M.A.M.E. - Arch Rivals [Rev 4.0] - Biggest Blowout - 45 - Mark Buckner

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  1. M.A.M.E. - Arch Rivals [Rev 4.0] - Biggest Blowout - 45 - Mark Buckner

    10-30-2015, 10:14 PM
    Biggest Blowout
    WolfMame version
    106
    Score Track
    https://www.twingalaxies.com/scores.php?scores=41128
    Rules
    ROMSet: ArchRivl
    Game Time: Preset Time [4 Minutes]
    Team Names: Default
    Special Rules: You may freely choose your Team and Player. You MUST play the ENTIRE 4 Quarters. This game will use The Special Blowout Rules for final score, where it is tabulated by how many points you have won the game by. [Ex. If you beat the computer 21-3, your final score will then be 18, which is how many points you've won by.]
    Submission Message
    inp attached. Score was set in November, 2011.
    Attached Files Attached Files
  2. 11-02-2015, 03:58 AM
    Starting check on 02/11/2015 at 12:43:43.02


    Zip test
    Code:
    Zip:
    
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    Processing archive: C:\MAME\inp\MARP\archrivl_rec45pts.zip
    
    
    Testing     archrivl_rec45pts.inp
    Testing     archrivl_rec45pts.wlf
    
    
    Everything is Ok
    
    
    Files: 2
    Size:       6052082
    Compressed: 180139
    RAR:
    
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    
    
    Error:
    there is no such archive

    Zip list
    Code:
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    Listing archive: C:\MAME\inp\MARP\archrivl_rec45pts.zip
    
    
    --
    Path = C:\MAME\inp\MARP\archrivl_rec45pts.zip
    Type = zip
    Physical Size = 180139
    
    
    ----------
    Path = archrivl_rec45pts.inp
    Folder = -
    Size = 6051484
    Packed Size = 179576
    Modified = 2011-11-22 22:25:37
    Created = 2015-10-26 01:23:28
    Accessed = 2015-10-26 01:23:28
    Attributes = ....A
    Encrypted = -
    Comment = 
    CRC = 680D52AA
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    Path = archrivl_rec45pts.wlf
    Folder = -
    Size = 598
    Packed Size = 233
    Modified = 2011-11-22 22:25:37
    Created = 2015-10-26 01:23:29
    Accessed = 2015-10-26 01:23:29
    Attributes = ....A
    Encrypted = -
    Comment = 
    CRC = F3CE597B
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    
    
    Error:
    there is no such archive

    MAME Major Version 106


    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~1798MHz (AMD)
    This recording was made with the C 68k core enabled
    Start date of recording: Tue Nov 22 22:07:38 2011
    
    
    Checks out OK. [3d8d]
    Playing back previously recorded game archrivl (Arch Rivals (rev 4.0)) [press return]
    loading 3c-rev2     
    loading 3b-rev2     
    loading 2c-rev2     
    loading 2b-rev2     
    loading u4.snd      
    loading u19.snd  
    
    
       
    loading u20.snd     
    loading 11d-rev1    
    loading 12d-rev1    
    loading 7j-rev1     
    loading 8j-rev1     
    loading 
    
    
    9j-rev1     
    loading 10j-rev1    
                                  
    Average FPS: 0.216001 (148 frames)



    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    
    Info loaded.  WLF rev 9
    
    
    Recorded for the game 'archrivl'
    MAME version string: 0.106 (May 16 2006)
    
    
    -- CPU info --
    Vendor: AMD
    Processor Family: 6  Processor Model: 8
    Approximate clock speed: 1798490180Hz
    
    
    -- OS info --
    Operating System: Windows NT 5.1 Service Pack 3
    
    
    -- INP info --
    Number of frames: 32201
    Average record speed: 99.792770%
    System time at start of emulation: Tue Nov 22 22:07:38 2011
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK

    Source driver:
    archrivl src/drivers/mcr68.c
    DIP Info from source:
    Code:
    # MAME 0.106 source snippet
    
    
    INPUT_PORTS_START( archrivl )
    	PORT_START_TAG("IN0")
    	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
    	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 )
    	PORT_BIT( 0x000c, IP_ACTIVE_LOW, IPT_UNUSED )
    	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_TILT )
    	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNUSED )
    	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_COIN4 )
    	PORT_SERVICE( 0x0080, IP_ACTIVE_LOW )
    	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_START1 )
    	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_START2 )
    	PORT_BIT( 0x0c00, IP_ACTIVE_LOW, IPT_UNUSED )
    	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
    	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
    	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
    	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
    
