Galaga 90 - Turbografx-16 - [Points]

    Factory Default [No Codes Allowed]
    Special Rules: You may freely choose Single or Dual Ship mode to begin with.


    Galaxy Force II - Sega Genesis / Megadrive - [Points]

    Energy Timer: Normal
    Shield Strength: Strong
    Difficulty: Normal or Higher
    Direction: Normal or Reverse
    Any Controller Type

    Special Rules: You may freely choose any scene to Start on. Continues are NOT allowed!


    Gaplus - Arcade - [Points]

    Number of Fighters: 3
    Bonus Settings: Bonus Pattern 1 [First Bonus at 50,000, Second Bonus at 150,000 & Additional Bonus every 150,000]

    Special Rules: You MUST show the game settings before starting or you risk your score being disqualified.


    Gate of Thunder - Turbografx-16 - [Points]

    Normal Difficulty [or Higher]
    Special Rules: Continues are NOT allowed!


    Ghosts N' Goblins - NES - [Fastest Completion]

    TGTS Settings [3 Lives to Start, 5 Lives Maximum]
    Special Rules: Level Select is BANNED! Timer begins the instant you hit Start on the Title screen and ENDS when you
    lay the final blow on Satan for the 2nd time and the Happy Ending comes up. You must complete the game or your record/attempt
    will be disqualified!


    Ghosts N' Goblins - NES - [Points]

    TGTS Settings [3 Lives to Start, 5 Lives Maximum]
    Special Rules: Level Select is BANNED! You may maximize your points as you wish, but your scoring attempt ends either when
    you lose your 5th man OR reach the game over screen if you didn't get 5 lives OR when you beat Satan for the 2nd time.


    Ghouls 'n Ghosts - Sega Genesis / Megadrive - [Fastest Completion]

    Start With 3 Lives, Professional Difficulty, Diagonals OK. [No Continues or Codes Allowed!]
    Special Rules: Timer begins when you press Start on the title screen and stops when you deliver the final blow to Loki. You must complete the game or your
    record/attempt will be disqualified!


    Gley Lancer - Sega Genesis / Megadrive - [Points]

    Difficulty: Normal or Higher [See Notes]
    Scenario Mode: Optional
    Shot: Manual
    Speed: Any
    Any Control Type

    Special Rules: The ONLY code permitted is the code to bring up Mania Difficulty. [This is shown when beating the game on Hard Difficulty]
    At the Title Screen, Press Up, Down, Left, Right, B and A when the Push Start Button appears, hence changing the Title from Silver to Gold. Continues are
    NOT allowed!


    Golden Axe - Sega Genesis / Megadrive - [Arcade Mode - Fastest Completion]

    3 life bars, start with 3 lives, may choose any character, may use any controller configuration.
    Special Rules: Timer begins when you select your character and stops when you deliver the final blow to Death Adder. You must complete the game or your
    record/attempt will be disqualified!


    Golden Axe - Sega Genesis / Megadrive - [The Duel - Fastest Completion]

    1 life only, may choose any character, may use any controller configuration.
    Special Rules: Timer begins when you select your character and stops when you deliver the final blow in the last battle. You must complete the game or your
    record/attempt will be disqualified!


    Golden Axe - Arcade - [Points]

    Difficulty: 10 [Normal]
    Free Play: Off
    Any Controller Configuration
    Rapid Shot Speed: 10

    Special Rules: You MUST show the game settings before starting or you risk your score being disqualified. Your score is based upon the Strength points
    notated at the end of the game. Continues are NOT allowed!


    Golden Axe II - Sega Genesis / Megadrive - [Normal Mode - Fastest Completion]

    Start with 3 lives, no continues, may choose any character. Hard difficulty, 3 life bars, Magic type is optional, may use any controller configuration.
    Special Rules: Timer begins when you select your character and stops when you deliver the final blow to the last boss. You must complete the game or your
    record/attempt will be disqualified!


    Golden Axe II - Sega Genesis / Megadrive - [The Duel - Fastest Completion]

    May choose any character, Hard difficulty, Magic type is optional, may use any controller configuration.
    Special Rules: Timer begins when you select your character and stops when you deliver the final blow in the last battle. You must complete the game or your
    record/attempt will be disqualified!


    Golden Axe III - Sega Genesis / Megadrive - [Hard Mode - Fastest Completion]

    Default stock of lives, no continues, may choose any character.
    Timer begins when you select your character and stops when you deliver the final blow to the Prince of Darkness. You MUST get the best ending by recovering
    the Golden Axe. You must complete the game or your record/attempt will be disqualified!


    Golden Axe III - Sega Genesis / Megadrive - [VS Mode - Fastest Completion]

    May choose any character.
    Special Rules: Timer begins when you select your character and stops when you deliver the final blow in the last battle. You must complete the game or your
    record/attempt will be disqualified!


    Gradius - NES - [Points]

    Factory Default [No Codes Allowed]
    Special Rules: Level skipping via destroying a boss fast enough, IS permitted! You're only permitted to obtain the secret
    1-Up on Level 4 ONCE per loop or your scoring attempt will be disqualified! Please note that when you beat the game, it
    starts over from the begining with your score intact, so you may continue on until you either lose all your lives and reach
    the Game Over Screen or the Score maxes out.


    Gradius II: Gofer no Yabou - Turbografx-16 - [Points]

    Normal or Higher Difficulty, Any Controller Configuration, 3 Lives to Begin, Continue Mode Off, First Bonus at 20,000 Points and then every 70,000 Points
    Special Rules: You may freely choose your Power Meter options. Continues are NOT allowed!


    Gradius III - SNES - [Points]

    Normal difficulty, Any Button Configuration, Autoshot On, Auto Powerup Off [No Continues Allowed!]
    Special Rules: You may select or edit any Weapon Configuration that works for you. Please note that the game does continue on
    after you beat the game.


    Gunstar Heroes - Sega Genesis / Megadrive - [Points]

    Single Player Only, Normal Or Higher Difficulty [No Continues Allowed!]
    Special Rules: You may freely choose your Starting Level. You MUST always make an effort to move forward in the game. Excessive leeching of points will
    result in disqualification.



    I
    =

    Ice Climber - NES - [Points]

    Factory Default [May choose any Mountain to start from]
    Special Rules: No excessive leeching allowed! This is due to the fact that until the bonus stage, there is no real timer or
    threat other then simple human error, to prevent a leech fest. The score does roll over every Million points, so please note
    that when putting down final score. This game DOES loop after you complete all 32 mountains, and you are free to continue
    playing onwards until you lose your last life and the title screen comes back up.


    Ice Hockey - NES - [Biggest Blowout]

    1 Player Only [Speed 3, 15 Minute Timer, May Select Any Team Available]
    Special Rules: Use of Controller 2 for ANY reason will result in an instant disqualification! You MUST play the entire
    3 periods, win by at LEAST 1 goal and allow the game to go back to the title screen upon game's end. Failure to use the
    proper settings will result in your game being disqualified. Pausing is NOT allowed! This game will use Special Blowout Rules
    for final score, where it is tabulated by how many goals you have won the game by. [Ex. If you beat the computer 16-4, your
    final score will then be 12, which is how many goals you won by. Due to the game not properly displaying your goals after 100
    [other then as 00 for 100 and normal #'s after] continue playing and your final total will be added up based upon how many
    rollovers occured and the total after the last roll over, if applicable. [Ex. You roll the score twice and got 32 more goals
    after that. This would mean you have scored 232 goals as each rollover = 100 goals.]


    Impossible Mission - Commodore 64 - [Fastest Completion]

    Factory Default
    Special Rules: The Timer begins when you hit Start on the Title Screen and ends when you enter the room of the evil professor. You MUST complete the game or
    your record/attempt WILL be disqualified!


    Impossible Mission - Commodore 64 - [Points]

    Factory Default
    Special Rules: None


    Impossible Mission II - Commodore 64 - [Fastest Completion]

    Factory Default
    Special Rules: The Timer begins when you hit Start on the Title Screen and ends when you see the White Character leap off the Rocket and the words "The End?"
    come up. You MUST complete the game or your record/attempt WILL be disqualified!


    Impossible Mission II - Commodore 64 - [Points]

    Factory Default
    Special Rules: None


    Indiana Jones' Greatest Adventures - SNES - [Fastest Completion]

    Normal Difficulty [No Continues or Passwords Allowed!]
    Special Rules: The Timer begins when you hit Start on the Start Option on the Title Screen and ends when you lay the final
    blow on Walter Donovan inside the Holy Grail room. You MUST Complete the game or your record/attempt WILL be disqualified!


    Indiana Jones' Greatest Adventures - SNES - [Points]

    Normal Difficulty [No Continues or Passwords Allowed!]
    Special Rules: None


    International Karate - Commodore 64 - [Points]

    Factory Default
    Special Rules: None


    International Karate + - Commodore 64 - [Points]

    Factory Default
    Special Rules: None



    J
    =

    J.J. & Jeff - Turbografx-16 - [Fastest Completion]

    May Freely Choose J.J. or Jeff [Codes and Continues are NOT allowed!]
    Special Rules: The Timer begins when you select your character and ends when you lay the final blow on the final boss in Level 6-4. You MUST complete the
    game or your record/attempt WILL be disqualified!


    J.J. & Jeff - Turbografx-16 - [Points]

    May Freely Choose J.J. or Jeff [Codes and Continues are NOT allowed!]
    Special Rules: You may freely use the hidden Warps.


    Jumpman - Commodore 64 - [Points, Advanced]

    Advanced Difficulty
    Special Rules: No point leeching on levels where no threat exists - ie, dragon slayer, saucer level. More than 3 kills outside normal avoidance will be
    considered leeching.


    Jumpman - Commodore 64 - [Points, Beginner]

    Beginner Difficulty
    Special Rules: No point leeching on levels where no threat exists - ie, dragon slayer, saucer level. More than 3 kills outside normal avoidance will be
    considered leeching.


    Jumpman - Commodore 64 - [Points, Grand Loop]

    Grand Loop Difficulty
    Special Rules: No point leeching on levels where no threat exists - ie, dragon slayer, saucer level. More than 3 kills outside normal avoidance will be
    considered leeching.


    Jumpman - Commodore 64 - [Points, Intermediate]

    Intermediate Difficulty
    Special Rules: No point leeching on levels where no threat exists - ie, dragon slayer, saucer level. More than 3 kills outside normal avoidance will be
    considered leeching.

    --

    Mr. Kelly R. Flewin
  3. Re: [WiiVC] The Huge Trackable List ^_^ as of Jan. 9th, 2010

    01-09-2010, 12:32 PM
    Part 3 - K-N
    ------------

    K
    =

    Kid Chameleon - Sega Genesis / Megadrive - [Fastest Completion]

    Single Player Only, Any Button Configuration [No Continues Allowed!]
    Special Rules: The Timer begins when you press Start on the Title Screen and ends when you destroy the final boss and touch the flag to end the final
    level. You may freely use any available warp.


    Kid Chameleon - Sega Genesis / Megadrive - [Points]

    Single Player Only, Any Button Configuration [No Continues Allowed!]
    Special Rules: None


    Kid Icarus - NES - [Fastest Completion]

    1 Life Only [No Passwords! No Continues]
    Special Rules: Use of Controller 2 for any reason will result in an instant disqualifcation of your score. The timer begins
    when you hit Start on the title screen and ends when you lay the final blow on Medusa. This variation is tracked regardless
    of Good or Bad ending. You MUST complete the game or your record/attempt WILL be disqualified!


    Kid Icarus - NES - [Points]

    Factory Default [No Passwords or Continues Allowed]
    Special Rules: Use of Controller 2 for any reason will result in an instant disqualifcation of your score.




    King's Knight [Fastest Completion]

    Factory Default [No Codes or Continues Allowed!]
    Special Rules: The Timer begins when you hit Start on the Title Screen and ends when you run through the Dragon at the end of Level 5 with
    your sword, bringing forth the Congratulations screen. You MUST complete the game or your record/attempt WILL be disqualified!


    King of The Monsters - Neo Geo - Points [Tournament Settings]

    Single Player Only, Player vs Computer [No Codes or Continues Allowed!]
    Special Rules: None


    Kirby 64: The Crystal Shards [Fastest Boss Battle Completion]

    Must Use A 100% Completion File, Boss Battles Mode, May Freely Choose Display Settings, Single Life Only
    Special Rules: The Timer begins when you select Boss Battle Mode and ends when you lay the final blow on 02. You MUST complete the mode or your
    record/attempt WILL be disqualified.


    Kirby 64: The Crystal Shards [Fastest Full (100%) Completion]

    Must Start a New (O%) File, May Freely Choose Display Settings
    Special Rules: You MAY revisit a completed level as you desire, but the clock keeps on ticking regardless. The Timer begins when you select the New File and
    ends when you lay the final blow on 02, causing it to explode and the screen to go White and then Happy Ending to begin. You MUST collect every single
    Crystal Shard up to Miracle Matter and get its shard to be able to continue the game onwards to fight 02. You MUST Complete the game or your record/attempt
    WILL be disqualified.


    Kirby 64: The Crystal Shards [Fastest Minimalist Completion]

    Must Start a New (O%) File, May Freely Choose Display Settings
    Special Rules: You MAY revisit a completed level as you desire, but the clock keeps on ticking regardless. You do NOT need to collect every Crystal Shard.
    The Timer begins when you select the New File and ends when you lay the final blow on Miracle Matter and collect the Crystal Shard. You MUST complete the
    game or your record/attempt WILL be disqualified!


    Kirby's Adventure - NES - [Fastest Completion]

    Must Start a NEW File, 5 Life Game [Recording ends either when you lose your 5th life OR when the game is completed in
    accordance with the rules outlined below.
    Special Rules: The Timer begins when you hit the Start button on the Title Screen after selecting a NEW file and ends when
    you lay the final blow on the Nightmare Vampire. You MUST complete the game or your record/attempt WILL be disqualified!


    Kirby's Adventure - NES - [Points]

    Must Start a NEW File, 5 Life Game [Recording ends either when you lose your 5th life OR when the game is completed in
    accordance with the rules outlined below.
    Special Rules: Your scoring attempts ends when either you lose your 5th life or when you beat the game. You may NOT use a
    Warp Star to go back to previously completed worlds. Repeatedly re-entering previously completed rooms for the purpose of
    leeching is NOT allowed. [Although if you must retrace your steps in the game to complete the next goal, that's perfectly
    acceptable.]


    Kirby's Avalanche / Kirby's Ghost Trap - SNES - [Points]

    Vs Com Level Normal, Face Back or Front, Any Button Assignment, Competition Mode [NO Codes Allowed!]
    Special Rules: You may freely choose your starting level. [Note that Easy IS only 3 Stages long]


    Kirby's Dream Course - SNES - [Extra Course 1 - Least Amount Of Strokes]

    May Use a Pre-Existing Saved Game, 1 Player Game, Extra Course, Course 1 [No Codes or Continues Allowed!]
    Special Rules: The ENTIRE 8 Holes must be completed and the entire game must be recorded or your attempt will be instantly
    disqualified. The game will inform you on your score card how many strokes you required to complete all 8 holes, so that will
    be your final score for the course.


    Kirby's Dream Course - SNES - [Extra Course 2 - Least Amount Of Strokes]

    May Use a Pre-Existing Saved Game, 1 Player Game, Extra Course, Course 2 [No Codes or Continues Allowed!]
    Special Rules: The ENTIRE 8 Holes must be completed and the entire game must be recorded or your attempt will be instantly
    disqualified. The game will inform you on your score card how many strokes you required to complete all 8 holes, so that will
    be your final score for the course.


    Kirby's Dream Course - SNES - [Extra Course 3 - Least Amount Of Strokes]

    May Use a Pre-Existing Saved Game, 1 Player Game, Extra Course, Course 3 [No Codes or Continues Allowed!]
    Special Rules: The ENTIRE 8 Holes must be completed and the entire game must be recorded or your attempt will be instantly
    disqualified. The game will inform you on your score card how many strokes you required to complete all 8 holes, so that will
    be your final score for the course.


    Kirby's Dream Course - SNES - [Extra Course 4 - Least Amount Of Strokes]

    May Use a Pre-Existing Saved Game, 1 Player Game, Extra Course, Course 4 [No Codes or Continues Allowed!]
    Special Rules: The ENTIRE 8 Holes must be completed and the entire game must be recorded or your attempt will be instantly
    disqualified. The game will inform you on your score card how many strokes you required to complete all 8 holes, so that will
    be your final score for the course.


    Kirby's Dream Course - SNES - [Extra Course 5 - Least Amount Of Strokes]

    May Use a Pre-Existing Saved Game, 1 Player Game, Extra Course, Course 5 [No Codes or Continues Allowed!]
    Special Rules: The ENTIRE 8 Holes must be completed and the entire game must be recorded or your attempt will be instantly
    disqualified. The game will inform you on your score card how many strokes you required to complete all 8 holes, so that will
    be your final score for the course.


    Kirby's Dream Course - SNES - [Extra Course 6 - Least Amount Of Strokes]

    May Use a Pre-Existing Saved Game, 1 Player Game, Extra Course, Course 6 [No Codes or Continues Allowed!]
    Special Rules: The ENTIRE 8 Holes must be completed and the entire game must be recorded or your attempt will be instantly
    disqualified. The game will inform you on your score card how many strokes you required to complete all 8 holes, so that will
    be your final score for the course.


    Kirby's Dream Course - SNES - [Extra Course 7 - Least Amount Of Strokes]

    May Use a Pre-Existing Saved Game, 1 Player Game, Extra Course, Course 7 [No Codes or Continues Allowed!]
    Special Rules: The ENTIRE 8 Holes must be completed and the entire game must be recorded or your attempt will be instantly
    disqualified. The game will inform you on your score card how many strokes you required to complete all 8 holes, so that will
    be your final score for the course.


    Kirby's Dream Course - SNES - [Extra Course 8 - Least Amount Of Strokes]

    May Use a Pre-Existing Saved Game, 1 Player Game, Extra Course, Course 8 [No Codes or Continues Allowed!]
    Special Rules: The ENTIRE 8 Holes must be completed and the entire game must be recorded or your attempt will be instantly
    disqualified. The game will inform you on your score card how many strokes you required to complete all 8 holes, so that will
    be your final score for the course.


    Kirby's Dream Course - SNES - [Normal Course 1 - Least Amount Of Strokes]

    May Use a Pre-Existing Saved Game, 1 Player Game, Normal Course, Course 1 [No Codes or Continues Allowed!]
    Special Rules: The ENTIRE 8 Holes must be completed and the entire game must be recorded or your attempt will be instantly
    disqualified. The game will inform you on your score card how many strokes you required to complete all 8 holes, so that will
    be your final score for the course.


    Kirby's Dream Course - SNES - [Normal Course 2 - Least Amount Of Strokes]

    May Use a Pre-Existing Saved Game, 1 Player Game, Normal Course, Course 2 [No Codes or Continues Allowed!]
    Special Rules: The ENTIRE 8 Holes must be completed and the entire game must be recorded or your attempt will be instantly
    disqualified. The game will inform you on your score card how many strokes you required to complete all 8 holes, so that will
    be your final score for the course.


    Kirby's Dream Course - SNES - [Normal Course 3 - Least Amount Of Strokes]

    May Use a Pre-Existing Saved Game, 1 Player Game, Normal Course, Course 3 [No Codes or Continues Allowed!]
    Special Rules: The ENTIRE 8 Holes must be completed and the entire game must be recorded or your attempt will be instantly
    disqualified. The game will inform you on your score card how many strokes you required to complete all 8 holes, so that will
    be your final score for the course.


    Kirby's Dream Course - SNES - [Normal Course 4 - Least Amount Of Strokes]

    May Use a Pre-Existing Saved Game, 1 Player Game, Normal Course, Course 4 [No Codes or Continues Allowed!]
    Special Rules: The ENTIRE 8 Holes must be completed and the entire game must be recorded or your attempt will be instantly
    disqualified. The game will inform you on your score card how many strokes you required to complete all 8 holes, so that will
    be your final score for the course.


    Kirby's Dream Course - SNES - [Normal Course 5 - Least Amount Of Strokes]

    May Use a Pre-Existing Saved Game, 1 Player Game, Normal Course, Course 5 [No Codes or Continues Allowed!]
    Special Rules: The ENTIRE 8 Holes must be completed and the entire game must be recorded or your attempt will be instantly
    disqualified. The game will inform you on your score card how many strokes you required to complete all 8 holes, so that will
    be your final score for the course.


    Kirby's Dream Course - SNES - [Normal Course 6 - Least Amount Of Strokes]

    May Use a Pre-Existing Saved Game, 1 Player Game, Normal Course, Course 6 [No Codes or Continues Allowed!]
    Special Rules: The ENTIRE 8 Holes must be completed and the entire game must be recorded or your attempt will be instantly
    disqualified. The game will inform you on your score card how many strokes you required to complete all 8 holes, so that will
    be your final score for the course.


    Kirby's Dream Course - SNES - [Normal Course 7 - Least Amount Of Strokes]

    May Use a Pre-Existing Saved Game, 1 Player Game, Normal Course, Course 7 [No Codes or Continues Allowed!]
    Special Rules: The ENTIRE 8 Holes must be completed and the entire game must be recorded or your attempt will be instantly
    disqualified. The game will inform you on your score card how many strokes you required to complete all 8 holes, so that will
    be your final score for the course.


    Kirby's Dream Course - SNES - [Normal Course 8 - Least Amount Of Strokes]

    May Use a Pre-Existing Saved Game, 1 Player Game, Normal Course, Course 8 [No Codes or Continues Allowed!]
    Special Rules: The ENTIRE 8 Holes must be completed and the entire game must be recorded or your attempt will be instantly
    disqualified. The game will inform you on your score card how many strokes you required to complete all 8 holes, so that will
    be your final score for the course.


    Kirby's Dream Land 3 - SNES - [Fastest Full Completion]

    1 Player Only, Must Start New File
    Special Rules: For this variation you MUST collect all 24 Heart Stars! The Timer begins when you hit Start after selecting
    the new file at 0% and ends when you lay the final blow on Dark Matter at the end of World 6. You MUST complete the game or
    your record/attempt WILL be disqualified!


    Kirby's Dream Land 3 - SNES - [Minimalist Completion]

    1 Player Only, Must Start New File
    Special Rules: For this variation you do NOT have to collect all 24 Heart Stars! The Timer begins when you hit Start after
    selecting the new file at 0% and ends when you lay the final blow on King Dedede at the end of World 5. You MUST complete the
    game or your record/attempt WILL be disqualified!



    L
    =

    Landstalker: The Treasures of King Nole - Sega Genesis / Megadrive - [Fastest Completion]

    Must Start A New Game
    Special Rules: The Timer begins when you select a New Game File [and it goes to the center of the screen] and ends when you defeat the Dragon
    after getting to King Nole's treasures. You MUST Complete the game or your record/attempt WILL be disqualified.


    Last Ninja 2: Back with a Vengeance - Commodore 64 - [Fastest Completion]

    Factory Default [No Codes Allowed!]
    Special Rules: This game will use the internal timer. The Timer begins when you Start the game and ends when you capture the spirit of the evil Shogun,
    Kunitoki. You MUST Complete the game or your record / attempt WILL be disqualified! You may also submit this as a points run if you so choose.


    Last Ninja 2: Back with a Vengeance - Commodore 64 - [Points]

    Factory Default [No Codes Allowed!]
    Special Rules: None


    Last Ninja 3 - Commodore 64 - [Fastest Completion]

    Factory Default [No Codes Allowed!]
    Special Rules: The Timer begins when you hit Start on the Title Screen and ends when you when you defeat the Shogun for the second time and the words
    "Victory is Yours." come up. You must complete the game or your record/attempt will be disqualified!


    Last Ninja 3 - Commodore 64 - [Points]

    Factory Default [No Codes Allowed!]
    Special Rules: None


    Legend of Hero Tonma - Turbografx-16 - [Fastest Completion]

    1 Player Only [No Codes or Continues Allowed]
    Special Rules: The Timer begins when you select Game Star and ends when you lay the final blow on the final boss. You MUST complete the game or your
    record/attempt WILL be disqualified!


    Legend of Hero Tonma - Turbografx-16 - [Points]

    1 Player Only [No Codes or Continues Allowed]
    Special Rules: None


    Lifeforce - NES - [Points]

    Factory Default [No Codes Allowed]
    Special Rules: Your scoring attempts ends when either lose your last life OR if you get bumped back due to NOT properly
    defeating the final Boss, even if by accident. [You get bumped back if you don't destroy the "Heart' of the final boss.]
    Please note that the game DOES loop over with your score intact, so you may continue on.


    Light Crusader - Sega Genesis / Megadrive - [Fastest Completion]

    Must Start A New Game
    Special Rules: The Timer begins when you select a New Game File and ends when you lay the final blow on Ramiah. You MUST complete the game or your
    record/attempt WILL be disqualified!


    Lode Runner - NES - [Points/Normal Scoring]

    Factory Default
    Special Rules: Use of Start OR Select for ANY reason will result in an instant disqualification. Please note you must
    complete a level before the game will award you points, so whatever your score displayed was before your final death, is
    your final score.


    Lode Runner - NES - [Points/TGTS Scoring]

    5 Lives Only!
    Special Rules: Use of Start OR Select for ANY reason will result in an instant disqualification. Please note you must
    complete a level before the game will award you points, so whatever your score displayed was before your fifth death, is
    your final score, no matter how many extra lives you may have in stock.


    Lords of Thunder - Turbografx-16 - [Points]

    Normal or Higher Difficulty, May Freely Choose Any Available Level & Armor Type [No Codes or Continues Allowed!]
    Special Rules: The Music and Sound options may NOT be changed in the Options Menu. If they are at any point, your run will be disqualified.

    [Ref Note: There's 2 cheat codes that require those 2 Music and Sound options to be changed to specific numbers, but even a casual change can be enough to
    quickly input a code.]


    Lunar Pool - NES - [Points]

    Friction = 32, May Freely Choose Starting Round
    Special Rules: If you start your game with ANY OTHER friction level then 32, your attempt will be automatically disqualified!



    M
    =


    Mach Rider - NES - [Points, Endurance Course]

    Factory Default
    Special Rules: None


    Mach Rider - NES - [Points, Fighting Course]

    Factory Default
    Special Rules: None


    Mach Rider - NES - [Points, Solo Course]

    Factory Default
    Special Rules: None


    Magician Lord - Neo Geo - [Points]

    Single Player Only [No Codes or Continues Allowed!]
    Special Rules: You must start a New Game!


    Mappy - Arcade - [Points]

    Number of Mappy's: 3
    Bonus Mappy: 1st Mappy 20000 & 2nd Mappy 70000

    Special Rules: You MUST show the settings after resetting the software.


    Mario Bros. - NES - [Points, Single Player Only]

    Difficulty A [3 Lives to Start & 1 Bonus Life at 20,000]
    Special Rules: Please note that the score rolls over at 1 Million Points.


    Mario Bros. - NES - [Points, Two Player Team]

    Difficulty A [3 Lives to Start & 1 Bonus Life at 20,000]

    Special Rules: Please note that the score rolls over at 1 Million Points, so feel free to play onwards. This is a 2 Player
    Only Variation! Both Players must start at the same time! The record is the sum of the 2 scores when ONE of the players runs
    out of lives and the Game Over message appears. Please kill your game off at this point. All scoring achieved by the
    remaining player will be ignored.


    Mario Golf - N64 - [Boo Valley - Speed Golf - Fastest Completion]

    Single Player Only, Speed Golf, Any Available Character, 18 Holes
    Special Rules: The ENTIRE 18 Holes must be completed and the entire game must be recorded or your attempt will be instantly
    disqualified. The game will inform you at the end how long it took for you to complete all 18 holes. Please allow this to
    display for a few seconds or you may run the risk of your attempt being disqualified. For this variation, your score is
    irrelevant.


    Mario Golf - N64 - [Boo Valley - Stroke Play - Least Amount Of Strokes]

    Single Player Only, Stroke Play, Any Available Character, 18 Holes
    Special Rules: The ENTIRE 18 Holes must be completed and the entire game must be recorded or your attempt will be instantly
    disqualified. The game will inform you on your score card how many strokes it took for you to complete all 18 holes so that
    total will be your final total.


    Mario Golf - N64 - [Koopa Park - Speed Golf - Fastest Completion]

    Single Player Only, Speed Golf, Any Available Character, 18 Holes
    Special Rules: The ENTIRE 18 Holes must be completed and the entire game must be recorded or your attempt will be instantly
    disqualified. The game will inform you at the end how long it took for you to complete all 18 holes. Please allow this to
    display for a few seconds or you may run the risk of your attempt being disqualified. For this variation, your score is
    irrelevant.


    Mario Golf - N64 - [Koopa Park - Stroke Play - Least Amount Of Strokes]

    Single Player Only, Stroke Play, Any Available Character, 18 Holes
    Special Rules: The ENTIRE 18 Holes must be completed and the entire game must be recorded or your attempt will be instantly
    disqualified. The game will inform you on your score card how many strokes it took for you to complete all 18 holes so that
    total will be your final total.


    Mario Golf - N64 - [Mario's Star - Speed Golf - Fastest Completion]

    Single Player Only, Speed Golf, Any Available Character, 18 Holes
    Special Rules: The ENTIRE 18 Holes must be completed and the entire game must be recorded or your attempt will be instantly
    disqualified. The game will inform you at the end how long it took for you to complete all 18 holes. Please allow this to
    display for a few seconds or you may run the risk of your attempt being disqualified. For this variation, your score is
    irrelevant.


    Mario Golf - N64 - [Mario's Star - Stroke Play - Least Amount Of Strokes]

    Single Player Only, Stroke Play, Any Available Character, 18 Holes
    Special Rules: The ENTIRE 18 Holes must be completed and the entire game must be recorded or your attempt will be instantly
    disqualified. The game will inform you on your score card how many strokes it took for you to complete all 18 holes so that
    total will be your final total.


    Mario Golf - N64 - [Shy Guy Desert - Speed Golf - Fastest Completion]

    Single Player Only, Speed Golf, Any Available Character, 18 Holes
    Special Rules: The ENTIRE 18 Holes must be completed and the entire game must be recorded or your attempt will be instantly
    disqualified. The game will inform you at the end how long it took for you to complete all 18 holes. Please allow this to
    display for a few seconds or you may run the risk of your attempt being disqualified. For this variation, your score is
    irrelevant.


    Mario Golf - N64 - [Shy Guy Desert - Stroke Play - Least Amount Of Strokes]

    Single Player Only, Stroke Play, Any Available Character, 18 Holes
    Special Rules: The ENTIRE 18 Holes must be completed and the entire game must be recorded or your attempt will be instantly
    disqualified. The game will inform you on your score card how many strokes it took for you to complete all 18 holes so that
    total will be your final total.


