M.A.M.E. - Quasar - Points - 7,860 - paul kearns

Is the performance claim below valid?

    This poll is closed
This poll is closed
  1. M.A.M.E. - Quasar - Points - 7,860 - paul kearns

    02-19-2015, 04:02 PM

    Points
    Track
    https://www.twingalaxies.com/scores.php?scores=19097
    Rules
    ROMSet: Quasar
    Number of Rockets: 3
    Free Play: Off
    Test mode: Collisions Included
    High Score: Normal H.S.
    Difficulty: Medium
    Extended Play: 5500
    Full Screen Rocket: Stop at Edge
    Unused: Off
    Special Rules: While a Free Play can be awarded, only your first credit will count.
    Submission Message
    RECORDED ON WOLFMAME 0.106
    Already confirmed on MARP.
    INP attached
    One of the hardest games out there. Give it a shot!!



  2. 02-20-2015, 12:49 AM
    Starting check.bat on 15/02/2015 at 2:26:22.93


    Zip test
    Code:
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    Processing archive: C:\MAME\inp\MARP\quasar-PK-7860.zip
    
    
    Testing     quasar.wlf
    Testing     quasar.inp
    
    
    Everything is Ok
    
    
    Files: 2
    Size:       1210746
    Compressed: 10225
    
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    
    
    Error:
    there is no such archive

    Zip list
    Code:
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    Listing archive: C:\MAME\inp\MARP\quasar-PK-7860.zip
    
    
    --
    Path = C:\MAME\inp\MARP\quasar-PK-7860.zip
    Type = zip
    Physical Size = 10225
    
    
    ----------
    Path = quasar.wlf
    Folder = -
    Size = 598
    Packed Size = 200
    Modified = 2015-02-20 00:38:46
    Created = 
    Accessed = 
    Attributes = ....A
    Encrypted = -
    Comment = 
    CRC = 53CF41C5
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    Path = quasar.inp
    Folder = -
    Size = 1210148
    Packed Size = 9811
    Modified = 2015-02-20 00:39:44
    Created = 
    Accessed = 
    Attributes = ....A
    Encrypted = -
    Comment = 
    CRC = 93305C21
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    
    
    Error:
    there is no such archive

    MAME Major Version 106


    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~2992MHz (Intel)
    This recording was made with the C 68k core enabled
    Start date of recording: Sat Apr 20 23:41:05 2013
    
    
    Checks out OK. [6b98]
    Playing back previously recorded game quasar (Quasar) [press return]
    loading 7b_01.bin   
    loading 6b_02.bin   
    loading 5b_03.bin   
    loading 3b_04.bin   
    loading 
    
    
    2b_05.bin   
    loading 7c_06.bin   
    loading 6c_07.bin   
    loading 5c_08.bin   
    loading 3c_09.bin   
    loading 
    
    
    2c_10.bin   
    loading quasar.snd  
    loading 6g.bin      
    loading 7g.bin      
    loading 9g.bin      
    loading 
    
    
    12m_q.bin   
                                  
    Average FPS: 583.123351 (10460 frames)



    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    
    Info loaded.  WLF rev 9
    
    
    Recorded for the game 'quasar'
    MAME version string: 0.106 (May 16 2006)
    
    
    -- CPU info --
    Vendor: Intel
    Processor Family: 15  Processor Model: 4
    Approximate clock speed: 2793162092Hz
    
    
    -- OS info --
    Operating System: Windows NT 6.1 
    
    
    -- INP info --
    Number of frames: 12565
    Average record speed: 100.123836%
    System time at start of emulation: Fri Feb 20 00:34:29 2015
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    
    -- Validity --
    Check 1:  INP header:  Fail
    Check 2:  INP file:  Fail
    Check 3:  WLF file:  OK

    Source driver:
    quasar src/drivers/quasar.c
    DIP Info from source:
    Code:
    INPUT_PORTS_START( quasar )
    	PORT_START	/* Controls 0 */
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
    	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 )
    	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 )
    	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
    	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 )
        PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_TILT )
    	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON3 )			/* switch collaudo */
    
    
    	PORT_START	/* Controls 1 */
    	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON4 )			/* tavalino */
    	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_COCKTAIL
    	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT )
    	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_COCKTAIL
    	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT )
        PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
        PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 )
    	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START3 )				/* count enable */
    