    
    	PORT_START_TAG("IN1")
    	PORT_BIT( 0xffff, IP_ACTIVE_HIGH, IPT_UNUSED )	/* player 1/2 joysticks go here */
    
    
    	PORT_START_TAG("DSW")
    	PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Game_Time ) )
    	PORT_DIPSETTING(      0x0003, "Preset Time" )
    	PORT_DIPSETTING(      0x0002, "Preset + 10sec" )
    	PORT_DIPSETTING(      0x0001, "Preset + 20sec" )
    	PORT_DIPSETTING(      0x0000, "Preset + 30sec" )
    	PORT_DIPNAME( 0x001c, 0x001c, DEF_STR( Coinage ) )
    	PORT_DIPSETTING(      0x0014, DEF_STR( 3C_1C ) )
    	PORT_DIPSETTING(      0x0018, DEF_STR( 2C_1C ) )
    	PORT_DIPSETTING(      0x001c, DEF_STR( 1C_1C ) )
    	PORT_DIPSETTING(      0x0010, DEF_STR( 2C_3C ) )
    	PORT_DIPSETTING(      0x000c, DEF_STR( 1C_2C ) )
    	PORT_DIPSETTING(      0x0008, DEF_STR( 1C_3C ) )
    	PORT_DIPSETTING(      0x0004, DEF_STR( 1C_5C ) )
    	PORT_DIPSETTING(      0x0000, DEF_STR( 1C_6C ) )
    	PORT_DIPNAME( 0x0020, 0x0020, "Team Names" )
    	PORT_DIPSETTING(      0x0020, "Default" )
    	PORT_DIPSETTING(      0x0000, "Hometown Heroes" )
    	PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Demo_Sounds ) )
    	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
    	PORT_DIPSETTING(      0x0040, DEF_STR( On ) )
    	PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Free_Play ) )
    	PORT_DIPSETTING(      0x0080, DEF_STR( Off ) )
    	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
    	PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED )
    
    
    	PORT_START_TAG("49WAYX1")	/* converted to standard 49-way inputs */
    	PORT_BIT( 0xff, 0x38, IPT_AD_STICK_X ) PORT_PLAYER(1) PORT_MINMAX(0x00,0x6f) PORT_SENSITIVITY(100) 
    
    
    PORT_KEYDELTA(10)
    
    
    	PORT_START_TAG("49WAYY1")	/* converted to standard 49-way inputs */
    	PORT_BIT( 0xff, 0x38, IPT_AD_STICK_Y ) PORT_PLAYER(1) PORT_MINMAX(0x00,0x6f) PORT_SENSITIVITY(100) 
    
    
    PORT_KEYDELTA(10)
    
    
    	PORT_START_TAG("49WAYX2")	/* converted to standard 49-way inputs */
    	PORT_BIT( 0xff, 0x38, IPT_AD_STICK_X ) PORT_PLAYER(2) PORT_MINMAX(0x00,0x6f) PORT_SENSITIVITY(100) 
    
    
    PORT_KEYDELTA(10)
    
    
    	PORT_START_TAG("49WAYY2")	/* converted to standard 49-way inputs */
    	PORT_BIT( 0xff, 0x38, IPT_AD_STICK_Y ) PORT_PLAYER(2) PORT_MINMAX(0x00,0x6f) PORT_SENSITIVITY(100) 
    
    
    PORT_KEYDELTA(10)
    INPUT_PORTS_END
    
    
    
    
    Resolution: 512x480 @30 Hz
    
    
    Rules: https://www.twingalaxies.com/scores.php?scores=41128
    ROMSet: ArchRivl
    Game Time: Preset Time [4 Minutes]
    Team Names: Default
    
    
    Sample correct TG:
    DSW: offset 0x2A, repeat every 0x7C, typical value 0xFFFF
    - DSW: 0x0003 (Game_Time): 0x0003 (Preset Time)
    - DSW: 0x001c (Coinage): [not relevant]
    - DSW: 0x0020 (Team Names): 0x0020 (Default)
    - DSW: 0x0040 (Demo_Sounds): [not relevant]
    - DSW: 0x0080 (Free_Play): [not relevant]
    - DSW: 0xff00 (unused): [not relevant]
    
    
        20: 00 00 FF FF 00 00 00 00  00 00 FF FF 00 00 00 38 | ..  ......  ...8
        A0: 00 00 00 00 00 00 FF FF  00 00 00 38 00 00 00 38 | ......  ...8...8
       120: 00 00 FF FF 00 00 00 38  00 00 00 38 00 00 00 38 | ..  ...8...8...8

