M.A.M.E. - Space Encounters - Points - 27,210 - Dick Moreland

Is the performance claim below valid?

    This poll is closed
This poll is closed
  1. M.A.M.E. - Space Encounters - Points - 27,210 - Dick Moreland

    05-12-2015, 03:11 PM


    Points
    WolfMame version
    139
    Track
    https://www.twingalaxies.com/scores.php?scores=110708
    Rules
    ROMSet: SpcEnctr
    Bonus Life: 2000 4000 8000
    Bonus/Test Mode: Bonus On
    Time: 45
    Special Rules: None
    Submission Message
    This game would be a lot more fun if I didn't have to use a mouse to play. Looks like the original uses a yoke with a thumb button.
    Attached Files Attached Files
  2. 05-12-2015, 03:22 PM
    Forgot to mention that you can see the settings before gameplay. It looks like the game uses the bonus to calculate when to give free ships. i.e. I got my second free ship with my score at 3,100 and the bonus timer at 900.
    "Cryin' won't help you, prayin' won't do you no good"

    Visit my YouTube channel for videos of over 150 classic arcade games, most of which you won't see at your local arcade. https://www.youtube.com/channel/UCh4...56xV5To9gPqsLA
  3. 05-12-2015, 04:29 PM
    Now I'm wondering what happens if you hit something after you have earned a free man and still have time left on the clock.

    So far everything looks good to me Accepted
  4. 05-12-2015, 10:47 PM
    accepted, this looks like a lot of fun but i will really have to find something other than a keyboard to use.
  5. 05-15-2015, 03:05 AM
    Starting check.bat on 15/05/2015 at 12:00:39.76


    Zip test
    Code:
    Zip:
    
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    Processing archive: C:\MAME\inp\MARP\spcenctr-27210.zip
    
    
    Testing     spcenctr-27210.inp
    
    
    Everything is Ok
    
    
    Size:       506053
    Compressed: 503104
    RAR:
    
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    
    
    Error:
    there is no such archive

    Zip list
    Code:
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    Listing archive: C:\MAME\inp\MARP\spcenctr-27210.zip
    
    
    --
    Path = C:\MAME\inp\MARP\spcenctr-27210.zip
    Type = zip
    Physical Size = 503104
    
    
    ----------
    Path = spcenctr-27210.inp
    Folder = -
    Size = 506053
    Packed Size = 502970
    Modified = 2015-05-11 21:01:50
    Created = 
    Accessed = 
    Attributes = ....A
    Encrypted = -
    Comment = 
    CRC = A38F6344
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    
    
    Error:
    there is no such archive

    MAME Major Version 139


    What MAME thinks:
    Code:
    Input file: spcenctr.inp
    INP version 3.0
    Created Tue May 12 04:50:56 2015
    Recorded using MAME 0.139[W] (Jul 30 2010)
    Total playback frames: 38810 (10:57.79)
    Average recorded speed: 99%
    Average speed: 568.31% (668 seconds)



    Source driver:
    spcenctr mw8080bw.c
    DIP Info from source:
    Code:
    # MAME 0.139 source snippet
    
    
    /*************************************
     *
     *  Space Encounters (PCB #645)
     *
     *************************************/
    
    
    #define SPCENCTR_STROBE_FREQ		(9.00)  /* Hz - calculated from the 555 timer */
    #define SPCENCTR_STROBE_DUTY_CYCLE	(95)	/* % */
    
    
    
    
    static INPUT_PORTS_START( spcenctr )
    	PORT_START("IN0")
    	/* horizontal range is limited to 12 - 46 by stoppers on the control for 35 positions */
    	PORT_BIT( 0x3f, 17, IPT_POSITIONAL ) PORT_POSITIONS(35) PORT_REMAP_TABLE(spcenctr_controller_table+12) PORT_SENSITIVITY(5) PORT_KEYDELTA(10) PORT_CENTERDELTA(0) PORT_REVERSE /* 6 bit horiz encoder */
    	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
    	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
    
    
    	PORT_START("IN1")
    	/* vertical range is limited to 22 - 41 by stoppers on the control for 20 positions */
    	PORT_BIT( 0x3f, 19, IPT_POSITIONAL_V ) PORT_POSITIONS(20) PORT_REMAP_TABLE(spcenctr_controller_table+22) PORT_SENSITIVITY(5) PORT_KEYDELTA(10) PORT_CENTERDELTA(0) PORT_REVERSE /* 6 bit vert encoder - pushing control in makes ship move faster */
    	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )  /* not connected */
    	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )  /* marked as COIN #2, but the software never reads it */
    
