M.A.M.E. - Dragon Unit / Castle of Dragon - Points [1 Player Only] - 217,440 - Craig Gallant

Is the performance claim below valid?

    This poll is closed
This poll is closed
  1. M.A.M.E. - Dragon Unit / Castle of Dragon - Points [1 Player Only] - 217,440 - Craig Gallant

    03-11-2015, 10:17 AM
    Points [1 Player Only]
    Score Track
    https://www.twingalaxies.com/scores.php?scores=26135
    Rules
    ROMSet: DrgnUnit
    Difficulty: Normal
    Bonus Life: 200k, Every 400k
    Lives: 3
    Unknown 1-6: Off
    Unknown 1-7*: Off
    Unknown 2-0: Off
    Flip Screen: Off
    Service Mode: Off
    Special Rules: This is a Single Player ONLY Variation! Continues are NOT allowed!
    Submission Message
    Part of my quest to submit a score for every MAME game in TG database.

    INP + WLF included in zip
    Attached Files Attached Files
  2. 03-11-2015, 10:18 AM
    Craig Rout Gallant

    Current verified TG WRs: 58

    My Youtube channel: http://www.youtube.com/CraigARG
    MAME World Records channel: http://www.youtube.com/MAMEWorldRecords
  3. 03-12-2015, 02:39 AM
    Starting check on 12/03/2015 at 9:37:34.37


    Zip test
    Code:
    Zip:
    
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    Processing archive: C:\MAME\inp\MARP\CRG-DragonUnit-217440.zip
    
    
    Testing     drgnunit.wlf
    Testing     drgnunit.inp
    
    
    Everything is Ok
    
    
    Files: 2
    Size:       2052582
    Compressed: 14165
    RAR:
    
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    
    
    Error:
    there is no such archive

    Zip list
    Code:
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    Listing archive: C:\MAME\inp\MARP\CRG-DragonUnit-217440.zip
    
    
    --
    Path = C:\MAME\inp\MARP\CRG-DragonUnit-217440.zip
    Type = zip
    Physical Size = 14165
    
    
    ----------
    Path = drgnunit.wlf
    Folder = -
    Size = 598
    Packed Size = 212
    Modified = 2015-03-11 06:56:51
    Created = 2015-03-11 06:52:08
    Accessed = 2015-03-11 06:52:08
    Attributes = ....A
    Encrypted = -
    Comment = 
    CRC = 3C4C4C89
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    Path = drgnunit.inp
    Folder = -
    Size = 2051984
    Packed Size = 13659
    Modified = 2015-03-11 06:56:51
    Created = 2015-03-11 06:51:43
    Accessed = 2015-03-11 06:51:43
    Attributes = ....A
    Encrypted = -
    Comment = 
    CRC = 98F5A9C1
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    
    
    Error:
    there is no such archive

    MAME Major Version 106


    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~3400MHz (Intel)
    This recording was made with the C 68k core enabled
    Start date of recording: Wed Mar 11 06:52:15 2015
    
    
    Checks out OK. [2bc3]
    Playing back previously recorded game drgnunit (Dragon Unit / Castle of Dragon) [press return]
    loading prg-e.bin   
    loading prg-o.bin   
    loading obj-2.bin   
    loading obj-1.bin   
    loading obj-6.bin   
    loading obj-5.bin   
    loading obj-4.bin   
    loading obj-3.bin   
    loading obj-8.bin   
    loading obj-7.bin   
    loading scr-1o.bin  
    loading scr-2o.bin  
    loading scr-3o.bin  
    loading scr-4o.bin  
    loading scr-1e.bin  
    loading scr-2e.bin  
    loading scr-3e.bin  
    loading scr-4e.bin  
    loading snd-1.bin   
    loading snd-2.bin   
    loading snd-3.bin   
    loading snd-4.bin   
    loading snd-5.bin   
    loading snd-6.bin   
    loading snd-7.bin   
    loading snd-8.bin   
                                  
    Average FPS: 1182.152362 (24023 frames)



    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    
    Info loaded.  WLF rev 9
    
    
    Recorded for the game 'drgnunit'
    MAME version string: 0.106 (May 16 2006)
    
    
    -- CPU info --
    Vendor: Intel
    Processor Family: 6  Processor Model: 10
    Approximate clock speed: 3400221956Hz
    
    
    -- OS info --
    Operating System: Windows NT 6.1 Service Pack 1
    
    
    -- INP info --
    Number of frames: 16548
    Average record speed: 99.991479%
    System time at start of emulation: Wed Mar 11 06:52:15 2015
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK

    Source driver:
    drgnunit src/drivers/seta.c
    DIP Info from source:
    Code:
    INPUT_PORTS_START( drgnunit )
    	PORT_START_TAG("IN0")	//Player 1
    	JOY_TYPE1_3BUTTONS(1)
    
