M.A.M.E. - Tube Panic - Points - 381,373 - George Riley

Is the performance claim below valid?

    This poll is closed
This poll is closed
  1. M.A.M.E. - Tube Panic - Points - 381,373 - George Riley

    02-27-2015, 01:22 PM
    Points
    Track
    https://www.twingalaxies.com/scores.php?scores=9833
    Rules
    ROMSet: TubeP
    Unknown: Off [All]
    Lives: 3
    Bonus Life: 40000
    Cabinet: Upright
    Service Mode: Off
    Unused: Off [All]
    Special Rules: None
    Submission Message
    My last submission until I gain more sub points! Thanks for looking. :)
    Attached Files Attached Files
  2. 02-27-2015, 02:08 PM
    hey George ! where is the recording?
  3. 02-27-2015, 02:36 PM
    It's on the paperclip to the thread Brian.
    Space Jockey (Atari 2600) 1,321,495 3rd highest score in the world.
  4. 02-27-2015, 06:47 PM
    I must not be seeing it
  5. 02-27-2015, 07:30 PM
    Brian:

    Thanks xelnia, ssdninja thanked this post
    Likes xelnia liked this post
  6. 02-28-2015, 11:16 AM
    ty I thought it would show it here
  7. 02-28-2015, 11:17 AM
    No worries... it was confusing to me at first too
  8. 03-01-2015, 06:34 AM
    Starting check on 01/03/2015 at 14:43:44.06

    Zip test
    Code:
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    Processing archive: T:\LocalMAME\combined\inp\MARP\tubep381,373(2).zip
    
    Testing     tubep381,373.wlf
    
    Everything is Ok
    
    Processing archive: T:\LocalMAME\combined\inp\MARP\tubep381,373.zip
    
    Testing     tubep381,373.inp
    Testing     tubep381,373(2).zip
    
    Everything is Ok
    
    Archives: 2
    Files: 3
    Size:       9816936
    Compressed: 81680
    Zip list
    Code:
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    Listing archive: T:\LocalMAME\combined\inp\MARP\tubep381,373(2).zip
    
    --
    Path = T:\LocalMAME\combined\inp\MARP\tubep381,373(2).zip
    Type = zip
    Physical Size = 342
    
    ----------
    Path = tubep381,373.wlf
    Folder = -
    Size = 598
    Packed Size = 212
    Modified = 2014-09-12 16:36:48
    Created = 
    Accessed = 
    Attributes = ....A
    Encrypted = -
    Comment = 
    CRC = ECFD9F4F
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    Listing archive: T:\LocalMAME\combined\inp\MARP\tubep381,373.zip
    
    --
    Path = T:\LocalMAME\combined\inp\MARP\tubep381,373.zip
    Type = zip
    Physical Size = 81338
    
    ----------
    Path = tubep381,373.inp
    Folder = -
    Size = 9815996
    Packed Size = 80752
    Modified = 2014-09-12 16:36:48
    Created = 
    Accessed = 
    Attributes = ....A
    Encrypted = -
    Comment = 
    CRC = 81391AC3
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    Path = tubep381,373(2).zip
    Folder = -
    Size = 342
    Packed Size = 342
    Modified = 2014-09-12 16:37:50
    Created = 
    Accessed = 
    Attributes = ....A
    Encrypted = -
    Comment = 
    CRC = 5E31A05B
    Method = Store
    Host OS = FAT
    Version = 20
    MAME Major Version 106

    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~2812MHz (AMD)
    This recording was made with the C 68k core enabled
    Start date of recording: Sat Sep 13 00:14:46 2014
    
