M.A.M.E. - Lode Runner [Set 1] - Points - 434,170 - Dick Moreland

Is the performance claim below valid?

    This poll is closed
This poll is closed
  1. M.A.M.E. - Lode Runner [Set 1] - Points - 434,170 - Dick Moreland

    06-15-2015, 07:48 PM


    Points
    WolfMame version
    139
    Score Track
    https://www.twingalaxies.com/scores.php?scores=7764
    Rules
    ROM Set: LdRun
    Timer: Slow
    Lives: 3
    Flip Screen: Off
    Cabinet: Upright
    Unknown: Off
    Stop Mode [Cheat]: Off
    Level Selection Mode [Cheat]: Off
    Invulnerability [Cheat]: Off
    Service Mode: Off
    Special Rules: Continues are NOT allowed!
    Submission Message
    I played it so might as well submit it. Pretty decent play if you ignore the three deaths on level 7. Got what is I think all the possible bonuses on levels 1-14.
    Attached Files Attached Files
  2. 06-15-2015, 09:11 PM
    Nice job. Accepted.

    I played using continues on this and for the life of me couldn't get that 2nd last trophy that you got on round 15. Getting all the bonuses sure does drag the game out though.
  3. 06-16-2015, 01:28 AM
    Well done on the game and on the score!

    You often had those bad guys in knots.

    Accepted ...
  4. 06-22-2015, 06:12 AM
    Starting check on 22/06/2015 at 13:32:27.17


    Zip test
    Code:
    Zip:
    
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    Processing archive: C:\MAME\inp\MARP\ldrun-434170.zip
    
    
    Testing     ldrun-434170.inp
    
    
    Everything is Ok
    
    
    Size:       540772
    Compressed: 267485
    RAR:
    
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    
    
    Error:
    there is no such archive

    Zip list
    Code:
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    Listing archive: C:\MAME\inp\MARP\ldrun-434170.zip
    
    
    --
    Path = C:\MAME\inp\MARP\ldrun-434170.zip
    Type = zip
    Physical Size = 267485
    
    
    ----------
    Path = ldrun-434170.inp
    Folder = -
    Size = 540772
    Packed Size = 267355
    Modified = 2015-06-09 22:13:28
    Created = 
    Accessed = 
    Attributes = ....A
    Encrypted = -
    Comment = 
    CRC = 4AB649BD
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    
    
    Error:
    there is no such archive

    MAME Major Version 139


    What MAME thinks:
    Code:
    Input file: ldrun.inp
    INP version 3.0
    Created Wed Jun 10 05:39:44 2015
    Recorded using MAME 0.139[W] (Jul 30 2010)
    Total playback frames: 111260 (33:42.90)
    Average recorded speed: 100%
    Average speed: 494.21% (10685 seconds)



    Source driver:
    ldrun m62.c
    DIP Info from source:
    Code:
    # MAME 0.139 source snippet
    
    
    ROM changes: no, 0.106-0.139 - ldrun: "Lode Runner (set 1)"
    
    
    static INPUT_PORTS_START( ldrun )
    	PORT_INCLUDE( common )
    
    
    	PORT_MODIFY("DSW2")
    	PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "SW2:4" )
    	/* In stop mode, press 2 to stop and 1 to restart */
    	PORT_DIPNAME( 0x10, 0x10, "Stop Mode (Cheat)" ) PORT_DIPLOCATION("SW2:5")
    	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    	/* In level selection mode, press 1 to select and 2 to restart */
    	PORT_DIPNAME( 0x20, 0x20, "Level Selection Mode (Cheat)" ) PORT_DIPLOCATION("SW2:6")
    	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    
    
    	PORT_START("DSW1")
    	PORT_DIPNAME( 0x03, 0x03, "Timer" ) PORT_DIPLOCATION("SW1:1,2")
    	PORT_DIPSETTING(    0x03, "Slow" )
    	PORT_DIPSETTING(    0x02, DEF_STR( Medium ) )
    	PORT_DIPSETTING(    0x01, "Fast" )
    	PORT_DIPSETTING(    0x00, "Fastest" )
    	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:3,4")
    	PORT_DIPSETTING(    0x08, "2" )
    	PORT_DIPSETTING(    0x0c, "3" )
    	PORT_DIPSETTING(    0x04, "4" )
    	PORT_DIPSETTING(    0x00, "5" )
    	IREM_Z80_COINAGE_TYPE_3_LOC(SW1)
    INPUT_PORTS_END
    
    
    static INPUT_PORTS_START( common )
    	PORT_START("SYSTEM")
    	/* Start 1 & 2 also restarts and freezes the game with stop mode on
           and are used in test mode to enter and esc the various tests */
    	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
    	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
    	/* service coin must be active for 19 frames to be consistently recognized */
    	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_IMPULSE(19)
    	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 )
    	PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
    
    
    	PORT_START("P1")
    	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
    	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
    	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
    	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
    	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
    	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
    	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
    	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 )
    
