M.A.M.E. - Stocker - Points - 54505 - Andrew Barrow

Is the performance claim below valid?

    This poll is closed
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  1. M.A.M.E. - Stocker - Points - 54505 - Andrew Barrow

    01-12-2015, 05:14 AM

    Points
    Rules
    ROMSet: Stocker
    End of Game: Normal
    Service Mode: Off
    Special Rules: Non
    Submission Message
    More Stocker.
    This time I managed to break 54,500 for the 2nd time ever. Won't be improving on this anytime soon I wouldn't think
    Final score: 54,505
    Recorded with WolfMAME 0.106 on 13th Jan 2015
    Attached Files Attached Files
  2. 01-12-2015, 05:17 AM
    INP attached to this message (hopefully)
    Attached Files Attached Files
  3. 01-12-2015, 05:21 AM
    Oh, the game was also live streamed on twitch: https://www.twitch.tv/barranz/c/5863439
    Heres an external link to the INP + wlf files: http://s000.tinyupload.com/index.php...26734015977473

    :D
  4. 01-12-2015, 06:13 AM
    Easy upvote. Fred loves it I reckon.
  5. 01-12-2015, 10:15 AM
    Great run friend!!
    golden era rules!!!!

    sorry for my bad english
    Likes pwnasaurus liked this post
  6. 01-12-2015, 11:51 AM
    Still a sliver of room for improvement with my lack of knowledge, but not much!

    Starting check on 08/01/2015 at 5:23:59.24

    Zip test
    Code:
     
     
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18 
     
    Processing archive: C:\MAME\inp\MARP\stocker-54,505-barra.zip 
     
    Testing     stocker.inp 
    Testing     stocker.wlf 
     
    Everything is Ok 
     
    Files: 2 
    Size:       2037742 
    Compressed: 11254
    Zip list
    Code:
     
     
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18 
     
    Listing archive: C:\MAME\inp\MARP\stocker-54,505-barra.zip 
     
    -- 
    Path = C:\MAME\inp\MARP\stocker-54,505-barra.zip 
    Type = zip 
    Physical Size = 11254 
     
    ---------- 
    Path = stocker.inp 
    Folder = - 
    Size = 2037144 
    Packed Size = 10816 
    Modified = 2015-01-12 23:50:00 
    Created =  
    Accessed =  
    Attributes = ....A 
    Encrypted = - 
    Comment =  
    CRC = 6DFB3976 
    Method = Deflate 
    Host OS = FAT 
    Version = 20 
     
    Path = stocker.wlf 
    Folder = - 
    Size = 598 
    Packed Size = 220 
    Modified = 2015-01-12 23:50:00 
    Created =  
    Accessed =  
    Attributes = ....A 
    Encrypted = - 
    Comment =  
    CRC = 4E4F93B4 
    Method = Deflate 
    Host OS = FAT 
    Version = 20
    MAME Major Version 106

    What MAME thinks:
    Code:
     
    Recorded in WolfMAME 0.106 
    Recorded system's speed = ~2261MHz (Intel) 
    This recording was made with the C 68k core enabled 
    Start date of recording: Mon Jan 12 10:45:33 2015 
     
    Checks out OK. [2bcc] 
    Playing back previously recorded game stocker (Stocker) [press return] 
    loading stkr-ab0.bin loading stkr-ab1.bin loading stkr-ab2.bin loading stkr-ab3.bin loading stkr-cd.bin  loading stkr-ef.bin  loading sentesnd     loading stkr-gr0.bin loading stkr-gr1.bin loading stkr-gr2.bin loading stkr-gr3.bin                                Average FPS: 963.503699 (15864 frames)

    What wlfview thinks:
    Code:
     
    WLFVIEW 0.3 - Apr  5 2006 
     
    Info loaded.  WLF rev 9 
     
    Recorded for the game 'stocker' 
    MAME version string: 0.106 (May 16 2006) 
     
    -- CPU info -- 
    Vendor: Intel 
    Processor Family: 6  Processor Model: 5 
    Approximate clock speed: 2261126876Hz 
     
    -- OS info -- 
    Operating System: Windows NT 6.1 Service Pack 1 
     
    -- INP info -- 
    Number of frames: 15915 
    Average record speed: 99.981904% 
    System time at start of emulation: Mon Jan 12 10:45:33 2015 
    Sound: 44100Hz     Samples: Enabled 
    GUI: 0    Artwork: 0 
    68000 CPU Core: C 
    NVRAM Usage: Disabled 
    BIOS used (0=default): default 
     
