M.A.M.E. - Plump Pop [Japan] - Points - 64,850 - Craig Rout Gallant

Is the performance claim below valid?

    This poll is closed
This poll is closed
  1. M.A.M.E. - Plump Pop [Japan] - Points - 64,850 - Craig Rout Gallant

    03-14-2015, 02:41 PM
    Points
    Track
    https://www.twingalaxies.com/scores.php?scores=22589
    Rules
    ROMSet: PlumpPop
    Unknown: Off [Both]
    Service Mode: Off
    Difficulty: Medium
    Bonus Life: 70k 200k
    Lives: 3
    Allow Continue: No
    Special Rules: Use of Button 2 [Cheat] is PROHIBITED! Any press in any part of the game, and your game will be disqualified! You may freely choose your character. Continues are NOT allowed!
    Submission Message
    Part of my quest to submit to every MAME track

    INP + WLF included
    Attached Files Attached Files
  2. 03-16-2015, 07:07 AM
    Starting check.bat on 13/03/2015 at 8:19:13.66


    Zip test
    Code:
    Zip:
    
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    Processing archive: C:\MAME\inp\MARP\CRG-Plump Pop -64850.zip
    
    
    Testing     plumppop.wlf
    Testing     plumppop.inp
    
    
    Everything is Ok
    
    
    Files: 2
    Size:       4154950
    Compressed: 117521
    RAR:
    
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    
    
    Error:
    there is no such archive

    Zip list
    Code:
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    Listing archive: C:\MAME\inp\MARP\CRG-Plump Pop -64850.zip
    
    
    --
    Path = C:\MAME\inp\MARP\CRG-Plump Pop -64850.zip
    Type = zip
    Physical Size = 117521
    
    
    ----------
    Path = plumppop.wlf
    Folder = -
    Size = 598
    Packed Size = 211
    Modified = 2015-03-12 17:25:25
    Created = 2015-03-12 17:25:25
    Accessed = 2015-03-12 17:25:25
    Attributes = ....A
    Encrypted = -
    Comment = 
    CRC = 40F94E8D
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    Path = plumppop.inp
    Folder = -
    Size = 4154352
    Packed Size = 117016
    Modified = 2015-03-12 17:25:25
    Created = 2015-03-12 17:16:47
    Accessed = 2015-03-12 17:16:47
    Attributes = ....A
    Encrypted = -
    Comment = 
    CRC = BD8F251C
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    
    
    Error:
    there is no such archive

    MAME Major Version 106


    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~3400MHz (Intel)
    This recording was made with the C 68k core enabled
    Start date of recording: Thu Mar 12 17:16:47 2015
    
    
    Checks out OK. [d715]
    Playing back previously recorded game plumppop (Plump Pop (Japan)) [press return]
    loading a98-09.bin  
    loading a98-10.bin  
    loading a98-11.bin  
    loading plmp8742.bin
    loading 
    
    
    a98-01.bin  
    loading a98-02.bin  
    loading a98-03.bin  
    loading a98-04.bin  
    loading a98-05.bin  
    loading 
    
    
    a98-06.bin  
    loading a98-07.bin  
    loading a98-08.bin  
    loading a98-13.bpr  
    loading a98-12.bpr  
            
    
    
                          
    plmp8742.bin NOT FOUND (NO GOOD DUMP KNOWN)
    WARNING: the game might not run correctly.
    Average FPS: 918.251839 (31210 frames)



    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    
    Info loaded.  WLF rev 9
    
    
    Recorded for the game 'plumppop'
    MAME version string: 0.106 (May 16 2006)
    
    
    -- CPU info --
    Vendor: Intel
    Processor Family: 6  Processor Model: 10
    Approximate clock speed: 3400202556Hz
    
    
    -- OS info --
    Operating System: Windows NT 6.1 Service Pack 1
    
    
    -- INP info --
    Number of frames: 29676
    Average record speed: 100.000741%
    System time at start of emulation: Thu Mar 12 17:16:47 2015
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK

    Source driver:
    plumppop src/drivers/tnzs.c
    DIP Info from source:
    Code:
    INPUT_PORTS_START( plumppop )
    	PORT_START_TAG("DSWA")
    	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
    	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) )
    	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    	PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
    	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x08, DEF_STR( On ) )
    	TAITO_COINAGE_JAPAN_8
    
