M.A.M.E. - Scrambled Egg - Points - 649430 - W. Dietrich

Is the performance claim below valid?

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  1. M.A.M.E. - Scrambled Egg - Points - 649430 - W. Dietrich

    01-19-2015, 06:12 PM
    Points
    Rules
    ROMSet: ScrEgg
    Unused: Off [All]
    Cabinet: Upright
    Lives: 3
    Bonus Life: 30000
    Difficulty: Easy
    Special Rules: None
    Submission Message


    Name:  scre0003[1].png
Views: 76
Size:  1.6 KBName:  scre0004[1].png
Views: 76
Size:  1.8 KB
  2. 01-20-2015, 01:37 AM
    Starting check.bat on 09/01/2015 at 22:02:20.31


    Zip test
    Code:
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    Processing archive: C:\MAME\inp\MARP\scregg-DIE-649430-wolfmame106[1].zip
    
    
    Testing     scregg-DIE-649430-wolfmame106.wlf
    Testing     scregg-DIE-649430-wolfmame106.inp
    
    
    Everything is Ok
    
    
    Files: 2
    Size:       41485698
    Compressed: 319009

    Zip list
    Code:
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    Listing archive: C:\MAME\inp\MARP\scregg-DIE-649430-wolfmame106[1].zip
    
    
    --
    Path = C:\MAME\inp\MARP\scregg-DIE-649430-wolfmame106[1].zip
    Type = zip
    Physical Size = 319009
    
    
    ----------
    Path = scregg-DIE-649430-wolfmame106.wlf
    Folder = -
    Size = 598
    Packed Size = 215
    Modified = 2015-01-19 19:51:14
    Created = 
    Accessed = 
    Attributes = ....A
    Encrypted = -
    Comment = 
    CRC = 586763EE
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    Path = scregg-DIE-649430-wolfmame106.inp
    Folder = -
    Size = 41485100
    Packed Size = 318488
    Modified = 2015-01-19 19:51:14
    Created = 
    Accessed = 
    Attributes = ....A
    Encrypted = -
    Comment = 
    CRC = 8ED5F377
    Method = Deflate
    Host OS = FAT
    Version = 20

    MAME Major Version 106


    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~3314MHz (AMD)
    This recording was made with the C 68k core enabled
    Start date of recording: Tue Jan 20 00:13:20 2015
    
    
    Checks out OK. [2174]
    Playing back previously recorded game scregg (Scrambled Egg) [press return]
    loading scregg.e14  
    loading scregg.d14  
    loading scregg.c14  
    loading scregg.b14  
    loading 
    
    
    scregg.a14  
    loading scregg.j12  
    loading scregg.j10  
    loading scregg.h12  
    loading scregg.h10  
    loading 
    
    
    scregg.g12  
    loading scregg.g10  
    loading screggco.c6 
    loading screggco.b4 
                                 
    
    
     
    Average FPS: 933.036242 (340759 frames)



    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    
    Info loaded.  WLF rev 9
    
    
    Recorded for the game 'scregg'
    MAME version string: 0.106 (May 16 2006)
    
    
    -- CPU info --
    Vendor: AMD
    Processor Family: 15  Processor Model: 10
    Approximate clock speed: 3314930216Hz
    
    
    -- OS info --
    Operating System: Windows NT 6.1 Service Pack 1
    
    
    -- INP info --
    Number of frames: 334557
    Average record speed: 99.999402%
    System time at start of emulation: Tue Jan 20 00:13:20 2015
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK

    Source driver:
    scregg src/drivers/scregg.c
    DIP Info from source:
    Code:
    INPUT_PORTS_START( scregg )
    	PORT_START      /* IN0 */
    	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY
    	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY
    	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY
    	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY
    	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
    	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
    	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
    	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
    
    
    	PORT_START      /* IN1 */
    	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_COCKTAIL
    	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_COCKTAIL
    	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_COCKTAIL
    	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_COCKTAIL
    	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
    	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
    	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
    	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
    
    
    	PORT_START      /* DSW1 */
    	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( 2C_1C ) )
    	PORT_DIPSETTING(    0x03, DEF_STR( 1C_1C ) )
    	PORT_DIPSETTING(    0x01, DEF_STR( 1C_2C ) )
    	PORT_DIPSETTING(    0x02, DEF_STR( 1C_3C ) )
    	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( 2C_1C ) )
    	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_1C ) )
    	PORT_DIPSETTING(    0x04, DEF_STR( 1C_2C ) )
    	PORT_DIPSETTING(    0x08, DEF_STR( 1C_3C ) )
    	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unused ) )
    	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) )
    	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Cabinet ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
    	PORT_DIPSETTING(    0x40, DEF_STR( Cocktail ) )
    	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK  )
    
