M.A.M.E. - Robotron 2084 - ROBO-Novice Training Camp (NOOB) - 234,425 - datagod

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  1. M.A.M.E. - Robotron 2084 - ROBO-Novice Training Camp (NOOB) - 234,425 - datagod

    11-05-2015, 09:22 PM
    ROBO-Novice Training Camp (NOOB)
    WolfMame version
    166
    Track
    https://www.twingalaxies.com/scores.php?scores=132404
    Rules
    Goal- Any score received from wave 1 up to the end of Wave 100. (Meaning- The challenge has a finite ending at the completion of wave 100, but reaching wave 100 is not a requirement for submission.)
    Lives setting- Any from 3 up to 20
    Difficulty setting- Any from 0 up to 5
    Bonus Lives- Any from 20K up to 25K
    Romsets- At time of writing this track wolfMAME only allows 1982 Blue. Future versions will also have 1987 patched blue and 2015 Tie-Die, which will be acceptable for this challenge.

    Footnotes:
    Robotron was designed by a group of programmers known for making VERY difficult games intended to quickly extract coins from the player's pocket. Stepping into the Robo-arena, all players experienced the sense of intimidation yet only a select few experienced the sweet taste of triumph. Robotron is like a dynamic version of chess which will will get the adrenaline flowing like very few games could back in the Golden Age arcade. Robo can be enjoyable for friendly competition at all levels of difficulty. This NOOB challenge will get the player started off on the right foot and maybe even help realize the true challenge is not against Robots....it is against yourself.
    Submission Message
    I am a noob with Robotron, so I was very happy when I saw this track.

    I used WolfMame 0.166 and recorded an INP. All settings are default except I started with 20 lives. Once I get the hang of this game, I'll drop back down to a more reasonable level, I promise. :)

    My final score is 234425.
    Attached Images Attached Images  
    Attached Files Attached Files
  2. 11-06-2015, 06:27 AM
    Hi William, any chance of recording a playback of the inp and posting a yt vid?
    Are you inspired to find the joy in gaming?

    TG employee (82-84)
    robotron2084guidebook.com/
  3. 11-06-2015, 07:03 AM
    Starting check on 06/11/2015 at 14:55:04.74

    Zip test
    Code:
    Zip:
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    Error:
    there is no such archive
    RAR:
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    Error:
    there is no such archive
    Zip list
    Code:
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    Error:
    there is no such archive
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    Error:
    there is no such archive
    INP listing:
     Volume in drive T is tg
     Volume Serial Number is 2A4A-0291
    
     Directory of T:\LocalMAME\combined\inp
    
    11/07/2011  11:58           440,969 Thunder & Lightning, 20110711.inp
                   1 File(s)        440,969 bytes
                   0 Dir(s)  86,731,546,624 bytes free
    MAME Major Version 166

    What MAME thinks:
    Code:
    Input file: robotron.inp
    INP version 3.5
    Created Fri Nov 06 05:03:23 2015
    
    Recorded using MAME 0.166/W 30/9/15
    Total playback frames: 26993 (07:29.16)
    Average recorded speed: 100%
    Average speed: 335.89% (450 seconds)

    Source driver:
    robotron williams.c
    Generic Info for game:
    Code:
    ROM set changes: none but minor description change
    0.106-0.143 robotron - "Robotron (Solid Blue label)"
    0.144-0.163 robotron - "Robotron: 2084 (Solid Blue label)"
    
    Resolution, 0.106: 292x240 @60Hz
    Resolution, 0.160, 0.166: 292x240 @60.096154Hz
    
    All configuration is done via soft-dips.  Use F2 repeatedly (cycles through settings) after the recording if they are not shown during the recording.
    
    Rules, Solid Blue, Marathon: https://www.twingalaxies.com/scores.php?scores=5218
    Rules, Solid Blue, Tournament: https://www.twingalaxies.com/scores.php?scores=7803
    
    ROM Set Changes not applicable due to rules:
    Rules: Robotron 2084 [ROBO-Novice Training Camp (NOOB)]: https://www.twingalaxies.com/scores.php?scores=132404
    Rules: Robotron 2084 [VidKidz 40-Wave Challenge (VK40)]: https://www.twingalaxies.com/scores.php?scores=132291
    INP dump not relevant


    MAME Info
    robotron is the parent set.
    MAMEInfo.dat entries: robotron and williams.c
    Code:
    MAMEInfo.dat entries for:
    robotron
    williams.c
    ----
    0.23 [Steven Hugg]
    
    
    Artwork available
    
    
    SETUP and TEST MODE:
    
    - When you see "FACTORY SETTINGS RESTORED", hit F2 (Service Mode) to proceed.
    