    Mario Golf - N64 - [Toad Highlands - Speed Golf - Fastest Completion]

    Single Player Only, Speed Golf, Any Available Character, 18 Holes
    Special Rules: The ENTIRE 18 Holes must be completed and the entire game must be recorded or your attempt will be instantly
    disqualified. The game will inform you at the end how long it took for you to complete all 18 holes. Please allow this to
    display for a few seconds or you may run the risk of your attempt being disqualified. For this variation, your score is
    irrelevant.


    Mario Golf - N64 - [Toad Highlands - Stroke Play - Least Amount Of Strokes]

    Single Player Only, Stroke Play, Any Available Character, 18 Holes
    Special Rules: The ENTIRE 18 Holes must be completed and the entire game must be recorded or your attempt will be instantly
    disqualified. The game will inform you on your score card how many strokes it took for you to complete all 18 holes so that
    total will be your final total.


    Mario Golf - N64 - [Yoshi's Island - Speed Golf - Fastest Completion]

    Single Player Only, Speed Golf, Any Available Character, 18 Holes
    Special Rules: The ENTIRE 18 Holes must be completed and the entire game must be recorded or your attempt will be instantly
    disqualified. The game will inform you at the end how long it took for you to complete all 18 holes. Please allow this to
    display for a few seconds or you may run the risk of your attempt being disqualified. For this variation, your score is
    irrelevant.


    Mario Golf - N64 - [Yoshi's Island - Stroke Play - Least Amount Of Strokes]

    Single Player Only, Stroke Play, Any Available Character, 18 Holes
    Special Rules: The ENTIRE 18 Holes must be completed and the entire game must be recorded or your attempt will be instantly
    disqualified. The game will inform you on your score card how many strokes it took for you to complete all 18 holes so that
    total will be your final total.


    Mario Kart 64 - N64 - [Banshee Boardwalk - Fastest Lap] (No Glitches or Shortcuts)

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your lap time to count. [Live Runs Only. Replays are not permitted for submissions.]


    Mario Kart 64 - N64 - [Banshee Boardwalk - Fastest Race] (No Glitches or Shortcuts)

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your time to count. You may use your race for Fastest Lap as well. [Live Runs Only. Replays are not permitted
    for submissions.]


    Mario Kart 64 - N64 - [Bowsers Castle - Fastest Lap] (No Glitches or Shortcuts)

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your lap time to count. [Live Runs Only. Replays are not permitted for submissions.]


    Mario Kart 64 - N64 - [Bowsers Castle - Fastest Race] (No Glitches or Shortcuts)

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your time to count. You may use your race for Fastest Lap as well. [Live Runs Only. Replays are not permitted
    for submissions.]


    Mario Kart 64 - N64 - [Choco Mountain - Fastest Lap (No Glitches or Shortcuts)]

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your lap time to count. You may NOT use any shortcuts or glitches that involve going off the course to bypass
    chunks of the course. [Live Runs Only. Replays are not permitted for submissions.]


    Mario Kart 64 - N64 - [Choco Mountain - Fastest Race (No Glitches or Shortcuts)]]

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your time to count. You may use your race for Fastest Lap as well. You may NOT use any shortcuts or glitches
    that involve going off course to bypass chunks of the course. [Live Runs Only. Replays are not permitted for submissions.]


    Mario Kart 64 - N64 - [Choco Mountain - Fastest Lap] (WITH Glitches and Shortcuts)

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your lap time to count. You may FREELY use ANY shortcuts or glitches that involve going off the course to
    bypass chunks of the course. [Live Runs Only. Replays are not permitted for submissions.]


    Mario Kart 64 - N64 - [Choco Mountain - Fastest Race] (WITH Glitches and Shortcuts)

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your time to count. You may use your race for Fastest Lap as well. You may FREELY use ANY shortcuts or glitches
    that involve going off the course to bypass chunks of the course. [Live Runs Only. Replays are not permitted for submissions.]


    Mario Kart 64 - N64 - [DK's Jungle Parkway - Fastest Lap (No Glitches or Shortcuts)]

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your lap time to count. You may NOT use any shortcuts or glitches that involve going off course to bypass
    chunks of the course. [Live Runs Only. Replays are not permitted for submissions.]


    Mario Kart 64 - N64 - [DK's Jungle Parkway - Fastest Race (No Glitches or Shortcuts)]]

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your time to count. You may use your race for Fastest Lap as well. You may NOT use any shortcuts or glitches
    that involve going off course to bypass chunks of the course. [Live Runs Only. Replays are not permitted for submissions.]


    Mario Kart 64 - N64 - [DK's Jungle Parkway - Fastest Lap] (WITH Glitches and Shortcuts)

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your lap time to count. You may FREELY use ANY shortcuts or glitches that involve going off course to bypass
    chunks of the course. [Live Runs Only. Replays are not permitted for submissions.]


    Mario Kart 64 - N64 - [DK's Jungle Parkway - Fastest Race] (WITH Glitches and Shortcuts)

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your time to count. You may use your race for Fastest Lap as well. You may FREELY use ANY shortcuts or glitches
    that involve going off course to bypass chunks of the course. [Live Runs Only. Replays are not permitted for submissions.]


    Mario Kart 64 - N64 - [Frappe Snowland - Fastest Lap (No Glitches or Shortcuts)]

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your lap time to count. You may NOT use any shortcuts or glitches that involve going off course to bypass
    chunks of the course. [Live Runs Only. Replays are not permitted for submissions.]


    Mario Kart 64 - N64 - [Frappe Snowland - Fastest Race (No Glitches or Shortcuts)]]

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your time to count. You may use your race for Fastest Lap as well. You may NOT use any shortcuts or glitches
    that involve going off course to bypass chunks of the course. [Live Runs Only. Replays are not permitted for submissions.]


    Mario Kart 64 - N64 - [Frappe Snowland - Fastest Lap] (WITH Glitches and Shortcuts)

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your lap time to count. You may FREELY use ANY shortcuts or glitches that involve going off course to bypass
    chunks of the course. [Live Runs Only. Replays are not permitted for submissions.]


    Mario Kart 64 - N64 - [Frappe Snowland - Fastest Race] (WITH Glitches and Shortcuts)

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your time to count. You may use your race for Fastest Lap as well. You may FREELY use ANY shortcuts or glitches
    that involve going off course to bypass chunks of the course. [Live Runs Only. Replays are not permitted for submissions.]


    Mario Kart 64 - N64 - [Kalimari Desert - Fastest Lap] (No Glitches or Shortcuts)

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your lap time to count. [Live Runs Only. Replays are not permitted for submissions.]


    Mario Kart 64 - N64 - [Kalimari Desert - Fastest Race] (No Glitches or Shortcuts)

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your time to count. You may use your race for Fastest Lap as well. [Live Runs Only. Replays are not permitted
    for submissions.]


    Mario Kart 64 - N64 - [Koopa Troopa Beach - Fastest Lap] (No Glitches or Shortcuts)

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your lap time to count. [Live Runs Only. Replays are not permitted for submissions.]


    Mario Kart 64 - N64 - [Koopa Troopa Beach - Fastest Race] (No Glitches or Shortcuts)

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your time to count. You may use your race for Fastest Lap as well. [Live Runs Only. Replays are not permitted
    for submissions.]


    Mario Kart 64 - N64 - [Luigi Raceway - Fastest Lap (No Glitches or Shortcuts)]

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your lap time to count. You may NOT use any shortcuts or glitches that involve going off course to bypass
    chunks of the course. [Live Runs Only. Replays are not permitted for submissions.]


    Mario Kart 64 - N64 - [Luigi Raceway - Fastest Race (No Glitches or Shortcuts)]]

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your time to count. You may use your race for Fastest Lap as well. You may NOT use any shortcuts or glitches
    that involve going off course to bypass chunks of the course. [Live Runs Only. Replays are not permitted for submissions.]


    Mario Kart 64 - N64 - [Luigi Raceway - Fastest Lap] (WITH Glitches and Shortcuts)

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your lap time to count. You may FREELY use ANY shortcuts or glitches that involve going off course to bypass
    chunks of the course. [Live Runs Only. Replays are not permitted for submissions.]


    Mario Kart 64 - N64 - [Luigi Raceway - Fastest Race] (WITH Glitches and Shortcuts)

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your time to count. You may use your race for Fastest Lap as well. You may FREELY use ANY shortcuts or glitches
    that involve going off course to bypass chunks of the course. [Live Runs Only. Replays are not permitted for submissions.]


    Mario Kart 64 - N64 - [Mario Raceway - Fastest Lap (No Glitches or Shortcuts)]

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your lap time to count. You may NOT use any shortcuts or glitches that involve going off course to bypass
    chunks of the course. [Live Runs Only. Replays are not permitted for submissions.]


    Mario Kart 64 - N64 - [Mario Raceway - Fastest Race (No Glitches or Shortcuts)]]

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your time to count. You may use your race for Fastest Lap as well. You may NOT use any shortcuts or glitches
    that involve going off course to bypass chunks of the course. [Live Runs Only. Replays are not permitted for submissions.]


    Mario Kart 64 - N64 - [Mario Raceway - Fastest Lap] (WITH Glitches and Shortcuts)

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your lap time to count. You may FREELY use ANY shortcuts or glitches that involve going off course to bypass
    chunks of the course. [Live Runs Only. Replays are not permitted for submissions.]


    Mario Kart 64 - N64 - [Mario Raceway - Fastest Race] (WITH Glitches and Shortcuts)

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your time to count. You may use your race for Fastest Lap as well. You may FREELY use ANY shortcuts or glitches
    that involve going off course to bypass chunks of the course. [Live Runs Only. Replays are not permitted for submissions.]


    Mario Kart 64 - N64 - [Moo Moo Farm - Fastest Lap] (No Glitches or Shortcuts)

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your lap time to count. [Live Runs Only. Replays are not permitted for submissions.]


    Mario Kart 64 - N64 - [Moo Moo Farm - Fastest Race] (No Glitches or Shortcuts)

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your time to count. You may use your race for Fastest Lap as well. [Live Runs Only. Replays are not permitted
    for submissions.]


    Mario Kart 64 - N64 - [Rainbow Road - Fastest Lap] (No Glitches or Shortcuts)

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your lap time to count. You may NOT use any shortcuts or glitches that involve going off course to bypass
    chunks of the course. [Live Runs Only. Replays are not permitted for submissions.]


    Mario Kart 64 - N64 - [Rainbow Road - Fastest Race] (No Glitches or Shortcuts)

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your time to count. You may use your race for Fastest Lap as well. You may NOT use any shortcuts or glitches
    that involve going off course to bypass chunks of the course. [Live Runs Only. Replays are not permitted for submissions.]


    Mario Kart 64 - N64 - [Rainbow Road - Fastest Lap] (WITH Glitches and Shortcuts)

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your lap time to count. You may FREELY use ANY shortcuts or glitches that involve going off course to bypass
    chunks of the course. [Live Runs Only. Replays are not permitted for submissions.]


    Mario Kart 64 - N64 - [Rainbow Road - Fastest Race] (WITH Glitches and Shortcuts)

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your time to count. You may use your race for Fastest Lap as well. You may FREELY use ANY shortcuts or glitches
    that involve going off course to bypass chunks of the course. [Live Runs Only. Replays are not permitted for submissions.]


    Mario Kart 64 - N64 - [Royal Raceway - Fastest Lap] (No Glitches or Shortcuts)

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your lap time to count. You may NOT use any shortcuts or glitches that involve going off course to bypass
    chunks of the course. [Live Runs Only. Replays are not permitted for submissions.]


    Mario Kart 64 - N64 - [Royal Raceway - Fastest Race] (No Glitches or Shortcuts)

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your time to count. You may use your race for Fastest Lap as well. You may NOT use any shortcuts or glitches
    that involve going off course to bypass chunks of the course. [Live Runs Only. Replays are not permitted for submissions.]


    Mario Kart 64 - N64 - [Royal Raceway - Fastest Lap] (WITH Glitches and Shortcuts)

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your lap time to count. You may FREELY use ANY shortcuts or glitches that involve going off course to bypass
    chunks of the course. [Live Runs Only. Replays are not permitted for submissions.]


    Mario Kart 64 - N64 - [Royal Raceway - Fastest Race] (WITH Glitches and Shortcuts)

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your time to count. You may use your race for Fastest Lap as well. You may FREELY use ANY shortcuts or glitches
    that involve going off course to bypass chunks of the course. [Live Runs Only. Replays are not permitted for submissions.]


    Mario Kart 64 - N64 - [Sherbert Land - Fastest Lap] (No Glitches or Shortcuts)

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your lap time to count. [Live Runs Only. Replays are not permitted for submissions.]


    Mario Kart 64 - N64 - [Sherbert Land - Fastest Race] (No Glitches or Shortcuts)

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your time to count. You may use your race for Fastest Lap as well. [Live Runs Only. Replays are not permitted
    for submissions.]


    Mario Kart 64 - N64 - [Toads Turnpike - Fastest Lap] (No Glitches or Shortcuts)

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your lap time to count. You may NOT use any shortcuts or glitches that involve going off course to bypass
    chunks of the course. [Live Runs Only. Replays are not permitted for submissions.]


    Mario Kart 64 - N64 - [Toads Turnpike - Fastest Race] (No Glitches or Shortcuts)

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your time to count. You may use your race for Fastest Lap as well. You may NOT use any shortcuts or glitches
    that involve going off course to bypass chunks of the course. [Live Runs Only. Replays are not permitted for submissions.]


    Mario Kart 64 - N64 - [Toads Turnpike - Fastest Lap] (WITH Glitches and Shortcuts)

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your lap time to count. You may FREELY use ANY shortcuts or glitches that involve going off course to bypass
    chunks of the course. [Live Runs Only. Replays are not permitted for submissions.]


    Mario Kart 64 - N64 - [Toads Turnpike - Fastest Race] (WITH Glitches and Shortcuts)

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your time to count. You may use your race for Fastest Lap as well. You may FREELY use ANY shortcuts or glitches
    that involve going off course to bypass chunks of the course. [Live Runs Only. Replays are not permitted for submissions.]


    Mario Kart 64 - N64 - [Wario Stadium - Fastest Lap] (No Glitches or Shortcuts)

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your lap time to count. You may NOT use any shortcuts or glitches that involve going off course to bypass
    chunks of the course. [Live Runs Only. Replays are not permitted for submissions.]


    Mario Kart 64 - N64 - [Wario Stadium - Fastest Race] (No Glitches or Shortcuts)

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your time to count. You may use your race for Fastest Lap as well. You may NOT use any shortcuts or glitches
    that involve going off course to bypass chunks of the course. [Live Runs Only. Replays are not permitted for submissions.]


    Mario Kart 64 - N64 - [Wario Stadium - Fastest Lap] (WITH Glitches and Shortcuts)

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your lap time to count. You may FREELY use ANY shortcuts or glitches that involve going off course to bypass
    chunks of the course. [Live Runs Only. Replays are not permitted for submissions.]


    Mario Kart 64 - N64 - [Wario Stadium - Fastest Race] (WITH Glitches and Shortcuts)

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your time to count. You may use your race for Fastest Lap as well. You may FREELY use ANY shortcuts or glitches
    that involve going off course to bypass chunks of the course. [Live Runs Only. Replays are not permitted for submissions.]


    Mario Kart 64 - N64 - [Yoshi Valley - Fastest Lap] (No Glitches or Shortcuts)

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your lap time to count. You may NOT use any shortcuts or glitches that involve going off course to bypass
    chunks of the course. [Live Runs Only. Replays are not permitted for submissions.]


    Mario Kart 64 - N64 - [Yoshi Valley - Fastest Race] (No Glitches or Shortcuts)

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your time to count. You may use your race for Fastest Lap as well. You may NOT use any shortcuts or glitches
    that involve going off course to bypass chunks of the course. [Live Runs Only. Replays are not permitted for submissions.]


    Mario Kart 64 - N64 - [Yoshi Valley - Fastest Lap] (WITH Glitches and Shortcuts)

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your lap time to count. You may FREELY use ANY shortcuts or glitches that involve going off course to bypass
    chunks of the course. [Live Runs Only. Replays are not permitted for submissions.]


    Mario Kart 64 - N64 - [Yoshi Valley - Fastest Race] (WITH Glitches and Shortcuts)

    1 Player Mode, Time Trial Mode, Any Character
    Special Rules: You must complete the race for your time to count. You may use your race for Fastest Lap as well. You may FREELY use ANY shortcuts or glitches
    that involve going off course to bypass chunks of the course. [Live Runs Only. Replays are not permitted for submissions.]


    Mayhem in Monsterland - Commodore 64 - [Points]

    3 Lives to Begin [No Codes or Continues Allowed!]
    Special Rules: None


    Mega Man 1 - NES - [Fastest Completion]

    TGTS Settings [3 Lives to Start, 5 Lives Maximum]
    Special Rules: Use of the pause button is strictly prohibited! Using the select button to rapidly enter and exit the
    sub menu, as your weapon hits the enemy, to register more then one hit is BANNED! You may NOT go walk through the Walls or
    Ceilings at any time! Grabbing ladders on the ground from the Sky using a wrap around manouever is BANNED! Timer starts when
    you hit the start button and ends when you defeat Dr. Wily for the final time. You must complete the game or your record /
    attempt will be disqualified!


    Mega Man 1 - NES - [Points]

    TGTS Settings [3 Lives to Start, 5 Lives Maximum]
    Special Rules: Use of the pause button is strictly prohibited! Using the select button to rapidly enter and exit the
    sub menu, as your weapon hits the enemy, to register more then one hit is BANNED! You may NOT go walk through the Walls or
    Ceilings at any time! Grabbing ladders on the ground from the Sky using a wrap around manouever is BANNED! Limited leeching
    is permitted, mostly for sake of restoring weapon power.


    Mega Man 2 - NES - [Fastest Completion]

    TGTS Settings [3 Lives to Start, 5 Lives Maximum], Normal Difficulty,
    Special Rules: Use of the pause button is strictly prohibited! Using the select button to rapidly enter and exit the
    sub menu, as your weapon hits the enemy, to register more then one hit is BANNED! Rapid Use of the sub menu to pass
    through the walls on any stage is also banned. Passwords are NOT allowed! Timer starts when you hit the start
    button and ends when you defeat Dr. Wily for the final time. You must complete the game or your record/attempt will be
    disqualified!


    Mega Man 3 - NES - [Fastest Completion]

    TGTS Settings [3 Lives to Start, 5 Lives Maximum, NO PASSWORDS ALLOWED!]
    Special Rules: Use of the pause button is strictly prohibited! Using the select button to rapidly enter and exit the
    sub menu, as your weapon hits the enemy, to register more then one hit is BANNED! Rapid Use of the sub menu to pass
    through the walls on any stage is also banned. Use of Controller 2 for ANY REASON is BANNED! Rush Jet must be obtained
    by defeating Needleman! Protoman MUST destroy the barrier near the beginning of Gemini Man's stage! Bypassing the barrier
    in any other manner is BANNED and will be an instant disqualification of your run. Passwords are NOT allowed! Timer starts
    when you hit the start button and ends when you defeat Dr. Wily for the final time. You must complete the game or your
    record/attempt will be disqualified!


    Mega Turrican - Sega Genesis / Megadrive - [Points]

    Difficulty: Normal or Higher
    Rapid Fire: On
    Any Button Configuration

    Special Rules: No Codes or Continues Allowed!


    Metal Marines - SNES - [Fastest Completion]

    No Passwords Allowed!
    Special Rules: The Timer begins when you select the Start option and ends when you finally defeat Zanguref during Mission 20 and the
    ending scene comes up. You MUST Complete the game or your record/attempt WILL be disqualified.


    Metal Slug - Neo Geo - [Points]

    Single Player Only, Level Normal, Hero 3 [No Continues Allowed!]
    Special Rules: None


    Metal Slug 2 - Neo Geo - [Points]

    Single Player Only, 3 Lives, Normal Difficulty, Any Language [No Continues Allowed!]
    Special Rules: None


    Metroid - NES - [Minimalist Speed Run]

    Factory Default [1 Life ONLY, No Continues or Passwords allowed]
    Special Rules: Defeating the Mini-Bosses is not mandatory. Timer starts upon hitting the start button at title screen and
    ends when Samus steps on the final elevator and loses control. You must start a brand NEW Game. You must complete the game
    or your record/attempt will be disqualified!


    Mighty Bombjack - NES - [GDV - Game Deviation Value]

    Factory Default [No Continues]
    Special Rules: This is tracked at the end of your game. Since everyone gets an automatic 47 as a minimum, you must have 50 or
    more points for your GDV to be accepted.


    Mighty Bombjack - NES - [Points]

    Factory Default
    Special Rules: You may NOT Warp via the Treasure Rooms. Doing so risks instant disqualification.


    Military Madness - Turbografx-16 - [Fastest Completion, Advanced Campaign]

    1P Continue, Password: Milton [No Continues Allowed!]
    Special Rules: The Timer when you enter Milton as a Password under 1P Continue and hit Run and ends when you achieve victory in the Winner scenario. You must
    achieve victory in all 16 scenarios or your record/attempt WILL be disqualified!


    Military Madness - Turbografx-16 - [Fastest Completion, Normal Campaign]

    Single Player Game [No Passwords or Continues Allowed!]
    Special Rules: The Timer when you select the 1P Start option on the Title Screen and ends when you achieve victory in the Nector scenario. You must achieve
    victory in all 16 scenarios or your record/attempt WILL be disqualified!


    Milon's Secret Castle - NES - [Fastest Completion]

    Factory Default [One Life Only! No Continues!]
    Special Rules: Timer begins the instant you hit Start on the title screen and ends when you lay the final blow down on
    Maharito. You must complete the game or your record/attempt will be disqualified!


    Monster Lair - Turbografx-16 - [Points]

    Factory Default [No Codes or Continues Allowed!]
    Special Rules: None


    Moto Roader - Turbografx-16 - [Points, Corridor Course]

    Single Player Game, Corridor Course [No Codes Allowed!]
    Special Rules: You must complete at least 1 race for your points run to begin. You are allowed to choose which upgrades you wish to buy at any available
    time. This is a variation for the Corridor Course.


    Moto Roader - Turbografx-16 - [Points, Normal Course]

    Single Player Game, Normal Course [No Codes Allowed!]
    Special Rules: You must complete at least 1 race for your points run to begin. You are allowed to choose which upgrades you wish to buy at any available
    time. This is a variation for the Normal Course.


    Moto Roader - Turbografx-16 - [Points, Strange Course]

    Single Player Game, Strange Course [No Codes Allowed!]
    Special Rules: You must complete at least 1 race for your points run to begin. You are allowed to choose which upgrades you wish to buy at any available
    time. This is a variation for the Strange Course.


    Moto Roader - Turbografx-16 - [Points, Technical Course]

    Single Player Game, Technical Course [No Codes Allowed!]
    Special Rules: You must complete at least 1 race for your points run to begin. You are allowed to choose which upgrades you wish to buy at any available
    time. This is a variation for the Normal Course.


    Moto Roader - Turbografx-16 - [Points, Trap Course]

    Single Player Game, Trap Course [No Codes Allowed!]
    Special Rules: You must complete at least 1 race for your points run to begin. You are allowed to choose which upgrades you wish to buy at any available
    time. This is a variation for the Trap Course.


    Moto Roader - Turbografx-16 - [Points, World 1 Course]

    Single Player Game, World 1 Course [No Codes Allowed!]
    Special Rules: You must complete at least 1 race for your points run to begin. You are allowed to choose which upgrades you wish to buy at any available
    time. This is a variation for the World 1 Course.


    Moto Roader - Turbografx-16 - [Points, World 2 Course]

    Single Player Game, World 2 Course [No Codes Allowed!]
    Special Rules: You must complete at least 1 race for your points run to begin. You are allowed to choose which upgrades you wish to buy at any available
    time. This is a variation for the World 2 Course.


    MUSHA - Sega Genesis / Megadrive - [Points]

    Normal or Higher Difficulty
    Special Rules: None



    N
    =

    Nebulus / Tower Toppler [Commodore 64]

    Three Lives to Begin
    Special Rules: None


    Neo Turf Masters - Neo Geo - Australia Course [Least Amount Of Strokes]

    Single Player Only, Stroke Play, Australia Course
    Special Rules: You may freely choose any available Golfer. The ENTIRE 18 Holes must be completed and the entire game must be recorded or your attempt will
    be instantly disqualified. The game will inform you on your score card how many strokes under or over Par you are, so Your final score will be whatever you
    are over or under Par after the 18th hole's completion. Continues ARE permitted as required.


    Neo Turf Masters - Neo Geo - Germany Course [Least Amount Of Strokes]

    Single Player Only, Stroke Play, Australia Course
    Special Rules: You may freely choose any available Golfer. The ENTIRE 18 Holes must be completed and the entire game must be recorded or your attempt will
    be instantly disqualified. The game will inform you on your score card how many strokes under or over Par you are, so Your final score will be whatever you
    are over or under Par after the 18th hole's completion. Continues ARE permitted as required.


    Neo Turf Masters - Neo Geo - Japan Course [Least Amount Of Strokes]

    Single Player Only, Stroke Play, Australia Course
    Special Rules: You may freely choose any available Golfer. The ENTIRE 18 Holes must be completed and the entire game must be recorded or your attempt will
    be instantly disqualified. The game will inform you on your score card how many strokes under or over Par you are, so Your final score will be whatever you
    are over or under Par after the 18th hole's completion. Continues ARE permitted as required.


    Neo Turf Masters - Neo Geo - U.S.A. Course [Least Amount Of Strokes]

    Single Player Only, Stroke Play, Australia Course
    Special Rules: You may freely choose any available Golfer. The ENTIRE 18 Holes must be completed and the entire game must be recorded or your attempt will
    be instantly disqualified. The game will inform you on your score card how many strokes under or over Par you are, so Your final score will be whatever you
    are over or under Par after the 18th hole's completion. Continues ARE permitted as required.


    Nes Open Tournament Golf - NES - [Least # Of Holes to Obtain $1 Million]

    Tournament, Stroke Play, 36 Holes, Any Course, 1 Player [Pro Rank Must be obtained before and you must NOT have any money
    earned prior.]
    Special Rules: You must obtain the rank of Professional prior to attempting this variation. Please go into the clubhouse
    and show that you have earned no money in the Tournament Mode. Failure to do so will disqualify your run.


    Nes Open Tournament Golf - NES - [Stroke Play, Japan Course] [Lowest Score]

    Stroke Play, 1 Player, Japan Course, New Game! [Prior Ranking does NOT matter]
    Special Rules: Prior rank does not matter as it doesn't affect club usage or course layout. You MUST Start a NEW GAME! You
    must complete all 18 Holes or your score will be disqualified. Your final score will be the amount of strokes above or below
    par upon completion of the 18th hole. Obviously, the lower, the better. Your Golf card MUST be on the screen for a few
    seconds as confirmation! [Your final score will be listed at the very bottom besides the words 18 Holes] The ENTIRE game must
    be recorded or your attempt will be instantly disqualified. When the game returns to the title screen, you may either end
    your recording there, or retry/do another course as PER the course settings requirements. You must leave it at the title
    screen for about 3-5 seconds regardless of if you do wish to continue or not.


    Nes Open Tournament Golf - NES - [Stroke Play, UK Course] [Lowest Score]

    Stroke Play, 1 Player, UK Course, New Game! [Prior Ranking does NOT matter]
    Special Rules: Prior rank does not matter as it doesn't affect club usage or course layout. You MUST Start a NEW GAME! You
    must complete all 18 Holes or your score will be disqualified. Your final score will be the amount of strokes above or below
    par upon completion of the 18th hole. Obviously, the lower, the better. Your Golf card MUST be on the screen for a few
    seconds as confirmation! [Your final score will be listed at the very bottom besides the words 18 Holes] The ENTIRE game must
    be recorded or your attempt will be instantly disqualified. When the game returns to the title screen, you may either end
    your recording there, or retry/do another course as PER the course settings requirements. You must leave it at the title
    screen for about 3-5 seconds regardless of if you do wish to continue or not.


    Nes Open Tournament Golf - NES - [Stroke Play, US Course] [Lowest Score]

    Stroke Play, 1 Player, US Course, New Game! [Prior Ranking does NOT matter]
    Special Rules: Prior rank does not matter as it doesn't affect club usage or course layout. You MUST Start a NEW GAME! You
    must complete all 18 Holes or your score will be disqualified. Your final score will be the amount of strokes above or below
    par upon completion of the 18th hole. Obviously, the lower, the better. Your Golf card MUST be on the screen for a few
    seconds as confirmation! [Your final score will be listed at the very bottom besides the words 18 Holes] The ENTIRE game must
    be recorded or your attempt will be instantly disqualified. When the game returns to the title screen, you may either end
    your recording there, or retry/do another course as PER the course settings requirements. You must leave it at the title
    screen for about 3-5 seconds regardless of if you do wish to continue or not.


    NES Play Action Football - NES - [Biggest Blowout]

    1 Player vs Comp, Level 2
    Special Rules: You MUST play the ENTIRE 4 Quarters. This game will use The Special Blowout Rules for final score, where it is
    tabulated by how many points you have won the game by. [Ex. If you beat the computer 21-3, your final score will then be 18,
    which is how many points you've won by.]


    Neutopia - Turbografx-16 - [Fastest Completion]

    New Game [No Passwords Allowed]
    Special Rules: The Timer begins after you select Start on the Tile screen and ends when you lay the final blow on Dirth. You MUST complete the game or your
    record/attempt WILL be disqualified!


    Neutopia II - Turbografx-16 - [Fastest Completion]

    New Game [No Passwords Allowed]
    Special Rules: The Timer begins after you select New Game on the Title Screen and finish entering your name and ends when you defeat Dirth, the game brings
    you to the Yurius shrine and you hit the button after the dialogue of a new era of peace is displayed. [The next part leads to the credits] You MUST complete
    the game or your record/attempt WILL be disqualified!


    New Adventure Island - Turbografx-16 - [Points]

    Factory Default [No Codes Allowed!]
    Special Rules: None


    Ninja Commando - Neo Geo [Points]

    Single Player Only, Normal Difficulty, May Freely Choose Any Available Character [No Codes or Continues Allowed!]
    Special Rules: None


    Ninja Gaiden - Arcade - [Points]

    Life: 2
    Life Guage: 3
    Interlaced Mode: Optional
    Any Controller Configuration

    Special Rules: You MUST show the game settings before starting or you risk your score being disqualified. Continues are NOT allowed!


    Ninja Gaiden - NES - [Fastest Completion]

    TGTS Settings [3 Lives to Start, 5 Lives Maximum]
    Special Rules: Clock starts when you first take control of Ryu on the first level and ends with the final strike on the
    final boss at 6-5. Down+A Slash technique IS permitted. You MUST Complete the game or your record/attempt will be
    disqualified.


    Ninja Gaiden - NES - [Points]

    TGTS Settings [3 Lives to Start, 5 Lives Maximum]
    Special Rules: Your scoring attempts ends when either you die for a 5th time, or you manage to land the final blow on the
    Final Boss of 6-5, thus beating the game. NO CODES ALLOWED!


