M.A.M.E. - Golden Tee '99 [v1.00] - Rancho Saguaro [Longest Drive] - 340 - Andrew Barrow

Is the performance claim below valid?

    This poll is closed
This poll is closed
  1. M.A.M.E. - Golden Tee '99 [v1.00] - Rancho Saguaro [Longest Drive] - 340 - Andrew Barrow

    03-23-2015, 02:21 PM

    Rancho Saguaro [Longest Drive]
    Score Track
    https://www.twingalaxies.com/scores.php?scores=70062
    Rules
    ROMSet: GT99
    Service Mode: Off
    Trackball Orientation: Normal Mount
    Cabinet: Upright
    Controls: One Trackball
    Internal Defaults
    -----------------
    Skill Level 3
    No Hole In One Contest
    3 Hole Operator Event Off
    Special Rules: The above are the default internal settings for this title and need not be changed. This variation is if you qualify for the Longest Drive for this Course. You may submit this alone or as part of your Full 18 Hole game for the Least Amount of Strokes variation for this course.
    Submission Message
    Longest drive achieved on the 16th hole


  2. 03-31-2015, 07:02 AM
    Starting check on 28/03/2015 at 6:37:00.54


    Zip test
    Code:
    Zip:
    
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    Processing archive: C:\MAME\inp\MARP\GT99-RS-Barra.zip
    
    
    Testing     GT99-RS-Barra.inp
    Testing     GT99-RS-Barra.png
    Testing     GT99-RS-Barra.wlf
    
    
    Everything is Ok
    
    
    Files: 3
    Size:       12745655
    Compressed: 311660
    RAR:
    
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    
    
    Error:
    there is no such archive

    Zip list
    Code:
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    Listing archive: C:\MAME\inp\MARP\GT99-RS-Barra.zip
    
    
    --
    Path = C:\MAME\inp\MARP\GT99-RS-Barra.zip
    Type = zip
    Physical Size = 311660
    
    
    ----------
    Path = GT99-RS-Barra.inp
    Folder = -
    Size = 12652316
    Packed Size = 218227
    Modified = 2015-03-23 04:39:07
    Created = 2015-03-23 04:25:07
    Accessed = 2015-03-23 04:39:07
    Attributes = ....A
    Encrypted = -
    Comment = 
    CRC = 61B4EC72
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    Path = GT99-RS-Barra.png
    Folder = -
    Size = 92741
    Packed Size = 92741
    Modified = 2015-03-23 04:39:03
    Created = 2015-03-23 04:39:03
    Accessed = 2015-03-23 04:40:16
    Attributes = ....A
    Encrypted = -
    Comment = 
    CRC = E1E0DEEB
    Method = Store
    Host OS = FAT
    Version = 10
    
    
    Path = GT99-RS-Barra.wlf
    Folder = -
    Size = 598
    Packed Size = 232
    Modified = 2015-03-23 04:39:07
    Created = 2015-03-23 04:39:07
    Accessed = 2015-03-23 04:39:07
    Attributes = ....A
    Encrypted = -
    Comment = 
    CRC = 1A478375
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    
    
    Error:
    there is no such archive

    MAME Major Version 106


    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~2261MHz (Intel)
    This recording was made with the C 68k core enabled
    Start date of recording: Mon Mar 23 04:25:08 2015
    
    
    Checks out OK. [1ff7]
    Playing back previously recorded game gt99 (Golden Tee '99 (v1.00)) [press return]
    loading gt99prm0.100
    loading gt99prm1.100
    loading gt99prm2.100
    loading gt99prm3.100
    loading gt_nr.u88   
    loading gt99_grm.0_0
    loading gt99_grm.0_1
    loading gt99_grm.0_2
    loading gt99_grm.0_3
    loading gt99_grm.1_0
    loading gt99_grm.1_1
    loading gt99_grm.1_2
    loading gt99_grm.1_3
    loading gt99_grm.2_0
    loading gt99_grm.2_1
    loading gt99_grm.2_2
    loading gt99_grm.2_3
    loading gt_srom0.nr 
    loading gt_srom1.nr 
                                  