    
    	PORT_START("P2")
    	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
    	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
    	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
    	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
    	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
    	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
    	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
    	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
    
    
    	PORT_START("DSW2")
    	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:1")
    	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    	PORT_DIPNAME( 0x02, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:2")
    	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
    	PORT_DIPSETTING(    0x02, DEF_STR( Cocktail ) )
    	PORT_DIPNAME( 0x04, 0x04, "Coin Mode" ) PORT_DIPLOCATION("SW2:3")
    	PORT_DIPSETTING(    0x04, "Mode 1" )
    	PORT_DIPSETTING(    0x00, "Mode 2" )
    	/* Bits 4,5,6 are different in each game, see below */
    	PORT_DIPUNUSED_DIPLOC( 0x38, 0x38, "SW2:4,5,6" )
    	PORT_DIPNAME( 0x40, 0x40, "Invulnerability (Cheat)" ) PORT_DIPLOCATION("SW2:7")
    	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    	PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW2:8" )
    INPUT_PORTS_END
    
    
    NB: from iremipt.h
    #define	IREM_Z80_COINAGE_TYPE_3_LOC(DIPBANK) \
    	/* Coin Mode 1 */ \
    	PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coinage ) ) PORT_CONDITION("DSW2", 0x04, PORTCOND_NOTEQUALS, 0x00) 
    
    
    PORT_DIPLOCATION(#DIPBANK":5,6,7,8") \
    	PORT_DIPSETTING(    0x90, DEF_STR( 7C_1C ) ) \
    	PORT_DIPSETTING(    0xa0, DEF_STR( 6C_1C ) ) \
    	PORT_DIPSETTING(    0xb0, DEF_STR( 5C_1C ) ) \
    	PORT_DIPSETTING(    0xc0, DEF_STR( 4C_1C ) ) \
    	PORT_DIPSETTING(    0xd0, DEF_STR( 3C_1C ) ) \
    	PORT_DIPSETTING(    0xe0, DEF_STR( 2C_1C ) ) \
    	PORT_DIPSETTING(    0xf0, DEF_STR( 1C_1C ) ) \
    /*  PORT_DIPSETTING(    0x80, DEF_STR( 1C_1C ) ) */ \
    	PORT_DIPSETTING(    0x70, DEF_STR( 1C_2C ) ) \
    	PORT_DIPSETTING(    0x60, DEF_STR( 1C_3C ) ) \
    	PORT_DIPSETTING(    0x50, DEF_STR( 1C_4C ) ) \
    	PORT_DIPSETTING(    0x40, DEF_STR( 1C_5C ) ) \
    	PORT_DIPSETTING(    0x30, DEF_STR( 1C_6C ) ) \
    	PORT_DIPSETTING(    0x20, DEF_STR( 1C_7C ) ) \
    	PORT_DIPSETTING(    0x10, DEF_STR( 1C_8C ) ) \
    	PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) ) \
    	/* Coin Mode 2 */ \
    	IREM_COIN_MODE_2_OLD_LOC(DIPBANK)
    
    
    #define IREM_COIN_MODE_2_OLD_LOC(DIPBANK) \
    	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) ) PORT_CONDITION("DSW2", 0x04, PORTCOND_EQUALS, 0x00) 
    
    
    PORT_DIPLOCATION(#DIPBANK":5,6") \
    	PORT_DIPSETTING(    0x10, DEF_STR( 3C_1C ) ) \
    	PORT_DIPSETTING(    0x20, DEF_STR( 2C_1C ) ) \
    	PORT_DIPSETTING(    0x30, DEF_STR( 1C_1C ) ) \
    	PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) ) \
    	PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coin_B ) ) PORT_CONDITION("DSW2", 0x04, PORTCOND_EQUALS, 0x00) 
    
    
    PORT_DIPLOCATION(#DIPBANK":7,8") \
    	PORT_DIPSETTING(    0xc0, DEF_STR( 1C_2C ) ) \
    	PORT_DIPSETTING(    0x80, DEF_STR( 1C_3C ) ) \
    	PORT_DIPSETTING(    0x40, DEF_STR( 1C_5C ) ) \
    	PORT_DIPSETTING(    0x00, DEF_STR( 1C_6C ) )
    
    
    
    
    
    
    
    
    Resolution: 384x256 @ 55Hz
    
    
    Rules: https://www.twingalaxies.com/scores.php?scores=7764
    ROM Set: LdRun
    Timer: Slow
    Lives: 3
    Flip Screen: Off
    Cabinet: Upright
    Unknown: Off
    Stop Mode [Cheat]: Off
    Level Selection Mode [Cheat]: Off
    Invulnerability [Cheat]: Off
    Service Mode: Off
    
