M.A.M.E. - Kaos - Points - 7,800 - Craig Gallant

Is the performance claim below valid?

    This poll is closed
This poll is closed
  1. M.A.M.E. - Kaos - Points - 7,800 - Craig Gallant

    03-17-2015, 09:57 PM
    Points
    Score Track
    https://www.twingalaxies.com/scores.php?scores=10469
    Rules
    ROMSet: Kaos
    Max Credits: 10
    Free Play: Off
    Lives: 3
    Speed: Slow
    Bonus Life: 10K, 30K, 60K
    Number of $: 8
    Bonus erg: Every Screen
    Cabinet: Upright
    Unused: Off [All]
    Special Rules: None
    Submission Message
    Part of quest to submit to every MAME track

    INP + WLF included: https://www.twingalaxies.com/attachme...1&d=1426658218

    SS: Name:  2015_03_18_05_53_501.png
Views: 56
Size:  15.0 KB
    Attached Files Attached Files
  2. 03-18-2015, 08:17 AM
    Ill take a chance and vote accept, before the .inp has been verified.
    Cute little game, love this adjucating stuff, open your eyes to a lot of new (old) great games!
  3. 03-19-2015, 09:43 AM
    Starting check.bat on Fri 03/20/2015 at 6:41:00.36


    Zip test
    Code:
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    Processing archive: C:\MAME\inp\MARP\CRG-Kaos-7800.zip
    
    
    Testing     kaos.wlf
    Testing     kaos.inp
    
    
    Everything is Ok
    
    
    Files: 2
    Size:       1812394
    Compressed: 9557

    Zip list
    Code:
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    Listing archive: C:\MAME\inp\MARP\CRG-Kaos-7800.zip
    
    
    --
    Path = C:\MAME\inp\MARP\CRG-Kaos-7800.zip
    Type = zip
    Physical Size = 9557
    
    
    ----------
    Path = kaos.wlf
    Folder = -
    Size = 598
    Packed Size = 209
    Modified = 2015-03-18 18:53:21
    Created = 2015-03-18 18:45:55
    Accessed = 2015-03-18 18:45:55
    Attributes = ....A
    Encrypted = -
    Comment = 
    CRC = 73D69287
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    Path = kaos.inp
    Folder = -
    Size = 1811796
    Packed Size = 9070
    Modified = 2015-03-18 18:53:21
    Created = 2015-03-18 18:42:52
    Accessed = 2015-03-18 18:42:52
    Attributes = ....A
    Encrypted = -
    Comment = 
    CRC = C7E5D18F
    Method = Deflate
    Host OS = FAT
    Version = 20

    MAME Major Version 106


    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~3400MHz (Intel)
    This recording was made with the C 68k core enabled
    Start date of recording: Wed Mar 18 18:49:04 2015
    
    
    Checks out OK. [468f]
    Playing back previously recorded game kaos (Kaos) [press return]
    Average FPS: 1.886272 (172 frames)



    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    
    Info loaded.  WLF rev 9
    
    
    Recorded for the game 'kaos'
    MAME version string: 0.106 (May 16 2006)
    
    
    -- CPU info --
    Vendor: Intel
    Processor Family: 6  Processor Model: 10
    Approximate clock speed: 3400421020Hz
    
    
    -- OS info --
    Operating System: Windows NT 6.1 Service Pack 1
    
    
    -- INP info --
    Number of frames: 14611
    Average record speed: 99.989597%
    System time at start of emulation: Wed Mar 18 18:49:04 2015
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK

    Source driver:
    kaos src/drivers/gameplan.c
    DIP Info from source not acquired (E:\projects\MAME\dips\gameplan.c).


    INP Header:
    Code:
        10: 9C 4E AE CA 00 00 00 00  D0 11 09 55 D1 12 8F 46 | .N......U..F
        20: 00 00 00 1F 00 00 00 FF  00 00 00 FF 00 00 00 FF | .............
        30: 00 00 00 EE 00 00 00 D1  00 00 00 FF 00 00 00 FF | ............
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 1F | ........>.C....
        A0: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 EE | ............
        B0: 00 00 00 D1 00 00 00 FF  00 00 00 FF 00 00 00 00 | .............
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 1F 00 00 00 FF | ....>.C.......
       120: 00 00 00 FF 00 00 00 FF  00 00 00 EE 00 00 00 D1 | ............
       130: 00 00 00 FF 00 00 00 FF  00 00 00 00 00 00 00 00 | ..............
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................