    Ninja Gaiden 2: The Dark Sword of Chaos - NES - [Fastest Completion]

    TGTS Settings [3 Lives to Start, 5 Lives Maximum]
    Special Rules: Clock starts when you first take control of Ryu on the first level and ends with the final strike on Jaquio,
    the final boss at 7-5. Down+A Slash technique IS permitted. NO codes allowed! You MUST complete the game or your record /
    attempt will be disqualified.


    Ninja Gaiden 2: The Dark Sword of Chaos - NES - [Points]

    TGTS Settings [3 Lives to Start, 5 Lives Maximum]
    Special Rules: Your scoring attempts ends when either you die for a 5th time, or you manage to land the final blow on the
    Final Boss of 7-5, thus beating the game. NO CODES ALLOWED!


    Ninja Gaiden 3: The Ancient Ship of Doom - NES - [Fastest Completion]

    TGTS Settings [3 Lives to Start, 5 Lives Maximum]
    Special Rules: Clock starts when you first take control of Ryu on the first level and ends with the final strike on final
    boss the BIO-Noid at 7-6A. Down+A Slash technique IS permitted. NO codes allowed! You MUST complete the game or your
    record/attempt will be disqualified.


    Ninja Gaiden 3: The Ancient Ship of Doom - NES - [Points]

    TGTS Settings [3 Lives to Start, 5 Lives Maximum]
    Special Rules: Your scoring attempts ends when either you die for a 5th time, or you manage to land the final blow on the
    Final Boss of 7-6a, thus beating the game. NO CODES ALLOWED!


    Ninja JaJaMaru-kun - NES - [Points]

    Factory Default
    Special Rules: None


    Ninja Spirit - Turbografx-16 [Points]

    1 Player Only [No Codes or Continues Allowed!]
    Special Rules: You may freely choose either PC-Engine Mode or Arcade Mode.

    --

    Mr. Kelly R. Flewin
  4. Re: [WiiVC] The Huge Trackable List ^_^ as of Jan. 9th, 2010

    01-09-2010, 12:36 PM
    Part 4 - O-Startropics
    ----------------------

    O
    =

    Ogre Battle: The March of the Black Queen - SNES - [Fastest Completion]

    Must Start New Game! [No Codes allowed!]
    Special Rules: The Timer begins when you finish selecting the final Tarot Card from the deck and ends when lay the final blow on
    the 3 Part beast in Temple Shalina. You MUST Complete the game or your record/attempt WILL be disqualified.


    Operation Wolf - NES - [Points]

    1 Life Only [No Continues]
    Special Rules: The game does loop over upon completion, so you may freely play until you die. You may use either a Zapper or
    Joystick for your effort, but if you do use a joystick, you may freely choose the speed of it.


    Ordyne - Turbografx-16 - [Points]

    Factory Default [No Codes [Except for Princess Code below or Continues Allowed!]
    Special Rules: The Princess can be accessed by holding Button 1 on the Title Screen until Kana pops up beside the title, which permits you to use her as a
    playable character.]



    P
    =


    Pac-Attack - SNES - [Normal Mode - Easy Difficulty - Points]

    1 Player Only, Normal Mode
    Special Rules: None


    Pac-Attack - SNES - [Normal Mode - Hard Difficulty - Points]

    1 Player Only, Normal Mode
    Special Rules: None


    Pac-Attack - SNES - [Normal Mode - Hyper Difficulty - Points]

    1 Player Only, Normal Mode
    Special Rules: None


    Pac-Attack - SNES - [Normal Mode - Normal Difficulty - Points]

    1 Player Only, Normal Mode
    Special Rules: None


    Pac-Man - NES - [Points]

    Factory Default [3 Lives to Start and 1 Extra Life @ 10,000]
    Special Rules: None


    Paper Mario - N64 - [Fastest FULL Completion]

    Single Life Only, Must Start A New File [Which will be labelled as First Play]
    Special Rules: This is a Single Run attempt. If you die, and do not have a Life Shroom for revival, your attempt is over. You MUST collect ALL 80 Badges, ALL
    160 Star Pieces, ALL 50 Recipes & Complete ALL 64 quizzes. You MUST show these all achieved via the Statistics Board in Mario's home or you risk your attempt
    being filed as a Fastest Minimalist Completion. The Timer begins when you select a New File and hit A on it when it says First Play and ends when Princess
    Peach informs everyone to enjoy the festivities and raises her hands, leading to the credits. You MUST complete the game or your record / attempt WILL be
    disqualified!


    Paper Mario - N64 - [Fastest Minimalist Completion]

    Single Life Only, Must Start A New File [Which will be labelled as First Play]
    Special Rules: This is a Single Run attempt. If you die, and do not have a Life Shroom for revival, your attempt is over. You do NOT have to collect all the
    Badges, Star Pieces, Recipes or complete all the quizzes. The Timer begins when you select a New File and hit A on it when it says First Play and ends when
    Princess Peach informs everyone to enjoy the festivities and raises her hands, leading to the credits. You MUST complete the game or your record / attempt
    WILL be disqualified!


    Paradroid - Commodore 64 - [Points]

    Factory Default [No Codes Allowed!]
    Special Rules: None


    Phantasy Star - Sega Master System - [Fastest Completion]

    Factory Default [No saves allowed!]
    Special Rules: The timer begins when you select the Start option on the title screen and ends when you deliver the final blow on DarkFalz. You MUST complete
    the game or your record/attempt WILL be disqualified!


    Phantasy Star II - Sega Genesis / Megadrive - [Fastest Completion]

    Must Start A New Game
    Special Rules: The timer begins when you select a New Game on the title screen and ends when you defeat Mother Brain, go through the remaining part of the
    ending and the Credits begin to roll. You MUST complete the game or your record / attempt WILL be disqualified!


    Phantasy Star III: Generations Of Doom - Sega Genesis / Megadrive - [Fastest Completion]

    Must Start A New Game, May Freely Choose Message Speed
    Special Rules: Since this game deals with different Generations, you are free to choose which Generational pathway you wish to through the game. The timer
    begins when you select a New Game on the title screen and ends when you defeat Dark Force and go through the Dialogue until the screen goes black and Mieu
    panics about a Black Hole. You MUST complete the game or your record / attempt WILL be disqualified!


    Phantasy Star IV: The End of the Millennium - Sega Genesis / Megadrive - [Fastest Completion]

    Must Start A New Game
    Special Rules: The timer begins when you select a New Game on the title screen and ends when you lay the final blow on the Profound Darkness in its Final
    Form. You MUST complete the game or your record / attempt WILL be disqualified!


    Pilotwings - SNES - [Points]

    No Passwords Allowed
    Special Rules: You may retry each objective of a lesson once! If after you complete the lesson's objectives, you do not have
    enough points for certification, your attempt is over. Points will be cumulative from lesson to lesson, including bonus rounds
    and failed lessons. [Ex. You complete Lesson 1 with 120 Points, Lesson 2 with 225 Points, Bonus Round 1 with 100 and fail Lesson
    3 with a total of 50 points, your final score would be 495 Points.]


    Pinball - NES - [Points]

    Difficulty A, 1 Player Only
    Special Rules: None


    Pitfall: The Mayan Adventure - Sega Genesis / Megadrive - [Fastest Completion]

    Normal Difficulty [No Codes or Continues Allowed!]
    Special Rules: The Timer begins when you hit Start on the Title Screen and ends when you lay the final blow on the Warrior
    Spirit. You MUST complete the game or your record / attempt WILL be disqualified!


    Pitfall: The Mayan Adventure - Sega Genesis / Megadrive - [Points]

    Normal Difficulty [No Codes or Continues Allowed!]
    Special Rules: None


    Pitstop II - Commodore 64 - [Grand Circuit - Points]

    Single Player Only, Rookie Difficulty, 3 Laps
    Special Rules: None


    Pokémon Puzzle League - N64 - [Biggest 2D Chain]

    Difficulty: Player's Choice
    1 Player Mode
    Marathon or Time Zone Mode
    NO Handicapping

    Special Rules: None


    Pokémon Puzzle League - N64 - [Biggest 3D Chain]

    Difficulty: Player's Choice
    1 Player Mode
    Marathon or Time Zone Mode
    NO Handicapping

    Special Rules: None


    Pokémon Puzzle League - N64 - [Fastest to 999,999 - 2D Marathon]

    Difficulty: Player's Choice
    1 Player Mode
    NO Handicapping

    Special Rules: None


    Pokémon Puzzle League - N64 - [Fastest to 999,999 - 3D Marathon]

    Difficulty: Player's Choice
    1 Player Mode
    NO Handicapping

    Special Rules: None


    Pokémon Puzzle League - N64 - [Highest Score - 2D Time Zone]

    Difficulty: Player's Choice
    1 Player Mode
    2D Time Zone
    NO Handicapping

    Special Rules: None


    Pokémon Puzzle League - N64 - [Highest Score - 3D Time Zone]

    Difficulty: Player's Choice
    1 Player Mode
    3D Time Zone
    NO Handicapping

    Special Rules: None


    Pokémon Snap - N64 - [Beach - Points]

    New Game or Saved Game, Beach
    Special Rules: You don't need to use up your entire roll of film if you don't wish to.


    Pokémon Snap - N64 - [Best Single Pokémon Picture - Points]

    New Game or Saved Game, Any Level
    Special Rules: You don't need to use up your entire roll of film if you don't wish to. It does not matter which level you are able to snap the picture on.


    Pokémon Snap - N64 - [Cave - Points]

    New Game or Saved Game, Beach
    Special Rules: You don't need to use up your entire roll of film if you don't wish to.


    Pokémon Snap - N64 - [Points - Highest Cumulative Total]

    Must Start With A New Game
    Player must show the footage of all pictures taken as per normal submission guidelines. The initial submission must begin with a new game. Subsequent
    submissions may be made to increase the score providing proof is given that the score is unchanged from the previous submission.


    Pokémon Snap - N64 - [Rainbow Cloud - Points]

    New Game or Saved Game, Beach
    Special Rules: You don't need to use up your entire roll of film if you don't wish to.


    Pokémon Snap - N64 - [River - Points]

    New Game or Saved Game, Beach
    Special Rules: You don't need to use up your entire roll of film if you don't wish to.


    Pokémon Snap - N64 - [Tunnel - Points]

    New Game or Saved Game, Beach
    Special Rules: You don't need to use up your entire roll of film if you don't wish to.


    Pokémon Snap - N64 - [Valley - Points]

    New Game or Saved Game, Beach
    Special Rules: You don't need to use up your entire roll of film if you don't wish to.


    Pokémon Snap - N64 - [Volcano - Points]

    New Game or Saved Game, Beach
    Special Rules: You don't need to use up your entire roll of film if you don't wish to.


    Power Golf - Turbografx-16 - [Least Amount of Strokes]

    Stroke Play, Must Input Name or Initials, May Choose Any Golfer and if they will be Left Handed [Hold Down and Press 1 when Selecting Golfer]
    Special Rules: The ENTIRE 18 Holes must be completed and the entire game must be recorded or your attempt will be instantly disqualified. The game will
    inform you on your score card how many strokes it took to complete the course, which will be your final score.


    Powerball - Sega Genesis / Megadrive - [Biggest Blowout]

    1P Exhibition, May Freely Choose Your Team & The Computer's Team, 2:30 Minute Quarters, Optional Attack, Optional Volley Shoot
    Special Rules: You MUST play the ENTIRE 4 Quarters. This game will use The Special Blowout Rules for final score, where it is
    tabulated by how many points you have won the game by. [Ex. If you beat the computer 21-3, your final score will then be 18,
    which is how many points you've won by.]


    Psychosis - Turbografx-16 - [Points]

    Factory Default [No Codes or Continues Allowed]
    Special Rules: None


    Pulseman - Sega Genesis / Megadrive - [Fastest Completion]

    Any Button Configuration [No Codes or Continues Allowed]
    Special Rules: The Timer begins when you select the Start option on the Title Screen and ends when you lay the final blow on the Galaxy Gang Boss at the
    end of Stage 7. You MUST complete the game or your record / attempt WILL be disqualified!


    Pulseman - Sega Genesis / Megadrive - [Points]

    Any Button Configuration [No Codes or Continues Allowed]
    Special Rules: You may freely choose your the order in which you complete the levels as the game permits.


    Punch-Out!! Featuring Mr. Dream - NES - Normal Circuit [Fastest Completion]

    Factory Default [NEW GAME ONLY! NO PASSWORDS ALLOWED!]
    Special Rules: You're allowed to use rematches if required. This game will be timed with the INTERNAL game clock! YOU MUST
    defeat every Boxer including Mike Tyson for your record to count. The times required to defeat each boxer will be added up
    after defeating Mike Tyson and the final total will be your Completion time! [Example: If it takes you 1:00 for each boxer,
    but it takes you till 1:00 in the 3rd round to take down Tyson, your overall completion time will be 13x1:00 + 7:00 for a
    total time of 20:00 [Each round is 3 minutes, so 2x3:00 Rounds = 6:00 plus the 1:00 in the 3rd round]] PLEASE NOTE! If you
    lose a fight to the boxer, the time [in whole game seconds] you got KO'd or TKO'd will be added to your overall time.

    Please note that there is a way to stop the timer in the game, which involves throwing your punch a bit late. Due to the
    fact that this can be exploited into something more permanent for during the round, and due to the fact that you can do
    this quite by accident, I am imposing a 5 second window. This means if you stop the clock via this method, you have
    exactly 5 seconds to get the clock started again [Barring KO/TKO or Round End] or your attempt will be INSTANTLY
    Disqualified! NO EXCEPTIONS!


    Punch-Out!! Featuring Mr. Dream - NES - [Fastest KO/TKO of Bald Bull #1]

    Factory Default [PASSWORDS ARE ALLOWED!]
    Special Rules: You ARE allowed to use a Password to get to a specific Fighter or Class. Please also note, that if you go
    for a Fastest Completion, all times will be transferred as well under this variation unless otherwise requested. The game
    time required to defeat each boxer will be your record. Example: If it takes you 1:00 in the 3rd round to take down a boxer,
    your overall completion time will be 7:00 [Each round is 3 minutes, so 2x3:00 Rounds = 6:00 plus the 1:00 in the 3rd round]
    Your attempt MUST CLEARLY SHOW the FINAL TIME for each successful attempt. If you quit recording before it is displayed
    properly, your attempt will be disqualified.

    Please note that there is a way to stop the timer in the game, which involves throwing your punch a bit late. Due to the
    fact that this can be exploited into something more permanent for during the round, and due to the fact that you can do
    this quite by accident, I am imposing a 5 second window. This means if you stop the clock via this method, you have
    exactly 5 seconds to get the clock started again [Barring KO/TKO or Round End] or your attempt will be INSTANTLY
    Disqualified! NO EXCEPTIONS!


    Punch-Out!! Featuring Mr. Dream - NES - [Fastest KO/TKO of Bald Bull #2]

    Factory Default [PASSWORDS ARE ALLOWED!]
    Special Rules: You ARE allowed to use a Password to get to a specific Fighter or Class. Please also note, that if you go
    for a Fastest Completion, all times will be transferred as well under this variation unless otherwise requested. The game
    time required to defeat each boxer will be your record. Example: If it takes you 1:00 in the 3rd round to take down a boxer,
    your overall completion time will be 7:00 [Each round is 3 minutes, so 2x3:00 Rounds = 6:00 plus the 1:00 in the 3rd round]
    Your attempt MUST CLEARLY SHOW the FINAL TIME for each successful attempt. If you quit recording before it is displayed
    properly, your attempt will be disqualified.

    Please note that there is a way to stop the timer in the game, which involves throwing your punch a bit late. Due to the
    fact that this can be exploited into something more permanent for during the round, and due to the fact that you can do
    this quite by accident, I am imposing a 5 second window. This means if you stop the clock via this method, you have
    exactly 5 seconds to get the clock started again [Barring KO/TKO or Round End] or your attempt will be INSTANTLY
    Disqualified! NO EXCEPTIONS!


    Punch-Out!! Featuring Mr. Dream - NES - [Fastest KO/TKO of Don Flamenco #1]

    Factory Default [PASSWORDS ARE ALLOWED!]
    Special Rules: You ARE allowed to use a Password to get to a specific Fighter or Class. Please also note, that if you go
    for a Fastest Completion, all times will be transferred as well under this variation unless otherwise requested. The game
    time required to defeat each boxer will be your record. Example: If it takes you 1:00 in the 3rd round to take down a boxer,
    your overall completion time will be 7:00 [Each round is 3 minutes, so 2x3:00 Rounds = 6:00 plus the 1:00 in the 3rd round]
    Your attempt MUST CLEARLY SHOW the FINAL TIME for each successful attempt. If you quit recording before it is displayed
    properly, your attempt will be disqualified.

    Please note that there is a way to stop the timer in the game, which involves throwing your punch a bit late. Due to the
    fact that this can be exploited into something more permanent for during the round, and due to the fact that you can do
    this quite by accident, I am imposing a 5 second window. This means if you stop the clock via this method, you have
    exactly 5 seconds to get the clock started again [Barring KO/TKO or Round End] or your attempt will be INSTANTLY
    Disqualified! NO EXCEPTIONS!


    Punch-Out!! Featuring Mr. Dream - NES - [Fastest KO/TKO of Don Flamenco #2]

    Factory Default [PASSWORDS ARE ALLOWED!]
    Special Rules: You ARE allowed to use a Password to get to a specific Fighter or Class. Please also note, that if you go
    for a Fastest Completion, all times will be transferred as well under this variation unless otherwise requested. The game
    time required to defeat each boxer will be your record. Example: If it takes you 1:00 in the 3rd round to take down a boxer,
    your overall completion time will be 7:00 [Each round is 3 minutes, so 2x3:00 Rounds = 6:00 plus the 1:00 in the 3rd round]
    Your attempt MUST CLEARLY SHOW the FINAL TIME for each successful attempt. If you quit recording before it is displayed
    properly, your attempt will be disqualified.

    Please note that there is a way to stop the timer in the game, which involves throwing your punch a bit late. Due to the
    fact that this can be exploited into something more permanent for during the round, and due to the fact that you can do
    this quite by accident, I am imposing a 5 second window. This means if you stop the clock via this method, you have
    exactly 5 seconds to get the clock started again [Barring KO/TKO or Round End] or your attempt will be INSTANTLY
    Disqualified! NO EXCEPTIONS!


    Punch-Out!! Featuring Mr. Dream - NES - [Fastest KO/TKO of Glass Joe]

    Factory Default [PASSWORDS ARE ALLOWED!]
    Special Rules: You ARE allowed to use a Password to get to a specific Fighter or Class. Please also note, that if you go
    for a Fastest Completion, all times will be transferred as well under this variation unless otherwise requested. The game
    time required to defeat each boxer will be your record. Example: If it takes you 1:00 in the 3rd round to take down a boxer,
    your overall completion time will be 7:00 [Each round is 3 minutes, so 2x3:00 Rounds = 6:00 plus the 1:00 in the 3rd round]
    Your attempt MUST CLEARLY SHOW the FINAL TIME for each successful attempt. If you quit recording before it is displayed
    properly, your attempt will be disqualified.

    Please note that there is a way to stop the timer in the game, which involves throwing your punch a bit late. Due to the
    fact that this can be exploited into something more permanent for during the round, and due to the fact that you can do
    this quite by accident, I am imposing a 5 second window. This means if you stop the clock via this method, you have
    exactly 5 seconds to get the clock started again [Barring KO/TKO or Round End] or your attempt will be INSTANTLY
    Disqualified! NO EXCEPTIONS!


    Punch-Out!! Featuring Mr. Dream - NES - [Fastest KO/TKO of Great Tiger]

    Factory Default [PASSWORDS ARE ALLOWED!]
    Special Rules: You ARE allowed to use a Password to get to a specific Fighter or Class. Please also note, that if you go
    for a Fastest Completion, all times will be transferred as well under this variation unless otherwise requested. The game
    time required to defeat each boxer will be your record. Example: If it takes you 1:00 in the 3rd round to take down a boxer,
    your overall completion time will be 7:00 [Each round is 3 minutes, so 2x3:00 Rounds = 6:00 plus the 1:00 in the 3rd round]
    Your attempt MUST CLEARLY SHOW the FINAL TIME for each successful attempt. If you quit recording before it is displayed
    properly, your attempt will be disqualified.

    Please note that there is a way to stop the timer in the game, which involves throwing your punch a bit late. Due to the
    fact that this can be exploited into something more permanent for during the round, and due to the fact that you can do
    this quite by accident, I am imposing a 5 second window. This means if you stop the clock via this method, you have
    exactly 5 seconds to get the clock started again [Barring KO/TKO or Round End] or your attempt will be INSTANTLY
    Disqualified! NO EXCEPTIONS!


    Punch-Out!! Featuring Mr. Dream - NES - [Fastest KO/TKO of King Hippo]

    Factory Default [PASSWORDS ARE ALLOWED!]
    Special Rules: You ARE allowed to use a Password to get to a specific Fighter or Class. Please also note, that if you go
    for a Fastest Completion, all times will be transferred as well under this variation unless otherwise requested. The game
    time required to defeat each boxer will be your record. Example: If it takes you 1:00 in the 3rd round to take down a boxer,
    your overall completion time will be 7:00 [Each round is 3 minutes, so 2x3:00 Rounds = 6:00 plus the 1:00 in the 3rd round]
    Your attempt MUST CLEARLY SHOW the FINAL TIME for each successful attempt. If you quit recording before it is displayed
    properly, your attempt will be disqualified.

    Please note that there is a way to stop the timer in the game, which involves throwing your punch a bit late. Due to the
    fact that this can be exploited into something more permanent for during the round, and due to the fact that you can do
    this quite by accident, I am imposing a 5 second window. This means if you stop the clock via this method, you have
    exactly 5 seconds to get the clock started again [Barring KO/TKO or Round End] or your attempt will be INSTANTLY
    Disqualified! NO EXCEPTIONS!


    Punch-Out!! Featuring Mr. Dream - NES - [Fastest KO/TKO of Mike Tyson / Mr. Dream]

    Factory Default [PASSWORDS ARE ALLOWED!]
    Special Rules: You ARE allowed to use a Password to get to a specific Fighter or Class. Please also note, that if you go
    for a Fastest Completion, all times will be transferred as well under this variation unless otherwise requested. The game
    time required to defeat each boxer will be your record. Example: If it takes you 1:00 in the 3rd round to take down a boxer,
    your overall completion time will be 7:00 [Each round is 3 minutes, so 2x3:00 Rounds = 6:00 plus the 1:00 in the 3rd round]
    Your attempt MUST CLEARLY SHOW the FINAL TIME for each successful attempt. If you quit recording before it is displayed
    properly, your attempt will be disqualified.

    Please note that there is a way to stop the timer in the game, which involves throwing your punch a bit late. Due to the
    fact that this can be exploited into something more permanent for during the round, and due to the fact that you can do
    this quite by accident, I am imposing a 5 second window. This means if you stop the clock via this method, you have
    exactly 5 seconds to get the clock started again [Barring KO/TKO or Round End] or your attempt will be INSTANTLY
    Disqualified! NO EXCEPTIONS!


    Punch-Out!! Featuring Mr. Dream - NES - [Fastest KO/TKO of Mr. Sandman]

    Factory Default [PASSWORDS ARE ALLOWED!]
    Special Rules: You ARE allowed to use a Password to get to a specific Fighter or Class. Please also note, that if you go
    for a Fastest Completion, all times will be transferred as well under this variation unless otherwise requested. The game
    time required to defeat each boxer will be your record. Example: If it takes you 1:00 in the 3rd round to take down a boxer,
    your overall completion time will be 7:00 [Each round is 3 minutes, so 2x3:00 Rounds = 6:00 plus the 1:00 in the 3rd round]
    Your attempt MUST CLEARLY SHOW the FINAL TIME for each successful attempt. If you quit recording before it is displayed
    properly, your attempt will be disqualified.

    Please note that there is a way to stop the timer in the game, which involves throwing your punch a bit late. Due to the
    fact that this can be exploited into something more permanent for during the round, and due to the fact that you can do
    this quite by accident, I am imposing a 5 second window. This means if you stop the clock via this method, you have
    exactly 5 seconds to get the clock started again [Barring KO/TKO or Round End] or your attempt will be INSTANTLY
    Disqualified! NO EXCEPTIONS!


    Punch-Out!! Featuring Mr. Dream - NES - [Fastest KO/TKO of Piston Honda #1]

    Factory Default [PASSWORDS ARE ALLOWED!]
    Special Rules: You ARE allowed to use a Password to get to a specific Fighter or Class. Please also note, that if you go
    for a Fastest Completion, all times will be transferred as well under this variation unless otherwise requested. The game
    time required to defeat each boxer will be your record. Example: If it takes you 1:00 in the 3rd round to take down a boxer,
    your overall completion time will be 7:00 [Each round is 3 minutes, so 2x3:00 Rounds = 6:00 plus the 1:00 in the 3rd round]
    Your attempt MUST CLEARLY SHOW the FINAL TIME for each successful attempt. If you quit recording before it is displayed
    properly, your attempt will be disqualified.

    Please note that there is a way to stop the timer in the game, which involves throwing your punch a bit late. Due to the
    fact that this can be exploited into something more permanent for during the round, and due to the fact that you can do
    this quite by accident, I am imposing a 5 second window. This means if you stop the clock via this method, you have
    exactly 5 seconds to get the clock started again [Barring KO/TKO or Round End] or your attempt will be INSTANTLY
    Disqualified! NO EXCEPTIONS!


    Punch-Out!! Featuring Mr. Dream - NES - [Fastest KO/TKO of Piston Honda #2]

    Factory Default [PASSWORDS ARE ALLOWED!]
    Special Rules: You ARE allowed to use a Password to get to a specific Fighter or Class. Please also note, that if you go
    for a Fastest Completion, all times will be transferred as well under this variation unless otherwise requested. The game
    time required to defeat each boxer will be your record. Example: If it takes you 1:00 in the 3rd round to take down a boxer,
    your overall completion time will be 7:00 [Each round is 3 minutes, so 2x3:00 Rounds = 6:00 plus the 1:00 in the 3rd round]
    Your attempt MUST CLEARLY SHOW the FINAL TIME for each successful attempt. If you quit recording before it is displayed
    properly, your attempt will be disqualified.

    Please note that there is a way to stop the timer in the game, which involves throwing your punch a bit late. Due to the
    fact that this can be exploited into something more permanent for during the round, and due to the fact that you can do
    this quite by accident, I am imposing a 5 second window. This means if you stop the clock via this method, you have
    exactly 5 seconds to get the clock started again [Barring KO/TKO or Round End] or your attempt will be INSTANTLY
    Disqualified! NO EXCEPTIONS!


    Punch-Out!! Featuring Mr. Dream - NES - [Fastest KO/TKO of Soda Popinski]

    Factory Default [PASSWORDS ARE ALLOWED!]
    Special Rules: You ARE allowed to use a Password to get to a specific Fighter or Class. Please also note, that if you go
    for a Fastest Completion, all times will be transferred as well under this variation unless otherwise requested. The game
    time required to defeat each boxer will be your record. Example: If it takes you 1:00 in the 3rd round to take down a boxer,
    your overall completion time will be 7:00 [Each round is 3 minutes, so 2x3:00 Rounds = 6:00 plus the 1:00 in the 3rd round]
    Your attempt MUST CLEARLY SHOW the FINAL TIME for each successful attempt. If you quit recording before it is displayed
    properly, your attempt will be disqualified.

    Please note that there is a way to stop the timer in the game, which involves throwing your punch a bit late. Due to the
    fact that this can be exploited into something more permanent for during the round, and due to the fact that you can do
    this quite by accident, I am imposing a 5 second window. This means if you stop the clock via this method, you have
    exactly 5 seconds to get the clock started again [Barring KO/TKO or Round End] or your attempt will be INSTANTLY
    Disqualified! NO EXCEPTIONS!


    Punch-Out!! Featuring Mr. Dream - NES - [Fastest KO/TKO of Super Macho Man]

    Factory Default [PASSWORDS ARE ALLOWED!]
    Special Rules: You ARE allowed to use a Password to get to a specific Fighter or Class. Please also note, that if you go
    for a Fastest Completion, all times will be transferred as well under this variation unless otherwise requested. The game
    time required to defeat each boxer will be your record. Example: If it takes you 1:00 in the 3rd round to take down a boxer,
    your overall completion time will be 7:00 [Each round is 3 minutes, so 2x3:00 Rounds = 6:00 plus the 1:00 in the 3rd round]
    Your attempt MUST CLEARLY SHOW the FINAL TIME for each successful attempt. If you quit recording before it is displayed
    properly, your attempt will be disqualified.

    Please note that there is a way to stop the timer in the game, which involves throwing your punch a bit late. Due to the
    fact that this can be exploited into something more permanent for during the round, and due to the fact that you can do
    this quite by accident, I am imposing a 5 second window. This means if you stop the clock via this method, you have
    exactly 5 seconds to get the clock started again [Barring KO/TKO or Round End] or your attempt will be INSTANTLY
    Disqualified! NO EXCEPTIONS!


    Punch-Out!! Featuring Mr. Dream - NES - [Fastest KO/TKO of Von Kaiser]

    Factory Default [PASSWORDS ARE ALLOWED!]
    Special Rules: You ARE allowed to use a Password to get to a specific Fighter or Class. Please also note, that if you go
    for a Fastest Completion, all times will be transferred as well under this variation unless otherwise requested. The game
    time required to defeat each boxer will be your record. Example: If it takes you 1:00 in the 3rd round to take down a boxer,
    your overall completion time will be 7:00 [Each round is 3 minutes, so 2x3:00 Rounds = 6:00 plus the 1:00 in the 3rd round]
    Your attempt MUST CLEARLY SHOW the FINAL TIME for each successful attempt. If you quit recording before it is displayed
    properly, your attempt will be disqualified.

    Please note that there is a way to stop the timer in the game, which involves throwing your punch a bit late. Due to the
    fact that this can be exploited into something more permanent for during the round, and due to the fact that you can do
    this quite by accident, I am imposing a 5 second window. This means if you stop the clock via this method, you have
    exactly 5 seconds to get the clock started again [Barring KO/TKO or Round End] or your attempt will be INSTANTLY
    Disqualified! NO EXCEPTIONS!


    Punch-Out!! Featuring Mr. Dream - NES - [Points]

    Factory Default [NEW GAME ONLY! NO PASSWORDS ALLOWED!]
    Special Rules: The only Time Limit is the in game timer. Your final score for each SUCCESSFUL bout will be tallied up at
    the end of your game. You MAY win by decision! If you lose a bout and have to rematch against a former boxer, your previous
    total for that boxer will be nullified and your new total upon successful completion will replace it. [Example, you got
    3,000 points against Don Flamenco and won, but lost against Great Tiger and got bumped down and refight Don Flamenco. Your
    total score will revert back to what it was before facing Don Flamenco and this will be treated as if you're fighting him
    for the very first time.] Your run ends when you either reach the Retirement screen or by successfully defeating Mike Tyson
    either by KO, TKO or Decision.

