M.A.M.E. - X-Men [4 Players ver UBB] - Points [Single Player Only] - 111 - Joe Jackmovich

Is the performance claim below valid?

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  1. M.A.M.E. - X-Men [4 Players ver UBB] - Points [Single Player Only] - 111 - Joe Jackmovich

    07-16-2015, 11:39 PM
    Points [Single Player Only]
    WolfMame version
    Score Track
    ROMSet: XMen
    Internal Settings
    Players Life: 1 Credit 2 Lives
    Difficult Level: 4/Medium
    Maximum Mutant Power: 9
    Video Screen Flip: Normal
    Special Rules: This is a Single Player ONLY Variation! You may freely choose your character. Continues are NOT allowed!
    Submission Message

    Trying a second test submission with an attachment. Still going to put a mediafire link:

  2. 07-17-2015, 02:26 AM
    Starting check on 17/07/2015 at 10:18:52.29

    Zip test
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    there is no such archive
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    there is no such archive

    Zip list
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    there is no such archive
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    there is no such archive
    INP listing:
     Volume in drive C has no label.
     Volume Serial Number is A0A7-272D
     Directory of C:\MAME\inp
    09/07/2015  22:23           473,844 xmen.inp
                   1 File(s)        473,844 bytes
                   0 Dir(s)  14,606,536,704 bytes free

    MAME Major Version 149

    What MAME thinks:
    Input file: xmen.inp
    INP version 3.0
    Created Fri Jul 17 07:27:24 2015
    Recorded using MAME 0.149.2 10TH ANNIVERSARY (Jm00:00.00
    Total playback frames: 32488 (09:01.46)
    Average recorded speed: 100%
    Average speed: 369.94% (619 seconds)

    Source driver:
    xmen xmen.c
    DIP Info from source:
    ROMs Changed: none - 0.106-0.162: xmen - "X-Men (5 Players ver UBB)"
    Resolution, 0.149: 
    Note: if settings not shown by the player, use F2 after playback to enter the internal settings.
    Rules, Single Player: https://www.twingalaxies.com/scores.php?scores=120661
    Rules, Two Player Team: https://www.twingalaxies.com/scores.php?scores=120662&ref=fbshare
    Rules, Three Player Team: https://www.twingalaxies.com/scores.php?scores=120663&ref=fbshare
    Rules, Four Player Team: https://www.twingalaxies.com/scores.php?scores=120664&ref=fbshare
    ROMSet: XMen
    Internal Settings
    Players Life: 1 Credit 2 Lives
    Difficult Level: 4/Medium
    Maximum Mutant Power: 9
    Video Screen Flip: Normal

