Don't really need this, but just confirming. :)
Starting check.bat on 07/02/2015 at 9:30:59.85
Zip test
Code:
7-Zip 9.20 Copyright (c) 1999-2010 Igor Pavlov 2010-11-18
Processing archive: T:\LocalMAME\combined\inp\MARP\bea99_intrepid_148710_wolf106.zip
Testing intrepid.inp
Testing intrepid.wlf
Everything is Ok
Files: 2
Size: 15743670
Compressed: 101019
Zip list
Code:
7-Zip 9.20 Copyright (c) 1999-2010 Igor Pavlov 2010-11-18
Listing archive: T:\LocalMAME\combined\inp\MARP\bea99_intrepid_148710_wolf106.zip
--
Path = T:\LocalMAME\combined\inp\MARP\bea99_intrepid_148710_wolf106.zip
Type = zip
Physical Size = 101019
----------
Path = intrepid.inp
Folder = -
Size = 15743072
Packed Size = 100578
Modified = 2015-01-03 12:31:18
Created =
Accessed =
Attributes = ....A
Encrypted = -
Comment =
CRC = 65534EA6
Method = Deflate
Host OS = FAT
Version = 20
Path = intrepid.wlf
Folder = -
Size = 598
Packed Size = 219
Modified = 2015-01-03 12:31:20
Created =
Accessed =
Attributes = ....A
Encrypted = -
Comment =
CRC = 75E09F27
Method = Deflate
Host OS = FAT
Version = 20
MAME Major Version 106
What MAME thinks:
Code:
Recorded in WolfMAME 0.106
Recorded system's speed = ~2589MHz (Intel)
This recording was made with the C 68k core enabled
Start date of recording: Sat Jan 03 19:55:59 2015
Checks out OK. [8e23]
Playing back previously recorded game intrepid (Intrepid (set 1)) [press return]
loading ic19.1 loading ic18.2 loading ic17.3 loading ic16.4 loading ic15.5 loading ic22.7 loading ic23.6 loading ic9.9 loading ic8.8 loading ic3.prm Average FPS: 308.447768 (126372 frames)
Average recorded speed: 99.957116% (126435 total frames)
What wlfview thinks:
Code:
WLFVIEW 0.3 - Apr 5 2006
Info loaded. WLF rev 9
Recorded for the game 'intrepid'
MAME version string: 0.106 (May 16 2006)
-- CPU info --
Vendor: Intel
Processor Family: 6 Processor Model: 10
Approximate clock speed: 2589844912Hz
-- OS info --
Operating System: Windows NT 6.1 Service Pack 1
-- INP info --
Number of frames: 126960
Average record speed: 99.957294%
System time at start of emulation: Sat Jan 03 19:55:59 2015
Sound: 44100Hz Samples: Enabled
GUI: 0 Artwork: 0
68000 CPU Core: C
NVRAM Usage: Disabled
BIOS used (0=default): default
-- Validity --
Check 1: INP header: OK
Check 2: INP file: OK
Check 3: WLF file: OK
Source driver:
intrepid src/drivers/thepit.c
DIP Info from source:
Code:
INPUT_PORTS_START( intrepid )
IN0_REAL
/* The bit at 0x80 in IN0 Starts a timer, which, after it runs down, doesn't seem to do anything. See $0105 */
PORT_START_TAG("IN1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START_TAG("DSW")
PORT_DIPNAME( 0x01, 0x01, "Invulnerability (Cheat)")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x02, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x04, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x08, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hard ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x00, "10000" )
PORT_DIPSETTING( 0x10, "30000" )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x20, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0xc0, 0x40, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
/* Since the real inputs are multiplexed, we used this fake port
to read the 2nd player controls when the screen is flipped */
IN2_FAKE
INPUT_PORTS_END
#define IN0_REAL\
PORT_START_TAG("IN0")\
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY\
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY\
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY\
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY\
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )\
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )\
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )\
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
#define IN2_FAKE\
PORT_START_TAG("IN2")\
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL\
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL\
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL\
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL\
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL\
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )\
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )\
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
Rules:
Invulnerability [Cheat]: Off
Cabinet: Upright
Difficulty: Easy
Bonus Life: 10000
Lives: 3
Sample correct TG:
DSW: offset 0x2B, repeat every 0x7C, typical value 0x6F
- DSW: 0x01 (Invulnerability (Cheat)): 0x01 (Off)
- DSW: 0x02 (Demo_Sounds): [not relevant]
- DSW: 0x04 (Cabinet): 0x04 (Upright)
- DSW: 0x08 (Difficulty): 0x08 (Easy)
- DSW: 0x10 (Bonus_Life): 0x00 (10000)
- DSW: 0x20 (Lives): 0x20 (3)
- DSW: 0xc0 (Coinage): [not relevant]
20: 00 00 00 00 00 00 00 00 00 00 00 6F 00 00 00 00 | ...........o....
A0: 00 00 00 00 00 00 00 6F 00 00 00 00 00 00 00 00 | .......o........
120: 00 00 00 6F 00 00 00 00 00 00 00 00 00 00 00 00 | ...o............
INP Header:
Code:
10: B0 E5 5D 9A 00 00 00 00 4F 49 A8 54 95 51 23 8E | °å].....OIšT.Q#.
20: 00 00 00 00 00 00 00 00 00 00 00 4F 00 00 00 00 | ...........O....
30: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
40: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
50: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
60: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
70: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
80: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
90: 00 00 00 00 00 00 00 00 3E 82 43 E1 00 00 00 00 | ........>.Cá....
A0: 00 00 00 00 00 00 00 4F 00 00 00 00 00 00 00 00 | .......O........