    Please note that there is a way to stop the timer in the game, which involves throwing your punch a bit late. Due to the
    fact that this can be exploited into something more permanent for during the round, and due to the fact that you can do
    this quite by accident, I am imposing a 5 second window. This means if you stop the clock via this method, you have
    exactly 5 seconds to get the clock started again [Barring KO/TKO or Round End] or your attempt will be INSTANTLY
    Disqualified! NO EXCEPTIONS!


    Puyo Puyo 2: Tsuu - Sega Genesis / Megadrive - [Points, VS. CPU Mode]

    VS Com Level: Normal
    2P Battle Count: 3
    Margin Time: 096 Sec.
    Rule Henka: Off
    Sousai: On
    Rensa Sibari: Off
    Voice Mode: Optional
    Key Assignment: Optional

    Special Rules: Continues are NOT allowed!



    R
    =


    R-Type - Sega Master System - [Points]

    Factory Default [No Codes or Continues Allowed!]
    Special Rules: The usage of the trick for Invincibility is NOT allowed.


    R-Type - Turbografx-16 - [Points]

    Factory Default [No Codes or Continues Allowed!]
    Special Rules: None


    R-Type III: The Third Lightning - SNES - [Points]

    Any Controller Configuration, May Freely Choose Force Device [No Codes or Continues Allowed!]
    Special Rules: None


    Renegade - NES - [Fastest Completion]

    Difficulty Level 1 [No Codes Allowed]
    Special Rules: The Timer begins when you hit the Start button on the Title Screen and ends when you lay the final blow on the
    Final Boss in Level 4 and the credits start rolling. You MUST complete the game or your record/attempt WILL be disqualified!


    Riot Zone - Turbografx-16 - [Points]

    Normal Level or Harder [No Codes or Continues Allowed!]
    Special Rules: None


    Ristar - Sega Genesis / Megadrive - [Fastest Completion]

    Normal or Harder Difficulty, Any Button Configuration [No Passwords or Continues Allowed!]
    Special Rules: The Timer begins when you hit Start on the Title Screen and ends when you lay the final blow on Greedy in the Space City. You MUST complete
    the game or your record/attempt WILL be disqualified!


    Ristar - Sega Genesis / Megadrive - [Points]

    Normal or Harder Difficulty, Any Button Configuration [No Passwords or Continues Allowed!]
    Special Rules: None


    River City Ransom / Street Gangs - Nes - [Fastest Completion]

    Novice Difficulty, One Life, Any Message Speed [Passwords are NOT Allowed!]
    Special Rules: Game begins the instant you hit start on the Player Selection menu [after choosing your character of course]
    and ends when you lay the final blow on Simon. You MUST complete the game or your record/attempt WILL be disqualified!


    Rolling Thunder 2 - Genesis - [Points]

    Single Player Only [No Passwords Allowed!]
    Special Rules: You may freely choose Leila or Albatross.


    Rygar - Arcade - [Points]

    Life: 3
    Difficulty: Normal
    Bonus Life: 50,000 / 200,000 / 500,000
    Any Controller Configuration

    Special Rules: You MUST show the game settings before starting or you risk your score being disqualified. Continues are NOT allowed!



    S
    =

    Samurai Ghost - Turbografx-16 - [Fastest Completion]

    Factory Default [No Codes or Continues Allowed!]
    Special Rules: The Timer begins when you press Run on the Title Screen and ends when you lay the final blow on the Final Boss in its final form. You MUST
    complete the game or your record/attempt WILL be disqualified!


    Samurai Ghost - Turbografx-16 - [Points]

    Factory Default [No Codes or Continues Allowed!]
    Special Rules: While some leeching is permitted, excessive leeching will result in your score being disqualified.


    Samurai Shodown - Neo Geo - [Points]

    MVS Difficulty [No Codes or Continues Allowed!]
    Special Rules: This is a Single Player ONLY variation! You may freely choose from any available character.


    Samurai Shodown II - Neo Geo - [Fastest Kill]

    MVS Difficulty [No Continues Allowed!]
    Special Rules: This is a Single Player ONLY variation! You may freely choose from any available character [including hidden characters].


    Samurai Shodown II - Neo Geo - [Points]

    MVS Difficulty [No Continues Allowed!]
    Special Rules: This is a Single Player ONLY variation! You may freely choose from any available character [including hidden characters].


    Secret Command / Rambo: First Blood Part II - Sega Master System - [Fastest Completion]

    Factory Default [No Codes or Continues Allowed!]
    Special Rules: The Timer begins when you hit Start on the Title Screen and ends when you lay the final blow on the Statue Face at the end of Round 6 and
    walk through the giant hole. You MUST Complete the game or your record/attempt WILL be disqualified!


    Secret Command / Rambo: First Blood Part II - Sega Master System - [Points]

    Factory Default [No Codes or Continues Allowed!]
    Special Rules: None


    Secret of Mana - SNES - [Fastest Completion]

    New Game, Any Controller Configuration, 1 Player ONLY! [Resets Are NOT Allowed!]
    Special Rules: You May NOT cast a spell and then save the game. The Timer begins when you select New Game and finish entering in
    your character's name and ends when you lay the final blow on the Mana Beast. You may freely switch between party members as you
    desire. You MUST Complete the game or your record/attempt WILL be disqualified!


    Shadow Dancer: The Secret of Shinobi - Sega Genesis / Megadrive - [Fastest Completion]

    Normal or Non-Shuriken Mode, Any Difficulty Level, Any Control Type [No Codes or Continues Allowed!]
    Special Rules: The Timer begins when you select the Start Option and ends when you lay the final blow on Sauros. You MUST Complete the game or your
    record/attempt WILL be disqualified!


    Shadow Dancer: The Secret of Shinobi - Sega Genesis / Megadrive - [Points]

    5 Lives ONLY, Normal or Non-Shuriken Mode, Any Difficulty Level, Any Control Type [No Codes or Continues Allowed!]
    Special Rules: None


    Shining Force - Sega Genesis / Megadrive - [Fastest Completion]

    New Adventure Only, May Freely Choose Any Name
    Special Rules: The Timer begins when the title screen for Chapter 1 comes onscreen and ends when lay the final blow on the final head of the Dark Dragon.
    You MUST Complete the game or your record/attempt WILL be disqualified!


    Shining Force II: Ancient Sealing - Sega Genesis / Megadrive - [Fastest Completion]

    New Adventure Only, May Freely Choose Any Name, Normal or Higher Difficulty [No Codes]
    Special Rules: The Timer begins when the screen fades to Black after selecting the Difficulty Level and ends when you lay the final blow on Zeon and the
    message box saying Game Over! comes up. [Please note that while there is an optional battle AFTER the credits, it's not necessary] You MUST complete the game
    or your record/attempt WILL be disqualified!


    Shining in the Darkness - Sega Genesis / Megadrive - [Fastest Completion]

    New Game ONLY, May Freely Choose Any Name, May Freely Choose Message Speed
    Special Rules: The Timer begins when the screen fades to White and you're in the Throne Room with the King and ends when you defeat Dark Sol, go back to the
    Castle and the King says "The Kingdom of Thornwood will surely prosper..." You MUST Complete the game or your record/attempt WILL be disqualified!


    Shinobi - Arcade - [Points]

    Lives: 3
    Difficulty: N
    Enemy Attack Speed: Normal
    Language: Optional
    Free Play: Off
    Any Controller Configuration
    Rapid Shot Speed: 4

    Special Rules: You MUST show the game settings before starting or you risk your score being disqualified. Continues are NOT allowed!


    Shinobi III: Return of the Ninja Master - Sega Genesis / Megadrive - [Points]

    Normal or Higher Difficulty, 50 Shurikens, Any Control Type [No Codes or Continues Allowed!]
    Special Rules: None


    ShockMan - Turbografx-16 - [Fastest Completion, Single Player Only]

    Single Player Only, May Freely Choose Either Arnold or Sonya [No Codes Allowed!]
    Special Rules: This is a Single Player ONLY variation. The Timer begins when you select your Character and ends when you lay the final blow on Ryo. You MUST
    complete the game or your record/attempt WILL be disqualified!


    ShockMan - Turbografx-16 - [Fastest Completion, Two Player Team]

    Two Players ONLY, May Freely Choose Either Arnold or Sonya [No Codes Allowed!]
    Special Rules: This is a 2 Player Only Variation! Both Players must start at the same time! The Timer begins when you select your Character and ends when you
    lay the final blow on Ryo. You MUST complete the game or your record/attempt WILL be disqualified!


    Sin and Punishment - N64 - [Fastest Completion]

    Normal Difficulty, Any Controls [No Continues Allowed!]
    Special Rules: This title uses the internal time for your Fastest Completion time. You MUST complete the game and allow your time to be displayed for a few
    seconds you your record/attempt will be disqualified.


    Sin and Punishment - N64 - [Points]

    Normal Difficulty, Any Controls [No Continues Allowed!]
    Special Rules: None


    Skate Or Die! - NES - [Downhill Jam] [Points]

    Practice Mode
    Special Rules: You MUST do this in Practice Mode! You may attempt this record as many times as you like, but you MUST
    complete the race for your record to count! You may abort runs if you screw up. Please inform the referee how many attempts
    you made before you got the highest score recorded for easier viewing/verification.


    Skate Or Die! - NES - [Downhill Race] [Points]

    Practice Mode
    Special Rules: You MUST do this in Practice Mode! You may attempt this record as many times as you like, but you MUST
    complete the race for your record to count! You may abort runs if you screw up. Please inform the referee how many attempts
    you made before you got the highest score recorded for easier viewing/verification.


    Skate Or Die! - NES - [Freestyle] [Points]

    Practice Mode
    Special Rules: You MUST do this in Practice Mode! You may attempt this record as many times as you like, but you MUST
    complete the race for your record to count! You may abort runs if you screw up. Please inform the referee how many attempts
    you made before you got the highest score recorded for easier viewing/verification.


    Skate Or Die! - NES - [Highest TOTAL Points]

    Practice Mode
    Special Rules: You MUST do this in Practice Mode! You may attempt this record as many times as you like, but you MUST
    complete the race for your record to count! You may abort runs if you screw up. You MUST Complete the Downhill Race,
    Downhill Jam and Freestyle to qualify for this. All 3 totals will be added together to create your 'Highest Total Points.'
    If you ever update any of the 3 individual records, your 'Highest Point Total' will be updated to reflect that. Please inform
    the referee how many attempts you made before you got the highest scores recorded for easier viewing/verification.


    Sky Kid - NES - [Points]

    Factory Default [No Continues Allowed!]
    Special Rules: None


    Soccer - NES - [Biggest Blowout]

    May Freely Select Team, 45 Min Halftime, Difficulty 3
    Special Rules: You must complete The Entire Match AND Win by One point, at least, for your attempt to count. This game will
    use The Special Blowout Rules for final score, where it is tabulated by how many goals you have won the game by. [Ex. If you
    beat the computer 10-2, your final score will then be 8, which is how goals you've won by.]


    Soldier Blade - Turbografx-16 - [Points, Normal Game]

    Normal Game Level, Any Screen Mode [No Codes or Continues Allowed!]
    Special Rules: None


    Soldier Blade - Turbografx-16 - [Points, 2 Minute Mode]

    2 Minute Game Mode
    Special Rules: None


    Soldier Blade - Turbografx-16 - [Points, 5 Minute Mode]

    5 Minute Game Mode
    Special Rules: None


    Solomon's Key - Arcade - [Points]

    Life: 3
    Difficulty: Normal
    Timer Speed: Normal
    Bonus Life: 30,000/200,000/500,000
    Any Controller Configuration

    Special Rules: You MUST show the game settings before starting or you risk your score being disqualified. Continues are NOT allowed!


    Solomon's Key - NES - [GDV - Game Deviation Value]

    Factory Default [No Continues]
    Special Rules: This is tracked at the end of your game. Since everyone gets an automatic 47 as a minimum, you must have 50 or
    more points for your GDV to be accepted.


    Solomon's Key - NES - [Points]

    Factory Default [No Continues]
    Special Rules: No 1-Up Leeching allowed! [This is essentially where you die after collecting an item that gives you a 1-Up
    and on your next life, recollect it.] While this is more difficult to apply to fairies, this will be permitted at the
    discretion of the referee.


    Sonic 3D Blast / Sonic 3D: Flickies' Island - Sega Genesis / Megadrive - [Fastest Full Completion]

    Start with 3 lives, no continues.
    Special Rules: Must collect all of the emeralds. Timer begins when you press Start to begin the game and ends when the final blow is delivered to Robotnik.
    You must complete the game or your record/attempt will be disqualified.


    Sonic 3D Blast / Sonic 3D: Flickies' Island - Sega Genesis / Megadrive - [Fastest Minimalist Completion]

    Start with 3 lives, no continues.
    Special Rules: Timer begins when you press Start to begin the game and ends when the final blow is delivered to Robotnik. You must complete the game or your
    record/attempt will be disqualified.


    Sonic 3D Blast / Sonic 3D: Flickies' Island - Sega Genesis / Megadrive - [Points]

    Start with 3 lives, 5-life limit, no continues.
    Special Rules: None


    Sonic Chaos - Sega Master System - [Fastest Full Completion]

    Factory Default [3 Lives, Continues is NOT allowed]
    Special Rules: Must collect all of the emeralds. The timer begins when you hit start on the title screen and ends when you delivers the final blow on
    Robotnik. The usage of Invincibility or Level Select trick are NOT allowed. You must complete the game or your record/attempt will be disqualified.


    Sonic Chaos - Sega Master System - [Fastest Minimalist Completion]

    Factory Default [3 Lives, Continues is NOT allowed]
    Special Rules: The timer begins when you hit start on the title screen and ends when you delivers the final blow on Robotnik. The usage of Invincibility
    or Level Select trick are NOT allowed. You must complete the game or your record/attempt will be disqualified.


    Sonic Chaos - Sega Master System - [Points]

    Factory Default [3 Lives, Continues is NOT allowed]
    Special Rules: The usage of Invinciblity Trick or Level Select are NOT allowed.


    Sonic Spinball - Sega Genesis / Megadrive - [Fastest Completion]

    Start with 3 lives, Normal speed, no continues. May use any controller configuration.
    Special Rules: Timer begins when you press start to begin the game and stops when you lay the final blow on Robotnik's ship.


    Sonic Spinball - Sega Genesis / Megadrive - [Points]

    Start with 3 lives, Normal speed, no continues. May use any controller configuration.
    Special Rules: None


    Sonic the Hedgehog - Sega Master System - [Fastest Full Completion]

    Factory Default [3 Lives, Continues is NOT allowed]
    Special Rules: Must collect all of the emeralds. The timer begins when you hit start on the title screen and ends when you delivers the final blow on
    Robotnik. The usage of Infinity Lives, All Emeralds or Wall Glitch are NOT allowed. You must complete the game or your record/attempt will be disqualified.


    Sonic the Hedgehog - Sega Master System - [Fastest Minimalist Completion]

    Factory Default [3 Lives, Continues is NOT allowed]
    Special Rules: The timer begins when you hit start on the title screen and ends when you delivers the final blow on Robotnik. The usage of Infinity Lives,
    All Emeralds or Wall Glitch are NOT allowed. You must complete the game or your record/attempt will be disqualified.


    Sonic the Hedgehog - Sega Master System - [Points]

    Factory Default [3 Lives, Continues is NOT allowed]
    Special Rules: None


    Sonic the Hedgehog - Sega Genesis / Megadrive - [Fastest Full Completion]

    Factory Default [3 Lives, Continues is NOT allowed]
    Special Rules: Must collect all of the emeralds. The timer begins when you hit start on the title screen and ends when you delivers the final blow on
    Robotnik. The usage of Infinity Lives, All Emeralds or Wall Glitch are NOT allowed. You must complete the game or your record/attempt will be disqualified.


    Sonic the Hedgehog - Sega Genesis / Megadrive - [Fastest Minimalist Completion]

    Factory Default [3 Lives, Continues is NOT allowed]
    Special Rules: The timer begins when you hit start on the title screen and ends when you delivers the final blow on Robotnik. The usage of Infinity Lives,
    All Emeralds or Wall Glitch are NOT allowed. You must complete the game or your record/attempt will be disqualified.


    Sonic the Hedgehog - Sega Genesis / Megadrive - [Points]

    Factory Default [3 Lives, Continues is NOT allowed]
    Special Rules: None


    Sonic the Hedgehog 2 - Sega Master System - [Fastest Full Completion]

    Factory Default [3 Lives, Continues is NOT allowed]
    Special Rules: Must collect all of the emeralds. The timer begins when you hit start on the title screen and ends when you delivers the final blow on
    Robotnik. The usage of Infinity Lives, All Emeralds or Wall Glitch are NOT allowed. You must complete the game or your record/attempt will be disqualified.


    Sonic the Hedgehog 2 - Sega Master System - [Fastest Minimalist Completion]

    Factory Default [3 Lives, Continues is NOT allowed]
    Special Rules: The timer begins when you hit start on the title screen and ends when you delivers the final blow on Robotnik. The usage of Infinity Lives,
    All Emeralds or Wall Glitch are NOT allowed. You must complete the game or your record/attempt will be disqualified.


    Sonic the Hedgehog 2 - Sega Master System - [Points]

    Factory Default [3 Lives, Continues is NOT allowed]
    Special Rules: None


    Sonic the Hedgehog 2 - Sega Genesis / Megadrive - [Fastest Full Completion - Sonic Alone]

    Factory Default [3 Lives, Continues is NOT allowed]
    Special Rules: Must collect all of the emeralds. The timer begins when you hit start on the title screen and ends when you delivers the final blow on
    Robotnik. The usage of Infinity Lives, All Emeralds or Wall Glitch are NOT allowed. You must complete the game or your record/attempt will be disqualified.
    Use "Sonic Alone" as your character. Do NOT use "Sonic And Tails" mode. Do NOT use the code for Debug mode.


    Sonic the Hedgehog 2 - Sega Genesis / Megadrive - [Fastest Minimalist Completion - Sonic Alone]

    Factory Default [3 Lives, Continues is NOT allowed]
    Special Rules: The timer begins when you hit start on the title screen and ends when you delivers the final blow on Robotnik. The usage of Infinity Lives,
    All Emeralds or Wall Glitch are NOT allowed. You must complete the game or your record/attempt will be disqualified. Use "Sonic Alone" as your character.
    Do NOT use "Sonic And Tails" mode. Do NOT use the code for Debug mode.


    Sonic the Hedgehog 2 - Sega Genesis / Megadrive - [Fastest Full Completion - Tails Alone]

    Factory Default [3 Lives, Continues is NOT allowed]
    Special Rules: Must collect all of the emeralds. The timer begins when you hit start on the title screen and ends when you delivers the final blow on
    Robotnik. The usage of Infinity Lives, All Emeralds or Wall Glitch are NOT allowed. You must complete the game or your record/attempt will be disqualified.
    Use "Tails Alone" as your character. Do NOT use "Sonic And Tails" mode. Do NOT use the code for Debug mode.


    Sonic the Hedgehog 2 - Sega Genesis / Megadrive - [Fastest Minimalist Completion - Tails Alone]

    Factory Default [3 Lives, Continues is NOT allowed]
    Special Rules: The timer begins when you hit start on the title screen and ends when you delivers the final blow on Robotnik. The usage of Infinity Lives,
    All Emeralds or Wall Glitch are NOT allowed. You must complete the game or your record/attempt will be disqualified. Use "Tails Alone" as your character.
    Do NOT use "Sonic And Tails" mode. Do NOT use the code for Debug mode.


    Sonic the Hedgehog 2 - Sega Genesis / Megadrive - [Points]

    Start with 3 lives, 5-life limit, no continues. May use Sonic Alone, Tails Alone, as your character. Do NOT use "Sonic And Tails" mode. Do NOT use the code
    for Debug mode.


    Sonic the Hedgehog 3 - Sega Genesis / Megadrive - [Competition Mode - Azure Lake]

    Default settings. Game clock will be used to track times. Any character may be used.
    Special Rules: None


    Sonic the Hedgehog 3 - Sega Genesis / Megadrive - [Competition Mode - Balloon Park]

    Default settings. Game clock will be used to track times. Any character may be used.
    Special Rules: None


    Sonic the Hedgehog 3 - Sega Genesis / Megadrive - [Competition Mode - Chrome Gadget]

    Default settings. Game clock will be used to track times. Any character may be used.
    Special Rules: None


    Sonic the Hedgehog 3 - Sega Genesis / Megadrive - [Competition Mode - Desert Palace]

    Default settings. Game clock will be used to track times. Any character may be used.
    Special Rules: None


    Sonic the Hedgehog 3 - Sega Genesis / Megadrive - [Competition Mode - Endless Mine]

    Default settings. Game clock will be used to track times. Any character may be used.
    Special Rules: None


    Sonic the Hedgehog 3 - Sega Genesis / Megadrive - [Fastest Full Completion - Sonic Alone]

    Factory Default [3 Lives, Continues is NOT allowed]
    Special Rules: Must collect all of the emeralds. The timer begins when you hit start on the title screen and ends when you delivers the final blow on
    Robotnik. The usage of Infinity Lives, All Emeralds or Wall Glitch are NOT allowed. You must complete the game or your record/attempt will be disqualified.
    Use "Sonic Alone" as your character. Do NOT use "Sonic And Tails" mode. Do NOT use the code for Debug mode.


    Sonic the Hedgehog 3 - Sega Genesis / Megadrive - [Fastest Minimalist Completion - Sonic Alone]

    Factory Default [3 Lives, Continues is NOT allowed]
    Special Rules: The timer begins when you hit start on the title screen and ends when you delivers the final blow on Robotnik. The usage of Infinity Lives,
    All Emeralds or Wall Glitch are NOT allowed. You must complete the game or your record/attempt will be disqualified. Use "Sonic Alone" as your character.
    Do NOT use "Sonic And Tails" mode. Do NOT use the code for Debug mode.


    Sonic the Hedgehog 3 - Sega Genesis / Megadrive - [Fastest Full Completion - Tails Alone]

    Factory Default [3 Lives, Continues is NOT allowed]
    Special Rules: Must collect all of the emeralds. The timer begins when you hit start on the title screen and ends when you delivers the final blow on
    Robotnik. The usage of Infinity Lives, All Emeralds or Wall Glitch are NOT allowed. You must complete the game or your record/attempt will be disqualified.
    Use "Tails Alone" as your character. Do NOT use "Sonic And Tails" mode. Do NOT use the code for Debug mode.


    Sonic the Hedgehog 3 - Sega Genesis / Megadrive - [Fastest Minimalist Completion - Tails Alone]

    Factory Default [3 Lives, Continues is NOT allowed]
    Special Rules: The timer begins when you hit start on the title screen and ends when you delivers the final blow on Robotnik. The usage of Infinity Lives,
    All Emeralds or Wall Glitch are NOT allowed. You must complete the game or your record/attempt will be disqualified. Use "Tails Alone" as your character.
    Do NOT use "Sonic And Tails" mode. Do NOT use the code for Debug mode.


    Sonic the Hedgehog 3 - Sega Genesis / Megadrive - [Points]

    Start with 3 lives, 5-life limit, no continues. May use Sonic Alone or Tails Alone as your character. Do NOT use "Sonic And Tails" mode.
    Special Rules: Leeching points by repeatedly setting off alarms to generate enemies in the "Launch Base" stage is BANNED.


    Space Harrier - Arcade - [Points]

    Lives: 3
    Difficulty: N
    Trial Time: Off
    Any Controller Type
    Any Direction Type
    Arcade Mode: Optional
    Rapid Shot Speed: 4
    Any Button Configuration
    Any Screen Settings

    Special Rules: You MUST show the game settings before starting or you risk your score being disqualified. Continues are NOT allowed!


    Space Harrier - Sega Master System - [Points]

    Factory Default
    Special Rules: The usage of trick for Advanced Options is NOT allowed.


    Space Harrier II - Sega Genesis / Megadrive - [Points]

    Start with 5 lives, Normal Difficulty, Rapid Fire Off, Any direction configuration.
    Special Rules: None


    Space Invaders: The Original Game - SNES - [Points]

    Original Game Mode, May Freely Select Screen Type, Player Stock 3, Extend at 1500 Points
    Special Rules: None


    Spelunker - NES - [Points/Marathon]

    Factory Default
    Special Rules: The game does loop once you've beaten it, the big difference being item placement and how they're hidden. Your
    score is retained though, so feel free to spelunk onwards.


    Spelunker - NES - [Points/TGTS]

    TGTS Settings [3 Lives to Start, 5 Lives Maximum]
    Special Rules: The game does loop once you've beaten it, the big difference being item placement and how they're hidden. Your
    score is retained though, so feel free to spelunk onwards. Your scoring attempt ends when you've lost your 3rd, 4th or 5th
    life. [Depending on if you're able to collect extra lives of course]


    Splatterhouse - Turbografx-16 - [Fastest Completion]

    Factory Default [Continues are NOT allowed!]
    Special Rules: The only Code permitted is the one that permits you to access Hard Mode. This is done by holding Select until the word Hard appears under the
    title. This is entirely optional. The Timer begins when you hit Run on the Title Screen and ends when you lay the final blow on the Final Boss without during
    this battle. [If you do die as the Boss is defeated, you may continue forward until you defeat the Boss while remaining alive.] You MUST complete the game or
    your record/attempt WILL be disqualified!


    Splatterhouse - Turbografx-16 - [Points]

    Factory Default [Continues are NOT allowed!]
    Special Rules: The only Code permitted is the one that permits you to access Hard Mode. This is done by holding Select until the word Hard appears under the
    title. This is entirely optional. Your scoring attempt ends when your lives run out OR you defeat the Final Boss for the first time. It's possible to die
    after delivering the final blow, allowing you to defeat him again and again. This is due to the fact he's 100,000 points, which is worth multiple extra
    lives.


    Splatterhouse 2 - Sega Genesis / Megadrive - [Points]

    Normal or Higher Difficulty, Any Control Scheme [No Passwords or Continues Allowed!]
    Special Rules: None


    Star Force - Arcade - [Points]

    Life: 3
    Bonus Life: 100k, 300k, 800k
    Difficulty: Normal

    Special Rules: You MUST show the game settings before starting or you risk your score being disqualified.


    Star Fox 64 / Lylat Wars - N64 - Awaiting variation clarification


    Star Parodier - Turbografx-16 - [Points, Battle Mode, 2 Minute Game]

    Battle Mode - 2 Minute Game, Normal or Higher Difficulty, May Freely Choose Any Pilot
    Special Rules: None


    Star Parodier - Turbografx-16 - [Points, Battle Mode, 5 Minute Game]

    Battle Mode - 5 Minute Game, Normal or Higher Difficulty, May Freely Choose Any Pilot
    Special Rules: None


    Star Parodier - Turbografx-16 - [Points, Normal Game]

    Normal Game, Normal or Higher Difficulty, May Freely Choose Any Pilot
    Special Rules: None


    Star Soldier - NES - [Points]

    Factory Default
    Special Rules: No Codes Allowed! Your scoring attempts ends when either you die, OR if you get bumped back due to NOT
    defeating a Boss, even if by accident. [You get bumped back if you take TOO long in trying to defeat a Boss in battle, hence
    bumping you back so you have to try again]


    Startropics - NES - [Fastest Completion]

    Factory Default [Must Start from New Game! [IE. Chapter #0] No Continues Allowed! You May Pre-Register Name as long as it
    remains at Chapter #0 until you select it at the start of your run]
    Special Rules: Timer begins when you hit Start on the Title Screen and ends when the game begins to do a pan out from the
    Shaman's Hut, The Village, C-Island, The Earth close and the Earth further away. [This achieved after defeating Zoda and
    uniting the 3 cubes.] Pausing IS permitted "ONLY" to access Magic/Special Items such as the Rod of Sight to show Minie's or
    Medicine to restore health] You MUST complete the game or your record/attempt WILL be disqualified!


    --

    Mr. Kelly R. Flewin
  5. Re: [WiiVC] The Huge Trackable List ^_^ as of Jan. 9th, 2010

    01-09-2010, 12:40 PM
    Part 5 - Street Fighter Alpha 2 - Super Smash Bros.
    -------------------------------------------------

    Street Fighter Alpha 2 - SNES - [Points - Tournament Settings]

    1 Player Only, Arcade Mode, 8 Star Difficulty, Any Button Configuration, 99 Time Limit, Max Rounds of 3, 2 Star Damage Level, Turbo 1
    Game Speed, Automatic On [No Codes or Continues Allowed!]
    Special Rules: You may select any available character.


    Street Fighter II' Turbo: Hyper Fighting - SNES - [Points - Normal Mode - Tournament Settings]

    Any Turbo Speed, Normal Mode, 8 Star Difficulty, Time Limit = Yes, Any Controller Configuration, No Codes Allowed!
    Special Rules: You may select any available character.


    Street Fighter II' Turbo: Hyper Fighting - SNES - [Points - Hyper Fighting Mode - Tournament Settings]

    Any Turbo Speed, Hyper Fighting Mode, 8 Star Difficulty, Time Limit = Yes, Any Controller Configuration, No Codes Allowed!
    Special Rules: You may select any available character.


    Street Fighter II': Champion Edition - Turbografx-16 - [Points - Tournament Settings]

    Single Player Only, 8 Star Difficulty, Any Button Configuration [No Codes or Continues Allowed!]
    Special Rules: You may select any available character.


    Street Fighter II': Special Champion Edition - Sega Genesis / Megadrive - [Points - Champion Mode - Tournament Settings]

    Single Player Only, Maximum Difficulty Level
    Special Rules: You may freely choose any available character. Continues are NOT permitted!


    Street Fighter II': Special Champion Edition - Sega Genesis / Megadrive - [Points - Hyper Mode - Tournament Settings]

    Single Player Only, Maximum Difficulty Level, Any Hyper Speed
    Special Rules: You may freely choose any available character. Continues are NOT permitted!


    Street Fighter II: The World Warrior - SNES - [Points - Tournament Settings]

    Single Player Only, Maximum Difficulty Level, Timer = Yes
    Special Rules: You may freely choose any available character. Continues are NOT permitted!


    Streets of Rage - Sega Genesis / Megadrive - [Points]

    Single Player Only, Normal Difficulty or Higher, Any Controller Configuration [No Codes or Continues Allowed!]
    Special Rules: You may freely choose from any available character.


    Streets of Rage 2 - Sega Genesis / Megadrive - [Points]

    Single Player Only, Normal Difficulty or Higher, 3 Lives [No Codes or Continues Allowed!]
    Special Rules: You may freely choose from any available character.


    Streets of Rage 3 - Sega Genesis / Megadrive - [Points]

    Single Player Only, Normal Difficulty or Higher, 3 Lives, Any Controller Configuration [No Continues Allowed!]
    Special Rules: You may freely choose from any available character, including hidden characters. Use of Controller 2 at any point will automatically
    disqualify your run/attempt.