    Average FPS: 5.911686 (1113 frames)
    Average recorded speed: 99.966652% (42072 total frames)



    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    
    Info loaded.  WLF rev 9
    
    
    Recorded for the game 'gt99'
    MAME version string: 0.106 (May 16 2006)
    
    
    -- CPU info --
    Vendor: Intel
    Processor Family: 6  Processor Model: 5
    Approximate clock speed: 2261553952Hz
    
    
    -- OS info --
    Operating System: Windows NT 6.1 Service Pack 1
    
    
    -- INP info --
    Number of frames: 50211
    Average record speed: 99.970624%
    System time at start of emulation: Mon Mar 23 04:25:08 2015
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK

    Source driver:
    gt99 src/drivers/itech32.c
    DIP Info from source:
    Code:
    GAME( 1999, gt99,     0,        gt3d,    aama,  aama,     ROT0, "Incredible Technologies", "Golden Tee '99 (v1.00)" , 0) /* PIC 16C54 labeled as ITGF99 */
    
    
    INPUT_PORTS_START( aama )
    	PORT_INCLUDE(gt3d)
    
    
    	PORT_MODIFY("DIPS")
    	PORT_DIPNAME( 0x0010, 0x0000, "Trackball Orientation" )	/* Determined by actual use / trial & error */
    	PORT_DIPSETTING(      0x0000, "Normal Mount" )			/* The manual says "Always on (defualt)" and "Off -- UNUSED --" */
    	PORT_DIPSETTING(      0x0010, "45 Degree Angle" )
    	PORT_DIPNAME( 0x0020, 0x0000, DEF_STR( Cabinet ))
    	PORT_DIPSETTING(      0x0000, DEF_STR( Upright ))
    	PORT_DIPSETTING(      0x0020, DEF_STR( Cocktail ))		/* Cocktail mode REQUIRES "Controls" to be set to "Two Trackballs" */
    	PORT_DIPNAME( 0x0040, 0x0000, DEF_STR( Controls ))
    	PORT_DIPSETTING(      0x0000, "One Trackball" )
    	PORT_DIPSETTING(      0x0040, "Two Trackballs" )		/* Two Trackballs will work for Upright for "side by side" controls */
    INPUT_PORTS_END
    
    
    INPUT_PORTS_START( gt3d )
    	PORT_INCLUDE(itech32_base)
    
    
    	PORT_MODIFY("P1")
    	PORT_BIT( 0x00f0, IP_ACTIVE_LOW, IPT_UNUSED )
    
    
    	PORT_MODIFY("P2")
    	PORT_BIT( 0x00f0, IP_ACTIVE_LOW, IPT_UNUSED )
    
    
    	PORT_MODIFY("P3")
    	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_VOLUME_UP )
    	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_VOLUME_DOWN )
    	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_COIN3 )
    	PORT_BIT( 0x00f8, IP_ACTIVE_LOW, IPT_UNUSED )
    
    
    	PORT_MODIFY("DIPS")
    	PORT_DIPNAME( 0x0010, 0x0000, DEF_STR( Unknown ))
    	PORT_DIPSETTING(      0x0000, DEF_STR( Off ))
    	PORT_DIPSETTING(      0x0010, DEF_STR( On ))
    	PORT_DIPNAME( 0x0020, 0x0000, "Trackball Orientation" )
    	PORT_DIPSETTING(      0x0000, "Normal Mount" )
    	PORT_DIPSETTING(      0x0020, "45 Degree Angle" )
    	PORT_DIPNAME( 0x0040, 0x0000, DEF_STR( Controls ))
    	PORT_DIPSETTING(      0x0000, "One Trackball" )
    	PORT_DIPSETTING(      0x0040, "Two Trackballs" )
    