    
    	PORT_START	/* DSW0 */
    	PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Coin_A ) )			/* confirmed */
    	PORT_DIPSETTING(    0x00, DEF_STR( 2C_1C ) )
    	PORT_DIPSETTING(    0x04, DEF_STR( 1C_1C ) )
    	PORT_DIPSETTING(    0x08, DEF_STR( 1C_2C ) )
    	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_3C ) )
    	PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coin_B ) )			/* confirmed */
    	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
    	PORT_DIPSETTING(    0x01, DEF_STR( 1C_2C ) )
    	PORT_DIPSETTING(    0x02, DEF_STR( 1C_3C ) )
    	PORT_DIPSETTING(    0x03, DEF_STR( 1C_5C ) )
    	PORT_DIPNAME( 0x30, 0x00, "Number of Rockets" )			/* confirmed */
    	PORT_DIPSETTING(    0x00, "3" )
    	PORT_DIPSETTING(    0x10, "4" )
    	PORT_DIPSETTING(    0x20, "5" )
    	PORT_DIPSETTING(    0x30, "6" )
    	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Free_Play ) )
    	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    	PORT_DIPNAME( 0x80, 0x80, "Test Mode" )					/* confirmed */
    	PORT_DIPSETTING(    0x00, "Collisions excluded" )
    	PORT_DIPSETTING(    0x80, "Collisions included" )
    
    
    	PORT_START	/* DSW1 */
    	PORT_DIPNAME( 0x07, 0x01, "High Score" )
    	PORT_DIPSETTING(    0x00, "No H.S." ) // this option only wants bit 0 OFF
    	PORT_DIPSETTING(    0x01, "Normal H.S." )
    	PORT_DIPSETTING(    0x03, "Low H.S." )
    	PORT_DIPSETTING(    0x05, "Medium H.S." )
    	PORT_DIPSETTING(    0x07, "High H.S." )
    	PORT_DIPNAME( 0x18, 0x10, DEF_STR( Difficulty ) )
    	PORT_DIPSETTING(    0x18, DEF_STR( Easy ) )
    	PORT_DIPSETTING(    0x10, DEF_STR( Medium ) )
    	PORT_DIPSETTING(    0x08, "Difficult" )
    	PORT_DIPSETTING(    0x00, "Very Difficult" )
    	PORT_DIPNAME( 0x60, 0x20, "Extended Play" )
    	PORT_DIPSETTING(    0x20, "5500" )						/* confirmed */
    	PORT_DIPSETTING(    0x40, "7500" )
    	PORT_DIPSETTING(    0x60, "9500" )
    	PORT_DIPSETTING(    0x00, "17500" )
    	PORT_DIPNAME( 0x80, 0x80, "Full Screen Rocket" )		/* confirmed */
    	PORT_DIPSETTING(    0x80, "Stop at edge" )
    	PORT_DIPSETTING(    0x00, "Wrap Around" )
    
    
    	PORT_START	/* SENSE */
    	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )
    
    
    	PORT_START	// Sound DIP switch
    #if 0
    	PORT_DIPNAME( 0x0f, 0x00, "Noise to play" )
    	PORT_DIPSETTING(    0x00, "00" )
    	PORT_DIPSETTING(    0x01, "01" )
    	PORT_DIPSETTING(    0x02, "02" )
    	PORT_DIPSETTING(    0x03, "03" )
    	PORT_DIPSETTING(    0x04, "04" )
    	PORT_DIPSETTING(    0x05, "05" )
    	PORT_DIPSETTING(    0x06, "06" )
    	PORT_DIPSETTING(    0x07, "07" )
    	PORT_DIPSETTING(    0x08, "08" )
    	PORT_DIPSETTING(    0x09, "09" )
    	PORT_DIPSETTING(    0x0a, "0A" )
    	PORT_DIPSETTING(    0x0b, "0B" )
    	PORT_DIPSETTING(    0x0c, "0C" )
    	PORT_DIPSETTING(    0x0d, "0D" )
    	PORT_DIPSETTING(    0x0e, "0E" )
    	PORT_DIPSETTING(    0x0f, "0F" )
    #endif
    	PORT_DIPNAME( 0x10, 0x10, "Sound Test" )
    	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) )
    	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    
    
    INPUT_PORTS_END
    
    
    Rules:
    ROMSet: Quasar
    Number of Rockets: 3
    Free Play: Off
    Test mode: Collisions Included
    High Score: Normal H.S.
    Difficulty: Medium
    Extended Play: 5500
    Full Screen Rocket: Stop at Edge
    Unused: Off
    