    Summer Games II - Commodore 64 - Cycling [Fastest Completion]

    Practice One Event Mode
    Special Rules: You must complete the event for your time to count.


    Summer Games II - Commodore 64 - Equestrian [Fastest Completion]

    Practice One Event Mode
    Special Rules: You must complete the event for your time to count.


    Summer Games II - Commodore 64 - Fencing [Fastest Victory]

    Practice One Event Mode
    Special Rules: You must complete the event for your time to count.


    Summer Games II - Commodore 64 - High Jump [Highest Jump]

    Practice One Event Mode
    Special Rules: None


    Summer Games II - Commodore 64 - Javelin [Furthest Distance]

    Practice One Event Mode
    Special Rules: None


    Summer Games II - Commodore 64 - Kayaking [Fastest Completion]

    Practice One Event Mode
    Special Rules: You must complete the event for your time to count.


    Summer Games II - Commodore 64 - Rowing [Fastest Race]

    Practice One Event Mode
    Special Rules: You must complete the event for your time to count.


    Summer Games II - Commodore 64 - Triple Jump [Furthest Distance]

    Practice One Event Mode
    Special Rules: None


    Super Air Zonk: Rockabilly Paradise - Turbografx-16 [TurboCD] - [Points]

    Any Difficulty [No Codes or Continues Allowed!]
    Special Rules: You may freely select your stage at any the game permits you to.


    Super C / Probotector II: Return of the Evil Forces - NES - [Fastest Completion]

    Factory Default [No Codes Allowed! No Continues!]
    Special Rules: Limited leeching is permitted at the referee's discretion. Please note that when you beat the game, it starts
    over from the begining with your score intact, so if you're going for a scoring run in addition to a Fastest Completion, you
    may continue on until you either lose all your lives and reach the Game Over Screen or the Score maxes out. The Timer begins
    when you hit Start on the Title Screen and ends when you lay the final blow on the Alien Boss at the end of Stage 8. You MUST
    complete the game or your Fastest Completion attempt WILL be disqualified.


    Super C / Probotector II: Return of the Evil Forces - NES - [Points]

    Factory Default [No Codes Allowed! No Continues!]
    Special Rules: Limited leeching is permitted at the referee's discretion. Please note that when you beat the game, it starts
    over from the begining with your score intact, so you may continue on until you either lose all your lives and reach the
    Game Over Screen or the Score maxes out.


    Super Castlevania IV - SNES - [Fastest Completion]

    Any Button Configuration, Must Enter Name or Initials At Entry Screen [No Passwords or Continues Allowed!]
    Special Rules: The Timer begins when you finish entering your name/initials and ends when you lay the final blow on Dracula.
    Backtracking to a former screen to collect candles is forbidden. Doing so will result in your run being immediately disqualified. You
    MUST Complete the game or your record/attempt WILL be disqualified!


    Super Castlevania IV - SNES - [Points]

    Any Button Configuration, Must Enter Name or Initials At Entry Screen [No Passwords or Continues Allowed!]
    Special Rules: Backtracking to a former screen to collect candles is forbidden. Doing so will result in your run being immediately
    disqualified.


    Super Dodge Ball - NES - [Fastest Completion]

    World Cup Play, Normal Difficulty
    Special Rules: If you lose a member of your team from the inner court, your record will be disqualified. The Timer begins
    when you hit Start on the Title Screen and ends when you lay the final hit on the last member of Team Shadow and the Angel
    symbol appears. You MUST complete the game or your record/attempt WILL be disqualified.


    Super Empire Strikes Back - SNES - [Fastest Completion]

    Brave Difficulty, Any Button Configuration [No Codes, Continues or Passwords Allowed!]
    Special Rules: The Timer begins when you select Start Game on the Title Screen and ends when you lay the final blow on Darth
    Vader. You MUST Complete the game or your record/attempt WILL be disqualified!


    Super Empire Strikes Back - SNES - [Points]

    Brave Difficulty, Any Button Configuration [No Codes, Continues or Passwords Allowed!]
    Special Rules: None


    Super Fantasy Zone - Sega Genesis / Megadrive - [Points]

    3 Lives, Normal or Higher Difficulty, Any Control Type, Rapid Off
    Special Rules: None


    Super Ghouls 'n Ghosts - SNES - [Fastest Completion]

    Normal Game Level, Any Button Configuration, 3 Lives [No Continues Or Codes Allowed!]
    Special Rules: The Timer begins when you press Start on the title screen and ends when you deliver the final blow to "Sardius". You
    MUST Complete the game or your record/attempt WILL be disqualified!


    Super Ghouls 'n Ghosts - SNES - [Points]

    Normal Game Level, Any Button Configuration, TGTS Settings [3 Lives to Start, 5 Lives Maximum], [No Continues Or Codes Allowed!]
    Special Rules: Your scoring attempt ends when you either complete the game or you lose your 3rd, 4th or 5th life. [Depending on if
    you manage to earn any extra lives]


    Super Mario 64 - N64 - [Fastest Minimalist Completion (70-119 Stars)]

    Must Start From A New Game! Must collect a MINIMUM of 70 Stars!
    Special Rules: The Timer begins when you Select a New Game and ends when you lay the final blow on Bowser during the final
    fight. You may NOT use any of the glitches listed below or your run will be disqualified! Pausing is only permitted ONLY when
    using it to exit a Level/Course and no other exception. You may collect stars in any order that the game permits you to. You
    must complete the game or your record/attempt will be disqualified.

    Glitches: Racing Koopa The Quick in 0'00"0 Seconds [Normal AND/Or Rematch], Going to the top of the Castle without the
    required # of Stars, Moving through Walls/Fences/Other Solid Objects via Camera Angle Manipulations [This also includes
    jump manipulations and bringing the rabbit through Solid Objects as well], Using backwards and or side jumps to climb up
    stairwells not yet activated due to lack of the proper # of Stars, Create multiple hats so that Mario can use a Hat as a
    Weapon, completing the game with any amount of stars LESS then the Minimum 70 required.

    Every single one of these glitches are COMPLETELY avoidable!


    Super Mario 64 - N64 - [Fastest Full Completion (120 Stars!)]

    Must Start From A New Game! MUST COLLECT ALL 120 STARS!
    Special Rules: The Timer begins when you Select a New Game and ends when you successfully collect all 120 Stars and then lay
    the final blow on Bowser during the final fight. You may NOT use any of the glitches listed below or your run will be
    disqualified! Pausing is only permitted ONLY when using it to exit a Level/Course and no other exception. You may collect
    stars in any order that the game permits you to. You must complete the game or your record/attempt will be disqualified.

    Glitches: Racing Koopa The Quick in 0'00"0 Seconds [Normal AND/Or Rematch], Going to the top of the Castle without the
    required # of Stars, Moving through Walls/Fences/Other Solid Objects via Camera Angle Manipulations [This also includes
    jump manipulations and bringing the rabbit through Solid Objects as well], Using backwards and or side jumps to climb up
    stairwells not yet activated due to lack of the proper # of Stars, Create multiple hats so that Mario can use a Hat as a
    Weapon, completing the game with any amount of stars LESS then the Minimum required.

    Every single one of these glitches are COMPLETELY avoidable!


    Super Mario Bros. - NES - [Fastest Completion] [Full Game]

    TGTS Settings [3 Lives to Start, 5 Lives Maximum]
    Special Rules: Timer starts the instant you hit the Start button and stops the INSTANT you touch the golden axe in the
    final castle. All 32 Levels MUST Be completed! Time will be recorded in WHOLE seconds ONLY. You may only use a pipe when
    it is ESSENTIAL to continue on in the game. [To exit Cavern Levels, Water Levels and of course required pipes in World
    8-4] Use of the Wall-Jump tactic is NOT allowed! You MUST access the Underwater area of 8-4 by using the pipe across the
    lava pit. Doubling back and using the pipe before the pit to do so will equal Disqualification. Use of ANY Pipe to go
    somewhere different then the programmers intended is BANNED! Jumping through a solid object to access an area faster then the
    programmers intended is NOT allowed! [This falls under a variation of the Wall-Jumping trick] You MUST complete the game or
    your record/attempt WILL be disqualified!


    [The Turtle Stair Hop trick is where a Koopa Troopa comes down a set of stairs and you leap onto it at the correct time so
    that when you hit it, the shell hits the stairs and as it comes back to you, you manage to fall on to the shell again,
    causing it to bounce back... and so on. When implemented, this allows you to leech points and gain insane amounts of extra
    lives.]

    [Wall-Jumping is defined as jumping against a wall [or pipe] in such a manner that a pixel or two of Mario is stuck in the
    wall [or Pipe] and is able to use that to jump again, far higher then can be done normally. Further definition; Mario cannot
    be made to jump off of a surface that is 90 degrees perpindicular to the ground. Please note this can be further used to also
    go through solid objects not normally passable as is disallowed.]

    [The Alternative Pipe usage refers to, for example, going through a lone brick while crouched to go through the wall
    and access World -1, whereas the pipes would normally be Warp Pipes to Worlds 2-4 Respectively. The doubling back on
    World 8-4 to get to the underwater area is another example]


    Super Mario Bros. - NES - [Minimalist Speed Run]

    TGTS Settings [3 Lives to Start, 5 Lives Maximum]
    Special Rules: Timer starts the instant you hit the Start button and stops the INSTANT you touch the golden axe in the
    final castle. Time will be recorded in WHOLE seconds ONLY. Use of the Wall-Jump tactic is NOT allowed! You MUST access
    the Underwater area of 8-4 by using the pipe across the lava pit. Doubling back and using the pipe before the pit to do
    so will equal Disqualification. Use of ANY Pipe to go somewhere different then the programmers intended is BANNED!
    Jumping through a solid object to access an area faster then the programmers intended is NOT allowed! [This falls under a
    variation of the Wall-Jumping trick] You MUST complete the game or your record/attempt WILL be disqualified!


    [Wall-Jumping is defined as jumping against a wall [or pipe] in such a manner that a pixel or two of Mario is stuck in the
    wall [or Pipe] and is able to use that to jump again, far higher then can be done normally. Further definition; Mario cannot
    be made to jump off of a surface that is 90 degrees perpindicular to the ground. Please note this can be further used to also
    go through solid objects not normally passable as is disallowed.]

    [The Alternative Pipe usage refers to, for example, going through a lone brick while crouched to go through the wall
    and access World -1, whereas the pipes would normally be Warp Pipes to Worlds 2-4 Respectively. The doubling back on
    World 8-4 to get to the underwater area is another example]


    Super Mario Bros. - NES - [Points]

    TGTS Settings [3 Lives to Start, 5 Lives Maximum]
    Special Rules: Your scoring attempts ends when either you die for a 5th time, or you manage to Defeat Bowser and Save the
    Princess at the end of 8-4, thus beating the game. The Turtle Stair Hop trick is banned and use of it will result in
    IMMEDIATE disqualification of your score, accidental or not. [This also would include the use of a single enemy to get
    increasingly larger amounts of points by repeatedly jumping on it, including Pipe or Block ricocheting. In this instance you
    may jump on it, send it flying and jump on it once more and ONLY once more and then you may send it flying, leave it be or
    destroy it. Any further attempts on the single enemy in question will disqualify your scoring attempt.] Use of the Wall-Jump
    tactic is NOT allowed! You MUST access the Underwater area of 8-4 by using the pipe across the lava pit. Doubling back and
    using the pipe before the pit to do so will equal Disqualification. Use of ANY Pipe to go somewhere different then the
    programmers intended is BANNED! Jumping through a solid object to access an area faster then the programmers intended is NOT
    allowed! [This falls under a variation of the Wall-Jumping trick] Warping IS permitted!


    [The Turtle Stair Hop trick is where a Koopa Troopa comes down a set of stairs and you leap onto it at the correct time so
    that when you hit it, the shell hits the stairs and as it comes back to you, you manage to fall on to the shell again,
    causing it to bounce back... and so on. When implemented, this allows you to leech points and gain insane amounts of extra
    lives.]

    [Wall-Jumping is defined as jumping against a wall [or pipe] in such a manner that a pixel or two of Mario is stuck in the
    wall [or Pipe] and is able to use that to jump again, far higher then can be done normally. Further definition; Mario cannot
    be made to jump off of a surface that is 90 degrees perpindicular to the ground. Please note this can be further used to also
    go through solid objects not normally passable as is disallowed.]

    [The Alternative Pipe usage refers to, for example, going through a lone brick while crouched to go through the wall
    and access World -1, whereas the pipes would normally be Warp Pipes to Worlds 2-4 Respectively. The doubling back on
    World 8-4 to get to the underwater area is another example]


    Super Mario Bros. 2 - NES - [Fastest Completion] [Full Game]

    TGTS Settings [3 Lives to Start, 5 Lives Maximum]
    Special Rules: Timer starts the instant you hit start and stops upon entering the final door upon defeating Wart. You may
    use any selectable character to complete a level. [Ex. Toad for 1-1, Luigi for 1-2, etc.] You must complete all 20 levels!
    Warps are NOT allowed at any time! The Double Jump is BANNED. [This is where you run at an enemy and jump just before you
    hit them, and can then successfully jump for a second time while still in midair.]


    Super Mario Bros. 2 - NES - [Minimalist Completion]

    TGTS Settings [3 Lives to Start, 5 Lives Maximum]
    Special Rules: Timer starts the instant you hit start and stops upon entering the final door upon defeating Wart. You may
    use any selectable character to complete a level. [Ex. Toad for 1-1, Luigi for 1-2, etc.] Warps ARE Allowed! The Double
    Jump is BANNED. [This is where you run at an enemy and jump just before you hit them, and can then successfully jump for a
    second time while still in midair.] You MUST complete the game or your record/attempt WILL be disqualified!


    Super Mario Bros. 3 - NES - [Fastest Completion] [Full Game]

    5 Life Game [Recording ends either when you lose your 5th life OR when the game is completed in accordance with the rules
    outlined below.]
    Special Rules: Timer starts when you hit Start, ends when you enter the Final Chamber after Bowser's defeat. Player must
    complete all Levels, including fortresses [And their boss, Boom Boom! No exception!] Hammer Brothers and any other side
    levels [including the 3 hand levels in World 8. All Mushroom Houses and Card Games are ENTIRELY Optional]. Whistle usage is
    NOT allowed! Going through walls you normally can't go through [such as in Bowser's castle] and the Wall-Jumping tactic are
    NOT allowed! You MUST complete the game, or your record/attempt will disqualified.


    [Wall-Jumping is defined as jumping against a wall [or pipe] in such a manner that a pixel or two of Mario is stuck in the
    wall [or Pipe] and is able to use that to jump again, far higher then can be done normally. Further definition; Mario cannot
    be made to jump off of a surface that is 90 degrees perpindicular to the ground. Please note this can be further used to also
    go through solid objects not normally passable as is disallowed.]


    Super Mario Bros. 3 - NES - [Minimalist Speed Run]

    5 Life Game [Recording ends either when you lose your 5th life OR when the game is completed in accordance with the rules
    outlined below.]
    Special Rules: Timer starts when you hit Start, ends when you enter the Final Chamber after Bowser's defeat. Going through
    walls you normally can't go through [such as in Bowser's castle] and the Wall-Jumping tactic are NOT allowed! You MUST
    complete the game, or your record/attempt will disqualified.


    [Wall-Jumping is defined as jumping against a wall [or pipe] in such a manner that a pixel or two of Mario is stuck in
    the wall [or Pipe] and is able to use that to jump again, far higher then can be done normally. Further definition;
    Mario cannot be made to jump off of a surface that is 90 degrees perpindicular to the ground]


    Super Mario Bros. 3 - NES - [TGES - Points]

    1 Life Game [Recording ends either when you lose your 1ST LIFE OR when the game is completed in accordance with the rules
    outlined below.]
    Special Rules: Your scoring attempts ends when either you lose your 1ST LIFE or when you enter the Final Chamber after
    Bowser's defeat. Going through walls you normally can't go through [such as in Bowser's castle] and the Wall-Jumping tactic
    are NOT allowed! You may not skip any Levels, including fortresses [And their boss, Boom Boom], Hammer Brothers and any other
    side levels [including the 3 hand levels in World 8. All Mushroom Houses and Card Games are ENTIRELY Optional]. You are NOT
    allowed to use Whistles for ANY REASON and doing so will result in an AUTOMATIC DISQUALIFICATION.

    Please note, under these Extreme rules with a Single Life, Point Pressing to the maximum is not only permitted but encouraged!
    The maximum score attainable is 9,999,990 points.

    If you successfully complete the game, you may use your time for the Fastest Full Completion time.


    [Wall-Jumping is defined as jumping against a wall [or pipe] in such a manner that a pixel or two of Mario is stuck in the
    wall [or Pipe] and is able to use that to jump again, far higher then can be done normally. Further definition; Mario cannot
    be made to jump off of a surface that is 90 degrees perpindicular to the ground. Please note this can be further used to also
    go through solid objects not normally passable as is disallowed.]


    Super Mario Bros. 3 - NES - [TGTS - Points]

    5 Life Game [Recording ends either when you lose your 5th life OR when the game is completed in accordance with the rules
    outlined below.]
    Special Rules: Your scoring attempts ends when either you lose your 5th life or when you enter the Final Chamber after
    Bowser's defeat. Going through walls you normally can't go through [such as in Bowser's castle] and the Wall-Jumping tactic
    are NOT allowed! You're allowed to use Whistles to warp ahead, BUT! You're NOT allowed to use them to warp Backwards or to the
    same world! [This is due to the fact that when you warp backwards, the game treats any prior completed world as if it's your
    first attempt! Even if you just finished clearing it, but you keep your score. [This only works for Worlds 5-7]] Re-Entering
    the Spiral Palace of World 5 AFTER it has been completed [This done by using the pipe you come out of in the Sky half of
    World 5] for ANY REASON will result in an AUTOMATIC DISQUALIFICATION with the EXCEPTION being if you lose a life on the Air
    Ship and it goes down to the bottom part of the level. While SOME leeching is permitted in the regards of respawning enemies
    such as Goombah's, excessive amounts on any given level will result in a disqualification. [Please note that Air Ship levels
    are exempt from this as enemies constantly respawn but the screen is almost always scrolling forwards and hence that would be
    more considered as Point Maximization.]


    [Wall-Jumping is defined as jumping against a wall [or pipe] in such a manner that a pixel or two of Mario is stuck in the
    wall [or Pipe] and is able to use that to jump again, far higher then can be done normally. Further definition; Mario cannot
    be made to jump off of a surface that is 90 degrees perpindicular to the ground. Please note this can be further used to also
    go through solid objects not normally passable as is disallowed.]


    Super Mario Bros.: The Lost Levels - NES - [Minimalist Speed Run - Mario]

    5 Lives Only, Must Use A New Game ONLY! Must Use Mario [No Codes Or Continues Allowed!]
    Special Rules: The Timer begins when you hit select Mario Game and ends the when you touch the golden axe in World 8-4. No glitches
    may be used, such as wall-jumping, the Turtle Stair Hop or "hiding" from hammer brothers on the left side of the screen. Jumping
    through a solid object to access an area faster then the programmers intended is NOT allowed! [This falls under a variation of the
    Wall-Jumping trick] Warping IS permitted! You MUST complete the game or your record/attempt will be disqualified.


    [The Turtle Stair Hop trick is where a Koopa Troopa comes down a set of stairs and you leap onto it at the correct time so
    that when you hit it, the shell hits the stairs and as it comes back to you, you manage to fall on to the shell again,
    causing it to bounce back... and so on. When implemented, this allows you to leech points and gain insane amounts of extra
    lives.]

    [Wall-Jumping is defined as jumping against a wall [or pipe] in such a manner that a pixel or two of Mario is stuck in the
    wall [or Pipe] and is able to use that to jump again, far higher then can be done normally. Further definition; Mario cannot
    be made to jump off of a surface that is 90 degrees perpindicular to the ground. Please note this can be further used to also
    go through solid objects not normally passable as is disallowed.]

    Special Note: You may submit for this variation via the Super Mario All-Stars or Super Mario All Stars + Super Mario World
    cartridge.


    Super Mario Bros.: The Lost Levels - NES - [Minimalist Speed Run - Luigi]

    5 Lives Only, Must Use A New Game ONLY! Must Use Luigi [No Codes Or Continues Allowed!]
    Special Rules: The Timer begins when you hit select Luigi Game and ends the when you touch the golden axe in World 8-4. No glitches
    may be used, such as wall-jumping, the Turtle Stair Hop or "hiding" from hammer brothers on the left side of the screen. Jumping
    through a solid object to access an area faster then the programmers intended is NOT allowed! [This falls under a variation of the
    Wall-Jumping trick] Warping IS permitted! You MUST complete the game or your record/attempt will be disqualified.


    [The Turtle Stair Hop trick is where a Koopa Troopa comes down a set of stairs and you leap onto it at the correct time so
    that when you hit it, the shell hits the stairs and as it comes back to you, you manage to fall on to the shell again,
    causing it to bounce back... and so on. When implemented, this allows you to leech points and gain insane amounts of extra
    lives.]

    [Wall-Jumping is defined as jumping against a wall [or pipe] in such a manner that a pixel or two of Mario is stuck in the
    wall [or Pipe] and is able to use that to jump again, far higher then can be done normally. Further definition; Mario cannot
    be made to jump off of a surface that is 90 degrees perpindicular to the ground. Please note this can be further used to also
    go through solid objects not normally passable as is disallowed.]


    Super Mario Bros.: The Lost Levels - NES - [Fastest Full Completion - Mario]

    5 Lives Only, Must Use A New Game ONLY! Must Use Mario [No Codes Or Continues Allowed!]
    Special Rules: You must complete every level on Worlds 1-8! Warping is NOT permitted! The Timer begins when you hit select
    Mario Game and ends the when you touch the golden axe in World 8-4 WITHOUT WARPING! [If you do warp, your run will be classified
    as a Fastest Minimalist Completion.] Pipes may only be used when they are NECESSARY to complete a level. No glitches may be used,
    such as wall-jumping, the Turtle Stair Hop or "hiding" from hammer brothers on the left side of the screen. Jumping through a solid
    object to access an area faster then the programmers intended is NOT allowed! [This falls under a variation of the Wall-Jumping
    trick] Warping IS permitted! You MUST complete the game or your record/attempt will be disqualified.


    [The Turtle Stair Hop trick is where a Koopa Troopa comes down a set of stairs and you leap onto it at the correct time so
    that when you hit it, the shell hits the stairs and as it comes back to you, you manage to fall on to the shell again,
    causing it to bounce back... and so on. When implemented, this allows you to leech points and gain insane amounts of extra
    lives.]

    [Wall-Jumping is defined as jumping against a wall [or pipe] in such a manner that a pixel or two of Mario is stuck in the
    wall [or Pipe] and is able to use that to jump again, far higher then can be done normally. Further definition; Mario cannot
    be made to jump off of a surface that is 90 degrees perpindicular to the ground. Please note this can be further used to also
    go through solid objects not normally passable as is disallowed.]


    Super Mario Bros.: The Lost Levels - NES - [Fastest Full Completion - Luigi]

    5 Lives Only, Must Use A New Game ONLY! Must Use Luigi [No Codes Or Continues Allowed!]
    Special Rules: You must complete every level on Worlds 1-8! Warping is NOT permitted! The Timer begins when you hit select
    Luigi Game and ends the when you touch the golden axe in World 8-4 WITHOUT WARPING! [If you do warp, your run will be classified
    as a Fastest Minimalist Completion.] Pipes may only be used when they are NECESSARY to complete a level. No glitches may be used,
    such as wall-jumping, the Turtle Stair Hop or "hiding" from hammer brothers on the left side of the screen. Jumping through a solid
    object to access an area faster then the programmers intended is NOT allowed! [This falls under a variation of the Wall-Jumping
    trick] Warping IS permitted! You MUST complete the game or your record/attempt will be disqualified.


    [The Turtle Stair Hop trick is where a Koopa Troopa comes down a set of stairs and you leap onto it at the correct time so
    that when you hit it, the shell hits the stairs and as it comes back to you, you manage to fall on to the shell again,
    causing it to bounce back... and so on. When implemented, this allows you to leech points and gain insane amounts of extra
    lives.]

    [Wall-Jumping is defined as jumping against a wall [or pipe] in such a manner that a pixel or two of Mario is stuck in the
    wall [or Pipe] and is able to use that to jump again, far higher then can be done normally. Further definition; Mario cannot
    be made to jump off of a surface that is 90 degrees perpindicular to the ground. Please note this can be further used to also
    go through solid objects not normally passable as is disallowed.]


    Super Mario Bros.: The Lost Levels - NES - [Points]

    5 Lives Only, Must Use A New Game ONLY! [No Codes Or Continues Allowed!]
    Special Rules: You may use either Mario or Luigi. Your scoring attempt ends when either you die for a 5th time, or you manage to
    complete the game. The Turtle Stair Hop trick is banned and use of it will result in immediate disqualification of your score,
    accidental or not. [This also would include the use of a single enemy to get increasingly larger amounts of points by repeatedly
    jumping on it, including Pipe or Block ricocheting. In this instance you may jump on it, send it flying and jump on it once more
    and ONLY once more and then you may send it flying, leave it be or destroy it. Any further attempts on the single enemy in question
    will disqualify your scoring attempt.] Use of the Wall-Jump tactic is not allowed. "Hiding" from the hammer brothers on the left
    side of the screen is not allowed. Use of ANY Pipe to go somewhere different than the programmers intended is banned. Forward
    Warping is permitted, Backwards Warping is NOT. Secret Worlds are permitted. On any castle level where you must touch the Axe to
    complete the level, the tactic of grabbing the Hammer at 000 seconds is banned and use of this, even accidentally, will result in
    your score being immediately disqualified.


    [The Turtle Stair Hop trick is where a Koopa Troopa comes down a set of stairs and you leap onto it at the correct time so
    that when you hit it, the shell hits the stairs and as it comes back to you, you manage to fall on to the shell again,
    causing it to bounce back... and so on. When implemented, this allows you to leech points and gain insane amounts of extra
    lives.]

    [Wall-Jumping is defined as jumping against a wall [or pipe] in such a manner that a pixel or two of Mario is stuck in the
    wall [or Pipe] and is able to use that to jump again, far higher then can be done normally. Further definition; Mario cannot
    be made to jump off of a surface that is 90 degrees perpindicular to the ground. Please note this can be further used to also
    go through solid objects not normally passable as is disallowed.]


    Super Mario Kart - SNES - [Bowser Castle 1, Fastest Lap]

    1P Mode, Time Trial, May Freely Choose Any Available Character
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Race as
    well.


    Super Mario Kart - SNES - [Bowser Castle 1, Fastest Race]

    1P Mode, Time Trial, May Freely Choose Any Available Character
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as
    well.


    Super Mario Kart - SNES - [Bowser Castle 2, Fastest Lap]

    1P Mode, Time Trial, May Freely Choose Any Available Character
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Race as
    well.


    Super Mario Kart - SNES - [Bowser Castle 2, Fastest Race]

    1P Mode, Time Trial, May Freely Choose Any Available Character
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as
    well.


    Super Mario Kart - SNES - [Bowser Castle 3, Fastest Lap]

    1P Mode, Time Trial, May Freely Choose Any Available Character
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Race as
    well.


    Super Mario Kart - SNES - [Bowser Castle 3, Fastest Race]

    1P Mode, Time Trial, May Freely Choose Any Available Character
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as
    well.


    Super Mario Kart - SNES - [Choco Island 1, Fastest Lap]

    1P Mode, Time Trial, May Freely Choose Any Available Character
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Race as
    well.


    Super Mario Kart - SNES - [Choco Island 1, Fastest Race]

    1P Mode, Time Trial, May Freely Choose Any Available Character
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as
    well.


    Super Mario Kart - SNES - [Choco Island 2, Fastest Lap]

    1P Mode, Time Trial, May Freely Choose Any Available Character
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Race as
    well.

    Super Mario Kart - SNES - [Choco Island 2, Fastest Race]

    1P Mode, Time Trial, May Freely Choose Any Available Character
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as
    well.


    Super Mario Kart - SNES - [Donut Plains 1, Fastest Lap]

    1P Mode, Time Trial, May Freely Choose Any Available Character
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Race as
    well.


    Super Mario Kart - SNES - [Donut Plains 1, Fastest Race]

    1P Mode, Time Trial, May Freely Choose Any Available Character
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as
    well.


    Super Mario Kart - SNES - [Donut Plains 2, Fastest Lap]

    1P Mode, Time Trial, May Freely Choose Any Available Character
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Race as
    well.


    Super Mario Kart - SNES - [Donut Plains 2, Fastest Race]

    1P Mode, Time Trial, May Freely Choose Any Available Character
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as
    well.


    Super Mario Kart - SNES - [Donut Plains 3, Fastest Lap]

    1P Mode, Time Trial, May Freely Choose Any Available Character
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Race as
    well.


    Super Mario Kart - SNES - [Donut Plains 3, Fastest Race]

    1P Mode, Time Trial, May Freely Choose Any Available Character
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as
    well.


    Super Mario Kart - SNES - [Ghost Valley 1, Fastest Lap]

    1P Mode, Time Trial, May Freely Choose Any Available Character
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Race as
    well.


    Super Mario Kart - SNES - [Ghost Valley 1, Fastest Race]

    1P Mode, Time Trial, May Freely Choose Any Available Character
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as
    well.


    Super Mario Kart - SNES - [Ghost Valley 2, Fastest Lap]

    1P Mode, Time Trial, May Freely Choose Any Available Character
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Race as
    well.


    Super Mario Kart - SNES - [Ghost Valley 2, Fastest Race]

    1P Mode, Time Trial, May Freely Choose Any Available Character
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as
    well.


    Super Mario Kart - SNES - [Ghost Valley 3, Fastest Lap]

    1P Mode, Time Trial, May Freely Choose Any Available Character
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Race as
    well.


    Super Mario Kart - SNES - [Ghost Valley 3, Fastest Race]

    1P Mode, Time Trial, May Freely Choose Any Available Character
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as
    well.


    Super Mario Kart - SNES - [Koopa Beach 1, Fastest Lap]

    1P Mode, Time Trial, May Freely Choose Any Available Character
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Race as
    well.


    Super Mario Kart - SNES - [Koopa Beach 1, Fastest Race]

    1P Mode, Time Trial, May Freely Choose Any Available Character
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as
    well.


    Super Mario Kart - SNES - [Koopa Beach 1 - Water Trick, Fastest Lap]

    1P Mode, Time Trial, May Freely Choose Any Available Character
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Race as
    well.


    Super Mario Kart - SNES - [Koopa Beach 1 - Water Trick, Fastest Race]

    1P Mode, Time Trial, May Freely Choose Any Available Character
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as
    well.


    Super Mario Kart - SNES - [Koopa Beach 2, Fastest Lap]

    1P Mode, Time Trial, May Freely Choose Any Available Character
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Race as
    well.