    
    Sample correct TG:
    DSW2: offset 0x68, repeat every 0x38, typical value 0xFD
    - DSW2: 0x01 (Flip_Screen): 0x01 (Off)
    - DSW2: 0x02 (Cabinet): 0x00 (Upright)
    - DSW2: 0x04 (Coin Mode): [not relevant]
    - DSW2: 0x08 (unknown): [not relevant]
    - DSW2: 0x10 (Stop Mode (Cheat)): 0x10 (Off)
    - DSW2: 0x20 (Level Selection Mode (Cheat)): 0x20 (Off)
    - DSW2: 0x40 (Invulnerability (Cheat)): 0x40 (Off)
    - DSW2: 0x80 (unknown): [not relevant]
    
    
    DSW1: offset 0x70, repeat every 0x38, typical value 0xFF
    - DSW1: 0x03 (Timer): 0x03 (Slow)
    - DSW1: 0x0c (Lives): 0x0c (3)
    - DSW1: 0xf0 (Coinage): [not relevant]
    - DSW1: 0x30 (Coin_A): [not relevant]
    - DSW1: 0xc0 (Coin_B): [not relevant]
    
    
        60: FF 00 00 00 00 00 00 00  FD 00 00 00 00 00 00 00 |  ..............
        70: FF 00 00 00 00 00 00 00  00 00 00 00 45 17 19 6E |  ...........E..n
        A0: FD 00 00 00 00 00 00 00  FF 00 00 00 00 00 00 00 | ....... .......
        D0: FF 00 00 00 00 00 00 00  FD 00 00 00 00 00 00 00 |  ..............
       110: FD 00 00 00 00 00 00 00  FF 00 00 00 00 00 00 00 | ....... .......
       140: FF 00 00 00 00 00 00 00  FD 00 00 00 00 00 00 00 |  ..............
       150: FF 00 00 00 00 00 00 00  00 00 00 00 59 74 7D 26 |  ...........Yt**&

    INP Header:
    Code:
        10: 03 00 00 00 6C 64 72 75  6E 00 00 00 00 00 00 00 | ....ldrun.......
        20: 4D 41 4D 45 20 30 2E 31  33 39 5B 57 5D 20 28 4A | MAME 0.139[W] (J
        30: 75 6C 20 33 30 20 32 30  31 30 29 00 00 00 00 00 | ul 30 2010).....
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 10 00 | ................
        50: FF 00 00 00 00 00 00 00  FF 00 00 00 00 00 00 00 | ..............
        60: FF 00 00 00 00 00 00 00  FD 00 00 00 00 00 00 00 | ..............
        70: FF 00 00 00 00 00 00 00  00 00 00 00 45 17 19 6E | ...........E..n
        80: 44 98 40 00 00 00 10 00  FF 00 00 00 00 00 00 00 | D.@............
        90: FF 00 00 00 00 00 00 00  FF 00 00 00 00 00 00 00 | ..............
        A0: FD 00 00 00 00 00 00 00  FF 00 00 00 00 00 00 00 | ..............
        B0: 00 00 00 00 8A 2E 32 DC  88 30 81 00 00 00 10 00 | ......2.0......
        C0: FF 00 00 00 00 00 00 00  FF 00 00 00 00 00 00 00 | ..............
        D0: FF 00 00 00 00 00 00 00  FD 00 00 00 00 00 00 00 | ..............
        E0: FF 00 00 00 00 00 00 00  00 00 00 00 CF 45 4B 4A | ...........EKJ
        F0: CD C8 C1 00 00 00 10 00  FF 00 00 00 00 00 00 00 | ............
       100: FF 00 00 00 00 00 00 00  FF 00 00 00 00 00 00 00 | ..............
       110: FD 00 00 00 00 00 00 00  FF 00 00 00 00 00 00 00 | ..............
       120: 00 00 00 00 14 5D 64 B8  11 61 02 01 00 00 10 00 | .....]d.a......
       130: FF 00 00 00 00 00 00 00  FF 00 00 00 00 00 00 00 | ..............
       140: FF 00 00 00 00 00 00 00  FD 00 00 00 00 00 00 00 | ..............

