Nintendo Entertainment System - Super Mario Bros. - NTSC - Points [TGTS] - 1435100 - Andrew J Gardikis

Is the performance claim below valid?

    This poll is closed
This poll is closed
  1. Nintendo Entertainment System - Super Mario Bros. - NTSC - Points [TGTS] - 1435100 - Andrew J Gardikis

    01-04-2015, 11:11 AM

    NTSC - Points [TGTS]
    Rules
    TGTS Settings [3 Lives to Start, 5 Lives Maximum]
    Special Rules: Your scoring attempts ends when either you die for a 5th time, or you manage to Defeat Bowser and Save the Princess at the end of 8-4, thus beating the game. The Turtle Stair Hop trick is banned and use of it will result in IMMEDIATE disqualification of your score, accidental or not. [This also would include the use of a single enemy to get increasingly larger amounts of points by repeatedly jumping on it, including Pipe or Block ricocheting. In this instance you may jump on it, send it flying and jump on it once more and ONLY once more and then you may send it flying, leave it be or destroy it. Any further attempts on the single enemy in question will disqualify your scoring attempt.] Use of the Wall-Jump tactic is NOT allowed! You MUST access the Underwater area of 8-4 by using the pipe across the lava pit. Doubling back and using the pipe before the pit to do so will equal Disqualification. Use of ANY Pipe to go somewhere different then the programmers intended is BANNED! Jumping through a solid object to access an area faster then the programmers intended is NOT allowed! [This falls under a variation of the Wall-Jumping trick] Warping IS permitted!

    [The Turtle Stair Hop trick is where a Koopa Troopa comes down a set of stairs and you leap onto it at the correct time so that when you hit it, the shell hits the stairs and as it comes back to you, you manage to fall on to the shell again, causing it to bounce back... and so on. When implemented, this allows you to leech points and gain insane amounts of extra lives.]
    [Wall-Jumping is defined as jumping against a wall [or pipe] in such a manner that a pixel or two of Mario is stuck in the wall [or Pipe] and is able to use that to jump again, far higher then can be done normally. Further definition; Mario cannot be made to jump off of a surface that is 90 degrees perpindicular to the ground. Please note this can be further used to also go through solid objects not normally passable as is disallowed.]
    [The Alternative Pipe usage refers to, for example, going through a lone brick while crouched to go through the wall and access World -1, whereas the pipes would normally be Warp Pipes to Worlds 2-4 Respectively. The doubling back on World 8-4 to get to the underwater area is another example]

    [Please note that you may also submit your record via Super Mario Bros./Duck Hunt and/or via the Super Mario Bros./Duck Hunt/World Class Track Meet Combo Cartridges]

    [Rules Updated & Enemy Richochet Issues Clarified - August 8th, 2008 - KRF]
    Submission Message
    This is a submission for high score of Super Mario Bros. (NES).
    Achieved: October 14th, 2012
    Score: 1,435,100

    I currently have the fastest completion times for this title listed in the Twin Galaxies' database. I have played in several live settings such as AGDQ (Awesome Games Done Quick) marathons to show that my play is legitimate:


    I paid careful attention to follow the TG rulesets in order for this score to be accepted.

    As this is my first submission with the new system, I'm not sure my video uploaded properly. It is also here on youtube if need be:

    Thanks JJT_Defender thanked this post
    Likes JJT_Defender liked this post
  2. 01-04-2015, 12:50 PM
    Holy koopa shell! That was very impressive! Looks like a winner in my notebook.
  3. 01-04-2015, 01:43 PM
    SMB God. Nicely done Andrew.
    Craig Rout Gallant

    Current verified TG WRs: 58

    My Youtube channel: http://www.youtube.com/CraigARG
    MAME World Records channel: http://www.youtube.com/MAMEWorldRecords
    Likes bigbee99 liked this post
  4. 01-04-2015, 05:44 PM
    This is a test...

    Of Moderation...

    Just a test...
  5. 01-04-2015, 07:30 PM
    In level 8-4 a section of the level repeats and thus the enemies repeat and they're used to gain points.

    Per the exact text of the rules, this might not be permitted:
    This also would include the use of a single enemy to get increasingly larger amounts of points by repeatedly jumping on it, ... Any further attempts on the single enemy in question will disqualify your scoring attempt
    Can anyone elaborate on how this has been handled historically? I"m guessing it's ok, I just want to be sure before I vote.
    [CENTER]
    [/CENTER]
  6. 01-04-2015, 10:03 PM
    l_rendered = '
    Quote Originally Posted by . donatreides;749281 .
    ' . In level 8-4 a section of the level repeats and thus the enemies repeat and they're used to gain points.

    Per the exact text of the rules, this might not be permitted:


    Can anyone elaborate on how this has been handled historically? I"m guessing it's ok, I just want to be sure before I vote. . '
    They are not technically the same enemies being used for points. The rules meant spamming points from a single enemy sitting there on one shell. That's how I see it.
    Just like in 4-4 when Andrew kills off the respawning plant but not abusing it due to a time limit that limits him.
    Likes bigbee99 liked this post
  7. 01-05-2015, 05:16 AM
    l_rendered = '
    Quote Originally Posted by . donatreides;749281 .
    ' . In level 8-4 a section of the level repeats and thus the enemies repeat and they're used to gain points.

    Per the exact text of the rules, this might not be permitted:


    Can anyone elaborate on how this has been handled historically? I"m guessing it's ok, I just want to be sure before I vote. . '
    It's ok. They are different enemies since the game loops. He is going against the clock. The rule was set in place to only allow one turtle to be used twice. Stopping a single turtle a 3rd time is against the rules. I ran into this when I was attempting Mario Lost Levels on the SNES.

    Nice run Andrew!

    B
    "I don't even like Peach! Why do I want to save her?"
    Brandon Y. LeCroy

    Your Mom (Speed Run) - WR - 0:00:08.3
  8. 01-05-2015, 07:02 AM
    My question is, how exactly did the game start up. I mean normally its static and then you see the game start up. What I see is that the game was up then was cut to a blue screen for a while and then the game comes up.

    Was this recorded first on a VHS tape then later transferred to digital?
  9. 01-05-2015, 09:55 AM
    It was recorded with a DVD recorder and I use a powered splitter. But basically, the blue screen is unavoidable given the DVD recorder. I powered down first, waited the 10 seconds or so, and powered back up. I think the powered splitter takes a split second for it to "catch" that the NES is turning on. I could make a video of this if need be. :)

    Side note: I feel the power-on should no longer be needed for verification, but it can certainly serve as more evidence for a performance. I'm honestly not sure what the power-on proves exactly, but if there was an external device (like a Game Genie), it would show up in the gameplay itself. An emulator emulates the power-up sequence even, but can easily be spotted as emulator (if you look at the screen border). I think I'm going to make a topic regarding this.
    I like to destroy games... especially the ones with Mario in them.
  10. 01-05-2015, 08:25 PM
    Looks good to me.
    “Politicians are people that get sworn in and then cursed out”
    ~AEN
Page 1 of 2 12 LastLast
Results 1 to 10 of 11
Page 1 of 2 12 LastLast
Join us