    Super Mario Kart - SNES - [Koopa Beach 2, Fastest Race]

    1P Mode, Time Trial, May Freely Choose Any Available Character
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as
    well.


    Super Mario Kart - SNES - [Mario Circuit 1, Fastest Lap]

    1P Mode, Time Trial, May Freely Choose Any Available Character
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Race as
    well.


    Super Mario Kart - SNES - [Mario Circuit 1, Fastest Race]

    1P Mode, Time Trial, May Freely Choose Any Available Character
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as
    well.


    Super Mario Kart - SNES - [Mario Circuit 2, Fastest Lap]

    1P Mode, Time Trial, May Freely Choose Any Available Character
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Race as
    well.


    Super Mario Kart - SNES - [Mario Circuit 2, Fastest Race]

    1P Mode, Time Trial, May Freely Choose Any Available Character
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as
    well.


    Super Mario Kart - SNES - [Mario Circuit 3, Fastest Lap]

    1P Mode, Time Trial, May Freely Choose Any Available Character
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Race as
    well.


    Super Mario Kart - SNES - [Mario Circuit 3, Fastest Race]

    1P Mode, Time Trial, May Freely Choose Any Available Character
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as
    well.


    Super Mario Kart - SNES - [Mario Circuit 4, Fastest Lap]

    1P Mode, Time Trial, May Freely Choose Any Available Character
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Race as
    well.


    Super Mario Kart - SNES - [Mario Circuit 4, Fastest Race]

    1P Mode, Time Trial, May Freely Choose Any Available Character
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as
    well.


    Super Mario Kart - SNES - [Rainbow Road, Fastest Lap]

    1P Mode, Time Trial, May Freely Choose Any Available Character
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Race as
    well.


    Super Mario Kart - SNES - [Rainbow Road, Fastest Race]

    1P Mode, Time Trial, May Freely Choose Any Available Character
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as
    well.


    Super Mario Kart - SNES - [Vanilla Lake 1, Fastest Lap]

    1P Mode, Time Trial, May Freely Choose Any Available Character
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Race as
    well.


    Super Mario Kart - SNES - [Vanilla Lake 1, Fastest Race]

    1P Mode, Time Trial, May Freely Choose Any Available Character
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as
    well.


    Super Mario Kart - SNES - [Vanilla Lake 2, Fastest Lap]

    1P Mode, Time Trial, May Freely Choose Any Available Character
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Race as
    well.


    Super Mario Kart [Vanilla Lake 2, Fastest Race]

    1P Mode, Time Trial, May Freely Choose Any Available Character
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as
    well.


    Super Mario Kart - SNES - [Vanilla Lake 2 - Water Trick, Fastest Lap]

    1P Mode, Time Trial, May Freely Choose Any Available Character
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Race as
    well.


    Super Mario Kart - SNES - [Vanilla Lake 2 - Water Trick, Fastest Race]

    1P Mode, Time Trial, May Freely Choose Any Available Character
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as
    well.


    Super Mario RPG: Legend Of The Seven Stars - SNES - [Moleville Mountain Cart Ride - Fastest Completion]

    May Use A Saved Game or May Start From A New File, May Attempt Again At Cost Of Coins
    Special Rules: This variation will use the internal timer provided. Simply climb aboard with Dyna and Mite and successfully
    complete the Mini-Game and it will display your finishing time upon successful completion. You may also submit for this via
    the Fastest Completion category as this is a mandatory Mini-Game.


    Super Mario RPG: Legend Of The Seven Stars - SNES - [Fastest Full Completion]

    Must Start A New File, May Freely Name Characters as Permitted, 1 Life Only
    Special Rules: The Timer begins when you select a New Game and ends when you find and open all 39 Hidden Chests, find the 3
    ghosts flags and get the Ghost Medal, Defeat Culex, Get the Jinx belt from Jagger & Jinx & recover the 7th and final Star
    Piece. You MUST Complete the game or your record/attempt WILL be disqualified!


    Super Mario RPG: Legend Of The Seven Stars - SNES - [Fastest Minimalist Completion]

    Must Start A New File, May Freely Name Characters as Permitted, 1 Life Only
    Special Rules: The Timer begins when you select a New Game and ends when you recover the 7th and final Star Piece. You MUST
    Complete the game or your record/attempt WILL be disqualified!


    Super Mario World - SNES - [Fastest Minimalist Completion]

    5 Lives To Start, MUST Start from a NEW save file [No Codes or Continues Allowed!]
    Special Rules: Falling through yellow bricks from using a spin jump while wearing a cape IS allowed. Flying/falling through
    solid walls / floors / ceilings of ANY kind is NOT permitted. The Timer begins when you select a 1 Player Game on the Title
    Sceen and ends when you lay the final blow on Bowser. You MUST Complete the game or your record/attempt WILL be disqualified!


    Super Mario World - SNES - [Fastest Total Completion]

    5 Lives To Start, MUST Start from a NEW save file [No Codes or Continues Allowed!]
    Special Rules: You MUST get all 96 exit gates. [Failure to do so, will result in your run being classified as a Fastest
    Minimalist Completion Run if you successfully complete the game.] Exiting a level using Start/Select IS allowed. Falling
    through yellow bricks from using a spin jump while wearing a cape IS allowed. Flying / falling through solid walls/floors/
    ceilings of ANY kind is NOT permitted. The Timer begins when you select a 1 Player Game on the Title Sceen and ends when you
    lay the final blow on Bowser. You MUST Complete the game or your record/attempt WILL be disqualified!


    Super Metroid - SNES - [Fastest 100% Completion]

    1 Life Only, Must Start A New Game [No Saves or Continues Allowed!]
    Special Rules: The game's internal clock will be used to determine your completion time. For this variation you MUST get
    100% of the items. [Failure to do so, will result in your time being classified as a Fastest Minimalist Completion if you
    successfully beat the game. The game will display your collecting rate after the credits, so you MUST show this!] The pause
    button may be used to enter subscreens and/or skip animations [EX: Energy Refill Stations]. Usage of the "Mockball" trick
    [Unusually-fast Morph Ball] IS permitted. Crystal Flash [A Move that trades weapons for energy] may be used at ANY time
    [even in tight passages]. Most other glitches are banned for this game, so be sure to ask ahead of time if you plan on using
    a speed tactic that involves one. You MUST let the game go through the credits to show your Collection Rate and Completion
    Time or your record/attempt will be disqualified!


    Super Metroid - SNES - [Minimalist Speed Run]


    1 Life Only, Must Start A New Game [No Saves or Continues Allowed!]
    Special Rules: The game's internal clock will be used to determine your completion time. For this variation you DON'T need to
    get 100% of the items. The pause button may be used to enter subscreens and/or skip animations [EX: Energy Refill Stations].
    Usage of the "Mockball" trick [Unusually-fast Morph Ball] IS permitted. Crystal Flash [A Move that trades weapons for energy]
    may be used at ANY time [even in tight passages]. Most other glitches are banned for this game, so be sure to ask ahead of time
    if you plan on using a speed tactic that involves one. You MUST let the game go through the credits to show your Collection
    Rate and Completion Time or your record/attempt will be disqualified!


    Super Punch-Out!! - SNES - [Fastest KO/TKO of Aran Ryan]

    May Freely Use Saved Game, Time Attack Mode
    Special Rules: The internal game timer will be used to determine your completion time. Pausing for ANY reason, accident or
    not, will result in an instant Disqualification of your attempt, no exceptions.


    Super Punch-Out!! - SNES - [Fastest KO/TKO of Bald Bull]

    May Freely Use Saved Game, Time Attack Mode
    Special Rules: The internal game timer will be used to determine your completion time. Pausing for ANY reason, accident or
    not, will result in an instant Disqualification of your attempt, no exceptions.


    Super Punch-Out!! - SNES - [Fastest KO/TKO of Bear Hugger]

    Use Time Attack Mode. Existing save files with any combination of game options may be used. Pausing the game for ANY reason
    May Freely Use Saved Game, Time Attack Mode
    Special Rules: The internal game timer will be used to determine your completion time. Pausing for ANY reason, accident or
    not, will result in an instant Disqualification of your attempt, no exceptions.


    Super Punch-Out!! - SNES - [Fastest KO/TKO of Bob Charlie]

    May Freely Use Saved Game, Time Attack Mode
    Special Rules: The internal game timer will be used to determine your completion time. Pausing for ANY reason, accident or
    not, will result in an instant Disqualification of your attempt, no exceptions.


    Super Punch-Out!! - SNES - [Fastest KO/TKO of Dragon Chan]

    May Freely Use Saved Game, Time Attack Mode
    Special Rules: The internal game timer will be used to determine your completion time. Pausing for ANY reason, accident or
    not, will result in an instant Disqualification of your attempt, no exceptions.


    Super Punch-Out!! - SNES - [Fastest KO/TKO of Gabby Jay]

    May Freely Use Saved Game, Time Attack Mode
    Special Rules: The internal game timer will be used to determine your completion time. Pausing for ANY reason, accident or
    not, will result in an instant Disqualification of your attempt, no exceptions.


    Super Punch-Out!! - SNES - [Fastest KO/TKO of Heike Kagero]

    May Freely Use Saved Game, Time Attack Mode
    Special Rules: The internal game timer will be used to determine your completion time. Pausing for ANY reason, accident or
    not, will result in an instant Disqualification of your attempt, no exceptions.


    Super Punch-Out!! - SNES - [Fastest KO/TKO of Hoy Quarlow]

    May Freely Use Saved Game, Time Attack Mode
    Special Rules: The internal game timer will be used to determine your completion time. Pausing for ANY reason, accident or
    not, will result in an instant Disqualification of your attempt, no exceptions.


    Super Punch-Out!! - SNES - [Fastest KO/TKO of Mad Clown]

    Use Time Attack Mode. Existing save files with any combination of game options may be used. Pausing the game for ANY reason
    will DQ your time. NO EXCEPTIONS. Time will be calculated using the on-screen timer.


    Super Punch-Out!! - SNES - [Fastest KO/TKO of Masked Muscle]

    Use Time Attack Mode. Existing save files with any combination of game options may be used. Pausing the game for ANY reason
    will DQ your time. NO EXCEPTIONS. Time will be calculated using the on-screen timer.


    Super Punch-Out!! - SNES - [Fastest KO/TKO of Mr. Sandman]

    May Freely Use Saved Game, Time Attack Mode
    Special Rules: The internal game timer will be used to determine your completion time. Pausing for ANY reason, accident or
    not, will result in an instant Disqualification of your attempt, no exceptions.


    Super Punch-Out!! - SNES - [Fastest KO/TKO of Narcis Prince]

    May Freely Use Saved Game, Time Attack Mode
    Special Rules: The internal game timer will be used to determine your completion time. Pausing for ANY reason, accident or
    not, will result in an instant Disqualification of your attempt, no exceptions.


    Super Punch-Out!! - SNES - [Fastest KO/TKO of Nick Bruiser]

    May Freely Use Saved Game, Time Attack Mode
    Special Rules: The internal game timer will be used to determine your completion time. Pausing for ANY reason, accident or
    not, will result in an instant Disqualification of your attempt, no exceptions.


    Super Punch-Out!! - SNES - [Fastest KO/TKO of Rick Bruiser]

    May Freely Use Saved Game, Time Attack Mode
    Special Rules: The internal game timer will be used to determine your completion time. Pausing for ANY reason, accident or
    not, will result in an instant Disqualification of your attempt, no exceptions.


    Super Punch-Out!! - SNES - [Fastest KO/TKO of Super Macho Man]

    May Freely Use Saved Game, Time Attack Mode
    Special Rules: The internal game timer will be used to determine your completion time. Pausing for ANY reason, accident or
    not, will result in an instant Disqualification of your attempt, no exceptions.


    Super Punch-Out!! - SNES - [Points - Major Circuit]

    May Freely Use Saved Game, Championship Mode, Major Circuit
    Special Rules: The internal game timer will be used to determine your completion time. Pausing for ANY reason, accident or
    not, will result in an instant Disqualification of your attempt, no exceptions.


    Super Punch-Out!! - SNES - [Points - Minor Circuit]

    May Freely Use Saved Game, Championship Mode, Minor Circuit
    Special Rules: The internal game timer will be used to determine your completion time. Pausing for ANY reason, accident or
    not, will result in an instant Disqualification of your attempt, no exceptions.


    Super Punch-Out!! - SNES - [Points - Special Circuit]

    May Freely Use Saved Game, Championship Mode, Special Circuit
    Special Rules: The internal game timer will be used to determine your completion time. Pausing for ANY reason, accident or
    not, will result in an instant Disqualification of your attempt, no exceptions.


    Super Punch-Out!! - SNES - [Points - World Circuit]

    May Freely Use Saved Game, Championship Mode, World Circuit
    Special Rules: The internal game timer will be used to determine your completion time. Pausing for ANY reason, accident or
    not, will result in an instant Disqualification of your attempt, no exceptions.


    Super R-Type - SNES - [Points]

    Easy Difficulty [No Codes or Continues Allowed!]
    Special Rules: None


    Super Return Of The Jedi - SNES - [Fastest Completion]

    Brave Difficulty, Any Button Configuration [No Codes, Passwords or Continues Allowed!]
    Special Rules: The Timer begins when you select Game Start on the Title Screen and ends when you successfully navigate the
    Millenium Falcon out of the Death Star. You MUST Complete the game or your record/attempt WILL be disqualified!


    Super Return Of The Jedi - SNES - [Points]

    Brave Difficulty, Any Button Configuration [No Codes, Passwords or Continues Allowed!]
    Special Rules: None


    Super Smash Bros. - N64 - [Board The Platforms - Captain Falcon - Fastest Completion]

    1P Mode, Bonus 2 Practice
    Special Rules: You must board all 10 Platforms and allow your Completion time to be shown for a few seconds or you attempt will be disqualified.


    Super Smash Bros. - N64 - [Board The Platforms - Donkey Kong - Fastest Completion]

    1P Mode, Bonus 2 Practice
    Special Rules: You must board all 10 Platforms and allow your Completion time to be shown for a few seconds or you attempt will be disqualified.


    Super Smash Bros. - N64 - [Board The Platforms - Fox McCloud - Fastest Completion]

    1P Mode, Bonus 2 Practice
    Special Rules: You must board all 10 Platforms and allow your Completion time to be shown for a few seconds or you attempt will be disqualified.


    Super Smash Bros. - N64 - [Board The Platforms - Jigglypuff - Fastest Completion]

    1P Mode, Bonus 2 Practice
    Special Rules: You must board all 10 Platforms and allow your Completion time to be shown for a few seconds or you attempt will be disqualified.


    Super Smash Bros. - N64 - [Board The Platforms - Kirby - Fastest Completion]

    1P Mode, Bonus 2 Practice
    Special Rules: You must board all 10 Platforms and allow your Completion time to be shown for a few seconds or you attempt will be disqualified.


    Super Smash Bros. - N64 - [Board The Platforms - Link - Fastest Completion]

    1P Mode, Bonus 2 Practice
    Special Rules: You must board all 10 Platforms and allow your Completion time to be shown for a few seconds or you attempt will be disqualified.


    Super Smash Bros. - N64 - [Board The Platforms - Luigi - Fastest Completion]

    1P Mode, Bonus 2 Practice
    Special Rules: You must board all 10 Platforms and allow your Completion time to be shown for a few seconds or you attempt will be disqualified.


    Super Smash Bros. - N64 - [Board The Platforms - Mario - Fastest Completion]

    1P Mode, Bonus 2 Practice
    Special Rules: You must board all 10 Platforms and allow your Completion time to be shown for a few seconds or you attempt will be disqualified.


    Super Smash Bros. - N64 - [Board The Platforms - Ness - Fastest Completion]

    1P Mode, Bonus 2 Practice
    Special Rules: You must board all 10 Platforms and allow your Completion time to be shown for a few seconds or you attempt will be disqualified.


    Super Smash Bros. - N64 - [Board The Platforms - Pikachu - Fastest Completion]

    1P Mode, Bonus 2 Practice
    Special Rules: You must board all 10 Platforms and allow your Completion time to be shown for a few seconds or you attempt will be disqualified.


    Super Smash Bros. - N64 - [Board The Platforms - Samus Aran - Fastest Completion]

    1P Mode, Bonus 2 Practice
    Special Rules: You must board all 10 Platforms and allow your Completion time to be shown for a few seconds or you attempt will be disqualified.


    Super Smash Bros. - N64 - [Board The Platforms - Yoshi - Fastest Completion]

    1P Mode, Bonus 2 Practice
    Special Rules: You must board all 10 Platforms and allow your Completion time to be shown for a few seconds or you attempt will be disqualified.


    --

    Mr. Kelly R. Flewin
  6. Re: [WiiVC] The Huge Trackable List ^_^ as of Jan. 9th, 2010

    01-09-2010, 12:41 PM
    Part 6 - Super Smash Bros. - Ys
    -------------------------------

    Super Smash Bros. - N64 - [Break The Target - Captain Falcon - Fastest Completion]

    1P Mode, Bonus 1 Practice
    Special Rules: You must break all 10 Targets and allow your Completion time to be shown for a few seconds or you attempt will be disqualified.


    Super Smash Bros. - N64 - [Break The Target - Donkey Kong - Fastest Completion]

    1P Mode, Bonus 1 Practice
    Special Rules: You must break all 10 Targets and allow your Completion time to be shown for a few seconds or you attempt will be disqualified.


    Super Smash Bros. - N64 - [Break The Target - Fox McCloud - Fastest Completion]

    1P Mode, Bonus 1 Practice
    Special Rules: You must break all 10 Targets and allow your Completion time to be shown for a few seconds or you attempt will be disqualified.


    Super Smash Bros. - N64 - [Break The Target - Jigglypuff - Fastest Completion]

    1P Mode, Bonus 1 Practice
    Special Rules: You must break all 10 Targets and allow your Completion time to be shown for a few seconds or you attempt will be disqualified.


    Super Smash Bros. - N64 - [Break The Target - Kirby - Fastest Completion]

    1P Mode, Bonus 1 Practice
    Special Rules: You must break all 10 Targets and allow your Completion time to be shown for a few seconds or you attempt will be disqualified.


    Super Smash Bros. - N64 - [Break The Target - Link - Fastest Completion]

    1P Mode, Bonus 1 Practice
    Special Rules: You must break all 10 Targets and allow your Completion time to be shown for a few seconds or you attempt will be disqualified.


    Super Smash Bros. - N64 - [Break The Target - Luigi - Fastest Completion]

    1P Mode, Bonus 1 Practice
    Special Rules: You must break all 10 Targets and allow your Completion time to be shown for a few seconds or you attempt will be disqualified.


    Super Smash Bros. - N64 - [Break The Target - Mario - Fastest Completion]

    1P Mode, Bonus 1 Practice
    Special Rules: You must break all 10 Targets and allow your Completion time to be shown for a few seconds or you attempt will be disqualified.


    Super Smash Bros. - N64 - [Break The Target - Ness - Fastest Completion]

    1P Mode, Bonus 1 Practice
    Special Rules: You must break all 10 Targets and allow your Completion time to be shown for a few seconds or you attempt will be disqualified.


    Super Smash Bros. - N64 - [Break The Target - Pikachu - Fastest Completion]

    1P Mode, Bonus 1 Practice
    Special Rules: You must break all 10 Targets and allow your Completion time to be shown for a few seconds or you attempt will be disqualified.


    Super Smash Bros. - N64 - [Break The Target - Samus Aran - Fastest Completion]

    1P Mode, Bonus 1 Practice
    Special Rules: You must break all 10 Targets and allow your Completion time to be shown for a few seconds or you attempt will be disqualified.


    Super Smash Bros. - N64 - [Break The Target - Yoshi - Fastest Completion]

    1P Mode, Bonus 1 Practice
    Special Rules: You must break all 10 Targets and allow your Completion time to be shown for a few seconds or you attempt will be disqualified.


    Super Smash Bros. - N64 - [Fastest Completion]

    1P Mode, 1P Game, ANY Available Character, Normal or Higher Difficulty, 3 Lives [Or Less]
    Special Rules: The Timer Begins when you hit Start after selecting your options and ends when you lay the final blow on Master Hand. You may also submit this
    as a Points run. You MUST Complete the game or your record/attempt WILL be disqualified!


    Super Smash Bros. - N64 - [Points]

    1P Mode, 1P Game, ANY Available Character, Any Difficulty, Any Lives Amount

    Special Rules: Due to the fact that the amount of lives you have doesn't allow you to leech more points, you may choose based on your preference. You don't
    have to beat the game. The lower the stock selection, the larger the end bonus. You MUST submit a video tape of your gameplay as Status screens only are
    unacceptable.


    Super Star Solider - Turbografx-16 - [Points, 2 Minute Mode]

    2 Minute Game Mode [No Codes Allowed!]
    Special Rules: None


    Super Star Solider - Turbografx-16 - [Points, 5 Minute Mode]

    5 Minute Game Mode [No Codes Allowed!]
    Special Rules: None


    Super Star Solider - Turbografx-16 - [Points]

    Normal Game! [No Codes or Continues Allowed!]
    Special Rules: None


    Super Star Wars - SNES - [Fastest Completion]

    Brave Difficulty, Any Button Configuration [No Codes or Continues Allowed!]
    Special Rules: The Timer begins when you select Game Start on the Title Screen and ends when you successfully fire off the
    required shots to destroy the Death Star. You MUST Complete the game or your record/attempt WILL be disqualified!


    Super Star Wars - SNES - [Points]

    Brave Difficulty, Any Button Configuration [No Codes or Continues Allowed!]
    Special Rules: None


    Super Street Fighter II: The New Challengers - SNES - [Time Challenge - Fastest KO]

    Super Battle, 8 Star Difficulty, Time Limt = Yes, Any Controller Configuration
    Special Rules: You may select any available character as well as any available opponent. You must successfully defeat your
    opponent for your time to count.


    Super Street Fighter II: The New Challengers - SNES - [Points - Tournament Settings]

    Super Battle, 8 Star Difficulty, Time Limt = Yes, Any Controller Configuration
    Special Rules: You may select any available character.


    Super Thunder Blade - Sega Genesis / Megadrive - [Points]

    Medium or Higher Difficulty, Any Control Type, 3 Lives [No Codes Allowed]
    Special Rules: None


    Super Turrican - SNES - [Points]

    Normal Difficulty, Autofire On, Any Button Configuration [No Codes or Contines Allowed!]
    Special Rules: None


    Super Turrican 2 - SNES - [Points]

    Normal Difficulty, Autofire On, Any Button Configuration [No Codes or Contines Allowed!]
    Special Rules: None


    Sword of Vermilion - Sega Genesis / Megadrive - [Fastest Completion]

    New Game Only, May Freely Choose Name
    Special Rules: Use of the Cursed Weapon/Armor trick is banned! [This involves equipping a Cursed Weapon/Armor, getting it uncursed and repeating until your
    stats grow to 9999 or such.] The Timer begins when you hit End after entering your name and ends when defeat Tsarkon in his final form, and return to
    Cartahena, use the 16 rings and the words "Thousands of brilliant stars gleam down upon you." You MUST Complete the game or your record/attempt WILL be
    disqualified!



    T
    =

    Tecmo Bowl - NES - [Biggest Blowout]

    1 Player Only, May Select Any Team Available, No Passwords Allowed!
    Special Rules: The use of the Endzone Glitch is BANNED! [This involves running to 1 yard from your own Endzone, going out of bounds, then on the next play,
    you choose a passing play and pass it to your Running Back IN THE ENDZONE before the CPU intercepts, giving you an easy Touch Down. You MUST play the ENTIRE
    4 Quarters. This game will use Special Blowout Rules for final score, where it is tabulated by how many points you have won the game by. [Ex. If you beat the
    computer 21-3, your final score will then be 18, which is how points you've won by.]


    Teenage Mutant Ninja Turtles - NES - [Fastest Completion]

    Factory Default [No Continues]
    Special Rules: The Timer begins when you hit the Start button at the Title Screen and ends when you lay the final blow on
    The Shredder. You may use the Start button to swap turtles when the game allows. If you lose all 4 Turtles, [Ie. They're all
    captured] your run is disqualified. Please note, that while you can continually re-enter bulidings and sewers and get Pizza
    n' Power-Ups to regenerate, if you do so too often, your run WILL be disqualified, so keep that in mind. Also note that you
    can "Rescue" captured Turtles at various points in the game. You must complete the game or your record/attempt will be
    disqualified.


    Teenage Mutant Ninja Turtles - NES - [Points]

    Factory Default [No Continues]
    Special Rules: Your scoring attempt ends when you either lose all 4 Turtles [Read: They're "captured"], your score is maxed
    out or you defeat the game. Please note, that while you can continually re-enter bulidings and sewers and have the enemies,
    Pizza and Power-Ups regenerate, if you do so too often, your score WILL be disqualified, so keep that in mind. Also note
    that you can "Rescue" captured Turtles at various points in the game. You may use the Start button to swap turtles when the
    game allows.


    The Combatribes - SNES - [Fastest Completion]

    1 Player Only, Normal Difficulty, Hit Off, May Freely Choose Any Available Character [No Codes or Continues Allowed!]
    Special Rules: The Timer begins when you select 1 Play on the Title Screen and ends when you lay the final blow on Martha. You MUST
    Complete the game or your record/attempt WILL be disqualified!


    The Dynastic Hero - Turbografx-16 - [Fastest Completion]

    New Game
    Special Rules: The Timer begins when you select New Game from the Title Screen and Ends when lay the final blow on the final boss Biomeka. You MUST complete
    the game or your record/attempt will be disqualified.


    The King of Fighters '94 - Neo Geo - [Points, Tournament Settings]

    MVS Difficulty, Single Player Only, Team Play Mode [No Codes or Continues Allowed]
    Special Rules: This is a Single Player ONLY variation! You may freely choose any Team and Line-Up Order. Continues are NOT permitted!


    The Last Ninja - Commodore 64 - [Fastest Completion]

    Factory Default
    Special Rules: The Timer begins when you hit Start on the Title Screen and ends when you the words "The Quest Continues" comes onto the screen. You MUST
    complete the game or your record/attempt WILL be disqualified!


    The Legend of Kage - NES - [Fastest Completion]

    Factory Default [No Codes Allowed!]
    Special Rules: The Timer begins when you hit Start on the Title Screen and ends when you lay the final blow on the Final boss
    of Winter and the win music is played. You must complete the game or your record/attempt will be disqualified.


    The Legend of Kage - NES - [Points]

    TGTS Settings [3 Lives to Start, 5 Lives Maximum, No Codes Allowed]
    Special Rules: This game loops after you beat the Winter Boss so your scoring attempt ends when either you lose your 5th life
    or if you manage to max out the score. Excessive leeching of Level 1 will result in an instant disqualification.


    The Legend of The Mystical Ninja - SNES - [Fastest Completion]

    1 Player Only [No Passwords or Continues Allowed!]
    Special Rules: The Timer begins when you select 1 Player on the Title Screen and ends when you lay the final blow on The Great
    Hannya Shogun. You MUST Complete the game or your record/attempt WILL be disqualified!


    The Legend of Zelda - NES - [1st Quest - Fastest Completion]

    Factory Default [1 Life Only! No saves allowed! Must start from a new file!]
    Special Rules: The timer begins when you hit start on the title screen and ends when you touch Zelda. UP+A on Controller 2
    IS Allowed, but you may only use the Continue option! Entering Level 1, exiting and re-entering in quick succession to
    get the door to automatically open is BANNED! You must complete the game or your record/attempt will be disqualified.


    The Legend of Zelda - NES - [2nd Quest - Fastest Completion]

    Factory Default [1 Life Only! No saves allowed!]
    Special Rules: To access the Second quest you may either start a game that has completed the game the first time around and
    has a Link holding a White Sword [Must have 0 Uses!] or you may enter ZELDA as your name. The timer begins when you hit start
    on the title screen and ends when you touch Zelda. UP+A on Controller 2 IS Allowed, but you may only use the Continue option!
    You must complete the game or your record/attempt will be disqualified.


    The Legend of Zelda - NES - [Extreme Challenge: 1st Quest]

    This is a segmented run. Up+A AND power-offs are allowed! This is the only way that this challenge is even remotely possible.

    This is not a speed run, due to the feasibility of stopwatch-timing segments. Thus, there is no scoring method here, just 100% or zero.

    Never kill overworld enemies (not even by accident, which could happen while opening secret rooms).

    May open any secret rooms in the overworld, but they are not required.

    In each dungeon, must defeat all enemies in rooms containing sub bosses at least once (if they re-generate, you don't have to fight them again). Sub
    bosses include Aquamentus, Dodongo, Manhandla, Gleeok, Digdogger, Gohma, Lanmola, and Patra.

    In each dungeon, must collect the map, compass, and enter all rooms EXCEPT Zelda's chamber (impossible, because you cannot defeat Ganon).

    Quest ends the moment you enter the room with Ganon (you cannot defeat him in this challenge because you need a sword).

    The following items may NOT be collected:
    Blue Candle
    Book of Magic
    Boomerangs (Regular/Magic)
    Heart Containers (should always have the initial 3)
    Letter to the Old Woman
    Magic Key
    Magic Shield
    Medicine (Blue/Red)
    Power Bracelet
    Rings (Blue/Red)
    Swords (Wooden/White/Magic)

    The following items are REQUIRED:
    Arrows
    Bombs (May be found or purchased)
    Bomb Upgrades (Both of them)
    Bow
    Flute
    Ladder
    Magic Wand
    Meat
    Raft
    Red Candle
    Silver Arrows


    The Legend of Zelda - NES - [Extreme Challenge: 2nd Quest]

    This is a segmented run. Up+A AND power-offs are allowed! This is the only way that this challenge is even remotely possible.

    This is not a speed run, due to the feasibility of stopwatch-timing segments. Thus, there is no scoring method here, just 100% or zero.

    Never kill overworld enemies (not even by accident, which could happen while opening secret rooms).

    May open any secret rooms in the overworld, but they are not required.

    In each dungeon, must defeat all enemies in rooms containing sub bosses at least once (if they re-generate, you don't have to fight them again). Sub
    bosses include Aquamentus, Dodongo, Manhandla, Gleeok, Digdogger, Gohma, Lanmola, and Patra.

    In each dungeon, must collect the map, compass, and enter all rooms EXCEPT Zelda's chamber (impossible, because you cannot defeat Ganon).

    Quest ends the moment you enter the room with Ganon (you cannot defeat him in this challenge because you need a sword).

