M.A.M.E. - Money Money - Dollars - 371,000 - Craig Gallant

Is the performance claim below valid?

    This poll is closed
This poll is closed
  1. M.A.M.E. - Money Money - Dollars - 371,000 - Craig Gallant

    03-05-2015, 10:41 AM
    Dollars
    Score Track
    https://www.twingalaxies.com/scores.php?scores=75597
    Rules
    ROMSet: MonyMony
    Lives: 3
    Infinite Lives [Cheat]: Off
    Difficulty: Easy
    Cabinet: Upright
    Freeze: Off
    Cross Hatch Pattern: Off
    Unknown: On
    Bonus Life: 200000
    Unused: On [All]
    Service Mode: Off
    Special Rules: Continues are NOT allowed!
    Submission Message
    **1st place score**

    Part of my quest to submit a score for every MAME game in TG database.


    INP + WLF included in zip
    Attached Files Attached Files
  2. 03-06-2015, 05:32 AM
    Starting check on 18/02/2015 at 19:18:12.29


    Zip test
    Code:
    Zip:
    
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    Processing archive: C:\MAME\inp\MARP\CRG-MoneyMoney-371000.zip
    
    
    Testing     monymony.wlf
    Testing     monymony.inp
    
    
    Everything is Ok
    
    
    Files: 2
    Size:       2214154
    Compressed: 11531
    RAR:
    
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    
    
    Error:
    there is no such archive

    Zip list
    Code:
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    Listing archive: C:\MAME\inp\MARP\CRG-MoneyMoney-371000.zip
    
    
    --
    Path = C:\MAME\inp\MARP\CRG-MoneyMoney-371000.zip
    Type = zip
    Physical Size = 11531
    
    
    ----------
    Path = monymony.wlf
    Folder = -
    Size = 598
    Packed Size = 210
    Modified = 2015-03-05 18:39:21
    Created = 2015-03-05 18:12:26
    Accessed = 2015-03-05 18:12:26
    Attributes = ....A
    Encrypted = -
    Comment = 
    CRC = FC76BAEA
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    Path = monymony.inp
    Folder = -
    Size = 2213556
    Packed Size = 11027
    Modified = 2015-03-05 18:39:21
    Created = 2015-03-05 18:12:01
    Accessed = 2015-03-05 18:12:01
    Attributes = ....A
    Encrypted = -
    Comment = 
    CRC = 1CA6B8BE
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    
    
    Error:
    there is no such archive

    MAME Major Version 106


    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~3399MHz (Intel)
    This recording was made with the C 68k core enabled
    Start date of recording: Thu Mar 05 18:34:22 2015
    
    
    Checks out OK. [5750]
    Playing back previously recorded game monymony (Money Money) [press return]
    loading cpu1.1a     
    loading cpu2.1b     
    loading cpu3.1c     
    loading cpu4.1d     
    loading 
    
    
    cpu5.2a     
    loading cpu6.2c     
    loading snd13.2g    
    loading snd9.1i     
    loading snd8.1h     
    loading 
    
    
    snd7.1g     
    loading bg1.2d      
    loading bg2.1f      
    loading bg3.1e      
    loading 9g          
    loading 
    
    
    9f          
                                  
    Average FPS: 27.054053 (1228 frames)



    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    
    Info loaded.  WLF rev 9
    
    
    Recorded for the game 'monymony'
    MAME version string: 0.106 (May 16 2006)
    
    
    -- CPU info --
    Vendor: Intel
    Processor Family: 6  Processor Model: 10
    Approximate clock speed: 3399180948Hz
    
    
    -- OS info --
    Operating System: Windows NT 6.1 Service Pack 1
    
    
    -- INP info --
    Number of frames: 17851
    Average record speed: 99.988796%
    System time at start of emulation: Thu Mar 05 18:34:22 2015
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK

    Source driver:
    monymony src/drivers/zaccaria.c
    DIP Info from source:
    Code:
    INPUT_PORTS_START( monymony )
        PORT_START_TAG("IN0")
        PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) )
        PORT_DIPSETTING(    0x00, "2" )
        PORT_DIPSETTING(    0x01, "3" )
        PORT_DIPSETTING(    0x02, "4" )
        PORT_DIPSETTING(    0x03, "5" )
        PORT_DIPNAME( 0x04, 0x00, "Infinite Lives (Cheat)")
        PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x04, DEF_STR( On ) )
        PORT_DIPNAME( 0x08, 0x00, DEF_STR( Difficulty ) )
        PORT_DIPSETTING(    0x00, DEF_STR( Easy ) )
        PORT_DIPSETTING(    0x08, DEF_STR( Hard ) )
        PORT_DIPNAME( 0x10, 0x00, DEF_STR( Cabinet ) )
        PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
        PORT_DIPSETTING(    0x10, DEF_STR( Cocktail ) )
        PORT_DIPNAME( 0x20, 0x00, "Freeze" )
        PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x20, DEF_STR( On ) )
        PORT_DIPNAME( 0x40, 0x00, "Cross Hatch Pattern" )
        PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x40, DEF_STR( On ) )
        PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )  /* random high scores? */
        PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    
    
        PORT_START_TAG("DSW0")
        PORT_DIPNAME( 0x03, 0x01, DEF_STR( Bonus_Life ) )
        PORT_DIPSETTING(    0x01, "200000" )
        PORT_DIPSETTING(    0x02, "300000" )
        PORT_DIPSETTING(    0x03, "400000" )
        PORT_DIPSETTING(    0x00, DEF_STR( None ) )
        PORT_DIPNAME( 0x04, 0x00, "Table Title" )
        PORT_DIPSETTING(    0x00, "Todays High Scores" )
        PORT_DIPSETTING(    0x04, "High Scores" )
        PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unused ) )
        PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unused ) )
        PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unused ) )
        PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unused ) )
        PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_SERVICE( 0x80, IP_ACTIVE_HIGH )
    
    
        PORT_START_TAG("DSW1")
        PORT_DIPNAME( 0x03, 0x02, DEF_STR( Coin_A ) )
        PORT_DIPSETTING(    0x03, DEF_STR( 2C_1C ) )
        PORT_DIPSETTING(    0x02, DEF_STR( 1C_1C ) )
        PORT_DIPSETTING(    0x01, DEF_STR( 1C_2C ) )
        PORT_DIPSETTING(    0x00, DEF_STR( 1C_3C ) )
        PORT_DIPNAME( 0x8c, 0x84, DEF_STR( Coin_B ) )
        PORT_DIPSETTING(    0x8c, DEF_STR( 4C_1C ) )
        PORT_DIPSETTING(    0x88, DEF_STR( 2C_1C ) )
        PORT_DIPSETTING(    0x84, DEF_STR( 1C_1C ) )
        PORT_DIPSETTING(    0x80, DEF_STR( 1C_2C ) )
        PORT_DIPSETTING(    0x0c, DEF_STR( 1C_3C ) )
        PORT_DIPSETTING(    0x08, DEF_STR( 1C_4C ) )
        PORT_DIPSETTING(    0x04, DEF_STR( 1C_5C ) )
        PORT_DIPSETTING(    0x00, DEF_STR( 1C_6C ) )
        PORT_DIPNAME( 0x70, 0x50, "Coin C" )
        PORT_DIPSETTING(    0x70, DEF_STR( 4C_1C ) )
        PORT_DIPSETTING(    0x60, DEF_STR( 2C_1C ) )
        PORT_DIPSETTING(    0x50, DEF_STR( 1C_1C ) )
        PORT_DIPSETTING(    0x40, DEF_STR( 1C_2C ) )
        PORT_DIPSETTING(    0x30, DEF_STR( 1C_3C ) )
        PORT_DIPSETTING(    0x20, DEF_STR( 1C_4C ) )
        PORT_DIPSETTING(    0x10, DEF_STR( 1C_5C ) )
        PORT_DIPSETTING(    0x00, DEF_STR( 1C_7C ) )
    
    
        PORT_START_TAG("IN1")
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
        PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
        PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
        PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
    
    
        PORT_START_TAG("IN2")
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
        PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
        PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
        PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
        PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
    
    
        PORT_START_TAG("IN3")
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_TILT )
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
        /* other bits are outputs */
    
