M.A.M.E. - Baluba-louk no Densetsu - Points - 3,297,300 - Henning Gundersen

Is the performance claim below valid?

    This poll is closed
This poll is closed
  1. M.A.M.E. - Baluba-louk no Densetsu - Points - 3,297,300 - Henning Gundersen

    04-03-2015, 04:25 AM
    Points
    Track
    https://www.twingalaxies.com/scores.php?scores=11910
    Rules
    ROMSet: Baluba
    Lives: 3
    Bonus lives = 30K, 100K and 200K
    Difficulty = 0
    Unknown 1 = ON
    Unknown 2 = OFF
    Unknown 3 = OFF
    Special Rules: None
    Submission Message
    It took me a while to reclaim this highscore, but what FUN it has been doing so!
    This is one of my favorite platform games, and I will probably continue to play this just for fun.

    The zipped attachement contains INP, WLF and PNG from recording with WolfMAME v1.06.

    Greetings to Vertex-Dan and BrainBug. Keep on playing, guys!
    Attached Files Attached Files
  2. 04-03-2015, 04:28 AM
    Hmmm... where did the attachment go?
    Well, here it is again:GMU_baluba_3297300_wolf106.zip
  3. 04-03-2015, 09:23 AM
    Accepted

    Name:  Baluba - 3,297,300.jpg
Views: 203
Size:  101.5 KB
    Thanks Cthulhu, GMU thanked this post
  4. 04-03-2015, 09:27 AM
    Bonus Lives (see below)

    Name:  Baluba - Bonus Lives.jpg
Views: 188
Size:  76.0 KB
    Likes d3scride liked this post
  5. 04-03-2015, 09:33 AM
    Until I learn how to use Andrew's batch file, this will have to do.

    What wlfview thinks (and nothing else):

    Name:  Baluba - Wlfview.jpg
Views: 162
Size:  93.7 KB
    Thanks GMU thanked this post
    Likes GMU liked this post
  6. 04-04-2015, 05:54 PM
    Starting check.bat on Sun 04/05/2015 at 10:36:15.06


    Zip test
    Code:
    
    7-Zip [64] 9.22 beta  Copyright (c) 1999-2011 Igor Pavlov  2011-04-18
    
    
    Processing archive: C:\TGMAME\inp\zip\GMU_baluba_3297300_wolf106.zip
    
    
    Testing     baluba.inp
    Testing     baluba.png
    Testing     baluba.wlf
    
    
    Everything is Ok
    
    
    Files: 3
    Size:       31886164
    Compressed: 436419

    Zip list
    Code:
    
    7-Zip [64] 9.22 beta  Copyright (c) 1999-2011 Igor Pavlov  2011-04-18
    
    
    Listing archive: C:\TGMAME\inp\zip\GMU_baluba_3297300_wolf106.zip
    
    
    --
    Path = C:\TGMAME\inp\zip\GMU_baluba_3297300_wolf106.zip
    Type = zip
    Physical Size = 436419
    
    
    ----------
    Path = baluba.inp
    Folder = -
    Size = 31880060
    Packed Size = 430505
    Modified = 2015-01-11 17:30:00
    Created = 
    Accessed = 
    Attributes = ....A
    Encrypted = -
    Comment = 
    CRC = 528109C9
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    Path = baluba.png
    Folder = -
    Size = 5506
    Packed Size = 5400
    Modified = 2015-01-11 17:29:52
    Created = 
    Accessed = 
    Attributes = ....A
    Encrypted = -
    Comment = 
    CRC = F2BCE6C2
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    Path = baluba.wlf
    Folder = -
    Size = 598
    Packed Size = 204
    Modified = 2015-01-11 17:30:02
    Created = 
    Accessed = 
    Attributes = ....A
    Encrypted = -
    Comment = 
    CRC = 0F90B708
    Method = Deflate
    Host OS = FAT
    Version = 20

    MAME Major Version 106


    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~1895MHz (Intel)
    This recording was made with the C 68k core enabled
    Start date of recording: Mon Jan 12 00:18:26 2015
    
    
    Checks out OK. [86b1]
    Playing back previously recorded game baluba (Baluba-louk no Densetsu) [press return]
    loading 0           
    loading 1           
    loading 2           
    loading 15          
    loading 16          
    loading 17          
    loading 9           
    loading 10          
    loading 11          
    loading 12          
    loading 13          
    loading 14          
    loading 8           
    loading 7           
    loading 6           
    loading 5           
    loading 4           
    loading 3           
    loading 07b.bin



    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    
    Info loaded.  WLF rev 9
    
    
    Recorded for the game 'baluba'
    MAME version string: 0.106 (May 16 2006)
    
