M.A.M.E. - Nibbler [set 1] - Billionaire's Club Training Camp - 1,331,470 - Mark Hoff

Is the performance claim below valid?

    This poll is closed
This poll is closed
  1. M.A.M.E. - Nibbler [set 1] - Billionaire's Club Training Camp - 1,331,470 - Mark Hoff

    10-02-2015, 07:56 AM
    vzaar-player


    Billionaire's Club Training Camp
    WolfMame version
    106
    Track
    https://www.twingalaxies.com/scores.php?scores=197849
    Rules
    Lives: Player Choice up to 6 [Extra Life after Every 4th Wave]Pause At Corners: OnCabinet: UprightService Mode: OffFree Play: Player ChoiceROMset: Player Choice. Note that version 6 is easiest as it doesn't regenerate maze dots after death. Version 9 regenerates dots from wave 32 onward making it more difficult to point press or survive when player is exhausted.TIP- A 4-Way leaf joystick such as an original WICO makes the game much more enjoyable and controllable.
    Submission Message
    Introduction to Nibbler with a commentary video.
    Just in time to get you guys submitting some fun scores as the movie premiers.
    I notice the add track formatting went wonky with the rules text....ahem.

    Will have to attach inp and wlf file separately as this tg attachment form won't recognize zip files in my tablet download folder...ahem.
    Likes creech liked this post
  2. 10-02-2015, 11:08 AM
    NibblerTG.zip

    Here is the INP and WLF file. Had to upload from PC, as android mobile's zip files were invisible to the attach form in TG. hmmm.
    I used rom version 6, 6 lives and freeplay.
    Are you inspired to find the joy in gaming?

    TG employee (82-84)
    robotron2084guidebook.com/
  3. 10-05-2015, 02:29 AM
    Starting check on 05/10/2015 at 11:22:13.01


    Zip test
    Code:
    Zip:
    
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    Processing archive: C:\MAME\inp\MARP\NibblerTG.zip
    
    
    Testing     nibbler.inp
    Testing     nibbler.wlf
    
    
    Everything is Ok
    
    
    Files: 2
    Size:       7490850
    Compressed: 46176
    RAR:
    
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    
    
    Error:
    there is no such archive

    Zip list
    Code:
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    Listing archive: C:\MAME\inp\MARP\NibblerTG.zip
    
    
    --
    Path = C:\MAME\inp\MARP\NibblerTG.zip
    Type = zip
    Physical Size = 46176
    
    
    ----------
    Path = nibbler.inp
    Folder = -
    Size = 7490252
    Packed Size = 45650
    Modified = 2015-10-02 14:42:16
    Created = 2015-10-02 15:35:04
    Accessed = 2015-10-02 15:35:04
    Attributes = ....A
    Encrypted = -
    Comment = 
    CRC = 958E588F
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    Path = nibbler.wlf
    Folder = -
    Size = 598
    Packed Size = 236
    Modified = 2015-10-02 14:42:16
    Created = 2015-10-02 15:35:04
    Accessed = 2015-10-02 15:35:04
    Attributes = ....A
    Encrypted = -
    Comment = 
    CRC = 2AB670F2
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    
    
    Error:
    there is no such archive

    MAME Major Version 106


    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~2221MHz (Intel)
    This recording was made with the C 68k core enabled
    Start date of recording: Fri Oct 02 14:25:44 2015
    
    
    Checks out OK. [c35a]
    Playing back previously recorded game nibbler (Nibbler (set 1)) [press return]
    loading g-0960-52.ic12
    loading g-0960-48.ic7
    loading g-0960-49.ic8
    loading g-0960-50.ic9
    loading g-0960-51.ic10
    l
    
    
    oading g-0960-53.ic14
    loading g-0960-54.ic15
    loading g-0960-55.ic16
    loading g-0960-56.ic17
    loading g-0960-57.ic50
    l
    
    
    oading g-0960-58.ic51
    loading g-0708-05.ic7
    loading g-0708-04.ic6
    loading g-0959-43.ic51
    loading g-0959-44.ic52
    l
    
    
    oading g-0959-45.ic53
                                  
    Average FPS: 6.245787 (843 frames)



    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    
    Info loaded.  WLF rev 9
    
    
    Recorded for the game 'nibbler'
    MAME version string: 0.106 (May 16 2006)
    
    
    -- CPU info --
    Vendor: Intel
    Processor Family: 6  Processor Model: 7
    Approximate clock speed: 2221257948Hz
    
    
    -- OS info --
    Operating System: Windows NT 6.1 Service Pack 1
    
    
    -- INP info --
    Number of frames: 60405
    Average record speed: 99.902160%
    System time at start of emulation: Fri Oct 02 14:25:44 2015
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK

    Source driver:
    nibbler src/drivers/rockola.c
    DIP Info from source:
    Code:
    # MAME 0.106 source snippet.
    