    INP Mid-section:
    Code:
    2F8890: FF 00 00 00 00 00 00 00  FD 00 00 00 00 00 00 00 | ..............
    2F88A0: FF 00 00 00 00 00 00 00  F3 03 00 00 37 4E 27 76 | ..........7N'v
    2F88B0: E1 15 8D 05 F7 03 10 00  FF 00 00 00 00 00 00 00 | .............
    2F88C0: FF 00 00 00 02 00 00 00  FF 00 00 00 00 00 00 00 | ..............
    2F88D0: FD 00 00 00 00 00 00 00  FF 00 00 00 00 00 00 00 | ..............
    2F88E0: F3 03 00 00 7C 65 40 E4  25 AE CD 05 F7 03 10 00 | ...|e@%....
    2F88F0: FF 00 00 00 00 00 00 00  FF 00 00 00 02 00 00 00 | ..............
    2F8900: FF 00 00 00 00 00 00 00  FD 00 00 00 00 00 00 00 | ..............
    2F8910: FF 00 00 00 00 00 00 00  F3 03 00 00 C1 7C 59 52 | ..........|YR
    2F8920: 6A 46 0E 06 F7 03 10 00  FF 00 00 00 00 00 00 00 | jF............
    2F8930: FF 00 00 00 02 00 00 00  FF 00 00 00 00 00 00 00 | ..............
    2F8940: FD 00 00 00 00 00 00 00  FF 00 00 00 00 00 00 00 | ..............
    2F8950: F3 03 00 00 06 94 72 C0  AE DE 4E 06 F7 03 10 00 | .....rN....
    2F8960: FF 00 00 00 00 00 00 00  FF 00 00 00 02 00 00 00 | ..............
    2F8970: FF 00 00 00 00 00 00 00  FD 00 00 00 00 00 00 00 | ..............
    2F8980: FF 00 00 00 00 00 00 00  F3 03 00 00 4B AB 8B 2E | ..........K..
    2F8990: F3 76 8F 06 F7 03 10 00  FF 00 00 00 00 00 00 00 | v............
    2F89A0: FF 00 00 00 02 00 00 00  FF 00 00 00 00 00 00 00 | ..............
    2F89B0: FD 00 00 00 00 00 00 00  FF 00 00 00 00 00 00 00 | ..............
    2F89C0: F3 03 00 00 90 C2 A4 9C  37 0F D0 06 F7 03 10 00 | ....¤.7.....

    INP Tail-end:
    Code:
    5F1120: FF 00 00 00 00 00 00 00  FF 00 00 00 00 00 00 00 | ..............
    5F1130: FF 00 00 00 00 00 00 00  FD 00 00 00 00 00 00 00 | ..............
    5F1140: FF 00 00 00 00 00 00 00  E6 07 00 00 B3 B3 67 5A | ..........gZ
    5F1150: 07 C4 5A 0B 1C 00 10 00  FF 00 00 00 00 00 00 00 | .Z............
    5F1160: FF 00 00 00 00 00 00 00  FF 00 00 00 00 00 00 00 | ..............
    5F1170: FD 00 00 00 00 00 00 00  FF 00 00 00 00 00 00 00 | ..............
    5F1180: E6 07 00 00 F8 CA 80 C8  4B 5C 9B 0B 1C 00 10 00 | ....K\......
    5F1190: FF 00 00 00 00 00 00 00  FF 00 00 00 00 00 00 00 | ..............
    5F11A0: FF 00 00 00 00 00 00 00  FD 00 00 00 00 00 00 00 | ..............
    5F11B0: FF 00 00 00 00 00 00 00  E6 07 00 00 3D E2 99 36 | ..........=.6
    5F11C0: 90 F4 DB 0B 1C 00 10 00  FF 00 00 00 00 00 00 00 | .............
    5F11D0: FF 00 00 00 00 00 00 00  FF 00 00 00 00 00 00 00 | ..............
    5F11E0: FD 00 00 00 00 00 00 00  FF 00 00 00 00 00 00 00 | ..............
    5F11F0: E6 07 00 00 82 F9 B2 A4  D4 8C 1C 0C 1C 00 10 00 | ...........
    5F1200: FF 00 00 00 00 00 00 00  FF 00 00 00 00 00 00 00 | ..............
    5F1210: FF 00 00 00 00 00 00 00  FD 00 00 00 00 00 00 00 | ..............
    5F1220: FF 00 00 00 00 00 00 00  E6 07 00 00 C7 10 CC 12 | ............
    5F1230: 19 25 5D 0C 61 FD 0F 00  FF 00 00 00 00 00 00 00 | .%].a.........
    5F1240: FF 00 00 00 00 00 00 00  FF 00 00 00 00 00 00 00 | ..............
    5F1250: FD 00 00 00 00 00 00 00  FF 00 00 00 00 00 00 00 | ..............



    MAME Info
    ldrun is the parent set.
    MAMEInfo.dat entries: ldrun and m62.c
    Code:
    MAMEInfo.dat entries for:
    ldrun
    ldrun2
    ldrun3
    ldrun4
    m62.c
    ----
    0.34b3 [Nicola Salmoria]
    
    
    0.31 [Lee Taylor]
    
    
    
    
    Artwork available
    
    
    
    
    WIP:
    
    
    -  6th September 2010: Mr. Do - Lode Runner is complete, thanks to Kiltron for cleaning, and to TrevEB for acquiring 
    
    
    the bezel.
    
    
    - 0.100u2: Pierpaolo Prazzoli fixed background graphics in Lode Runner (big door after winning in level 3).
    
    
    - 0.37b6: Changed the M6803 CPU2 and the 2x AY-8910 clock speed to 894886 Hz.
    
    
    - 0.35RC1: Brian Lewis and Andrea Mazzoleni added new tweaked VGA modes: 384x240 (for CPS1, Pang etc.), 384x256 (for 
    
    
    Lode Runner etc.), 336x240 (for Gauntlet and other Atari games), 320x240 (for NeoGeo and others).
    