    
    	PORT_START      /* DSW2 */
    	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Lives ) )
    	PORT_DIPSETTING(    0x01, "3" )
    	PORT_DIPSETTING(    0x00, "5" )
    	PORT_DIPNAME( 0x06, 0x04, DEF_STR( Bonus_Life ) )
    	PORT_DIPSETTING(    0x04, "30000" )
    	PORT_DIPSETTING(    0x02, "50000" )
    	PORT_DIPSETTING(    0x00, "70000"  )
    	PORT_DIPSETTING(    0x06, "Never"  )
    	PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unused ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x08, DEF_STR( On ) )
    	PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unused ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x10, DEF_STR( On ) )
    	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unused ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x20, DEF_STR( On ) )
    	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unused ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x40, DEF_STR( On ) )
    	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Difficulty ) )
    	PORT_DIPSETTING(    0x80, DEF_STR( Easy ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( Hard ) )
    INPUT_PORTS_END
    
    
    ROMSet: ScrEgg
    Unused: Off [All]
    Cabinet: Upright
    Lives: 3
    Bonus Life: 30000
    Difficulty: Easy
    
    
    Sample correct TG:
    DSW1: offset 0x2B, repeat every 0x7C, upper nibble only relevant, value 0x3F typical at start but notice 
    
    
    in the sample the swtich from 0x3F to 0x8F in the third frame: normal.
    - DSW1: 0x03 (Coin A): [not relevant]
    - DSW1: 0x0c (Coin B): [not relevant]
    - DSW1: 0x10 (Unused): 0x10 (Off)
    - DSW1: 0x20 (Unused): 0x20 (Off)
    - DSW1: 0x40 (Cabinet): 0x00 (Upright)
    - DSW1: 0x80 (unused): [not relevant]
    DSW2: offset 0x2f, repeat every 0x7C, value 0x85 precisely
    - DSW2: 0x01 (Lives): 0x01 (3)
    - DSW2: 0x06 (Bonus Life): 0x04 (30000)
    - DSW2: 0x08 (Unused): 0x00 (Off)
    - DSW2: 0x10 (Unused): 0x00 (Off)
    - DSW2: 0x20 (Unused): 0x00 (Off)
    - DSW2: 0x40 (Unused): 0x00 (Off)
    - DSW2: 0x80 (Difficulty): 0x80 (Easy)
    
    
        20: 00 00 00 FF 00 00 00 FF  00 00 00 3F 00 00 00 85 | ... ... ...?....
        A0: 00 00 00 FF 00 00 00 3F  00 00 00 85 00 00 00 00 | ... ...?........
       120: 00 00 00 BF 00 00 00 85  00 00 00 00 00 00 00 00 | ...+............

    INP Header:
    Code:
        10: 28 D2 95 C5 00 00 00 00  A0 9D BD 54 90 B4 74 21 | (..... .T.t!
        20: 00 00 00 FF 00 00 00 FF  00 00 00 3F 00 00 00 85 | .........?....
        30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 FF | ........>.C...
        A0: 00 00 00 FF 00 00 00 3F  00 00 00 85 00 00 00 00 | ......?........
        B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 FF 00 00 00 FF | ....>.C......
       120: 00 00 00 BF 00 00 00 85  00 00 00 00 00 00 00 00 | ...............
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................

    INP Mid-section:
    Code:
    13C80F0: 00 00 00 FF 00 00 00 BF  00 00 00 85 00 00 00 00 | ..............
    13C8100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    13C8110: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    13C8120: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    13C8130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    13C8140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    13C8150: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    13C8160: 00 00 00 00 A2 82 43 E1  00 00 00 FF 00 00 00 FF | .....C......
    13C8170: 00 00 00 BF 00 00 00 85  00 00 00 00 00 00 00 00 | ...............
    13C8180: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    13C8190: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    13C81A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    13C81B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    13C81C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    13C81D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    13C81E0: A2 82 43 E1 00 00 00 FF  00 00 00 FF 00 00 00 BF | .C.........
    13C81F0: 00 00 00 85 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    13C8200: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    13C8210: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    13C8220: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................