    
    	PORT_START_TAG("IN1")	//Player 2
    	JOY_TYPE1_3BUTTONS(2)
    
    
    	PORT_START_TAG("IN2")	//Coins
    	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
    	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
    	PORT_BIT(  0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
    	PORT_BIT(  0x0008, IP_ACTIVE_LOW, IPT_TILT     )
    	PORT_DIPNAME( 0x0010, 0x0010, "Coinage Type" ) // not supported
    	PORT_DIPSETTING(      0x0010, "1" )
    	PORT_DIPSETTING(      0x0000, "2" )
    	PORT_DIPNAME( 0x0020, 0x0020, "Title" )
    	PORT_DIPSETTING(      0x0020, "Dragon Unit" )
    	PORT_DIPSETTING(      0x0000, "Castle of Dragon" )
    	PORT_DIPNAME( 0x00c0, 0x00c0, "(C) / License" )
    	PORT_DIPSETTING(      0x00c0, "Athena (Japan)" )
    	PORT_DIPSETTING(      0x0080, "Athena / Taito (Japan)" )
    	PORT_DIPSETTING(      0x0040, "Seta USA / Taito America" )
    	PORT_DIPSETTING(      0x0000, "Seta USA / Romstar" )
    
    
    	PORT_START_TAG("IN3")	//2 DSWs - $600001 & 3.b
    	PORT_DIPNAME( 0x0003, 0x0002, DEF_STR( Difficulty ) )
    	PORT_DIPSETTING(      0x0003, DEF_STR( Easy ) )
    	PORT_DIPSETTING(      0x0002, DEF_STR( Normal ) )
    	PORT_DIPSETTING(      0x0001, DEF_STR( Hard ) )
    	PORT_DIPSETTING(      0x0000, DEF_STR( Hardest ) )
    	PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Bonus_Life ) )
    	PORT_DIPSETTING(      0x0008, "150K, Every 300K" )
    	PORT_DIPSETTING(      0x000c, "200K, Every 400K" )
    	PORT_DIPSETTING(      0x0004, "300K, Every 500K" )
    	PORT_DIPSETTING(      0x0000, "400K Only" )
    	PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) )
    	PORT_DIPSETTING(      0x0000, "1" )
    	PORT_DIPSETTING(      0x0010, "2" )
    	PORT_DIPSETTING(      0x0030, "3" )
    	PORT_DIPSETTING(      0x0020, "5" )
    	PORT_DIPNAME( 0x0040, 0x0040, "Unknown 1-6" )	/* Labeled "Don't Touch" in manual */
    	PORT_DIPSETTING(      0x0040, DEF_STR( Off ) )
    	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
    	PORT_DIPNAME( 0x0080, 0x0080, "Unknown 1-7*" )	/* Labeled "Don't Touch" in manual */
    	PORT_DIPSETTING(      0x0080, DEF_STR( Off ) )
    	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
    
    
    	PORT_DIPNAME( 0x0100, 0x0100, "Unknown 2-0" )	/* Labeled "Don't Touch" in manual */
    	PORT_DIPSETTING(      0x0100, DEF_STR( Off ) )
    	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
    	PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Flip_Screen ) )
    	PORT_DIPSETTING(      0x0200, DEF_STR( Off ) )
    	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
    	PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Demo_Sounds ) )
    	PORT_DIPSETTING(      0x0400, "1 of 4 Scenes" )
    	PORT_DIPSETTING(      0x0000, "1 of 8 Scenes" )
    	PORT_SERVICE( 0x0800, IP_ACTIVE_LOW )
    	PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Coin_A ) )
    	PORT_DIPSETTING(      0x1000, DEF_STR( 2C_1C ) )
    	PORT_DIPSETTING(      0x3000, DEF_STR( 1C_1C ) )
    	PORT_DIPSETTING(      0x0000, DEF_STR( 2C_3C ) )
    	PORT_DIPSETTING(      0x2000, DEF_STR( 1C_2C ) )
    	PORT_DIPNAME( 0xc000, 0xc000, DEF_STR( Coin_B ) )
    	PORT_DIPSETTING(      0x4000, DEF_STR( 2C_1C ) )
    	PORT_DIPSETTING(      0xc000, DEF_STR( 1C_1C ) )
    	PORT_DIPSETTING(      0x0000, DEF_STR( 2C_3C ) )
    	PORT_DIPSETTING(      0x8000, DEF_STR( 1C_2C ) )
    INPUT_PORTS_END
    