    
    - 0.35b1: Added prom ($620 - video timing).
    
    
    - 0.34RC1: Dave W. added high score saving to Lode Runner.
    
    
    - 0.34b3: Nicola Salmoria added Lode Runner (set 1). Changed 'Lode Runner' to clone (set 2). Renamed (lrunner) to 
    
    
    (ldruna).
    
    
    - 0.33b6: Nicola Salmoria fixed some wrong graphics in Lode Runner.
    
    
    - 0.34b1: Added color proms ($0, 100, 200, 300, 400, 500 - character red, sprite red, character green, sprite green, 
    
    
    character blue and sprite blue).
    
    
    - 0.31: Lee Taylor added Lode Runner (Irem 1984). Known issues: Apart from the other problems, dipswitches are wrong.
    
    
    -  3rd April 1998: Malcor dumped Lode Runner (set 1) by IREM (1984).
    
    
    
    
    LEVELS: 255 (endless - game crashes after 255th level)
    
    
    
    
    Other Emulators:
    
    
    * CottAGE
    
    
    * FB Alpha
    
    
    * JAE
    
    
    
    
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    Dock Man
    
    
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    Minky Monkey
    
    
    Ponpoko
    
    
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    Lode Runner II - The Bungeling Strikes Back
    
    
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    Lode Runner IV - Teikoku Karano Dasshutsu
    
    
    Lode Runner - The Dig Fight
    
    
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    Multi 5 (Tong Boy)
    
    
    
    
    Romset: 98 kb / 20 files / 44.9 zip
    
    
    ----
    0.35b2 [Nicola Salmoria]
    
    
    
    
    WIP:
    
    
    - 0.124u1: Nicola Salmoria fixed a priority problem at titlescreen and screen size. Changed visible area to 384x256.
    
    
    - 0.109: Roberto Zandona fixed priorities in the M62 driver, mainly affecting Lode Runner II/III.
    
    
    - 0.100u2: Changed visible area to 384x248.
    
    
    - 0.37b6: Changed the M6803 CPU2 and the 2x AY-8910 clock speed to 894886 Hz.
    
    
    - 0.35b8: Nicola Salmoria fixed again the colors in Lode Runner 2. This time it should really be 100%. Fixed gfx2 rom 
    
    
    loading.
    
    
    - 0.35b7: Eric Hustvedt fixed char/sprite priority in Lode Runner 2 & 3.
    
    
    - 0.35b6: Nicola Salmoria fixed colors in Lode Runner 2. Also fixed the layout of round 8 and 28.
    
    
    - 10th March 1999: Nicola fixed Lode Runner 2 character colors and level selecting.
    
    
    - 0.35b3: Howie Cohen added high score saving to Lode Runner 2. Known issues: Sprite/char priority is not 
    
    
    implemented.
    
    
    - 0.35b2: Nicola Salmoria added 'Lode Runner II - The Bungeling Strikes Back' (Irem 1984). Sprite/char priority is 
    
    
    not implemented.
    
    
    
    
    LEVELS: 255 (endless - game crashes after 255th level)
    
    
    
    
    Other Emulators:
    
    
    * FB Alpha
    
    
    
    
    Recommended Games (Platform):
    
    
    Space Panic
    
    
    Steel Worker
    
    
    Donkey Kong
    
    
    FamicomBox (Donkey Kong)
    
    
    Crazy Kong
    
    
    Crazy Kong Part II
    
    
    Kong (Donkey Kong conversion on Galaxian hardware)
    
    
    Donkey Kong Junior
    
    
    FamicomBox (Donkey Kong Jr.)
    
    
    Donkey Kong 3
    
    
    Super Donkey Kong (Super Famicom Box)
    
    
    Logger
    
    
    Naughty Mouse
    
    
    Treasure Island
    
    
    Treasure Island (DECO Cassette)
    
    
    Woodpecker
    
    
    Dock Man
    
    
    Kangaroo
    
    
    Minky Monkey
    
    
    Ponpoko
    
    
    Pop Flamer
    
    
    Popeye
    
    
    FamicomBox (Popeye)
    
    
    Springer
    
    
    Arabian
    
    
    Boggy '84
    
    
    Bristles (Max-A-Flex)
    
    
    Congo Bongo
    
    
    Dr. Micro
    
    
    Hopper Robo
    
    
    Jump Coaster
    
    
    Mappy
    
    
    Namco Classic Collection Vol.1 (Mappy)
    
    
    Mouser
    
    
    Roc'n Rope
    
    
    Super Glob
    
    
    Ben Bero Beh
    
    
    Complex X
    
    
    Jumping Jack
    
    
    Lode Runner
    
    
    Lode Runner II - The Bungeling Strikes Back
    
    
    Lode Runner III - The Golden Labyrinth
    
    
    Lode Runner IV - Teikoku Karano Dasshutsu
    
    
    Lode Runner - The Dig Fight
    
    
    Pandora's Palace
    
    
    Peter Pack-Rat
    
    
    Vs. Ice Climber
    
    
    Vs. Ice Climber Dual
    
    
    Vs. Wrecking Crew
    
    
    Baluba-louk no Densetsu
    
    
    Pig Out: Dine Like a Swine!
    
