M.A.M.E. - Robotron [Solid Blue label] - Points [Marathon Settings] - 1,039,300 - Mark Hoff

Is the performance claim below valid?

    This poll is closed
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  1. M.A.M.E. - Robotron [Solid Blue label] - Points [Marathon Settings] - 1,039,300 - Mark Hoff

    02-26-2015, 08:48 AM

    Points [Marathon Settings]
    Track
    https://www.twingalaxies.com/scores.php?scores=5218
    Rules
    ROMSet: Robotron
    Internal Settings
    -----------------
    Extra Man: Every 25000 Recommended
    Turns Per Player: 3 Recommended
    Fancy Attract Mode: Yes
    Difficulty Of Play: 5 Recommended
    Special Rules: None
    Submission Message
    WolfMAME 106, 1982 blue romset (with the enforcer explosion "reset" bug) 1,039,300 (40 waves).
    Took 3 attempts to reach wave 40 due to in-game resets, included the failed INPs along with the 1million point INP.
    The video is a recorded playback of the 40 waves with play commentary and training tips for playing the game.
    (sorry it is fuzzy, Windows Movie Maker was used with Logitech camera)
    Attached Files Attached Files
  2. 02-26-2015, 08:52 AM
    tried to add the INP info again.
    Added it to the original submission but don't see it.
    Not clear on how this works, shouldn't it be easier?

    anyway, found a lead on a commodore and an atari computer so will hopefully be able to do robo submissions for them in the near future.
    gotta find an atari 5200, too.
    Attached Files Attached Files
    Are you inspired to find the joy in gaming?

    TG employee (82-84)
    robotron2084guidebook.com/
  3. 02-26-2015, 10:34 AM
    I give up. The INP package is hosted here on the guidebook site for easy download- http://www.robotron2084guidebook.com.../02/TGRobo.zip

    If you want to know more about the Eras of Robotron emulation this link with cover it...MAME 106 is NOT a good choice for playing Robo if you are a beginning player. :)

    http://www.robotron2084guidebook.com...tronemulation/

    cheers
    Are you inspired to find the joy in gaming?

    TG employee (82-84)
    robotron2084guidebook.com/
  4. 02-26-2015, 09:42 PM
    Don't despair! For now, thread attachments are accessed from the main Submission Review page. You'll see a paperclip next to your thread title and clicking on it will bring up any attachments in the thread. I see two ZIPs and they look good to me.
  5. 02-27-2015, 03:40 AM
    Craig Rout Gallant

    Current verified TG WRs: 58

    My Youtube channel: http://www.youtube.com/CraigARG
    MAME World Records channel: http://www.youtube.com/MAMEWorldRecords
  6. 02-28-2015, 02:14 PM
    Mark: there's no need to distribute the ROMs with your submission. Also, it is only necessary to submit your achievement and not extra INPs - I accidentally played the wrong INP three times before checking what you'd supplied!
    Lots of 1sts to be surpassed: what are you waiting for? Play the game, submit the score...
  7. 02-28-2015, 02:25 PM
    Starting check on 28/02/2015 at 22:11:32.92

    Zip test
    Code:
     
     
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18 
     
    Processing archive: T:\LocalMAME\combined\inp\MARP\TGRobo.zip 
     
    Testing     TGRobo\robowolf106-2.wlf 
    Testing     TGRobo\robowolf106-40waves-1039300.inp 
     
    Everything is Ok 
     
    Files: 2 
    Size:       7884550 
    Compressed: 70683
    Zip list
    Code:
     
     
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18 
     
    Listing archive: T:\LocalMAME\combined\inp\MARP\TGRobo.zip 
     
    -- 
    Path = T:\LocalMAME\combined\inp\MARP\TGRobo.zip 
    Type = zip 
    Physical Size = 70683 
     
    ---------- 
    Path = TGRobo\robowolf106-2.wlf 
    Folder = - 
    Size = 598 
    Packed Size = 214 
    Modified = 2015-02-26 08:11:30 
    Created =  
    Accessed =  
    Attributes = ....A 
    Encrypted = - 
    Comment =  
    CRC = 1FE21F43 
    Method = Deflate 
    Host OS = FAT 
    Version = 20 
     