    Checks out OK. [851d]
    Playing back previously recorded game tubep (Tube Panic) [press return]
    loading tp-p.5      
    loading tp-p.6      
    loading tp-p.7      
    loading tp-p.8      
    loading tp-p.1      
    l
    
    oading tp-p.2      
    loading tp-p.3      
    loading tp-p.4      
    loading tp-s.1      
    loading tp-s.2      
    l
    
    oading tp-g5.e1    
    loading tp-g6.d1    
    loading tp-b.1      
    loading tp-b.2      
    loading tp-b.3      
    l
    
    oading tp-b.4      
    loading tp-b.5      
    loading tp-b.6      
    loading tp-c.1      
    loading tp-c.2      
    l
    
    oading tp-c.3      
    loading tp-c.4      
    loading tp-c.5      
    loading tp-c.6      
    loading tp-c.7      
    l
    
    oading tp-c.8      
    loading tp-g4.d10   
    loading tp-g1.e13   
    loading tp-g2.f13   
    loading tp-g7.h2    
    l
    
    oading tp-g8.i2    
    loading tp-g3.c10   
    loading tp-2.c12    
    loading tp-1.c13    
                             
    
         
    Average FPS: 178.073577 (345954 frames)

    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    Info loaded.  WLF rev 9
    
    Recorded for the game 'tubep'
    MAME version string: 0.106 (May 16 2006)
    
    -- CPU info --
    Vendor: AMD
    Processor Family: 15  Processor Model: 6
    Approximate clock speed: 2812848324Hz
    
    -- OS info --
    Operating System: Windows NT 6.1 Service Pack 1
    
    -- INP info --
    Number of frames: 79161
    Average record speed: 99.996564%
    System time at start of emulation: Sat Sep 13 00:14:46 2014
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK
    Source driver:
    tubep src/drivers/tubep.c
    DIP Info from source:
    Code:
    INPUT_PORTS_START( tubep )
        PORT_START    /* Player 1 controls */
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
        PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
        PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
        PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
    
        PORT_START    /* Player 2 controls */
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP  ) PORT_8WAY PORT_COCKTAIL
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
        PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
        PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
        PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
    
        PORT_START    /* Coin, Start */
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 )
        PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
        PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
        PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
    
        PORT_START    /* DSW1 */
        PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) )
        PORT_DIPSETTING(    0x07, DEF_STR( 1C_1C ) )
        PORT_DIPSETTING(    0x06, DEF_STR( 1C_2C ) )
        PORT_DIPSETTING(    0x05, DEF_STR( 1C_3C ) )
        PORT_DIPSETTING(    0x04, DEF_STR( 1C_4C ) )
        PORT_DIPSETTING(    0x03, DEF_STR( 1C_5C ) )
        PORT_DIPSETTING(    0x02, DEF_STR( 1C_6C ) )
        PORT_DIPSETTING(    0x01, DEF_STR( 1C_7C ) )
        PORT_DIPSETTING(    0x00, DEF_STR( 1C_8C ) )
        PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) )
        PORT_DIPSETTING(    0x00, DEF_STR( 8C_1C ) )
        PORT_DIPSETTING(    0x08, DEF_STR( 7C_1C ) )
        PORT_DIPSETTING(    0x10, DEF_STR( 6C_1C ) )
        PORT_DIPSETTING(    0x18, DEF_STR( 5C_1C ) )
        PORT_DIPSETTING(    0x20, DEF_STR( 4C_1C ) )
        PORT_DIPSETTING(    0x28, DEF_STR( 3C_1C ) )
        PORT_DIPSETTING(    0x30, DEF_STR( 2C_1C ) )
        PORT_DIPSETTING(    0x38, DEF_STR( 1C_1C ) )
        PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
        PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
        PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    
        PORT_START    /* DSW2 */
        PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) )
        PORT_DIPSETTING(    0x03, "2" )
        PORT_DIPSETTING(    0x02, "3" )
        PORT_DIPSETTING(    0x01, "4" )
        PORT_DIPSETTING(    0x00, "5" )
        PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) )
        PORT_DIPSETTING(    0x0c, "40000" )
        PORT_DIPSETTING(    0x08, "50000" )
        PORT_DIPSETTING(    0x04, "60000" )
        PORT_DIPSETTING(    0x00, "80000" )
        PORT_DIPNAME( 0x10, 0x00, DEF_STR( Cabinet ) )
        PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
        PORT_DIPSETTING(    0x10, DEF_STR( Cocktail ) )
        PORT_SERVICE( 0x20, IP_ACTIVE_LOW )
        PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
        PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
        PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    
        PORT_START    /* DSW3 */
        PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) )
        PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
        PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
        PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
        PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
        PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x20, 0x20, "In Game Sounds" )
        PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x20, DEF_STR( On ) )
        PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) )
        PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) )
        PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    INPUT_PORTS_END
    