    -- Validity -- 
    Check 1:  INP header:  OK 
    Check 2:  INP file:  OK 
    Check 3:  WLF file:  OK
    Source driver:
    stocker src/drivers/balsente.c
    DIP Info from source:
    Code:
     
    INPUT_PORTS_START( stocker ) 
        PORT_START    /* IN0 */ 
        PORT_DIPNAME( 0x03, 0x01, DEF_STR( Coinage ) ) 
        PORT_DIPSETTING(    0x03, DEF_STR( 2C_1C ) ) 
        PORT_DIPSETTING(    0x01, DEF_STR( 1C_1C ) ) 
        PORT_DIPSETTING(    0x02, DEF_STR( 1C_2C ) ) 
        PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) ) 
        PORT_DIPNAME( 0x1c, 0x00, "Bonus Coins" ) 
        PORT_DIPSETTING(    0x00, DEF_STR( None ) ) 
        PORT_DIPSETTING(    0x04, "2 Coins = 1 Bonus" ) 
        PORT_DIPSETTING(    0x08, "3 Coins = 1 Bonus" ) 
        PORT_DIPSETTING(    0x0c, "4 Coins = 1 Bonus" ) 
        PORT_DIPSETTING(    0x10, "4 Coins = 2 Bonus" ) 
        PORT_DIPSETTING(    0x14, "5 Coins = 1 Bonus" ) 
        PORT_DIPSETTING(    0x18, "5 Coins = 2 Bonus" ) 
        PORT_DIPSETTING(    0x1c, "5 Coins = 3 Bonus" ) 
        PORT_DIPNAME( 0x20, 0x00, "Left Coin Mech" ) 
        PORT_DIPSETTING(    0x00, "x1" ) 
        PORT_DIPSETTING(    0x20, "x2" ) 
        PORT_DIPNAME( 0xc0, 0x00, "Right Coin Mech" ) 
        PORT_DIPSETTING(    0x00, "x1" ) 
        PORT_DIPSETTING(    0x40, "x4" ) 
        PORT_DIPSETTING(    0x80, "x5" ) 
        PORT_DIPSETTING(    0xc0, "x6" ) 
     
        PORT_START    /* IN1 */ 
        PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_UNUSED ) 
        PORT_DIPNAME( 0x40, 0x40, "End of Game" ) 
        PORT_DIPSETTING(    0x40, DEF_STR( Normal ) ) 
        PORT_DIPSETTING(    0x00, "3 Tickets" ) 
        PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) 
        PORT_DIPSETTING(    0x80, DEF_STR( Off ) ) 
        PORT_DIPSETTING(    0x00, DEF_STR( On ) ) 
     
        PORT_START    /* IN2 */ 
        PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_UNUSED ) 
        PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) 
        PORT_SERVICE( 0x80, IP_ACTIVE_LOW ) 
     
        PORT_START    /* IN3 */ 
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) 
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) 
        PORT_BIT( 0x3c, IP_ACTIVE_LOW, IPT_UNUSED ) 
        PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) 
        PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK ) 
     
        /* analog ports */ 
        UNUSED_ANALOG_X3 
        PLAYER1_WHEEL 
    INPUT_PORTS_END 
     
    Sample correct for TG: 
    Offset 0x27 (value 0x7F) then 0xA3, repeat every 0x80 thereafter 
    - IN1: 0x3f - unused, always 0x3f (not relevant but is the reason for 0x7F value) 
    - IN1: 0x40 (End of Game): 0x40 (Normal) 
        20: 00 00 00 01 00 00 00 7F  00 00 00 FF 00 00 00 7F | ........... .... 
        A0: 00 00 00 7F 00 00 00 FF  00 00 00 7F 00 00 00 00 | ....... ........ 
       120: 00 00 00 7F 00 00 00 FF  00 00 00 FF 00 00 00 00 | ....... ... .... 
    Note: Service Mode set to On is very obvious and is a test suite instead of the game.  Doesn't need checking for in the INP.
    INP Header:
    Code:
     
        10: DC 0E C6 86 00 00 00 00  CD A5 B3 54 D7 A6 CC 2B | ......ͥT׊+ 
        20: 00 00 00 01 00 00 00 7F  00 00 00 FF 00 00 00 7F | ............... 
        30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 01 | ........>.C.... 
        A0: 00 00 00 7F 00 00 00 FF  00 00 00 7F 00 00 00 00 | ............... 
        B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
       110: 00 00 00 00 3E 82 43 E1  00 00 00 00 00 00 00 01 | ....>.C........ 
       120: 00 00 00 7F 00 00 00 FF  00 00 00 FF 00 00 00 00 | .............. 
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    INP Mid-section:
    Code:
     