    Path = TGRobo\robowolf106-40waves-1039300.inp 
    Folder = - 
    Size = 7883952 
    Packed Size = 70171 
    Modified = 2015-02-26 08:11:30 
    Created =  
    Accessed =  
    Attributes = ....A 
    Encrypted = - 
    Comment =  
    CRC = 3E4EA143 
    Method = Deflate 
    Host OS = FAT 
    Version = 20
    MAME Major Version 106

    What MAME thinks:
    Code:
     
    Recorded in WolfMAME 0.106 
    Recorded system's speed = ~2091MHz (Intel) 
    This recording was made with the C 68k core enabled 
    Start date of recording: Thu Feb 26 13:53:45 2015 
     
    Checks out OK. [7c72] 
    Playing back previously recorded game robotron (Robotron (Solid Blue label)) [press return] 
    loading robotron.sba loading robotron.sbb loading robotron.sbc loading robotron.sb1 loading robotron.sb2 loading robotron.sb3 loading robotron.sb4 loading robotron.sb5 loading robotron.sb6 loading robotron.sb7 loading robotron.sb8 loading robotron.sb9 loading robotron.snd loading decoder.4    loading decoder.6                                   Average FPS: 254.625031 (111869 frames)

    What wlfview thinks:
    Code:
     
    WLFVIEW 0.3 - Apr  5 2006 
     
    Info loaded.  WLF rev 9 
     
    Recorded for the game 'robotron' 
    MAME version string: 0.106 (May 16 2006) 
     
    -- CPU info -- 
    Vendor: Intel 
    Processor Family: 6  Processor Model: 7 
    Approximate clock speed: 2091444136Hz 
     
    -- OS info -- 
    Operating System: Windows NT 6.1 Service Pack 1 
     
    -- INP info -- 
    Number of frames: 63580 
    Average record speed: 99.997043% 
    System time at start of emulation: Thu Feb 26 13:53:45 2015 
    Sound: 44100Hz     Samples: Enabled 
    GUI: 0    Artwork: 0 
    68000 CPU Core: C 
    NVRAM Usage: Disabled 
    BIOS used (0=default): default 
     
    -- Validity -- 
    Check 1:  INP header:  OK 
    Check 2:  INP file:  OK 
    Check 3:  WLF file:  OK
    Source driver:
    robotron src/drivers/williams.c
    DIP Info from source:
    Code:
     
    All configuration is done via soft-dips.  Use F2 repeatedly (cycles through settings) after the recording if they are not shown during the recording. 
     
    Rules: 
    ROMSet: Robotron 
    Internal Settings 
    ----------------- 
    Extra Man: Every 25000 Recommended 
    Turns Per Player: 3 Recommended 
    Fancy Attract Mode: Yes 
    Difficulty Of Play: 5 Recommended 
    Special Rules: None
    INP dump not relevant.


    MAME Info
    robotron is clone of: robotron
    MAMEInfo.dat entries: robotron and williams.c
    Code:
     
    MAMEInfo.dat entries for: 
    robotron 
    williams.c 
    ---- 
    0.23 [Steven Hugg] 
     
     
    Artwork available 
     
     
    SETUP and TEST MODE: 
     
    - When you see "FACTORY SETTINGS RESTORED", hit F2 (Service Mode) to proceed. 
     
    - Press F2 for Test-Mode 
     
    - Press F1 + F2 for Bookkeeping/Setup 
     
     
    WIP: 
     
    - 0.145u2: Williams blits with bit 2 set take approximately 2x as long because they are bus-shared with RAM. Should impact some timing behaviors such as later levels in Robotron, where approximately 10% of the blits are done with bit 2 set. Further refinements may be necessary but this addresses the most significant issue [Sean Riddle, Aaron Giles]. 
     
    - 0.133u1: Renamed (robotryo) to (robotronyo). 
     
    -  9th July 2008: Mr. Do - Fixed some errors on the UK Robotron, and matched the colors from the UK and cabaret version to those of the US version, originally color matched by Ad_Enuff. 
     
    - 18th February 2007: Mr. Do - Fixed the colors and a couple missing elements on the Robotron Cabaret bezel. 
     
    - 26th November 2006: Mr. Do - The current US Robotron has been replaced, thanks to fine vectorizations by Zorg and to the loan by Vintage Arcade Superstore. 
     
    -  9th August 2006: Mr. Do - Thanks to Trigg, I realized that one game can have more than one view, including more than one type of artwork in the file. (Well, Aaron explained it, but I guess it went woosh over my head the first time). This will be good for a great deal of games. First one will be Robotron (three different bezels). 
     