    
    	PORT_START("IN2")
    	PORT_DIPNAME( 0x03, 0x02, DEF_STR( Bonus_Life ) ) PORT_CONDITION("IN2", 0x30, PORTCOND_EQUALS, 0x00) PORT_DIPLOCATION("F3:1,2")
    	PORT_DIPSETTING(    0x00, "2000 4000 8000" )
    	PORT_DIPSETTING(    0x01, "3000 6000 12000" )
    	PORT_DIPSETTING(    0x02, "4000 8000 16000" )
    	PORT_DIPSETTING(    0x03, "5000 10000 20000" )
    	PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coinage ) ) PORT_CONDITION("IN2", 0x30, PORTCOND_NOTEQUALS, 0x10) PORT_DIPLOCATION("F3:3,4")
    	PORT_DIPSETTING(    0x04, DEF_STR( 2C_1C ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
    	PORT_DIPSETTING(    0x0c, DEF_STR( 2C_3C ) )
    	PORT_DIPSETTING(    0x08, DEF_STR( 1C_3C ) )
    	PORT_DIPNAME( 0x30, 0x00, "Bonus/Test Mode" ) PORT_DIPLOCATION("F3:5,6")
    	PORT_DIPSETTING(    0x00, "Bonus On" )
    	PORT_DIPSETTING(    0x30, "Bonus Off" )
    	PORT_DIPSETTING(    0x20, "Cross Hatch" )
    	PORT_DIPSETTING(    0x10, "Test Mode" )
    	PORT_DIPNAME( 0xc0, 0x40, "Time" ) PORT_CONDITION("IN2", 0x30, PORTCOND_NOTEQUALS, 0x10) PORT_DIPLOCATION("F3:7,8")
    	PORT_DIPSETTING(    0x00, "45" )
    	PORT_DIPSETTING(    0x40, "60" )
    	PORT_DIPSETTING(    0x80, "75" )
    	PORT_DIPSETTING(    0xc0, "90" )
    INPUT_PORTS_END
    
    
    
    
    ROM set change: none found
    
    
    Resolution: 260x224 @ 59.541985 Hz
    
    
    ----
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=110708&ref=fbshare
    ROMSet: SpcEnctr
    Bonus Life: 2000 4000 8000
    Bonus/Test Mode: Bonus On
    Time: 45
    NB: all settings can be visually confirmed: if the bonus is displayed then "Bonus On" is set.
    
    
    Sample correct TG:
    IN2: offset 0x7A, repeat every 0x42, typical value 0x00
    - IN2: 0x03 (Bonus_Life): 0x00 (2000 4000 8000)
    - IN2: 0x0c (Coinage): [not relevant]
    - IN2: 0x30 (Bonus/Test Mode): 0x00 (Bonus On)
    - IN2: 0xc0 (Time): 0x00 (45)
    
    
        70: 00 00 00 00 00 05 00 00  00 01 00 00 00 00 00 00 | ................
        B0: 00 00 00 00 00 00 00 05  00 00 00 01 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 05 00 00 00 01 00 00 | ................
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 18 84 3D | ...............=
    
    
    ----
    Rules, Score No Restrictive Settings: https://www.twingalaxies.com/scores.php?scores=132433
    ROMSet: SpcEnctr
    Bonus Life: Any
    Bonus/Test Mode: Bonus On
    Time: Any
    All settings can be visually confirmed: if the Bonus is displayed then "Bonus On" is set.
    ----

