M.A.M.E. - Mr. Do's Wild Ride - Points - 120,796 - Andrew Barrow

Is the performance claim below valid?

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  1. M.A.M.E. - Mr. Do's Wild Ride - Points - 120,796 - Andrew Barrow

    07-11-2015, 04:46 AM


    Points
    WolfMame version
    163
    Score Track
    https://www.twingalaxies.com/scores.php?scores=9684
    Rules
    ROMSet: DoWild
    Freeze: Off
    Difficulty: 1 [Beginner]
    Rack Test: Off
    Flip Screen: Off
    Difficulty of Extra: Easy
    Cabinet: Upright
    Special: Given
    Lives: 3
    Special Rules: None
    Submission Message
    Done for the IGBY2 tournament
    Next stop the MARP record (132,244)
    WolfMAME 163

    Thanks!
    Attached Files Attached Files
    Likes Max liked this post
  2. 07-13-2015, 02:24 AM
    Nicely done mate. Some nice point pressing there. Still haven't worked out scene 12 I see? :)
  3. 07-13-2015, 02:32 AM
    Quote Originally Posted by John73 View Post
    Nicely done mate. Some nice point pressing there. Still haven't worked out scene 12 I see? :)
    Cheers
    Yeah its a bit ***** haha
    Scene 12 is a hard one. I have a pattern but it probably only works 50% of the time. Furthest I've made is scene 14
  4. 07-13-2015, 02:33 AM
    Why is it censoring "c h e a p"
    ?
  5. 07-13-2015, 02:56 AM
    Starting check.bat on 13/07/2015 at 10:36:05.65


    Zip test
    Code:
    Zip:
    
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    Processing archive: C:\MAME\inp\MARP\dowild-120796-barra-163.zip
    
    
    Testing     dowild-120796-barra-163.inp
    
    
    Everything is Ok
    
    
    Size:       833675
    Compressed: 823939
    RAR:
    
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    
    
    Error:
    there is no such archive

    Zip list
    Code:
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    Listing archive: C:\MAME\inp\MARP\dowild-120796-barra-163.zip
    
    
    --
    Path = C:\MAME\inp\MARP\dowild-120796-barra-163.zip
    Type = zip
    Physical Size = 823939
    
    
    ----------
    Path = dowild-120796-barra-163.inp
    Folder = -
    Size = 833675
    Packed Size = 823751
    Modified = 2015-07-08 04:05:31
    Created = 2015-07-08 01:08:47
    Accessed = 2015-07-08 04:05:31
    Attributes = ....A
    Encrypted = -
    Comment = 
    CRC = D4FBE0D0
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    
    
    Error:
    there is no such archive

    MAME Major Version 163


    What MAME thinks:
    Code:
    Input file: dowild.inp
    INP version 3.5
    Created Wed Jul 08 03:40:07 2015
    
    
    Recorded using MAME 0.163/W 24/6/15
    Total playback frames: 90745 (25:21.05)
    Average recorded speed: 99%
    Average speed: 166.03% (1520 seconds)



    Source driver:
    dowild docastle.c
    DIP Info from source:
    Code:
    ROM Changes: none, 0.106-0.163 - dowild "Mr Do's Wild Ride"
    
    
    Resolution, 0.163: 240x192 @ 59.659091
    
    
    Rules: https://www.twingalaxies.com/scores.php?scores=9684
    ROMSet: DoWild
    Freeze: Off
    Difficulty: 1 [Beginner]
    Rack Test: Off
    Flip Screen: Off
    Difficulty of Extra: Easy
    Cabinet: Upright
    Special: Given
    Lives: 3

    INP dump not relevant




    MAME Info
    MAMEInfo.dat entries: dowild and docastle.c
    Code:
    MAMEInfo.dat entries for:
    dowild
    docastle.c
    ----
    0.26 [Mirko Buffoni, Nicola Salmoria, Gary Walton]
    
    
    
    
    Artwork available
    
    
    
    
    TEST MODE:
    
    
    - Keep LCTRL pressed and hit F3 to enter Test-Mode.
    