    
    #define	JOY_TYPE1_3BUTTONS(_n_) \
    	PORT_BIT(  0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT	) PORT_PLAYER(_n_) \
    	PORT_BIT(  0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT) PORT_PLAYER(_n_) \
    	PORT_BIT(  0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP	) PORT_PLAYER(_n_) \
    	PORT_BIT(  0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN	) PORT_PLAYER(_n_) \
    	PORT_BIT(  0x0010, IP_ACTIVE_LOW, IPT_BUTTON1		) PORT_PLAYER(_n_) \
    	PORT_BIT(  0x0020, IP_ACTIVE_LOW, IPT_BUTTON2		) PORT_PLAYER(_n_) \
    	PORT_BIT(  0x0040, IP_ACTIVE_LOW, IPT_BUTTON3		) PORT_PLAYER(_n_) \
    	PORT_BIT(  0x0080, IP_ACTIVE_LOW, IPT_START##_n_					)
    
    
    Resolution: 384x240 @ 60Hz
    
    
    Rules, One Player: https://www.twingalaxies.com/scores.php?scores=26135
    Rules, Two Player: https://www.twingalaxies.com/scores.php?scores=26136
    ROMSet: DrgnUnit
    Difficulty: Normal
    Bonus Life: 200k, Every 400k
    Lives: 3
    Unknown 1-6: Off
    Unknown 1-7*: Off
    Unknown 2-0: Off
    Flip Screen: Off
    Service Mode: Off
    
    
    Sample correct TG:
    IN3: offset 0x2E, repeat every 0x7C, typical value 0xFFFE
    - IN3: 0x0003 (Difficulty): 0x0002 (Normal)
    - IN3: 0x000c (Bonus_Life): 0x000c (200K, Every 400K)
    - IN3: 0x0030 (Lives): 0x0030 (3)
    - IN3: 0x0040 (Unknown 1-6): 0x0040 (Off)
    - IN3: 0x0080 (Unknown 1-7*): 0x0080 (Off)
    - IN3: 0x0100 (Unknown 2-0): 0x0100 (Off)
    - IN3: 0x0200 (Flip_Screen): 0x0200 (Off)
    - IN3: 0x0400 (Demo_Sounds): [not relevant]
    - IN3: 0x0800 (unused): [not relevant]
    - IN3: 0x3000 (Coin_A): [not relevant]
    - IN3: 0xc000 (Coin_B): [not relevant]
    
    
        20: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 FF FE | ... ... ... .. 
        A0: 00 00 00 FF 00 00 00 FF  00 00 FF FE 00 00 00 00 | ... ... .. ....
       120: 00 00 00 FF 00 00 FF FE  00 00 00 00 00 00 00 00 | ... .. ........

    INP Header:
    Code:
        10: 04 45 AB CA 00 00 00 00  1F E6 FF 54 33 E7 C3 2B | .E.....T3+
        20: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 FF FE | ...........
        30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 FF | ........>.C...
        A0: 00 00 00 FF 00 00 00 FF  00 00 FF FE 00 00 00 00 | ............
        B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 FF 00 00 00 FF | ....>.C......
       120: 00 00 00 FF 00 00 FF FE  00 00 00 00 00 00 00 00 | .............
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................

    INP Mid-section:
    Code:
     FA720: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     FA730: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     FA740: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     FA750: 00 00 00 00 00 00 00 00  A1 82 43 E1 00 00 00 FF | .........C...
     FA760: 00 00 00 FF 00 00 00 FF  00 00 FF FE 00 00 00 00 | ............
     FA770: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     FA780: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     FA790: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     FA7A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     FA7B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     FA7C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     FA7D0: 00 00 00 00 A1 82 43 E1  00 00 00 FF 00 00 00 FF | .....C......
     FA7E0: 00 00 00 FF 00 00 FF FE  00 00 00 00 00 00 00 00 | .............
     FA7F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     FA800: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     FA810: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     FA820: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     FA830: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     FA840: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     FA850: A1 82 43 E1 00 00 00 FF  00 00 00 FF 00 00 00 FF | .C.........

    INP Tail-end:
    Code:
    1F4E50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1F4E60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1F4E70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1F4E80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1F4E90: 00 00 00 00 A2 82 43 E1  00 00 00 FF 00 00 00 FF | .....C......
    1F4EA0: 00 00 00 FF 00 00 FF FE  00 00 00 00 00 00 00 00 | .............
    1F4EB0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1F4EC0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1F4ED0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1F4EE0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1F4EF0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1F4F00: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1F4F10: A2 82 43 E1 00 00 00 FF  00 00 00 FF 00 00 00 FF | .C.........
    1F4F20: 00 00 FF FE 00 00 00 00  00 00 00 00 00 00 00 00 | ..............
    1F4F30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1F4F40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1F4F50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1F4F60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1F4F70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1F4F80: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C

    Human interpretation:
    Achievement accomplished: 217440
    Recorded speed: 99.991479%
    DIP-switches: good
    Time calc: 06:52:15 + 16548 frames @ 60Hz (5.5966 min) ~= 06:56 vs. zip mod: 06:56:51
    Dates: good
    Autofire used?: no
    I'd rather be last on every game than throw my time away chasing only one score.
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