    
    Sea Hunter Pengui
    
    
    Multi 5 (Tong Boy)
    
    
    
    
    Romset: 146 kb / 26 files / 62.7 zip
    
    
    ----
    0.78 [Pierpaolo Prazzoli]
    
    
    0.35b2 [Nicola Salmoria]
    
    
    
    
    WIP:
    
    
    - 0.155: Changed description of clone 'Lode Runner III - Majin No Fukkatsu' to 'Lode Runner III - Majin No Fukkatsu 
    
    
    (Japan)'.
    
    
    - 0.133u1: Renamed (ldrun3jp) to (ldrun3j).
    
    
    - 0.124u4: Nicola Salmoria fixed visible area problem in Lode Runner III and clone.
    
    
    - 0.124u1: Changed visible area to 384x256.
    
    
    - 0.109: Roberto Zandona fixed priorities in the M62 driver, mainly affecting Lode Runner II/III. Changed visible 
    
    
    area to 384x248.
    
    
    - 0.100u2: Changed visible area to 376x248.
    
    
    - 0.78: Pierpaolo Prazzoli added 'Lode Runner III - The Golden Labyrinth'. Renamed (ldrun3) to (ldrun3jp).
    
    
    - 14th December 2003: Pierpaolo Prazzoli added the English version of Lode Runner III to the IREM M-62 driver.
    
    
    - 0.35b7: Eric Hustvedt improved char/sprite priority in Lode Runner 2 & 3.
    
    
    - 0.37b6: Changed clock speed of the M6803 CPU2 and the 2x AY-8910 to 894886 Hz.
    
    
    - 0.35b3: Howie Cohen added high score saving to Lode Runner 3. Changed description to 'Lode Runner III - Majin No 
    
    
    Fukkatsu'. Known issues: Sprite/char priority is not implemented.
    
    
    - 0.35b2: Nicola Salmoria added 'Lode Runner III - Magin No Fukkatsu' (Irem 1985). Sprite/char priority is not 
    
    
    implemented.
    
    
    
    
    LEVELS: 256 (endless)
    
    
    
    
    Other Emulators:
    
    
    * FB Alpha
    
    
    
    
    Recommended Games (Platform):
    
    
    Space Panic
    
    
    Steel Worker
    
    
    Donkey Kong
    
    
    FamicomBox (Donkey Kong)
    
    
    Crazy Kong
    
    
    Crazy Kong Part II
    
    
    Kong (Donkey Kong conversion on Galaxian hardware)
    
    
    Donkey Kong Junior
    
    
    FamicomBox (Donkey Kong Jr.)
    
    
    Donkey Kong 3
    
    
    Super Donkey Kong (Super Famicom Box)
    
    
    Logger
    
    
    Naughty Mouse
    
    
    Treasure Island
    
    
    Treasure Island (DECO Cassette)
    
    
    Woodpecker
    
    
    Dock Man
    
    
    Kangaroo
    
    
    Minky Monkey
    
    
    Ponpoko
    
    
    Pop Flamer
    
    
    Popeye
    
    
    FamicomBox (Popeye)
    
    
    Springer
    
    
    Arabian
    
    
    Boggy '84
    
    
    Bristles (Max-A-Flex)
    
    
    Congo Bongo
    
    
    Dr. Micro
    
    
    Hopper Robo
    
    
    Jump Coaster
    
    
    Mappy
    
    
    Namco Classic Collection Vol.1 (Mappy)
    
    
    Mouser
    
    
    Roc'n Rope
    
    
    Super Glob
    
    
    Ben Bero Beh
    
    
    Complex X
    
    
    Jumping Jack
    
    
    Lode Runner
    
    
    Lode Runner II - The Bungeling Strikes Back
    
    
    Lode Runner III - The Golden Labyrinth
    
    
    Lode Runner IV - Teikoku Karano Dasshutsu
    
    
    Lode Runner - The Dig Fight
    
    
    Pandora's Palace
    
    
    Peter Pack-Rat
    
    
    Vs. Ice Climber
    
    
    Vs. Ice Climber Dual
    
    
    Vs. Wrecking Crew
    
    
    Baluba-louk no Densetsu
    
    
    Pig Out: Dine Like a Swine!
    
    
    Sea Hunter Pengui
    
    
    Multi 5 (Tong Boy)
    
    
    
    
    Romset: 227 kb / 23 files / 81.7 zip
    
    
    ----
    0.34b3 [Nicola Salmoria]
    
    
    
    
    WIP:
    
    
    - 0.155: Changed description to 'Lode Runner IV - Teikoku Karano Dasshutsu (Japan)'.
    