    - Press F2 for Test-Mode
    
    - Press F1 + F2 for Bookkeeping/Setup
    
    
    WIP:
    
    - 0.145u2: Williams blits with bit 2 set take approximately 2x as long because they are bus-shared with RAM. Should impact some timing behaviors such as later levels in Robotron, where approximately 10% of the blits are done with bit 2 set. Further refinements may be necessary but this addresses the most significant issue [Sean Riddle, Aaron Giles].
    
    - 0.133u1: Renamed (robotryo) to (robotronyo).
    
    -  9th July 2008: Mr. Do - Fixed some errors on the UK Robotron, and matched the colors from the UK and cabaret version to those of the US version, originally color matched by Ad_Enuff.
    
    - 18th February 2007: Mr. Do - Fixed the colors and a couple missing elements on the Robotron Cabaret bezel.
    
    - 26th November 2006: Mr. Do - The current US Robotron has been replaced, thanks to fine vectorizations by Zorg and to the loan by Vintage Arcade Superstore.
    
    -  9th August 2006: Mr. Do - Thanks to Trigg, I realized that one game can have more than one view, including more than one type of artwork in the file. (Well, Aaron explained it, but I guess it went woosh over my head the first time). This will be good for a great deal of games. First one will be Robotron (three different bezels).
    
    - 0.106u11: Aaron Giles added X and Y offset/scale controls for each screen. This allows you to control the actual position of the screen within its container. In order to see beyond the game-configured visible area, the game must have set up the screen size to be larger than the core visible area. The Williams drivers have been updated as an example. Eugene Jarvis mentioned that if you adjust your monitor, you can see the stack in Robotron off to the right, and now you can in MAME as well. The values configured in the OSD are saved in the config file for each game.
    
    - 0.95u3: Changed cpu1 roms addresses from $0-8000 to $10000-18000.
    
    - 0.92: Highwayman added proms ($0, 200 - video inversion for cocktail table).
    
    - 0.57: Removed 3rd coin slot.
    
    - 0.33b7: Changed description to 'Robotron (Solid Blue label)'.
    
    - 0.30: Valerio Verrando added clone Robotron (Yellow/Orange label), where quarks are incorrectly called Cubeoids during the demo.
    
    - 0.29: Changed description of 'robotron' to 'Robotron'.
    
    - 0.25: Valerio Verrando fixed the Williams driver to support joystick in Blaster, Defender, Joust, Robotron, Splat and Stargate. Control: 1+2 = Goes into game setup menu and 2+3 = Diagnostic menu.
    
    - 0.24: Marc Lafontaine provided drivers for Robotron, Splat, Defender, Joust, Stargate, Bubbles, Blaster and Sinistar. Bubbles doesn't start, and Sinistar do weird things at startup. The other games work very well, though. For this version I provide a set of fonts that can be used to avoid jerkiness in williams games. If you use zipped roms remember to include them in the ZIP files. Fixed rom names.
    
    - 0.23: Added Robotron (Williams 1982). Steven Hugg provided a Williams games driver. Stargate, Robotron and Joust are currently supported and playable. Game is playable with accurate (?) colors and no sound. Control: Arrows = Move around and E,S,D,F = Fire. Known issues: Controls don't work right yet.
    
    
    STORY:
    
    - Inspired by his never ending quest for progress, in 2084 man perfects the robotrons: A robot species so advanced that man is inferior to his own creation. Guided by their infallible logic, the robotrons conclude: The human race is inefficient and therefore must be destroyed. You are the last hope of mankind, due to a genetic engineering error, you possess superhuman powers. Your Mission is to stop the robotrons, and SAVE THE LAST HUMAN FAMILY. The adventure continuous in 'Blaster'.
    
    
    Other Emulators:
    
    * HiVE
    
    * Retrocade
    
    
    Recommended Games (Maze 2):
    
    Berzerk
    
    Frenzy
    
    Wizard of Wor
    
    Draco
    
    Venture
    
    Warp & Warp
    
    Black Widow
    
    Kram
    
    Naughty Boy
    
    QB-3
    
    Robotron: 2084
    
    Tazz-Mania
    
    Wacko
    
    Gridlee
    
    Mazer Blazer
    
    ***** Loose
    
    Inferno (Williams)
    
    Wiz Warz
    
    Alien Arena
    
    Butasan - Pig's & Bomber's
    
    Smash T.V.
    
