Thanks to Brian for attempting to describe his set up in more depth to me. The analogy of the gun is what go
me into understanding
methods (still different from Brian's method):
The concern I voiced a few messages back is cemented by my new understanding of the Gatling gun (as per PM, Brian, I'm still not certain of yours despite the explanations! - lack of experience on my part). The "Gatling gun example" is a direct problem for all variations of emulation (not just MAME) unless the rules explicitly state otherwise. It's easy for me to see how multiple different methods could be used to produce a wide variety of such configurations: simple rapid-fire of single buttons, alternating button configurations and more complex sequences of buttons. This later possibility could make fighting games simpler - multiple wheels with the rotation of a small wheel for specific input-sequences to match particular moves. Of course, it would take time & some investment but the possibility is there.
T&F has trackballs in its history and the repetition of one button vs. alternating buttons is not different, I believe. My new stance is that I'm accepting this submission on this variation simply because such devices (although different in precise design) are historically used on the original of the game.
However, the wider scope of devices in this mould has to be considered similar to macro-inputs - it is one action by the user to generate multiple
different inputs. I think I would struggle to accept such input devices on any other game.