    Generic Info for game:
    Code:
    ROM Changes: no
    0.106-0.141: archrivl - "Arch Rivals (rev 4.0)"
    0.142-0.166: archrivl - "Arch Rivals (rev 4.0 6/29/89)"  (minor description change)
    
    
    Resolution, 0.166: 512x480 @30 Hz
    
    
    Rules: https://www.twingalaxies.com/scores.php?scores=41128

    INP Header:
    Code:
        10: 44 C8 32 6B 00 00 00 00  2A 1D CC 4E 60 21 8D 3D | D2k....*.N`!.=
        20: 00 00 FF FF 00 00 00 00  00 00 FF FF 00 00 00 38 | ...........8
        30: 00 00 00 38 00 00 00 38  00 00 00 38 00 00 00 00 | ...8...8...8....
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 FF FF | ........>.C..
        A0: 00 00 00 00 00 00 FF FF  00 00 00 38 00 00 00 38 | .........8...8
        B0: 00 00 00 38 00 00 00 38  00 00 00 00 00 00 00 00 | ...8...8........
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 FF FF 00 00 00 00 | ....>.C......
       120: 00 00 FF FF 00 00 00 38  00 00 00 38 00 00 00 38 | .....8...8...8
       130: 00 00 00 38 00 00 00 00  00 00 00 00 00 00 00 00 | ...8............
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................

    INP Mid-section:
    Code:
    2E2AB0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2E2AC0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2E2AD0: 00 00 00 00 A2 82 43 E1  00 00 00 38 00 00 00 38 | .....C...8...8
    2E2AE0: 00 00 00 38 00 00 00 38  00 00 00 38 00 00 00 38 | ...8...8...8...8
    2E2AF0: 00 00 00 38 00 00 00 38  00 00 00 38 00 00 00 38 | ...8...8...8...8
    2E2B00: 00 00 00 38 00 00 00 38  00 00 00 38 00 00 00 38 | ...8...8...8...8
    2E2B10: 00 00 00 38 00 00 00 38  00 00 FF FF 00 00 00 00 | ...8...8......
    2E2B20: 00 00 FF FF 00 00 00 38  00 00 00 38 00 00 00 38 | .....8...8...8
    2E2B30: 00 00 00 38 00 00 00 00  00 00 00 00 00 00 00 00 | ...8............
    2E2B40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2E2B50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2E2B60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2E2B70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2E2B80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2E2B90: A2 82 43 E1 00 00 00 38  00 00 00 38 00 00 00 38 | .C...8...8...8
    2E2BA0: 00 00 00 38 00 00 00 38  00 00 00 38 00 00 00 38 | ...8...8...8...8
    2E2BB0: 00 00 00 38 00 00 00 38  00 00 00 38 00 00 00 38 | ...8...8...8...8
    2E2BC0: 00 00 00 38 00 00 00 38  00 00 00 38 00 00 00 38 | ...8...8...8...8
    2E2BD0: 00 00 00 38 00 00 FF FF  00 00 00 00 00 00 FF FF | ...8........
    2E2BE0: 00 00 00 38 00 00 00 38  00 00 00 38 00 00 00 38 | ...8...8...8...8

    INP Tail-end:
    Code:
    5C5560: 00 00 00 38 00 00 FF FF  00 00 00 00 00 00 FF FF | ...8........
    5C5570: 00 00 00 38 00 00 00 38  00 00 00 38 00 00 00 38 | ...8...8...8...8
    5C5580: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5C5590: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5C55A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5C55B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5C55C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5C55D0: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C
    5C55E0: 00 00 00 38 00 00 00 38  00 00 00 38 00 00 00 38 | ...8...8...8...8
    5C55F0: 00 00 00 38 00 00 00 38  00 00 00 38 00 00 00 38 | ...8...8...8...8
    5C5600: 00 00 00 38 00 00 00 38  00 00 00 38 00 00 00 38 | ...8...8...8...8
    5C5610: 00 00 00 38 00 00 00 38  00 00 00 38 00 00 00 38 | ...8...8...8...8
    5C5620: 00 00 FF FF 00 00 00 00  00 00 FF FF 00 00 00 38 | ...........8
    5C5630: 00 00 00 38 00 00 00 38  00 00 00 38 00 00 00 00 | ...8...8...8....
    5C5640: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5C5650: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5C5660: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5C5670: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5C5680: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5C5690: 00 00 00 00 00 00 00 00  A2 82 43 E1             | .........C



    MAME Info
    archrivl is the parent set.
    MAMEInfo.dat entries: archrivl and mcr68.c
    Code:
    MAMEInfo.dat entries for:
    archrivl
    mcr68.c
    ----
    0.36b6 [Aaron Giles]
    
    
    
    
    Artwork available
    
    
    
    
    WIP:
    
    
    - 0.153: ANY added clone Arch Rivals (rev 2.0 5/03/89, 8-way Joystick bootleg).
    
