M.A.M.E. - Nova 2001 [Japan] - Points - 357,640 - datagod

Is the performance claim below valid?

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  1. M.A.M.E. - Nova 2001 [Japan] - Points - 357,640 - datagod

    03-06-2015, 03:22 PM

    Points
    Track
    https://www.twingalaxies.com/scores.php?scores=78791
    Rules
    ROMSet: Nova2001
    Cabinet: Upright
    Lives: 3
    1st Bonus Life: 20K
    Extra Bonus Life: 60K
    Free Play: Off
    Difficulty: Medium
    High Score Names: 8 Letters
    Service Mode: Off
    Special Rules: None
    Submission Message
    I played Nova2001 on medium settings, as per the TG rules. Recorded using OBS with a nifty Minecraft background just to mix things up a bit. INP and WLF files are included in a .zip file (attached).
    Attached Files Attached Files
  2. 03-08-2015, 05:33 AM
    Starting check.bat on 08/03/2015 at 13:27:23.56

    Zip test
    Code:
    Zip:
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    Processing archive: T:\LocalMAME\combined\inp\MARP\Nova2001_Datagod_357640.zip
    
    Testing     nova2001_March6_1.inp
    Testing     nova2001_March6_1.wlf
    
    Everything is Ok
    
    Files: 2
    Size:       5312046
    Compressed: 49504
    RAR:
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    Error:
    there is no such archive
    Zip list
    Code:
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    Listing archive: T:\LocalMAME\combined\inp\MARP\Nova2001_Datagod_357640.zip
    
    --
    Path = T:\LocalMAME\combined\inp\MARP\Nova2001_Datagod_357640.zip
    Type = zip
    Physical Size = 49504
    
    ----------
    Path = nova2001_March6_1.inp
    Folder = -
    Size = 5311448
    Packed Size = 48931
    Modified = 2015-03-06 23:21:46
    Created = 2015-03-06 23:04:17
    Accessed = 2015-03-06 23:04:17
    Attributes = ....A
    Encrypted = -
    Comment = 
    CRC = 2F459581
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    Path = nova2001_March6_1.wlf
    Folder = -
    Size = 598
    Packed Size = 243
    Modified = 2015-03-06 23:21:46
    Created = 2015-03-06 23:05:13
    Accessed = 2015-03-06 23:05:13
    Attributes = ....A
    Encrypted = -
    Comment = 
    CRC = 0DEEDC71
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    Error:
    there is no such archive
    MAME Major Version 106

    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~3200MHz (AMD)
    This recording was made with the C 68k core enabled
    Start date of recording: Fri Mar 06 23:09:52 2015
    
    Checks out OK. [9351]
    Playing back previously recorded game nova2001 (Nova 2001 (Japan)) [press return]
    loading 1.6c        
    loading 2.6d        
    loading 3.6f        
    loading 4.6g        
    loading 5.12s       
    l
    
    oading 6.12p       
    loading 7.12n       
    loading 8.12l       
    loading nova2001.clr
                             
    
         
    Average FPS: 251.591015 (37573 frames)
    Average recorded speed: 99.994441% (42456 total frames)

    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    Info loaded.  WLF rev 9
    
    Recorded for the game 'nova2001'
    MAME version string: 0.106 (May 16 2006)
    
    -- CPU info --
    Vendor: AMD
    Processor Family: 15  Processor Model: 10
    Approximate clock speed: 3200534748Hz
    
    -- OS info --
    Operating System: Windows NT 6.1 Service Pack 1
    
    -- INP info --
    Number of frames: 42834
    Average record speed: 99.994490%
    System time at start of emulation: Fri Mar 06 23:09:52 2015
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK
    Source driver:
    nova2001 src/drivers/nova2001.c
    DIP Info from source:
    Code:
    INPUT_PORTS_START( nova2001 )
        PORT_START
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
        PORT_BIT( 0x30, IP_ACTIVE_LOW, IPT_UNUSED )
        PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 )    // pause
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 )    // fire
    
        PORT_START
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
        PORT_BIT( 0x30, IP_ACTIVE_LOW, IPT_UNUSED )
        PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
    
        PORT_START
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(4)
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START1 )
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START2 )
        PORT_BIT( 0x78, IP_ACTIVE_LOW, IPT_UNUSED )
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_VBLANK )
    