    
    
    
    Bugs:
    
    
    - Side-by-side test. Gary Walton (ID 01022)
    
    
    
    
    WIP:
    
    
    - 29th January 2012: Mr. Do - I cleaned up and added the marquee for Mr. Do's Wild Ride, scan courtesy from the BYOAC / CAG artwork. After the work I spent on it, I picked up a better version of the marquee. Well, I'm adding it anyway for now, and I'll go back and improve it later; leaving it in as a reminder to not "rush stuff out the door.".
    
    
    - 0.138u2: Changed Z80 CPU1 clock speed to 4MHz.
    
    
    - 0.136u2: Corrado Tomaselli changed Mr. Do's Wild Ride to use the 76489A variant (verified on PCB).
    
    
    - 17th February 2009: Mr. Do - Kiltron got extra busy this past month: Mr. Do's Wild Ride artwork.
    
    
    - 0.129: MooglyGuy added savestate support to Mr. Do's Wild Ride.
    
    
    - 0.126u4: Fabio Priuli added DIP locations to Mr. Do's Wild Ride.
    
    
    - 0.124u2: Changed Z80 CPU1 clock speed to 3980000 MHz.
    
    
    - 0.115u4: Replaced SN76496 sound with SN76489.
    
    
    - 0.95u6: Added missing cpu3 rom ($0).
    
    
    - 0.79u1: Fixed dipswitches.
    
    
    - 0.71u2: Added 2nd button and removed 3rd coin slot.
    
    
    - 0.56: Added 3rd Z80 CPU (function not clear).
    
    
    - 0.34b1: Added color prom.
    
    
    - 0.33RC1: Changed description to 'Mr. Do's Wild Ride'.
    
    
    - 0.30: Tatsuyuki Satoh and Nicola Salmoria cleaned up the SN76496 emulation, now it is similar to the 8910 one and all games use Tatsuyuki's code. This affects several games, most notably the Mr. Do! series.
    
    
    - 0.27: Nicola Salmoria increased the maximum number of digital audio channels from 8 to 16, so there are no more missing voices in Mr Do! Wild Ride.
    
    
    - 0.26: Support for Mr Do! Wild Ride (Universal 1984). I'm proud to announce I've beated Mr Do's Castle [Mirko Buffoni]. Done one, done all. So now we have also Mr Do! RunRun and Mr Do! Wild Ride. Thanks to the invaluable help of Nicola, they are also arcade colors perfect, very fast (!) and each game has audio support and high score saving saving! Control: Arrows = Move around and CTRL = Fire.
    
    
    - 23rd July 1996: Gary Walton dumped Mr. Do's Wild Ride.
    
    
    
    
    LEVELS: 6 (endless)
    
    
    
    
    Recommended Games:
    
    
    Mr. Do!
    
    
    Mr. Do's Castle
    
    
    Do! Run Run
    
    
    Mr. Do's Wild Ride
    
    
    Neo Mr. Do!
    
    
    
    
    Romset: 97 kb / 12 files / 41.1 zip
    
    
    ----
    0.12 [Brad Oliver]
    
    
    
    
    TODO:
    
    
    - Third CPU
    
    
    - Dipswitch reading bug. dorunrun and docastle are VERY timing sensitive, and dipswitch reading will fail if timing is not completely accurate.
    
    
    - The dorunrun attract mode sequence is also very timing sensitive. The behaviour of the "dorunrun2" set, verified on the real board, with all dips in the OFF position (easiest difficulty setting), should be, for the first 12 rounds of demo play.
    