    
    - 0.150: Renamed (archrivl2) to (archrivla).
    
    
    - 0.148u2: Replaced M6809 CPU2 with M6809E.
    
    
    - 0.145u7: Added 'Williams CVSD Sound Board' sound.
    
    
    - 0.141u2: The Dumping Union included the date in the game title of Arch Rivals. Changed description to 'Arch Rivals (rev 
    
    
    4.0 6/29/89)' and clone 'Arch Rivals (rev 2.0)' to 'Arch Rivals (rev 2.0 5/03/89)'.
    
    
    - 0.133u1: Renamed (archriv2) to (archrivl2).
    
    
    - 23rd September 2008: 3D ARCADE - New model, from btribble, Arch Rivals!
    
    
    - 28th July 2009: Mr. Do - I got some work done myself: Arch Rivals artwork, from the BYOAC/CAG artwork.
    
    
    - 22nd July 2008: Guru - All PALs from Arch Rivals arrived. Thanks to MACARENO Richard from France.
    
    
    - 0.122u6: Changed M6809E CPU2 clock speed to 8MHz.
    
    
    - 0.122u4: Replaced M6809 CPU2 with M6809E. Changed YM2151 clock speed to 3579545 Hz.
    
    
    - 0.106u12: MASH added plds ($0, 100, 200 - pls153.11j, pls153.12j and pls153.14h) to Arch Rivals and clone (rev 2.0).
    
    
    - 0.101u1: Removed 2nd sound channel.
    
    
    - 0.84u6: Aaron Giles hooked up 49-way joysticks in Arch Rivals.
    
    
    - 0.62: Removed Custom sound.
    
    
    - 23rd October 2002: Robin Merrill submitted bug fixes for the inputs in Arch Rivals.
    
    
    - 0.36b16: Added Custom sound.
    
    
    - 0.36b12: Aaron Giles added clone Arch Rivals (rev 2.0). Changed parent description to 'Arch Rivals (rev 4.0)'.
    
    
    -  9th December 1999: Aaron Giles added another Arch Rivals romset to the driver.
    
    
    - 0.36b9: Changed M6809 CPU2 clock speed to 2MHz.
    
    
    - 0.36b7: Rewritten the HC55516 CVSD decoder [Aaron Giles]. This affects Sinistar, Joust 2, Arch Rivals, Pigskin, 
    
    
    Tri-Sports, Smash TV, Trog and Narc.
    
    
    - 0.36b6: Aaron Giles added Arch Rivals (Bally Midway 1989).
    
    
    - 23rd September 1999: Aaron Giles sent in an MCR update with support for Power Drive, Turbo Tag, Spy Hunter 2, Blasted, 
    
    
    Arch Rivals, Tri-Sports and Pigskin 621AD and also tons of cleanup.
    
    
    
    
    LEVELS: 1
    
    
    
    
    Other Emulators:
    
    
    * Retrocade
    
    
    
    
    Recommended Games (Basketball):
    
    
    Tournament Table
    
    
    Basketball
    
    
    Fighting Basketball
    
    
    Super Basketball
    
    
    Jump Shot
    
    
    Double Dribble
    
    
    Double Dribble (PlayChoice-10)
    
    
    Dunk Shot
    
    
    Magic Johnson's Fast Break (Arcadia)
    
    
    Arch Rivals
    
    
    Super Real Basketball (Mega-Tech)
    
    
    USA Pro Basketball (Tourvision PCE bootleg)
    
    
    Punk Shot
    
    
    Rim Rockin' Basketball
    
    
    NCAA Basketball (Nintendo Super System)
    
    
    NBA Jam
    
    
    NBA Jam TE
    
    
    Run and Gun
    
    
    Run and Gun 2
    
    
    Hard Dunk
    
    
    Street Hoop
    
    
    Dunk Mania
    
    
    From TV Animation Slam Dunk - Super Slams
    
    
    3 On 3 Dunk Madness
    
    
    Hoops '96
    
    
    NBA Hangtime
    
    
    NBA Jam Extreme
    
    
    Capcom Sports Club (Basketball)
    