    
    	PORT_START_TAG("DSWB")
    	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) )
    	PORT_DIPSETTING(    0x02, DEF_STR( Easy ) )
    	PORT_DIPSETTING(    0x03, DEF_STR( Medium ) )
    	PORT_DIPSETTING(    0x01, DEF_STR( Hard ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
    	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) )
    	PORT_DIPSETTING(    0x08, "50k 150k" )
    	PORT_DIPSETTING(    0x0c, "70k 200k" )
    	PORT_DIPSETTING(    0x04, "100k 250k" )
    	PORT_DIPSETTING(    0x00, "200k 300k" )
    	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) )
    	PORT_DIPSETTING(    0x20, "2" )
    	PORT_DIPSETTING(    0x30, "3" )
    	PORT_DIPSETTING(    0x10, "4" )
    	PORT_DIPSETTING(    0x00, "5" )
    	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
    	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Allow_Continue ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( No ) )
    	PORT_DIPSETTING(    0x80, DEF_STR( Yes ) )
    
    
    	PORT_START_TAG("IN0")
    	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
    	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
    	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
    	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
    	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
    	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P1 Button 2 (Cheat)")// Cop out, I know, 
    
    
    but I've never played this (EC)
    	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
    	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
    
    
    	PORT_START_TAG("IN1")
    	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
    	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
    	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
    	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
    	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
    	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P2 Button 2 (Cheat)") PORT_PLAYER(2)
    	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
    	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
    
    
    	PORT_START_TAG("IN2")
    	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 )
    	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_TILT )
    	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
    	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
    	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN1 )
    	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN2 )
    	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
    	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
    
    
    	COMMON_COIN1(IP_ACTIVE_HIGH)
    	COMMON_COIN2(IP_ACTIVE_HIGH)
    
    
    	PORT_START_TAG("AN1")		/* spinner 1 - read at f000/1 */
    	PORT_BIT( 0xffff, 0x0000, IPT_DIAL ) PORT_SENSITIVITY(70) PORT_KEYDELTA(15)
    
    
    	PORT_START_TAG("AN2")		/* spinner 2 - read at f002/3 */
    	PORT_BIT( 0xffff, 0x0000, IPT_DIAL ) PORT_SENSITIVITY(70) PORT_KEYDELTA(15) PORT_PLAYER(2)
    INPUT_PORTS_END
    
    
    #define COMMON_COIN1(coinstate)\
    	PORT_START_TAG("COIN1")\
    	PORT_BIT( 0x01, coinstate, IPT_COIN1 )\
    	PORT_BIT( 0xfe, IP_ACTIVE_HIGH, IPT_UNUSED )
    
    
    #define COMMON_COIN2(coinstate)\
    	PORT_START_TAG("COIN2")\
    	PORT_BIT( 0x01, coinstate, IPT_COIN2 )\
    	PORT_BIT( 0xfe, IP_ACTIVE_HIGH, IPT_UNUSED )
    
    
    #define TAITO_COINAGE_JAPAN_8\
    	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) )\
    	PORT_DIPSETTING(    0x10, DEF_STR( 2C_1C ) )\
    	PORT_DIPSETTING(    0x30, DEF_STR( 1C_1C ) )\
    	PORT_DIPSETTING(    0x00, DEF_STR( 2C_3C ) )\
    	PORT_DIPSETTING(    0x20, DEF_STR( 1C_2C ) )\
    	PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coin_B ) )\
    	PORT_DIPSETTING(    0x40, DEF_STR( 2C_1C ) )\
    	PORT_DIPSETTING(    0xc0, DEF_STR( 1C_1C ) )\
    	PORT_DIPSETTING(    0x00, DEF_STR( 2C_3C ) )\
    	PORT_DIPSETTING(    0x80, DEF_STR( 1C_2C ) )
    
    
    Resolution: 256x224 @60Hz
    
    
    Rules: https://www.twingalaxies.com/scores.php?scores=22589
    ROMSet: PlumpPop
    Unknown: Off [Both]
    Service Mode: Off
    Difficulty: Medium
    Bonus Life: 70k 200k
    Lives: 3
    Allow Continue: No
    