    INP Header:
    Code:
        10: 03 00 00 00 73 70 63 65  6E 63 74 72 00 00 00 00 | ....spcenctr....
        20: 4D 41 4D 45 20 30 2E 31  33 39 5B 57 5D 20 28 4A | MAME 0.139[W] (J
        30: 75 6C 20 33 30 20 32 30  31 30 29 00 00 00 00 00 | ul 30 2010).....
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 10 00 | ................
        50: D1 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
        60: 05 00 00 00 01 D3 00 00  00 00 00 00 00 00 00 00 | ...............
        70: 00 00 00 00 00 05 00 00  00 01 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 06  61 CF D8 AA 3B 00 00 00 | ........aت;...
        90: 10 00 D1 00 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
        A0: 00 00 05 00 00 00 01 D3  00 00 00 00 00 00 00 00 | ...............
        B0: 00 00 00 00 00 00 00 05  00 00 00 01 00 00 00 00 | ................
        C0: 00 00 00 00 00 00 00 00  00 0C C2 9E B1 55 77 00 | ...........Uw.
        D0: 00 00 10 00 D1 00 00 00  00 00 00 00 00 00 00 00 | ...............
        E0: 00 00 00 00 05 00 00 00  01 D3 00 00 00 00 00 00 | ...............
        F0: 00 00 00 00 00 00 00 00  00 05 00 00 00 01 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 12 23 6E 8A 00 | ............#n..
       110: B3 00 00 00 10 00 D1 00  00 00 00 00 00 00 00 00 | ..............
       120: 00 00 00 00 00 00 05 00  00 00 01 D3 00 00 00 00 | ...............
       130: 00 00 00 00 00 00 00 00  00 00 00 05 00 00 00 01 | ................
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 18 84 3D | ...............=

    INP Mid-section:
    Code:
    138A60: 06 06 10 00 D1 00 00 00  00 00 00 00 00 FC FF FF | ............
    138A70: 00 FA FF FF 05 00 00 00  01 D3 00 00 00 00 00 00 | ............
    138A80: 00 00 D6 FF FF 00 D8 FF  FF 05 00 00 00 01 00 00 | ..........
    138A90: 00 00 00 00 00 00 45 01  00 00 00 C2 BD 5C 9A 0C | ......E....½\..
    138AA0: 16 0C 06 06 10 00 D1 00  00 00 00 00 00 00 00 00 | ...............
    138AB0: 00 00 00 FC FF FF 05 00  00 00 01 D3 00 00 00 00 | ............
    138AC0: 00 00 00 00 D4 FF FF 00  D6 FF FF 05 00 00 00 01 | ..........
    138AD0: 00 00 00 00 00 00 00 00  45 01 00 00 00 C8 1E 2C | ........E.....,
    138AE0: 73 B7 51 0C 06 06 10 00  D1 00 00 00 00 00 00 00 | sQ............
    138AF0: 00 04 00 00 00 00 00 00  05 00 00 00 01 D3 00 00 | ...............
    138B00: 00 00 00 00 00 00 D2 FF  FF 00 D4 FF FF 05 00 00 | ..........
    138B10: 00 01 00 00 00 00 00 00  00 00 45 01 00 00 00 CE | ..........E....
    138B20: 7F FB 4B 62 8D 0C 06 06  10 00 D1 00 00 00 00 00 | .Kb...........
    138B30: 00 00 00 08 00 00 00 04  00 00 05 00 00 00 01 D3 | ...............
    138B40: 00 00 00 00 00 00 00 00  D0 FF FF 00 D2 FF FF 05 | ..........
    138B50: 00 00 00 01 00 00 00 00  00 00 00 00 45 01 00 00 | ............E...
    138B60: 00 D4 E0 CA 24 0D C9 0C  06 06 10 00 D1 00 00 00 | .$.........
    138B70: 00 00 00 00 00 0E 00 00  00 08 00 00 05 00 00 00 | ................
    138B80: 01 D3 00 00 00 00 00 00  00 00 CE FF FF 00 D0 FF | ..........
    138B90: FF 05 00 00 00 01 00 00  00 00 00 00 00 00 45 01 | .............E.