    
    	PORT_START_TAG("TRACKX1")
        PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_MINMAX(0,255) PORT_SENSITIVITY(25) PORT_KEYDELTA(32) PORT_REVERSE PORT_PLAYER(1)
    
    
    	PORT_START_TAG("TRACKY1")
        PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_MINMAX(0,255) PORT_SENSITIVITY(25) PORT_KEYDELTA(32) PORT_PLAYER(1)
    
    
    	PORT_START_TAG("TRACKX2")
        PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_MINMAX(0,255) PORT_SENSITIVITY(25) PORT_KEYDELTA(32) PORT_REVERSE PORT_COCKTAIL PORT_PLAYER(2)
    
    
    	PORT_START_TAG("TRACKY2")
        PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_MINMAX(0,255) PORT_SENSITIVITY(25) PORT_KEYDELTA(32) PORT_COCKTAIL PORT_PLAYER(2)
    INPUT_PORTS_END
    
    
    INPUT_PORTS_START( itech32_base )
    	PORT_START_TAG("P1")	/* 080000 */
    	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
    	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_START1 )
    	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
    	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
    	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
    	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
    	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
    	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
    
    
    	PORT_START_TAG("P2")	/* 100000 */
    	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN2 )
    	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_START2 )
    	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
    	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
    	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
    	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
    	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
    	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
    
    
    	PORT_START_TAG("P3")	/* 180000 */
    	PORT_BIT( 0x00ff, IP_ACTIVE_HIGH, IPT_UNUSED )
    
    
    	PORT_START_TAG("P4")	/* 200000 */
    	PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNUSED )
    
    
    	PORT_START_TAG("DIPS")	/* 280000 */
    	PORT_SERVICE_NO_TOGGLE( 0x0001, IP_ACTIVE_LOW )
    	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_SERVICE1 )
    	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_VBLANK )
    	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SPECIAL )
    	PORT_DIPNAME( 0x0010, 0x0000, "Video Sync" )
    	PORT_DIPSETTING(      0x0000, "-" )
    	PORT_DIPSETTING(      0x0010, "+" )
    	PORT_DIPNAME( 0x0020, 0x0000, DEF_STR( Flip_Screen ))
    	PORT_DIPSETTING(      0x0000, DEF_STR( Off ))
    	PORT_DIPSETTING(      0x0020, DEF_STR( On ))
    	PORT_DIPNAME( 0x0040, 0x0000, DEF_STR( Unknown ))
    	PORT_DIPSETTING(      0x0040, DEF_STR( Off ))
    	PORT_DIPSETTING(      0x0000, DEF_STR( On ))
    	PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Service_Mode ) )
    	PORT_DIPSETTING(      0x0000, DEF_STR( Off ))
    	PORT_DIPSETTING(      0x0080, DEF_STR( On ))
    
    
    	PORT_START_TAG("EXTRA")	/* 78000 */
    	PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNUSED )
    INPUT_PORTS_END
    
    
    Resolution: 384x240 @ 60Hz
    
    
    Rules:
    ROMSet: GT99
    Service Mode: Off
    Trackball Orientation: Normal Mount
    Cabinet: Upright
    Controls: One Trackball
    Internal Defaults
    -----------------
    Skill Level 3
    No Hole In One Contest
    3 Hole Operator Event Off
    
    
    Sample correct TG:
    DIPS: offset 0x33, repeat varies due to analogue inputs, typical value 0x0F (and 0x0B)
    - DIPS: 0x0001 (unused): [not relevant]
    - DIPS: 0x0002 (service): [not relevant]
    - DIPS: 0x0004 (vertical blank): [not relevant]
    - DIPS: 0x0008 (special): [not relevant]
    - DIPS: 0x0010 (Trackball Orientation): 0x0000 (Normal Mount)
    - DIPS: 0x0020 (Cabinet): 0x0000 (Upright)
    - DIPS: 0x0040 (Controls): 0x0000 (One Trackball)
    - DIPS: 0x0080 (Service_Mode): 0x0000 (Off)
    
    
        30: 00 00 00 0F 00 00 00 FF  00 00 00 00 00 00 00 00 | ....... ........
        A0: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 0F | ... ... ... ....
       120: 00 00 00 FF 00 00 00 FF  00 00 00 0B 00 00 00 FF | ... ... .......