    
        PORT_START_TAG("IN4")
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
        PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SPECIAL )    /* "ACS" - from pin 13 of a PIA on the sound 
    
    
    board */
        /* other bits come from a protection device */
    INPUT_PORTS_END
    
    
    Resolution: 256x224 @ 60Hz
    
    
    Rules: https://www.twingalaxies.com/scores.php?scores=75597
    ROMSet: MonyMony
    Lives: 3
    Infinite Lives [Cheat]: Off
    Difficulty: Easy
    Cabinet: Upright
    Freeze: Off
    Cross Hatch Pattern: Off
    Unknown: On
    Bonus Life: 200000
    Unused: On [All]
    Service Mode: Off
    
    
    Sample correct TG:
    IN0: offset 0x23, repeat every 0x7C, value 0x01 exactly
    - IN0: 0x03 (Lives): 0x01 (3)
    - IN0: 0x04 (Infinite Lives (Cheat)): 0x00 (Off)
    - IN0: 0x08 (Difficulty): 0x00 (Easy)
    - IN0: 0x10 (Cabinet): 0x00 (Upright)
    - IN0: 0x20 (Freeze): 0x00 (Off)
    - IN0: 0x40 (Cross Hatch Pattern): 0x00 (Off)
    - IN0: 0x80 (Unknown): 0x00 (On)
    DSW0: offset 0x27, repeat every 0x7C, typical value 0x01
    - DSW0: 0x03 (Bonus_Life): 0x01 (200000)
    - DSW0: 0x04 (Table Title): [not relevant]
    - DSW0: 0x08 (Unused): 0x00 (On)
    - DSW0: 0x10 (Unused): 0x00 (On)
    - DSW0: 0x20 (Unused): 0x00 (On)
    - DSW0: 0x40 (Unused): 0x00 (On)
    - DSW0: 0x80 (unused): [not relevant]
    
    
        20: 00 00 00 01 00 00 00 01  00 00 00 D6 00 00 00 FF | ...........+... 
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 01 | ........>.C....
        A0: 00 00 00 01 00 00 00 D6  00 00 00 FF 00 00 00 F3 | .......+... ...=
       110: 00 00 00 00 3E 82 43 E1  00 00 00 01 00 00 00 01 | ....>.C........

    INP Header:
    Code:
        10: 94 62 9B CA 00 00 00 00  AE A1 F8 54 D8 A2 50 57 | .b.....TآPW
        20: 00 00 00 01 00 00 00 01  00 00 00 D6 00 00 00 FF | ..............
        30: 00 00 00 F3 00 00 00 0F  00 00 00 07 00 00 00 00 | ...............
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 01 | ........>.C....
        A0: 00 00 00 01 00 00 00 D6  00 00 00 FF 00 00 00 F3 | .............
        B0: 00 00 00 0F 00 00 00 07  00 00 00 00 00 00 00 00 | ................
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 01 00 00 00 01 | ....>.C........
       120: 00 00 00 D6 00 00 00 FF  00 00 00 F3 00 00 00 0F | .............
       130: 00 00 00 07 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................

    INP Mid-section:
    Code:
    10E2C0: 00 00 00 F3 00 00 00 0F  00 00 00 07 00 00 00 00 | ...............
    10E2D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    10E2E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    10E2F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    10E300: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    10E310: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    10E320: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 01 | .........C....
    10E330: 00 00 00 01 00 00 00 D6  00 00 00 FE 00 00 00 F3 | .............
    10E340: 00 00 00 0F 00 00 00 07  00 00 00 00 00 00 00 00 | ................
    10E350: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    10E360: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    10E370: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    10E380: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    10E390: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    10E3A0: 00 00 00 00 A2 82 43 E1  00 00 00 01 00 00 00 01 | .....C........
    10E3B0: 00 00 00 D6 00 00 00 FE  00 00 00 F3 00 00 00 0F | .............
    10E3C0: 00 00 00 07 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    10E3D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    10E3E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    10E3F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................