    
    - Unknown ports 0 and 2
    
    
    - Bad communication in idsoccer
    
    
    - ADPCM status in idsoccer
    
    
    - Real values for the ADPCM interface in idsoccer
    
    
    - Handle flipscreen on/off based on address line A7 (cX0X/cX8X)
    
    
    
    
    NOTES:
    
    
    - idsoccer seems to run on a modified version of this board which allows for more sprite tiles, it also has a MSM5205 chip for sample playback.
    
    
    
    
    WIP:
    
    
    - 0.153: Added video raw params to Docastle driver. Also tried to hook up CRTC but got screen offset glitches. Don't clutter error.log by default (machine\docastle.c). Note: This ia a hack, it can be accurately emulated once our Z80 core supports WAIT [hap]. Hooked up slave CPU IRQ according to schematics. Added note about CRTC and visible area, removed obsolete comments [Alex Jackson]. Changed VSync to 59.659091 Hz.
    
    
    - 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Docastle driver.
    
    
    - 0.139u2: Phil Bennett fixed unable to enter Service Mode in all sets in the Docastle driver.
    
    
    - 0.135u2: Fabio Priuli added driver data structs to the Docastle driver.
    
    
    - 0.129: smf and David Haywood maps all Docastle games third CPU rom to 0x0000 so that MAME doesn't log unmapped reads constantly. This fixed immense emulation speed drop bug.
    
    
    - 0.124u3: Nicola Salmoria adjusted Mr. Do's Castle refresh rate to match PCB measurement. Changed VSync to 59.6 Hz.
    
    
    - 0.118u5: Aaron Giles vastly simplified the rendering code in the Docastle driver. Changed palettesize to 512 colors.
    
    
    - 0.115u4: Lord Nightmare fixed the Docastle driver to explicitly use the SN76489 now that it behaves differently from the SN76496.
    
    
    - 0.111u5: Added includes\docastle.h.
    
    
    - 0.92: Changed Z80 CPU1 clock speed to 3.9MHz.
    
    
    - 0.79u1: Curt Coder updated Docastle driver memory maps.
    
    
    - 0.35b11: Merged dowild.c with docastle.c driver.
    
    
    - 0.31: Removed sndhrdw\docastle.c.
    
    
    - 0.26: Added dowild.c driver and sndhrdw\docastle.c.
    
    
    - 0.20: Removed vidhrdw\mrdocast.c.
    
    
    - 0.19: Added vidhrdw\mrdocast.c.
    
    
    - 0.12: Added docastle.c driver, machine\docastle.c, vidhrdw\docastle.c and vidhrdw\generic.c/h.
    
    
    ----

    Human interpretation:
    Achievement accomplished: 120796
    Recorded speed: 99%
    DIP-switches: good
    Time calc: 03:40:07 + 90745 frames @ 59.659091 Hz (MAME: 25:21.05, calc: 25.3509 min) ~= 4:05 vs. zip mod: 04:05:31
    Dates: good
    Autofire used?: no
    ROM set changed?: no - 0.106-0.163.
    Name:  0000.png
Views: 109
Size:  1.1 KBName:  dowild.jpg
Views: 117
Size:  72.5 KB
    I'd rather be last on every game than throw my time away chasing only one score.
    Thanks Barra, JWJr, AlexZander40 thanked this post
    Likes John73 liked this post
  6. 07-13-2015, 06:09 PM
    Quote Originally Posted by Barra View Post
    Why is it censoring "c h e a p"
    ?
    It was your tone Barra...

    Well done on MDWR!
    Thanks Barra thanked this post
  7. 07-16-2015, 05:01 AM
    Nice score. Love Mr. Do games.
    Thanks Barra thanked this post
  8. 07-17-2015, 09:21 AM
    Nicely done !! Level 12 is a killer. When you play the game out via save state 13-18 are even worse. Seems like there is not set pattern to 12 and 18...some patterns work, others are impossible to get by. Luck of the draw, I think. Same for level 10 and 16...if you get a "triple" car, good luck getting past the bottom left area on the way towards the goal.
    Thanks Barra thanked this post
    Likes ssdninja liked this post
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