    The following items may NOT be collected:
    Blue Candle
    Book of Magic
    Boomerangs (Regular/Magic)
    Heart Containers (should always have the initial 3)
    Letter to the Old Woman
    Magic Key
    Magic Shield
    Medicine (Blue/Red)
    Power Bracelet
    Rings (Blue/Red)
    Swords (Wooden/White/Magic)

    The following items are REQUIRED:
    Arrows
    Bombs (May be found or purchased)
    Bomb Upgrades (Both of them)
    Bow
    Flute
    Ladder
    Magic Wand
    Meat
    Raft
    Red Candle
    Silver Arrows


    The Legend Of Zelda: A Link to the Past - SNES - [Fastest Completion]

    Must Start A New File, 1 Life Only! [No Glitches or Saves Allowed!]
    Special Rules: The Timer begins when you select the New File after naming it and ends when you deliver the final blow to Ganon.
    You do NOT need to get every heart piece or item. You MUST complete the game or your record/attempt WILL be disqualified!


    The Legend of Zelda: Majora's Mask - N64 - [Fastest Completion]

    Player MUST obtain all 3 character masks (Deku, Goron & Zora).
    Player MUST obtain all 4 boss masks required to face Majora's Mask.
    Player may NOT die without a fairy in your inventory.
    Player may NOT allow the moon to crash into Termina.
    Player may complete the 4 dungeons in any order they desire.
    Player may use the Song of Soaring to jump to any owl statue they've activated.
    Player may obtain any non-essential items & masks as they deem necessary.
    Timing Points
    Start: When starts the game on a NEW FILE
    Stop: When the final blow is dealt to Majora's Mask
    NOTE: Any player who saves at an owl statue or stops playing after returning to the 1st Day WILL BE DISQUALIFIED!


    The Legend of Zelda: Ocarina of Time - N64 - [Fastest Minimalist Completion]

    NOT required to collect 100 Skulltulas or all items
    Special Rules: Clock starts after player enters their name and ends when final blow is delivered to Ganon.


    The Legend of Zelda: Ocarina of Time - N64 - [Fastest All Skulltula Completion]

    All 100 Skulltulas MUST be collected
    Special Rules: Clock starts after player enters their name and ends when final blow is delivered to Ganon.


    The Revenge of Shinobi - Sega Genesis / Megadrive - [Fastest Completion]

    Normal Difficulty (3 Lives to Start). Start with 50 Darts, any button configuration.
    Special Rules: Timer starts when you select "Start" on the main screen and stops when you deliver the final blow to "Zeed" and successfully open the lock.


    The Revenge of Shinobi - Sega Genesis / Megadrive - [Points]

    Start with 3 lives, 5-life maximum. Normal Difficulty (3 Lives to Start). Start with 50 Darts, any button configuration.
    Special Rules: None


    The Tower of Druaga - Arcade - [Points]

    Number of Lives: 3

    Special Rules: You MUST show the game settings before starting or you risk your score being disqualified. Continues are NOT allowed!


    Toejam & Earl - Sega Genesis / Megadrive - [Fastest Completion]

    One Player Only, Any Control Scheme, New Game - Fixed World [No Codes Allowed!]
    Special Rules: This is a Single Player ONLY variation! You may freely choose to use Toejam OR Earl. The Timer begins when you select the Fixed World option
    and ends when you collect the FINAL ship piece, causing the Hallelujah chorus to sound off. Please note, if you're submitting this for a Points run as well
    to bring up the Presents menu for at LEAST 1 full second to show your score. You must complete the game or your record/attempt will be disqualified.


    Toejam & Earl - Sega Genesis / Megadrive - [Points]

    One Player Only, Any Control Scheme, New Game - Fixed World [No Codes Allowed!]
    Special Rules: This is a Single Player ONLY variation! You may freely choose to use Toejam OR Earl. WARNING! When you recieve the title of Funklord, do NOT
    use the Promotion present or your score WILL revert back to 0 and any points you had earned prior will be null. [The game DOES track scores over 1000] If you
    are about to complete the game, please bring up the Presents screen before you do so your score is visible. If you are about to lose your final life, you
    MUST bring up the Presents menu before death to show your score or the last viewed score will count, regardless of any new points accrued.


    Toejam & Earl in Panic on Funkotron - Sega Genesis / Megadrive - [Fastest Completion]

    Lil Kid Mode Off, Any Control Type, Any Message Speed, May Choose either Just Earl or Just Toe Jam (Not Both) [No Passwords or Continues Allowed!]
    Special Rules: The Timer begins when you select either Just Earl or Just Toe Jam and ends when you coax Lamont back to Funkotron, talk to Lewanda and you
    both start dancing. [This begins the score tally] You must complete the game or your record/attempt will be disqualified.


    Toejam & Earl in Panic on Funkotron - Sega Genesis / Megadrive - [Points]

    Lil Kid Mode Off, Any Control Type, Any Message Speed, May Choose either Just Earl or Just Toe Jam (Not Both) [No Passwords or Continues Allowed!]
    Special Rules: None


    Top Hunter: Roddy & Cathy - Neo Geo - [Points]

    Single Player Only, Normal Difficulty, New Game [No Saved Data or Continues Allowed!]
    Special Rules: You may freely choose the order in which you complete the levels.



    U
    =


    Uncharted Waters: New Horizons - SNES - [Fastest Completion - Ali Vezas]

    New Game, Ali Vezas
    Special Rules: The Timer begins when you say Yes to Start the Game for the scenario and ends when you save up enough Gold
    to buy the house in Instanbul from Howell and return to the Cafe in Instanbul, bringing up the Epilogue screen. You MUST
    Complete the game or your record/attempt WILL be disqualified!


    Uncharted Waters: New Horizons - SNES - [Fastest Completion - Catalina Erantzo]

    New Game, Catalina Erantzo
    Special Rules: The Timer begins when you say Yes to Start the Game for the scenario and ends when Martinez's ship on the
    Amazon goes up in flame, bringing up the Epilogue screen. You MUST Complete the game or your record/attempt WILL be
    disqualified!


    Uncharted Waters: New Horizons - SNES - [Fastest Completion - Ernst Von Bohr]

    New Game, Ernst Von Bohr
    Special Rules: The Timer begins when you say Yes to Start the Game for the scenario and ends after you find Changan and enter
    the Noble Building with Paula and Ernst asks Paula to sail on, bringing up the Epilogue screen. You MUST Complete the game or
    your record/attempt WILL be disqualified!


    Uncharted Waters: New Horizons - SNES - [Fastest Completion - Joao Franco]

    New Game, Joao Franco
    Special Rules: The Timer begins when you say Yes to Start the Game for the scenario and ends when Catalina surrenders, you
    defeat Martinez and his pirates up the Amazon and return to Joao's father's house in Lisbon and the and the Epilogue screen
    pops up. You MUST Complete the game or your record/attempt WILL be disqualified!


    Uncharted Waters: New Horizons - SNES - [Fastest Completion - Otto Baynes]

    New Game, Otto Baynes
    Special Rules: The Timer begins when you say Yes to Start the Game for the scenario and ends after your have your final
    confrontation with Ezequiel, go back to the King of England and the Epilogue screen pops up. You MUST Complete the game or
    your record / attempt WILL be disqualified!


    Uncharted Waters: New Horizons - SNES - [Fastest Completion - Pietro Conti]

    New Game, Pietro Conti
    Special Rules: The Timer begins when you say Yes to Start the Game for the scenario and ends after you find Raul Franco and
    return him to the Franco mansion in Lisbon, bringing up the Epilogue screen. You MUST Complete the game or your record /
    attempt WILL be disqualified!


    Urban Champion - NES - [Points]

    Factory Default
    Special Rules: Your Scoring attempt is over when you get knocked into the Sewer or simply shut off the game. Due to the fact
    there are no visible points, this game will be tracked by Stamina remaining @ the end of the Round, per Round won! There's
    no way to leech either, as if you get 2 losses, you will always have the open sewer behind you for the rest of the game until
    you get knocked in. This game DOES continue past Round 99, so you may freely play on. [An Example of this scoring system is
    if you win 5 rounds with the Stamina amounts remaining of 193, 194, 176, 142 and 188, your final score would be, 893.]


    Uridium - Commodore 64 - [Points]

    3 Lives [No Codes Allowed!]
    Special Rules: None



    V
    =

    Vectorman - Sega Genesis / Megadrive - [Points]

    Wicked Difficulty
    Special Rules: All other options are the gamers choice.


    Vegas Stakes - SNES - [Fastest Completion]

    Vegas Adventure [No Continues Allowed!]
    Special Rules: You may play any game at any casino at any time. The Timer begins when you press Start on the Title Screen and
    ends when your money total goes above 10 million dollars. You MUST Complete the game or your record/attempt WILL be disqualified!


    Victory Run - Turbografx-16 - [Fastest Completion - S.S. 1]

    Must Enter Initials, Many Use Any Parts
    Special Rules: You MUST complete the course and allow your time to be displayed in the timetable menu for a few seconds for your time to count. Failure to do
    so will disqualify your run. You may submit this as part of a Total Ranking run.


    Victory Run - Turbografx-16 - [Fastest Completion - S.S. 2]

    Must Enter Initials, Many Use Any Parts
    Special Rules: You MUST complete the course and allow your time to be displayed in the timetable menu for a few seconds for your time to count. Failure to do
    so will disqualify your run. You may submit this as part of a Total Ranking run.


    Victory Run - Turbografx-16 - [Fastest Completion - S.S. 3]

    Must Enter Initials, Many Use Any Parts
    Special Rules: You MUST complete the course and allow your time to be displayed in the timetable menu for a few seconds for your time to count. Failure to do
    so will disqualify your run. You may submit this as part of a Total Ranking run.


    Victory Run - Turbografx-16 - [Fastest Completion - S.S. 4]

    Must Enter Initials, Many Use Any Parts
    Special Rules: You MUST complete the course and allow your time to be displayed in the timetable menu for a few seconds for your time to count. Failure to do
    so will disqualify your run. You may submit this as part of a Total Ranking run.


    Victory Run - Turbografx-16 - [Fastest Completion - S.S. 5]

    Must Enter Initials, Many Use Any Parts
    Special Rules: You MUST complete the course and allow your time to be displayed in the timetable menu for a few seconds for your time to count. Failure to do
    so will disqualify your run. You may submit this as part of a Total Ranking run.


    Victory Run - Turbografx-16 - [Fastest Completion - S.S. 6]

    Must Enter Initials, Many Use Any Parts
    Special Rules: You MUST complete the course and allow your time to be displayed in the timetable menu for a few seconds for your time to count. Failure to do
    so will disqualify your run. You may submit this as part of a Total Ranking run.


    Victory Run - Turbografx-16 - [Fastest Completion - S.S. 7]

    Must Enter Initials, Many Use Any Parts
    Special Rules: You MUST complete the course and allow your time to be displayed in the timetable menu for a few seconds for your time to count. Failure to do
    so will disqualify your run. You may submit this as part of a Total Ranking run.


    Victory Run - Turbografx-16 - [Total Ranking]

    Must Enter Initials, Many Use Any Parts
    Special Rules: You MUST complete the ENTIRE game and allow your time to be displayed in the Total Ranking screen for a few seconds for your time to count.
    Failure to do so will disqualify your run. You may submit any of your course times achieved during this run for their respective variations.


    Vigilante - Turbografx-16 - [Fastest Completion]

    1 Player Game [No Continues Allowed!]
    Special Rules: The Timer begins when you hit Run on the title screen and ends when you touch the lever after defeating the final boss, thus lowering and
    saving Madonna. You MUST Complete the game or your record/attempt WILL be disqualified!


    Vigilante - Turbografx-16 - [Points]

    1 Player Game [No Continues Allowed!]
    Special Rules: None


    Virtua Fighter 2 - Sega Genesis / Megadrive - [Fastest Completion - Tournament Settings]

    Life Guage - 1P: Normal
    Life Guage - 2P: Normal
    Match Point: 2 Points
    Time Limit: 30 Sec
    Enemy Level: Hard

    Special Rules: This is a Single Player ONLY variation for Arcade Mode. You may freely choose from any available or Secret character [Dural]. All other codes
    or options are NOT allowed! Continues are NOT allowed! You MUST Complete the game or your record/attempt WILL be disqualified!


    W
    =

    Wario's Woods - NES - [Fastest Completion, 2 Rounds / Easy Mode]

    Factory Default
    Special Rules: You must successfully complete Both Rounds for for this difficulty and mode for your time to count or your
    record/attempt will be disqualified.


    Wario's Woods - NES - [Fastest Completion, 3 Rounds / Easy Mode]

    Factory Default
    Special Rules: You must successfully complete ALL 3 Rounds for for this difficulty and mode for your time to count or your
    record/attempt will be disqualified.


    Wario's Woods - NES - [Fastest Completion, 4 Rounds / Easy Mode]

    Factory Default
    Special Rules: You must successfully complete ALL 4 Rounds for for this difficulty and mode for your time to count or your
    record/attempt will be disqualified.


    Wario's Woods - NES - [Fastest Completion, 5 Rounds / Easy Mode]

    Factory Default
    Special Rules: You must successfully complete ALL 5 Rounds for for this difficulty and mode for your time to count or your
    record/attempt will be disqualified.


    Wario's Woods - NES - [Fastest Completion, Fastest Total Completion / Easy Mode]

    Factory Default
    Special Rules: You must successfully complete ALL 4 Different sets of Rounds for for this difficulty for your time to count.
    [Your Total Completion time will display at the bottom of the ranking charts once all 4 sets are completed.] When you've
    completed all 4 sets and improve any of your times on one of them in the future [And submit video proof or have verified
    by a Live Referee] then your Total Completion time will be adjusted accordingly.


    Wario's Woods - NES - [Fastest Completion, 2 Rounds / Normal Mode]

    Factory Default
    Special Rules: You must successfully complete Both Rounds for for this difficulty and mode for your time to count or your
    record/attempt will be disqualified.


    Wario's Woods - NES - [Fastest Completion, 3 Rounds / Normal Mode]

    Factory Default
    Special Rules: You must successfully complete ALL 3 Rounds for for this difficulty and mode for your time to count or your
    record/attempt will be disqualified.


    Wario's Woods - NES - [Fastest Completion, 4 Rounds / Normal Mode]

    Factory Default
    Special Rules: You must successfully complete ALL 4 Rounds for for this difficulty and mode for your time to count or your
    record/attempt will be disqualified.


    Wario's Woods - NES - [Fastest Completion, 5 Rounds / Normal Mode]

    Factory Default
    Special Rules: You must successfully complete ALL 5 Rounds for for this difficulty and mode for your time to count or your
    record/attempt will be disqualified.


    Wario's Woods - NES - [Fastest Completion, Fastest Total Completion / Normal Mode]

    Factory Default
    Special Rules: You must successfully complete ALL 4 Different sets of Rounds for for this difficulty for your time to count.
    [Your Total Completion time will display at the bottom of the ranking charts once all 4 sets are completed.] When you've
    completed all 4 sets and improve any of your times on one of them in the future [And submit video proof or have verified
    by a Live Referee] then your Total Completion time will be adjusted accordingly.


    Wario's Woods - NES - [Fastest Completion, 2 Rounds / Hard Mode]

    Factory Default
    Special Rules: You must successfully complete Both Rounds for for this difficulty and mode for your time to count or your
    record/attempt will be disqualified.


    Wario's Woods - NES - [Fastest Completion, 3 Rounds / Hard Mode]

    Factory Default
    Special Rules: You must successfully complete ALL 3 Rounds for for this difficulty and mode for your time to count or your
    record/attempt will be disqualified.


    Wario's Woods - NES - [Fastest Completion, 4 Rounds / Hard Mode]

    Factory Default
    Special Rules: You must successfully complete ALL 4 Rounds for for this difficulty and mode for your time to count or your
    record/attempt will be disqualified.


    Wario's Woods - NES - [Fastest Completion, 5 Rounds / Hard Mode]

    Factory Default
    Special Rules: You must successfully complete ALL 5 Rounds for for this difficulty and mode for your time to count or your
    record/attempt will be disqualified.


    Wario's Woods - NES - [Fastest Completion, Fastest Total Completion / Hard Mode]

    Factory Default
    Special Rules: You must successfully complete ALL 4 Different sets of Rounds for for this difficulty for your time to count.
    [Your Total Completion time will display at the bottom of the ranking charts once all 4 sets are completed.] When you've
    completed all 4 sets and improve any of your times on one of them in the future [And submit video proof or have verified
    by a Live Referee] then your Total Completion time will be adjusted accordingly.


    Wave Race 64 - N64 - [Dolphin Park - Normal Mode - Fastest Lap]

    Time Trials, Any Watercraft, Any Watercraft Settings, Any Difficulty
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Race as
    well.


    Wave Race 64 - N64 - [Dolphin Park - Normal Mode - Fastest Race]

    Time Trials, Any Watercraft, Any Watercraft Settings, Any Difficulty
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as
    well.


    Wave Race 64 - N64 - [Dolphin Park - Reverse Mode - Fastest Lap]

    Time Trials, Any Watercraft, Any Watercraft Settings, Any Difficulty, Reverse Course
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Race as
    well.


    Wave Race 64 - N64 - [Dolphin Park - Reverse Mode - Fastest Race]

    Time Trials, Any Watercraft, Any Watercraft Settings, Any Difficulty, Reverse Course
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as
    well.


    Wave Race 64 - N64 - [Dolphin Park - Stunt Mode - Points]

    Stunt Mode, Any Watercraft, Any Watercraft Settings
    Special Rules: You MUST complete the course for your score to count.


    Wave Race 64 - N64 - [Drake Lake - Normal Mode - Fastest Lap]

    Time Trials, Any Watercraft, Any Watercraft Settings, Any Difficulty
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Race as
    well.


    Wave Race 64 - N64 - [Drake Lake - Normal Mode - Fastest Race]

    Time Trials, Any Watercraft, Any Watercraft Settings, Any Difficulty
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as
    well.


    Wave Race 64 - N64 - [Drake Lake - Reverse Mode - Fastest Lap]

    Time Trials, Any Watercraft, Any Watercraft Settings, Any Difficulty, Reverse Course
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Race as
    well.


    Wave Race 64 - N64 - [Drake Lake - Reverse Mode - Fastest Race]

    Time Trials, Any Watercraft, Any Watercraft Settings, Any Difficulty, Reverse Course
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as
    well.


    Wave Race 64 - N64 - [Drake Lake - Stunt Mode - Points]

    Stunt Mode, Any Watercraft, Any Watercraft Settings
    Special Rules: You MUST complete the course for your score to count.


    Wave Race 64 - N64 - [Glacier Coast - Normal Mode - Fastest Lap]

    Time Trials, Any Watercraft, Any Watercraft Settings, Any Difficulty
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Race as
    well.


    Wave Race 64 - N64 - [Glacier Coast - Normal Mode - Fastest Race]

    Time Trials, Any Watercraft, Any Watercraft Settings, Any Difficulty
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as
    well.


    Wave Race 64 - N64 - [Glacier Coast - Reverse Mode - Fastest Lap]

    Time Trials, Any Watercraft, Any Watercraft Settings, Any Difficulty, Reverse Course
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Race as
    well.


    Wave Race 64 - N64 - [Glacier Coast - Reverse Mode - Fastest Race]

    Time Trials, Any Watercraft, Any Watercraft Settings, Any Difficulty, Reverse Course
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as
    well.


    Wave Race 64 - N64 - [Glacier Coast - Stunt Mode - Points]

    Stunt Mode, Any Watercraft, Any Watercraft Settings
    Special Rules: You MUST complete the course for your score to count.


    Wave Race 64 - N64 - [Marine Fortress - Normal Mode - Fastest Lap]

    Time Trials, Any Watercraft, Any Watercraft Settings, Any Difficulty
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Race as
    well.


    Wave Race 64 - N64 - [Marine Fortress - Normal Mode - Fastest Race]

    Time Trials, Any Watercraft, Any Watercraft Settings, Any Difficulty
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as
    well.


    Wave Race 64 - N64 - [Marine Fortress - Reverse Mode - Fastest Lap]

    Time Trials, Any Watercraft, Any Watercraft Settings, Any Difficulty, Reverse Course
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Race as
    well.


    Wave Race 64 - N64 - [Marine Fortress - Reverse Mode - Fastest Race]

    Time Trials, Any Watercraft, Any Watercraft Settings, Any Difficulty, Reverse Course
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as
    well.


    Wave Race 64 - N64 - [Marine Fortress - Stunt Mode - Points]

    Stunt Mode, Any Watercraft, Any Watercraft Settings
    Special Rules: You MUST complete the course for your score to count.


    Wave Race 64 - N64 - [Port Blue - Normal Mode - Fastest Lap]

    Time Trials, Any Watercraft, Any Watercraft Settings, Any Difficulty
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Race as
    well.


    Wave Race 64 - N64 - [Port Blue - Normal Mode - Fastest Race]

    Time Trials, Any Watercraft, Any Watercraft Settings, Any Difficulty
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as
    well.


    Wave Race 64 - N64 - [Port Blue - Reverse Mode - Fastest Lap]

    Time Trials, Any Watercraft, Any Watercraft Settings, Any Difficulty, Reverse Course
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Race as
    well.


    Wave Race 64 - N64 - [Port Blue - Reverse Mode - Fastest Race]

    Time Trials, Any Watercraft, Any Watercraft Settings, Any Difficulty, Reverse Course
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as
    well.


    Wave Race 64 - N64 - [Port Blue - Stunt Mode - Points]

    Stunt Mode, Any Watercraft, Any Watercraft Settings
    Special Rules: You MUST complete the course for your score to count.


    Wave Race 64 - N64 - [Southern Island - Normal Mode - Fastest Lap]

    Time Trials, Any Watercraft, Any Watercraft Settings, Any Difficulty
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Race as
    well.


    Wave Race 64 - N64 - [Southern Island - Normal Mode - Fastest Race]

    Time Trials, Any Watercraft, Any Watercraft Settings, Any Difficulty
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as
    well.


    Wave Race 64 - N64 - [Southern Island - Reverse Mode - Fastest Lap]

    Time Trials, Any Watercraft, Any Watercraft Settings, Any Difficulty, Reverse Course
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Race as
    well.


    Wave Race 64 - N64 - [Southern Island - Reverse Mode - Fastest Race]

    Time Trials, Any Watercraft, Any Watercraft Settings, Any Difficulty, Reverse Course
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as
    well.


    Wave Race 64 - N64 - [Southern Island - Stunt Mode - Points]

    Stunt Mode, Any Watercraft, Any Watercraft Settings
    Special Rules: You MUST complete the course for your score to count.


    Wave Race 64 - N64 - [Sunny Beach - Normal Mode - Fastest Lap]

    Time Trials, Any Watercraft, Any Watercraft Settings, Any Difficulty
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Race as
    well.


    Wave Race 64 - N64 - [Sunny Beach - Normal Mode - Fastest Race]

    Time Trials, Any Watercraft, Any Watercraft Settings, Any Difficulty
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as
    well.


    Wave Race 64 - N64 - [Sunny Beach - Reverse Mode - Fastest Lap]

    Time Trials, Any Watercraft, Any Watercraft Settings, Any Difficulty, Reverse Course
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Race as
    well.


    Wave Race 64 - N64 - [Sunny Beach - Reverse Mode - Fastest Race]

    Time Trials, Any Watercraft, Any Watercraft Settings, Any Difficulty, Reverse Course
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as
    well.


    Wave Race 64 - N64 - [Sunny Beach - Stunt Mode - Points]

    Stunt Mode, Any Watercraft, Any Watercraft Settings
    Special Rules: You MUST complete the course for your score to count.


    Wave Race 64 - N64 - [Sunset Bay - Normal Mode - Fastest Lap]

    Time Trials, Any Watercraft, Any Watercraft Settings, Any Difficulty
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Race as
    well.


    Wave Race 64 - N64 - [Sunset Bay - Normal Mode - Fastest Race]

    Time Trials, Any Watercraft, Any Watercraft Settings, Any Difficulty
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as
    well.


    Wave Race 64 - N64 - [Sunset Bay - Reverse Mode - Fastest Lap]

    Time Trials, Any Watercraft, Any Watercraft Settings, Any Difficulty, Reverse Course
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Race as
    well.


    Wave Race 64 - N64 - [Sunset Bay - Reverse Mode - Fastest Race]

    Time Trials, Any Watercraft, Any Watercraft Settings, Any Difficulty, Reverse Course
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as
    well.


    Wave Race 64 - N64 - [Sunset Bay - Stunt Mode - Points]

    Stunt Mode, Any Watercraft, Any Watercraft Settings
    Special Rules: You MUST complete the course for your score to count.


    Wave Race 64 - N64 - [Twilight City - Normal Mode - Fastest Lap]

    Time Trials, Any Watercraft, Any Watercraft Settings, Any Difficulty
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Race as
    well.


    Wave Race 64 - N64 - [Twilight City - Normal Mode - Fastest Race]

    Time Trials, Any Watercraft, Any Watercraft Settings, Any Difficulty
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as
    well.


    Wave Race 64 - N64 - [Twilight City - Reverse Mode - Fastest Lap]

    Time Trials, Any Watercraft, Any Watercraft Settings, Any Difficulty, Reverse Course
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Race as
    well.


    Wave Race 64 - N64 - [Twilight City - Reverse Mode - Fastest Race]

    Time Trials, Any Watercraft, Any Watercraft Settings, Any Difficulty, Reverse Course
    Special Rules: For this variation, you MUST Win the race for your time to count! You may use your race for Fastest Lap as
    well.


    Wave Race 64 - N64 - [Twilight City - Stunt Mode - Points]

    Stunt Mode, Any Watercraft, Any Watercraft Settings
    Special Rules: You MUST complete the course for your score to count.

    Winter Games - Commodore 64 - [Biathlon - Fastest Completion]

    Practice All Events or Compete All Events
    Special Rules: You MUST complete the entire event for your time to count.


    Winter Games - Commodore 64 - [Bobsled - Fastest Completion]

    Practice All Events or Compete All Events
    Special Rules: You MUST complete the entire event for your time to count.


    Winter Games - Commodore 64 - [Figure Skating - Points]

    Practice All Events or Compete All Events
    Special Rules: None


    Winter Games - Commodore 64 - [Free Skating - Points]

    Practice All Events or Compete All Events
    Special Rules: None


    Winter Games - Commodore 64 - [Hot Dog Aerials - Points]

    Practice All Events or Compete All Events
    Special Rules: None


    Winter Games - Commodore 64 - [Ski Jump - Points]

    Practice All Events or Compete All Events
    Special Rules: None


    Winter Games - Commodore 64 - [Speed Skating - Fastest Completion]

    Practice All Events or Compete All Events
    Special Rules: You MUST complete the entire event for your time to count.


    Wolf of the Battlefield: MERCS - Sega Genesis / Megadrive - [Points, Arcade Mode]

    Arcade Mode, Any Difficulty, Any Control Scheme, Rapid Off [Continues are NOT allowed!]
    Special Rules: None


    Wolf of the Battlefield: MERCS - Sega Genesis / Megadrive - [Points, Original Mode]

    Original Mode, Any Difficulty, Any Control Scheme, Rapid Off [Continues are NOT allowed!]
    Special Rules: None


    Wonder Boy - Sega Master System - [Points]

    Factory Default
    Special Rules: The usage of Level Select trick is NOT allowed.


    Wonder Boy III: Monster Lair - Sega Genesis / Megadrive - [Points]

    Default stock of lives, default difficulty, no continues.
    Special Rules: None


    Wonder Boy III: The Dragon's Trap - Sega Master System - [Fastest Completion]

    Must Start a NEW GAME, No Passwords Allowed, No Continues Allowed
    Special Rules: The timer begins when you hit Start on the Title Screen and ends when you destroy the Vampire Dragon and get the Salamander Cross. You MUST
    complete the game or your record /attempt WILL be disqualified. Useage of the Tasmanian Sword tactic IS allowed.

    About The Tasmanian Sword Tactic: If the Player found the Tasmanian Sword in the game he can tranform in anyone character of the game on any moment without
    to use the Transformation Room. To activate this power, jump and, while in the air, hold button 2 on the second controller and press button 1 on the first.


    Wonder Boy in Monster Land - Sega Master System - [Fastest Completion]

    Factory Default
    Special Rules: The timer begins when you hit start on the title screen and ends when you delivers the final on Mech Dragon. The usage of tricks for Easy
    Money (Each time that you pause the game 73 times you win 45 gold) or Stage Select are NOT allowed. You must complete the game or your record/attempt will
    be disqualified.


    Wonder Boy in Monster Land - Sega Master System - [Points]

    Factory Default
    Special Rules: The usage of tricks for Easy Money (Each time that you pause the game 73 times you win 45 gold) or Stage Select are NOT allowed.


    Wonder Boy in Monster World - Sega Genesis / Megadrive - [Fastest Completion]

    New Game
    Special Rules: The Timer begins when you select New Game from the Title Screen and Ends when lay the final blow on the final boss Biomeka. You MUST complete
    the game or your record/attempt will be disqualified.


    World Class Baseball - Turbografx-16 - [Biggest Blowout]

    Open Mode, May Freely Choose Your Team and The Computer's Team [No Codes or Passwords Allowed!]
    Special Rules: You MUST play the ENTIRE 9 Innings, unless at any given time the computer offers a forfeit. [IE. They give up] This game will use The Special
    Blowout Rules for final score, where it is tabulated by how many runs you have won the game by. [Ex. If you beat the computer 16-4, your final score will
    then be 12, which is how many runs you won by.]


    World Games - Commodore 64 - [Barrel Jumping - Most Barrels Cleared]

    Practice One Event
    Special Rules: None


    World Games - Commodore 64 - [Bull Riding - Points]

    Practice One Event Mode
    Special Rules: None

    World Games - Commodore 64 - [Caber Toss - Furthest Toss]

    Practice One Event Mode
    Special Rules: None


    World Games - Commodore 64 - [Cliff Diving - Furthest Distance]

    Practice One Event Mode
    Special Rules: None


    World Games - Commodore 64 - [Slalom Skiing - Fastest Completion]

    Practice One Event Mode
    Special Rules: You must complete the event for your time to count.


    World Games - Commodore 64 - [Sumo Wrestling - Points]

    Practice One Event Mode
    Special Rules: None


    World Games - Commodore 64 - [Weightlifting Jerk - Points]

    Practice One Event Mode
    Special Rules: None


    World Games - Commodore 64 - [Weightlifting Snatch - Points]

    Practice One Event Mode
    Special Rules: None


    World Games - Commodore 64 - [Weightlifting Total - Points]

    Practice One Event Mode
    Special Rules: None


    World Heroes - Neo Geo - [Points, Deathmatch Mode - Tournament Settings]

    MVS Difficulty [No Codes or Continues Allowed!]
    Special Rules: This is a Single Player ONLY Variation for Deathmatch Mode! You may freely choose any available character. Continues are NOT allowed!


    World Heroes - Neo Geo - [Points, Normal Mode - Tournament Settings]

    MVS Difficulty [No Codes or Continues Allowed!]
    Special Rules: This is a Single Player ONLY Variation for Normal Mode! You may freely choose any available character. Continues are NOT allowed!


    World Sports Competition - Turbografx-16 - [Points, Archery - Individual Archery]

    Training Mode, 1 Player Only, Must Enter Initials, Any Type, Any Uniform, Archery - pIndividual Archery
    Special Rules: You don't need to qualify for your attempt to count. Turbo usage is strictly prohibited!