    
    -- CPU info --
    Vendor: Intel
    Processor Family: 6  Processor Model: 5
    Approximate clock speed: 1895728408Hz
    
    
    -- OS info --
    Operating System: Windows NT 6.2 
    
    
    -- INP info --
    Number of frames: 257097
    Average record speed: 99.999222%
    System time at start of emulation: Mon Jan 12 00:18:26 2015
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK

    Source driver:
    baluba src/drivers/senjyo.c
    DIP Info from source:
    Code:
    INPUT_PORTS_START( baluba )
        PORT_START    /* IN0 */
        PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY
        PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY
        PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY
        PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY
        PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
        PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
        PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
        PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
    
    
        PORT_START    /* IN1 */
        PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
        PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
        PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
        PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
        PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
        PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
        PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
        PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
    
    
        PORT_START    /* IN2 */
    /* coin input for both must be active between 2 and 9 frames to be consistently recognized */
        PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(2)
        PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_IMPULSE(2)
        PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 )
        PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 )
        PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
        PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
        PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
        PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
    
    
        PORT_START    /* DSW0 */
        PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coin_A ) )
        PORT_DIPSETTING(    0x01, DEF_STR( 2C_1C ) )
        PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
        PORT_DIPSETTING(    0x02, DEF_STR( 1C_2C ) )
        PORT_DIPSETTING(    0x03, DEF_STR( 1C_3C ) )
        PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coin_B ) )
        PORT_DIPSETTING(    0x04, DEF_STR( 2C_1C ) )
        PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
        PORT_DIPSETTING(    0x08, DEF_STR( 1C_2C ) )
        PORT_DIPSETTING(    0x0c, DEF_STR( 1C_3C ) )
        PORT_DIPNAME( 0x30, 0x00, DEF_STR( Lives ) )
        PORT_DIPSETTING(    0x30, "2" )
        PORT_DIPSETTING(    0x00, "3" )
        PORT_DIPSETTING(    0x10, "4" )
        PORT_DIPSETTING(    0x20, "5" )
        PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) )
        PORT_DIPSETTING(    0x40, DEF_STR( Upright ) )
        PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) )
        PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
        PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x80, DEF_STR( On ) )
    
    
        PORT_START    /* DSW1 */
        PORT_DIPNAME( 0x07, 0x00, DEF_STR( Bonus_Life ) )
        PORT_DIPSETTING(    0x00, "30k, 100k and 200k" )
        PORT_DIPSETTING(    0x01, "50k, 200k and 500k" )
        PORT_DIPSETTING(    0x02, "30k and 100k" )
        PORT_DIPSETTING(    0x03, "50k and 200k" )
        PORT_DIPSETTING(    0x04, "30k only" )
        PORT_DIPSETTING(    0x05, "100k only" )
        PORT_DIPSETTING(    0x06, "200k only" )
        PORT_DIPSETTING(    0x07, DEF_STR( None ) )
        PORT_DIPNAME( 0x38, 0x00, DEF_STR( Difficulty ) )
        PORT_DIPSETTING(    0x00, "0" )
        PORT_DIPSETTING(    0x08, "1" )
        PORT_DIPSETTING(    0x10, "2" )
        PORT_DIPSETTING(    0x18, "3" )
        PORT_DIPSETTING(    0x20, "4" )
        PORT_DIPSETTING(    0x28, "5" )
        PORT_DIPSETTING(    0x30, "6" )
        PORT_DIPSETTING(    0x38, "7" )
        PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )
        PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x40, DEF_STR( On ) )
        PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
        PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x80, DEF_STR( On ) )
    INPUT_PORTS_END
    
    
    Resolution: 256 x 224 @ 60 Hz
    
    
    Rules: https://www.twingalaxies.com/scores.php?scores=11910
    ROMSet: Baluba
    Lives: 3
    Bonus lives = 30K, 100K and 200K
    Difficulty = 0
    Unknown 1 = ON
    Unknown 2 = OFF
    Unknown 3 = OFF
    Special Rules: None
    Note: These are the default settings in WolfMAME 0.106
    
    
    Sample correct TG:
    DSW0: offset 0x2F, repeat every 0x7C, typical value 0xC0
    -DSW0: 0x03 (Coin A): [not relevant, typical value 0x00 (1C_1C)]
    -DSW0: 0x0c (Coin B): [not relevant, typical value 0x00 (1C_1C)]
    -DSW0: 0x30 (Lives): 0x00 (3)
    -DSW0: 0x40 (Cabinet): [not relevant, typical value 0x40 (Upright)]
    -DSW0: 0x80 (Unknown): 0x80 (On)
    
    
    DSW1: offset 0x33, repeat every 0x7C, typical value 0x00
    -DSW1: 0x07 (Bonus Life): 0x00 (30k, 100k and 200k)
    -DSW1: 0x38 (Difficulty): 0x00 (0)
    -DSW1: 0x40 (Unknown): 0x00 (Off)
    -DSW1: 0x80 (Unknown): 0x00 (Off)
    
    
     90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 00 | ........>C....
     A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    ...
    110: 00 00 00 00 3E 82 43 E1  00 00 00 00 00 00 00 00 | ....>C........
    120: 00 00 00 00 00 00 00 C0  00 00 00 00 00 00 00 00 | ...............