    INP Header:
    Code:
        10: 20 93 CC 86 00 00 00 00  A4 95 0F 55 EA 98 F7 1F |  ........U..
        20: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
        30: 00 00 00 0F 00 00 00 FF  00 00 00 00 00 00 00 00 | ...............
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 FF | ........>.C...
        A0: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 0F | .............
        B0: 00 00 00 FF 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 FF 00 00 00 FF | ....>.C......
       120: 00 00 00 FF 00 00 00 FF  00 00 00 0B 00 00 00 FF | .............
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................

    INP Mid-section:
    Code:
    6086F0: 00 00 00 0B 00 00 00 FF  00 00 00 23 00 00 00 70 | ..........#...p
    608700: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    608710: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    608720: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    608730: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    608740: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    608750: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 23 | .........C...#
    608760: 00 00 00 70 00 00 00 23  00 00 00 70 00 00 00 23 | ...p...#...p...#
    608770: 00 00 00 70 00 00 00 23  00 00 00 70 00 00 00 23 | ...p...#...p...#
    608780: 00 00 00 70 00 00 00 23  00 00 00 70 00 00 00 23 | ...p...#...p...#
    608790: 00 00 00 70 00 00 00 23  00 00 00 70 00 00 00 23 | ...p...#...p...#
    6087A0: 00 00 00 70 00 00 00 23  00 00 00 70 00 00 00 23 | ...p...#...p...#
    6087B0: 00 00 00 70 00 00 00 23  00 00 00 70 00 00 00 23 | ...p...#...p...#
    6087C0: 00 00 00 70 00 00 00 23  00 00 00 70 00 00 00 23 | ...p...#...p...#
    6087D0: 00 00 00 70 00 00 00 23  00 00 00 70 00 00 00 FF | ...p...#...p...
    6087E0: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 0B | .............
    6087F0: 00 00 00 FF 00 00 00 23  00 00 00 70 00 00 00 00 | ......#...p....
    608800: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    608810: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    608820: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................

    INP Tail-end:
    Code:
    C10DE0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    C10DF0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    C10E00: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    C10E10: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C
    C10E20: 00 00 00 5B 00 00 00 20  00 00 00 5B 00 00 00 20 | ...[... ...[... 
    C10E30: 00 00 00 5B 00 00 00 20  00 00 00 5B 00 00 00 20 | ...[... ...[... 
    C10E40: 00 00 00 5B 00 00 00 20  00 00 00 5B 00 00 00 20 | ...[... ...[... 
    C10E50: 00 00 00 5B 00 00 00 20  00 00 00 5B 00 00 00 20 | ...[... ...[... 
    C10E60: 00 00 00 5B 00 00 00 20  00 00 00 5B 00 00 00 20 | ...[... ...[... 
    C10E70: 00 00 00 5B 00 00 00 20  00 00 00 5B 00 00 00 20 | ...[... ...[... 
    C10E80: 00 00 00 5B 00 00 00 20  00 00 00 5B 00 00 00 20 | ...[... ...[... 
    C10E90: 00 00 00 5B 00 00 00 20  00 00 00 5B 00 00 00 20 | ...[... ...[... 
    C10EA0: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
    C10EB0: 00 00 00 0B 00 00 00 FF  00 00 00 5B 00 00 00 20 | ..........[... 
    C10EC0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    C10ED0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    C10EE0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    C10EF0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    C10F00: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    C10F10: 00 00 00 00 00 00 00 00  A2 82 43 E1             | .........C



    MAME Info
    MAMEInfo.dat entries: gt99 and itech32.c
    Code:
    MAMEInfo.dat entries for:
    gt99
    itech32.c
    ----
    0.92 [Brian Troha, Aaron Giles]
    
    
    
    
    Artwork available
    
    
    
    
    WIP:
    
    
    - 0.147u3: Changed description of clone 'Golden Tee Royal Edition Tournament (v4.02)' to 'Golden Tee Royal Edition Tournament (v4.02T EDM)'.
    