    INP Tail-end:
    Code:
    21C580: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    21C590: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    21C5A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    21C5B0: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 01 | .........C....
    21C5C0: 00 00 00 01 00 00 00 D6  00 00 00 FF 00 00 00 F3 | .............
    21C5D0: 00 00 00 0F 00 00 00 07  00 00 00 00 00 00 00 00 | ................
    21C5E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    21C5F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    21C600: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    21C610: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    21C620: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    21C630: 00 00 00 00 A2 82 43 E1  00 00 00 01 00 00 00 01 | .....C........
    21C640: 00 00 00 D6 00 00 00 FF  00 00 00 F3 00 00 00 0F | .............
    21C650: 00 00 00 07 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    21C660: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    21C670: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    21C680: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    21C690: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    21C6A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    21C6B0: A2 82 43 E1                                      | .C



    MAME Info
    MAMEInfo.dat entries: monymony and zaccaria.c
    Code:
    MAMEInfo.dat entries for:
    monymony
    zaccaria.c
    ----
    0.33b4 [Nicola Salmoria]
    
    
    
    
    Bugs:
    
    
    - [possible] Problem with priority between Player/other sprites. Tafoid (ID 03906)
    
    
    - Some bugs of sound. Kold666 (ID 01065)
    
    
    
    
    WIP:
    
    
    - 0.138u4: Fixed timing of TMS52xx OLDP and OLDE updates to happen on the correct IP/PC cycles, should 
    
    
    very slightly improve sound/reduce clicking for TMS5200 and TMS5220 games [Lord Nightmare] (missing from 
    
    
    whatsnew). Fixed audiocpu/audio2 rom addresses to $8000, c000, 2000 and 3000.
    
    
    - 0.138u3: TMS52xx now uses proper IP/PC/Subcycle counting for audio generation [Lord Nightmare].
    
    
    - 0.138u1: hap improved sprite drawing, added DIP locations to the Zaccaria driver, fixed minor color 
    
    
    issues and fixed incorrect Money Money sprite priority when the player is pulled underwater. Corrado 
    
    
    Tomaselli reverified TMS5200 clock and measured Vsync clocks from Zaccaria hardware. Couriersud added a 
    
    
    readyq callback to the TMS5220 interface. This is needed to solve the missing speech bug in the Zaccaria 
    
    
    games. The INTQ and READYQ are connected to PIA 6821 lines CA2 and CB1 which are edge driven. Just 
    
    
    reading READYQ would miss to detect a state change if between reads READYQ went 0-1-0. Updated Zaccaria 
    
    
    driver. Changed TMS5200 sound clock speed to 649200 Hz.
    
    
    - 0.137u4: Lord Nightmare replaced TMS5200 table with table extracted using PROMOUT from actual chip. 
    
    
    Money Money sounds much better.
    
    
    - 0.134u1: Zaccaria updates [Couriersud]: Removed TMS5220 kludge. Hooked up new RS/WS/READY TMS5220 
    
    
    interface. Removed DAC1 as well. Replaced it by attenuation control for AY2 - channel B. This fixed 
    
    
    TMS5200 hookup bug, which is currently kludged to work.
    
    
    - 0.125u3: Nicola Salmoria and Kold666 replaced TMS5220 sound with TMS5200. Note: There is no xtal, the 
    
    
    clock is obtained from a RC oscillator as shown in the TMS5220 datasheet (R=100kOhm C=22pF). 162kHz 
    
    
    measured on pin 3 20 minutesa fter power on. Clock would then be 162*4=648kHz.
    
    
    - 0.122u7: Changed M6802 CPU2/3 clock speeds to 3579545 Hz.
    
    
    - 0.122u5: Corrado Tomaselli verified/corrected frequencies in Money Money. Changed M6802 CPU3/4 clock 
    
    
    speeds to 894886 Hz and 2x AY-3-8910A to 1789772 Hz.
    
    
    - 0.118u3: Atari Ace fixed subtle Money Money regression from 0.36b10(!).
    
    
    - 0.79: Chaneman fixed rom filenames in Money Money.
    
    
    - 28th April 2002: Karasu submitted a fix for cocktail mode in Jack Rabbit and Money Money.
    
    
    - 0.55: Sound in Money Money and Jack Rabbit [Nicola Salmoria]. Changed Z80 CPU1 clock speed to 3072000 
    
    
    Hz and M6802 CPU2/3 to 895000 Hz. Added 2x AY-8910 (1790000 Hz), 2x DAC and TMS5220 (640000 Hz) sound. 
    