    
    Sample correct TG:
    DSW0: offset 0x2B, repeat every 0x7C, typical value 0xC4, only upper nibble relevant
    - DSW0: 0x0c (Coin_A): [not relevant]
    - DSW0: 0x03 (Coin_B): [not relevant]
    - DSW0: 0x30 (Number of Rockets): 0x00 (3)
    - DSW0: 0x40 (Free_Play): 0x40 (Off)
    - DSW0: 0x80 (Test Mode): 0x80 (Collisions included)
    DSW1: offset 0x2F, repeat every 0x7C, typical value 0xB1
    - DSW1: 0x07 (High Score): 0x01 (Normal H.S.)
    - DSW1: 0x18 (Difficulty): 0x10 (Medium)
    - DSW1: 0x60 (Extended Play): 0x20 (5500)
    - DSW1: 0x80 (Full Screen Rocket): 0x80 (Stop at edge)
    Sound DIP: offset 0x33, repeat every 0x7C, typical value 0x30, only upper nibble relevant
    - SDIP: 0x0f (Noise to play): [not relevant, not used]
    - SDIP: 0x10 (Sound Test): [not relevant]
    - SDIP: 0x20 (Unused): 0x20 (Off)
    
    
        20: 00 00 00 FF 00 00 00 FF  00 00 00 C4 00 00 00 B1 | ... ... ...-...
        30: 00 00 00 00 00 00 00 30  00 00 00 00 00 00 00 00 | .......0........
        A0: 00 00 00 FF 00 00 00 C4  00 00 00 B1 00 00 00 00 | ... ...-.......
        B0: 00 00 00 30 00 00 00 00  00 00 00 00 00 00 00 00 | ...0............
       120: 00 00 00 C4 00 00 00 B1  00 00 00 80 00 00 00 30 | ...-..........0

    INP Header:
    Code:
        10: 98 05 62 B2 00 00 00 00  81 19 73 51 48 1A 98 6B | ..b......sQH..k
        20: 00 00 00 FF 00 00 00 FF  00 00 00 C4 00 00 00 B1 | ............
        30: 00 00 00 00 00 00 00 30  00 00 00 00 00 00 00 00 | .......0........
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 FF | ........>.C...
        A0: 00 00 00 FF 00 00 00 C4  00 00 00 B1 00 00 00 00 | .............
        B0: 00 00 00 30 00 00 00 00  00 00 00 00 00 00 00 00 | ...0............
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 FF 00 00 00 FF | ....>.C......
       120: 00 00 00 C4 00 00 00 B1  00 00 00 80 00 00 00 30 | .............0
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................

    INP Mid-section:
    Code:
     93AF0: 00 00 00 C4 00 00 00 B1  00 00 00 80 00 00 00 30 | .............0
     93B00: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     93B10: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     93B20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     93B30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     93B40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     93B50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     93B60: A2 82 43 E1 00 00 00 FF  00 00 00 FF 00 00 00 C4 | .C.........
     93B70: 00 00 00 B1 00 00 00 80  00 00 00 30 00 00 00 00 | ..........0....
     93B80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     93B90: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     93BA0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     93BB0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     93BC0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     93BD0: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C
     93BE0: 00 00 00 FF 00 00 00 FF  00 00 00 C4 00 00 00 B1 | ............
     93BF0: 00 00 00 80 00 00 00 30  00 00 00 00 00 00 00 00 | .......0........
     93C00: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     93C10: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     93C20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................

    INP Tail-end:
    Code:
    1275F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    127600: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    127610: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    127620: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 FF | .........C...
    127630: 00 00 00 FF 00 00 00 C4  00 00 00 B1 00 00 00 80 | .............
    127640: 00 00 00 30 00 00 00 00  00 00 00 00 00 00 00 00 | ...0............
    127650: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    127660: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    127670: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    127680: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    127690: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1276A0: 00 00 00 00 A2 82 43 E1  00 00 00 FF 00 00 00 FF | .....C......
    1276B0: 00 00 00 C4 00 00 00 B1  00 00 00 80 00 00 00 30 | .............0
    1276C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1276D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1276E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1276F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    127700: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    127710: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    127720: A2 82 43 E1                                      | .C



    MAME Info
    quasar is clone of: quasar
    MAMEInfo.dat entries: quasar and quasar.c
    Code:
    MAMEInfo.dat entries for:
    quasar
    quasar.c
    ----
    0.79u3 [Mike Coates, Pierpaolo Prazzoli]
    
    
    
    
    TODO:
    
    
    * Fix DAC sound (NE555V circuit)
    
    
    
    
    Bugs:
    
    
    - Missing sound effects. MASH (ID 04061)
    
    
    
    
    WIP:
    
    
    - 0.145u5: Give quasar driver separate include [hap]. Changed description to 'Quasar (set 1)' and clone 
    
    
    to (set 2).
    