    Rules:
    ROMSet: TubeP
    Unknown: Off [All]
    Lives: 3
    Bonus Life: 40000
    Cabinet: Upright
    Service Mode: Off
    Unused: Off [All]
    
    Sample correct TG:
    DSW1: offset 0x2F, repeat every 0x7C, typical value 0xFF
    - DSW1: 0x07 (Coin_A): [not relevant]
    - DSW1: 0x38 (Coin_B): [not relevant]
    - DSW1: 0x40 (Unknown): 0x40 (Off)
    - DSW1: 0x80 (Unknown): 0x80 (Off)
    DSW2: offset 0x33, repeat every 0x7C, typical value 0xEE
    - DSW2: 0x03 (Lives): 0x03 (2)
    - DSW2: 0x0c (Bonus_Life): 0x0c (40000)
    - DSW2: 0x10 (Cabinet): 0x00 (Upright)
    - DSW2: 0x20 (unused): [not relevant]
    - DSW2: 0x40 (Unknown): 0x40 (Off)
    - DSW1: 0x80 (Unknown): 0x80 (Off)
    DSW3: offset 0x37, repeat every 0x7C, typical value 0xFE
    - DSW3: 0x01 (Demo_Sounds): [not relevant]
    - DSW3: 0x02 (Unknown): 0x02 (Off)
    - DSW3: 0x04 (Unknown): 0x04 (Off)
    - DSW3: 0x08 (Unknown): 0x08 (Off)
    - DSW3: 0x10 (Unknown): 0x10 (Off)
    - DSW3: 0x20 (In Game Sounds): [not relevant]
    - DSW3: 0x40 (Unused): 0x40 (Off)
    - DSW3: 0x80 (Unused): 0x80 (Off)
    
        20: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ... ... ... ... 
        30: 00 00 00 EE 00 00 00 FE  00 00 00 00 00 00 00 00 | ...e...........
        A0: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 EE | ... ... ... ...e
        B0: 00 00 00 FE 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
       120: 00 00 00 FF 00 00 00 FF  00 00 00 EE 00 00 00 FE | ... ... ...e...
    INP Header:
    Code:
        10: C4 A8 A8 A7 00 00 00 00  66 7E 13 54 8E 83 1D 85 | Ĩ....f~.T....
        20: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
        30: 00 00 00 EE 00 00 00 FE  00 00 00 00 00 00 00 00 | ..............
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 FF | ........>.C...
        A0: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 EE | ............
        B0: 00 00 00 FE 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 FF 00 00 00 FF | ....>.C......
       120: 00 00 00 FF 00 00 00 FF  00 00 00 EE 00 00 00 FE | ............
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    INP Mid-section:
    Code:
    4AE340: 00 00 00 FF 00 00 00 EE  00 00 00 FE 00 00 00 00 | .............
    4AE350: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4AE360: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4AE370: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4AE380: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4AE390: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4AE3A0: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C
    4AE3B0: 00 00 00 FE 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
    4AE3C0: 00 00 00 EE 00 00 00 FE  00 00 00 00 00 00 00 00 | ..............
    4AE3D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4AE3E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4AE3F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4AE400: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4AE410: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4AE420: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 EE | .........C...
    4AE430: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 EE | ............
    4AE440: 00 00 00 FE 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
    4AE450: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4AE460: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4AE470: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    INP Tail-end:
    Code:
    95C680: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    95C690: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    95C6A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    95C6B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    95C6C0: A2 82 43 E1 00 00 00 FF  00 00 00 FF 00 00 00 FF | .C.........
    95C6D0: 00 00 00 FF 00 00 00 EE  00 00 00 FE 00 00 00 00 | .............
    95C6E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    95C6F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    95C700: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    95C710: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    95C720: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    95C730: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C
    95C740: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
    95C750: 00 00 00 EE 00 00 00 FE  00 00 00 00 00 00 00 00 | ..............
    95C760: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    95C770: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    95C780: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    95C790: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    95C7A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    95C7B0: 00 00 00 00 00 00 00 00  A2 82 43 E1             | .........C

    MAME Info
    MAMEInfo.dat entries: tubep and tubep.c
    Code:
    MAMEInfo.dat entries for:
    tubep
    tubep.c
    ----
    0.61 [Jarek Burczynski]
    
    0.37b15 [Jarek Burczynski]
    
    
    WIP:
    
    - 0.132u1: Fixed wrong palette weights in Tube Panic.
    