     F8A30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
     F8A40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
     F8A50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
     F8A60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
     F8A70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
     F8A80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
     F8A90: 00 00 00 00 A2 82 43 E1  00 00 00 00 00 00 00 01 | .....C........ 
     F8AA0: 00 00 00 7F 00 00 00 FF  00 00 00 FD 00 00 00 00 | .............. 
     F8AB0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
     F8AC0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
     F8AD0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
     F8AE0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
     F8AF0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
     F8B00: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
     F8B10: 00 00 00 00 A2 82 43 E1  00 00 00 00 00 00 00 01 | .....C........ 
     F8B20: 00 00 00 7F 00 00 00 FF  00 00 00 FD 00 00 00 00 | .............. 
     F8B30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
     F8B40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
     F8B50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
     F8B60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    INP Tail-end:
    Code:
     
    1F1460: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    1F1470: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    1F1480: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    1F1490: 00 00 00 00 A2 82 43 E1  00 00 00 00 00 00 00 01 | .....C........ 
    1F14A0: 00 00 00 7F 00 00 00 FF  00 00 00 FF 00 00 00 00 | .............. 
    1F14B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    1F14C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    1F14D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    1F14E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    1F14F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    1F1500: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    1F1510: 00 00 00 00 A2 82 43 E1  00 00 00 00 00 00 00 01 | .....C........ 
    1F1520: 00 00 00 7F 00 00 00 FF  00 00 00 FF 00 00 00 00 | .............. 
    1F1530: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    1F1540: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    1F1550: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    1F1560: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    1F1570: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    1F1580: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    1F1590: 00 00 00 00 A2 82 43 E1                          | .....C

    MAME Info
    MAMEInfo.dat entries: stocker and balsente.c
    Code:
     
    MAMEInfo.dat entries for: 
    stocker 
    balsente.c 
    ---- 
    0.36b5 [Aaron Giles] 
     
     
    Artwork available 
     
     
    WIP: 
     
    - 0.148u1: Kevin Eshbach added missing PLD ($0 - pal10l8.u1c) to Stocker. 
     
    -  4th November 2011: 3D ARCADE - New Sente 3D cabinet model for Stocker from Fossil. 
     
    - 0.137u2: Kevin Eshbach replaced Stocker dump with a good set. This fixed game fails it's ROM test. Changed description to 'Stocker (3/19/85)'. 
     
    - 27th March 2010: Smitdogg - Kevin Eshbach redumped Stocker (Bally Midway 3/19/85). 
     
    - 0.129u6: Mr. Do added built-in layouts for Stocker. 
     
    - 0.127u3: LastNinja2 and Mike Green fixed incorrect coinage dipswitch configuration. 
     
    - 0.36b5: Aaron Giles added Stocker (Bally/Sente 1984). 
     
     
    LEVELS: 1 
     
     
    Movie: Smokey And The Bandit 
     
    Genre: Comedy 
     
    Year: USA 1976 
     
    Director: Hal Needham 
     
    Studio: Universal Pictures 
     
    Cast: Burt Reynolds, Sally Field, Jerry Reed, Jackie Gleason, Mike Henry, Paul Williams, Pat McCormick 
     
     
    Recommended Games (Racing 2D): 
     
    Laguna Racer 
     
    Super Bug 
     
    Safari Rally 
     
    High Way Race 
     
    Up'n Down 
     
    Road Fighter 
     
    Stocker 
     
    Crazy Rally 
     
    Super Speed Race Junior 
     
    Space Position 
     
    Top Secret 
     
    R.C. Pro-Am (PlayChoice-10) 
     
    Drift Out 
     
    Drift Out '94 - The Hard Order 
     
    Neo Drift Out - New Technology 
     
    Thrash Rally 
     
    World Rally 
     
    World Rally 2: Twin Racing 
     
    1000 Miglia: Great 1000 Miles Rally 
     
    Mille Miglia 2: Great 1000 Miles Rally 
     
    Blomby Car 
     
    Backfire! 
     
    Over Top 
     
     
    Romset: 89 kb / 7 files / 29.4 zip 
     
    ---- 
    0.36b5 [Aaron Giles] 
     
     
    TODO: 
     
    - CEM3394 emulation is not perfect. 
     
    - Shrike Avenger doesn't work properly. 
     
    - Some of the cartridge types are unknown 
     
    - Do any of the remaining unknown cartridge types contain a PAL that needs to be dumped? 
     