    - 0.106u11: Aaron Giles added X and Y offset/scale controls for each screen. This allows you to control the actual position of the screen within its container. In order to see beyond the game-configured visible area, the game must have set up the screen size to be larger than the core visible area. The Williams drivers have been updated as an example. Eugene Jarvis mentioned that if you adjust your monitor, you can see the stack in Robotron off to the right, and now you can in MAME as well. The values configured in the OSD are saved in the config file for each game. 
     
    - 0.95u3: Changed cpu1 roms addresses from $0-8000 to $10000-18000. 
     
    - 0.92: Highwayman added proms ($0, 200 - video inversion for cocktail table). 
     
    - 0.57: Removed 3rd coin slot. 
     
    - 0.33b7: Changed description to 'Robotron (Solid Blue label)'. 
     
    - 0.30: Valerio Verrando added clone Robotron (Yellow/Orange label), where quarks are incorrectly called Cubeoids during the demo. 
     
    - 0.29: Changed description of 'robotron' to 'Robotron'. 
     
    - 0.25: Valerio Verrando fixed the Williams driver to support joystick in Blaster, Defender, Joust, Robotron, Splat and Stargate. Control: 1+2 = Goes into game setup menu and 2+3 = Diagnostic menu. 
     
    - 0.24: Marc Lafontaine provided drivers for Robotron, Splat, Defender, Joust, Stargate, Bubbles, Blaster and Sinistar. Bubbles doesn't start, and Sinistar do weird things at startup. The other games work very well, though. For this version I provide a set of fonts that can be used to avoid jerkiness in williams games. If you use zipped roms remember to include them in the ZIP files. Fixed rom names. 
     
    - 0.23: Added Robotron (Williams 1982). Steven Hugg provided a Williams games driver. Stargate, Robotron and Joust are currently supported and playable. Game is playable with accurate (?) colors and no sound. Control: Arrows = Move around and E,S,D,F = Fire. Known issues: Controls don't work right yet. 
     
     
    STORY: 
     
    - Inspired by his never ending quest for progress, in 2084 man perfects the robotrons: A robot species so advanced that man is inferior to his own creation. Guided by their infallible logic, the robotrons conclude: The human race is inefficient and therefore must be destroyed. You are the last hope of mankind, due to a genetic engineering error, you possess superhuman powers. Your Mission is to stop the robotrons, and SAVE THE LAST HUMAN FAMILY. The adventure continuous in 'Blaster'. 
     
     
    Other Emulators: 
     
    * HiVE 
     
    * Retrocade 
     
     
    Recommended Games (Maze 2): 
     
    Berzerk 
     
    Frenzy 
     
    Wizard of Wor 
     
    Draco 
     
    Venture 
     
    Warp & Warp 
     
    Black Widow 
     
    Kram 
     
    Naughty Boy 
     
    QB-3 
     
    Robotron: 2084 
     
    Tazz-Mania 
     
    Wacko 
     
    Gridlee 
     
    Mazer Blazer 
     
    ***** Loose 
     
    Inferno (Williams) 
     
    Wiz Warz 
     
    Alien Arena 
     
    Butasan - Pig's & Bomber's 
     
    Smash T.V. 
     
    Dynablaster / Bomber Man 
     
    Bomber Man World 
     
    Super Bomberman 2 (Super Famicom Box) 
     
    Neo Bomberman 
     
    Exvania 
     
    Nitro Ball 
     
    Ultraman Club 
     
    Last Fighting 
     
    BnB Arcade 
     
     
    Recommended Games (Robots): 
     
    Robot Bowl 
     
    Berzerk 
     
    Frenzy 
     
    Robotron: 2084 
     
    Hopper Robo 
     
    I, Robot 
     
    Marvin's Maze 
     
    ***** Loose 
     
    Hole Land 
     
    Bygone 
     
    Galactic Warriors 
     
    Metal Clash 
     
    Metal Soldier Isaac II 
     
    Robo Wres 2001 
     
    Mutant Night 
     
    Star Guards 
     
    Xybots 
     
    Atomic Robo-kid 
     
    Bakutotsu Kijuutei 
     
    Enforce 
     
    Povar / Sobrat' Buran / Agroprom (Pssst) 
     