        PORT_START  /* dsw0 */
        PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) )
        PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
        PORT_DIPSETTING(    0x01, DEF_STR( Cocktail ) )
        PORT_DIPNAME( 0x02, 0x02, DEF_STR( Lives ) )
        PORT_DIPSETTING(    0x02, "3" )
        PORT_DIPSETTING(    0x00, "4" )
        PORT_DIPNAME( 0x04, 0x04, "1st Bonus Life" )
        PORT_DIPSETTING(    0x04, "20K" )
        PORT_DIPSETTING(    0x00, "30K" )
        PORT_DIPNAME( 0x18, 0x18, "Extra Bonus Life" )
        PORT_DIPSETTING(    0x18, "60K" )
        PORT_DIPSETTING(    0x10, "70K" )
        PORT_DIPSETTING(    0x08, "90K" )
        PORT_DIPSETTING(    0x00, DEF_STR( None ) )
        PORT_DIPNAME( 0x60, 0x60, DEF_STR( Coinage ) )
        PORT_DIPSETTING(    0x40, DEF_STR( 2C_1C ) )
        PORT_DIPSETTING(    0x00, DEF_STR( 2C_2C ) )
        PORT_DIPSETTING(    0x60, DEF_STR( 1C_1C ) )
        PORT_DIPSETTING(    0x20, DEF_STR( 1C_2C ) )
        PORT_DIPNAME( 0x80, 0x80, DEF_STR( Free_Play ) )
        PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    
        PORT_START  /* dsw1 */
        PORT_DIPNAME( 0x03, 0x00, DEF_STR( Difficulty ) )
        PORT_DIPSETTING(    0x00, DEF_STR( Easy ) )
        PORT_DIPSETTING(    0x03, DEF_STR( Medium ) )
        PORT_DIPSETTING(    0x02, DEF_STR( Hard ) )
        PORT_DIPSETTING(    0x01, DEF_STR( Hardest ) )
        PORT_DIPNAME( 0x04, 0x00, DEF_STR( Demo_Sounds ) )
        PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x08, 0x08, "High Score Names" )
        PORT_DIPSETTING(    0x00, "3 Letters" )
        PORT_DIPSETTING(    0x08, "8 Letters" )
        PORT_BIT( 0x70, IP_ACTIVE_LOW, IPT_UNUSED )
        PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
    INPUT_PORTS_END
    
    Resolution: 240x192 @60Hz
    
    Rules: https://www.twingalaxies.com/scores.php?scores=78791
    ROMSet: Nova2001
    Cabinet: Upright
    Lives: 3
    1st Bonus Life: 20K
    Extra Bonus Life: 60K
    Free Play: Off
    Difficulty: Medium
    High Score Names: 8 Letters
    Service Mode: Off
    
    Sample correct TG:
    DSW0: offset 0x2f, repeat every 0x7C, typical value 0xFE
    - DSW0: 0x01 (Cabinet): 0x00 Upright)
    - DSW0: 0x02 (Lives): 0x02 (3)
    - DSW0: 0x04 (1st Bonus Life): 0x04 (20K)
    - DSW0: 0x18 (Extra Bonus Life): 0x18 (60K)
    - DSW0: 0x60 (Coinage): [not relevant]
    - DSW0: 0x80 (Free_Play): 0x80 (Off)
    DSW1: offset 0x33, repeat every 0x7C, typical value 0xFB but upper nibble can be ignored
    - DSW1: 0x03 (Difficulty): 0x03 (Medium)
    - DSW1: 0x04 (Demo_Sounds): [not relevant]
    - DSW1: 0x08 (High Score Names): 0x08 (8 Letters)
    - DSW1: 0x70 (unused): [not relevant]
    - DSW1: 0x80 (unused): [not relevant]
    
        20: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FE | ... ... ... ...
        30: 00 00 00 FB 00 00 00 00  00 00 00 00 00 00 00 00 | ...v............
        A0: 00 00 00 FF 00 00 00 FF  00 00 00 FE 00 00 00 FB | ... ... ......v
       120: 00 00 00 7F 00 00 00 FE  00 00 00 FB 00 00 00 00 | ..........v....
    INP Header:
    Code:
        10: DC 48 C4 BE 00 00 00 00  C0 33 FA 54 8A 36 51 93 | Hľ....3T.6Q.
        20: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FE | ............
        30: 00 00 00 FB 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 FF | ........>.C...
        A0: 00 00 00 FF 00 00 00 FF  00 00 00 FE 00 00 00 FB | ............
        B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 FF 00 00 00 FF | ....>.C......
       120: 00 00 00 7F 00 00 00 FE  00 00 00 FB 00 00 00 00 | ..............
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    INP Mid-section:
    Code:
    288550: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    288560: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    288570: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C
    288580: 00 00 00 3B 00 00 00 FF  00 00 00 7F 00 00 00 FE | ...;..........
    288590: 00 00 00 FB 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
    2885A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2885B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2885C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2885D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2885E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2885F0: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 3B | .........C...;
    288600: 00 00 00 FF 00 00 00 7F  00 00 00 FE 00 00 00 FB | .............
    288610: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    288620: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    288630: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    288640: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    288650: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    288660: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    288670: 00 00 00 00 A2 82 43 E1  00 00 00 BB 00 00 00 FF | .....C......
    288680: 00 00 00 7F 00 00 00 FE  00 00 00 FB 00 00 00 00 | ..............
    INP Tail-end:
    Code:
    510AA0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    510AB0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    510AC0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    510AD0: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C
    510AE0: 00 00 00 FF 00 00 00 FF  00 00 00 7F 00 00 00 FE | .............
    510AF0: 00 00 00 FB 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
    510B00: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    510B10: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    510B20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    510B30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    510B40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    510B50: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 FF | .........C...
    510B60: 00 00 00 FF 00 00 00 7F  00 00 00 FE 00 00 00 FB | .............
    510B70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    510B80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    510B90: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    510BA0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    510BB0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    510BC0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    510BD0: 00 00 00 00 A2 82 43 E1                          | .....C
    Human interpretation:
    Achievement accomplished: 357,640
    Recorded speed: 99.994490%
    DIP-switches: good
    Time calc: 23:09:52 + 42834 frames @ 60Hz (11.8983 min) ~= 23:21 vs. zip mod: 23:21:46
    Dates: good
    Autofire used?: no
    Lots of 1sts to be surpassed: what are you waiting for? Play the game, submit the score...
    Thanks datagod thanked this post
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