    
    - 0.125u3: Nicola Salmoria fixed misplaced sprites in Lode Runner IV.
    
    
    - 0.37b6: Changed clock speed of the M6803 CPU2 and the 2x AY-8910 to 894886 Hz.
    
    
    - 0.35b2: Renamed (ldrun2p) to (ldrun4).
    
    
    - 0.35b1: Added proms (video timing + unknown).
    
    
    - 0.34RC1: Dave W. added high score saving to Lode Runner IV.
    
    
    - 0.34b4: Changed description of 'Lode Runner (2 Players)' to 'Lode Runner IV - Teikoku Karano Dasshutsu'.
    
    
    - 0.34b3: Nicola Salmoria added Lode Runner (2 Players). Note: Lode Runner (2 Players) is different from the other.
    
    
    -  3rd April 1998: Malcor dumped Lode Runner IV - Teikoku Karano Dasshutsu.
    
    
    
    
    LEVELS: 255 (endless)
    
    
    
    
    Other Emulators:
    
    
    * FB Alpha
    
    
    
    
    Recommended Games (Platform):
    
    
    Space Panic
    
    
    Steel Worker
    
    
    Donkey Kong
    
    
    FamicomBox (Donkey Kong)
    
    
    Crazy Kong
    
    
    Crazy Kong Part II
    
    
    Kong (Donkey Kong conversion on Galaxian hardware)
    
    
    Donkey Kong Junior
    
    
    FamicomBox (Donkey Kong Jr.)
    
    
    Donkey Kong 3
    
    
    Super Donkey Kong (Super Famicom Box)
    
    
    Logger
    
    
    Naughty Mouse
    
    
    Treasure Island
    
    
    Treasure Island (DECO Cassette)
    
    
    Woodpecker
    
    
    Dock Man
    
    
    Kangaroo
    
    
    Minky Monkey
    
    
    Ponpoko
    
    
    Pop Flamer
    
    
    Popeye
    
    
    FamicomBox (Popeye)
    
    
    Springer
    
    
    Arabian
    
    
    Boggy '84
    
    
    Bristles (Max-A-Flex)
    
    
    Congo Bongo
    
    
    Dr. Micro
    
    
    Hopper Robo
    
    
    Jump Coaster
    
    
    Mappy
    
    
    Namco Classic Collection Vol.1 (Mappy)
    
    
    Mouser
    
    
    Roc'n Rope
    
    
    Super Glob
    
    
    Ben Bero Beh
    
    
    Complex X
    
    
    Jumping Jack
    
    
    Lode Runner
    
    
    Lode Runner II - The Bungeling Strikes Back
    
    
    Lode Runner III - The Golden Labyrinth
    
    
    Lode Runner IV - Teikoku Karano Dasshutsu
    
    
    Lode Runner - The Dig Fight
    
    
    Pandora's Palace
    
    
    Peter Pack-Rat
    
    
    Vs. Ice Climber
    
    
    Vs. Ice Climber Dual
    
    
    Vs. Wrecking Crew
    
    
    Baluba-louk no Densetsu
    
    
    Pig Out: Dine Like a Swine!
    
    
    Sea Hunter Pengui
    
    
    Multi 5 (Tong Boy)
    
    
    
    
    Romset: 243 kb / 23 files / 80.4 zip
    
    
    ----
    0.35b7 [Mirko Buffoni, Lee Taylor, Nicola Salmoria, John Clegg, Aaron Giles, Ishmair]
    
    
    0.31 [Lee Taylor]
    
    
    0.23 [Mirko Buffoni, Ishmair, Nicola Salmoria]
    
    
    
    
    NOTES:
    
    
    - I believe that both kungfum bootlegs are derived from an Irem original which we don't have (prototype/early 
    
    
    revision?). They say "kanfu master" instead of "kung-fu master" on the introduction screen, the only original doing 
    
    
    that is spartanx but the ROMs don't match after the copyright notice.
    
    
    - Battle Bird (1985 - Not Dumped): This game is on IREM's M64 platform which is a two tiered boardset. Battle Bird is 
    
    
    believed to have a limited release. Two pictures of the PCB set appeared on the internet as well as showing two 
    
    
    screen shots. The picture of the board showed a genuine IREM License Seal PCB 1037 sticker and Serial # 353887. Top 
    
    
    board: M64-S-A  Looks to contain Nec D780C, Yamaha YM2149 & YM2151 + 2 roms. Bottom board: M64-A-C  Mostly out of the 
    
    
    picture, so no additional info.
    
    
    
    
    Bugs:
    
    
    - kidniki, horizon: Missing the drums. There is an analog section in the sound board. Source (ID 02490)
    
    
    - splunkr, spleunk2: Use analog drums in the music just like Kid-Niki. Stefan Lindberg (ID 00183)
    
    
    
    
    WIP:
    
    
    - 0.155: Gamelist align as usual [hap].
    
    
    - 0.143u2: Amplified M62 default contrast, this fixes washed out colors [hap].
    