    INP Tail-end:
    Code:
    2714C0: 00 00 00 2A FE FF 00 2A  FE FF 05 00 00 00 01 D3 | ...*.*.....
    2714D0: 00 00 00 00 00 00 00 00  6E FF FF 00 6E FF FF 05 | ........n.n.
    2714E0: 00 00 00 01 00 00 00 00  00 00 00 00 8B 02 00 00 | ................
    2714F0: 00 84 17 12 81 62 4B 0A  B6 05 10 00 D1 00 00 00 | .....bK.......
    271500: 00 00 00 00 00 2A FE FF  00 2A FE FF 05 00 00 00 | .....*.*....
    271510: 01 D3 00 00 00 00 00 00  00 00 6E FF FF 00 6E FF | .........n.n
    271520: FF 05 00 00 00 01 00 00  00 00 00 00 00 00 8B 02 | ...............
    271530: 00 00 00 8A 78 E1 59 0D  87 0A B6 05 10 00 D1 00 | ....xY.......
    271540: 00 00 00 00 00 00 00 2A  FE FF 00 2A FE FF 05 00 | .......*.*..
    271550: 00 00 01 D3 00 00 00 00  00 00 00 00 6E FF FF 00 | ...........n.
    271560: 6E FF FF 05 00 00 00 01  00 00 00 00 00 00 00 00 | n.............
    271570: 8B 02 00 00 00 90 D9 B0  32 B8 C2 0A B6 05 10 00 | ......ٰ2....
    271580: D1 00 00 00 00 00 00 00  00 2A FE FF 00 2A FE FF | ........*.*
    271590: 05 00 00 00 01 D3 00 00  00 00 00 00 00 00 6E FF | .............n
    2715A0: FF 00 6E FF FF 05 00 00  00 01 00 00 00 00 00 00 | .n...........
    2715B0: 00 00 8B 02 00 00 00 96  3A 80 0B 63 FE 0A B6 05 | ........:..c..
    2715C0: 10 00 D1 00 00 00 00 00  00 00 00 2A FE FF 00 2A | ..........*.*
    2715D0: FE FF 05 00 00 00 01 D3  00 00 00 00 00 00 00 00 | .............
    2715E0: 6E FF FF 00 6E FF FF 05  00 00 00 01 00 00 00 00 | n.n.........
    2715F0: 00 00 00 00                                      | ....



    MAME Info
    MAMEInfo.dat entries: spcenctr and mw8080bw.c
    Code:
    MAMEInfo.dat entries for:
    spcenctr
    mw8080bw.c
    ----
    0.33b3 [Al Kossow, Brad Oliver]
    
    
    
    
    Artwork available
    
    
    
    
    Bugs:
    
    
    - Dark bands on trench are too dark; they should be lighter than the background. chowell (ID 02826)
    
    
    
    
    WIP:
    
    
    - 0.147u2: Added internal .lay to Space Encounter. Fixed strobe timer [hap].
    
    
    - 0.134u3: Derrick Renaud fixed enemy shot sound in Space Encounter.
    
    
    - 19th August 2007: Mr. Do - Let's play Space Encounters the way it was meant to be. To say this was complicated to put together is an understatement. A BIG thanks to Timothy from Outerworld Arcade for scanning and photographing everything, and even putting up a video of the game to see how it was supposed to look in the end. And another BIG thanks to Zsolt Vasvari to updating the driver a while ago, adding support for the tunnel effect and lamps. And though it's not listed below, I added a second "view type" using just the inner bezel and overlay, for those that are going to complain that the game screen is too small. NOTE: There are two more inside pieces to the game which we will get to at a later date. They still need to be restored for completion's sake, but wouldn't add much more to this point as they are almost completely hidden when viewing the game straight on.
    
    
    - 0.115u4: Zsolt Vasvari fixed stobe light in Space Encounters.
    
    
    - 0.114: Derrick Renaud emulated all sounds except the screech and wind sounds in Space Encounters. Replaced Samples sound with Discrete.
    
    
    - 0.112u2: Canim fixed mapping of spaceship controls in Space Encounters.
    
    
    - 0.112u1: Derrick Renaud updated Space Encounters to use the new PORT_REMAP_TABLE. Removed Stick control.
    
    
    - 0.111u6: Adam Bousley emulated the trench circuit in Space Encounters. Zsolt Vasvari implemented flickering of the strobe light in Space Encounters, to be eventually connected with artwork.
    
    
    - 28th January 2007: Mr. Do - Zsolt hooked up the lamps for Space Encounters. I already have the lamps working in the LAY file for Space Encounters; just waiting on the necessary pics and scans.
    
    
    - 0.111u4: Zsolt Vasvari and Derrick Renaud added SN76477 sound effect and lamp outputs to Space Encounters. Changed 8080 CPU1 clock speed to 1996800 Hz. Added SN76477 sound. Removed Invaders samples 3-18.wav. Fixed rom names.
    
    
    - 0.111u1: Robert fixed gfx glitches in Space Encounters, most notably the white line at the right edge of the screen. Changed visible area to 232x224. Added Invaders samples.
    