    INP Mid-section:
    Code:
     DD210: 00 00 00 EE 00 00 00 D1  00 00 00 FF 00 00 00 FF | ............
     DD220: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     DD230: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     DD240: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     DD250: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     DD260: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     DD270: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 1F | .........C....
     DD280: 00 00 00 FF 00 00 00 F9  00 00 00 FF 00 00 00 EE | ............
     DD290: 00 00 00 D1 00 00 00 FF  00 00 00 FF 00 00 00 00 | .............
     DD2A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     DD2B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     DD2C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     DD2D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     DD2E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     DD2F0: 00 00 00 00 A2 82 43 E1  00 00 00 1F 00 00 00 FF | .....C.......
     DD300: 00 00 00 F9 00 00 00 FF  00 00 00 EE 00 00 00 D1 | ............
     DD310: 00 00 00 FF 00 00 00 FF  00 00 00 00 00 00 00 00 | ..............
     DD320: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     DD330: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     DD340: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................

    INP Tail-end:
    Code:
    1BA420: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1BA430: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1BA440: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1BA450: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 1F | .........C....
    1BA460: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 EE | ............
    1BA470: 00 00 00 D1 00 00 00 FF  00 00 00 FF 00 00 00 00 | .............
    1BA480: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1BA490: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1BA4A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1BA4B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1BA4C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1BA4D0: 00 00 00 00 A2 82 43 E1  00 00 00 1F 00 00 00 FF | .....C.......
    1BA4E0: 00 00 00 FF 00 00 00 FF  00 00 00 EE 00 00 00 D1 | ............
    1BA4F0: 00 00 00 FF 00 00 00 FF  00 00 00 00 00 00 00 00 | ..............
    1BA500: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1BA510: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1BA520: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1BA530: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1BA540: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1BA550: A2 82 43 E1                                      | .C

    Human interpretation:
    Achievement accomplished: 7800
    DIP-switches checked: Yes
    Dates checked: No
    Autofire checked: N/A
  4. 03-23-2015, 07:47 AM
    For the sake of completeness:

    Code:
    INPUT_PORTS_START( kaos )
    	PORT_START      /* COL. A - from "TEST NO.7 - status locator - coin-door" */
    	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
    	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
    	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_TILT )
    	PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Do Tests") PORT_CODE(KEYCODE_F1)
    	PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Select Test") PORT_CODE(KEYCODE_F2)
    	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN3 )
    	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN2 )
    	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN1 )
    
    
    	PORT_START      /* COL. B - from "TEST NO.7 - status locator - start sws." */
    	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
    	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
    	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
    	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
    	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
    	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
    	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
    	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
    
    
    	PORT_START      /* COL. C - from "TEST NO.8 - status locator - player no.1" */
    	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
    	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 )
    	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT )
    	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT )
    	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 )
    	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
    	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 )
    	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
    
    
    	PORT_START      /* COL. D - from "TEST NO.8 - status locator - player no.2" */
    	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
    	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
    	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_COCKTAIL
    	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
    	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_COCKTAIL
    	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
    	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_COCKTAIL
    	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
    
    
    	PORT_START
    	PORT_DIPNAME( 0x0f, 0x0e, DEF_STR( Coinage ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( 2C_1C ) )
    	PORT_DIPSETTING(    0x0e, DEF_STR( 1C_1C ) )
    	PORT_DIPSETTING(    0x0d, DEF_STR( 1C_2C ) )
    	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_3C ) )
    	PORT_DIPSETTING(    0x0b, DEF_STR( 1C_4C ) )
    	PORT_DIPSETTING(    0x0a, DEF_STR( 1C_5C ) )
    	PORT_DIPSETTING(    0x09, DEF_STR( 1C_6C ) )
    	PORT_DIPSETTING(    0x08, DEF_STR( 1C_7C ) )
    	PORT_DIPSETTING(    0x07, DEF_STR( 1C_8C ) )
    	PORT_DIPSETTING(    0x06, DEF_STR( 1C_9C ) )
    	PORT_DIPSETTING(    0x05, "1 Coin/10 Credits" )
    	PORT_DIPSETTING(    0x04, "1 Coin/11 Credits" )
    	PORT_DIPSETTING(    0x03, "1 Coin/12 Credits" )
    	PORT_DIPSETTING(    0x02, "1 Coin/13 Credits" )
    	PORT_DIPSETTING(    0x01, "1 Coin/14 Credits" )
    	PORT_DIPSETTING(    0x0f, DEF_STR( 2C_3C ) )
    	PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) )
    	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    	PORT_DIPNAME( 0x60, 0x60, "Max Credits" )
    	PORT_DIPSETTING(    0x60, "10" )
    	PORT_DIPSETTING(    0x40, "20" )
    	PORT_DIPSETTING(    0x20, "30" )
    	PORT_DIPSETTING(    0x00, "40" )
    	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Free_Play ) )
    	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    
    