    Dynablaster / Bomber Man
    
    Bomber Man World
    
    Super Bomberman 2 (Super Famicom Box)
    
    Neo Bomberman
    
    Exvania
    
    Nitro Ball
    
    Ultraman Club
    
    Last Fighting
    
    BnB Arcade
    
    
    Recommended Games (Robots):
    
    Robot Bowl
    
    Berzerk
    
    Frenzy
    
    Robotron: 2084
    
    Hopper Robo
    
    I, Robot
    
    Marvin's Maze
    
    ***** Loose
    
    Hole Land
    
    Bygone
    
    Galactic Warriors
    
    Metal Clash
    
    Metal Soldier Isaac II
    
    Robo Wres 2001
    
    Mutant Night
    
    Star Guards
    
    Xybots
    
    Atomic Robo-kid
    
    Bakutotsu Kijuutei
    
    Enforce
    
    Povar / Sobrat' Buran / Agroprom (Pssst)
    
    Robocop
    
    Robocop 2
    
    Robocop 3 (Nintendo Super System)
    
    Act-Fancer Cybernetick Hyper Weapon
    
    Escape from the Planet of the Robot Monsters
    
    Robo Army
    
    Terminator 2 - Judgment Day
    
    Turbo Force
    
    Battle of the Solar System
    
    X-Men
    
    Schmeiser Robo
    
    Rise of the Robots
    
    Cyberbots: Fullmetal Madness
    
    
    Romset: 53 kb / 15 files / 35.4 zip
    
    ----
    0.24 [Marc Lafontaine, Steven Hugg]
    
    0.23 [Steven Hugg]
    
    
    WIP:
    
    - 0.155: Changed Williams diag AU/MD button to PORT_TOGGLE [joemagiera, hap].
    
    - 0.154: Fixed generic_paletteram regression. Moved blaster-specific and williams2-specific stuff into subclass. Use bankdevs instead of dynamic address map modification. Reorganize code and driver state class [Alex Jackson]. Minor whitespace clean-up for alignment [Brian Troha].
    
    - 0.149u1: Improved Williams blitter logic and timing to match tests run on real hardware [Sean Riddle].
    
    - 0.145u8: Sean Riddle fixed video counter reporting on Williams games (should stay at maximum value until reset). Miodrag Milanovic fixed Williams driver regression.
    
    - 0.145u2: Williams blits with bit 2 set take approximately 2x as long because they are bus-shared with RAM. Should impact some timing behaviors such as later levels in Robotron, where approximately 10% of the blits are done with bit 2 set. Further refinements may be necessary but this addresses the most significant issue [Sean Riddle, Aaron Giles].
    
    - 0.143u4: Williams driver update [hap]: Fixed screen garbage when frameskipping. Fixed blaster background color (eg. screen flashes when hit). Changed M6808 CPU2 clock speed to 3579545 Hz.
    
    - 0.129u3: Nathan Woods converted 6821new device to use the module DEVCB. Updated Williams driver to remove trampoline functions.
    
    - 0.129u1: Nathan Woods introduced a parallel 6821 PIA implementation, as a MAME device (6821new.c). Ported the Williams driver over to use this new PIA implementation.
    
    - 0.128u4: Derived clocks from crystals in Williams driver [Luigi30].
    
    - 0.125u7: Couriersud fixed duplicated inputs.
    
    - 0.122u8: Aaron Giles updated Williams driver to use VIDEO_UPDATE_SCANLINE (most bitmap-based drivers should). Converted to 32bpp to catch mid-screen palette tweaks. Removed some unnecessary read/write handlers.
    
    - 0.122u7: Zsolt Vasvari fixed invalid memory_install_*_handler calls in drivers\williams.c. Emulated external OR circuit for all drivers using the PIA chip. This used to be internal to the PIA emulation, but, in fact, this is external logic. The PIA has two seperate INTA and INTB out lines. This fixes at least PlayBall. Changed M6808 CPU2 clock speed to 3579000 Hz in all games, except in Mystic Marathon, Turkey Shoot, Inferno and Joust 2 - 4MHz.
    
    - 0.115u3: Zsolt Vasvari fixed subtle behavior in handling of PIA port A. This allows for the removal of hacks in the Qix driver and the Williams driver.
    
    - 0.115u1: Aaron Giles added correct video timings for the Williams games. Fixed visible area and VSync to 60.096154 Hz.
    
    - 0.106u11: Aaron Giles added X and Y offset/scale controls for each screen. This allows you to control the actual position of the screen within its container. In order to see beyond the game-configured visible area, the game must have set up the screen size to be larger than the core visible area. The Williams drivers have been updated as an example. Eugene Jarvis mentioned that if you adjust your monitor, you can see the stack in Robotron off to the right, and now you can in MAME as well. The values configured in the OSD are saved in the config file for each game.
    
    - 0.101u1: Aaron Giles added save state support to the classic Williams drivers, marking them as GAME_SUPPORTS_SAVE.
    
    - 0.95u3: Williams driver rewrite [Aaron Giles]: Rederived all addressing from schematics. Cleaned up banking mechanisms. Fixed sound CPU clock in later games. Simplified blitter code significantly. Added timing to the blitter (just a guess right now). Implemented clipping circuits correctly. Simplified palette handling significantly. Rewrote video system to use tilemaps for later games.
    