    
    - 15th August 2006: Mr. Do - Added Space Encounters artwork.
    
    
    - 28th July 2006: Guru - Space Encounters (Midway 1980) and other games just arrived in 2 huge boxes. I think most of these are just for fixing issues in MAME (snd/gfx etc). Big thanks to Tingoes.
    
    
    - 14th April 2001: Mathis Rosenhauer fixed the Space Encounters overlay to display correctly.
    
    
    -  5th May 2000: Mathis Rosenhauer fixed a bug in Space Encounters artwork handling.
    
    
    - 0.37b1: Artwork support in Space Encounters [Zsolt Vasvari]. Changed palettesize from 256 to 32770 colors.
    
    
    - 24th March 2000: Zsolt Vasvari added overlay support to Space Encounters.
    
    
    - 0.33b3: Al Kossow and Brad Oliver added Space Encounters (Midway 1980).
    
    
    - 24th August 1997: Kevin Klopp dumped Space Encounters.
    
    
    
    
    Other Emulators:
    
    
    * Laser
    
    
    
    
    Recommended Games (Starfighter 2):
    
    
    Starship 1
    
    
    Star Fire
    
    
    Star Fire 2
    
    
    Star Hawk
    
    
    Tailgunner
    
    
    Tunnel Hunt
    
    
    Warp Speed
    
    
    Space Encounters
    
    
    Space Seeker
    
    
    Buck Rogers: Planet of Zoom
    
    
    Gravitar
    
    
    Rougien
    
    
    Star Trek
    
    
    Tac/Scan
    
    
    Ambush
    
    
    Blaster
    
    
    Cube Quest
    
    
    I, Robot
    
    
    Star Wars
    
    
    The Empire Strikes Back
    
    
    Star Wars Arcade
    
    
    Star Wars Trilogy
    
    
    Star Wars Pod Racer
    
    
    Tube Panic
    
    
    High Voltage
    
    
    Mirax
    
    
    Splendor Blast
    
    
    Vs. Star Luster
    
    
    Shrike Avenger
    
    
    Thunder Ceptor
    
    
    Galaxy Force 2
    
    
    Starblade
    
    
    Galactic Storm
    
    
    Space Lords
    
    
    Solar Assault
    
    
    Star Trek: Voyager
    
    
    
    
    Romset: 16 kb / 8 files / 11.5 zip
    
    
    ----
    0.111u4 [Michael Strutts, Nicola Salmoria, Tormod Tjaberg, Mirko Buffoni, Lee Taylor, Valerio Verrando, Marco Cassili, Zsolt Vasvari and others]
    
    
    
    
    TODO:
    
    
    - Space Encounters: Verify trench colors
    
    
    - Space Encounters: Verify strobe light frequency
    
    
    - Phantom II: Cloud generator is implemented according to the schematics, but it doesn't look right. Cloud color mixing to be verified as well
    
    
    - Dog Patch: Find schematics and verify all assumptions
    
    
    - Blue Shark - All sounds are suspicious. Why is there no diver kill sound? Why does the shark sound so bad and appear rarely? Schematics need to be verified against real board.
    
    
    
    
    NOTES:
    
    
    - Hardware: Midway 8080-based black and white hardware.
    
    
    - Most of these games do not actually use the MB14241 shifter IC, but instead implement equivalent functionality using a bunch of standard 74XX IC's.
    
    
    - The Amazing Maze Game" on title screen, but manual, flyer, cabinet side art all call it just "Amazing Maze"
    
    
    - Desert Gun was originally named Road Runner. The name was changed when Midway merged with Bally who had a game by the same title
    
    
    - Guided Missile: Original manufacturer is Taito and title is "Missile X". Midway licensed the game from Taito
    
    
    - Space Invaders: Taito imported this licensed version because of short supply in Japan. The game is called "Space Invaders M". The M stands for Midway.
    
    
    - "Gun Fight" (Midway) is ported version of "Western Gun" (Taito)
    
    
    - Taito released "Tornado Baseball" as "Ball Park" in Japan
    
    
    
    
    WIP:
    
    
    - 0.148: Using one flip screen variable instead of 2 [Robbbert].
    
    
    - 0.147u2: Added layout\maze.lay, seawolf.lay, seawolf2.lay and spcenctr.lay. Removed layout\ho4f893d.lay. Changed layout\hoa0a0ff.lay to phantom2.lay and layout\hoffff20.lay to gunfight.lay.
    