    
    INPUT_PORTS_START( nibbler )
    	PORT_START	// IN0
    	PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_NAME("Debug 0") PORT_CODE(KEYCODE_Z) // slow down
    	PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_NAME("Debug 1") PORT_CODE(KEYCODE_X)
    	PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_NAME("Debug 2") PORT_CODE(KEYCODE_C)
    	PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_NAME("Debug 3") PORT_CODE(KEYCODE_V)
    	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN) PORT_8WAY
    	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP) PORT_8WAY
    	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY
    	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY
    
    
    	PORT_START	// IN1
    	PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_NAME("Debug 4") PORT_CODE(KEYCODE_B) // pause
    	PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_NAME("Debug 5") PORT_CODE(KEYCODE_N) // unpause
    	PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_NAME("Debug 6") PORT_CODE(KEYCODE_M) // end game
    	PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_NAME("Debug 7") PORT_CODE(KEYCODE_K)
    	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
    	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
    	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
    	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
    
    
    	PORT_START	// DSW0
    	PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
    	PORT_DIPSETTING(    0x00, "3" )
    	PORT_DIPSETTING(    0x01, "4" )
    	PORT_DIPSETTING(    0x02, "5" )
    	PORT_DIPSETTING(    0x03, "6" )
    	PORT_DIPNAME( 0x04, 0x00, "Pause at Corners" )
    	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    	PORT_DIPNAME( 0x08, 0x00, DEF_STR( Cabinet ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
    	PORT_DIPSETTING(    0x08, DEF_STR( Cocktail ) )
    	PORT_SERVICE( 0x10, IP_ACTIVE_HIGH )
    	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Free_Play ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x20, DEF_STR( On ) )
    	PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coinage ) )
    	PORT_DIPSETTING(    0x40, DEF_STR( 2C_1C ) )
    	PORT_DIPSETTING(    0xc0, DEF_STR( 4C_3C ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
    	PORT_DIPSETTING(    0x80, DEF_STR( 2C_3C ) )
    
    
    	PORT_START	// IN2
    	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_IMPULSE(1)
    	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(1)
    	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
    	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
    	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
    	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
    	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 )
    	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_START1 )
    INPUT_PORTS_END
    
    
    Resolution: 256x224 @ 61.246746 Hz
    
    
    ----
    Rules, Marathon: https://www.twingalaxies.com/scores.php?scores=7777
    Rules, Tournament - 5 Life Limit: https://www.twingalaxies.com/scores.php?scores=57234
    ROMSet: Nibbler
    Lives: 3 [Extra Life after Every 4th Wave]
    Pause At Corners: On
    Cabinet: Upright
    Service Mode: Off
    Free Play: Off
    
    
    Sample correct TG:
    DSW0: offset 0x2B, repeat every 0x7C, typical value 0x00
    - DSW0: 0x03 (Lives): 0x00 (3)
    - DSW0: 0x04 (Pause at Corners): 0x00 (On)
    - DSW0: 0x08 (Cabinet): 0x00 (Upright)
    - DSW0: 0x10 (unused): [not relevant]
    - DSW0: 0x20 (Free_Play): 0x00 (Off)
    - DSW0: 0xc0 (Coinage): [not relevant]
        20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       120: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    
    
    Hard to tell from a quick glance but is a line below & one back from the frame:
       3F0: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C
       400: 00 00 00 00 00 00 00 00  00 00 00>00<00 00 00 00 | ................
    
    
       950: A2 82 43 E1 00 00 00 00  00 00 00 00 00 00 00>00<| .C............
    