     
    NOTES: 
     
    - Hardware: Bally/Sente SAC-1 system 
     
    - Looking for these ROMs: Euro Stocker, Team Hat Trick, Trivial Pursuit (Spanish) 
     
     
    WIP: 
     
    - 0.148u1: Added many PAL10L8's for balsente.c games [Kevin Eshbach]. 
     
    - 0.143u2: Tafoid fixed Bally Sente audio/sound is malfunctioning or completely missing. Changed M6809 CPU1 clock speed to 1250000 Hz. 
     
    - 0.143u1: Kevin Eshbach updated the name of the Bally Sente sound board rom and added the date code. Changed M6809 CPU1 clock speed to 5MHz. 
     
    - 0.140: MooglyGuy fixed missing graphics/black screen corruption in all Bally/Sente sets. 
     
    - 0.135u4: Aaron Giles converted the Bally/Sente driver to driver_data structure. 
     
    - 0.129u6: Mr. Do added layout\stocker.lay. 
     
    - 0.129: Kevin Eshbach added placeholders for various PALs on the Bally/Sente systems. 
     
    - 0.123u4: RasnAckeR improved dipswitch definitions, added DIP locations and simplified input ports in Bally/Sente driver. Added 'Unused' dipswitches. 
     
    - 22nd July 2007: Mr. Do - I updated the Bally SAC-1 artwork to cut the file size down about 85%, so I could list it below by game, instead of using that one group file (I hated that). All necessary files are already in the file above. While doing this, I realized the same artwork applied to three more games: Grudge, Rescue Raider, Shrike Avenger. 
     
    - 0.113u2: Zsolt Vasvari updated Gridlee and Bally/Sente driver to use new video timing code and raw screen parameters. Changed VSync to 59.185606 Hz. 
     
    - 29th October 2006: Mr. Do - Zorg vectorized the two bezels for the Bally/Sente SAC-1 system. Please view the README included in the file for this one. 
     
    - 0.104u7: Aaron Giles fixed save state support in the driver. 
     
    - 0.104u3: Aaron Giles added save state support to the Bally/Sente driver. Added oversampling and save state support to the CEM3394 emulator. 
     
    - 0.57: Added machine\balsente.c and includes\balsente.h. 
     
    -  1st December 2001: Aaron Giles reorganized the Bally/Sente drivers and added preliminary support for Shrike Avenger (prototype) but it doesn't work due to lack of understanding about the controls. 
     
    - 0.53: Changed palettesize from 1025 to 1024 colors. 
     
    - 10th April 2001: Marco Cassili fixed dipswitch settings in the Bally/Sente driver. 
     
    -  4th June 2000: Aaron Giles added another Rescue Raider romset to the Bally/Sente driver. 
     
    - 0.36: Added 5x CEM3394 analog synth sound. 
     
    - 30th November 1999: Aaron Giles fixed Bally/Sente driver in 16bpp. 
     
    -  9th October 1999: Aaron Giles added rotation support to Bally/Sente driver. 
     
    - 27th September 1999: Aaron Giles sent in a Bally/Sente driver update with Name That Tune and several Trivial Pursuit versions. 
     
    - 0.36b5: Added balsente.c driver and vidhrdw\balsente.c. 
     
    - 12th September 1999: Aaron Giles sent in a fairly minor update to the Bally/Sente driver, with 8-bit sound fix. 
     
    -  6th September 1999: Aaron Giles sent in a huge Bally/Sente driver, with Chicken Shift, Gimme a Break, Goalie Hhost, Hat Trick, Mini Golf, Night Stocker, Off the Wall, Rescue Raider, Sente Diagnostics Cartridge, Snacks'n Jaxson, Stocker, Street Football, Toggle and Trivial Pursuit. There are still more games running on this hardware. 
     
    ----
    Human interpretation:
    Achievement accomplished: 54505
    Speed checked: 99.981904%
    DIP-switches checked: yep.
    Dates checked: big time offset... can't place it but seems accurate.
    Autofire checked: n/a
    I'd rather be last on every game than throw my time away chasing only one score.
  7. 01-12-2015, 12:01 PM
    Great run!
  8. 01-12-2015, 12:30 PM
    Fantastic game play.

    Regards
    Francois du Toit
    streaming mspacman normal and turbo speed at: https://www.twitch.tv/francoisadt

    Francois du Toit
  9. 01-12-2015, 03:06 PM
    Another great run, well done
  10. 01-12-2015, 04:07 PM
    wow amazing score! love it
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