    World Sports Competition - Turbografx-16 - [Furthest Distance, Field - Discus Throw]

    Training Mode, 1 Player Only, Must Enter Initials, Any Type, Any Uniform, Field - Discus Throw
    Special Rules: You don't need to qualify for your attempt to count. Turbo usage is strictly prohibited!


    World Sports Competition - Turbografx-16 - [Furthest Distance, Field - Hammer Throw]

    Training Mode, 1 Player Only, Must Enter Initials, Any Type, Any Uniform, Field - Hammer Throw
    Special Rules: You don't need to qualify for your attempt to count. Turbo usage is strictly prohibited!


    World Sports Competition - Turbografx-16 - [Highest Height Cleared, Field - High Jump]

    Training Mode, 1 Player Only, Must Enter Initials, Any Type, Any Uniform, Field - High Jump
    Special Rules: You don't need to qualify for your attempt to count. Turbo usage is strictly prohibited!


    World Sports Competition - Turbografx-16 - [Furthest Distance, Field - Javelin Throw]

    Training Mode, 1 Player Only, Must Enter Initials, Any Type, Any Uniform, Field - Javelin Throw
    Special Rules: You don't need to qualify for your attempt to count. Turbo usage is strictly prohibited!


    World Sports Competition - Turbografx-16 - [Furthest Distance, Field - Long Jump]

    Training Mode, 1 Player Only, Must Enter Initials, Any Type, Any Uniform, Field - Long Jump
    Special Rules: You don't need to qualify for your attempt to count. Turbo usage is strictly prohibited!


    World Sports Competition - Turbografx-16 - [Furthest Distance, Field - Triple Jump]

    Training Mode, 1 Player Only, Must Enter Initials, Any Type, Any Uniform, Field - Triple Jump]
    Special Rules: You don't need to qualify for your attempt to count. Turbo usage is strictly prohibited!


    World Sports Competition - Turbografx-16 - [Fastest Completion, Rowing - Single Scull]

    Training Mode, 1 Player Only, Must Enter Initials, Any Type, Any Uniform, Rowing - Single Scull
    Special Rules: You don't need to qualify for your attempt to count. Turbo usage is strictly prohibited!


    World Sports Competition - Turbografx-16 - [Points, Shooting, Rapid Fire Pistol]

    Training Mode, 1 Player Only, Must Enter Initials, Any Type, Any Uniform, Shooting, Rapid Fire Pistol
    Special Rules: You don't need to qualify for your attempt to count. Turbo usage is strictly prohibited!


    World Sports Competition - Turbografx-16 - [Points, Archery - Shooting, Trap Shooting]

    Training Mode, 1 Player Only, Must Enter Initials, Any Type, Any Uniform, Shooting, Trap Shooting
    Special Rules: You don't need to qualify for your attempt to count. Turbo usage is strictly prohibited!


    World Sports Competition - Turbografx-16 - [Fastest Completion, Swimming - Backstroke]

    Training Mode, 1 Player Only, Must Enter Initials, Any Type, Any Uniform, Swimming - Backstroke
    Special Rules: You don't need to qualify for your attempt to count. Turbo usage is strictly prohibited!


    World Sports Competition - Turbografx-16 - [Fastest Completion, Swimming - Breaststoke]

    Training Mode, 1 Player Only, Must Enter Initials, Any Type, Any Uniform, Swimming - Breaststoke
    Special Rules: You don't need to qualify for your attempt to count. Turbo usage is strictly prohibited!


    World Sports Competition - Turbografx-16 - [Fastest Completion, Swimming - Butterfly]

    Training Mode, 1 Player Only, Must Enter Initials, Any Type, Any Uniform, Swimming - Butterfly
    Special Rules: You don't need to qualify for your attempt to count. Turbo usage is strictly prohibited!


    World Sports Competition - Turbografx-16 - [Fastest Completion, Swimming - Freestyle]

    Training Mode, 1 Player Only, Must Enter Initials, Any Type, Any Uniform, Swimming - Freestyle
    Special Rules: You don't need to qualify for your attempt to count. Turbo usage is strictly prohibited!


    World Sports Competition - Turbografx-16 - [Fastest Completion, Swimming - Individual Medley]

    Training Mode, 1 Player Only, Must Enter Initials, Any Type, Any Uniform, Swimming - Individual Medley
    Special Rules: You don't need to qualify for your attempt to count. Turbo usage is strictly prohibited!


    World Sports Competition - Turbografx-16 - [Fastest Completion, Track - 100-Meters]

    Training Mode, 1 Player Only, Must Enter Initials, Any Type, Any Uniform, Track - 100-Meters
    Special Rules: You don't need to qualify or come in First for your attempt to count. Turbo usage is strictly prohibited!


    World Sports Competition - Turbografx-16 - [Fastest Completion, Track - 110-Meter Hurdles]

    Training Mode, 1 Player Only, Must Enter Initials, Any Type, Any Uniform, Track - 100-Meters
    Special Rules: You don't need to qualify or come in First for your attempt to count. Turbo usage is strictly prohibited!


    World Sports Competition - Turbografx-16 - [Fastest Completion, Track - 400-Meters]

    Training Mode, 1 Player Only, Must Enter Initials, Any Type, Any Uniform, Track - 100-Meters
    Special Rules: You don't need to qualify or come in First for your attempt to count. Turbo usage is strictly prohibited!


    Wrecking Crew - NES - [Points]

    Factory Default [TGTS Settings of 5 Lives ONLY!]
    Special Rules: This variation is set at 5 LIVES ONLY! Your scoring attempt ends when you die for a 5th time. You may start
    on ANY Phase you desire to. [Push A or B at title screen to level select] If you hit Select for ANY reason during game play,
    your scoring attempt ends there. [This kills the game and brings you to the title screen. There should be no need as if you
    mess up, a fireball or enemy will kill you in due time.] Using the Magic Hammer to float across a gap is BANNED!



    X
    =

    Xevious - NES - [Points]

    Factory Default
    Special Rules: As a reminder, pausing for ANY reason will disqualify your scoring attempt.



    Y
    =

    Yoshi - NES - [Points]

    1 Life Only [1 Player Only, Game A]
    Special Rules: Not that there are any lives in the game, but you get only 1 attempt per game! This is a 1 Player Game ONLY!
    You're free to not only choose music or silence, but you're allowed to choose what starting level you desire as well as the
    game speed.


    Yoshi's Cookie - NES - [Points]

    1 Life Only [1 Player Only, No Codes Allowed!]
    Special Rules: Not that there are any lives in the game, but you get only 1 attempt per game! This is a 1 Player Game ONLY!
    You're free to not only choose music or silence, but you're allowed to choose what level you desire to start at as well as
    the game speed. To access Level 11 and beyond, go to the options, turn off the music, set the game to high speed and change
    the round to 10. Hold Up while the curser is on the Round option and hit Select. You can now access Levels 11-99. You may
    also now choose your speed, level and music.


    Yoshi's Story - N64 - 1-1 [Treasure Hunt] [Most Hearts]

    Trial Mode, May Freely Choose Any Yoshi
    Special Rules: None


    Yoshi's Story - N64 - 1-2 [Surprise!!] [Most Hearts]

    Trial Mode, May Freely Choose Any Yoshi
    Special Rules: None


    Yoshi's Story - N64 - 1-3 [Rail Lift] [Most Hearts]

    Trial Mode, May Freely Choose Any Yoshi
    Special Rules: None


    Yoshi's Story - N64 - 1-4 [Tower Climb] [Most Hearts]

    Trial Mode, May Freely Choose Any Yoshi
    Special Rules: None


    Yoshi's Story - N64 - 2-1 [Bone Dragon Pit] [Most Hearts]

    Trial Mode, May Freely Choose Any Yoshi
    Special Rules: None


    Yoshi's Story - N64 - 2-2 [Blargg's Boiler] [Most Hearts]

    Trial Mode, May Freely Choose Any Yoshi
    Special Rules: None


    Yoshi's Story - N64 - 2-3 [Jelly Pipe] [Most Hearts]

    Trial Mode, May Freely Choose Any Yoshi
    Special Rules: None


    Yoshi's Story - N64 - 2-4 [Torrential Maze] [Most Hearts]

    Trial Mode, May Freely Choose Any Yoshi
    Special Rules: None


    Yoshi's Story - N64 - 3-1 [Cloud Cruising] [Most Hearts]

    Trial Mode, May Freely Choose Any Yoshi
    Special Rules: None


    Yoshi's Story - N64 - 3-2 [The Tall Tower] [Most Hearts]

    Trial Mode, May Freely Choose Any Yoshi
    Special Rules: None


    Yoshi's Story - N64 - 3-3 [Poochy & Nippy] [Most Hearts]

    Trial Mode, May Freely Choose Any Yoshi
    Special Rules: None


    Yoshi's Story - N64 - 3-4 [Frustration] [Most Hearts]

    Trial Mode, May Freely Choose Any Yoshi
    Special Rules: None


    Yoshi's Story - N64 - 4-1 [Jungle Hut] [Most Hearts]

    Trial Mode, May Freely Choose Any Yoshi
    Special Rules: None


    Yoshi's Story - N64 - 4-2 [Jungle Puddle] [Most Hearts]

    Trial Mode, May Freely Choose Any Yoshi
    Special Rules: None


    Yoshi's Story - N64 - 4-3 [Piranha Grove] [Most Hearts]

    Trial Mode, May Freely Choose Any Yoshi
    Special Rules: None


    Yoshi's Story - N64 - 4-4 [Neuron Jungle] [Most Hearts]

    Trial Mode, May Freely Choose Any Yoshi
    Special Rules: None


    Yoshi's Story - N64 - 5-1 [Lots O' Jellyfish] [Most Hearts]

    Trial Mode, May Freely Choose Any Yoshi
    Special Rules: None


    Yoshi's Story - N64 - 5-2 [Lots O' Fish] [Most Hearts]

    Trial Mode, May Freely Choose Any Yoshi
    Special Rules: None


    Yoshi's Story - N64 - 5-3 [Shy Guy Limbo] [Most Hearts]

    Trial Mode, May Freely Choose Any Yoshi
    Special Rules: None


    Yoshi's Story - N64 - 5-4 [Shy Guy's Ship] [Most Hearts]

    Trial Mode, May Freely Choose Any Yoshi
    Special Rules: None


    Yoshi's Story - N64 - 6-1 [Mecha Castle] [Most Hearts]

    Trial Mode, May Freely Choose Any Yoshi
    Special Rules: None


    Yoshi's Story - N64 - 6-2 [Lift Castle] [Most Hearts]

    Trial Mode, May Freely Choose Any Yoshi
    Special Rules: None


    Yoshi's Story - N64 - 6-3 [Ghost Castle] [Most Hearts]

    Trial Mode, May Freely Choose Any Yoshi
    Special Rules: None


    Yoshi's Story - N64 - 6-4 [Magma Castle] [Most Hearts]

    Trial Mode, May Freely Choose Any Yoshi
    Special Rules: None


    Ys Book I and II - Turbografx-16 - [Fastest Completion]

    You must start a new game, Changing movement speed is allowed
    Special Rules: The Timer begins when you select "New Game" on the New Game on the menu screen. The timer ends when you lay the final blow to Boss Darm at
    the end of Book II. Exiting the boss room during a boss battle is allowed. Pausing the game is only allowed if you are changing your equipment or using
    items. Inacivity in the pause menu will disqualify your attempt.

    --

    Mr. Kelly R. Flewin
  7. Re: [WiiVC] The Huge Trackable List ^_^ as of Jan. 9th, 2010

    01-09-2010, 12:46 PM
    Part 7 - Z [Almost had it in 6 posts!!!]
    -------------------------------------

    Z
    =


    Zanac - NES - [Points]

    Factory Default [No Codes, No Continues]
    Special Rules: None


    Zelda II: The Adventure of Link - NES - [Minimalist Speedrun] [New Game File]

    Factory Default [You may exceed 3 lives via 1-Ups, Getting 9 for any stat, or UP+A. No saves allowed! You may pre-register
    your name but it MUST start from a 000 uses position!]
    Special Rules: Using the JUMP or FAIRY spell to get onto the roof of ANY Palace is BANNED! If you DO land on the roof of any
    palace by accident [thanks to Pits this is possible], then you MUST drop to the ground right away, or risk disqualification
    at the referee's discretion. UP+A on Controller 2 IS Allowed, but you may only use the Continue option! You may only use the
    Start Button to access the subscreen to change/choose spells. Using the Start Button on the World Map [Which pauses the game]
    Is BANNED! Use of the Negative Edge glitch is BANNED! You don't need to get all the Life Containers or Spells to complete the
    game. The timer begins when the Lives remaining screen pops up after selecting/creating your new file and ends when you lay
    the final blow on Shadow Link. You must complete the game or your record/attempt will be disqualified.


    [The Negative Edge glitch, as it has been coined by TG Member Boco, entails pressing opposite directions simultaneously or
    by rapidly alternating the directions. If done correctly, it can launch Link around at warp speed and if used in Elevators,
    you can make the Elevator go in the opposite direction that you intend but still enter the correct room [so if you move up
    to go down the Elevator rises out of the floor in the room.]


    Zelda II: The Adventure of Link - NES - [Extreme Rules Speedrun]

    New File ONLY [You may exceed 3 lives ONLY via 1-Ups and/or Getting 9 for any stat. UP+A & Saves are NOT ALLOWED! You may
    pre-register your name but it MUST start from a 000 uses position!]

    Special Rules: Using the JUMP or FAIRY spell to get onto the roof of ANY Palace is BANNED! If you DO land on the roof of any
    palace by accident [thanks to Pits this is possible], then you MUST drop to the ground right away, or risk disqualification
    at the referee's discretion. Use of the Fairy spell to go through Keyholes, UP+A on Controller 2, Using the Start Button on
    the World Map [Which pauses the game] and Use of the Negative Edge glitch are all BANNED TACTICS! Any use of these, accidental
    or not, will result in your attempt being immediately disqualified. You may only use the Start Button to access the subscreen
    to change/choose spells. You MUST Collect Every Heart & Magic Container and EVERY Spell, ALL Quest Items and Sword Techniquess
    to complete the game. The timer begins when the Lives remaining screen pops up after selecting/creating your new file and ends
    when you lay the final blow on Shadow Link. You must complete the game or your record/attempt will be disqualified.


    [The Negative Edge glitch, as it has been coined by TG Member Boco, entails pressing opposite directions simultaneously or by
    rapidly alternating the directions. If done correctly, it can launch Link around at warp speed and if used in Elevators, you
    can make the Elevator go in the opposite direction that you intend but still enter the correct room [so if you move up to go
    down the Elevator rises out of the floor in the room.]


    Zelda II: The Adventure of Link - NES - [Fastest Completion] [Full Game] [New Game File]

    Factory Default [You may exceed 3 lives via 1-Ups, Getting 9 for any stat, or UP+A. No saves allowed! You may pre-register
    your name but it MUST start from a 000 uses position!]
    Special Rules: Using the JUMP or FAIRY spell to get onto the roof of ANY Palace is BANNED! If you DO land on the roof of any
    palace by accident [thanks to Pits this is possible], then you MUST drop to the ground right away, or risk disqualification
    at the referee's discretion. UP+A on Controller 2 IS Allowed, but you may only use the Continue option! You may only use the
    Start Button to access the subscreen to change/choose spells. Using the Start Button on the World Map [Which pauses the game]
    is BANNED! Use of the Negative Edge glitch is BANNED! You MUST Collect Every Heart & Magic Container and EVERY Spell, ALL
    Quest Items and Sword Techniquess to complete the game. The timer begins when the Lives remaining screen pops up after
    selecting/creating your new file and ends when you lay the final blow on Shadow Link. You must complete the game or your
    record/attempt will be disqualified.


    [The Negative Edge glitch, as it has been coined by TG Member Boco, entails pressing opposite directions simultaneously or
    by rapidly alternating the directions. If done correctly, it can launch Link around at warp speed and if used in Elevators,
    you can make the Elevator go in the opposite direction that you intend but still enter the correct room [so if you move up to
    go down the Elevator rises out of the floor in the room.]


    Zelda II: The Adventure of Link - NES - [Fastest Completion from a Completed Game/Save File]

    Factory Default [No saves allowed! You MUST start from a completed game. [Your file will have a Triforce beside it to
    indicate this.]]
    Special Rules: Using the JUMP or FAIRY spell to get onto the roof of ANY Palace is BANNED! If you DO land on the roof of any
    palace by accident [thanks to Pits this is possible], then you MUST drop to the ground right away, or risk disqualification
    at the referee's discretion. UP+A on Controller 2 IS Allowed, but you may only use the Continue option! You may only use the
    Start Button to access the subscreen to change/choose spells. Using the Start Button on the World Map [Which pauses the game]
    Is BANNED! Use of the Negative Edge glitch is BANNED! If during the game your levels start showing garbage characters or
    anything aside from 8 or 9, you MUST reset the game immediately. While this is due to old age of a cartridge, this can
    provide unfair advantages, especially in regards to "Attack". The timer begins when the Lives remaining screen pops up after
    selecting/creating your new file and ends when you lay the final blow on Shadow Link. You must complete the game or your
    record/attempt will be disqualified.


    [The Negative Edge glitch, as it has been coined by TG Member Boco, entails pressing opposite directions simultaneously or
    by rapidly alternating the directions. If done correctly, it can launch Link around at warp speed and if used in Elevators,
    you can make the Elevator go in the opposite direction that you intend but still enter the correct room [so if you move up
    to go down the Elevator rises out of the floor in the room.]


    Zoda's Revenge: Startropics II - NES - [Fastest Completion]

    Factory Default [Must Start from New Game! [IE. Chapter #0] No Continues Allowed! You May Pre-Register Name as long as it
    remains at Chapter #0 until you select it at the start of your run]
    Special Rules: Timer begins when you hit Start on the Title Screen and ends when you lay the final blow on Zoda at the end
    of Chapter 9 after redefeating all the bosses. [Pausing IS permitted "ONLY" to access Magic/Special Items such as the Rod of
    Sight to show Minie's or Medicine to restore health] You MUST complete the game or your record/attempt WILL be disqualified!


    Zombies Ate My Neighbors / Zombies - SNES - [Fastest Completion]

    Single Player Only, May Select Either Zeke or Julie [No Codes or Continues Allowed!]
    Special Rules: The Timer begins when you select your character and ends when you defeat Dr. Tongue at the end of Level 48, Curse of
    Dr. Tongue, save the Cheerleader [And all other applicable Victims] and successfully exit the level. You MUST Complete the game or
    your record/attempt WILL be disqualified!


    Zombies Ate My Neighbors / Zombies - SNES - [Points]

    Single Player Only, May Select Either Zeke or Julie [No Codes or Continues Allowed!]
    Special Rules: You may freely access Bonus Rounds on any applicable level.


    Zombies Ate My Neighbors / Zombies - SNES - [Most Victims Saved at End of Game]

    Single Player Only, May Select Either Zeke or Julie [No Codes or Continues Allowed!]
    Special Rules: The Timer begins when you select your character and ends when you defeat Dr. Tongue at the end of Level 48, Curse of
    Dr. Tongue, save the Cheerleader [And all other applicable Victims] and successfully exit the level. You MUST Complete the game or
    your record/attempt WILL be disqualified! Your final score is based upon how many victims you successfully saved on Level 48. [Ex.
    If you only had 2 victims to save and saved them both and beat Level 48, your score will be 2.]


    ----

    Please note, this thread will remain locked so it can be added to as new releases come out. Any exclusions or such can be discussed in the appropriate threads outside of this variation forum. At this time, Star Fox 64/Lylat Wars IS NOT listed, but will be in the very near future.

    Thank you all for your patience and happy gaming to all!


    Mr. Kelly R. Flewin
  8. Re: [WiiVC] The Huge Trackable List ^_^ as of Jan. 25th, 2010

    01-26-2010, 11:27 AM
    Janurary 25th, 2010 - A new title at last. ^^

    Ghoul Patrol makes its way to the VC!


    Ghoul Patrol

    1 Player Only [No Codes or Continues Allowed!]
    Special Rules: You may freely choose between using Zeke or Julie.


    Happy Hunting!


    Mr. Kelly R. Flewin
  9. Re: [WiiVC] The Huge Trackable List ^_^ as of Feb. 20th, 2010

    02-21-2010, 10:45 PM
    Woooboy! This one's almost an entire week late.. but then it took me a while to get things checked out! And this one's a doozy! 1 Sole title.. and it unlocks a whole lot more!

    Sonic & Knuckles finally gets the VC treatment and as a bonus!! It links with the other main Sonic Titles for additional tracking fun!! [Well alright, Sonic 2 and 3, due to the issue with Sonic 1 being endless in this case]

    So feast upon the newest variations unleashed and expect more goodness with the next update.

    --

    Sonic & Knuckles - Sega Genesis / Megadrive - [Fastest Full Completion - Knuckles]

    Knuckles [No Codes or Continues Allowed!]
    Special Rules: You MUST collect all of the emeralds. The Timer begins when you press Start after selecting Knuckles and ends when you lay the final blow
    on Super Metal Sonic. You must complete the game or your record/attempt will be disqualified.


    Sonic & Knuckles - Sega Genesis / Megadrive - [Fastest Full Completion - Sonic]

    Sonic [No Codes or Continues Allowed!]
    Special Rules: You MUST collect all of the emeralds. The Timer begins when you press Start after selecting Knuckles and ends when you lay the final blow
    on Dr. Robotnik. You must complete the game or your record/attempt will be disqualified.


    Sonic & Knuckles - Sega Genesis / Megadrive - [Fastest Minimalist Completion - Knuckles]

    Knuckles [No Codes or Continues Allowed!]
    Special Rules: You do not need to collect any emeralds. The Timer begins when you press Start after selecting Knuckles and ends when you lay the final blow
    on Super Metal Sonic. You must complete the game or your record/attempt will be disqualified.


    Sonic & Knuckles - Sega Genesis / Megadrive - [Fastest Minimalist Completion - Sonic]

    Sonic [No Codes or Continues Allowed!]
    Special Rules: You do not need to collect any emeralds. The Timer begins when you press Start after selecting Knuckles and ends when you lay the final blow
    on Dr. Robotnik. You must complete the game or your record/attempt will be disqualified.


    Sonic & Knuckles - Sega Genesis / Megadrive - [Points]

    TGTS Settings [3 Lives to Start, 5 Lives Maximum] [No Codes or Continues Allowed!]
    Special Rules: You may freely choose either Sonic or Knuckles.


    Sonic & Knuckles & Sonic The Hedgehog 2 - Sega Genesis / Megadrive - [Fastest Completion]

    Knuckles [No Codes or Continues Allowed!]
    Special Rules: Must collect all of the emeralds. The timer begins when you hit Start on the Title Screen and ends when you deliver the final blow on Dr.
    Robotnik. You MUST complete the game or your record/attempt will be disqualified.

    Special Note: This record category requires a link between the "Sonic the Hedgehog 2" and "Sonic and Knuckles" titles.


    Sonic & Knuckles & Sonic The Hedgehog 2 - Sega Genesis / Megadrive - [Points]

    TGTS Settings [3 Lives to Start, 5 Lives Maximum] [No Codes or Continues Allowed!]
    Special Rules: None

    Special Note: This record category requires a link between the "Sonic the Hedgehog 2" and "Sonic and Knuckles" titles.


    Sonic & Knuckles & Sonic The Hedgehog 3 - Sega Genesis / Megadrive - [Competition Mode - Azure Lake]

    Knuckles
    Special Rules: The internal Game clock will be used to track times. This is a Knuckles ONLY variation!

    Special Note: This record category requires a link between the "Sonic the Hedgehog 3" and "Sonic and Knuckles" titles.


    Sonic & Knuckles & Sonic The Hedgehog 3 - Sega Genesis / Megadrive - [Competition Mode - Balloon Park]

    Knuckles
    Special Rules: The internal Game clock will be used to track times. This is a Knuckles ONLY variation!

    Special Note: This record category requires a link between the "Sonic the Hedgehog 3" and "Sonic and Knuckles" titles.


    Sonic & Knuckles & Sonic The Hedgehog 3 - Sega Genesis / Megadrive - [Competition Mode - Chrome Gadget]

    Knuckles
    Special Rules: The internal Game clock will be used to track times. This is a Knuckles ONLY variation!

    Special Note: This record category requires a link between the "Sonic the Hedgehog 3" and "Sonic and Knuckles" titles.


    Sonic & Knuckles & Sonic The Hedgehog 3 - Sega Genesis / Megadrive - [Competition Mode - Desert Palace]

    Knuckles
    Special Rules: The internal Game clock will be used to track times. This is a Knuckles ONLY variation!

    Special Note: This record category requires a link between the "Sonic the Hedgehog 3" and "Sonic and Knuckles" titles.


    Sonic & Knuckles & Sonic The Hedgehog 3 - Sega Genesis / Megadrive - [Competition Mode - Endless Mine]

    Knuckles
    Special Rules: The internal Game clock will be used to track times. This is a Knuckles ONLY variation!

    Special Note: This record category requires a link between the "Sonic the Hedgehog 3" and "Sonic and Knuckles" titles.


    Sonic & Knuckles & Sonic The Hedgehog 3 - Sega Genesis / Megadrive - [Fastest Full Completion - Knuckles Alone]

    Factory Default [3 Lives, Continues is NOT allowed]
    Special Rules: Must collect all of the emeralds. The timer begins when you hit start on the title screen and ends when you delivers the final blow on
    Super Metal Sonic. The usage of Infinity Lives, All Emeralds or Wall Glitch are NOT allowed. You must complete the game or your record/attempt will be
    disqualified. Use "Knuckles Alone" as your character. Do NOT use "Sonic And Tails" or "Sonic Alone" mode. Do NOT use the code for Debug mode.

    Special Note: This record category requires a link between the "Sonic the Hedgehog 3" and "Sonic and Knuckles" titles.


    Sonic & Knuckles & Sonic The Hedgehog 3 - Sega Genesis / Megadrive - [Fastest Minimalist Completion - Knuckles Alone]

    Factory Default [3 Lives, Continues is NOT allowed]
    Special Rules: The timer begins when you hit start on the title screen and ends when you delivers the final blow on Super Metal Sonic. The usage of Infinity
    Lives, All Emeralds or Wall Glitch are NOT allowed. You must complete the game or your record/attempt will be disqualified. Use "Knuckles Alone" as your
    character. Do NOT use "Sonic And Tails" or "Tails Alone" mode. Do NOT use the code for Debug mode.

    Special Note: This record category requires a link between the "Sonic the Hedgehog 3" and "Sonic and Knuckles" titles.


    Sonic & Knuckles & Sonic The Hedgehog 3 - Sega Genesis / Megadrive - [Fastest Full Completion - Sonic Alone]

    Factory Default [3 Lives, Continues is NOT allowed]
    Special Rules: Must collect all of the emeralds. The timer begins when you hit start on the title screen and ends when you delivers the final blow on
    Dr. Robotnik. The usage of Infinity Lives, All Emeralds or Wall Glitch are NOT allowed. You must complete the game or your record/attempt will be
    disqualified. Use "Spmoc" as your character. Do NOT use "Sonic And Tails" mode, "Tails Alone" mode or "Knuckles Alone" mode. Do NOT use the code for Debug
    mode.

    Special Note: This record category requires a link between the "Sonic the Hedgehog 3" and "Sonic and Knuckles" titles.


    Sonic & Knuckles & Sonic The Hedgehog 3 - Sega Genesis / Megadrive - [Fastest Minimalist Completion - Sonic Alone]

    Factory Default [3 Lives, Continues is NOT allowed]
    Special Rules: The timer begins when you hit start on the title screen and ends when you delivers the final blow on Robotnik. The usage of Infinity Lives,
    All Emeralds or Wall Glitch are NOT allowed. You must complete the game or your record/attempt will be disqualified. Use "Sonic Alone" as your character.
    Do NOT use "Sonic And Tails", "Tails Alone" or "Knuckles Alone" mode. Do NOT use the code for Debug mode.

    Special Note: This record category requires a link between the "Sonic the Hedgehog 3" and "Sonic and Knuckles" titles.


    Sonic & Knuckles & Sonic The Hedgehog 3 - Sega Genesis / Megadrive - [Fastest Full Completion - Tails Alone]

    Factory Default [3 Lives, Continues is NOT allowed]
    Special Rules: Must collect all of the emeralds. The timer begins when you hit start on the title screen and ends when you delivers the final blow on
    Robotnik. The usage of Infinity Lives, All Emeralds or Wall Glitch are NOT allowed. You must complete the game or your record/attempt will be disqualified.
    Use "Tails Alone" as your character. Do NOT use "Sonic And Tails" mode or "Knuckles Alone" mode. Do NOT use the code for Debug mode.

    Special Note: This record category requires a link between the "Sonic the Hedgehog 3" and "Sonic and Knuckles" titles.


    Sonic & Knuckles & Sonic The Hedgehog 3 - Sega Genesis / Megadrive - [Fastest Minimalist Completion - Tails Alone]

    Factory Default [3 Lives, Continues is NOT allowed]
    Special Rules: The timer begins when you hit start on the title screen and ends when you delivers the final blow on Robotnik. The usage of Infinity Lives,
    All Emeralds or Wall Glitch are NOT allowed. You must complete the game or your record/attempt will be disqualified. Use "Tails Alone" as your character.
    Do NOT use "Sonic And Tails" mode or "Knuckles Alone" mode. Do NOT use the code for Debug mode.

    Special Note: This record category requires a link between the "Sonic the Hedgehog 3" and "Sonic and Knuckles" titles.


    Sonic & Knuckles & Sonic The Hedgehog 3 - Sega Genesis / Megadrive - [Points]

    Start with 3 lives, 5-life limit, no continues. May use Knuckles Alone, Sonic Alone or Tails Alone as your character. Do NOT use "Sonic And Tails" mode.
    Special Rules: Leeching points by repeatedly setting off alarms to generate enemies in the "Launch Base" stage is BANNED.

    Special Note: This record category requires a link between the "Sonic the Hedgehog 3" and "Sonic and Knuckles" titles.


    Mr. Kelly R. Flewin
  10. Re: [WiiVC] The Huge Trackable List ^_^ as of March 8th, 2010

    03-08-2010, 12:14 PM
    Not much for the VC as of late sadly, save for the release of Final Fantasy II for the SNES. 1 day before #xiii comes out no less, but fitting too. :)

    Final Fantasy II - Snes

    Must Start A New Game
    Special Rules: Use of the Item Duplication glitch will result in your run being disqualified! Using the Pause button in
    battle will result in your run being disqualified. You may NOT use the Edges Sneak command to equip Weapons a character can not normally equip. The Timer begins when you select "New Game" on the menu screen and ends when you lay the final blow on Zeromus. You MUST Complete the game or your record/attempt WILL be disqualified!


    Mr. Kelly R. Flewin
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