    	PORT_START
    	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Lives ) )
    	PORT_DIPSETTING(    0x01, "3" )
    	PORT_DIPSETTING(    0x00, "4" )
    	PORT_DIPNAME( 0x02, 0x00, "Speed" )
    	PORT_DIPSETTING(    0x00, "Slow" )
    	PORT_DIPSETTING(    0x02, "Fast" )
    	PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Bonus_Life ) )
    	PORT_DIPSETTING(    0x0c, "No Bonus" )
    	PORT_DIPSETTING(    0x08, "10k" )
    	PORT_DIPSETTING(    0x04, "10k 30k" )
    	PORT_DIPSETTING(    0x00, "10k 30k 60k" )
    	PORT_DIPNAME( 0x10, 0x10, "Number of $" )
    	PORT_DIPSETTING(    0x10, "8" )
    	PORT_DIPSETTING(    0x00, "12" )
    	PORT_DIPNAME( 0x20, 0x00, "Bonus erg" )
    	PORT_DIPSETTING(    0x20, "Every other screen" )
    	PORT_DIPSETTING(    0x00, "Every screen" )
    	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) )
    	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) )
    	PORT_DIPSETTING(    0x80, DEF_STR( Upright ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) )
    
    
    	PORT_START      /* sound board DSW A */
    	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unused ) )
    	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unused ) )
    	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unused ) )
    	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unused ) )
    	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unused ) )
    	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) )
    	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) )
    	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) )
    	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    
    
    	PORT_START      /* sound board DSW B */
    	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unused ) )
    	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unused ) )
    	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unused ) )
    	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unused ) )
    	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unused ) )
    	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) )
    	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) )
    	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) )
    	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    INPUT_PORTS_END
    
    
    Resolution: 256x256 @ 57Hz
    
    
    Rules: https://www.twingalaxies.com/scores.php?scores=10469
    ROMSet: Kaos
    Max Credits: 10
    Free Play: Off
    Lives: 3
    Speed: Slow
    Bonus Life: 10K, 30K, 60K
    Number of $: 8
    Bonus erg: Every Screen
    Cabinet: Upright
    Unused: Off [All]
    
    
    Sample correct TG:
    Dips1: offset 0x33, repeat every 0x7C, typical value 0xEE
    - Dips1: 0x0f (Coinage): [not relevant]
    - Dips1: 0x10 (Demo_Sounds): [not relevant]
    - Dips1: 0x60 (Max Credits): 0x60 (10)
    - Dips1: 0x80 (Free_Play): 0x80 (Off)
    Dips2: offset 0x37, repeat every 0x7C, typical value 0xD1
    - Dips2: 0x01 (Lives): 0x01 (3)
    - Dips2: 0x02 (Speed): 0x00 (Slow)
    - Dips2: 0x0c (Bonus_Life): 0x00 (10k 30k 60k)
    - Dips2: 0x10 (Number of $): 0x10 (8)
    - Dips2: 0x20 (Bonus erg): 0x00 (Every screen)
    - Dips2: 0x40 (Unused): 0x40 (Off)
    - Dips2: 0x80 (Cabinet): 0x80 (Upright)
    DSW A: offset 0x3B, repeat every 0x7C, typical value 0xFF
    - DSW A: 0x01 (Unused): 0x01 (Off)
    - DSW A: 0x02 (Unused): 0x02 (Off)
    - DSW A: 0x04 (Unused): 0x04 (Off)
    - DSW A: 0x08 (Unused): 0x08 (Off)
    - DSW A: 0x10 (Unused): 0x10 (Off)
    - DSW A: 0x20 (Unused): 0x20 (Off)
    - DSW A: 0x40 (Unused): 0x40 (Off)
    - DSW A: 0x80 (Unused): 0x80 (Off)
    DSW B: offset 0x3F, repeat every 0x7C, typical value 0xFF
    - DSW B: 0x01 (Unused): 0x01 (Off)
    - DSW B: 0x02 (Unused): 0x02 (Off)
    - DSW B: 0x04 (Unused): 0x04 (Off)
    - DSW B: 0x08 (Unused): 0x08 (Off)
    - DSW B: 0x10 (Unused): 0x10 (Off)
    - DSW B: 0x20 (Unused): 0x20 (Off)
    - DSW B: 0x40 (Unused): 0x40 (Off)
    - DSW B: 0x80 (Unused): 0x80 (Off)
    
    
        30: 00 00 00 EE 00 00 00 D1  00 00 00 FF 00 00 00 FF | ...e...-... ... 
        A0: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 EE | ... ... ... ...e
        B0: 00 00 00 D1 00 00 00 FF  00 00 00 FF 00 00 00 00 | ...-... ... ....
       120: 00 00 00 FF 00 00 00 FF  00 00 00 EE 00 00 00 D1 | ... ... ...e...-
       130: 00 00 00 FF 00 00 00 FF  00 00 00 00 00 00 00 00 | ... ... ........
    Time calc: 05:49:04 + 14611 frames @ 57Hz (4.2722 min) ~= 05:53 vs. zip mod: 05:53:21
    Dates: good
    Lots of 1sts to be surpassed: what are you waiting for? Play the game, submit the score...
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