    INP Header:
    Code:
        10: 18 85 FE 70 00 00 00 00  42 94 B2 54 04 A5 B1 86 | ..p....B.T..
        20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 C0 | ...............
        30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 00 | ........>.C....
        A0: 00 00 00 00 00 00 00 00  00 00 00 C0 00 00 00 00 | ...............
        B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 00 00 00 00 00 | ....>.C........
       120: 00 00 00 00 00 00 00 C0  00 00 00 00 00 00 00 00 | ...............
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................

    INP Mid-section:
    Code:
    F33920: 00 00 00 C0 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
    F33930: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    F33940: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    F33950: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    F33960: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    F33970: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    F33980: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C
    F33990: 00 00 00 02 00 00 00 00  00 00 00 00 00 00 00 C0 | ...............
    F339A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    F339B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    F339C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    F339D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    F339E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    F339F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    F33A00: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 02 | .........C....
    F33A10: 00 00 00 00 00 00 00 00  00 00 00 C0 00 00 00 00 | ...............
    F33A20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    F33A30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    F33A40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    F33A50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................

    INP Tail-end:
    Code:
    1E67240: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1E67250: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1E67260: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1E67270: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1E67280: A2 82 43 E1 00 00 00 00  00 00 00 00 00 00 00 00 | .C............
    1E67290: 00 00 00 C0 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
    1E672A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1E672B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1E672C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1E672D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1E672E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1E672F0: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C
    1E67300: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 C0 | ...............
    1E67310: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1E67320: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1E67330: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1E67340: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1E67350: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1E67360: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1E67370: 00 00 00 00 00 00 00 00  A2 82 43 E1             | .........C



    MAME Info
    MAMEInfo.dat entries: baluba and senjyo.c
    Code:
    MAMEInfo.dat entries for:
    baluba
    senjyo.c
    ----
    0.36b14 [Zsolt Vasvari]
    
    
    
    
    Bugs:
    
    
    - [possible] Cabinet DIP setting and players input. TriggerFin (ID 01082)
    
    
    
    
    WIP:
    
    
    - 0.146u5: Replaced Samples sound with DAC.
    
    
    - 0.145u4: Tsuyoshi Hasegawa fixed colors in Baluba-louk no Densetsu. Changed description to 'Baluba-louk no Densetsu (Japan)'.
    
    
    - 0.36RC1: Added 'Difficult' dipswitch.
    
    
    - 0.36b14: Zsolt Vasvari added Baluba-louk no Densetsu (Able 1986).
    
    
    -  6th January 2000: Zsolt Vasvari fixed some bad colors in Baluba-louk no Densetsu.
    
    
    -  5th January 2000: Zsolt Vasvari added Baluba-louk no Densetsu to the Senjyo driver.
    
    
    
    
    LEVELS: 100 (endless)
    
    
    
    
    Recommended Games (Adventure):
    
    
    Treasure Island
    
    
    Treasure Island (DECO Cassette)
    
    
    Lost Tomb
    
    
    Tutankham
    
    
    Bongo
    
    
    Mysterious Stones - Dr. John's Adventure
    
    
    Snake Pit
    
    
    Go Go Mr. Yamaguchi
    
    
    Indiana Jones and the Temple of Doom
    
    
    Pitfall II
    
    
    Spelunker
    
    
    Spelunker II
    
    
    Baluba-louk no Densetsu
    
    
    Solomon's Key
    
    
    Rail Chase
    
    
    Rail Chase 2
    
    
    Action Hollywood (Temples of Chaos)
    
    
    Magical Truck Adventure
    
    
    The Maze of the Kings
    
    
    
    
    Recommended Games (Platform):
    
    
    Space Panic
    
    
    Steel Worker
    
    
    Donkey Kong
    
    
    FamicomBox (Donkey Kong)
    
    
    Crazy Kong
    
    
    Crazy Kong Part II
    
    
    Kong (Donkey Kong conversion on Galaxian hardware)
    
    
    Donkey Kong Junior
    
    
    FamicomBox (Donkey Kong Jr.)
    