    INP dump not relevant

    MAME Info
    MAMEInfo.dat entries: xmen and xmen.c
    MAMEInfo.dat entries for:
    0.36b2 [Nicola Salmoria]
    Artwork available (xmen6p, xmen6pu)
    - xmen6p, xmen6pu: Mask ROM check reports 1L and 1H BAD. AWJ (ID 05595)
    - xmen and clones: Echo effect missing from voice samples (and probably samples used in the music as well). Tempora (ID 04765)
    - xmen and clones: Service menu's "Sound Volume" setting does not affect sound volume. Tempora (ID 04762)
    - [possible] During the jump attack, the player has 2 shadows. BSR (ID 01095)
    - 0.161: Andrew Welburn and The Dumping Union added clone X-Men (2 Players ver UAB).
    - 0.154: Removed KONAMI_ROM_DEINTERLEAVE [Alex Jackson].
    - 0.152: Changed K054539 sound clock speed to 18432000 Hz.
    - 0.151: hap fixed missing sprites in clones X-Men (6 Players ver ECB) and (6 Players ver UCB).
    - 0.148u1: Brian Troha added clone X-Men (4 Players ver AEA). Renamed (xmena) to (xmenaa).
    - 0.146: hap fixed clones X-Men (6 Players ver ECB) and (6 Players ver UCB) crash after OK.
    - 0.145u6: hap improved volume balance in X-Men.
    - 0.145: Bonky0013 added clone X-Men (4 Players ver ADA).
    - 0.143u1: Angelo Salese removed deprecat.h usage in X-Men.
    - 0.137: David Haywood implemented default EEPROMs for X-Men.
    - 0.136u1: Fabio Priuli added driver data struct and save states to X-Men.
    - 0.135u4: Fabio Priuli updated X-Men to use EEPROM device and to use Konami video devices instead of konamiic.h code.
    - 0.135u2: Irongiant added clone X-Men (4 Players ver EBA).
    - 0.134u1: Corrado Tomaselli added clone X-Men (2 Players ver EAA). Renamed (xmen2p) to (xmen2pa).
    - 20th September 2009: Corrado Tomaselli dumped X-Men (2 Players ver EAA) (Konami 1992).
    - 0.133u3: Corrado Tomaselli verified clocks and Vsync on X-Men (2-4 players). Changed VSync to 59.17 Hz.
    - 0.131u1: Fabio Priuli fixed directional controls re-arranged in X-Men.
    -  9th July 2008: Mr. Do - The 6-player version of X-Men now has nice bezel artwork that was MADE for widescreens, thanks to fine photography and vectoring work by Jcroach.
    - 0.124u2: Tweaked X-Men visible area [MAMEPlus]. Changed visible area to 304x224.
    - 0.112u2: Brian Troha added clone X-Men (4 Players ver JBA).
    - 0.106u9: David Haywood updated the X-Men driver to support dualscreen (2x 288x224) for clones X-Men (6 Players ver ECB) and (6 Players ver UCB).
    - 0.103u3: Fixed rom names.
    - 0.97u5: David Haywood added clone X-Men (Euro 6 Players ver. ECB). David Haywood significantly improved the 6-player versions of X-Men. Changed parent description to 'X-Men (US 4 Players ver. UBB)' and clones '(World 2 Players)' to '(Asia 2 Players ver. AAA)', '(Japan 2 Players)' to '(Japan 2 Players ver. JAA)' and '(US 6 Players)' to '(US 6 Players ver. UCB)'. Renamed (xmen6p) to (xmen6pu). Fixed rom names.
    - 0.98u1: Changed description to 'X-Men (4 Players ver. UBB)' and clones '(Asia 2 Players ver. AAA)' to '(2 Players ver. AAA)', '(Japan 2 Players ver. JAA)' to '(2 Players ver. JAA)', '(Euro 6 Players ver. ECB)' to '(6 Players ver. ECB)' and '(US 6 Players ver. UCB)' to '(6 Players ver. UCB)'.
    -  3rd July 2005: David Haywood - Two screen games... Simple right? You either have twice as many boards, double the number of video chips, or have a bit in the spritelists indicating which screen to draw on. Enter Konami, who instead of taking one of the simple options appear to have decided to drive a double screen board using one set of standard graphic chips. XMen 6 Player version (and I suspect Run and Gun) both seem to do this. XMen, which I've been looking at appears to render alternate frames to different screens (hence why it seems to run at 30fps, even the single screen version). It seems to have several copies of video ram, which may be buffers, and I'm guessing it points the graphics chip at a different one each frame. With those guesses in mind I attempted to hook up both screens, with some success. X-Men now boots, and displays graphics, however the tilemaps on each screen lag each other quite badly, and sometimes the incorrect sprite frame is rendered on one monitor or the other. The way forward from this point, I'm not sure... I'll keep looking, the switching mechanism is wrong for sure, and I imagine there must be a way of selecting the buffer to render from (as to prevent the glitches I'm seeing) but its not clear at all at this stage. Also any linescroll effects are missing from the 2nd tilemap, which would seem to indicate to me that we're probably rendering from the wrong place.
    - 23rd May 2005: Manuel Assoni dumped X-Men (6 Players ver. ECB).
    - 0.84u5: Changed Z80 CPU2 clock speed to 8MHz and fixed YM2151/YM3012 balance.
    - 0.74u2: Added clone X-Men (US 6 Players).
    - 0.67: Removed clone X-Men (US 6 Players).
    - 0.66: Kitsune Sniper and Smitdogg fixed volume settings in X-Men.