    
    - 0.143u1: Tafoid fixed 3 players start mapped even though it is a 2 player game in Quasar. Changed 
    
    
    input from 4 to 2 buttons.
    
    
    - 0.141u4: Breaks some driver entanglements to simplify future driver_device conversion efforts [Atari 
    
    
    Ace]: Several drivers are made into explicit subclasses of other drivers: Quasar from CVS.
    
    
    - 0.136u1: Quench fixed massive slowdown in Quasar.
    
    
    - 0.135u4: Fabio Priuli added driver data struct and save states to Quasar and fixed all sets in drivers 
    
    
    using S2636 video chip.
    
    
    - 0.135u3: Fabio Priuli converted Signetics 2636 video chip to be a MAME device and updated drivers 
    
    
    using it accordingly.
    
    
    - 0.135: Fabio Priuli fixed segmentation fault after OK in Quasar and clone.
    
    
    - 0.123u1: Changed palettesize to 1544 colors.
    
    
    - 0.122u6: Zsolt Vasvari fixed crash on startup. Changed I8035 CPU2 clock speed to 6MHz.
    
    
    - 0.89u6: Changed S2650 CPU1 clock speed to 3579500 Hz.
    
    
    - 0.79u4: Pierpaolo Prazzoli fixed some Quasar dipswitches - Game now playable.
    
    
    - 0.79u3: Mike Coates and Pierpaolo Prazzoli added Quasar (Zaccaria 1980) and clone (Alternate). Other 
    
    
    Zaccaria games are still being worked on. TODO: Sound (missing invader effect). Still not sure all noise 
    
    
    in correct places and dipsettings.
    
    
    - 25th February 2004: Mike Coates sent in a driver for Quasar by him and Pierpaolo Prazzoli. Other 
    
    
    Zaccaria games like Astro Wars and Galaxia are still being worked on.
    
    
    
    
    LEVELS: 3 (endless)
    
    
    
    
    Recommended Games (Space Shooter):
    
    
    Andromeda
    
    
    Astro Fighter
    
    
    Super Astro Fighter (DECO Cassette)
    
    
    Astro Wars
    
    
    Cosmic Alien
    
    
    Cosmo
    
    
    Galaxia
    
    
    Ozma Wars
    
    
    Sky Love
    
    
    Destroyer
    
    
    Mad Alien
    
    
    Magical Spot
    
    
    Magical Spot II
    
    
    Moon Cresta
    
    
    Moon Quasar
    
    
    Quasar
    
    
    Space Trek
    
    
    Speak & Rescue
    
    
    Pisces
    
    
    UniWar S
    
    
    Altair
    
    
    Cosmos
    
    
    Defend the Terra Attack on the Red UFO
    
    
    Terranean (DECO Cassette)
    
    
    Saturn
    
    
    
    
    Romset: 24 kb / 15 files / 17.8 zip
    
    
    ----
    0.79u3 [Mike Coates, Pierpaolo Prazzoli]
    
    
    
    
    TODO (Quasar):
    
    
    - Sound (missing invader effect - still not sure all noise in correct places)
    
    
    - Phase 3 - seems awfully hard - dip settings ?
    
    
    - Hook up Coin Counter
    
    
    - Test/Service Mode - not working?
    
    
    
    
    WIP:
    
    
    - 0.145u5: Added includes\quasar.h.
    
    
    - 0.79u3: Added quasar.c driver and vidhrdw\quasar.c.
    
    
    ----

    Human interpretation:
    Achievement accomplished: 7860
    Recorded speed: 100.123836%
    DIP-switches: good
    Time calc: Discrepancies:
    - INP started at Sat Apr 20 23:41:05 2013
    - WLF started at Fri Feb 20 00:34:29 2015


    This is the wrong WLF file: they are nearly two years apart.
    Lots of 1sts to be surpassed: what are you waiting for? Play the game, submit the score...
  3. 02-20-2015, 06:15 PM
    Quote Originally Posted by Barthax View Post
    Time calc: Discrepancies:
    - INP started at Sat Apr 20 23:41:05 2013
    - WLF started at Fri Feb 20 00:34:29 2015


    This is the wrong WLF file: they are nearly two years apart.
    Well, that's an issue. Pending submission of a correct pairing, that's "rejected".
  4. 02-21-2015, 03:11 AM
    Paul (kernzyp) PM'd me requesting addition to the Reject Me Please thread: https://www.twingalaxies.com/showthre...-Please!/page2
    Lots of 1sts to be surpassed: what are you waiting for? Play the game, submit the score...
  5. 02-24-2015, 07:49 AM
    Rejected as requested
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