    
    NBA Play By Play
    
    
    NBA Showtime: NBA on NBC
    
    
    NBA Showtime / NFL Blitz 2000
    
    
    1 on 1 Government
    
    
    Virtua NBA
    
    
    
    
    Romset: 993 kb / 16 files / 331.7 zip
    
    
    ----
    0.33b4 [Bryan McPhail]
    
    
    
    
    NOTES:
    
    
    - Pigskin and Tri-Sports have similar memory maps and the addresses are simply shuffled around.
    
    
    
    
    WIP:
    
    
    - 0.150: Brian Troha corrected rom labels where it could be verified (archrivl, archrivla, pigskin, pigskina, spyhunt2, 
    
    
    spyhunt2a and trisport).
    
    
    - 0.147u1: Brian Troha added DIP locations to all sets in the driver.
    
    
    - 0.145u7: Changed audio\mcr.c to midway.c. Fixed video\mcr68.c compile [Miodrag Milanovic]. Broke dependency between 
    
    
    MCR-68 and MCR by creating sound devices for each of the Midway 8-bit sound boards. This will also aid in eventually 
    
    
    hooking them up to pinballs. Enhanced the mixer interface support to allow for more than one output line. To use this you 
    
    
    need to use the MCFG_MIXER_ROUTE macro instead of MCFG_SOUND_ROUTE so that the mixer output index can be specified. See 
    
    
    midway_ssio_device for an example. Added device_t::subbank("tag") to return a bank that is owned by the given device. 
    
    
    Switched YM2151 interfaces over to DEVCB callbacks. Created proper sound devices for the Williams NARC, CVSD and ADPCM 
    
    
    sound boards. Updated midyunit, midtunit, williams(joust2), and mcr68(archrivl/pigskin/trisport) to use the new devices 
    
    
    [Aaron Giles].
    
    
    - 0.139u3: Added machine\mcr68.c and includes\mcr68.h.
    
    
    - 0.115u4: Aaron Giles added support for scaling graphics layouts automatically. The X and Y scale factors are specified 
    
    
    in the gfx_decodeinfo structures. Updated the MCR driver to use this feature.
    
    
    - 0.106u6: Peale fixed inputs in the MCR-68 driver.
    
    
    - 0.101u1: Aaron Giles added save state support to games in the MCR-68 driver, marking them as GAME_SUPPORTS_SAVE.
    
    
    - 0.98u2: Removed vidhrdw\mcr12.c and machine\mcr.h. Aaron Giles partial rewrote the MCR video system. Should still work 
    
    
    roughly the same, just a little different under the covers. This is still very much a work in progress.
    
    
    - 0.98u1: Aaron Giles did some major cleanup on the MCR drivers: Implemented Super Sound I/O interrupts properly, filled 
    
    
    out all memory maps according to schematics, fixed sound sync with various sound boards, allowing for kludges to be 
    
    
    removed from Power Drive and Star Guards, re-verified all connections from wiring diagrams and documented various lamp 
    
    
    and driver boards from the games.
    
    
    - 0.54: Changed palettesize from 128 to 64 colors.
    
    
    - 0.37b2: Fixed gfx2 rom loading.
    
    
    - 0.36RC2: Aaron Giles fixed volume control in the MCR games.
    
    
    - 0.36b6: Removed machine\mcr68.c.
    
    
    - 0.33b4: Added mcr68.c driver, machine\mcr68.c and vidhrdw\mcr68.c.
    
    
    ----

    Human interpretation:
    Achievement accomplished: 101 - 56 = 45
    WolfMAME used: WolfMAME 0.106 + valid OK
    Recorded speed: 99.792770%
    DIP-switches: good
    Time calc: 22:07:38 + 32201 frames @ 30 Hz (17.8894 min) ~= 22:24/22:25 vs. zip mod: 22:25:37
    Dates: good
    Autofire detected?: no
    ROM set changed?: no
    Name:  archrivl.png
Views: 115
Size:  17.5 KB
    Lots of 1sts to be surpassed: what are you waiting for? Play the game, submit the score...
    Thanks markbuck thanked this post
    Likes d3scride liked this post
  3. 11-08-2015, 01:41 AM
    Accepted 101 - 56 = 45

    Great game!

    Congratulations on 1st place!
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