    - 0.62: Added clone X-Men (World 2 Players). Changed parent description of '(4 Players)' to '(US 4 Players)' and clones '(6 Players)' to '(US 6 Players)' and '(2 Players Japan)' to '(Japan 2 Players)'.
    -  7th August 2002: Smitdogg added a 2 player world version to the X-Men driver.
    -  4th August 2002: Stephane Humbert fixed dipswitches and input ports in X-Men driver.
    - 0.55: Fixed YM2151 sound in X-Men.
    - 0.53: Nicola Salmoria added real shadows in some Konami games (88 Games, Chequered Flag, X-Men, Asterix, Surprise Attack, Sunset Riders, etc).
    - 25th February 2001: Olivier Galibert added save states support. However, every driver needs to be updated to include the save states.
    - 0.37b12: K054539 sound emulation, used in X-Men [Olivier Galibert]. Changed YM2151 clock speed to 4MHz.
    - 14th February 2001: Olivier Galibert fixed a small bug in the K054539 sound chip emulation that caused a few missing sounds in X-Men.
    - 25th February 2001: Olivier Galibert added save states support to X-men. However, the driver needs to be updated to include the save states.
    -  7th February 2001: Olivier Galibert submitted the alpha blending update, and in addition to Xexex, also X-Men and Simpsons have translucent shadows.
    - 30th January 2001: Jim Hernandez adjusted the X-Men sound frequency to be more correct.
    - 29th January 2001: Olivier Galibert wrote 054539 sound chip emulation (thanks to CAB), and now Xexex and X-Men have sound.
    - 0.37b8: Added Konami 054539 sound (48000 Hz).
    - 0.36b9: Added clone X-Men (2 Players Japan). Added Z80 (7159090 Hz) CPU2.
    - 0.36b4: Changed 68000 clock speed to 16MHz.
    - 0.36b2: Nicola Salmoria added X-Men (4 Players) (Konami 1992) and clone (6 Players). Note: You MUST initialize the EEPROM the first time you run the game. Keep F2 pressed and hit F3 to do that. To enter service mode, hit F2 while the game is in attract mode.
    LEVELS: 8
    Other Emulators:
    * FB Alpha
    Movie: X-Men
    Genre: Fantasy
    Year: USA 2000
    Director: Bryan Singer
    Studio: 20th Century-Fox
    Cast: Hugh Jackson, Patrick Stewart, Ian McKellen, Famke Janssen, Anna Paquin, Halle Berry
    Recommended Games:
    X-Men: Children of the Atom
    X-Men Vs. Street Fighter
    Recommended Games (Super Heroes):
    Batman Forever
    Captain America and The Avengers
    Avengers In Galactic Storm
    Captain Commando
    Eight Man
    Spider-Man: The Videogame
    Spider-Man vs The Kingpin (Mega-Tech)
    X-Men: Children of the Atom
    X-Men Vs. Street Fighter
    Marvel Super Heroes
    Marvel Super Heroes Vs. Street Fighter
    Marvel Vs. Capcom: Clash of Super Heroes
    Marvel vs. Capcom 2
    Battle Circuit
    Recommended Games (Robots):
    Robot Bowl
    Robotron: 2084
    Hopper Robo
    I, Robot
    Marvin's Maze
    ***** Loose
    Hole Land
    Galactic Warriors
    Metal Clash
    Metal Soldier Isaac II
    Robo Wres 2001
    Mutant Night
    Star Guards
    Atomic Robo-kid
    Bakutotsu Kijuutei
    Povar / Sobrat' Buran / Agroprom (Pssst)
    Robocop 2
    Robocop 3 (Nintendo Super System)
    Act-Fancer Cybernetick Hyper Weapon
    Escape from the Planet of the Robot Monsters
    Robo Army
    Terminator 2 - Judgment Day
    Turbo Force
    Battle of the Solar System
    Schmeiser Robo
    Rise of the Robots
    Cyberbots: Fullmetal Madness
    Romset: 9089 kb / 13 files / 3.89 zip
    0.36b9 [Nicola Salmoria, Alex Pasadyn, Jeff ****ter, Howie Cohen]
    - xmen6p: The way the double screen works in xmen6p is not fully understood the board only has one of each gfx chip, the only additional chip not found on the 2/4p board is 053253. This chip is also on Run n Gun which should likewise be a 2 screen game.
    - 0.128u3: Added includes\xmen.h.
    - 0.106u8: Added layout\dualhsxs.lay.
    - 0.36b9: Added xmen.c driver and vidhrdw\xmen.c, splitted from the TMNT driver. Nicola Salmoria and Alex Pasadyn (MAME driver), Jeff ****ter and Howie Cohen(hardware info).

    Human interpretation:
    Achievement accomplished: 111
    Recorded speed: 100%
    DIP-switches: good
    Time calc: unable to check due to non-zipped INP.
    Dates: unable to check due to non-zipped INP.
    Autofire used?: no
    ROM set changed?: none
    Click image for larger version. 

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    I'd rather be last on every game than throw my time away chasing only one score.
  3. 07-26-2015, 06:06 AM

    This is 1 of 7 submissions added to the Reject Me Please! thread earlier today:


    Issues: Non-WolfMAME version, failure to disable NVRAM

  4. 07-26-2015, 07:44 AM
    Rejecting as requested.
  5. 07-26-2015, 11:01 AM
    Rejecting as requested!!!
  6. 07-26-2015, 11:16 AM
    Rejected as requested
    PS.....Is what the alphabet would look like if Q and R were eliminated
  7. 07-26-2015, 03:35 PM
    Rejecting as requested!!!
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