    - 0.84u6: Arthur Peale fixed Williams coin inputs.
    
    - 0.57: Added includes\williams.h.
    
    -  8th December 2001: Aaron Giles fixed a bug in the Williams games' blitter, fixing Bubbles from crashing on startup.
    
    - 0.37b10: Changed palettesize from 272 to 256 colors.
    
    - 0.36b9: Added sndhrdw\williams.c/h.
    
    -  7th October 1999: Aaron Giles added Mayday to the Williams driver and improved the blitter for the Williams games.
    
    - 0.35b11: Changed M6802 CPU2 clock speed to 894750 Hz.
    
    - 0.35b10: Changed M6802 CPU2 clock speed to 3579000 Hz.
    
    - 0.35b6: Replaced M6803 CPU2 with M6808.
    
    -  9th March 1999: Michael Soderstrom has finally sent in the newest Williams driver with added support for Mystic Marathon, Turkey Shoot, Inferno and Joust 2.
    
    - 0.33b5: Added machine\ticket.h.
    
    - 0.33b4: Slightly reduced the visible area of the Williams games, I'm not sure which would be the correct setting though [Nicola Salmoria].
    
    - 0.31: Merged colony7.c with williams.c driver. Removed sndhrdw\williams.c. Added machine\ticket.c. Aaron Giles and Brad Oliver improved the blitter for the Williams games. Sinistar now works correctly. Major cleanup of the Williams drivers [Aaron Giles].
    
    - 0.30: Added colony7.c driver and machine\colony7.c. Aaron Giles added dirty rectangles to all Williams games. Tatsuyuki Satoh added cpu_setbankhandler_r() / cpu_setbankhandler_w() for better bank switching support. The Williams drivers take advantage of it.
    
    - 0.29: Added sound to all Williams games. Samples are no longer needed and may be deleted [Steven Hugg, Mirko Buffoni, Nicola Salmoria]. Several fixes and enhancements to the Williams driver [Aaron Giles].
    
    - 0.28: John Butler added optimizations to some Williams games.
    
    - 0.26a: Sound is back on Williams games.
    
    - 0.24: Marc Lafontaine provided drivers for Robotron, Splat, Defender, Joust, Stargate, Bubbles, Blaster and Sinistar. Bubbles doesn't start, and Sinistar do weird things at startup. The other games work very well, though. For this version I provide a set of fonts that can be used to avoid jerkiness in williams games. If you use zipped roms remember to include them in the ZIP files.
    
    - 0.23: Added williams.c driver, machine\williams.c, vidhrdw\williams.c and sndhrdw\williams.c. TODO: How does the blitter chip work? How often does the game generate interrupts? What is the value at 0xcb00? How do I display the fonts? Anybody have specs for the 6802/6808? Some sample sounds would be nice.
    
    ----
    Human interpretation:
    Achievement accomplished: 234425
    WolfMAME used: MAME 0.166/W 30/9/15
    Recorded speed: 100%
    DIP-switches: good
    Time calc: calculation not possible due to raw INP upload
    Dates: calculation not possible due to raw INP upload
    Autofire used?: no
    ROM set changed?: n/a to this rule set

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    Lots of 1sts to be surpassed: what are you waiting for? Play the game, submit the score...
    Likes datagod liked this post
  4. 11-06-2015, 10:23 AM
    I'll record my next attempts and upload those. I was a bit pressed for time last night, so I opted for the IPN only version.
    Your friend, datagod
    I have an arcade. IN MY HOUSE!
    https://hashnode.com/@datagod/joinme
  5. 11-06-2015, 10:39 AM
    Quote Originally Posted by datagod View Post
    I'll record my next attempts and upload those. I was a bit pressed for time last night, so I opted for the IPN only version.
    Thanks...robo is one of those fun to watch submissions.
    Inp playback is not conducive to easy watching.

    Glad to see you taking on this monumental classic.
    Are you inspired to find the joy in gaming?

    TG employee (82-84)
    robotron2084guidebook.com/
    Thanks datagod thanked this post
  6. 11-09-2015, 05:05 AM
    Ps- here is your mission if you choose to accept it...

    Hitting a million on this track is a major accomplishment because it will give experience with the 40 hard coded waves.

    Graduating from this track would be cracking 3mill by wave 100 which shows solid risk vs reward management between getting humans saved and not dying.

    There are some folks who think they have mastered robo who will struggle to fully graduate this track by hitting 3mil at 100....even with 20k life bonus, 20man start and difficulty 0....

    Good luck!
    Are you inspired to find the joy in gaming?

    TG employee (82-84)
    robotron2084guidebook.com/
    Thanks datagod thanked this post
  7. 11-12-2015, 03:06 PM
    accepted...
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