    
    Changed sound1 rom to cpu2 rom ($a000) and fixed all other cpu2/3 rom addresses.
    
    
    -  4th September 2001: Nicola Salmoria added preliminary sound support to Zaccaria.
    
    
    - 0.35b11: Added 2x M6802 (1.5Mhz) CPUs.
    
    
    - 0.34b7: Roberto Fresca added high score saving to Money Money.
    
    
    - 0.34b6: Added sound roms (4x **).
    
    
    - 0.34b1: Nicola Salmoria added accurate colors to Money Money and Jack Rabbit. Added color proms ($0, 
    
    
    200).
    
    
    - 0.33b4: Nicola Salmoria added Money Money (Zaccaria 1983).
    
    
    - 23rd May 1996: Dumped Money Money.
    
    
    
    
    LEVELS: 4
    
    
    
    
    Recommended Games (Maze Extra):
    
    
    Bagman
    
    
    Super Bagman
    
    
    Tutankham
    
    
    Cavelon
    
    
    Crystal Castles
    
    
    Flip & Flop (Max-A-Flex)
    
    
    Money Money
    
    
    Uncle Poo
    
    
    Hero
    
    
    Spatter
    
    
    The Tower of Druaga
    
    
    Doki Doki Penguin Land
    
    
    The Return of Ishtar
    
    
    Kid no **** **** Daisakusen
    
    
    Mustache Boy
    
    
    Marchen Maze
    
    
    Ufo Senshi Yohko Chan
    
    
    Evil Stone
    
    
    Magical Crystals
    
    
    Cheese Chase
    
    
    Mad Donna
    
    
    Princess Clara Daisakusen
    
    
    Burglar X
    
    
    Shocking
    
    
    Monkey Ball
    
    
    Monster Farm Jump
    
    
    
    
    Romset: 105 kb / 15 files / 55.9 zip
    
    
    ----
    0.33b4 [Nicola Salmoria]
    
    
    
    
    TODO:
    
    
    - Implement discrete filters for analog signals 1 to 5 and attenuation control for signal 5 (74LS156)
    
    
    - The 8910 outputs go through some analog circuitry to make them sound more like real intruments.
    
    
    - Some minor color issues (see video).
    
    
    
    
    NOTES:
    
    
    - Driver by Nicola Salmoria and manual from Andrea Babich.
    
    
    - There is a protection device which I haven't located on the schematics. It sits on bits 4-7 of the 
    
    
    data bus, and is read from locations where only bits 0-3 are connected to regular devices (6400-6407 has 
    
    
    4-bit RAM, while 6c00-6c07 has a 4-bit input port).
    
    
    - The 6802 driving the TMS5220 has a push button connected to the NMI line. On Zaccaria pinballs, when 
    
    
    pressed, this causes the speech 6802 and the slave sound 6802 to play a few speech effects and sound 
    
    
    effects; This currently doesn't work in MAME, and tracing the code it seems the code is possibly broken, 
    
    
    made up of nonfunctional leftovers of some of the pinball test mode code.
    
    
    
    
    Bugs:
    
    
    - All Sets in zaccaria.c: AY8910 #0 Port A (Bits 0-2) are Muted (DAC?). Source (ID 02566)
    
    
    
    
    WIP:
    
    
    - 0.146: Updated Zaccaria driver to use modern I8255 implementation instead of the legacy one [Fabio 
    
    
    Priuli].
    
    
    - 0.139u3: Added includes\zaccaria.h.
    
    
    - 0.33b4: Added zaccaria.c driver and vidhrdw\zaccaria.c.
    
    
    ----

    Human interpretation:
    Achievement accomplished: 371000
    Recorded speed: 99.988796%
    DIP-switches: good
    Time calc: 18:34:22 + 17851 frames @ 60Hz (4.9586 min) ~= 18:39 vs. zip mod: 18:39:21
    Dates: good
    Autofire used?: no
    I'd rather be last on every game than throw my time away chasing only one score.
    Thanks Cthulhu thanked this post
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