    Robocop 
     
    Robocop 2 
     
    Robocop 3 (Nintendo Super System) 
     
    Act-Fancer Cybernetick Hyper Weapon 
     
    Escape from the Planet of the Robot Monsters 
     
    Robo Army 
     
    Terminator 2 - Judgment Day 
     
    Turbo Force 
     
    Battle of the Solar System 
     
    X-Men 
     
    Schmeiser Robo 
     
    Rise of the Robots 
     
    Cyberbots: Fullmetal Madness 
     
     
    Romset: 53 kb / 15 files / 35.4 zip 
     
    ---- 
    0.24 [Marc Lafontaine, Steven Hugg] 
     
    0.23 [Steven Hugg] 
     
     
    WIP: 
     
    - 0.155: Changed Williams diag AU/MD button to PORT_TOGGLE [joemagiera, hap]. 
     
    - 0.154: Fixed generic_paletteram regression. Moved blaster-specific and williams2-specific stuff into subclass. Use bankdevs instead of dynamic address map modification. Reorganize code and driver state class [Alex Jackson]. Minor whitespace clean-up for alignment [Brian Troha]. 
     
    - 0.149u1: Improved Williams blitter logic and timing to match tests run on real hardware [Sean Riddle]. 
     
    - 0.145u8: Sean Riddle fixed video counter reporting on Williams games (should stay at maximum value until reset). Miodrag Milanovic fixed Williams driver regression. 
     
    - 0.145u2: Williams blits with bit 2 set take approximately 2x as long because they are bus-shared with RAM. Should impact some timing behaviors such as later levels in Robotron, where approximately 10% of the blits are done with bit 2 set. Further refinements may be necessary but this addresses the most significant issue [Sean Riddle, Aaron Giles]. 
     
    - 0.143u4: Williams driver update [hap]: Fixed screen garbage when frameskipping. Fixed blaster background color (eg. screen flashes when hit). Changed M6808 CPU2 clock speed to 3579545 Hz. 
     
    - 0.129u3: Nathan Woods converted 6821new device to use the module DEVCB. Updated Williams driver to remove trampoline functions. 
     
    - 0.129u1: Nathan Woods introduced a parallel 6821 PIA implementation, as a MAME device (6821new.c). Ported the Williams driver over to use this new PIA implementation. 
     
    - 0.128u4: Derived clocks from crystals in Williams driver [Luigi30]. 
     
    - 0.125u7: Couriersud fixed duplicated inputs. 
     
    - 0.122u8: Aaron Giles updated Williams driver to use VIDEO_UPDATE_SCANLINE (most bitmap-based drivers should). Converted to 32bpp to catch mid-screen palette tweaks. Removed some unnecessary read/write handlers. 
     
    - 0.122u7: Zsolt Vasvari fixed invalid memory_install_*_handler calls in drivers\williams.c. Emulated external OR circuit for all drivers using the PIA chip. This used to be internal to the PIA emulation, but, in fact, this is external logic. The PIA has two seperate INTA and INTB out lines. This fixes at least PlayBall. Changed M6808 CPU2 clock speed to 3579000 Hz in all games, except in Mystic Marathon, Turkey Shoot, Inferno and Joust 2 - 4MHz. 
     
    - 0.115u3: Zsolt Vasvari fixed subtle behavior in handling of PIA port A. This allows for the removal of hacks in the Qix driver and the Williams driver. 
     
    - 0.115u1: Aaron Giles added correct video timings for the Williams games. Fixed visible area and VSync to 60.096154 Hz. 
     
    - 0.106u11: Aaron Giles added X and Y offset/scale controls for each screen. This allows you to control the actual position of the screen within its container. In order to see beyond the game-configured visible area, the game must have set up the screen size to be larger than the core visible area. The Williams drivers have been updated as an example. Eugene Jarvis mentioned that if you adjust your monitor, you can see the stack in Robotron off to the right, and now you can in MAME as well. The values configured in the OSD are saved in the config file for each game. 
     
    - 0.101u1: Aaron Giles added save state support to the classic Williams drivers, marking them as GAME_SUPPORTS_SAVE. 
     
    - 0.95u3: Williams driver rewrite [Aaron Giles]: Rederived all addressing from schematics. Cleaned up banking mechanisms. Fixed sound CPU clock in later games. Simplified blitter code significantly. Added timing to the blitter (just a guess right now). Implemented clipping circuits correctly. Simplified palette handling significantly. Rewrote video system to use tilemaps for later games. 
     