    - 0.131u2: Fabio Priuli fixed regression in Tube Panic and clone Tube Panic (bootleg).
    
    - 0.122u7: Changed NSC8105 CPU4 clock speed to 6MHz.
    
    - 0.120u4: Jarek Burczynski updated the Tube Panic driver, fixing the background scroll-in (it's smooth 
    
    again now). The problem was caused by wrong synchronization between main and slave CPUs. Also modified the 
    
    video driver to be scanline accurate and implemented more accurate interrupt handling. Changed NSC8105 CPU4 
    
    clock speed to 3MHz.
    
    - 0.120u1: Sonikos added clone Tube Panic (bootleg).
    
    - 0.111u3: Svante Gerhard added save state support to the Tube Panic driver.
    
    - 10th April 2006: f205v, Gnoppi and Corrado Tomaselli dumped Tube Panic (bootleg).
    
    - 0.86u1: Fixed some bugs in Tube Panic that were in 0.86 [various].
    
    - 0.61: Jarek Burczynsk added Tube Panic (Nichibutsu + Fujitek 1984).
    
    - 19th June 2002: Jarek Burczynski fixed a small graphics glitch in the Tube Panic rotated sprites.
    
    - 10th June 2002: Jarek Burczynski fixed the backgrounds and sprites in Tube Panic and Roller Jammer.
    
    - 29th November 2001: Jarek Burczynski added the ADPCM chip emulation to Roller Jammer, but both it and 
    
    Tube Panic still lack sprite graphics, adding of which may be impossible without a MCU ROM dump.
    
    - 0.37b15: Jarek Burczynski added Tube Panic (Testdriver).
    
    -  6th April 2001: Jarek Burczynski sent in drivers for Tube Panic and Roller Jammers, but background 
    
    graphics and sprites are missing.
    
    
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    Romset: 241 kb / 34 files / 77.9 zip
    
    ----
    0.37b15 [Jarek Burczynski, Al Kossow, Tim]
    
    
    NOTES:
    
    - Driver by Jarek Burczynski. It wouldn't be possible without help from following people: Al Kossow helped 
    
    with finding TTL chips' numbers and made PCB scans. Tim made some nice screenshots. Dox lent the Tube Panic 
    
    PCB to me - I have drawn the schematics using the PCB, this allowed me to emulate the background-drawing 
    
    circuit.
    
    
    WIP:
    
    - 0.61: Added includes\tubep.h.
    
    - 0.37b15: Added tubep.c driver and vidhrdw\tubep.c. TODO: There are sprites and background graphics 
    
    missing (screen refresh is incomplete). I can not guess how to draw them without schematics. Sprites are of 
    
    different sizes. There are at least four possible sizes, mixed in the graphics ROM. Seems like there is 
    
    some kind of a blitter. Some dipswitches might be wrong aswell.
    
    ----
    Human interpretation:
    Achievement accomplished: 381373
    Recorded speed: 99.996564%
    DIP-switches: good.
    Time calc: 00:14:46 + 79161 frames @ 60Hz (21.9891 min) ~= 00:36 vs. zip mod: 16:36:48
    Dates: good with time offset.
    Autofire used?: no
    Lots of 1sts to be surpassed: what are you waiting for? Play the game, submit the score...
    Thanks homerwannabee thanked this post
    Likes d3scride, homerwannabee liked this post
  9. 03-05-2015, 05:43 AM
    Thanks Barthax for the reviews of my MAME games. You are definitely a big help. :)
    Space Jockey (Atari 2600) 1,321,495 3rd highest score in the world.
    Thanks Barthax thanked this post
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