    INP Tail-end:
    Code:
    27901F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2790200: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2790210: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2790220: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2790230: A2 82 43 E1 00 00 00 FF  00 00 00 FF 00 00 00 BF | .C.........
    2790240: 00 00 00 85 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2790250: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2790260: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2790270: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2790280: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2790290: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    27902A0: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C
    27902B0: 00 00 00 FF 00 00 00 FF  00 00 00 BF 00 00 00 85 | .............
    27902C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    27902D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    27902E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    27902F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2790300: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2790310: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2790320: 00 00 00 00 00 00 00 00  A2 82 43 E1             | .........C



    MAME Info
    scregg is clone of: scregg
    MAMEInfo.dat entries: scregg and scregg.c
    Code:
    MAMEInfo.dat entries for:
    scregg
    scregg.c
    ----
    0.35RC1 [Gerald Vanderick]
    
    
    0.27 [Nicola Salmoria]
    
    
    
    
    WIP:
    
    
    - 0.147: Changed description of clone 'Eggs' to 'Eggs (USA)'.
    
    
    - 0.138: Team Japump fixed ROM labels for Scrambled Egg.
    
    
    - 0.36b1: Changed visible area to 240x240.
    
    
    - 0.35RC1: Changed 'Scrambled Egg' to parent. Added prom ($20 - unknown).
    
    
    - 26th May 1999: Nicola fixed the colors of Eggs, since it had a different PROM than Scrambled Egg.
    
    
    - 0.34b6: Added color prom screggco.c6.
    
    
    - 0.33b4: Gerald Vanderick added accurate colors to Eggs. Fixed gfx rom loading.
    
    
    - 0.31: Gerald Vanderick added clone Scrambled Egg (Technos 1983).
    
    
    -  8th February 1998: Gerald and Thierry dumped Scrambled Egg.
    
    
    - 0.30: Petter Sjoelund added better colors to Eggs.
    
    
    - 0.29: Nicola Salmoria added sound in Eggs.
    
    
    - 0.28: Mike Balfour added high score saving to Eggs.
    
    
    - 0.27: Preliminary driver for Eggs (Universal 1983) [Nicola Salmoria]. Control: Arrows = Move around 
    
    
    and CTRL = Fire.
    
    
    - 29th February 1996: Nuff dumped Eggs.
    
    
    
    
    LEVELS: 8  (endless)
    
    
    
    
    Other Emulators:
    
    
    * FB Alpha
    
    
    
    
    Recommended Games:
    
    
    Chameleon
    
    
    Eggor
    
    
    Scrambled Egg
    
    
    Chicken Shift
    
    
    Egg Venture
    
    
    Chicken Farm
    
    
    
    
    Recommended Games (Maze Block):
    
    
    Pengo
    
    
    Dommy
    
    
    Guzzler
    
    
    Mr. Jong
    
    
    Rock Duck
    
    
    Scrambled Egg
    
    
    Pirate Ship Higemaru
    
    
    Rumba Lumber
    
    
    Toypop
    
    
    Kitten Kaboodle
    
    
    Meikyu Jima
    
    
    Plotting
    
    
    Puzznic
    
    
    Boxy Boy
    
    
    Pushman
    
    
    Yam! Yam!?
    
    
    Poizone
    
    
    Three Wonders - Don't Pull Puzzle
    
    
    Brixian
    
    
    Mr. Kicker
    
    
    
    
    Romset: 45 kb / 13 files / 21.5 zip
    
    
    ----
    0.36b6 [Nicola Salmoria]
    
    
    0.27 [Nicola Salmoria]
    
    
    
    
    TODO:
    
    
    - Sprite Priorities in Dommy
    
    
    
    
    NOTES.
    
    
    - Very similar to Burger Time hardware (and uses its video driver).
    
    
    
    
    WIP:
    
    
    - 0.154: Fixed generic_paletteram regression [Alex Jackson].
    
    
    - 0.147: Cleanup Scrambled Egg driver. Added irqack, there is no coincounter [hap].
    
    
    - 0.145: Timing improvements in Scrambled Egg driver from BurgerTime driver [hap]. Changed VSync to 
    
    
    57.444853 Hz.
    
    
    - 0.135u2: Fabio Priuli added driver data and save state support to Scrambled Egg driver.
    
    
    - 0.131u1: Angelo Salese merged memory maps in the Scrambled Egg driver.
    
    
    - 0.115u1: Zsolt Vasvari fixed all games crash after rom load in Scrambled Egg driver.
    
    
    - 0.36b6: Splitted scregg.c from btime.c driver.
    
    
    - 0.33b1: Merged eggs.c with btime.c driver.
    
    
    - 0.31: Removed sndhrdw\eggs.c.
    
    
    - 0.29: Added sndhrdw\eggs.c.
    
    
    - 0.27: Added eggs.c driver and vidhrdw\eggs.c.
    
    
    ----

    Human interpretation:
    Achievement accomplished: 649430
    Recorded speed: 99.999402%
    DIP-switches: good.
    Dates: look good.
    Autofire used?: n/a
    I'd rather be last on every game than throw my time away chasing only one score.
    Thanks MichaelD thanked this post
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