    - 0.84u6: Arthur Peale fixed Williams coin inputs. 
     
    - 0.57: Added includes\williams.h. 
     
    -  8th December 2001: Aaron Giles fixed a bug in the Williams games' blitter, fixing Bubbles from crashing on startup. 
     
    - 0.37b10: Changed palettesize from 272 to 256 colors. 
     
    - 0.36b9: Added sndhrdw\williams.c/h. 
     
    -  7th October 1999: Aaron Giles added Mayday to the Williams driver and improved the blitter for the Williams games. 
     
    - 0.35b11: Changed M6802 CPU2 clock speed to 894750 Hz. 
     
    - 0.35b10: Changed M6802 CPU2 clock speed to 3579000 Hz. 
     
    - 0.35b6: Replaced M6803 CPU2 with M6808. 
     
    -  9th March 1999: Michael Soderstrom has finally sent in the newest Williams driver with added support for Mystic Marathon, Turkey Shoot, Inferno and Joust 2. 
     
    - 0.33b5: Added machine\ticket.h. 
     
    - 0.33b4: Slightly reduced the visible area of the Williams games, I'm not sure which would be the correct setting though [Nicola Salmoria]. 
     
    - 0.31: Merged colony7.c with williams.c driver. Removed sndhrdw\williams.c. Added machine\ticket.c. Aaron Giles and Brad Oliver improved the blitter for the Williams games. Sinistar now works correctly. Major cleanup of the Williams drivers [Aaron Giles]. 
     
    - 0.30: Added colony7.c driver and machine\colony7.c. Aaron Giles added dirty rectangles to all Williams games. Tatsuyuki Satoh added cpu_setbankhandler_r() / cpu_setbankhandler_w() for better bank switching support. The Williams drivers take advantage of it. 
     
    - 0.29: Added sound to all Williams games. Samples are no longer needed and may be deleted [Steven Hugg, Mirko Buffoni, Nicola Salmoria]. Several fixes and enhancements to the Williams driver [Aaron Giles]. 
     
    - 0.28: John Butler added optimizations to some Williams games. 
     
    - 0.26a: Sound is back on Williams games. 
     
    - 0.24: Marc Lafontaine provided drivers for Robotron, Splat, Defender, Joust, Stargate, Bubbles, Blaster and Sinistar. Bubbles doesn't start, and Sinistar do weird things at startup. The other games work very well, though. For this version I provide a set of fonts that can be used to avoid jerkiness in williams games. If you use zipped roms remember to include them in the ZIP files. 
     
    - 0.23: Added williams.c driver, machine\williams.c, vidhrdw\williams.c and sndhrdw\williams.c. TODO: How does the blitter chip work? How often does the game generate interrupts? What is the value at 0xcb00? How do I display the fonts? Anybody have specs for the 6802/6808? Some sample sounds would be nice. 
     
    ----
    Human interpretation:
    Achievement accomplished: 1039300
    Recorded speed: 99.997043%
    DIP-switches: good, see pic.
    Time calc: 13:53:45 + 63580 frames @ 60Hz (17.6611 min) ~= 14:11 vs. zip mod: 08:11:30
    Dates: good with time offset.
    Autofire used?: games has built-in autofire.
    Name:  robo0000.png
Views: 98
Size:  1.8 KB
    Lots of 1sts to be surpassed: what are you waiting for? Play the game, submit the score...
  8. 02-28-2015, 02:37 PM
    Thank you.
    In this case I wanted those other INPs included to show that this antiquated score track is simply that antiquated.
    WolfMAME106 has incorrect coding for Williams hardware and the 1982 romset has a serious defect.
    This is more for historical awareness than anything, I suppose.

    And when is TG going to update to newer mame, it was VERY hard to find 106 romsets. No one but die-hard TG folks still have those old romsets...ahem.
    Are you inspired to find the joy in gaming?

    TG employee (82-84)
    robotron2084guidebook.com/
  9. 02-28-2015, 03:50 PM
    Quote Originally Posted by 1500points View Post
    No one but die-hard TG folks still have those old romsets...ahem.
    LOL, die-hard TG folks are young in comparison to some ROM hoarders. ;)
    Lots of 1sts to be surpassed: what are you waiting for? Play the game, submit the score...
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