    
    ----
    Rules, Training Camp: https://www.twingalaxies.com/scores.php?scores=197849
    ROMset: Player Choice. 
    Lives: Player Choice up to 6 [Extra Life after Every 4th Wave]
    Pause At Corners: On
    Cabinet: Upright
    Service Mode: Off
    Free Play: Player Choice
    
    
    Sample correct TG:
    DSW0: offset 0x2B, repeat every 0x7C, typical value 0x03 (6 lives probably typical)
    - DSW0: 0x03 (Lives): [not relevant]
    - DSW0: 0x04 (Pause at Corners): 0x00 (On)
    - DSW0: 0x08 (Cabinet): 0x00 (Upright)
    - DSW0: 0x10 (unused): [not relevant]
    - DSW0: 0x20 (Free_Play): [not relevant]
    - DSW0: 0xc0 (Coinage): [not relevant]
        20: 00 00 00 00 00 00 00 00  00 00 00 03 00 00 00 00 | ................
        A0: 00 00 00 00 00 00 00 03  00 00 00 00 00 00 00 00 | ................
       120: 00 00 00 03 00 00 00 00  00 00 00 00 00 00 00 00 | ................

    INP Header:
    Code:
        10: DC B4 65 84 00 00 00 00  D8 85 0E 56 B6 89 5A C3 | ܴe.......V.Z
        20: 00 00 00 00 00 00 00 00  00 00 00 23 00 00 00 00 | ...........#....
        30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 00 | ........>.C....
        A0: 00 00 00 00 00 00 00 23  00 00 00 00 00 00 00 00 | .......#........
        B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 00 00 00 00 00 | ....>.C........
       120: 00 00 00 23 00 00 00 00  00 00 00 00 00 00 00 00 | ...#............
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................

    INP Mid-section:
    Code:
    3924C0: 00 00 00 00 00 00 00 23  00 00 00 00 00 00 00 00 | .......#........
    3924D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3924E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3924F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    392500: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    392510: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    392520: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    392530: 00 00 00 00 A2 82 43 E1  00 00 00 10 00 00 00 00 | .....C........
    392540: 00 00 00 23 00 00 00 00  00 00 00 00 00 00 00 00 | ...#............
    392550: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    392560: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    392570: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    392580: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    392590: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3925A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3925B0: A2 82 43 E1 00 00 00 10  00 00 00 00 00 00 00 23 | .C...........#
    3925C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3925D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3925E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3925F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................

    INP Tail-end:
    Code:
    724990: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    7249A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    7249B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    7249C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    7249D0: A2 82 43 E1 00 00 00 00  00 00 00 00 00 00 00 23 | .C...........#
    7249E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    7249F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    724A00: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    724A10: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    724A20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    724A30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    724A40: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C
    724A50: 00 00 00 00 00 00 00 00  00 00 00 23 00 00 00 00 | ...........#....
    724A60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    724A70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    724A80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    724A90: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    724AA0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    724AB0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    724AC0: 00 00 00 00 00 00 00 00  A2 82 43 E1             | .........C



    MAME Info
    MAMEInfo.dat entries: nibbler and rockola.c
    Code:
    MAMEInfo.dat entries for:
    nibbler
    ----
    0.143u6 [Nicola Salmoria]
    
    
    0.34b7 [Nicola Salmoria]
    
    
    0.10 [Nicola Salmoria, Brian Levine]
    
    
    
    
    Artwork available
    
    
    
    
    Bugs:
    
    
    - Some animations run too fast. The snake warping in animation runs too fast, causing it to finish before the triple 
    
    
    sweep does. On real hardware, it syncs precisely with the sound effect. Zaphod (ID 05387)
    
    
    
    
    WIP:
    
    
    - 0.152: Changed M6502 CPU1 clock speed to 705562 Hz.
    
    
    - 0.145u6: hap added clone Nibbler (Pioneer Balloon conversion). Note: There are way too many references now, proving 
    
    
    that the game shouldn't have music. I've split nibbler6 into two, one of them is a pballoon conversion now. I hope 
    
    
    this finally solves this thing. Removed optional music rom sk7_ic51.bin from nibbler, nibbler8, nibbler6 and 
    
    
    nibblero. This fixed broken music in wave 2 of nibbler and nibbler8.
    
    
    - 0.143u6: Various Nibbler clean-ups [Tafoid]: Set up Nibbler and clones to allow the Pioneer Balloon sound rom as 
    
    
    OPTIONAL as some board configurations has this rom on board. If it is missing from your romset, the game will be 
    
    
    allowed to play without the music is desired. Nibbler and clones have been reordered and renamed based on version 
    
    
    information. Added notes to the driver. Changed 'Nibbler (set 1)' to clone (rev 6), (set 2) to parent 'Nibbler (rev 
    
    
    9)', (set 3) to (rev 8) and '(Olympia)' to '(Olympia - rev 8)'. Renamed (nibbler) to (nibbler6), (nibblera) to 
    