    
    Donkey Kong 3
    
    
    Super Donkey Kong (Super Famicom Box)
    
    
    Logger
    
    
    Naughty Mouse
    
    
    Treasure Island
    
    
    Treasure Island (DECO Cassette)
    
    
    Woodpecker
    
    
    Dock Man
    
    
    Kangaroo
    
    
    Minky Monkey
    
    
    Ponpoko
    
    
    Pop Flamer
    
    
    Popeye
    
    
    FamicomBox (Popeye)
    
    
    Springer
    
    
    Arabian
    
    
    Boggy '84
    
    
    Bristles (Max-A-Flex)
    
    
    Congo Bongo
    
    
    Dr. Micro
    
    
    Hopper Robo
    
    
    Jump Coaster
    
    
    Mappy
    
    
    Namco Classic Collection Vol.1 (Mappy)
    
    
    Mouser
    
    
    Roc'n Rope
    
    
    Super Glob
    
    
    Ben Bero Beh
    
    
    Complex X
    
    
    Jumping Jack
    
    
    Lode Runner
    
    
    Lode Runner II - The Bungeling Strikes Back
    
    
    Lode Runner III - The Golden Labyrinth
    
    
    Lode Runner IV - Teikoku Karano Dasshutsu
    
    
    Lode Runner - The Dig Fight
    
    
    Pandora's Palace
    
    
    Peter Pack-Rat
    
    
    Vs. Ice Climber
    
    
    Vs. Ice Climber Dual
    
    
    Vs. Wrecking Crew
    
    
    Baluba-louk no Densetsu
    
    
    Pig Out: Dine Like a Swine!
    
    
    Sea Hunter Pengui
    
    
    Multi 5 (Tong Boy)
    
    
    
    
    Romset: 161 kb / 19 files / 64.9 zip
    
    
    ----
    0.35b10 [Mirko Buffoni]
    
    
    0.25 [Mirko Buffoni, Nicola Salmoria]
    
    
    
    
    TODO:
    
    
    - Wrong background colors in baluba, intermissions after round 13 (btanb or fixed at some point)
    
    
    
    
    NOTES:
    
    
    - Hardware: The board was obviously born to run Senjyo. Four scrolling layers, gradient background, sprite/background priorities, and even a small bitmap for the radar. Star Force uses only a small subset of the features.
    
    
    - Senjyo: The driver must avoid generating interrupts for the first few frames otherwise Senjyo locks up. There must be an interrupt enable port somewhere, or maybe interrupts are genenrated by the CTC. Maybe a write to port d002 clears the IRQ line, but I'm not sure.
    
    
    
    
    WIP:
    
    
    - 0.158: Added irq ack mechanism in Senjyo HW and removed long standing hack from the driver [Angelo Salese]. Added member declaration to senjyo.h [Couriersud]. Added save state support. Removed unneeded include, member variables and suffixes [Osso].
    
    
    - 0.139u3: Atari Ace converted Senjyo driver to driver_data.
    
    
    - 0.131u1: Angelo Salese moved paletteram_IIBBGGRR_w() from Senjyo driver to emu\video\generic.c. Merged memory maps in Senjyo driver.
    
    
    - 0.128u3: Added includes\senjyo.h.
    
    
    - 0.93: Changed Custom sound to Samples.
    
    
    - 0.79: Changed palettesize to from 402 to 514 colors.
    
    
    - 0.53: Added machine\segacrpt.h.
    
    
    -  5th January 2000: Zsolt Vasvari added Baluba-louk no Densetsu to the Senjyo driver.
    
    
    - 15th April 1999: Nicola fixed Senjyo from crashing at exit.
    
    
    - 0.35b10: Changed starforc.c to senjyo.c driver.
    
    
    -  6th April 1999: Nicola Salmoria has sent in a Senjyo driver with correct scrolling, correct gradient background, priorities, radar display and sound.
    
    
    -  5th April 1999: Mirko Buffoni added the scrolling background to Senjyo.
    
    
    -  4th April 1999: Mirko Buffoni re-built the Senjyo driver over the latest beta. Nicola fixed sound of Senjyo and added the PROM to it.
    
    
    - 0.31: Removed machine\starforc.c.
    
    
    - 0.27: Added machine\starforc.c and sndhrdw\starforc.c.
    
    
    - 0.25: Added starforc.c driver and vidhrdw\starforc.c.
    
    
    ----

    Human interpretation:
    Achievement accomplished: 3297300
    Recorded speed: 99.999222%
    DIP-switches: Good
    Time calc: 00:18:26 + 257097 frames @ 60 Hz and 99.999222% speed (1:11:24.983) ~= 01:29:51, vs. zip inp mod: 17:30:00; zip wlf mod: 17:30:02, zip png mod: 17:29:52
    Dates: Good with timezone offset
    Autofire used?: no

    Scott's screenshots are accurate.
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