    
    - 30th June 2010: Guru - More decapped chips just arrived. This time we have the PIC16C54 (ITGF2K(C)1999) for Golden Tee '99 decapped but not extracted yet.
    
    
    - 0.101u3: Brian Troha added clone Golden Tee Royal Edition Tournament (v4.02).
    
    
    - 0.92: Added Golden Tee '99 (v1.00) and clones (v1.00S) and Golden Tee '99 Tournament (v4.00).
    
    
    -  7th March 2003: Guru - Golden Tee '99 PCB arrived from Smitdogg.
    
    
    
    
    Recommended Games (Golf):
    
    
    18 Holes Pro Golf
    
    
    Pro Sports - Bowling, Tennis and Golf
    
    
    Tournament Pro Golf (DECO Cassette)
    
    
    Birdie King
    
    
    Birdie King 2
    
    
    Birdie King 3
    
    
    Crowns Golf
    
    
    Crowns Golf in Hawaii
    
    
    Super Crowns Golf
    
    
    Vs. Stroke & Match Golf (Men Version)
    
    
    Golf (PlayChoice-10)
    
    
    Big Event Golf
    
    
    Competition Golf Final Round
    
    
    Tee'd Off
    
    
    Great Golf (Mega-Tech)
    
    
    Birdie Try
    
    
    Country Club
    
    
    Fighting Golf
    
    
    Leader Board (Arcadia)
    
    
    Arnold Palmer Tournament Golf (Mega-Tech)
    
    
    Super Masters Golf
    
    
    U.S. Classic
    
    
    Golden Tee Golf
    
    
    Golden Tee Golf II
    
    
    Golden Par Golf
    
    
    Golden Tee 3D Golf
    
    
    Golden Tee '97
    
    
    Golden Tee '98
    
    
    Golden Tee '99
    
    
    Golden Tee 2K
    
    
    Golden Tee Classic
    
    
    Golden Tee Fore! 2002
    
    
    Golden Tee Fore! 2004
    
    
    Golden Tee Fore! 2005
    
    
    Major Title
    
    
    Major Title 2
    
    
    Top Player's Golf
    
    
    Dynamic Country Club
    
    
    Dynamic Golf / Virtua Golf
    
    
    Golfing Greats
    
    
    Mario's Open Golf (PlayChoice-10)
    
    
    Skins Game (Nintendo Super System)
    
    
    Eagle Shot Golf
    
    
    Konami's Open Golf Championship
    
    
    New Super 3D Golf Simulation - Waialae No Kiseki (Super Famicom Box)
    
    
    Super Eagle Shot
    
    
    Pebble Beach - The Great Shot
    
    
    Neo Turf Masters / Big Tournament Golf
    
    
    Country Club Classic
    
    
    Mocap Golf
    
    
    Sega Club Golf 2006 Next Tours
    
    
    -
    
    
    Atari Mini Golf
    
    
    Mini Golf
    
    
    Tri-Sports (Minigolf Deluxe)
    
    
    
    
    Romset: 9856 kb / 19 files / 5.93 zip
    
    
    ----
    0.37b11 [Aaron Giles]
    
    
    
    
    TODO:
    
    
    - Volume controls do not work in the Golden Tee games.
    
    
    - Driver's Edge accesses many uninitialized RAM locations; requires hack to make steering in attract mode work.
    