    
    (nibbler) and (nibblerb) to (nibbler8). Note: Version Number => Hold DOWN on controller after crosshatch appears. A 
    
    
    number will show up to the right of the primary game creator's initials "JU". The music that has been in MAME for 
    
    
    this game since it was first added is not from Nibbler! IC51 is a leftover from the game board to which the 
    
    
    conversion kit for Nibbler was applied, a Pioneer Balloon, and is where MAME's original rom dump came from. Both the 
    
    
    dedicated cabinet boards and the conversion kit boards for Nibbler never came with nor do the manuals for them list a 
    
    
    "iC51" in the parts list breakdown. In fact, sound roms between different games using the snk6502 custom sound can 
    
    
    largely be interchanged with another using the same. Currently in MAME, this IC51 from Pioneer Balloon is set as as 
    
    
    OPTIONAL rom, allowing you to still play Nibbler (with/without music if you wish) without needing to adjust the 
    
    
    source and recompile.
    
    
    - 0.141: Aaron Giles fixed Nibbler crashes after pressing OK (64bit).
    
    
    - 0.126u4: Derrick Renaud added discrete sound to Fantasy, Nibbler and Pioneer Balloon.
    
    
    - 0.122u8: RansAckeR improved dipswitches according to manuals in Nibbler.
    
    
    - 17th December 2006: Mr. Do - Thanks to the loan by Vintage Arcade Superstore, we have a scan of the generic Rockola 
    
    
    bezel, which Zorg vectored quite nicely. For now, I added in a blank red instruction card until we get the real 
    
    
    thing. This gives us a bezel for Nibbler.
    
    
    - 0.88u7: Changed M6502 CPU1 clock speed to 930000 and VSync to 61.246746 Hz.
    
    
    - 0.87u2: Costa Sgantzos added clone Nibbler (Olympia) (1983).
    
    
    - 0.84u1: David Haywood added clone Nibbler (set 3).
    
    
    - 0.81u5: Curt Coder corrected ROM names for Nibbler from manual.
    
    
    - 0.81u4: Curt Coder hooked up SN76477 sound for BOMB effect in Fantasy, Nibbler and Pioneer Balloon, correct CPU 
    
    
    frequency from schematics, merged memory maps, cleaned up driver a bit, fixed dips and enabled debug inputs. Changed 
    
    
    M6502 CPU1 clock speed to 1411125 Hz, replaced Samples sound with SN76477.
    
    
    - 0.37b12: New filtering code for the audio mixer. It is applied to audio streams generated at a sampling rate 
    
    
    different from the sound card's one, improving quality. Some examples with a very audible difference are Nibbler.
    
    
    - 0.37b7: Added Vanguard samples.
    
    
    - 0.36b7: Added Custom sound.
    
    
    -  4th July 1999: Thierry and Gerald dumped Nibbler, SET B, Rock-Ola Mfg. Corp. 1982. This software run on a OLYMPIA 
    
    
    board, Programmer's name JOE ULOWETZ.
    
    
    -  3rd April 1999: Valerio Verrando added a Nibbler bootleg.
    
    
    - 0.34b7: Changed 'Nibbler (set 1)' to clone (set 2) and (set 2) to parent 'Nibbler (set 1)'. Renamed (nibbler) to 
    
    
    (nibblera) and (nibblera) to (nibbler).
    
    
    - 0.34b4: In "nibbler" starting at level 32 you must complete each level on one life. If you die, you'll have to 
    
    
    start it all over again. In "nibblera", you don't. When you die, you simply pick up where you left off (at least as 
    
    
    far as level 53).
    
    
    - 0.34b1: Added proms ($0, 20 - foreground and background colors).
    
    
    - 0.33b7: Changed description to 'Nibbler (set 1)' and clone '(alternate)' to (set 2).
    
    
    - 0.33b1: Nicola Salmoria added clone Nibbler (alternate). Added sound rom G960-45.53 from the alternate version to 
    
    
    Nibbler.
    
    
    - 0.31: Brian Levine added better sound in Nibbler.
    
    
    - 0.28: Nibbler and Fantasy have sound, using the Vanguard driver. I don't know how accurate it is [Nicola Salmoria]. 
    
    
    Nibbler and Vanguard are back to (hopefully) normal speed. Added sound roms (IC52/IC53).
    
    
    - 0.27: Nibbler now run at half their previous speed. Is this the correct one?
    
    
    - 0.23: Fixed Nibbler colors [Mirko Buffoni]: I should say 100% correct colors, but I remember the Nibbler hairs were 
    
    
    Green versus Purple. Maybe I played a bootleg version.
    