    
    Sample corret TG:
    DSWA: offset 0x23, repeat every 0x7C, typical value 0xFF
    - DSWA: 0x01 (Unknown): 0x01 (Off)
    - DSWA: 0x02 (Flip_Screen): [not relevant]
    - DSWA: 0x04 (unused): [not relevant]
    - DSWA: 0x08 (Demo_Sounds): [not relevant]
    - DSWA: 0x30 (Coin_A): [not relevant]
    - DSWA: 0xc0 (Coin_B): [not relevant]
    DSWB: offset 0x27, repeat every 0x7C, typical value 0x7F
    - DSWB: 0x03 (Difficulty): 0x03 (Medium)
    - DSWB: 0x0c (Bonus_Life): 0x0c (70k 200k)
    - DSWB: 0x30 (Lives): 0x30 (3)
    - DSWB: 0x40 (Unknown): 0x40 (Off)
    - DSWB: 0x80 (Allow_Continue): 0x00 (No)
    
    
        20: 00 00 00 FF 00 00 00 7F  00 00 00 FF 00 00 00 FF | ... ....... ... 
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 FF | ........>.C... 
        A0: 00 00 00 7F 00 00 00 FF  00 00 00 FF 00 00 00 CF | ....... ... ...-
       110: 00 00 00 00 3E 82 43 E1  00 00 00 FF 00 00 00 7F | ....>.C... ....

    INP Header:
    Code:
        10: 3C F9 AA CA 00 00 00 00  FF C9 01 55 05 CC 15 D7 | <.....U..
        20: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
        30: 00 00 00 CF 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 FF | ........>.C...
        A0: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 CF | ............
        B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 FF 00 00 00 FF | ....>.C......
       120: 00 00 00 FF 00 00 00 FF  00 00 00 CF 00 00 00 00 | .............
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................

    INP Mid-section:
    Code:
    1FB150: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1FB160: 00 00 00 00 A2 82 43 E1  00 00 0F 55 00 00 0F 55 | .....C...U...U
    1FB170: 00 00 00 00 00 00 00 00  00 00 00 FF 00 00 00 7F | ...............
    1FB180: 00 00 00 FF 00 00 00 FF  00 00 00 CF 00 00 00 00 | .............
    1FB190: 00 00 00 00 00 00 0F 55  00 00 00 00 00 00 00 00 | .......U........
    1FB1A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1FB1B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1FB1C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1FB1D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1FB1E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1FB1F0: A2 82 43 E1 00 00 0F 55  00 00 0F 55 00 00 00 00 | .C...U...U....
    1FB200: 00 00 00 00 00 00 00 FF  00 00 00 7F 00 00 00 FF | ..............
    1FB210: 00 00 00 FF 00 00 00 CF  00 00 00 00 00 00 00 00 | ..............
    1FB220: 00 00 0F 55 00 00 00 00  00 00 00 00 00 00 00 00 | ...U............
    1FB230: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1FB240: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1FB250: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1FB260: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1FB270: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C
    1FB280: 00 00 0F 55 00 00 0F 55  00 00 00 00 00 00 00 00 | ...U...U........

    INP Tail-end:
    Code:
    3F62B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3F62C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3F62D0: 00 00 00 00 A2 82 43 E1  00 00 05 AB 00 00 05 AB | .....C......
    3F62E0: 00 00 00 00 00 00 00 00  00 00 00 FF 00 00 00 7F | ...............
    3F62F0: 00 00 00 FF 00 00 00 FF  00 00 00 CF 00 00 00 00 | .............
    3F6300: 00 00 00 00 00 00 05 AB  00 00 00 00 00 00 00 00 | ...............
    3F6310: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3F6320: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3F6330: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3F6340: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3F6350: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3F6360: A2 82 43 E1 00 00 05 AB  00 00 05 AB 00 00 00 00 | .C..........
    3F6370: 00 00 00 00 00 00 00 FF  00 00 00 7F 00 00 00 FF | ..............
    3F6380: 00 00 00 FF 00 00 00 CF  00 00 00 00 00 00 00 00 | ..............
    3F6390: 00 00 05 AB 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
    3F63A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3F63B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3F63C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3F63D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3F63E0: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C

    Human interpretation:
    Achievement accomplished: 64850
    Recorded speed: 100.000741%
    DIP-switches: good
    Time calc: 17:16:47 + 29676 frames @ 60Hz (8.2433 min) ~= 17:25 vs. zip mod: 17:25:25
    Dates: good
    Autofire used?: no
    Lots of 1sts to be surpassed: what are you waiting for? Play the game, submit the score...
Results 1 to 2 of 2
Join us