    
    
    
    NOTES:
    
    
    - Driver by Aaron Giles and Golden Tee variants & World Class Bowling Deluxe additions by Brian Troha
    
    
    
    
    Bugs:
    
    
    - Many Golden Tee Games: Volume controls do not work in the Golden Tee games. Source (ID 02551)
    
    
    
    
    WIP:
    
    
    - 0.154: Fixed generic_paletteram regression. Added note about screen configurations [Alex Jackson].
    
    
    - 0.149u1: Documentation update / rom label corrections. Some minor corrections of dipswitches [Brian Troha].
    
    
    - 0.147u3: Major ROM renaming to get away from the DOS 8.3 convention to accurately reflect what's on the labels. Correct cut-n-paste errors [Brian Troha].
    
    
    - 0.147: Removed not needed includes [Miodrag Milanovic].
    
    
    - 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for ITech32 driver.
    
    
    - 0.138u4: Miodrag Milanovic fixed ITech32 driver assert in debug build.
    
    
    - 0.130u2: Guru added a PCB layout for the large single plane PCB that Incredible Technologies used for the Golden Tee 3D series (3D through Classic), Shuffleshot, World Class Bowling and World Class Bowling Deluxe.
    
    
    -  9th July 2008: Mr. Do - Brightened up the instructions for the Golden Tee games to look more original, and adjusted the layout to look better (especially on a widescreen monitor).
    
    
    - 0.122u4: Aaron Giles cleaned up clocks in the ITech32 driver. Changed visible area to 384x256 and VSync to 60.106990 Hz.
    
    
    - 0.113u4: Zsolt Vasvari updated the ITech32 driver to configure video timing dynamically according to how the chip is programmed. Changed visible area to 200x200.
    
    
    - 0.112: Brian Troha added DIP locations to the ITech32 driver.
    
    
    - 25th September 2006: Mr. Do - Added instruction cards for the Golden Tee games.
    
    
    - 0.94u1: Aaron Giles fixed the ITech32 driver, the previous 64-bit fix caused graphical problems both should be fixed now.
    
    
    - 0.93u2: Added machine\timekpr.c/h. smf added M48T58 emulation to the ITech32 driver.
    
    
    - 0.79u2: Brian Troha cleaned up some ITech32 notes.
    
    
    - 10th February 2004: Brian Troha cleaned up the ITech32 driver.
    
    
    - 0.72: Some cleanups in ITech32 driver [Brian Troha].
    
    
    - 0.58: Added includes\itech32.h.
    
    
    - 0.53: Aaron Giles fixed a ES550x bug that caused Incredible Tech games to sound bad.
    
    
    - 16th June 2001: Aaron Giles updated the ASM 68020 core, making the ITech32 games playable with it but others not yet.
    
    
    - 21st March 2001: Mike Coates fixed the Incredible Technologies 32-bit games' slowness with the ASM 68k core for good.
    
    
    - 19th March 2001: Aaron Giles did a quick and dirty fix for Incredible Technologies 32-bit games' slowness with the ASM 68k core.
    
    
    -  3rd February 2001: Aaron Giles added Street Fighter: The Movie to the Incredible Tech 32-bit driver.
    
    
    -  8th January 2001: Aaron Giles finished the Strata / Incredible Technologies 32-bit driver, supporting Time Killers, Bloodstorm and Hard Yardage.
    
    
    - 0.37b11: Added itech32.c driver and vidhrdw\itech32.c.
    
    
    ----

    Human interpretation:
    Achievement accomplished: 340 yards
    Recorded speed: 99.970624%
    DIP-switches: good
    Time calc: 04:25:08 + 50211 frames @ 60Hz (13.9475 min) ~= 04:38 vs. zip mod: 04:39:07
    Dates: good
    Autofire used?: no
    Name:  gt990000.png
Views: 30
Size:  21.4 KB
    I'd rather be last on every game than throw my time away chasing only one score.
    Likes d3scride liked this post
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