B0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
C0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
D0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
E0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
F0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
100: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
110: 00 00 00 00 3E 82 43 E1 00 00 00 00 00 00 00 00 | ....>.Cá........
120: 00 00 00 4F 00 00 00 00 00 00 00 00 00 00 00 00 | ...O............
130: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
140: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
INP Mid-section:
Code:
781B90: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
781BA0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
781BB0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
781BC0: A2 82 43 E1 00 00 00 08 00 00 00 00 00 00 00 4F | ¢.Cá...........O
781BD0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
781BE0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
781BF0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
781C00: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
781C10: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
781C20: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
781C30: 00 00 00 00 00 00 00 00 00 00 00 00 A2 82 43 E1 | ............¢.Cá
781C40: 00 00 00 08 00 00 00 00 00 00 00 4F 00 00 00 00 | ...........O....
781C50: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
781C60: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
781C70: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
781C80: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
781C90: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
781CA0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
781CB0: 00 00 00 00 00 00 00 00 A2 82 43 E1 00 00 00 08 | ........¢.Cá....
781CC0: 00 00 00 00 00 00 00 4F 00 00 00 00 00 00 00 00 | .......O........
INP Tail-end:
Code:
F03720: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
F03730: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
F03740: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
F03750: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
F03760: 00 00 00 00 A2 82 43 E1 00 00 00 00 00 00 00 00 | ....¢.Cá........
F03770: 00 00 00 4F 00 00 00 00 00 00 00 00 00 00 00 00 | ...O............
F03780: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
F03790: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
F037A0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
F037B0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
F037C0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
F037D0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
F037E0: A2 82 43 E1 00 00 00 00 00 00 00 00 00 00 00 4F | ¢.Cá...........O
F037F0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
F03800: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
F03810: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
F03820: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
F03830: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
F03840: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
F03850: 00 00 00 00 00 00 00 00 00 00 00 00 A2 82 43 E1 | ............¢.Cá
MAME Info
intrepid is clone of: intrepid
MAMEInfo.dat entries: intrepid and thepit.c
Code:
MAMEInfo.dat entries for:
intrepid
thepit.c
----
0.34b1 [Zsolt Vasvari]
Artwork available
NOTE:
- Zarya Vostoka is the sequel to Intrepid.
WIP:
- 0.153: ANY added clones Intrepid (Loris bootleg) and (Elsys bootleg, set 2). Changed description of clone (bootleg) to 'Intrepid (Elsys bootleg, set 1)'.
- 0.149u1: Added DIP locations to Intrepid [Brian Troha].
- 0.145u5: ANY and The Dumping Union added clone Intrepid (bootleg).
- 0.133u1: Renamed (intrepi2) to (intrepid2).
- 0.126u4: Pierpaolo Prazzoli fixed clone Intrepid (set 2) stops at PCB test.
- 26th August 2007: Mr. Do - Thanks to Gus for being persistent, I hammered out the bezel for Intrepid, thanks to the BYOAC/CAG artwork.
- 0.97u2: Pierpaolo Prazzoli fixed items in the secret rooms of clone Intrepid (set 2).
- 0.35b11: Thierry Lescot added clone Intrepid (set 2). Changed parent description to 'Intrepid (set 1)'.
- 0.34b8: Rooms in Intrepid are now properly hidden until you enter them [Nicola Salmoria]. Fixed gfx rom loading.
- 0.34b1: Zsolt Vasvari added Intrepid (Nova Games 1983).
PLAY INSTRUCTIONS:
- Obtain the secret plans in the vault and escape.
- Access the 5th floor using the key.
- Sneak past the sentry guard with the disguise.
- Cross the electric floor with the ID card.
- Open the vault using the comination ad leave the embassy as quickly as possible.
- Jump from the roof with the umbrella and land safely.
- Smash the elevator motor and trap guards.
- Search faster using the embassy map.
- Avoid the guards with High-Speed Jetshoes.
LEVELS: 1
Recommended Games (Action 2):
005
Cloak & Dagger
Intrepid
Zarya Vostoka
Spy Hunter
Spy Hunter 2
Agent Super Bond
Flashgal
Brodjaga
Momoko 120%
Top Secret
Wonder Momo
Beraboh Man
Bonanza Bros
Bonanza Bros. (Mega-Tech)
Avenging Spirit
Pipi & Bibis / Whoopee!!
Romset: 33 kb / 10 files / 17.1 zip
----
0.31 [Zsolt Vasvari, Brad Oliver]
NOTES:
- The real inputs of all games are multiplexed, MAME used a fake port to read the 2nd player controls when the screen is flipped.
Bugs:
- funnymou, machomou, suprmous: Wrong colors in title screen. Roberto Fresca (ID 03807)
WIP:
- 0.149u1: Changed sprite handling a bit in ThePit driver [David Haywood].
- 0.141u4: Atari Ace converted Thepit to driver_device.
- 0.139u3: Added includes\thepit.h.
- 0.129u5: Aaron Giles fixed missing audio in ThePit driver.
- 0.126: Couriersud fixed reversed screen in cocktail mode in all games.
- 0.118u5: Changed VSync to 60.606061 Hz.
- 0.34b3: Merged suprmous.c with thepit.c driver.
- 0.34b1: Added suprmous.c driver and vidhrdw\suprmous.c (Brad Oliver).
- 0.31: Added thepit.c driver and vidhrdw\thepit.c.
----
Human interpretation:
Achievement accomplished: 148710
Recorded speed: 99.957294%
DIP-switches: good (different coinage from default which is not relevant)
Time calc: 19:55:59 + 126960 frames @ 60Hz (~35.26 min) ~= 20:31 vs. zip mod: 12:31:18 / 12:31:20 (two-sec diff acceptable due to original zip spec)
Dates: look good with time offset.
Autofire used?: no