Starting check on 13/05/2015 at 18:03:51.85
Zip test
Code:
Zip:
7-Zip 9.20 Copyright (c) 1999-2010 Igor Pavlov 2010-11-18
Processing archive: C:\MAME\inp\MARP\crshrace-334700-Barra-160.zip
Testing crshrace-334700-Barra-160.inp
Everything is Ok
Size: 185161
Compressed: 72929
RAR:
7-Zip 9.20 Copyright (c) 1999-2010 Igor Pavlov 2010-11-18
Error:
there is no such archive
Zip list
Code:
7-Zip 9.20 Copyright (c) 1999-2010 Igor Pavlov 2010-11-18
Listing archive: C:\MAME\inp\MARP\crshrace-334700-Barra-160.zip
--
Path = C:\MAME\inp\MARP\crshrace-334700-Barra-160.zip
Type = zip
Physical Size = 72929
----------
Path = crshrace-334700-Barra-160.inp
Folder = -
Size = 185161
Packed Size = 72737
Modified = 2015-05-11 23:12:02
Created = 2015-05-11 23:01:11
Accessed = 2015-05-11 23:12:02
Attributes = ....A
Encrypted = -
Comment =
CRC = 644D225A
Method = Deflate
Host OS = FAT
Version = 20
7-Zip 9.20 Copyright (c) 1999-2010 Igor Pavlov 2010-11-18
Error:
there is no such archive
INP listing:
Volume in drive C has no label.
Volume Serial Number is A0A7-272D
Directory of C:\MAME\inp
11/05/2015 23:12 185,161 crshrace.inp
1 File(s) 185,161 bytes
0 Dir(s) 15,527,010,304 bytes free
MAME Major Version 160
What MAME thinks:
Code:
Input file: crshrace.inp
INP version 3.5
Created Mon May 11 23:01:11 2015
Recorded using MAME 0.160/W 26/3/15
Total playback frames: 38941 (10:49.01)
Average recorded speed: 99%
Average speed: 243.82% (648 seconds)
Source driver:
crshrace crshrace.c
DIP Info from source:
Code:
ROMs Changed: none found
Resolution, 0.160: 320x224 @60Hz
Rules: https://www.twingalaxies.com/scores.php?scores=75351
ROMSet: CrshRace
Flip Screen: Off
Free Play: Off
Service Mode: Off
Unused: Off [All]
Difficulty: Normal
Reset on P.O.S.T. Error: Yes
Country: World
INP dump not relevant
MAME Info
crshrace is the parent set.
MAMEInfo.dat entries: crshrace and crshrace.c
Code:
MAMEInfo.dat entries for:
crshrace.c
crshrace
----
0.61 [Nicola Salmoria]
TODO:
- Handle screen flip correctly.
- Sprite lag - I think it needs sprites to be delayed TWO frames.
- Is bg color in service mode right (blue)? Should it be black instead?
- Handling of layer priority & enable might not be correct, though it should be enough to run this game.
- Unknown writes to fff044/fff046. They look like two more scroll registers, but for what? The first starts at 0 when going over the start line and increases during the race.
WIP:
- 0.147u2: Video System 14/10/12 - Moved the per-game tile indirections into game states [David Haywood].
- 0.61: Added crshrace.c driver, vidhrdw\crshrace.c and includes\crshrace.h.
----
0.61 [Nicola Salmoria]
TEST MODE:
- Keep P1 Button 1 and 2 pressed while entering service mode to get an extended menu.
Bugs:
- Sprite lag - I think it needs sprites to be delayed TWO frames. Source (ID 02313)
- Is bg color in service mode right (blue)? Should it be black instead? Source (ID 02314)
- Handling of layer priority & enable might not be correct. Source (ID 02315)
WIP:
- 0.153: Reduced tagmap lookups in Lethal Crash Race [Osso].
- 0.147u2: Added video\vsystem_spr.c/h and vsystem_spr2.c/h. VideoSystem improvements: Moving more sprite functions around preparing them for merging [David Haywood].
- 0.139u2: Phil Bennett fixed reload of state cause loss of audio in Lethal Crash Race.
- 0.135u4: Fabio Priuli added driver data struct and save states to Lethal Crash Race. Added device versions of all the Konami custom ICs currently emulated in machine\konamiic.c and video\konamiic.c. Updated Lethal Crash Race driver to use the new code.
- 0.133u1: Renamed (crshrac2) to (crshrace2).
- 0.131u1: MooglyGuy merged memory maps in Lethal Crash Race.
- 0.130u3: Stephane Humbert and Fabio Priuli fixed Lethal Crash Race coinage dips. Added dipswitches 'Coinage' and 'Unused'.
- 0.126u4: Fabio Priuli added DIP locations to Lethal Crash Race.
- 0.61: Nicola Salmoria added Lethal Crash Race (set 1) (Video System 1993) and clone (set 2). TODO: Handle screen flip correctly. Sprite lag - I think it needs sprites to be delayed TWO frames. Is bg color in service mode right (blue)? Should it be black instead? Handling of layer priority & enable might not be correct, though it should be enough to run this game. Unknown writes to fff044/fff046. They look like two more scroll registers, but for what? The first starts at 0 when going over the start line and increases during the race.
- 10th May 2002: Stephane Humbert fixed dipswitches in the Lethal Crash Race driver.
- 8th May 2002: Nicola Salmoria sent in a driver for Lethal Crash Race.
LEVELS: 10
Other Emulators:
* FB Alpha
Recommended Games (Racing 2):
Burnin' Rubber
Burnin' Rubber (DECO Cassette)
Joyful Road
The Battle-Road
Mad Crasher
Gekisou
Street Heat
Break Thru
Night Stocker
The Speed Rumbler
City Bomber
Hyper Crash
Road Blasters
Hot Chase
Last Duel
RoadWars (Arcadia)
Mad Gear
Maze of Flott
Night Striker
S.T.U.N. Runner
F-Zero (Nintendo Super System)
F-Zero AX
Lethal Crash Race
Chase Bombers
Speed Racer
Romset: 12928 kb / 12 files / 3.84 zip
----
Human interpretation:
Achievement accomplished: 334700
Recorded speed: 99%
DIP-switches: good
Time calc: 23:01:11 + 38941 frames @60Hz (MAME: 10:49.01, calc: 10.8169 min) ~= 23:11/23:12 vs. zip mod: 23:12:02
Dates: good
Autofire used?: no
ROM set changed?: no