    
    - 0.140u2: Removed includes\iremz80.h. Added includes\m62.h and audio\irem.h. Atari Ace take some driver_device 
    
    
    classes of m52/m57/m58/m62/travrusa (common code in audio\irem.c) that cover multiple drivers and split them so that 
    
    
    each driver gets their own driver_device class. In most cases, these drivers got entangled because of audio/mcu code 
    
    
    that was shared between multiple drivers. Added 'Irem Audio' sound.
    
    
    - 0.135u1: Added includes\iremz80.h. Removed includes\m62.h. Fabio Priuli added driver data struct and save state 
    
    
    support to M62 driver.
    
    
    - 0.133u1: Improved Irem sound [Couriersud]: Revisited schematics. Corrected a bug, some discrete values and added 
    
    
    two RC nodes from schematics.
    
    
    - 0.131u1: Angelo Salese merged memory maps in the M62 driver.
    
    
    - 0.126u5: Fabio Priuli changed a lot of input related things in IREM M10->M107 boards. First of all, moved input 
    
    
    definitions from drivers\m92.h to include\iremipt.h and removed completely drivers\m92.h (which only contained those 
    
    
    definitions). Added more common inputs to iremipt.h and started to use that file in m62->m107 instead of local 
    
    
    #defines. Finally, added DIP locations to all the games in m62->m107 which were missing and it implemented coinage 
    
    
    mode 2 through dipconditions in the drivers which didn't support it.
    
    
    - 0.125: Aaron Giles fixed low AY-3-8910 volume in M62 games.
    
    
    - 0.124u4: Nicola Salmoria fixed main character sprite not hidden at end of level in kungfum, kungfud, spartanx, 
    
    
    kungfub and kungfub2.
    
    
    - 0.124u2: Roberto Zandona fixed wrong tile-sprite priority in M62 driver.
    
    
    - 0.123: Aaron Giles fixed ADPCM sound in M62 games. Did some additional cleanup.
    
    
    - 0.122u8: Added includes\m62.h. M62 changes [Couriersud]: Fixed wrong resistor value (22K to 2.2K) - verified on 
    
    
    Spelunker and Kid Niki hires PCB pictures. Changed resistor network calculation based on assumption that cs line is 
    
    
    active either on tiles or sprites color prom. Various Irem driver updates [Aaron Giles]: Properly tagged M52 and M62 
    
    
    sound boards, plus variants. Updated all connected drivers. Merged memory maps. Moved definitions to header files.
    
    
    - 0.122u7: Changed M6803 CPU2 clock speed to 3579545 Hz.
    
    
    - 0.116u4: Zsolt Vasvari improved color decoding in Irem M62 games.
    
    
    - 0.109: Roberto Zandona fixed priorities in the m62 driver, mainly affecting Lode Runner sequels.
    
    
    - 0.104u6: Aaron Giles fixed missing sound in the M62 driver.
    
    
    - 0.99u8: Aaron Giles added new functions memory_configure_bank() and memory_set_bank() which abstract bankswitching 
    
    
    better. This allows current memory banking states to automatically be saved for drivers that use this feature. M62 
    
    
    games have been updated to use this new feature as an example.
    
    
    - 0.84u3: Andrew Gardner fixed save states in the M62 driver.
    
    
    -  5th May 2002: Nicola Salmoria fixed the AY8910 emulator which caused missing sounds in some IREM M-62 system 
    
    
    games.
    
    
    - 0.35b12: Added sndhrdw\irem.h.
    
    
    - 0.35b11: Changed M6803 CPU2 clock speed to 1.5MHz.
    
    
    - 0.35b10: Changed M6803 CPU2 clock speed to 6MHz.
    
    
    - 0.35b7: Merged kungfum.c and ldrun.c with m62.c driver.
    
    
    - 0.34RC1: Added sndhrdw\irem.c.
    
    
    - 0.34b3: Changed lrunner.c to ldrun.c driver (Nicola Salmoria).
    
    
    - 0.31: Added lrunner.c driver and vidhrdw\lrunner.c (Lee Taylor).
    
    
    - 0.29: Removed sndhrdw\kungfum.c.
    
    
    - 0.24: Added sndhrdw\kungfum.c.
    
    
    - 0.23: Added kungfum.c driver and vidhrdw\kungfum.c (Mirko Buffoni, Ishmair, Nicola Salmoria).
    
    
    ----

    Human interpretation:
    Achievement accomplished: 434170
    Recorded speed: 100%
    DIP-switches: good
    Time calc: 05:39:44 + 111260 frames @ 55Hz (MAME: 33:42.90, calc: 33.7151) ~= 6:13 vs. zip mod: 22:13:28
    Dates: good with time offset
    Autofire used?: no
    ROM set changed?: no - 0.106 to 0.139
    Name:  0000.png
Views: 213
Size:  3.7 KB
    I'd rather be last on every game than throw my time away chasing only one score.
    Thanks D.B. Cooper thanked this post
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