    
    - 0.147u1: Fixed games crashing when loading MAME. 280zzzap, boothill, checkmat, desertgu, seawolf, gunfight and tornbase designed and developed by Dave Nutting Associates. Align driver gamelist. Small update [hap].
    
    
    - 0.135u4: Fabio Priuli added driver data struct to Midway 8080 driver, made MB14241 Shifter IC a device and moved its source to emu\machine. Updated Midway 8080 driver accordingly.
    
    
    - 0.133u2: Added layout\spacwalk.lay.
    
    
    - 0.132u4: Added layout\lagunar.lay.
    
    
    - 0.129u6: Mr. Do added layout\280zzzap.lay.
    
    
    - 0.114u2: Derrick Renaud added full discrete emulation of Space Invaders. I think people are going to be too used to the current samples and their relative levels. The new relative levels are determined by the mixing resistors. There are all different versions of the sound board, that all have slightly different sounds/components. This should be the proper Midway sounds.
    
    
    - 0.113u2: Added machine\mw8080bw.c. Zsolt Vasvari implemented the mw8080bw interrupt generation more to how the real hardware works (equivalent result as before). Added detailed description of the video timing and the interrupt generation systems.
    
    
    - 0.112u4: Midway 8080 driver updates [Zsolt Vasvari]: Fixed bug where mw8080bw games would freeze after state load.
    
    
    - 0.111u6: Zsolt Vasvari implemented video circuits in the Midway 8080 driver based on schematics. Note that this affected the visible area, so overlays will need to be adjusted. Standardized the visible area across all games. Updated Midway 8080 driver to use properly computed video timings and scanline interrupts. Changed visible area to 260x224 and VSync to 59.541985 Hz.
    
    
    - 0.111u5: Some additional Midway 8080 B&W driver fixes [Zsolt Vasvari]: Added PORT_CONDITION where needed. Added PORT_CONFNAME entries to the 3 baseball games and Space Invaders. Save state support for all games. Fixed typo and a bug with the Sea Wolf lamps.
    
    
    - 0.111u4: Added mw8080bw.c driver, vidhrdw\mw8080bw.c, sndhrdw\mw8080bw.c and includes\mw8080bw.h. Major rewrite of the Midway 8080 black & white driver, separating it from the huge 8080bw driver and making the following changes [Zsolt Vasvari, Derrick Renaud]: 'True-to-hardware' emulation of the shifting circuits. Identified and stubbed sound triggers. Fixed dipswitches, where necessary (most games). Added DIP locations to all switches. Added watchdog. Added coin counter. Added lamp outputs to Sea Wolf, Guided Missile, Space Encounters, Phantom II and Bowling Alley. Added stereo sound to Gun Fight, Guided Missile and M-4. Partial sound emulation in Tornado Baseball, Boot Hill, Desert Gun, Double Play, Dog Patch and Blue Shark. Properly emulated shifter circuit in Boot Hill. Added gun recoil output to Desert Gun. Added second set of analog controls to Clowns. Fixed analog controls in Dog Patch. Added SN76477 sound effect to Space Encounters. Added non-memory mapped coin counters to Space Invaders, Blue Shark and Space Invaders II. Added proper watchdog times to all the games. Breadboarded the noise clocks and ensured their frequencies were correct.
    
    
    - 0.107u4: Added layout\clowns.lay and ho4f893d.lay (Maze).
    
    
    - 0.106u10: Added layout\hoa0a0ff.lay (Phantom II), hoffff20.lay (Gun Fight) and invad2ct.lay.
    
    
    ----

    Human interpretation:
    Achievement accomplished: 27210
    Recorded speed: 99%
    DIP-switches: good - also visual confirmation is possible.
    Time calc: 04:50:56 + 38810 frames @ 59.541985Hz (MAME: 10:57.79, calc: 10.8634 min) ~= 05:00/05:01 vs. zip mod: 21:01:50
    Dates: good with time offset.
    Autofire used?: no
    ROM set changed?: no
    Name:  0000.png
Views: 51
Size:  1.6 KB
    Lots of 1sts to be surpassed: what are you waiting for? Play the game, submit the score...
    Thanks D.B. Cooper thanked this post
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