    
    - 0.14: Nicola Salmoria fixed bug which sometimes caused 6502 games not to run (actually they did run, but interrupts 
    
    
    didn't happen).
    
    
    - 0.13: Nicola Salmoria added high score saving to Nibbler. Use latest version of Marat's 6502 engine.
    
    
    - 0.10: Nicola Salmoria added Nibbler (Rock-ola 1982). Game is playable with wrong colors and no sound. This is the 
    
    
    second 6502 game supported by MAME. Interesting hardware: No sprites, two playfields and it uses RAM for character 
    
    
    generation (redefining the characters to animate the worm). New function in common.c: decodechar() [Nicola Salmoria]. 
    
    
    It was originally part of decodegfx(), and is used to convert one single char from the machine format to the one used 
    
    
    by the emulator. This function was needed by the Nibbler driver to dynamically convert the graphics at runtime. Known 
    
    
    issues: What is the clock speed of the original machine? Nicola currently using 1Mhz. Some input bits seem to be used 
    
    
    as debug controls - quite interesting, but Nicola haven't investigated yet. One ROM fails the power on test, but the 
    
    
    game seems to work well - maybe it's a bootleg?
    
    
    
    
    PLAY INSTRUCTIONS:
    
    
    - Clear each maze before time runs out.
    
    
    - Nibbler does not stop at corners and do not let Nibbler bite itself
    
    
    - Extra Nibbler every 4 waves.
    
    
    
    
    LEVELS: 99 (endless - after 99th level, the game restarts from level 80)
    
    
    
    
    Other Emulators:
    
    
    * JAE
    
    
    * Retrocade
    
    
    
    
    Recommended Games (Maze Snake):
    
    
    Hustle
    
    
    Jungler
    
    
    Anteater
    
    
    Nibbler
    
    
    Python (Photon System)
    
    
    Gomola Speed (Tourvision PCE bootleg)
    
    
    Snapper
    
    
    Pass
    
    
    Susume! Mile Smile / Go Go! Mile Smile
    
    
    PoPo Bear
    
    
    
    
    Romset: 49 kb / 15 files / 17.4 zip
    
    
    ----

    Human interpretation:
    Achievement accomplished: 1331470
    WolfMAME used: WolfMAME 0.106 + valid WLF
    Recorded speed: 99.902160%
    DIP-switches: good (used 6 lives + free play: 0x23)
    Time calc: 14:25:44 + 60405 frames @ 61.246746 Hz (16.4376 min) ~= 14:42 vs. zip mod: 14:42:16
    Dates: good
    Autofire used?: no
    ROM set changed?: n/a - this is 0.106
    Name:  nibbler.png
Views: 215
Size:  1.8 KB
    Lots of 1sts to be surpassed: what are you waiting for? Play the game, submit the score...
    Thanks 1500points thanked this post
    Likes d3scride liked this post
  4. 10-05-2015, 10:45 AM
    Not sure this matters but the rules say pause at corners on and your screen at the end said pause at corners "off".. Do they have to be on for this track?
  5. 10-05-2015, 10:53 AM
    That might be erroneous info. But pause at corners is actually easier and it goes away quickly in the maze progression.
    This is a very user friendly practice track I created to get folks interested i trying the game....so it should by intent be user choice.

    I just double checked nibbler on my wolf 106 setup and it still has 6 lives, pause on corners ON.
    Are you inspired to find the joy in gaming?

    TG employee (82-84)
    robotron2084guidebook.com/
  6. 10-05-2015, 01:34 PM
    The hexdump of the inp (not that everybody checks up on that!) confirms the "correct" corners setting. Not that this track demands a strict set of rules!
    Also, if you watch either the inp playback &/or the attached video very closely, you occasionally catch a glimpse of nibbler pausing at corners.

    Just had a bit of a play around and learned two things... I'm just plain awful at this game, and altering the DIPs seems to have no effect on this screen which appears in attract mode...
    Name:  nibb0000.png
Views: 192
Size:  1.8 KB
    ... not as helpful as you'd think.
    Likes Barthax liked this post
  7. 10-05-2015, 01:39 PM
    Yah i bet there was not any dynamic code made to correlate dips with the static splash screen. That would have taken up precious memory spots.

    This game is one of those which is not easy to love especially with microswitch controls.....Walter spun quite a legend around this one which makes for a better story than the quality of the game itself.....
    Are you inspired to find the joy in gaming?

    TG employee (82-84)
    robotron2084guidebook.com/
Results 1 to 7 of 7
Join us